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Hunchback HBK EC4

The document details the specifications and inventory for the Hunchback HBK-EC2 BattleMech, including its movement points, weapons, and armor structure. It includes a critical hit table and heat data, outlining the effects of damage on the mech's systems. Additionally, it lists the mech's quirks and provides a diagram for damage transfer and internal structure.

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0% found this document useful (0 votes)
7 views1 page

Hunchback HBK EC4

The document details the specifications and inventory for the Hunchback HBK-EC2 BattleMech, including its movement points, weapons, and armor structure. It includes a critical hit table and heat data, outlining the effects of damage on the mech's systems. Additionally, it lists the mech's quirks and provides a diagram for damage transfer and internal structure.

Uploaded by

WhatIf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ARMOR DIAGRAM

Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 20 ) ( 20 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Hunchback HBK-EC2 Name:
Movement Points: Tonnage: 50
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Mixed
Running: 6 Rules Level: Experimental Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 200 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Improved RT 7 20 [DB,S] — 3 6 9
Center
Autocannon/20 Left Arm Torso Right Arm
( 16 ) ( 16 )
1 Improved Large RA 8 8 [DE] — 5 10 15 ( 27 )

Laser
1 Improved Large LA 8 8 [DE] — 5 10 15
Laser Left Right
Leg Center Leg
( 21 ) Torso ( 21 )
(5)

Ammo: (AC/20) 10 Left Right


Torso Rear Torso Rear
Quirks: Battle Fists (LA), Battle Fists (RA)
(4) (4)

BV: 1,163 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 12 ) Right Torso ( 12 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Improved Large Laser [Clan] 6. Life Support 5. Improved Large Laser [Clan] 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(8) (8)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 16 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 12 ) ( 12 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Double Heat Sink 3. Fusion Engine 1. Improved Autocannon/20 [Clan] 18*
2. Double Heat Sink 4-6 4. Fusion Engine 2. Improved Autocannon/20 [Clan] 17*
3. Double Heat Sink 3. Improved Autocannon/20 [Clan]
1-3 4. Double Heat Sink
5.
6.
Ferro-Fibrous [Clan]
Ferro-Fibrous [Clan]
1-3 4. Improved Autocannon/20 [Clan]
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Improved Autocannon/20 [Clan] Heat
10 (20)
6. Double Heat Sink Engine Hits 6. Improved Autocannon/20 [Clan] Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (AC/20) 5 1. Improved Autocannon/20 [Clan]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (AC/20) 5 2. Improved Autocannon/20 [Clan]
26 Shutdown, avoid on 10+ 12
3. Ferro-Fibrous [Clan] Life Support 3. Improved Autocannon/20 [Clan] 11
4-6 4-6 25 -5 Movement Points
4. Ferro-Fibrous [Clan] 4. Ferro-Fibrous [Clan]
24 +4 Modifier to Fire 10*
5. Roll Again 5. Ferro-Fibrous [Clan]
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Ferro-Fibrous [Clan] 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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