Computer Animation Unit 5
Computer Animation Unit 5
Animation Techniques
Animators have invented and used a variety of different animation techniques.
Basically there are six animation technique
PRINCIPLES OF ANIMATION
Squash and Stretch. Considered the most important principle, “squash and stretch”
gives a sense of weight and volume to drawn objects. ...
Anticipation. Almost nothing happens suddenly. ...
Staging. ...
Straight Ahead. ...
Follow Through and Overlapping Action. ...
Slow In and Slow Out. ...
Arc. ...
Secondary Action.
Timing
Exaggeration
Solid drawing
Appeal
The purpose of squash and stretch,[4] is to give a sense of weight and flexibility to drawn objects. It
can be applied to simple objects, like a bouncing ball, or more complex constructions, like the
musculature of a human face.[5]
Anticipation[edit]
Anticipation: a baseball player making a pitch prepares for the action by winding his arm back.
Anticipation is used to prepare the audience for an action, and to make the action appear more
realistic.[9] A dancer jumping off the floor has to bend the knees first; a golfer making a swing has to
swing the club back first. So all theses type of movements can be managed in this .
Staging[edit]
This principle is akin to staging, as it is known in theatre and film.[11] Its purpose is to direct the
audience's attention, and make it clear what is of greatest importance in a scene; [12]This can be done
by various means, such as the placement of a character in the frame, the use of light and shadow, or
the angle and position of the camera.[13] The essence of this principle is keeping focus on what is
relevant, and avoiding unnecessary detail.[14][15]
Secondary action[edit]
Adding secondary actions to the main action gives a scene more life, and can help to support the
main action. A person walking can simultaneously swing their arms or keep them in their pockets,
speak or whistle, or express emotions through facial expressions.[24] The important thing about
secondary actions is that they emphasize, rather than take attention away from the main action.
Timing
Timing refers to the number of drawings or frames for a given action, which translates to the speed
of the action on film.[12] .[28]
Exaggeration
Exaggeration is an effect especially useful for animation, as animated motions that strive for a
perfect imitation of reality can look static and dull.[12]
Solid drawing[edit]
The principle of solid drawing means taking into account forms in three-dimensional space, or giving
them volume and weight.[12] The animator needs to be a skilled artist and has to understand the
basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc.
Appeal[edit]
Appeal in a cartoon character corresponds to what would be called charisma in an actor.[36] A
character who is appealing is not necessarily sympathetic, villains or monsters can also be
appealing, the important thing is that the viewer feels the character is real and interesting. [36] There
are several tricks for making a character connect better with the audience; for likable characters, a
symmetrical or particularly baby-like face tends to be effective..