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Nucleum Aus Rulebook ENG Final Web

The document outlines the setup and new concepts for the Australia expansion of a game centered around energy production using Nucleums. Key changes include the introduction of shipping lanes for resource transport, new action tiles, and modifications to endgame conditions. Players will face new challenges and opportunities as they navigate the vast Australian landscape while managing coal and uranium resources.

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payam beyknia
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0% found this document useful (0 votes)
9 views8 pages

Nucleum Aus Rulebook ENG Final Web

The document outlines the setup and new concepts for the Australia expansion of a game centered around energy production using Nucleums. Key changes include the introduction of shipping lanes for resource transport, new action tiles, and modifications to endgame conditions. Players will face new challenges and opportunities as they navigate the vast Australian landscape while managing coal and uranium resources.

Uploaded by

payam beyknia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Saxony’s energy revolution was so impactful that everyone wanted to start using Nucleums in their regions.

Australia’s huge deposits of uranium were ripe for the taking, leading to visionaries—lured by the vast
number of possibilities—visiting the continent and changing it into a new global power. Here, these
entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever
use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the
nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa’s
invention, which is now proudly presented as an Experimental Power Plant in the island’s capital of Hobart.

COMPONENTS

1 NUCLEUM 1 POWER PLANT


TOKEN STANDEE

13 NEW SETUP CARDS


1 NEW MILESTONE TILE

3 NEUTRAL
11 NEW CONTRACT TILES (INCLUDING 2 REPLACEMENTS) BOATS
1 AUSTRALIA MAIN BOARD (DOUBLE-SIDED)

PER PLAYER COLOR (X4)


5 NEW ACTION TILES 8 COAL MINE TILES

1 COAL MINE EXTRACTION TILE


1 SPECIAL
SHIPPING TILE
1 ADDITIONAL
4 BOATS PLAYER AID 2 SIDE BOARD OVERLAYS
CHANGES IN SETUP 5
1. Place the Australia main board in the center of the table with
the side matching the number of players facing up, and place
the side board next to the main board. 8
2. Place the Coal Import Wagon tiles with the side showing
facing up on the indicated spots on the Queensland coal
import area.
3. Place the VP Flag token under the “75” spot on the VP track. 6
4. Place the Coal Mine tiles on the spaces in the cities indicated 7
on the tiles.
5. After separating the 20 Base Action tiles from the base game,
add the 5 new ones into the remaining 30 and shuffle them
together. Then, continue setting up the Action tiles as normal.
6. Place the two side board overlays on their respective locations
in the Contract market and the endgame condition area.
7. Perform Contract setup with the following changes:
A. Remove the following base game Contracts: C06, C13, C24,
and C26 (i.e., those relating to Praha or tile count).
B. Add the five new Silver, five new Gold, and one new Purple 6
contract to their respective stacks before shuffling.
C. Select two more Silver and two more Gold contracts than
instructed in the base game (8/11/14 Silver contracts and
12/14/18 Gold contracts when playing with 2/3/4 players).
8. Shuffle the new Milestone tile with the base Milestone tiles
before selecting four for the game.

CHANGES IN MAP SETUP


9. Do not use the Riesa Power Plant standee. Instead, place
a Power Plant standee with the Nucleum token on top in
Hobart.
10. Using the new Setup cards, place the starting Nucleum, Neutral
Urban Building tiles, and Rubble tiles following the same steps
as in the base game. Then use the same cards for next step.
11. Additionally, place Neutral Boats on the shipping lanes visible
on the first revealed Setup card. Place three Neutral Boats in a
2-player game and two Neutral Boats in a 3- or 4-player game.

CHANGES IN PLAYER BOARD SETUP


12. Give each player one Special Shipping tile (increasing the
number of starting tiles by one), one Coal Mine Extraction
tile, four Boats in their color, and one player aid.

SETUP - AUSTRALIA EXPANSION


2
1

4 11

10

11
4
4

11 9

12

SETUP - AUSTRALIA EXPANSION


3
COAL MINES
NEW CONCEPTS Using the Industrialize action, you may (instead
of placing a Turbine or a Uranium Mine) spend
Nucleum: Australia introduces several new 1 Worker to take a Coal Mine tile from a city that
concepts and rule changes to the base game. All is within one of your networks. Place the spent
the new tiles from this expansion can be easily Worker on the empty Coal Mine space to indicate
distinguished by the kangaroo icon depicted your presence, and place the Coal Mine tile in any slot on your
on them. Coal Mine Extraction tile. If you perform the Industrialize action
with a discount of 1 Worker, then take this Worker from the

SHIPPING LANES supply. Placing a Worker on a Coal Mine space that is not part
of your network (only possible on your first turn or with certain
Technologies) adds that city into your networks. Workers on a Coal
Mine space can therefore contribute to “Any Building” Contracts
(such as C01-C04 and C18-C21). However, Coal Mines are not
eligible for Contracts explicitly showing a Uranium Mine (i.e.,
C17, C33, and C39) and for the Uranium Mine Milestone, nor
does the Worker on the Coal Mine count towards Workers on
Railway tiles (i.e., C08, C25, and C50).
During Energize actions, each Coal Mine tile produces 1 free coal
at the Mine’s location, which you need to transport (as usual) to
the power plant you are activating to produce +1 electricity.

Shipping lanes are a new connection type between cities, different


from regular links. There can be multiple Boats on a single
Shipping lane but only one Boat per player. Shipping lanes with
your Boats extend your network, just as a rail line does; Your Coal Mine Extraction tile contains four spaces for your Coal
however, they are not Railway tiles for the purposes of Milestones, Mines. When you place a Coal Mine in a space adjacent to one that
Contracts, and scoring Technologies. You may transport coal and already contains a Coal Mine, immediately receive the reward(s)
uranium using your own Boats, but unlike completed rail lines, printed between those spaces.
however, you cannot transport electricity using Boats. And finally,
you cannot transport anything using other players’ Boats.
EXAMPLE: Red uses their Special Shipping tile along with a tile
The new Place a Boat action allows you to place containing Industrialize and Energize actions. They want
a Boat on a Shipping lane. The cost of placing to place their Boat on the Shipping lane between Sydney and
a Boat is 1 Thaler, plus 1 Thaler for each Boat Hobart. Because Teal’s Boat is already on this space, Red pays
already present on that Shipping lane. You may 2 Thaler (instead of 1) before placing their Boat here.
place a Boat on any Shipping lane where you
do not already have a Boat. Just like when placing a Railway tile,
this Shipping lane does not need to be connected to any of your
networks.
Your Special Directive tile cannot be used to perform a Place a
Boat action.
The new Special Shipping tile is a chaining tile: it
allows you to take a Place a Boat action (as described
above), then immediately play another tile on top of
this tile, also resolving it. You may never place this
Special Shipping tile as a railway.

NEW CONCEPTS - AUSTRALIA EXPANSION


4
Next, Red uses their Industrialize
action to take a Coal Mine from
Toongi. It requires Red to use 1 of B
their available Workers, placing it
on their Coal Mine space. Red then
places the tile on an available space
on the Coal Mine Extraction tile,
adjacent to an another Coal Mine C
tile, thus immediately receiving a
reward of 2 Thaler.

Then, Red performs their


Energize action. Red transports
2 Uranium and 1 free coal from
their Uranium and Coal Mines
respectively, located in Toongi, to
Sydney via a completed rail line (A). D
Additionally, Red pays 2 Thaler to
buy 2 coal from Queensland and
transports them via long distance
rail to Brisbane (B), then further to
Sydney via Shipping lanes by Boat
(C). Finally, Red transports all the
aforementioned coal and Uranium
from Sydney to Hobart by Boat (D),
where 2 Uranium are transformed
into 4 electricity and 3 coal into 3
electricity, while 1 electricity comes
from their 4th Turbine on their
E
player board (not shown). With 8
total electricity, Red’s building in
Hobart is energized (E). Red also has
a Coal Mine in Latrobe, but could
not transport its coal as they cannot
use Neutral Boats or Boats belonging
to other players. Furthermore, they
couldn’t use Hobart’s Power Plant
to energize Neutral Buildings
in Sydney because Boats cannot
transport electricity.

NEW CONCEPTS - AUSTRALIA EXPANSION


5
COAL IMPORTS MODIFIED ENDGAME CONDITIONS
On the Australia map, you may import
coal the usual way from Queensland
(top of the board), or you may pay 3
Thaler per coal (any number of times)
to import it from Adelaide.
In 3- and 4-player games, the number of conditions to trigger the
end of the game has increased from 2 to 3, while in 2-player and
THE LUCAS HEIGHTS POWER PLANT solo games the number of conditions remains unchanged.

The reward for placing a Nucleum here is a


Level 1 Technology. EXPERT VARIANT
Players who are already well-acquainted with Nucleum and
Nucleum: Australia are encouraged to try the following expert
THE GEELONG POWER PLANT variant. Players no longer take Experiments in reverse player
order; instead, in player order, players proceed to an open auction,
The reward for placing a Nucleum here is a using Victory Points to determine their order in choosing an
completely free Place a Boat action. Experiment. The auction is an open-bidding process: each player
may “offer” an amount of VP to be first to choose—and this
amount must be higher than the previous said amount—or pass.
In a 4-player game, the player who passes first will choose last, then
the next player to pass must lose the amount of VP equal to their
THE HOBART EXPERIMENTAL POWER PLANT last bid and be 3rd, and so on. In a 3-player game, only the first
and second players to choose lose their last bid amount of VP,
This Power Plant has a pre-built and in a 2-player game, only the first player to choose loses their
Nucleum. You cannot place last bid amount of VP. All players must mark down (in any way
another Nucleum token here. they choose) the amount they bid and lose that number of VP at
the end of the game, just before tallying up Victory Points and
determining the winner.
Expert variant is not supported by the solo mode.

EXAMPLE: Players A, B, C, and D are bidding for priority of


MINOR URANIUM FINDINGS choosing Experiments, as follows: A, “1 VP”; B, “3 VP”; C,
“4 VP”; D, “6 VP”’; A, “7 VP”; B, “Pass.” Being the first to
There is a reward of 1 Uranium pass, B will be the last to choose an Experiment and loses no
depicted on several railway spaces. VP. Bidding continues as follows: C, “8 VP”; D, “10 VP”;
When you place a railway in one A, “Pass.” So, A will choose third and must lose their last bid
of those spaces, you immediately amount of 7 VP. Bidding continues one final time: C, “11
(before resolving your actions) VP”; D “12 VP”; C, “15 VP”; D, “Pass.” Therefore, D loses
gain 1 Uranium, which you must place in one of your Uranium their last bid amount of 12 VP and chooses second, while C
Mines. If you did not build any Uranium Mines or they are all full, loses their last bid amount of 15 VP and chooses first. All
you may convert that Uranium into a Worker as usual but only these Victory Points will be lost at the end of the game, before
after you have already placed an available Worker on the tile. determining the winner.

NEW CONCEPTS - AUSTRALIA EXPANSION


6
BARON VON AUTOMAT PLACE A BOAT ACTION
GOES TO OZ
The Baron selects a Shipping lane where there are the fewest Boats
The solo rules from the base game remain unchanged. Set up the already present. If multiple such spaces exist, use the standard
game as per regular Australia rules, using the setup rules for Baron tie-breaker on the Logic card to choose between Shipping lanes
from the base game. Include the new Special Shipping tile in the (using the numbers on the lanes themselves).
Baron’s tiles when shuffling, while the original Special Directive • If the selected lane already has one of your Boats, the Baron
tile continues to function as the stopblock. Give the Baron the pays 1 Thaler. The Neutral Boats and Boats belonging to
four Boats in its color but not the Coal Mine Extraction tile. other Baron do not increase the Thaler cost. If it does not have
1 Thaler, it ignores spaces with your Boats.
The end of the game is triggered in two ways:
• If no legal space can be selected (the Baron has a Boat on every
• Two (not three) of the four Endgame Condition markers have space, or every space with the fewest Boats has your Boats and
been placed. the Baron does not have 1 Thaler), the Baron forfeits the action.
• The Baron has Recharged three times (or if playing against two If the forfeited action originated from the Special Shipping tile,
Barons, once they both have Recharged three times). the Baron still resolves the tile directly after it.)

Either way, finish the current round and then you and the Baron
play one additional turn as in the multiplayer game. However, the
Baron takes two Energize actions without paying Thaler on its last
THE SLY BARON CHALLENGE
turn instead of its usual selection procedure.
If you wish the Baron to put a greater pressure on you about
ending the game, use the following advanced variant. These rules
COAL MINES can be used in the base game or when playing with Australia.
• Put the two Action tiles the Baron receives during the setup
behind the stopblock.
The Baron will take a Coal Mine off the board during the • Change the Baron’s income at each Recharge to 2 Workers,
Industrialize action as its lowest priority (if it cannot build a 3 Thaler, 4 VP.
Uranium Mine or a Turbine). It needs an available Worker to do
• When the Baron is resolving a Development action, and it has
this, and it spends the Worker when doing so (placing it on the
8 or more tiles behind the stopblock, it removes 2 tiles from
Coal Mine space). If there is a Nucleum present in the same the offer (to the box) instead of keeping them, and gains
network, the Baron scores 1 VP per Coal Mine when it performs 1 worker and 2 VP instead.
an Energize action (applying the same rules as for Uranium
• Baron can trigger the VP endgame condition.
Mines).

SPECIAL SHIPPING TILE CREDITS


Game Design: Dávid Turczi & Simone Luciani
Solo Mode Design: Dávid Turczi
If the Baron selects the Special Shipping tile, it performs a Place a Game Development: Andrei Novac, Maciej Górkowski,
Boat action (see below) and additionally resolves the tile directly Michał Cieślikowski, Kacper Frydrykiewicz, Kuba Polkowski, Borys Bielaś
Solo Development: Chuck Case, with Kacper Frydrykiewicz and Gary Perrin
after it (the next one to the right), as if the die roll selected that Illustrations: Andreas Resch, Aleksander Zawada, Piotr Sokołowski
tile. If the next tile after the Special Shipping tile is the stopblock, Graphic Design & DTP: Zbigniew Umgelter, Andreas Resch
Rulebook: Dávid Turczi
the Baron forfeits this additional action. After resolving both Rulebook DTP: Zbigniew Umgelter
the Special Shipping tile and the tile directly after it, move both Rulebook Editing: Emanuela and Robert Pratt
Board&Dice would like to thank the following
tiles (or just the Special Shipping tile of the next tile was used as a for their invaluable play testing, advice, and feedback:
railway or was the stopblock) to the end of the queue, preserving Akwa Timba, Jan-Fredrik “JF” Wahlin. Charlie Adams, jnordmoe, Steve Fladda,
Andrew Cleverley, Yuriy Ivanov, Przemysław Kapica, Jarosław “Yaro” Pawełczyk,
their order. The Special Shipping tile can never be placed on the Dario Ghidini, Jordan Thomas, Łukasz Stadnik, Joanna “Kocia” Szopińska, Jan
board as a railway, so resolving it is always a Regular turn. Skornowicz, Anita Sokołowska, Frikkie Borman, Adam Kamiński, Daniel Dubel,
Marta Szpaderska, Wade Bates, Lori Anné,
If there is a choice, the Baron prioritizes the Place a Boat action Anna Oksanen, Matthijs Huijzer, Giacomo A. Mallamaci, Marc Gerstein,
Maria Jóźwik, Janek Mikołajczak, Konrad Nowicki, Carl Zee, Pieter Jan Tiersma,
before all other actions. Laurens van der Beek and Jacob Coon.
© 2024 Board&Dice. All rights reserved.
For more information about Nucleum please visit:
www.boardanddice.com

SOLO RULES - AUSTRALIA EXPANSION


7
APPENDIX

Place another tile on top of this one A Coal Mine

Place a Boat Tasmania

SILVER CONTRACTS GOLD CONTRACTS


(C06B) Have 9 Action tiles (available or on top of (C26B) Have 12 Action tiles (available or on top
your player board), excluding Railway tiles. of your player board), excluding Railway tiles.
Gain 1 Worker, and a Level 1 Technology. Gain 2 Workers, a Level 2 Technology, and 5 VP.

(C51) Have 1 Coal Mine. (C55) Have 3 Coal Mines.


Gain 3 VP and 1 Action tile from the offer without Gain 6 VP and 2 Action tiles from the offer
paying any cost. without paying any cost.

(C52) Have 2 Boats on Shipping lanes. (C56) Have 4 Boats on Shipping lanes.
Gain a Level 1 Technology and 1 Worker income Gain 3 VP, a Level 2 Technology, and 2 Worker
step. income steps.

(C53) Have a total of 2 Uranium Mines and/or (C57) Have a total of 3 Uranium Mines and/or
Coal Mines in different colored cities. Coal Mines in different colored cities.
Gain a Level 1 Technology and 2 Thaler income Gain a Level 2 Technology and 2 Thaler income
steps. steps.

(C58) Have 2 energized Urban Buildings in


(C54) Have 1 Urban Building in Tasmania.
Tasmania.
Gain a Level 1 Technology.
Gain 4 Thaler and a Level 2 Technology.

PURPLE CONTRACTS MILESTONE TILES


(C59) Have a total of 4 Uranium Mines and/or
Coal Mines in different colored cities. Score for every Boat you have on the map.
Gain 6 VP, a Level 3 Technology, and 2 Thaler
income steps.

LIVING RULES PLEDGE Missing or damaged components:


We pledge to support every game well after its initial release. Despite rigorous Although we take a lot of care to make sure that your game is
play testing and multiple rounds of both internal and external proofreading complete, manufacturing mistakes can still leave you with
and editing, occasionally the need for rules corrections or minor game play a missing or damaged component. If that happens, please contact
adjustments are discovered only several months or years after the game was us to receive replacements swiftly, and with our sincere apologies.
manufactured. We promise to produce timely rules updates as necessary, along
with expanded FAQ clarifications if needed, available for download from our Customer support:
website in digital PDF format. https://boardanddice.com/customer-support/

APPENDIX - AUSTRALIA EXPANSION

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