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Wings of Fire - Forge Your Drago - Tui T. Sutherland

The document is a guidebook titled 'Forge Your Dragon World' by Tui T. Sutherland, aimed at aspiring writers and artists interested in creating their own dragon stories. It includes tips on generating story ideas, developing characters, and building worlds, while encouraging creativity and personal expression. The book also features illustrations and insights into the author's creative process, making it a resource for both storytelling and graphic novel creation.

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dploverboi
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100% found this document useful (1 vote)
2K views152 pages

Wings of Fire - Forge Your Drago - Tui T. Sutherland

The document is a guidebook titled 'Forge Your Dragon World' by Tui T. Sutherland, aimed at aspiring writers and artists interested in creating their own dragon stories. It includes tips on generating story ideas, developing characters, and building worlds, while encouraging creativity and personal expression. The book also features illustrations and insights into the author's creative process, making it a resource for both storytelling and graphic novel creation.

Uploaded by

dploverboi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 152

ie

Romy

Lar Won .*
Pay es oe

a a
rh es

Pat
FORGE YOUR DRAGON WORLD.

Bg
OSSD
“BOOK TWELVE
THE HIVE QUEEN
“BOOK THIRTEEN ~
“THE POISON. JUNGLE -
“BOOK FOURTEEN oe
THEDANGEROUS GIFT aN
| FORGE YOUR DRAGON WORLD
by TUI T. SUTHERLAND
ART BY MIKE HOLMES
COLOR BY MAARTA LAIHO

AN IMPRINT OF
With special thanks to Sarah Evans

“Story and text copyright © 2018-2021 by Tui T. Sutherland


Map and border design’© 2012 by Mike Schley
‘Art by Mike Holmes © 2018-2021 Scholastic Inc:
“Art pages 106-107 © 2013 by Joy Ang
Art.on page 119 by Joy. Ang © 2021 Scholastic Inc:

All rights reserved. Published-by Graphix, an imprint of Scholastic Inc.,


Publishers since-1920, SCHOLASTIC, GRAPHIX, and associated logos are
. trademarks: and /or registered trademarks of Scholastic Inc.

The publisher does not havee€any control.over and does not assume
any responsibility.
Up rae for author or third- party websites-or their content.

No part of this publication may be reproduced, stored in a:retrieval


system, or transmitted in any form or’by any means, electronic,
mechanical,
photocopying, recording, or otherwise; without written permission of
the publisher.
For information regarding permission, write tox SE
holastic Inc., Attention:
Pertnissions Department, 297eee New York; NY 10012,
> |

This book is a work of fiction. Names, characters, places,


and incidénts 3are either the-
product of the author's imaginat
ion or are used fictitiously, and.any resemb! anee 10 actual
persons ivi ing or dead, business establishments ev ets,
or lOgales is entire ly coincidental:

Library of Congness Cataloging-in-Publication: Data available

ISBN 978-1-338-63477-8
10987654324 > 21122.2994 25...
sf | Printed in China: <
: First edition, May 2021
8 Edited by Amanda Maciel
Coloring by Maarta Laibo:
Lettering by Joh Green ands EK. Weaver
Creative Director: Phil Falco.
Publisher: David Saylor
\
‘DearWriters,Artists, aud StoryCreatorsofallSort
s,
When I started writing the‘Wings a oS series,aae
lots a ae
of clear image
i s in my mind: the mountain cave where Clay
and his friends grew up; the SeaWing scales that glowe
d on .
Tsunami’ Ss wings; the SkyWing arena where the drago
nets
ie are held prisoner; Sunny’s cheerful smile and
Glory’s —
colorful camouflage. And. like Starflight, I wante
d to. .
capture all those ideas” in a book so it could come aliv
e
E inreaders’ imaginations. ADR hen
gee aah

- Then \we started adapting The Dragonet Prophecy into


a
: graphic novel and — - WOW! Suddenly the pictures from
my
brain had taken on a new shape, and in full color! From GAG
‘SeaWing Deep Palace to the Rainforest Kingdom, the wold:
>
of Pyrrhia was both exactly how I imagined itand completely
new. Barry Deutsch helped shape my chapters into” panels
: and scenes, and then, between Mike Holmes’ Sscaptiva
ting art”
. and Maarta Laiho’ S colors, it feltlike my CTeOnS were flyin
| g
ieoff the Be

ae tnatans get to real magic, and I'm so excited to share some


of my process with you here! In this guidebook, you’‘Iget
to bring your own | ideas to life. And I can't wait for you eeOn
eM
ee your brilliance with me and the world! ate ws ae
ae

Tet
4 fou a soar! |

eats |
ee er es
CN RR A ON A NaF iS Nae ta I PO Mme Ow ee
te ee ee ee ee
oe ee Re er See ee.
Sew
Se ee ee a) "s wee
ee eee eR tee {acter =~

ee od
Siete viii eelSel eee ae tere
Se ue
at ne
28 Ss ee

ao A Aer ee
edd

oe me re Let
AEEine

w3 FAN

ag Jade Mounta

mm 8 es erntens eee
ae ee, = Sor feos maow aie
AA 5 Bis asym ane inset aR an p
Gig ARES=S EIS OBER eee AF perce mefe oon Bee rem Sot Te
ee eo ee Peas
tee
te

ond Spray

Pe = Re a ee xin
Pe A Be eee
Ne ee.
aia dt ae

DIE mene mix


RI Ne eee
PPee ms

‘ PP BPA Item es le
ot TS ee

Nee me els )~
Pa ae ALE ec er Nw Oe oe
*s a + edd F = aes
‘ Lorn

ye
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* cat oe

228 Nisin ay
N .
CHAPTER
5
| x 5
3: WO
mail

Design Your Continent..;Ee


oS Choose Your 8
- > Search forRipe ae:
“Record Your History aan. Ps
_Deseri Oeceabetes oe =

~ Choose YourStory
fOr

“Find Your Format . Hee eee rowers

PlanYousae
—— CHAPTER 1———

STORY SPARKS
GET STARTED
People loveto ask authors where they find their ideas. The truth
is, every writer has aunique answer to that question. Sometimes a
character idea sparks the beginning of a story. Or you might overhear
-aconversation while walking down the street one day, and suddenly
inspiration strikes. Stories are everywhere — if you know where
to look a

oe f > --------
Pa
— i oe)—NLu —L SS S) ”
STARFLIGHT. NO.

In this book, you'll gather story ideas, create


awesome dragon characters , imagine new
worlds , and decide how YOU want to tell

or create your own graphic novel? This is the


book for you!

sree mm ametll 3 cnmeteeemaniies


THAT SCROLL IS MY
WORK -IN-PROGRESS.

FIND YOUR IDEA


Maybe you want to write a story, but you don’t have a BIG IDEA
yet. That’s okay! Not every idea has to be a big one. And some small
ideas can grow and grow.

One way to come up with ideas is to keep a scroll — er, journal — of


your own life. You don’t have to write pages and pages (but you can
if you want tol).

siecenee wes =e 4 > --------.


ONE OF THESE
KILLED QUEEN
OASIS? REALLY?

STARFLIGHT
SAYS THEY'RE
ENDANGERED.

You might be thinking, But this is a story


about dragons! Their lives are much more
exciting than mine. Well, yes, dragons can fly,
and some of them can breathe fire, or breathe
underwater, or poison enemies with their
tails or their magical death spit . . .

PREPRESS a 6 ee :
\ yi f{ WELL, YOU'RE SHE HAS
\\ | A here hi A CRUSH
STOP
MAKING HER ; | ; ON YOU.

IT’S PRETTY
OBVIOUS.

ELI
SSSR
LO

WHAT DID
I DO?

YOU CAN'T BE
SEEN WITH US. SHE'LL
KILL YOU! YOU HAVE
TO HIDE!
WHICH CAME FIRST,
THE DRAGON OR THE EGG?
ae Go back to the list you made of what you did this week. If you're
- anything like Starflight, your list includes both what you did
(read scrolls) and who you saw or talked to this week (Sunny and
_ Morrowseer). You might even have said where you were (probably
ina cave). |

ke Some writers like to start with the what of the story: What is
happening?Is there a war going on? Is there a prophecy to end it?

itccsmmes eraa 8 > -—------..


en
Ae.

Others like to start with the who: Who are your characters? Are your
dragons warm and protective like Clay? Optimistic and excitable
like Sunny? Sarcastic and tough like Glory? Smart and nervous like
Starflight? Or strong and impulsive like Tsunami?

And other writers like to start with the where: Where does the story
take place? Are there different environments, like the Kingdom of
the Sea and the Rainforest Kingdom? Is there magic? What kind of
history does this world have?

oe 9 eee
WHERE WILL YOUR STORY START?
If you like to start with the what, keep reading Chapter I! If you like
to start with the who, skip to Chapter 2, and if you like to start with
the where, go to Chapter 3 — but be sure to come back!

WHAT? Pick a conflict

othe pememnsan -—} ] 0 ——---2-:


WHO? Create a character

she, her
Moon Viqg? Vealy
fone nh cow WE oid |aaa Io
| C iseee ‘Ver

Can Yea da minds


lives ow ee eal OG ae pent

Mhvifsentpe
Ce(acios ava Ks

WHERE? Build a world

oceans forests dud mMontent

Moon Wihgs Star Vin gs and sun “ge


-

ithe Magid

they have been eM


but all the, May Gs Yank MS
na ei ly
Agric:

te -—~< ] ] >-------
ch
a> ert
a
&w
us ar
r®o
=)
=a as
-—Ss Sa
DRAGON VS. NATURE:

GASP! GASP/
cAmAsacp, el TLL JUST LIE
HERE AND DIE
FOR A WHILE.

EVERY PART
OF ME HURTS.

WE HAVE TO PICK ONE, RIGHT?


WHEN WE FULFILL THE PROPHECY?
WHO DO WE CHOOSE WHEN THEY'RE
ALL SO TERRIBLE? DRAGON VS. FATE:
AS THE NIGHTWINGS FORETOLD...
The NightWing prophecy tells the story of
one of the main conflicts in Wings of Fire:

THE LARGEST EGG IN MOUNTAIN HIGH


_ WILL GIVE TO YOU THE WINGS OF SKY.

a THE SANDWING ECG AWAITS UNSEEN.


OF ni
ee QUEENS WHO BLISTER AND BLAZE AND BURN
_ TWO SHALL DIE AND ONE SHALL LEARN
__ TF SHE BOWS TO AFATE THAT.IS STRONGER AND HIGHER,
SE a OIA
€«|

WRITE A PROPHECY
Not every dragon story needs a prophecy, but telling
the future in your story can be fun! It also helps CNV
SAI
es

you brainstorm what you want to have happen to


your characters.

Here are some tips: URAIS


wana
Zz
Lass
Be specific about a few things
" Sy
“Of three queens who blister and blaze Pia

and burn, two shall die.” aX


(sis

oF,
Keep some details vague FA
oN
Y,

“One shall learn if she bows to a fate that Oe


(sia

is stronger and higher, she’ll have the 7


power of wings of fire.” tS
¥,
~~

Try to sound mysterious and poetic


“And hidden alone from the rival queens,
the SandWing egg awaits unseen.”
.WRITE YOUR OWN PROPHECY!
a

vy

three Atogonets will Come

ind va stanly ig eaq of slver


x loon ving Cag of gold
and, aA Sun Wing tag oft The 'gutest blew

of all the Hl as. Meee WeL| Sor ¢


\/ > VC

1 le the staf SR aaa


Noon Wi Ngs Auld One fy {\@ SAN ST
YOU'RE THINKING
YOU CAN WALK OUT OF
THIS CAVE, AND TRUST
ME, YOU CAN'T, BUT
YOU'LL HAVE TO GO.SEE
FOR YOURSELF BECAUSE
EVERYBODY DOES.

ESCAPE A TRICKY SITUATION


Whether your dragons are stuck in a cave, surrounded by fire, or
high atop a SkyWing prison, there’s no doubt they’li have to come
up with a clever plan to find their way to freedom.

On these pages, come up with some tight spots your dragons might
have to escape...

Al iy (
VA |

piasewhareaaeee -~< 1 8 »>-------...


ane
(iw A Cre

+ 21>
SRL
We 7

SET OUT ON A QUEST Va

Lp
WG
f e

In Wings of Fire, almost all the dragons are searching


ZS
for something. The dragonets of destiny want to @

discover how to end the war — but they also want


to find their families. Some dragons want to find
C55

treasure — including animus-touched objects that EXE:


4,
will let them do magic!
we
iS
Yi,
We
a
<

tS.
XS
TAY

—, bd

SE
ZNESS,
VV
Na

‘Ep

PES
Y,

= — Pay VEEP >ae = =f


ENA ATIERISA SERB
DAIS

STORY TIPS FROM TUI


Try to write at least one sentence every day!

Think about your characters’ biggest problem and


how they might solve it by the end of the story.

Make sure you're having fun!

Look for surprising solutions and twists, not just the


first or easiest ideas that pop into your head. If you
get SLUCK | 4:

* Go for a walk

* Talk to a friend

¢ Take a break and work on something else

“BLOW SOMETHING UP!


STORYSTARTER —
Create a scene where your dragon
finds something unexpected
while flying at night.

a eae ee ce OTA ee ee
cee SO) Ife ae
STORYSTARTER
Create a scene where two dragons ineet for the first time.

HELLO!
IT BROUGHT YOU
SOMETHING
TO EAT.
Hl! I’M PERIL.
THE QUEEN'S
CHAMPION.
AREN'T YOU GOING
TO EAT? WHAT'S
YOUR NAME?

BECAUSE I
COME ON, YOU DON'T WANT
HAVE TO EAT. YOU TO DIE
BEFORE I KILL
YOU.

coe eee ——t- 2 8 > -- =.


Hie” SO) oor
~ DRAGON |
HATCHINGS
CHOOSE A NAME
Choosing the right name for your dragon is important. Would Sunny
seem quite as bright and bubbly if she were called Quicksand? Peril
IS pretty perilous to most dragons! And Deathbringer’s name is
perfect for an assassin — even one who makes a lot of jokes!

In Pyrrhia, dragons’ names are usually related to their tribes. Having


a naming theme helps establish who your dragon is and tells us
something about the community to which they belong.

Sree at -——} ei 4 > ---------


RIPTIDE.
THAT'S A
FUNNY NAME.
T LIKE IT. FIERCE
AND SCARY, LIKE
MINE.

Come up with some potential names based on:

Colors: ed gan Ce Plants: €lo WG ten

Lue
(een Pert le ree eae

Animals: Cy 1 [on Weather: Pou vA

MAW tye Su Cloudy


Windy

rere -~<¢+ 35 ~>--------


BOTH CLAY AND I DON’T EVEN RAINWINGS HAVE
TSUNAMI WERE CARE WHAT MY CAMOUFLAGE SCALES
DISAPPOINTED WHEN PARENTS ARE LIKE. AND SECRET VENOM.
THEY MET THEIR I JUST WANT TO MEET 1 BET WE'RE TOUGHER
PARENTS. MAYBE PARENT OTHER RAINWINGS AND AND STRONGER THAN
DRAGONS ARE ALWAYS SHOW EVERYONE THAT ANYONE SUSPECTS!
DISAPPOINTING... WE'RE MORE THAN LAZY
FRUIT EATERS.

CREATE YOUR DRAGON


Every adventure needs an interesting character at its center. No
matter the conflict, no matter the world, your dragon’s choices drive
what happens in your story. To understand why they make the
choices that they do, you have to understand who your dragon is.

Look back at the dragon you created in Chapter 1, or think about


another dragon you love, and write a backstory for them. Where do
they come from? Who else is in their family? How does their family
treat them? What have they done since the day they hatched? What’s
the most significant thing that’s ever happened to them before the
story starts? Where are they now?

Ask yourself a lot of questions about each character,


TUI TIP especially about what made them the way they are.
S ow,

poem inetoe = 3 6 pe -—-----


2
Coe
BACKSTORY
Hi Lam Star mA 1 aim
ctar ya Ng <4 MAT. tin Cumny

not (ally Mov waft a


L

backstory ae Pleac. re/|


JCS Ue Oy ae

Migs. Well Lo ave to


{nish wy COG | fayKk.

bye |
Creating your own dragon means YOU get to decide

exactly what they look like, from the color of their scales,
to the shape of their wings, to the length of their tail.

Is your dragon brightly colored like Glory or Kinkajou?


Huge like Morrowseer, or tiny like Anemone? Do they
have venom-barbed tails like SandWings, or star-speckled
wings like NightWings?

On the next page, write your dragon’s name in the scroll


and create a portrait worthy of hanging on the wall
of a queen’s palace!
oT
Ss
eR

nteeene 0) eee
2
UNDERSTAND YOUR DRAGON
You know your dragon’s history, but how well do you really know
your dragon’s heart?

What powers does your dragon have?

My Nox on ad ming
(ead 1hg

If your dragon could save only one item from a fire, what
would it be?

fe ech butedly
What would your dragon Say is most important to them, out
of the list below? Pick three to focus on!

“i meee, hard work loyalty power

learning truth beauty magic adventure honesty

cunning dependability seat ae) bravery

respect commonsense honor adventure _ patience

justice wit leadership

In your dragon’s spare time between adventures, what is


their favorite thing to do?

; Ver
Re.
- | ¢ ’

& ¢ \, a fo I LOVE IT I LOVE


MY CLAWS MUD I'M STAYING
AREN'T SORE. HERE FOREVER.

Pee oA == 4 |
1 WANT | SS 3
TO BE SOMETHING
MORE THAN ALIVE.
T WANT TO BE THE
KIND OF DRAGON SHE
DOESN'T THINK I AM— THAT KIND
THE KIND THEY WRITE OF DRAGON
PROPHECIES WOULD RESCUE
ABOUT. HER NO MATTER
HOW AWFUL
SHE IS.

FIGHT OR FLIGHT?
Dragons are defined not only by what they care about but also how
they act. Fill in the blanks with how your dragon would react to
these common dragon scenarios.

If your dragon encountered an enemy, they would fi2 Lng


its enemy.

If your dragon found treasure, they would $Wi uf th ;


there eqvitly aA £yrends:

teisen momen: =~ 4 BA eee


If your dragon stumbled upon on a scavenger in the desert, they would
skis ea, Ceo 4g 40N Sin

If your dragon was trapped in a cave, they would ate ettae

If your dragon met their parents for the first time, they would

Vug them.

If your dragon found ae eens


landln
dra ing
aad a crush on them,
they would Vu oO

If your dragon was told to read ten scrolls by next week, they
would

If your dragon’s best friend was captured, they would SION


sho. Of ey,

If your dragon was blown off course while flying, they would
ty to vile thes Seles.

oon =A 3
EXPRESSIONS AND EMOTIONS
In novels, you can get right inside a character’s head. In graphic
novels, you can show thoughts in bubbles, but much of what a
character feels has to come through in their expressions.

Dragons can be VERY expressive.

Draw your dragon experiencing these emotions:

ANGER + EXCITEMENT *« SADNESS


HAPPINESS * HUNGER

SAL Di
a i
tA

DESCRIBE YOUR AZ
SI
SIERE
<

DRAGON'S FAMILY
TILIA
Cy

T WONDER IT WONDER IF DEFINITELY.


WHAT MY ANY OF OUR
PARENTS PARENTS ARE
ARE LIKE. STILL ALIVE.
SILI
IS.
{>

ERAS.
4.
(ry

ENA.

hy
a4,

The dragonets of destiny grew up without


Q
their families. They had one another, but it
h
<
was important to each dragonet to find out
more about their parents and siblings and
4.
i

where they came from. Knowing more about


your dragon’s family will help you understand
how they became the dragon they are today. SILAS

SILA
IS.
<

IS.
SUIE
VES.

taheewenat men ee 4 6 > --------


Create a family tree for your dragon.

(50lss

OU

leat

Ney flo u/

CAINNY

)
Wie de

Stat
©
full Woon
CREATE YOUR
DRAGON'S FRIENDS
Your dragon knows their friends at least as well as Clay
knows his, and that means you need to get to know them,
too! No dragonet can save the world all alone.

On the next few pages, create your dragon’s closest friends


—- and throw in an enemy or two if you get inspired!
After all, sometimes enemies can become friends . . .

es it 4 9 =
Pronouns: Le J Iie

Tribe: S WwW WU (Ngo

Size: (raltty 5M a\)

Scale coloring: (ro| }

Powers: Cay Se eC, 2 a‘cg

Home: |/“ C$ d aHBa\Ten.S

Family/friends: Lul( oom , STAN rie

Personality: \apey uu Ly Ay
Mare aca

Age: /

oe he y |,e¢

tribe TAP VINg¢

Size:
eri tty Small

Scale coloring: Yo |) W

Powers: POTES J NA in a)

Home: Jé4 ,1) {6 (et

Family/friends: - ullwon eee ly ii


ot a) Mon
Name: |e ni Cal wee

Age: M7

Pronouns: im / he

a uibe: MNO ov Wi Ng?

Size: really b9

Scale coloring: S Ve (K b|ve

Powers: lag Ng Power

Home: (; ves oni beaches WAY OCEAN


, /

Family/friends: Fu ||Moon ) G| ras CWNoare <

Personality: ANG (f
Name: (4 G K5S Mot ner 0 € fn (/Nog N

Age: ht4

Pronouns: She, ha

Tribe: Woon WW] ag?

Size: ‘eal y L «4

Scale coloring: 4 | Vet y ) een

Powers: eS a Po WAG

Family/friends: full Wor, le ae (ho A Cam cly

Personality:

IT'LL BE NICE TO
KNOW A rorees
What your dragon does is important, but what they say and how they say
it can also change your story dramatically. Whether you're writing a novel
or creating a graphic novel, you have to think about dialogue.

Dialogue Can 2s:

MOVE THE STORY FORWARD.

WE HAVE TO GET OUT.


ALL OF YOU TOGETHER ARE
TONIGHT. RIGHT NOW.
NO MATCH FOR KESTREL. AND
T CAN'T DO ANYTHING!

IF ESCAPE WERE THAT EASY,


WE'D ALREADY BE GONE.

pieeht bansroe oeia 5 4 > -—------


PROVIDE A CHARACTER WITH NEW INFORMATION.

I’M A SEAWING. Y
4 JUST LIKE YOU,
SO THERE’S NO NEED
TO GET HOSTILE.

A SEAWING
WHO DOESN'T
SPEAK AQUATIC? :
NOT LIKELY. soaps

EXPLAIN HOW THE CHARACTERS FEEL.

AND... EXHAUSTED.
I’M NOT PANICKING. I AM
CLOSE TO MAD, THOUGH.

AND GETTING
CLOSER.

ese -—<¢ 5 5 > -------


NO TWO DRAGONS
SOUND ALIKE...
What a dragon says and the words they use to say it tell us
so much about their personality. Glory would never say...
io Ramen = 5 9/ > --------
DIALOGUE IN ACTION
Dialogue, depending on who says it and what’s happening at the
time, can drastically alter the feel of a scene. Think of how Glory and
Deathbringer banter even when they’re fighting, or how different
Tsunami’s Aquatic lesson with Whirlpool is from the one she has
with Riptide.

Make these scenes your own! Draw dragons to go with the dialogue
on the left and write dialogue for the dragons on the right.

I CAN.
DO YOU T CAN'T
I TOTALLY
SEE THAT? BELIEVE IT!
PREDICTED
THIS.

teeceeem ee. -_— 5 8 > ---------


STORYSTARTER
Write dialogue for a scene where one dragon is trying
to extract information from another dragon.

DID YOU FOLLOW US


LET’S TAKE HIM BACK TO THE
THROUGH THE TUNNEL? OR
VILLAGE AND INTERROGATE HIM.
DID YOU ALREADY KNOW IT
WAS THERE?

HOW WOULD IKNOW


IT WAS THERE?

I DON'T THINK
THAT'S SAFE FOR THE
RAINWINGS.

eee gy 6 (0) > --------


Tid “ll Joo, Fel)
4 3 'R sak Ae
Write a conversation between dragons who are

WEE srwst Wi be hee


somewhere they aren't supposed to be

‘mts
J os Uf :

INInt dy YOu Mleah YOu. jek Vel VLAN

OV, Edo Vor tint We Ae


Zutest jo be OA A PAEGM
_Aitaut koe KK IFAT Dh, AA
Tha That Cig path oho:
eS 62>
WER 4y%05TW be
here.

\\ YK A

¢. Jes
well Yon Now ¥ hw 4
trent Vent Surgst
| bE NA FAUT {OOM Abast
|
© te Killed| Y
CHAPTER 3 ~~ -_

WORLDBUILDING
OF COURSE!
WE HAD LOTS OF
BATTLE TRAINING.

WEBS
TAUGHTUS \7 “ge
THEuIstoRy f “pe

~ AND DUNE
TAUGHT US
HUNTING.

e&

KESTREL WAS N\
SUPPOSED TO TEACH
US ABOUT THE TRIBES,
BUT MOSTLY SHE YELLED
AND TRIED TO SET US
ON FIRE—

DESIGN YOUR CONTINENT


When the dragons you create go on an adventure, their quest may
take them across a sprawling, complicated world. Pyrrhia is a huge
continent populated by seven different tribes that inhabit vastly
diverse environments.

You may start with an idea for what your world looks like and how
it works, or you may prefer to discover it with your dragons, one
wingbeat at a time. However you build your world, there’s one
thing you WILL need if you create a fantasy series like Wings of
Fire: a map!

Sketch the outlines of your dragon’s world! Include important


landmarks like palaces, forests, mountains, and deserts. Add to
your map as you learn more about the world. You might even find a
lost continent as your world expands...

Think of cool places you've been or would like


to go... . Can you include a version of them in your
world’s map?

Spiess ah 6 6 +--+ -----


el -_~<s 6 7 > --------
ACTUALLY, I
WAS WONDERING
IF YOU KNEW
THE RULES.

CHOOSE YOUR RULES


Pyrrhia exists in its own universe, but some
fantasy stories take place in our world, or
in a world with secret portals between one
world and another. When creating YOUR
dragon world, it’s important to know what
rules govern it. This means thinking about
everything from whether your dragons
are at the top of the food chain, like they
are in Pyrrhia, to whether magic is part of
this world.

Where do your dragons live? Are they in


hiding in the remote places on Earth, one
of many mystical creatures humans wonder
about but rarely see? Do they have their own
world, free from any scavenger influence? Or
will stepping through a door in your attic
that you've never seen before let you sneak
into their story?
Create the rules of your world!

No eating Seaver ers

Wi

a)
\\

ri) E
| y f
SEARCH FOR MAGIC
In Pyrrhia, only animus dragons can cast spells — and they have to
have an object to enchant. Too many enchantments and an animus
dragon risks turning evil. NightWings can read minds and predict
the future — but what if you don’t like the future you see or the
thoughts that you hear? Magic comes with consequences!

Dragon worlds don’t have to be magical. You could create a world


where dragons can fly and breathe fire, and even have poisonous
tails or venom but can’t enchant anything. Or maybe your dragons
could all learn to do magic, but only some of them want to learn.

What kind of magic would you like to write about? Check off the
types of magic you'll include in your world!

ee -<+ 7 1 >--------
I DON'T KNOW... SO? THINGS CAN
SUNNY, THE OTHER CHANGE. WE CAN CHANGE.
TRIBES HAVE BEEN DOING Ay WE'RE DRAGONS, NOT
THINGS THEIR WAY FOR CATERPILLARS. WE CAN DO
HUNDREDS OF YEARS. > \ THINGS DIFFERENTLY IF
' WE CHOOSE TO.

RECORD YOUR HISTORY


Your dragons may not be caught up in a prophecy and tasked
with ending a war, but the history of your world still affects their
adventures. Decisions made by other dragons — or scavengers —
decades or hundreds or even thousands of years ago have ripple
effects into the present. Queen Oasis’s death led to the War of
SandWing Succession, but dragons and scavengers have a history
that stretches clear back to the Scorching!

Ask yourself questions about how the world got to


be this way. Who's in charge? How did they get their —
power? Has it always been the same family or group, er
or was there ever a war or revolution that changed the balance ot power oe
along the way? Think of the world like a character — the more you know _
about its backstory, the more interesting it'll be!

ey -—<p- 7 2 pe ---------
ee
Yio
heae
Rae
eas : FROM THE SCROLLS OF HISTORY .
2

- Create your own scroll describing the epic


os a events that shaped your world.

oe,
,‘ng Fie dnl Kdvag 9
Macied a bun gma thet
Vhere NS.5 agi ( Cane
fron, the. d@gons stoi the
Muvians Po Wer ana the. Wark

dof ay Cong
(< cated «
Aovge 9s. 5.5. Magis
THE WORLD IS AT WAR. SEE,
WHEN OASIS—THE OLD SANDWING
QUEEN —DIED, SHE LEFT BEHIND
THREE DAUGHTERS. THEY'RE ALL
FIGHTING FOR THE THRONE OF
THE KINGDOM OF SAND.

gaan -—<¢4 75 ~>----------


OH, THREE MOONS.
IT’S SO HOT. AND
DRY. BLEH. UGH.

THIS REALLY /S THE


KINGDOM OF SAND!

DESCRIBE YOUR TERRAIN


Pyrrhia is a continent of extremes. The Ice Kingdom and the Kingdom
of Sand have totally different climates, and life in the Kingdom of
the Sea would be nothing like life in the Rainforest Kingdom. And
the NightWing kingdom has its own secret challenges .. .

What does YOUR world look like? Are there dark, mysterious forests?
Rolling hills and valleys with cool, clear lakes? Steep mountains
with ice caps, or endless canyons of red rock? Do your dragons live
on warm islands in the middle of an ocean, or do they build ice
palaces next toa glacier?

eee i i 6 > ----------


Describe your world!

= aM Mh ae | WV
he MaunWiaFon! i 7/Cyl \
be wit 0OY hi oa
ey YH |:As |Marup aly,
yp —
* dna th dna) (Po
Beh Zz

lk. ff re Ae

5
—— a ee te .5 SS a -

>
. —~

8 8 EE ae eee + x ee

Bee eB 3 ee, ee 7 = a 2 oo
FRIENDLY NEIGHBORS,
DEADLY FOES...
Pyrrhia may be home to all different tribes of dragons, but other
creatures call it home, too. Dragons have learned to coexist with
scavengers and sloths, sometimes peacefully and sometimes not so
much. And you can find all kinds of different animals across the
many habitats of Pyrrhia.

Create the creatures that share your dragon’s world!

sesemwere ead 7 8 > --------


ewe Ce Sy ee
..- AND TASTY SNACKS
Some of those creatures aren’t friends OR foes — they're food! Clay’s
favorite thing to eat is a cow, but he’d be perfectly happy with a
whale . .. or a camel . . . or a polar bear . . . or literally anything edible.

What lives in the world you've created that your dragons might
like to eat? Are your dragons carnivores (meat-eaters) or herbivores
(vegetarians)? Or happy omnivores who'll eat anything (like Clay!)?

Create a meal your dragons would find delicious!

oe ~~ 8 1 =
BUILD YOUR
COMMUNITIES
In Pyrrhia, each of the seven tribes has
adapted to live well in their kingdom.
IceWings can handle the cold of the Ice
Kingdom, and RainWings can camouflage
their scales to match the lush plant life of
the Rainforest Kingdom.

But it’s not just their kingdoms that make the


tribes distinct. Each tribe has its own unique
society. MudWing culture is all about sibling
groups. RainWings take turns being queen,
or choose their queens through a contest
instead of a fight to the death. SeaWings have
their own special language, Aquatic. And
NightWings prefer to keep secrets from the
other tribes.

What makes your dragon communities


special? Where do your dragons live? Do
your dragons grow up with big families or
small ones? How do they pick their leaders?
Create your dragon communities!

MUDWING THE FIRST


NESTS ARE REALLY HATCHED IS
SAFE, SO MOTHERS ALWAYS THE
DON'T CHECK ON BIGGEST.
THEM OFTEN, YOU
KNOW? WE USUALLY
HATCH ALONE.

7 THAT'S WHY \
HE'S THE
BIGWINGS!

Weccsa= =e 8 Be eae
_a>E

| INGS HATCHED Ny
MUDW Waa DIDNT
FROM BLOOD-RED EGGS amg’ _ TALONS OF
THE
fee, ~PEACE TEACH YOU
HAVE FIREPROOF SCALES. a ANYTHING?

POWERS AND WEAKNESSES


MudWings born from blood-red eggs have fire-resistant scales.
RainWings can blend in with their environments. SandWings have
their venomous tails, SeaWings can breathe underwater, and several
tribes can breathe fire.

Dragons also have their weaknesses, and if they venture too far from
home, they might find themselves in trouble.

While fire-breathers don’t exist in our world, there ARE reptiles


that can spit venom, mammals that can spend a long time under the
water, and scorpions with lethal tails.

TUI Tl P Watch nature documentaries and learn about


cool animals to get ideas for your dragons!
<3 =r,

Sicbaweesaten: -~ 8 4 > -—-------


What special powers and dangerous weaknesses do your dragons have?

POWERS WEAKNESSES

eee aces, <i 8 5 > --------


WILDERNESS AND CIVILIZATION
Dragon homes in Pyrrhia are at least as varied as the different
kingdoms. Some dragons live in villages near a river delta, others in
palaces of animus-touched ice, and still others in walled cities with
narrow, winding streets in the desert.

Do your dragons live in towering skyscrapers or deep in caves


underground? Do they hunt in the rainforest for food, or trade for it
at a market stall?

eee. -~<g- 8 6 -—--------


a a
IENAIS
INGA

LOS)

LSA,
GINA

IS.
(ENA
2)
||
i
|
Xe

Most dragonets don’t grow up under a


mountain, but everyone hatches somewhere.
Home can be wherever a dragon is with their
friends and family. A dragon’s home shows
us what matters most to them.

Create your dragon’s home, from the scrolls


on their shelves to the pictures on their walls.
HOW DOES IT FEEL
TO BE HOME?

IT DOESN'T REALLY FEEL


LIKE T AM HOME.

eo
EXPLORE YOUR WORLD
If your dragon explores the world you've created, they may land
in environments where they feel totally comfortable and could live
forever. Or your dragon might discover a place that’s too scary to
even visit!

Use these images as starting points to create your world and showcase
your dragon’s adventures! You can write a story about your dragon’s
reaction to the environment or draw what they're doing there — or
add another dragon and speech bubbles to show us a conversation!

seccomares = 9 (0) > --------


NM oe .
We
Ww,
x YJ : :

es, SY </S Rays

Sew ‘
Pi ~ wy e
: v J pa \
WW
Ne SA NY :

NG \ ;
N as Nj .

ie ey Ny NY 7 v
v Gy ; SS ‘ \ N \
ro \

ef 4 <
7 fle = & >
CHA? TLR 2

FLYING STARTS
Se

PATS CHOOSE YOUR STORY


YE} You've thought about what ideas spark your
excitement. You've created dragons you love!
PUA
And you've built a world you want to explore.
LR} You've written dialogue and storystarters,
SAN
and drawn your characters and your world.
It’s time to choose your story.

Look back through these pages at what


you've created so far. Is there an idea or a
SLE
OSA
xi
<=
character you came back to over and over

2
again? A part of your world that seems as real

=
to you as your own neighborhood? Stories
take time and effort to create, so pick an
idea that excites you!

I'VE READ THAT ONE!


THAT WAS MY FAVORITE
RY " YOU WROTE
MA Ca ass THE MISSING
PRINCESS?
SOSA
TTT
© N REALLY? = V
.O Iwrote it }
FOR you J
WER
[=

ETAT

SRE
we

OSS

ee —— 1 0 0 =...
Write a summary of the story you want to tell! Include the what,
who, and where — what is happening, who your characters are, and
where the story is taking place. Look at the summaries on the covers
of your favorite books to get inspired.

A long Time nyov Mee be 34


Aesthig , three Aragon c ts hached.

One A Moon Win,


Ohe a Starring
Wd One A Sumvitg, There
Vames were fullMggn , star,

And Sunny Pies SRO Pas sy


eee | io Cutiled by Py,

auly, fullmtoans feren


[ie 9055 and lea€,

Stats were Cat od


ee and 5WAY 5 Wee G{cen
(| Tar ee ee 2a
FIND YOUR FORMAT
Wings of Fire started as a series of novels, and now there are graphic
novels, too! When a story is told in one format and then changed
so it can be told in another format, it’s called an adaptation. Wings
of Fire has been adapted into graphic novels; plenty of your other
favorite books have been adapted into graphic novels, movies, TV
shows, or even for the stage.

Adapting Wings of Fire involves a lot of teamwork! Tui works on the


Wings of Fire graphic novels in collaboration with script adapters,
the artist, the designer, the letterer, and the colorist. Here’s a glimpse
of a typical graphic novel process:

Step 4; An author creates a story Can for instance, a — of Firenovel)

Step 2:That story is crafted into a script. Some scripts are broken down
by scene, some by panel. Some are written as dialogue’ win artdirection
scattered throughout. a aS

Step 3: The art begins! First, rough sketches are retold either by the
author (if they are also an artist) or a dedicated artist. Sketches allow you
to see a rough idea of how the panels are working, where certain scenes
and lines of dialogue will fall — and give you a chance to change things
before more work is done.
Step 4: Once the sketches are all approved, it’s time to ink the final art,
with dialogue bubbles in place.
FO
iT
MERELY
OCROP
INCE
aTe

Step 5: The final black-and-white art goes off to a coloristto add the _
colors, and to a letterer to add all the words!
Step 6: The author and editorial team then do a fs read to make sure -
everything looks good, fix any remaining text errors, and then . . .print!

tee —-—- 1 @) 2 eee


OH, THIS TAPESTRY! IS...
SO INTERESTING! CAN YOU
TELL ME ABOUT IT>

IT’S THE TRAGIC, ROMANTIC STORY OF HOW


MY BROTHER SMOLDER FELL IN LOVE WITH
OH, I LIKE THAT
A DRAGON HE KNEW OUR MOTHER WOULD
NEVER APPROVE OF.

(ep
=".
SO HE KEPT HER HIDDEN
FROM US. BUT THEN SHE RAN
OFF AND BROKE HIS HEART!

OR DID SHE? OF
COURSE, WE ALL
WONDERED.

BECAUSE IT IS SO
LIKELY MOTHER JUST
FOUND OUT AND HAD
HER KILLED.
ve

cs <}

& BUT NOBODY KNOWS!


IT’S SUCH A GREAT
STORY!

seco -_~ it (@) 3 nn


SPEAKING OF WHICH, A THAT I’M MUCH
DEATHBRINGER, CAN ] Pe f TOO CHARMING,
YOU READ MINDS? Se ; CLEVER, AND GOOD-
WHAT AM I THINKING fo LOOKING TO KILL?
RIGHT NOW?

NOVELIST OR GRAPHIC NOVELIST?


The world of Pyrrhia is complicated, and the dragons who live there
have a lot to say about it. In a novel, you can present a very detailed
story, sharing with your reader everything from the deepest history
of your world to the innermost thoughts of your characters.

Pyrrhia is a beautiful place with a variety of environments, and the


Wings of Fire stories are action-packed with a ton of dialogue. In a
graphic novel, you can show readers your vision of your world and
your characters, from your dragon’s exact expression when they're
upset to the grandeur of a royal palace.

What is the right format for YOUR story? If you love writing about
your characters’ thoughts and describing your world and history,
you might prefer to write a novel.

If you love writing fast-paced action and witty dialogue paired with
gorgeous art, you might want to try a graphic novel.

In the pages ahead, you will see how one Wings of Fire scene went
from novel to script to graphic novel, and you'll have the chance to
do the same for your story.

inte -~+104>-----—-
You don’t have to be both an artist AND a writer to bea graphic
novelist. Collaborating is awesome!

If you know that a graphic novel is the right format for your
story, but you don't enjoy drawing, find a friend who does!
You can write the story and the script, and your friend can
create the art.

Or maybe you LOVE drawing and you have a friend who writes
the funniest dialogue. Work together and create a story you love!

Working with a friend on a novel can be fun, too! Take


turns writing chapters or trade off writing the dialogue and
the description.

Leste cem aaa ] 0) 5 S


tetetetaeteate
; Starflight arrived last, catching on to the side and pitching forward as if
his wings had barely been strong enough to carry him. He lay there like a
woeful black puddle for a moment, taking deep breaths. Sunny hopped
over a watery footprint to nudge his wing gently.
Tsunami managed not to roll her eyes, but really. Couldn’t everyone
at least try to act a little more impressive?
“This is a really big thing!” Clay said to her and Riptide. His tail
(Hae

accidentally splashed Glory, but she was too busy looking at the throne
to snap at him. “T mean, this thing we're standing on. What do you call
it? It’s really tall — taller than our prisons in the Sky Kingdom, I think.”
He peered over the edge, missing Riptide’s sharp look. Tsunami realized
they hadn't told him about being captured by Queen Scarlet and the
SkyWings.
“I like it,” Clay went on, sitting down and splashing Glory again. “Of
course, it’s much nicer to be this high when your wings are free. But at

cece od if (0) 6 >--------


-a manatee right now. Or a whale. I’m not fase is what fm saying.
how did you make this big thing? Did it take forever to build?”
Riptide blinked for a moment, following Clay’s train of thought. “The
on? An animus SeaWing designed it, many generations ago, and
agicked the stone to grow this way,” Riptide said. ‘Even so, it took
early ten years to reach this form.”
m “Wow,” said Clay, and Tsunami couldn't help being impressed, too.
‘She hadn't realized animus dragons had that kind of power. In their
lessons, Webs had told them animus dragons could enchant chess pieces
to play themselves. Sometimes they left curses on their jewels to poison
anyone who tried to steal them. But making a whole pavilion grow from
stone — that seemed like strong magic, more powerful than anything
the NightWings could do.
Starflight was clearly thinking the same thing, judging from his
disgruntled snout. Tsunami hurriedly interrupted before he could begin
a lecture.
“This top level is where Queen Coral meets new visitors, like us,’”” she
said importantly to her friends. “So when she arrives, everyone please act
like dragonets of destiny instead of half-drowned seagulls, for goodness’
sake.”
Sunny looked wounded, and Starflight sniffed loudly while Glory
turned up her snout like she wasn’t taking any orders from Tsunami.
Clay poked his nose over the edge and blinked at the lower pavilion tiers.
“Which level is the feasting on?” he asked. “You do have feasting,
right?” His wide brown eyes turned to Riptide. “No reason. Just
wondering.”
“Sure, sometimes we have feasts,” Riptide said. “Especially when
Queen Blister is —"

Weeesom mes:= | O ]/~.-------


WING S " F I R E
CLAY: This is a really big thing! I mean,
this thing we’re standing on. It’s really
tall — even taller than our prisons in
the Sky Kingdom, I think.

CLAY: Of course, it’s much nicer to be


this high when your wings are free.
But at least the SkyWings gave us a pig
sometimes. Do you have pigs? Say, how
S » oe a id you make this thing? Did it take
.
NY¥ forever to build?

RIPTIDE: The pavilion? An animus


magicked the stone many centuries ago.

CLAY: Wow.

TSUNAMI: I didn’t know an animus


could do that.

CLAY: What level is the feasting on? I


could really go for a whale right now.
Or an octopus. Or some squid. What
I’m saying is, I’m not fussy. You do
have feasting, right?

RIPTIDE: Sure, sometimes we have

feasts. Especially when Queen Blister is —

STARFLIGHT: GASP. PANT.

STARFLIGHT: GASP! GASP!

STARFLIGHT: PAAAAAAAANT.

TSUNAMI: When Queen Coral arrives,


could everyone please try to be more
impressive?

Alec SoS il (0) Sec


\ THIS IS A REALLY BIG THING!
I MEAN, THIS THING WE'RE STANDING
ON. IT’S REALLY TALL-EVEN TALLER
THAN OUR PRISONS IN THE SKY
KINGDOM, I THINK.

OF COURSE, IT’S MUCH NICER TO BE


THE PAVILION?
THIS HIGH WHEN YOUR WINGS ARE FREE.
AN ANIMUS MAGICKED
BUT AT LEAST THE SKYWINGS GAVE US A
THE STONE MANY
PIG SOMETIMES. DO YOU HAVE PIGS? SAY,
CENTURIES AGO.
HOW DID YOU MAKE THIS THING? DID IT
TAKE FOREVER TO BUILD?

~ T DIDNT
KNOW AN
ANIMUS COULD
=
DO THAT.we4@

WHAT LEVEL IS SURE, SOMETIMES


THE FEASTING ON? WE HAVE FEASTS.
I COULD REALLY GO FOR A ESPECIALLY WHEN
WHALE RIGHT NOW. OR AN QUEEN BLISTER IS— |
OCTOPUS. OR SOME SQUID.
WHAT I’M SAYING IS, I’M NOT
FUSSY. YOU DO HAVE
FEASTING, RIGHT?

WHEN QUEEN
CORAL ARRIVES,
COULD EVERYONE
PLEASE TRY TO BE
MORE IMPRESSIVE?

oe -—+ 10 9 ---
Decide whether your story should be a novel or a graphic novel by
creating the same scene /in both formats. On this spread, write a
scene from your story. Include conflict, dialogtte;and descriptions
of your world.

‘An 2 gothg 14 there! asked


fail ho i “Nd Wwnd No Vie, No tb
ho No No Sa Ghlimoory,
“Htmm
Yor DL Aik VP “now J
nave & 4er out Of hard
‘Lom wo Une th heres My, Dm
Out sad Wi Vana His
‘Dh YO 0 boa rely Saif
oallenst't Re Yon mh
Vou as K an >A cA Ful) \no%9
CWlg
AWAY ea ghed Kel
yylyaun.
“Wate ti EES eas Vee
4Ked bu I[madn, Yi} bi
Duh Sula shar Gates Ve
slur all phe teas
to gstaf
Cull Mion Va' s¢ star: Mats
Ma Sad stat in A M Heel’,
VO'CQ . “A.NA, ielity bo FY
OY the
Turn your scene into a graphic novel script! Label dialogue with
characters’ names and include notes for art.

full moons fom going in therep


no “oa 6 Vd no]
fullmMcons tm
Fall Mog * Yay a Ata iif
int bp QS Oleg
be bec,

fallmgor’ fminve, Wher 1a hos


Pallliigr? Oly Tn 6ut-9/A
Call Moon | Lyla}, fli Cul) OW

M Zon Af battOC/y. Culhonay


Yank Yo 0a nm, Wet
Turn your Scri
pt into a comic!
these panels. Add images an
d speech bubble
s to
Im going 4 ne nro

the fe P| Ng ag U6 ho
nes fya) ea

Sa

es
een ee
ae ————

ene)
een
a

Oana aveto
ee
get
i
A. Vats 14 hove ah,
Tin gif Sid. Ze

rene,

Wy ts PS? Oh vearqbafherd
yas OS it

Ii
IF NIGHTWINGS CAN
ACTUALLY SEE THE FUTURE,
WHY BE ALL CRYPTIC AND
VAGUE? WHY NOT GIVE US A
USEFUL PROPHECY LIKE, “BY
THE WAY, BLAZE IS GOING TO
WIN, SO DON'T
EVEN BOTHER FIGHTING.”

PLAN YOUR PATH


When you're ready to sit down and start creating, sometimes it can
help to look ahead and think about where you want your story to
go. This can be as simple as having a vague idea of what happens
next or as detailed as creating a chapter-by-chapter outline of what
will happen when.

Whether you decide to outline your story or not, be open to


surprise twists and turns along the way! You never know when
a certain minor IceWing character or a throwaway line about a
scary NightWing legend might become much more important than
you expected.

, Outlining isn’t for everyone! It’s okay if you like


| to jump right in and see where the story takes
you. I like to spend a lot of time on backstory and
characters and then discover the plot as I go — but
I always have a few of the big story twists planned ahead of time!

eas —~¢-1145.—-......
_ Want te try outlining? Write about your story path here!

Beginning: i | On + ;> A JW i" Aesth;

hele dAYeqgoauers Welt bfa

Middle: Ad Ven Lule poate ag by LDS

ma the = Meee.

Array on Cts Cant {aac


HOEVER |
WAS, WE'LL CATCH
THEM EVENTUALLY.
THAT'S HOW STORIES
WORK.

Ne Waly bac K to BUT


THIS ISN'T A
STORY!

Cant ll i 2 a
As i SPo
|

TITLE YOUR WORK &


In Chapter 1, we talked about how some creators like
SERINE
to start with a conflict, others with a character, and
AN
others with a place. Each of these ideas becomes the
story's core, and a good title hints at the heart of a
OSE
s story, just like these Wings of Fire titles . . .

}< CONFLICT

; The Dragonet Prophecy: dragonets with a destiny


The Lost Heir: the return of a missing princess
&
, CHARACTERS
Winter Turning: a frosty IceWing loses his chill —
$
just a little

: Escaping Peril: a dangerous SkyWing loses herself to


find out who she is

PLACE
<
The Hidden Kingdom: two kingdoms with secrets

The Lost Continent: a whole new dragon world to explore

T KNOW
WHERE WE ARE

THIS IS THE
SECRET HOME OF

a
THE NIGHTWINGS.

5 J »)

vENE S88

eee ——+ 1 16 >------—-


There are three main structures for Wings of Fire titles (so far!).
These structures are built from these basic parts of speech:

* Nouns: a person, place, or thing (such as prophecy or heir).

° Proper Nouns: the name of a person, place, or thing (such as


Clay, Glory, or Peril).

° Adjectives: a word that describes a noun (such as lost or dark).

¢ Verbs: a word that describes an action or state of being (such as


turn or escape).

* Gerunds: a special kind of noun created by adding -ing to a verb


(such as turning or escaping).

Create your own titles!

The [Adjective] [Noun] (The Lost Heir)

The lost Ss
ee KIEL: AVaAgonels
The 6 ‘9 eit KG
[Proper Noun] [Gerund] (Moon Rising)
Stat Shiy iM
lea€ falling
full magn Risa

[Noun] of [Noun] (Talons of Power)


Wil ay j wet
~_tilgans of us
ANU of fie

eae ~— 1 1 7 -----
MAKE A COVER
A great cover compels readers to discover the story inside a book’s
pages. Every Wings of Fire book has a gorgeous cover that invites
readers into the world. These covers follow a few design guidelines
that might help YOU create your own beautiful dragon cover.

Let’s look at the cover for The Dangerous Gift!

1. This cover has one large central image of a dragon in action!

2. This cover is in vibrant color, with strong contrast between the


dragon and the background.

3. All the words on this cover, from the series title to the book title
and the author’s credit, are easy to read.

4. This cover has a detailed background that provides context about


the book’s setting but doesn’t distract from the main character.

ey - =< ] 1 8 > --------


* TUIT. SUTHERLAND

iy

THE #1 NEW YORK TIMES BES1


DRAW YOUR OWN COVER!
Use this page to sketch your cover ideas, and be sure to draw more
than one. These sketches can be small and unrefined — they are
sketches, after all!

sietemen ~—+ 120 >-------..


Now that you've had a chance to explore various cover ideas,
draw
your final cover on this page.
ee
ns’ story,i's
s ime totell your own!
apace
) books inue biographies for the authors
N
2 Sa

es
a tee

Where do you live?

Who are the members of your family?

Do you have any pets?

What are your favorite things to do?

What is one fun fact about you?


Turn your answers into a biography! Most biographies are
written ia third person, using he/she/they instead of I/me. Peek
at the biographies at the back of this book for inspiration!

pee in the gySN


A Cambidge.
St bare A bothes Amo gud
Wdid, Thee tie cabs
— Suteaky aud ansru,
Tine ts daw,
These last few pages are all for you! Write and draw your story in
the way that only you can. Be sure to have some extra paper nearby
so you can keep creating after you've filled the pages of this book.

seise maemo -—@ | 2 5 anne


}

=
_
_ © =
. —— ‘

—_ 7 : Z
er oa 127~---------
oe EY fo Se
S
X
38ae=)ataYSoa
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THIS IS SO UNFAIR. WON'T THAT BE
IF YOU WIN— HILARIOUS?

ARRGH, AND YOUR


FAC E Wil LL LOOK LIKE
THAT ALL THE TIME.

\\
TUI 1 SUTHERLAND is the author of the HY
New York Times and USA Today bestselling Wings of Fire
series, the Menagerie trilogy, and the Pet Trouble series, as
well asa contributing author to the bestselling Spirit-Animals
and Seekers series (as part of the Erin Hunter team). In 2009,
she wasa two-day champion on Jeopardy! She lives in
Massachusetts with her wonderful husband, two awesome
sons, and two very patient dogs. To learn more about Tui’ Fe
books, visit her online-at www.tuibooks.com.

MIKE HOLM ES has drawn for the series Secret


Coders, Adventure Time, and Bravest Warriors. He created.
the comic strip Prue Story, the art project Mikenesses, and
his work can be seen in MAD magazine. He lives in
Philadelphia with his ie Meredith, and son, Oscar, along
with Heidi the dog and-Ella the cat. |
¥

-MAARTA LAIHO spends her a and nights


as. a comic colorist, where her work includes the comics series
re
: e Adventure Time, and The Mighty Zodiac. When 3
she’s not doing that, she can be found hoarding houseplants
and talking to her cat. She lives in the woods of Maine. =
x

wy

ji

ama
he

THE LEGEND STARTS WITH YOU!


Do you love to draw or write? Do you have your very own dragon stories to
tell? In this official Wings of Fire journal, you'll design awesome characters,
imagine new adventures, and forge YOUR fantasy world!
With examples from Wings of Fire graphic artist Mike Holmes, author Tui T.
Sutherland guides you through the #1 New York Times bestselling Wings
of
Fire series in a more interactive and exciting way than ever before.
Spread your wings with your very own graphic story creation!

;AN IMPRINT OF

MSCHOLASTIC 2 CHC Powell's useg $8. 95


Wil Your Dragon Wori
www.scholastic.com d Wings o
Visit the GRAPHIX site at
www.scholastic.com/graphix Hl Un
|
2
Cover art by Mike Holmes © 2021 Scholastic Inc. | Cover design by
Phil Falco

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