Nucleum Aus Rulebook ENG Final Web
Nucleum Aus Rulebook ENG Final Web
Australia’s huge deposits of uranium were ripe for the taking, leading to visionaries—lured by the vast
number of possibilities—visiting the continent and changing it into a new global power. Here, these
entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever
use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the
nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa’s
invention, which is now proudly presented as an Experimental Power Plant in the island’s capital of Hobart.
COMPONENTS
3 NEUTRAL
11 NEW CONTRACT TILES (INCLUDING 2 REPLACEMENTS) BOATS
1 AUSTRALIA MAIN BOARD (DOUBLE-SIDED)
4 11
10
11
4
4
11 9
12
SHIPPING LANES supply. Placing a Worker on a Coal Mine space that is not part
of your network (only possible on your first turn or with certain
Technologies) adds that city into your networks. Workers on a Coal
Mine space can therefore contribute to “Any Building” Contracts
(such as C01-C04 and C18-C21). However, Coal Mines are not
eligible for Contracts explicitly showing a Uranium Mine (i.e.,
C17, C33, and C39) and for the Uranium Mine Milestone, nor
does the Worker on the Coal Mine count towards Workers on
Railway tiles (i.e., C08, C25, and C50).
During Energize actions, each Coal Mine tile produces 1 free coal
at the Mine’s location, which you need to transport (as usual) to
the power plant you are activating to produce +1 electricity.
Either way, finish the current round and then you and the Baron
play one additional turn as in the multiplayer game. However, the
Baron takes two Energize actions without paying Thaler on its last
THE SLY BARON CHALLENGE
turn instead of its usual selection procedure.
If you wish the Baron to put a greater pressure on you about
ending the game, use the following advanced variant. These rules
COAL MINES can be used in the base game or when playing with Australia.
• Put the two Action tiles the Baron receives during the setup
behind the stopblock.
The Baron will take a Coal Mine off the board during the • Change the Baron’s income at each Recharge to 2 Workers,
Industrialize action as its lowest priority (if it cannot build a 3 Thaler, 4 VP.
Uranium Mine or a Turbine). It needs an available Worker to do
• When the Baron is resolving a Development action, and it has
this, and it spends the Worker when doing so (placing it on the
8 or more tiles behind the stopblock, it removes 2 tiles from
Coal Mine space). If there is a Nucleum present in the same the offer (to the box) instead of keeping them, and gains
network, the Baron scores 1 VP per Coal Mine when it performs 1 worker and 2 VP instead.
an Energize action (applying the same rules as for Uranium
• Baron can trigger the VP endgame condition.
Mines).
(C52) Have 2 Boats on Shipping lanes. (C56) Have 4 Boats on Shipping lanes.
Gain a Level 1 Technology and 1 Worker income Gain 3 VP, a Level 2 Technology, and 2 Worker
step. income steps.
(C53) Have a total of 2 Uranium Mines and/or (C57) Have a total of 3 Uranium Mines and/or
Coal Mines in different colored cities. Coal Mines in different colored cities.
Gain a Level 1 Technology and 2 Thaler income Gain a Level 2 Technology and 2 Thaler income
steps. steps.