Kinematics 01-01
Kinematics 01-01
9
Dot Product of Vectors in Component Form
A = AxiƸ + Ay jƸ + Az k
A. B = Ax Bx + Ay By + Az Bz
Ex. Find A ∙ B, if A = 3iƸ + 2jƸ & B = 4iƸ + j.Ƹ
(1) 10 (2) 14 (3) 12 (4) 8
Sol.
Applications of Dot Product
A
Applications of Dot Product
A∙B
cosθ =
AB
𝛉
A
Ex. Find the angle between A = 3iƸ + 4jƸ and B = 12iƸ − 5j.Ƹ
Sol.
Applications of Dot Product
A ∙ B = ABcosθ = 0 A
NOTE
If a scalar product of two non-zero vectors is zero, then
the vectors are orthogonal or perpendicular.
Applications of Dot Product
𝛉
𝐁
𝐀𝐜𝐨𝐬𝛉
Applications of Dot Product
Component of B along A
B
Projection of B on A
𝛉
A
Ex. If A = 4iƸ − 3jƸ and B = 2iƸ + 2j-Ƹ k , Find out :-
1. Component of A along B
2. Component of A perpendicular to B
Sol.
Cross/Vector Product
A×B
How to find the Direction
Step 1
Connect vectors in a tail-to-tail manner by parallel
shifting.
Step 2
Put your wrist at the junction of the tails.
Step 3
Curl your fingers from one vector to another.
Ex. Find the direction A × B.
(i) (ii)
(iii) (iv)
𝐣Ƹ
−iƸ iƸ
−𝐣Ƹ
𝐣Ƹ
መ
−𝐤
−iƸ
iƸ
መ
𝐤
−𝐣Ƹ
Ex. Find the direction A × B.
(i) (ii)
(iii) (iv)
(i)
Ex. Find the direction A × B.
(i) (ii)
(iii) (iv)
(ii)
Ex. Find the direction A × B.
(i) (ii)
(iii) (iv)
(iii)
Ex. Find the direction A × B.
(i) (ii)
(iii) (iv)
(iv)
Properties of Vector Product
𝐀×𝐁
𝐁×𝐀
A × B is perpendicular to the plane containing A , B and A + B.
𝐀×𝐁
𝐀+𝐁
𝐁
iƸ
y
iƸ × jƸ = k
jƸ × k = iƸ
k jƸ
k × iƸ = jƸ
x
iƸ
z jƸ × iƸ = −k
k × jƸ = −iƸ
iƸ × k = −jƸ k jƸ