Design Thinking
Design Thinking
Objective: Apply the Design Thinking methodology to co-create an inclusive educational environment
that supports diverse learners with disabilities, different cultural backgrounds, and varying learning
styles- by improving classroom design, resources, and teaching practices.
Description: This initiative follows the five stages of design thinking: Empathize, Define, Ideate,
Prototype, and Test. A cross-functional team (educators, students, parents, designers) collaborates to
redesign a typical classroom environment into an inclusive learning space.
The process includes conducting interviews with stakeholders, identifying barriers to inclusion,
brainstorming creative solutions, prototyping classroom layout changes and tools (physical or digital),
and testing them with real users to refine based on feedback.
Materials/Resources Required:
Collaboration Tools:
• Interview templates
• Empathy maps
Prototype Tools:
Accessibility Guidelines:
Test cases:
Setup Steps:
Objective: Design and implement a comprehensive Diversity & Inclusion (D&I) program using the Design
Thinking methodology to foster a workplace culture where every employee feels respected, valued,
heard, and empowered, regardless of identity, background, or experience.
Description: The initiative follows a human-centered, iterative process to co-create D&I policies,
training, engagement initiatives, and accountability structures. Cross-functional teams involving HR,
leadership, underrepresented employees, and D&I experts work together through the five stages of
design thinking: Empathize, Define, Ideate, Prototype, and Test.
This program addresses challenges related to unconscious bias, representation, inclusive leadership,
cultural competence, and equity in opportunities.
Materials/Resources Required:
Prototype/Training Tools:
Test cases:
Empathize Conduct anonymous surveys, 1-on-1 TC1: Voice Capture Accuracy – Ensure perspectives
interviews, and group discussions with from at least 5 marginalized or underrepresented
employees from diverse groups. groups are represented and documented.
Define Analyze collected insights to define the TC2: Challenge Clarity – Validate the problem
core inclusion challenges in the statements reflect systemic or behavioral barriers,
organization. not just surface-level symptoms.
Stage Activities Test Cases
Ideate Brainstorm inclusive policies, training TC3: Solution Breadth Check – Generate at least 15
ideas, employee resource groups, ideas addressing D&I across hiring, training,
events, and accountability models. engagement, and leadership.
Prototype Create mockups of key solutions—e.g., TC4: Feasibility & Alignment – Confirm prototypes
inclusion training module, ERG charter, align with organizational culture and legal
revised hiring policy draft. frameworks while solving user pain points.
Test Pilot D&I modules, policy drafts, and TC5: Feedback Integration – Ensure feedback from
feedback tools; collect feedback and diverse stakeholders leads to tangible iteration of
revise accordingly. at least two prototypes.
Setup Steps:
• Frame challenge statements (e.g., “How might we reduce unconscious bias in promotions?”).
Objective: Apply Human-Centered Design (HCD) principles to develop innovative and practical solutions
that improve the quality of life for elderly residents, enhance caregiver efficiency, and ensure safety and
comfort within eldercare environments.
Description: This initiative employs human-centered design to identify and address key challenges in
elderly care settings. Through deep empathy, stakeholder collaboration, and iterative prototyping, the
project develops solutions including environmental modifications, care process enhancements, and
communication aids tailored for both elderly residents and caregivers.
The goal is to co-create tools, environments, and experiences that are responsive to the physical,
emotional, and cognitive needs of elderly residents, while also supporting caregivers with more effective
systems and reduced burnout.
Materials/Resources Required:
• Empathy map templates, journey mapping boards (e.g., Miro, MURAL), personas
Prototyping Tools:
• Cardboard models for layout redesigns, sample signage, assistive tech demos
Test cases:
Setup Steps:
Objective: To leverage design thinking principles to develop innovative, inclusive, and accessible
solutions that empower individuals across all income levels and demographics to plan effectively for
retirement in a dynamic economic landscape.
Description: This initiative utilizes a human-centered approach to deeply understand the financial
anxieties, behavioral patterns, and planning barriers individuals face regarding retirement. By engaging
users from diverse age groups, income brackets, and employment types, the project aims to design
adaptable, easy-to-use tools and systems that improve financial literacy, promote proactive planning,
and ensure long-term financial well-being.
Solutions are co-created through iterative prototyping and testing, with a strong focus on simplicity,
inclusivity, and digital accessibility.
Materials/Resources Required:
Design Tools:
Technology Prototypes:
Testing Frameworks:
Test cases:
Setup Steps:
• Engage users aged 20–60+ from various professions and income groups.
• Use surveys and interviews to gather insights on attitudes, fears, and knowledge gaps.
• Create empathy maps and personas (e.g., "Gig Worker in Late 30s", "Mid-level Professional with
Dependents").
o “How might we make retirement planning feel relevant and achievable to young
professionals?”
o “How might we reduce complexity in retirement tools for individuals with low financial
literacy?”
• Conduct brainstorming sessions using mind maps, reverse assumptions, and “Crazy 8s”
technique.
• Create digital mock-ups of selected tools using Figma, Adobe XD, or paper prototypes.
• Include core features like personalized plans, budget analysis, and alerts.
• Run Test Case 4
• Pilot solutions with users and track behavioural changes (e.g., sign-ups, savings commitment).
• Collect qualitative and quantitative feedback through usability scores and exit interviews.
Objective: To improve the accessibility, efficiency, and user satisfaction of government services by
applying design thinking methodologies that prioritize the real needs, expectations, and constraints of
citizens.
Description: This initiative applies to a human-centered design (HCD) framework to reimagine public
service delivery, ensuring it is intuitive, inclusive, and responsive. The project aims to address issues
such as long wait times, complex paperwork, lack of transparency, and digital illiteracy by engaging
citizens directly in the design process. Through empathizing with diverse users, ideating creative
solutions, prototyping tools and systems, and rigorously testing for usability and impact, the initiative
transforms how people interact with government services.
Materials/Resources Required:
Engagement Tools:
Design Tools:
Technology Prototypes:
Testing Resources:
Test cases:
Interview citizens from various TC1: User Pain Point Capture – Confirm
Empathize demographics, analyze complaints, collection of specific issues (e.g., form
observe interactions with public systems. complexity, wait time) across service channels.
Synthesize user insights into core TC2: Needs Mapping – Validate the accuracy
Define problems like poor digital access, unclear and coverage of defined user needs against
navigation, and language barriers. actual service experiences.
Deploy pilot with real users in community TC5: Usability Validation – Measure service
Test centres, mobile apps, or kiosks. Gather time reduction, satisfaction increase, and
feedback on ease-of-use. accessibility compliance post-deployment.
Setup Steps:
• Create citizen personas (e.g., "Elderly Pension Seeker", "First-Time Tax Filer", "Migrant
Worker").
• Use tools like Figma, Adobe XD, and hardware mock-up’s for kiosks.
• Include core features like progress tracking, voice instructions, and simplified decision trees.
• Run Test Case 4
• Track key metrics: user engagement, task completion time, service abandonment rate.