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Transferring Items

The document outlines strict rules for faction interactions, including item transfers, weapon usage, and engagement in criminal activities. Factions must log weapon acquisitions, avoid using hacks, and ensure proper roleplay escalation before attacks. Violations can lead to severe penalties, including faction closure and bans for involved players.

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0% found this document useful (0 votes)
3 views

Transferring Items

The document outlines strict rules for faction interactions, including item transfers, weapon usage, and engagement in criminal activities. Factions must log weapon acquisitions, avoid using hacks, and ensure proper roleplay escalation before attacks. Violations can lead to severe penalties, including faction closure and bans for involved players.

Uploaded by

trippindrax17
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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• When your faction is closed you must turn in all faction drop items if you are

caught transferring items to other gangs the receiving faction will be closed as
well along with the players who transferred the items and received them will be
banned.
• All interactions involving weapons require a clip to be posted in the faction
discord.
• All weapons obtained through drops must be logged in your faction discord.
• Factions may not obtain weapons or ammo from anything outside of the Drops.
(Criminal Orgs, Gun plugs, etc.)
• A faction may not engage in an attack on a civilian unless heavily provoked or
doing criminal activities ie selling drugs, weapons, scamming or anything that
constitutes as an illegal activity.
• A faction may not scout an enemies turf with members that are not included on the
attack for example if four members are in a car a fifth member may not go to the
enemies turf to see who is outside.
• Any negative weapon interaction is considered a faction attack such as aiming a
gun at a rival gang member.
• Poor escalation any form of roleplay that wasn't built up properly to get to a
point in performing an attack can lead to faction punishment.
• One robbery interaction is not means to engage in a shootout unless there is
sufficient reasoning behind committing an attack (ex Faction A robbed faction B for
their faction drop items, so faction B decides to spin back)
• Committing faction attacks in electric vehicles are strictly prohibited and can
lead to faction punishment.
• With sufficient proof factions can be closed if found to be using a crosshair,
aimbot, or any other hacks to give you an unfair advantage.
• If a faction hasn't applied and been approved you cannot create a faction through
RP.
• Before engaging in a shootout there must be distinct character development that
leads to your character feeling the need to shoot a rival faction member.
• You can only use in game text for screens if FM catches any photoshopped text
this will lead to faction punishment.
• No speed boosting or combat rolling is allowed; this can lead to a factions
disbandment.
• Kidnapping is a part of robbing but you may only kidnap & rob not kidnap & kill.
(Torture RP)
• You cannot rob someone with your bare hands, you must need a firearm, melee, in-
order to rob someone when their life is in danger.
• Cop baiting is strictly prohibited; you may not bait the cops or use distractions
to avoid RP with police.
• Factions can not sell any faction drop items while an active faction report is up
on the forums and if you are planning to close. This will result in being
Blacklisted.
• If you are caught having a P2W mentality or avoiding RP you will be punished.
• The limit for scamming is set to $30,000 and nothing greater.
• Factions must abide by the the weapon/drug prices that are set going above will
result in punishment. You cannot sell any weapon for more than $20,000 above the
forum listed pricing.

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