FUNDAMENTAL OF MULTIMEDIA-1
FUNDAMENTAL OF MULTIMEDIA-1
ADVANTAGES:
○ The person is in control and may use the
multimedia according to his preferences
and needs.
DISADVANTAGES:
○ Requires a level of computer literacy from
the user
○ May be unorganized if not used well.
EXAMPLES:
Website, Games
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CHAPTER 2: TEXT
DEFINITION: TEXT FONT SIZES
Words and symbols in any form, spoken or written, are the - Measured in points. (pt)
most common means of communication. ○ 1 point = 1/72 inch or 3.5 mm
- Character metrics are the general
UNDERSTANDING TEXT measurements applied to individual
- Text delivers information that can have potent meaning. characters.
- Text and ability to read it are doorways to power and
knowledge.
- It is important to cultivate accuracy and conciseness in
the specific words you choose.
- Text is a vital element of multimedia menus, navigation
systems, and content.
- It is important to design labels for title screens, menus,
buttons or tabs using words that have the most precise
and powerful meanings to express what you need to say
FONT VS TYPEFACES
- FONT: is a collection of characters of a single size
and style belonging to a particular typeface family.
EXP: Times New Roman, Arial, Verdana
- TYPEFACE: is a family of graphic characters that usually
includes many type sizes and styles.
EXAMPLE:
LEADING: Adjusts how text is
FONT TYPEFACE VERTICALLY spaced.
EXAMPLE:
MULTImedia2018
CHP 2 Page 2
CHAPTER 2: TEXT
CASES (CONTINUE) USING TEXT IN MULTIMEDIA
- Ideas and concepts can be highlighted by making the text
CASE INSENSITIVE: Both the upper- and bold or by emphasizing text.
lowercase forms of a character are recognized to - A pleasant look can be created by experimenting with
be the same. different font faces, sizes, leadings, and kerning.
- Use text:
EXAMPLE: ○ For titles and headlines (what it’s all about)
multimedia = MULTImedia = MultiMEDIA ○ For menus (where to go)
○ For navigation ( how to get there)
SERIF VS SAN SERIF ○ For content( what you see when you get there)
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CHAPTER 4: SOUND
DEFINITION: SOUND - Amplitude is measured in decibel units (dB)
Sound is a natural phenomenon that involves
pressure and vibration.
WHAT IS SOUND?
- What we perceive as sound traveling across
time and distance is actually the invisible
moving presence of a sound pressure wave.
- Sound waves are a special type of energy and
require a molecular medium for propagation.
- They can travel though solids, gases, or liquids,
but air molecules are the best transmission
medium.
- Sound is the best way to attract attention.
- Often audio provides the only effective way to
convey an idea, elicit an emotion, or dramatize
point.
- Sounds also can be combined in a multimedia
presentation to provide information and
enhance the other media being presented. DEFINITION: FREQUENCY
The number of waves that pass a fixed place given
DEFINITION: AMPLITUDE amount of time
The distance from the crest of the wave to the trough
- The louder the sound, the greater the - Frequency is measured in hertz (Hz), cycles
amplitude, and the taller its waveform will be. per second.
- The amplitude of a sound is greatest near the - 1 kHz = 1,000 Hz.
source and diminishes over distance and time. - Kilohertz (kHz) units for high frequencies.
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CHAPTER 4: SOUND
DIGITAL AUDIO MIDI VS DIGITAL AUDIO
- Data is the actual representation of sound, stored MIDI DIGITAL AUDIO
in the form of samples. Analogous to structured Analogous to bitmapped
- Samples represent the amplitude (or loudness) of or vector graphics images
sound at a discrete point in time.
- Digital audio is the actual representation of Device dependent Device independent
sound, stored in the form of samples. Files size is smaller Files size is bigger
- Quality of digital recording depends on the
Sounds better when Sounds good
sampling rate (or frequency), that is, the number
played on a high quality
of samples taken per second. It is measured in
MIDI devices
kilohertz means thousands of samples per
second. Difficult to playback Can playback spoken
EXAMPLE: 22kHz spoken dialogue dialogue with ease
- The three sampling frequencies most often used Does not have Provides consistent
in multimedia are CD-quality 44.1 kHz, 22.05 kHz consistent playback playback quality
and 11.025 kHz. quality
- Digital audio is device independent (sound quality
based on the quality of your recording and not One requires knowledge One does not need to
the device on which your end user will play the of music theory in order have this requirement to
audio). to run MIDI run digital audio
- Crucial aspects of preparing digital audio files are:
○ Balancing the need for sound quality SIMPLIFIED VERS. (Kalau malas baca
against available RAM and hard disk panjang2 di atas haha)
resource.
○ Setting appropriate recording levels to get a DIMENSION DIGITAL AUDIO MIDI
high-quality and clean recording.
○ Once a recording had been completed, it Device Independent Dependent
almost always needs to be edited. File Size Big Small
Website Load Slow Load and play
MIDI quickly
- MIDI stands for Musical Instrument Digital
Interface. Sound Quality - Better (high-
- MIDI is a shorthand representation of music quality)
stored in numeric form. Playback Spoken Can do so with Difficult
- It is not digitized sound. Dialog ease
- A sequencer software and sound synthesizer is
Playback Quality Consistent Not consistent
required in order to create MIDI scores.
- A sequencer software and sound synthesizer is Knowledge in No Yes
required in order to create MIDI scores. Music Theory
- MIDI is device dependent
EXAMPLE: We prefer use:
The quality of the playback depends upon
MIDI when : Digital Audio when:
the end user’s MIDI device rather than the
recording Digital audio won’t You don’t have control
- Since they are small, MIDI files embedded in web work because you over the playback
pages load and play promptly. don’t have enough hardware.
- Length of a MIDI file can be changed without RAM, hard disk space,
affecting the pitch of the music or degrading CPU processing power
audio quality. or bandwidth.
- Working with MIDI requires knowledge of music You have a high-quality You have the computing
theory. MIDI sound source. resources and bandwidth
to handle digital files.
You don’t need spoken You need spoken dialog.
dialog.
BENCHMARK
- 8 frames per second = poor quality animation
- 12 frames per second = standard animation
- 24 frames per second for short bursts of smooth, realistic
motion.
CHP 5 Page 8
CHAPTER 5: ANIMATION
COMPUTER ANIMATION ANIMATION FILE FORMATS
- Computer animation is very similar to cel animation – use - Windows Media files can be .avi, .asf,
terms such as layer, keyframe and tweening. or .wmv.
- The primary difference is in how much must be drawn by - Apple QuickTime files can be .qt or .mov.
the animator and how much is automatically generated - Motion video files can be .mpeg or .mpg.
by the software. - Flash files will be (.fla and .swf.)
- In computer animation, inks refer to special methods for - Shockwave files will be .dcr.
computing colour values, providing edge detection and 3D Studio Max (.max)
layering. - GIF (.gif) files also support animation.
- KINEMATICS: is the study of the movement and motion
of structures that have joints, such as walking man.
MAKING ANIMATIONS THAT WORK
- Toon Boom Animation
- Adobe Animate
- AutoDesk’s Maya
- 3D Studio Max
- NewTek’s Lightwave
MORPHING
- Is a popular effect in which one image transforms into
another.
- Morphing applications and other modelling tools that offer
this effect can transition not only between moving images as
well