2. Kinematics 2D Chapter 4
2. Kinematics 2D Chapter 4
coordinates as functions
of time
Displacement Vector :
Change in position
, j k ,
-
unit rectors ·
x(t) =
r =
Fi final position
EXAMPLE :
(2 ,
3
, 0) to B =
(5 ,
-
,
4)
=
A
=
24 + 35 +
oi =
55 -
15 + 44
Dr = -
z
=
(5 2) -
+
( -
1 -
3)j +
G 0)
-
=
35 -
45 +
45
Velocity Vector :
Time derivative or position :
↑(H) =( x
A
= +
y +
zk
Position Vector :
=(t) =
(etz) [ +
(3t)j -
( + 3)i
: (t) (4t)n
(1) Differentiate (3)5 ( + 3)/
=
+
each component
-
12
Average Velocity
Taug =
:
4.2 Acceleration Vector
>
-
The acceleration vector is the time derivative of the
Instantaneous
velocity rector
Acceleration Vector
(t) =
if the position rector is : (t) =
x (H) +
y(t)j + z(t) *
1)
the acceleration is : +
2)
the acceleration is :++
EXAMPLE Acceleration from Velocity
:
= (t) =
(3(2)[ +
(4)5 -
127)4
(2)[
(2) Ex .
find et =
2 (2) = 12- 2 *
For direction :
For X direction : y
Kinematic x(t) =
xot Voxt +
taxt y(t) =
yo+ Vt
Oy
+
tayt
Equations vx(t) =
Vox +
axt Vy(t) =
Voy
+ at
Y
EXAMPLE :
Acceleration - a =
1 .
1
downslope of 15
4.
F(0) 50j) Xo 75 =
Position (755 Vox
=
Initial + -
Velocity >
- ~ (0) (4 12 1 1j) . 1
Initial Yo Voy
=
-
.
=
-
50 = -1
03ay
W
) sin (15 )
%
2 1
=
0
acOSt -2 1
= =
=
ax
= = -
.
.
. .
Kinematic
2) Plug in values into equations
2
5(2 03)
S
X(t) =
75 +
4 14
.
+ 0 . . +
2
y(t)
= -
50 -
1 . 17 + 0 . 5)
-
0 .
54)t
Vx(t) = 4 1 .
+
2 03t
.
Vy(t) 1 1 0 54t
= - -
. .
4.3 Projectile Motion
Projectile motion is the motion of an object under the influence of gravity alone,
assuming no air resistance. It moves along a curved path called a trajectory
4) Due to constant acceleration this motion can
Separating motion into
be in
,
yo +
Voyt
-
Egt
for Projectiles Vx =
Vox =
VCost Voy
=
Vosint
Voy-gt
=
Vosino-gt (it lands & different height
:
Total Velocity
V =Vy
EXAMPLE :
Launching off a cliff
-
A rock is launched from a 20m clift with :
Vo
=
30 ,
0 = 40
-
A Time .
of Flight B Range
Voyt-Egt
?
use vertical motion The horizontal
y(t) Yo Velocity is ,
: +
constant
=
Set y(t)
=
0 (nits ground so the
Range is the
product of
R =
Vox ·
t =
Vocos8 ·
4 79 .
=
t =
4 795
.
C .
Maximum Height
The projectile reaches maximum height .
D Velocity &
Impact
when Vy
=
0 D I .
Horizontal velocity
C
. ) Find time O
=
Using-gt Vx
=
Vox =
22 98.
t =
vint =
19
D. 2 Vertical velocity
19 29 4 8 4 79
C 2 Find vertical position &t Vy Voy gt
=
.
= -
- .
.
.
.
Voyt = gt2 27 65
=
39m
-
y yo
+
-
= =
.
D 3 .
Total Velocity
v =
2298
( 27 65)2
2
+ -
.
=
35 .
94m
4.4 Uniform Circular Motion
Uniform circular motion occurs when an object moves in a circle at constant speed. Even
though speed is constant, the direction of velocity changes, which means the object
accelerates.
• Speed v: constant
• Acceleration a: always points toward the center of the circle → centripetal acceleration
This is not zero acceleration, because the velocity vector’s direction is constantly changing.
Position Velocity :
Position Velocity -
:
racos(wt)
,
↑ (H) =
-
rusin(wt)5 +
r
:
radius IV) =
zw
W :
angular frequency w =
Angular Velocity :
Acceleration :
w
=a = (t) = -
2 cos(wt) -
esin(wt) j
(t) = -
w-2(t)
Speed :
zw
-
v =
1) =
raz
=
acceleration
>
-
points inward
Ec = 4
C
=
6
Find :
atot at E =
2 S
(1) Find
Speed at t =
25
(4) Total Acceleration
v(2 .
0) =
4 -
- =
2 . 5
ac
=
= =
2 =
3 .
13 =52 + 1 .
=
3 .
44
=
= = o = tant () = tant (3)
et =
2 05
.
=
648
a+ =
1 .
542
4.5 Relative Motion in One and Two Dimensions
Relative motion means measuring the motion of an object from the perspective of
another object (not from the ground or an absolute frame).
General Rule = Ve +
BE
Galilean Velocity
with b is the sum individual velocities A & B
velocity ofA respect to of
Addition
with Earth.
respect to
EXAMPLE In 1D
Vale
= 90
Valb = to VAlB =
90-70 =
20
EXAMPLE in 2D
in 2D vectors
>
-
,
you treat each axis separately using
Boat VBIN 35 2
velocity river flows Ve
=
>
- with
=
TBIE =
BIN TWIE
↑ B/E 61
24 +
35 magnitude n 3
=
v =
+ 32
=
.
& 3
velocity is the
highest ,
because it is
accelerated acceleration
by gravitational
E)
Problem 2
X(t) =
Vot y(t) = -
Egt2
VT
=
3d - EgT" = -
3d
T = v
=
Problem 3
w 21f
2
= =
r = 6370000 m
27
w =
a)
-
wir
ac
=
24x3600
(2 63700
.
=
0 . 03368 =
0 .
0337
b) a =
g
a =
war
a =
(z)2r 500
=
21
T = = 5060S
- . 52
9
=
1 41 krs
6370000 .
Problem 4
°
50
(
L
H =
Eg+ 2
L =
VoT
tant =
Vo = no
=
14 .
4
Problems
->130 em
10m #y
Angle
10
sin(20) go
sin(25)
in
Gro sin(2) =
v sint
G sin (20) =
sin20
sin ? sinG
=
12 cost
Sing =
12cost
tanf =
12
O =
tan" (12)
0 =
6 .
840
Initial Speed
v2 == Vo =20
= 684)
=
20 .
4
Time
Sin (6 84)
in
4
20
=
. . .
= 0 4s
T
.