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SD UML-UNIT-5

The document discusses Component and Deployment Diagrams in UML, highlighting their roles in visualizing system architecture and software deployment. It outlines the key components, steps for creation, best practices, and applications of these diagrams, emphasizing their importance in software engineering. Additionally, it provides examples and tools for creating these diagrams, showcasing their utility in system design and maintenance.
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0% found this document useful (0 votes)
1 views

SD UML-UNIT-5

The document discusses Component and Deployment Diagrams in UML, highlighting their roles in visualizing system architecture and software deployment. It outlines the key components, steps for creation, best practices, and applications of these diagrams, emphasizing their importance in software engineering. Additionally, it provides examples and tools for creating these diagrams, showcasing their utility in system design and maintenance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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UNIT-V COMPONENT DIAGRAM AND DEPLOYMENT DIAGRAM MODEL 9

Component Diagram Model- Physical Aspect. -Logical Aspect. -Connections and Dependencies. –
User interface. -Initial DB design in a UML environment. Deployment ModelProcessors -Connections
-Components-Tasks-Threads -Signals and Events.

omponent Based Diagram – Unified Modeling


Language (UML)
Component-based diagrams are essential tools in software engineering, providing a
visual representation of a system’s structure by showcasing its various components
and their interactions. These diagrams simplify complex systems, making it easier
for developers to design, understand, and communicate the architecture.

What is a Component-Based Diagram?


One kind of structural diagram in the Unified Modeling Language (UML) that
shows how the components of a system are arranged and relate to one another is
termed a component-based diagram, or simply a component diagram.
 System components are modular units that offer a set of interfaces and
encapsulate implementation.
 These diagrams illustrate how components are wired together to form larger
systems, detailing their dependencies and interactions.
Component-Based Diagrams are widely used in system design to promote
modularity, enhance understanding of system architecture.
Components of Component-Based Diagram
Component-Based Diagrams in UML comprise several key elements, each serving
a distinct role in illustrating the system’s architecture. Here are the main
components and their roles:
1. Component
Represent modular parts of the system that encapsulate functionalities.
Components can be software classes, collections of classes, or subsystems.
 Symbol: Rectangles with the component stereotype («component»).
 Function: Define and encapsulate functionality, ensuring modularity and
reusability.

2. Interfaces
Specify a set of operations that a component offers or requires, serving as a
contract between the component and its environment.
 Symbol: Circles (lollipops) for provided interfaces and half-circles (sockets)
for required interfaces.
 Function: Define how components communicate with each other, ensuring that
components can be developed and maintained independently.
Interfaces

3. Relationships
Depict the connections and dependencies between components and interfaces.
 Symbol: Lines and arrows.
o Dependency (dashed arrow): Indicates that one component relies on another.
o Association (solid line): Shows a more permanent relationship between components.
o Assembly connector: Connects a required interface of one component to a provided interface
of another.
 Function: Visualize how components interact and depend on each other, highlighting communication paths
and potential points of failure.

Relationships

4. Ports
Role: Represent specific interaction points on the boundary of a component where interfaces are provided or
required.
 Symbol: Small squares on the component boundary.
 Function: Allow for more precise specification of interaction points, facilitating detailed design and
implementation.

5. Artifacts

Represent physical files or data that are deployed on nodes.

 Symbol: Rectangles with the artifact stereotype («artifact»).


 Function: Show how software artifacts, like executables or data files, relate to
the components.

6. Nodes
Represent physical or virtual execution environments where components are
deployed.
 Symbol: 3D boxes.
 Function: Provide context for deployment, showing where components reside
and execute within the system’s infrastructure.
Nodes

Steps to Create Component-Based Diagrams


From understanding the system requirements to creating the final design, there are
multiple processes involved in creating a component-based diagram. These steps
will assist you in creating the ideal component-based diagram:
 Step 1: Identify the System Scope and Requirements:
o Understand the system: Get as much information as you can on the
requirements, limitations, and functionality of the system.
o Define the boundaries: Determine what parts of the system will be
included in the diagram.
 Step 2: Identify and Define Components:
o List components: Identify all the major components that make up the
system.
o Detail functionality: Define the responsibilities and functionalities of
each component.
o Encapsulation: Ensure each component encapsulates a specific set of
functionalities.
 Step 3: Identify Provided and Required Interfaces:
o Provided Interfaces: Determine what services or functionalities each
component provides to other components.
o Required Interfaces: Identify what services or functionalities each
component requires from other components.
o Define Interfaces: Clearly define the operations included in each
interface.
 Step 4: Identify Relationships and Dependencies:
o Determine connections: Identify how components are connected and
interact with each other.
o Specify dependencies: Outline the dependencies between
components, including which components rely on others to function.
 Step 5: Identify Artifacts:
o List artifacts: Identify the physical pieces of information (files,
documents, executables) associated with each component.
o Map artifacts: Determine how these artifacts are deployed and used by the components.
 Step 6: Identify Nodes:
o Execution environments: Identify the physical or virtual nodes where components will be
deployed.
o Define nodes: Detail the hardware or infrastructure specifications for each node.
 Step 7: Draw the Diagram:
o Use a UML tool: Make use of any UML software, such as Lucidchart, Microsoft Visio, or
another UML diagramming tool.
o Draw components: Represent each component as a rectangle with the «component»
stereotype.
o Draw interfaces: Use lollipop symbols for provided interfaces and socket symbols for
required interfaces.
o Connect components: Use assembly connectors to link provided interfaces to required
interfaces.
o Add artifacts: Represent artifacts as rectangles with the «artifact» stereotype and associate
them with the appropriate components.
o Draw nodes: Represent nodes as 3D boxes and place the components and artifacts within
these nodes to show deployment.
 Step 8: Review and Refine the Diagram:
o Validate accuracy: Ensure all components, interfaces, and relationships are accurately
represented.
o Seek feedback: Review the diagram with stakeholders or team members to ensure it meets
the system requirements.
o Refine as needed: Make necessary adjustments based on feedback to improve clarity and
accuracy.
Best practices for creating Component Based Diagrams
Several best practices are used while creating component-based diagrams to guarantee that the system’s
architecture is communicated accurately, clearly, and effectively. Here are some guidelines for best practices:
1. Understand the System:
 Before drawing the design, make sure you fully understand the needs, features, and limitations of the
system.
 Work closely with stakeholders to gather requirements and clarify any ambiguities.
2. Keep it Simple:
 Aim for simplicity and clarity in the diagram. Avoid unnecessary complexity that may confuse readers.
 Break down the system into manageable components and focus on representing the most important
aspects of the architecture.
3. Use Consistent Naming Conventions:
 Use consistent and meaningful names for components, interfaces, artifacts, and nodes.
 Follow a naming convention that reflects the system’s domain and is understandable to all
stakeholders.
4. Define Clear Interfaces:
 Clearly define the interfaces provided and required by each component.
 Specify the operations and functionalities exposed by each interface in a concise and understandable
manner.
5. Use Stereotypes and Annotations:
 Use UML stereotypes and annotations to provide additional information about components, interfaces,
and relationships.
 For example, use stereotypes like «component», «interface», «artifact», etc., to denote different
elements in the diagram.
Example of Component Based Diagram
This component diagram represents an Online Store system, breaking it down into various functional
components and showing how they interact. Here’s a breakdown of each part:
Example of Component Based Diagram

1. OnlineStore Component: This is the main component encapsulating the entire system. It includes three
internal components: Order, Customer, and Product.
2. Order Component: This component handles order-related operations within the Online Store. It is
connected to:
 The Product component (which likely manages details of products in each order).
 The Customer component (for associating orders with customers).
 External access points via delegates (marked by <<delegate>> notation), which indicate that certain
internal actions can be routed or passed on to other parts.
3. Customer Component: This component manages customer-related data and activities.
 It’s connected to the Order component to handle customer orders.
 The Account component (outside of OnlineStore) is connected to Customer through a delegate,
suggesting that customer-related actions in OnlineStore might involve account information from
another system.
4. Product Component: This component manages product-related functions within the Online Store.
 It’s linked to the Order component, allowing orders to reference available products.
5. Account Component: This component is located outside the OnlineStore boundary, indicating it may be a
separate system or module. It connects to Customer through a dotted line with a delegate, showing
that OnlineStore can delegate certain account-related functions to this external Account component.
Tools and Software available for Component-Based Diagrams
Several tools and software are available for creating Component-Based Diagrams, ranging from general-purpose
diagramming tools to specialized UML modeling software. Here are some popular options:
 Lucidchart: Lucidchart is a cloud-based diagramming tool that supports creating various types of
diagrams, including Component-Based Diagrams.
 Microsoft Visio: Microsoft Visio is a versatile diagramming tool that supports creating Component-Based
Diagrams and other types of UML diagrams.
 Visual Paradigm: Visual Paradigm is a comprehensive UML modeling tool that supports the creation of
Component-Based Diagrams, along with other UML diagrams.
 Enterprise Architect: Enterprise Architect is a powerful UML modeling and design tool used for creating
Component-Based Diagrams and other software engineering diagrams.
 IBM Rational Software Architect: IBM Rational Software Architect is an integrated development
environment (IDE) for modeling, designing, and developing software systems.
Applications of Component-Based Diagrams
As they facilitate communication, documentation, and system design, component-based diagrams are crucial to
software development. These are some important applications for them:
 System Design and Architecture: By displaying the parts (components), their connections, and any
dependencies between them, these diagrams help architects and designers in understanding the structure of
a system.
 Requirements Analysis: These diagrams help clients and developers in understanding the functional (what
the system should accomplish) and non-functional (performance, security, etc.) requirements of the system.
 System Documentation: Component-Based Diagrams act as useful records of how the system is built,
capturing big-picture design and architectural decisions for future reference.
 Software Development: These diagrams guide developers during the build phase, clearly outlining
component boundaries and how different parts of the software should interact.
 Code Generation and Implementation: Sometimes, these diagrams can be a starting point for generating
code automatically, speeding up the process of building out the software components.
 System Maintenance and Evolution: As the system grows or changes, these diagrams are helpful for
understanding the current architecture, making updates easier and more organized.
Benefits of Using Component-Based Diagrams
Throughout the software development lifecycle, using component-based diagrams helps with software system
design, communication, and maintenance. Here are a few main benefits:
 Visualization of System Architecture: Component-Based Diagrams give the architecture of the system,
including its dependencies, interfaces, and components, a visual representation.
 Modularity and Reusability: By dividing complex structures into more manageable, reusable parts,
component-based diagrams encourage modularity.
 Improved Communication: A consistent visual language for communication between project managers,
developers, architects, and testers is provided by component-based diagrams.
 Ease of Maintenance and Evolution: Component-Based Diagrams help in system maintenance and
evolution by providing a clear documentation of system architecture.
 Enforcement of Design Principles: Component-Based Diagrams help enforce design principles such as
encapsulation, cohesion, and loose coupling.

A Deployment Diagram is a type of Structural UML Diagram that shows the physical deployment of software
components on hardware nodes. It illustrates the mapping of software components onto the physical
resources of a system, such as servers, processors, storage devices, and network infrastructure.

What is a Deployment Diagram?


A Deployment Diagram shows how the software design turns into the actual physical system where the
software will run. They show where software components are placed on hardware devices and shows how
they connect with each other. This diagram helps visualize how the software will operate across different
devices
Key elements of a Deployment Diagram
Below are the key elements of deployment diagram:
 Nodes: These represent the physical hardware entities where software components are deployed, such as
servers, workstations, routers, etc.
 Components: Represent software modules or artifacts that are deployed onto nodes, including
executable files, libraries, databases, and configuration files.
 Artifacts: Physical files that are placed on nodes represent the actual implementation of software
components. These can include executable files, scripts, databases, and more.
 Dependencies: These show the relationships or connections between nodes and components,
highlighting communication paths, deployment constraints, and other dependencies.
 Associations: Show relationships between nodes and components, signifying that a component is
deployed on a particular node, thus mapping software components to physical nodes.
 Deployment Specification: This outlines the setup and characteristics of nodes and components,
including hardware specifications, software settings, and communication protocols.
 Communication Paths: Represent channels or connections facilitating communication between nodes
and components and includes network connections, communication protocols, etc.
Components and Notations in Deployment Diagram
Below are the components and their notations in deployment diagram:
1. Component

A component represents a modular and reusable part of a system, typically implemented as a software
module, class, or package. It encapsulates its behavior and data and can be deployed independently.
Typically represented as a rectangle with two smaller rectangles protruding from its sides, indicating ports
for connections. The component's name is written inside the rectangle.
2. Artifact

An artifact represents a physical piece of information or data that is used or produced in the software
development process. It can include source code files, executables, documents, libraries, configuration files,
or any other item.
Typically represented as a rectangle with a folded corner, labeled with the artifact's name. Artifacts may
also include additional information, such as file extensions or versions.
3. Interface
An interface defines a contract specifying the methods or operations that a component must implement. It
represents a point of interaction between different components or subsystems.
Represented as a circle or ellipse labeled with the interface's name. Interfaces can also include provided and
required interfaces, denoted by "+" and "-" symbols, respectively.
4. Node

A node represents a physical or computational resource, such as a hardware device, server, workstation, or
computing resource, on which software components can be deployed or executed.
Represented as a box with rounded corners, usually labeled with the node's name. Nodes can also include
nested nodes to represent hierarchical structures.
5. Communication path

A straight line that represents communication between two device nodes. Dashed lines in deployment
diagrams represents relationships or dependencies between elements, indicating that one element is related to
or dependent on another.
Use Cases of Deployment Diagrams
Below are the use cases of deployment diagrams:
 Deployment diagrams help plan how software systems will be set up on different devices.
 They help design the hardware needed to support the software. By showing which software parts go
where, they help decide what devices and networks are needed.
 Deployment diagrams make sure each part of the software has enough resources, like memory or
processing power, to run well.
 They show how different parts of the software depend on each other and on the hardware.
 By seeing how everything is set up, teams can find ways to make the software run faster and smoother.
Steps for creating a Deployment Diagram
Below are the main steps for creating a deployment diagram:
 Step1: Identify Components: List all software parts and hardware devices that will be in the
deployment diagram.
 Step 2: Understand Relationships: Figure out how these parts connect and work together.
 Step 3: Gather Requirements: Collect details about hardware, network setups, and any special rules for
deployment.
 Step 4: Draw Nodes and Components: Start by drawing the hardware devices (nodes) and software
parts (components) using standard symbols roughly at first improvise it and draw the final one.
 Step 5: Connect Nodes and Components: Use lines or arrows to show how nodes and components are
linked.
 Step 6: Add Details: Label everything clearly and include any extra info, like hardware specs or
communication protocols.
 Step 7: Documentation: Write down any important decisions or assumptions made while creating the
diagram.
Deployment Patterns
Deployment patterns are standardized methods for efficiently installing software on hardware infrastructure.
They offer guidance for organizing and deploying software components, addressing challenges
like scalability, reliability and performance.
 Client-Server Deployment: Illustrates the connection between client applications and server nodes in a
client-server architecture.
 Three-Tier Architecture : Shows the distribution of presentation, application logic, and data storage
components across different nodes.
 Microservices Architecture : Depicts how individual microservices are deployed on separate nodes or
containers.
 Containerization: Displays the deployment of different containers on host machines using technologies
like Docker.
 Cloud Deployment: Illustrates the distribution of components across various cloud services or regions in
a cloud environment.
Real-World Examples For Deployment Diagram
Below are the real-world examples for deployment diagram:
Example 1:
Deployement Diagram For Mobile Banking Andorid Services.
In this example, one node represents the client’s Android device. The components represent the software
installed on these devices, with the banking application being the specific component on the Android device.
 The diagram also shows how the user connects to the banking server through the web.
 This means the user opens the banking app on their Android device, which then talks to the application
server online to carry out tasks like checking account balances or transferring money.
Overall, the deployment diagram visually illustrates how software components are set up on hardware nodes
and how they interact to provide the necessary functions to the user.
Below is the explanation of the above example:
 Login or Registration: Users start by entering their credentials to access the exam registration system.
New users must register by providing details like their name, email, and contact number.
 Select Exam: After logging in or registering, users can choose the exam they want to sign up for. This
involves picking from available exams, checking dates and locations, and ensuring they meet eligibility
requirements.
 Manage Profile and Status: Users can update their profiles, check their registration status, and print e-
receipts.
 View Profile: Users can access their registered information to confirm its accuracy, update contact
details, print e-receipts, and save their profile.
 Payment: After selecting an exam, users go to the payment page to pay the exam fee using options like
credit/debit cards, net banking, or digital wallets.
 Test: After registration and payment, users can access sample tests or practice papers, if available, to
prepare for the exam.
 View Result: Once the exam is finished, users can log in to their account to check their results.
 Report: Users may receive various reports, such as scorecards, response sheets, or feedback forms,
depending on the exam and the policies of the examination board
Benefits of Deployment Diagrams
Below are the benefits of deployment diagram:
 Deployment diagrams provide a clear picture of how software parts are placed on hardware, making it
easy to understand
 They help teams talk about how to set up the system, making it easier to discuss and decide on
deployment strategies.
 Deployment diagrams assist in planning and managing the deployment process, ensuring resources are
used efficiently and system requirements are met.
 They serve as useful documentation for understanding how the system is set up, helping with
maintenance and future changes.
Challenges of Deployment Diagrams
Below are the challenges of deployment diagram:
 Deployment diagrams can get complicated and especially in big systems with lots of parts. Managing this
complexity is tough.
 Making and understanding deployment diagrams needs knowledge of UML symbols, which not everyone
might have.
 Updating deployment diagrams when the system changes takes time and effort.
 Deployment diagrams might not show how things change over time or in real-life use.
 Making deployment diagrams often needs lots of people to work together, which can be tricky

Relationships

Graphically, a component diagram is a collection of vertices and arcs and commonly contain components,
interfaces and dependency, aggregation, constraint, generalization, association, and realization relationships. It
may also contain notes and constraints.
Relationships Notation

Association:

 An association specifies a semantic relationship


that can occur between typed instances.

 It has at least two ends represented by properties,


each of which is connected to the type of the end.
More than one end of the association may have
the same type.

Composition:

 Composite aggregation is a strong form of


aggregation that requires a part instance be
included in at most one composite at a time.

 If a composite is deleted, all of its parts are


normally deleted with it.

Aggregation

 A kind of association that has one of its end


marked shared as kind of aggregation, meaning
that it has a shared aggregation.

Constraint

 A condition or restriction expressed in natural


language text or in a machine readable language
for the purpose of declaring some of the
semantics of an element.

Dependency

 A dependency is a relationship that signifies that


a single or a set of model elements requires other
model elements for their specification or
implementation.

 This means that the complete semantics of the


depending elements is either semantically or
structurally dependent on the definition of the
supplier element(s).

Links:

 A generalization is a taxonomic relationship


between a more general classifier and a more
specific classifier.

 Each instance of the specific classifier is also an


indirect instance of the general classifier.

 Thus, the specific classifier inherits the features


of the more general classifier.

Modeling Source Code

 Either by forward or reverse engineering, identify the set of source code files of interest and model
them as components stereotyped as files.

 For larger systems, use packages to show groups of source code files.

 Consider exposing a tagged value indicating such information as the version number of the source code
file, its author, and the date it was last changed. Use tools to manage the value of this tag.

 Model the compilation dependencies among these files using dependencies. Again, use tools to help
generate and manage these dependencies.

Component Example - Java Source Code

User interfaces
User interfaces (UIs) are modeled as components in software design to separate the visual and
interaction layer from the back-end logic. Components are reusable, modular, and encapsulate both
the structure (layout) and behavior (interaction logic) of the UI.

Key Aspects of Modeling UI as Components:

1. Encapsulation: Each UI component encapsulates its own data, methods, and UI


elements.
2. Reusability: Components can be reused across different parts of the application.
3. Separation of Concerns: UI components focus on presentation and interaction, while
back-end systems handle business logic and data processing.
4. Interaction via APIs: UI components communicate with the back-end via APIs or
events, ensuring loose coupling.

Diagram: Interaction Between UI Components and Back-End Systems

UI Layer:

 Composed of visual components like forms, buttons, and inputs.


 Sends user actions (e.g., button clicks) to the controller layer.
 Receives responses (e.g., validation results, data) to update the UI.

Function:
 Captures user input.
 Initiates actions (e.g., sending data or making a request) via buttons or form
submissions.
 Displays feedback or results based on responses from the back-end.

Controller Layer:

 Serves as an intermediary between the UI and back-end.


 Translates user actions into requests for the back-end.
 Formats responses for the UI layer.

Function:

o Handles the API Requests generated by the UI Layer.


o Processes and forwards user inputs or events (e.g., a login request) to the back-
end.
o Receives responses from the back-end, formats them (if needed), and sends
them back to the UI for display.

Arrows:

 From UI Layer to Controller Layer: Represents the flow of user actions (e.g., login
credentials submitted via API).
 From Controller Layer to Back-End Layer: Represents the communication of these
actions as API requests.

Back-End Layer:

 Handles business logic, processes data, and communicates with databases or external
services.
 Sends responses back to the controller layer after processing.

Function:

 Processes the requests received from the controller layer.


 Interacts with the database to retrieve or modify data as required.
 Sends API Responses back to the controller layer after processing.

Interaction Process:

1. User Action:
o The user interacts with the UI Layer by filling out the login form and clicking the
"Submit" button.

2. Request to Back-End:
o The UI Layer sends an API request (e.g., login credentials) to the Controller Layer.
o The Controller forwards this request to the Back-End Layer for processing.

3. Processing:
o The Back-End Layer verifies the credentials using its Business Logic and checks the
database for matching records.

4. Response:
o The Back-End Layer sends a response (e.g., success or error) back to the Controller
Layer.
o The Controller formats this response (if needed) and forwards it to the UI Layer.

5. User Feedback:
o The UI Layer updates the interface based on the response. For example:
 Displays "Login Successful" or "Invalid Credentials."

1. Requirements Analysis

 Gather and analyze the functional and non-functional requirements of the system.
 Identify the key entities, their attributes, and the relationships between them.
 Define the constraints, such as primary keys, foreign keys, and unique constraints.

2. Identify Entities and Relationships

 Identify the major entities (tables) required in the system.


 Determine the relationships between these entities:
o One-to-One (1:1): Each entity instance in one entity is related to only one entity
instance in another.
o One-to-Many (1:N): One entity instance in one entity is related to multiple instances
in another.
o Many-to-Many (M:N): Multiple instances in one entity are related to multiple
instances in another.

3. Create a Class Diagram

 Use the UML Class Diagram to represent the database structure.


 Each Class represents an entity (e.g., a table).
 Attributes within the class represent the fields (columns) of the table.
 Associations between classes represent relationships (e.g., foreign key relationships):
o Multiplicity (1, *, 0..1) indicates the type of relationship.
o Use association lines to connect the related classes.

4. Add Constraints

 Add primary keys to uniquely identify records in each entity.


 Define foreign keys to represent relationships between entities.
 Specify additional constraints, such as:
o Nullability (whether a field can be null).
o Default values for fields.
o Unique constraints (to avoid duplicate values).

5. Normalize the Design

 Apply normalization rules to reduce redundancy and improve data integrity:


o 1NF (First Normal Form): Eliminate repeating groups; ensure each column contains
atomic values.
o 2NF (Second Normal Form): Ensure that all attributes are fully functionally
dependent on the primary key.
o 3NF (Third Normal Form): Eliminate transitive dependencies (attributes dependent
on non-primary key attributes).

6. Create a Sequence Diagram (Optional)

 If your database interacts with the application or other systems, use a UML Sequence
Diagram to model the flow of interactions.
 This step helps understand how data flows to and from the database in various use cases.

7. Validate the Design

 Review the diagrams with stakeholders to ensure they meet the system requirements.
 Check for missing entities, attributes, or relationships.
 Ensure the design adheres to best practices, such as normalization and scalability.

8. Transition to Physical Design

 Convert the UML diagrams into a physical database schema using tools like MySQL,
PostgreSQL, or Oracle.
 Use tools like ArgoUML, Lucidchart, or Enterprise Architect to generate SQL scripts directly
from the UML diagrams.

Example: UML Class Diagram for Database Design

Let’s consider an example for a Library Management System:

Entities:

 Book: Attributes: BookID (PK), Title, Author, Publisher


 Member: Attributes: MemberID (PK), Name, Email, Phone
 Loan: Attributes: LoanID (PK), IssueDate, ReturnDate

Relationships:

 A Member can borrow many Books (1:N).


 A Loan links a Book and a Member (N:1 for each).

deployment diagrams, processors

In deployment diagrams, processors are essential for modeling the hardware infrastructure of
a system. They illustrate where software components are executed, how resources are
allocated, and how the system's hardware is organized. By representing processors clearly,
architects can ensure that the deployment model aligns with performance, scalability, and
resource utilization requirements.

Definition of Processors

 Processors in deployment diagrams represent computational units within a system's


hardware infrastructure, such as CPUs, GPUs, or even virtualized compute resources.
 These processors are responsible for executing software components or applications.
 They are shown as part of the hardware node, often with annotations that specify their
processing capabilities, such as clock speed, cores, or type.

Role of Processors in Deployment Models

1. Execution of Software Components:


o Processors execute the deployed artifacts like executables, services, or libraries.
o They show the runtime environment for software execution.

2. Resource Allocation:
o Help in visualizing how hardware resources are allocated to specific software
components.
o Ensure efficient use of available processing power.

3. Performance Modeling:
o Processors provide insights into system performance, enabling designers to assess
whether the hardware can meet the system's demands.

4. Interaction Representation:
o They show communication between different processors, which is vital in distributed
or parallel systems

Representation in Deployment Diagrams

 Processors are represented as part of a node, which is depicted as a 3D box.


 The processor can be detailed with a name and properties, such as processing power or
specific attributes.
Example 1: Single Processor

A simple system with a single processor might look like this:

plaintext
CopyEdit
+-------------------+
| Node: Server |
| ----------------- |
| Processor: CPU |
| Software: App1 |
+-------------------+
Example 2: Multi-Processor System

A distributed system with multiple processors:

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+-------------------+ +-------------------+
| Node: Server1 | | Node: Server2 |
| ----------------- | | ----------------- |
| Processor: CPU1 | <------> | Processor: CPU2 |
| Software: App1 | | Software: App2 |
+-------------------+ +-------------------+

Tasks and Threads in Deployment Diagrams

In the context of UML deployment diagrams, tasks and threads represent the execution units
of a system. They help illustrate the runtime behavior and concurrency within a system.

Tasks

 Definition: A task is a high-level unit of work or a process that represents a functional


operation in the system.
 Characteristics:
o A task may consist of multiple threads.
o It is associated with a specific software component or a service.
o Tasks are often mapped to execution units like processors in deployment diagrams.
 Usage:
o Tasks are used to model the functional decomposition of a system.
o They are particularly useful in distributed systems where different nodes handle
distinct tasks.

Threads

 Definition: A thread is a smaller execution unit within a task. It represents a path of


execution that runs concurrently with other threads.
 Characteristics:
o A task can spawn multiple threads to handle concurrent operations.
o Threads are lightweight and share the same memory space as the parent task.
 Usage:
o Threads are used to represent fine-grained concurrency within a task.
o They help model multi-threaded applications and systems with parallel processing.

Representation in UML Deployment Diagrams

In deployment diagrams, tasks and threads are represented implicitly or through annotations.
Specific symbols or stereotypes can be used to denote their existence within a node or a
component.

Example 1: Task Representation

Consider a system where a server node performs two tasks: processing requests and handling
logging.

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+------------------+
| Node: Server |
| ---------------- |
| Task: Request |
| Processing |
| Task: Logging |
+------------------+
Example 2: Thread Representation

A multi-threaded application running on a node, such as a web server handling multiple client
requests:

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+------------------+
| Node: WebServer |
| ---------------- |
| Task: HTTP |
| Threads: |
| - Thread 1 |
| - Thread 2 |
| - Thread 3 |
+------------------+
Example 3: Tasks and Threads Together

A distributed system with a client-server architecture:

1. The client node performs the task of sending requests.


2. The server node has a task to process requests, which is multi-threaded for scalability.

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+-------------------+ +--------------------+
| Node: Client | | Node: Server |
| ----------------- | | ------------------ |
| Task: SendRequest | ----> | Task: Process |
+-------------------+ | Threads: |
| - Thread A |
| - Thread B |
+--------------------+

Usage in Deployment Diagrams

1. Concurrency Representation:
o Tasks and threads are used to model parallelism and multi-threading in the system.
2. Resource Mapping:
o Help allocate tasks to specific hardware nodes or processors for performance
modeling.
3. Scalability:
o Show how threads are used for scalability in multi-threaded systems, such as web
servers or real-time systems.

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