Figma Syllabus ENG
Figma Syllabus ENG
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: got acquainted with the possibilities and purpose of Figma,
learned the basics of working with the interface.
Practical task: create a Figma account, set up a Figma account; create an
illustration from simple shapes.
Learning outcome: we learned how to work with layers, shapes and frames.
Practical task: creating a drawing from simple shapes, moving elements within layers.
Learning outcome: learned the tools, gained the ability to work with them
at the basic level.
Practical task: make on the postcard using new knowledge about plugins.
Learning outcome: studied the work with references, the concept of layout
and learned how to work with them.
Practical task: start to create the layout of a simple flyer.
Your Course Syllabus
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: studied the features and tools for working with text
on a promotional product sample.
Practical task: add text to the flyer, complete the text design according
to the layout rules.
Learning outcome: studied the work with the grid, designed a grid for your
personal postcard project.
Practical task: start the layout of a simple postcard using a grid.
Your Course Syllabus
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: got acquainted with the basics of working with color,
developed the design of the postcard.
Practical task: continue working with the postcard, add elements.
Learning outcome: learned the basics of Adobe Photoshop, got acquainted with
tools, started editing selected images.
Practical task: edit images with Adobe Photoshop using the knowledge gained.
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: studied the concepts of vector, bitmap, and the features
of their application.
Practical task: convert an icon from a photo stock into a vector image.
Learning outcome: got acquainted with the pen tool and the features
of the work with it.
Practical task: draw with a pen when working with a logo.
Your Course Syllabus
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
‒ What is a print?
‒ Examples of prints;
‒ Types of promotional products.
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: got acquainted with the design of the game, started working
on creating a concept and design for your game.
Practical task: explore games, choose an idea, select a concept and mechanics
for your game.
Your Course Syllabus
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Learning outcome: together with the teacher, created a prototype of the game.
Practical task: create and fill with elements of a game prototype.
Day three Project activity: creating a game and application prototype. Part 1
Day four Project activity: creating a game and application prototype. Part 2
‒ Defining the concept and basic mechanics for your game or application;
‒ Exploring similar games and applications on the market, their features and
competitive advantages.
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
Day four Elaboration of design details. Project activity - creating a site prototype
‒ Obtaining and discussing the project's terms of reference (calendar, habit tracker,
restaurant menu, banner, mobile app interface, website home page, game character);
‒ Self-selection of references;
‒ Elaboration of design details;
‒ Placement of the grid and fields.
CODDY - International Coding and Design School for Teens and Kids
Course Syllabus:
‒ Analysis and discussion of the terms of reference (TOR) for various types of
projects;
‒ Independent search and analysis of examples;
‒ Selection of the optimal design, taking into account the goals and characteristics
of each project;
‒ Design of the structure and layout of the elements, including the placement of
the grid and determining the size of the fields.
Learning outcome: obtained the terms of reference and started creating your
own final project.
Practical task: work on the final design projects.