CLASH_point_system
CLASH_point_system
The point system in CLASH is very straight forward following in the tradition of
most old school wargames.
This is just a point system, balancing lists requires additional work. Creating
optimized ubertroops could unbalance the game even if they have equivalent
points. For this reason always asses the balance of troop types independently of
just the point system when you develop your own lists.
Troop training
Armor
Armor Points
Buckler 1
Shield 1
Heavy Shield 2
Partial Armor 2
Full Armor 3
Weapons
Weapon Points
Thrusting Spears 1
Throwing Spear 3
Pike 1
Cavalry Spear 1
Javelin 2
Bow 2
Sling 2
Double Handed Weapon 2
Xyston/Kontos 1
You will notice that traits have a cost of 1 except mounted. That is because the traits are carefully
selected to have pros and cons or to be very specific to tactical situations. They are listed separately in
case as the rules evolve they are adjusted or new traits with other costs are added.
Iron Will, Attacks and Wounds are not added since we only use them for characters which have been
costed through a balancing simulation on its own to achieve the desired rate of characters to line troops.
If you choose to try some of those traits for regular troops you’ll have to come up with your best guess
for those points for now.