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The document discusses the Bresenham Circle Drawing Algorithm, which generates points for a circle based on its center and radius using symmetry properties. It outlines the steps involved in the algorithm, including calculating decision parameters and generating points for each octant. Additionally, it highlights the advantages and disadvantages of the algorithm, along with practice problems to illustrate its application.

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0% found this document useful (0 votes)
18 views33 pages

Merged

The document discusses the Bresenham Circle Drawing Algorithm, which generates points for a circle based on its center and radius using symmetry properties. It outlines the steps involved in the algorithm, including calculating decision parameters and generating points for each octant. Additionally, it highlights the advantages and disadvantages of the algorithm, along with practice problems to illustrate its application.

Uploaded by

saikotme
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Bresenham Circle Drawing Algorithm

Computer Graphics

Circle Drawing Algorithms-

In computer graphics, popular algorithms used to generate circle are-

1. Mid Point Circle Drawing Algorithm


2. Bresenham Circle Drawing Algorithm

In this article, we will discuss about Bresenham Circle Drawing Algorithm.

Bresenham Circle Drawing Algorithm-

Given the centre point and radius of circle,


Bresenham Circle Drawing Algorithm attempts to generate the points of one octant.

The points for other octacts are generated using the eight symmetry property.

Also Read- Mid Point Circle Drawing Algorithm


Procedure-

Given-
• Centre point of Circle = (X0, Y0)
• Radius of Circle = R

The points generation using Bresenham Circle Drawing Algorithm involves the following
steps-

Step-01:

Assign the starting point coordinates (X0, Y0) as-


• X0 = 0
• Y0 = R

Step-02:

Calculate the value of initial decision parameter P0 as-


P0 = 3 – 2 x R

Step-03:

Suppose the current point is (Xk, Yk) and the next point is (Xk+1, Yk+1).
Find the next point of the first octant depending on the value of decision parameter Pk.
Follow the below two cases-
Step-04:

If the given centre point (X0, Y0) is not (0, 0), then do the following and plot the point-
• Xplot = Xc + X0
• Yplot = Yc + Y0

Here, (Xc, Yc) denotes the current value of X and Y coordinates.

Step-05:

Keep repeating Step-03 and Step-04 until Xplot => Yplot.

Step-06:

Step-05 generates all the points for one octant.


To find the points for other seven octants, follow the eight symmetry property of circle.
This is depicted by the following figure-
PRACTICE PROBLEMS BASED ON BRESENHAM
CIRCLE DRAWING ALGORITHM-

Problem-01:

Given the centre point coordinates (0, 0) and radius as 8, generate all the points to form a
circle.

Solution-

Given-
• Centre Coordinates of Circle (X0, Y0) = (0, 0)
• Radius of Circle = 8
Step-01:

Assign the starting point coordinates (X0, Y0) as-


• X0 = 0
• Y0 = R = 8

Step-02:

Calculate the value of initial decision parameter P0 as-


P0 = 3 – 2 x R
P0 = 3 – 2 x 8
P0 = -13

Step-03:

As Pinitial < 0, so case-01 is satisfied.

Thus,
• Xk+1 = Xk + 1 = 0 + 1 = 1
• Yk+1 = Yk = 8
• Pk+1 = Pk + 4 x Xk+1 + 6 = -13 + (4 x 1) + 6 = -3

Step-04:

This step is not applicable here as the given centre point coordinates is (0, 0).

Step-05:

Step-03 is executed similarly until Xk+1 >= Yk+1 as follows-


Pk Pk+1 (Xk+1, Yk+1)

(0, 8)

-13 -3 (1, 8)

-3 11 (2, 8)

11 5 (3, 7)

5 7 (4, 6)

7 (5, 5)

Algorithm Terminates

These are all points for Octant-1.

Algorithm calculates all the points of octant-1 and terminates.


Now, the points of octant-2 are obtained using the mirror effect by swapping X and Y
coordinates.

Octant-1 Points Octant-2 Points

(0, 8) (5, 5)

(1, 8) (6, 4)

(2, 8) (7, 3)
(3, 7) (8, 2)

(4, 6) (8, 1)

(5, 5) (8, 0)

These are all points for Quadrant-1.

Now, the points for rest of the part are generated by following the signs of other quadrants.
The other points can also be generated by calculating each octant separately.

Here, all the points have been generated with respect to quadrant-1-

Quadrant-1 (X,Y) Quadrant-2 (-X,Y) Quadrant-3 (-X,-Y) Quadrant-4 (X,-Y)

(0, 8) (0, 8) (0, -8) (0, -8)

(1, 8) (-1, 8) (-1, -8) (1, -8)

(2, 8) (-2, 8) (-2, -8) (2, -8)

(3, 7) (-3, 7) (-3, -7) (3, -7)

(4, 6) (-4, 6) (-4, -6) (4, -6)

(5, 5) (-5, 5) (-5, -5) (5, -5)


(6, 4) (-6, 4) (-6, -4) (6, -4)

(7, 3) (-7, 3) (-7, -3) (7, -3)

(8, 2) (-8, 2) (-8, -2) (8, -2)

(8, 1) (-8, 1) (-8, -1) (8, -1)

(8, 0) (-8, 0) (-8, 0) (8, 0)

These are all points of the Circle.

Problem-02:

Given the centre point coordinates (10, 10) and radius as 10, generate all the points to form
a circle.

Solution-

Given-
• Centre Coordinates of Circle (X0, Y0) = (10, 10)
• Radius of Circle = 10

Step-01:

Assign the starting point coordinates (X0, Y0) as-


• X0 = 0
• Y0 = R = 10
Step-02:

Calculate the value of initial decision parameter P0 as-


P0 = 3 – 2 x R
P0 = 3 – 2 x 10
P0 = -17

Step-03:

As Pinitial < 0, so case-01 is satisfied.

Thus,
• Xk+1 = Xk + 1 = 0 + 1 = 1
• Yk+1 = Yk = 10
• Pk+1 = Pk + 4 x Xk+1 + 6 = -17 + (4 x 1) + 6 = -7

Step-04:

This step is applicable here as the given centre point coordinates is (10, 10).

Xplot = Xc + X0 = 1 + 10 = 11
Yplot = Yc + Y0 = 10 + 10 = 20

Step-05:

Step-03 and Step-04 are executed similarly until Xplot => Yplot as follows-
Pk Pk+1 (Xk+1, Yk+1) (Xplot, Yplot)

(0, 10) (10, 20)

-17 -7 (1, 10) (11, 20)

-7 7 (2, 10) (12, 20)

7 -7 (3, 9) (13, 19)

-7 15 (4, 9) (14, 19)

15 13 (5, 8) (15, 18)

13 19 (6, 7) (16, 17)

Algorithm Terminates

These are all points for Octant-1.

Algorithm calculates all the points of octant-1 and terminates.


Now, the points of octant-2 are obtained using the mirror effect by swapping X and Y
coordinates.

Octant-1 Points Octant-2 Points

(10, 20) (17, 16)

(11, 20) (18, 15)


(12, 20) (19, 14)

(13, 19) (19, 13)

(14, 19) (20, 12)

(15, 18) (20, 11)

(16, 17) (20, 10)

These are all points for Quadrant-1.

Now, the points for rest of the part are generated by following the signs of other quadrants.
The other points can also be generated by calculating each octant separately.

Here, all the points have been generated with respect to quadrant-1-
Quadrant-1 (X,Y) Quadrant-2 (-X,Y) Quadrant-3 (-X,-Y) Quadrant-4 (X,-Y)

(10, 20) (10, 20) (10, 0) (10, 0)

(11, 20) (9, 20) (9, 0) (11, 0)

(12, 20) (8, 20) (8, 0) (12, 0)

(13, 19) (7, 19) (7, 1) (13, 1)

(14, 19) (6, 19) (6, 1) (14, 1)

(15, 18) (5, 18) (5, 2) (15, 2)

(16, 17) (4, 17) (4, 3) (16, 3)

(17, 16) (3, 16) (3, 4) (17, 4)

(18, 15) (2, 15) (2, 5) (18, 5)

(19, 14) (1, 14) (1, 6) (19, 6)

(19, 13) (1, 13) (1, 7) (19, 7)

(20, 12) (0, 12) (0, 8) (20, 8)

(20, 11) (0, 11) (0, 9) (20, 9)

(20, 10) (0, 10) (0, 10) (20, 10)

These are all points of the Circle.


Advantages of Bresenham Circle Drawing Algorithm-

The advantages of Bresenham Circle Drawing Algorithm are-


• The entire algorithm is based on the simple equation of circle X2 + Y2 = R2.
• It is easy to implement.

Disadvantages of Bresenham Circle Drawing


Algorithm-

The disadvantages of Bresenham Circle Drawing Algorithm are-


• Like Mid Point Algorithm, accuracy of the generating points is an issue in this algorithm.
• This algorithm suffers when used to generate complex and high graphical images.
• There is no significant enhancement with respect to performance.

To gain better understanding about Bresenham Circle Drawing Algorithm,


Bresenham Line Drawing Algorithm-

Also Read- DDA Line Drawing Algorithm

Procedure-

Given-
• Starting coordinates = (X0, Y0)
• Ending coordinates = (Xn, Yn)

The points generation using Bresenham Line Drawing Algorithm involves the following
steps-

Step-01:

Calculate ΔX and ΔY from the given input.


These parameters are calculated as-
• ΔX = Xn – X0
• ΔY =Yn – Y0

Step-02:

Calculate the decision parameter Pk.


It is calculated as-
Pk = 2ΔY – ΔX

Step-03:

Suppose the current point is (Xk, Yk) and the next point is (Xk+1, Yk+1).
Find the next point depending on the value of decision parameter Pk.
Follow the below two cases-

Step-04:

Keep repeating Step-03 until the end point is reached or number of iterations equals to (ΔX-
1) times.

PRACTICE PROBLEMS BASED ON BRESENHAM LINE


DRAWING ALGORITHM-

Problem-01:

Calculate the points between the starting coordinates (9, 18) and ending coordinates (14,
22).

Solution-
Given-
• Starting coordinates = (X0, Y0) = (9, 18)
• Ending coordinates = (Xn, Yn) = (14, 22)

Step-01:

Calculate ΔX and ΔY from the given input.


• ΔX = Xn – X0 = 14 – 9 = 5
• ΔY =Yn – Y0 = 22 – 18 = 4

Step-02:

Calculate the decision parameter.


Pk
= 2ΔY – ΔX
=2x4–5
=3
So, decision parameter Pk = 3

Step-03:

As Pk >= 0, so case-02 is satisfied.

Thus,
• Pk+1 = Pk + 2ΔY – 2ΔX = 3 + (2 x 4) – (2 x 5) = 1
• Xk+1 = Xk + 1 = 9 + 1 = 10
• Yk+1 = Yk + 1 = 18 + 1 = 19

Similarly, Step-03 is executed until the end point is reached or number of iterations equals
to 4 times.
(Number of iterations = ΔX – 1 = 5 – 1 = 4)
Pk Pk+1 Xk+1 Yk+1

9 18

3 1 10 19

1 -1 11 20

-1 7 12 20

7 5 13 21

5 3 14 22

Problem-02:

Calculate the points between the starting coordinates (20, 10) and ending coordinates (30,
18).
Solution-

Given-
• Starting coordinates = (X0, Y0) = (20, 10)
• Ending coordinates = (Xn, Yn) = (30, 18)

Step-01:

Calculate ΔX and ΔY from the given input.


• ΔX = Xn – X0 = 30 – 20 = 10
• ΔY =Yn – Y0 = 18 – 10 = 8

Step-02:

Calculate the decision parameter.


Pk
= 2ΔY – ΔX
= 2 x 8 – 10
=6
So, decision parameter Pk = 6

Step-03:

As Pk >= 0, so case-02 is satisfied.

Thus,
• Pk+1 = Pk + 2ΔY – 2ΔX = 6 + (2 x 8) – (2 x 10) = 2
• Xk+1 = Xk + 1 = 20 + 1 = 21
• Yk+1 = Yk + 1 = 10 + 1 = 11

Similarly, Step-03 is executed until the end point is reached or number of iterations equals
to 9 times.
(Number of iterations = ΔX – 1 = 10 – 1 = 9)

Pk Pk+1 Xk+1 Yk+1

20 10

6 2 21 11

2 -2 22 12

-2 14 23 12

14 10 24 13

10 6 25 14

6 2 26 15

2 -2 27 16

-2 14 28 16

14 10 29 17

10 6 30 18
Advantages of Bresenham Line Drawing Algorithm-

The advantages of Bresenham Line Drawing Algorithm are-


• It is easy to implement.
• It is fast and incremental.
• It executes fast but less faster than DDA Algorithm.
• The points generated by this algorithm are more accurate than DDA Algorithm.
• It uses fixed points only.

Disadvantages of Bresenham Line Drawing Algorithm-

The disadvantages of Bresenham Line Drawing Algorithm are-


• Though it improves the accuracy of generated points but still the resulted line is not
smooth.
• This algorithm is for the basic line drawing.
• It can not handle diminishing jaggies.

To gain better understanding about Bresenham Line Drawing Algorithm,


Watch this Video Lecture

Next Article- Mid Point Line Drawing Algorithm


DDA Algorithm | Line Drawing
Algorithms
Computer Graphics

Line Drawing Algorithms-

In computer graphics, popular algorithms used to generate lines are-

1. Digital Differential Analyzer (DDA) Line Drawing Algorithm


2. Bresenham Line Drawing Algorithm
3. Mid Point Line Drawing Algorithm

In this article, we will discuss about DDA Algorithm.

DDA Algorithm-

DDA Algorithm is the simplest line drawing algorithm.

Given the starting and ending coordinates of a line,


DDA Algorithm attempts to generate the points between the starting and ending coordinates.
Procedure-

Given-
• Starting coordinates = (X0, Y0)
• Ending coordinates = (Xn, Yn)

The points generation using DDA Algorithm involves the following steps-

Step-01:

Calculate ΔX, ΔY and M from the given input.


These parameters are calculated as-
• ΔX = Xn – X0
• ΔY =Yn – Y0
• M = ΔY / ΔX

Step-02:

Find the number of steps or points in between the starting and ending coordinates.

if (absolute (ΔX) > absolute (ΔY))


Steps = absolute (ΔX);
else
Steps = absolute (ΔY);

Step-03:

Suppose the current point is (Xp, Yp) and the next point is (Xp+1, Yp+1).
Find the next point by following the below three cases-
Step-04:

Keep repeating Step-03 until the end point is reached or the number of generated new
points (including the starting and ending points) equals to the steps count.

PRACTICE PROBLEMS BASED ON DDA ALGORITHM-

Problem-01:

Calculate the points between the starting point (5, 6) and ending point (8, 12).

Solution-

Given-
• Starting coordinates = (X0, Y0) = (5, 6)
• Ending coordinates = (Xn, Yn) = (8, 12)

Step-01:

Calculate ΔX, ΔY and M from the given input.


• ΔX = Xn – X0 = 8 – 5 = 3
• ΔY =Yn – Y0 = 12 – 6 = 6
• M = ΔY / ΔX = 6 / 3 = 2

Step-02:

Calculate the number of steps.


As |ΔX| < |ΔY| = 3 < 6, so number of steps = ΔY = 6

Step-03:

As M > 1, so case-03 is satisfied.


Now, Step-03 is executed until Step-04 is satisfied.

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)

5 6 5.5 7 (6, 7)

6 8 (6, 8)

6.5 9 (7, 9)

7 10 (7, 10)
7.5 11 (8, 11)

8 12 (8, 12)

Problem-02:

Calculate the points between the starting point (5, 6) and ending point (13, 10).

Solution-

Given-
• Starting coordinates = (X0, Y0) = (5, 6)
• Ending coordinates = (Xn, Yn) = (13, 10)
Step-01:

Calculate ΔX, ΔY and M from the given input.


• ΔX = Xn – X0 = 13 – 5 = 8
• ΔY =Yn – Y0 = 10 – 6 = 4
• M = ΔY / ΔX = 4 / 8 = 0.50

Step-02:

Calculate the number of steps.


As |ΔX| > |ΔY| = 8 > 4, so number of steps = ΔX = 8

Step-03:

As M < 1, so case-01 is satisfied.


Now, Step-03 is executed until Step-04 is satisfied.

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)

5 6 6 6.5 (6, 7)

7 7 (7, 7)

8 7.5 (8, 8)

9 8 (9, 8)

10 8.5 (10, 9)
11 9 (11, 9)

12 9.5 (12, 10)

13 10 (13, 10)

Problem-03:

Calculate the points between the starting point (1, 7) and ending point (11, 17).

Solution-

Given-
• Starting coordinates = (X0, Y0) = (1, 7)
• Ending coordinates = (Xn, Yn) = (11, 17)

Step-01:

Calculate ΔX, ΔY and M from the given input.


• ΔX = Xn – X0 = 11 – 1 = 10
• ΔY =Yn – Y0 = 17 – 7 = 10
• M = ΔY / ΔX = 10 / 10 = 1

Step-02:

Calculate the number of steps.


As |ΔX| = |ΔY| = 10 = 10, so number of steps = ΔX = ΔY = 10

Step-03:

As M = 1, so case-02 is satisfied.
Now, Step-03 is executed until Step-04 is satisfied.

Xp Yp Xp+1 Yp+1 Round off (Xp+1, Yp+1)

1 7 2 8 (2, 8)

3 9 (3, 9)

4 10 (4, 10)

5 11 (5, 11)
6 12 (6, 12)

7 13 (7, 13)

8 14 (8, 14)

9 15 (9, 15)

10 16 (10, 16)

11 17 (11, 17)
Advantages of DDA Algorithm-

The advantages of DDA Algorithm are-


• It is a simple algorithm.
• It is easy to implement.
• It avoids using the multiplication operation which is costly in terms of time complexity.

Disadvantages of DDA Algorithm-

The disadvantages of DDA Algorithm are-


• There is an extra overhead of using round off( ) function.
• Using round off( ) function increases time complexity of the algorithm.
• Resulted lines are not smooth because of round off( ) function.
• The points generated by this algorithm are not accurate.

To gain better understanding about DDA Algorithm,


Watch this Video Lecture

Next Article- Bresenham Line Drawing Algorithm


Hill Climbing

Hill climbing is a simple heuristic search algorithm used in artificial intelligence and
optimization. While it's easy to implement and often effective for small or simple
problems, it has several well-known limitations:

1. Local Maxima (or Minima)

• Problem: Hill climbing can get stuck at a local optimum, which is a solution better than
its neighbors but not the best possible globally.

2. Plateaus

• Problem: A plateau is a flat area of the search space where many neighboring states
have the same value. In this case, the algorithm cannot determine which direction to
move and may wander or stall.

3. Ridges
• Problem: A ridge is a narrow path that leads to the global optimum but requires moving
in a direction that’s not directly uphill. Since standard hill climbing only looks at
immediate neighbors, it can’t easily follow the ridge.

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