DX11 Performance Tips and Tricks
DX11 Performance Tips and Tricks
Introduction
Shader Model 5
Resources and Resource Views
Multithreading
Miscellaneous
Q&A
Introduction
Depth sprite
for a sphere
Transparent Geometry
Drawn after all
opaque Geometry
Resources and Resource
Views (1)
Reduce memory size and
bandwidth for more performance
BC6 and BC7 provide new capabilities
Very high quality, and HDR support
All static textures should now be
compressible
BC7 image quality