Creation and Corruption
Creation and Corruption
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
pp
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
Some art by Marcel Budde used with permission
All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild.
1
SORCERER: THE LIGHT RE-CREATE
OF CREATION
Beginning at 18th level you can undo your own creation and
return as something else. Spend one day focusing on a
different form, another humanoid race you’ve met before,
your body returns to the primaeval energy from which you
were formed. The next day, you wake up as a member of
The starforged are tied to creation and celestial powers
this race, and all racial stats you possessed before are
more than most, and while they all have innate abilities
replaced with your new race’s traits.
over light and the magic that fuels all feyforged, some have
In addition, if you die, you return to this same primeval
particular abilities from their heritage as an embassy from
force and return with a new body at the next dawn. Roll a
the stars.
d20. If you roll a 20, you return as the race you were before,
The majority of Sorcerers who claim this origin are
or a starforged, your choice. If you roll anything else, you
Starforged, but any creature with connection to creation,
can roll 1d100 on the table for the reincarnate spell, and
be it from the celestial power of the Starforged, or a deity
reform as the race you roll for.
of creation.
Once you use this ability to return from death, you cannot
Sorcerers imbued with the light of creation hold power
do so again until 2 weeks have passed.
over their own life, and the force that led to their creation,
and that of all life.
MINOR CREATION
Beginning at 1st level you can channel the energy that flows
through you to manifest small objects. You can spend 1
minute focusing on a mental image of a nonmagical object
that fits within a 1 sq ft cube. This object becomes real and
can be used as it normally would. It remains for 1 hour
before the power keeping it in place begins to fade, and it
returns to the energy that formed it.
You can use this feature a number of times equal to half
your level rounded down (Min 1) before you must complete
a long rest to do so again.
MINOR ALTERATION
Beginning at 6th level your control of creation energy can
manipulate your body in minor ways. You can alter your
body with the following manipulations:
You gain darkvision with a range of 60ft, or increase
your existing darkvision by 60ft
You gain a swimming speed of 30ft or increase your
existing swimming speed by 30ft
Change your fingertips into claws and grain natural
weapons that deal 2d6 slashing damage
You increase your walking speed by 30ft
BRING TO LIFE
Starting at 14th level, your power over creation energy is
much more potent, and you can create more complex
things. You can spend 10 minutes focusing on the image of
a creature size small or smaller with a CR ½ or less and
cause it to come to life. The creature obeys your commands
and is a Celestial in nature. After 1 hour, the creature
disappears. You may use this feature a number of times
equal to your CHA modifier before you must complete a
long rest to do so again.
In addition, if you focus on your Minor Creation ability for
1 hour rather than 1 minute, you can cause the item you
create to be permanent.
2
BLOOD HUNTER: complete a long rest and create a new one before it can be
used again.
3
CONSUMING CORRUPTION
At 18th level, you can briefly allow your corruption to
completely take over your body. You can all effects of the
Corrupted Form ability and can create new parasites as a
bonus action on each of your turns. This effect lasts for 1
minute or until dismissed.
4
5