Operations Management Session Number Three
Operations Management Session Number Three
Technology
Strategic Product and Service Design
Because product and service design touches every part of a business organization,
from operations and supply chains to finance, marketing, accounting, and information
systems, design decisions have far-reaching implications for the organization and its
success in the marketplace.
Stevenson (2013)
Learning Objectives
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Key Questions in Product Design
1. Is there a demand for it?
Market size
Demand profile
2. Can we do it?
Manufacturability - the capability of an organization to produce an item at an
acceptable profit
Serviceability - the capability of an organization to provide a service at an acceptable
cost or profit
3. What level of quality is appropriate?
Customer expectations
Competitor quality
Fit with current offering
4. Does it make sense from an economic standpoint?
Liability issues, ethical considerations, sustainability issues, costs and profits
Idea Generation
Ideas for new or redesigned products or services can come from a
variety of sources, including customers, the supply chain, competitors,
employees, and research.
Idea Generation - Supply-Chain Based
Suppliers
Distributors
Employees
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Idea Generation - Competitor-Based
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Idea Generation - Research Based
Research and Development (R&D)
Organized efforts to increase scientific knowledge or product
innovation
Basic research
Has the objective of advancing the state of knowledge
about a subject without any near-term expectation of
commercial applications
Applied research
Has the objective of achieving commercial applications
Development
Converts the results of applied research into useful
commercial applications.
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Design Considerations - Legal
Legal Considerations
Product liability
The responsibility a manufacturer has for any injuries or damages caused by as faulty
product
Some of the concomitant costs
Litigation
Legal and insurance costs
Settlement costs
Costly product recalls
Reputation effects
Uniform Commercial Code
Under the UCC, products carry an implication of merchantability and fitness - a product
must be usable for its intended purposes.
it is extremely important to design products that are reasonably free of hazards.
When hazards do exist, it is necessary to install safety guards or other devices for reducing
accident potential, and to provide adequate warning notices of risks
Design Considerations - Ethics
Designers are often under pressure to
Speed up the design process
Cut costs
These pressures force trade-off decisions
What if a product has bugs?
Release the product and risk damage to your reputation
Work out the bugs and forego revenue
Organizations generally want designers to adhere to guidelines such as the
following:
1. Produce designs that are consistent with the goals of the organization. For
instance if the company has a goal of high quality, don’t cut corners to save
cost, even in areas where it won’t be apparent to the customer.
2. Give customers the value they expect.
3. Make health and safety a primary concern.
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Design Considerations – Human Factors
Human considerations
safety
Reliability
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Design Considerations – Cultural Factors
Product designers in companies that operate globally also
must take into account any cultural differences of different
countries or regions related to the product.
This can result in different designs for different countries or
regions
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Design Considerations - Sustainability
Sustainability
Using resources in ways that do not harm ecological systems that
support human existence
Key aspects of designing for sustainability
Cradle-to-grave assessment (Life-Cycle assessment)
End-of-life programs
The 3-Rs
Reduction of costs and materials used
Re-using parts of returned products
Recycling
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Cradle-to-Grave Assessment
Cradle-to-Grave Assessment
aka Life-Cycle Assessment (LCA)
The assessment of the environmental impact of a product or
service throughout its useful life
Focuses on such factors as
Globalwarming
Smog formation
Oxygen depletion
Solid
waste generation
LCA procedures are part of the ISO 14000 environmental
management procedures
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End-of-Life (EOL) Programs
EOL programs deal with products (business and consumer) that have
reached the end of their useful lives
The purpose of these programs is to reduce the dumping of
products, particularly electronic equipment, in landfills or third-
world countries, as has been the common practice, or incineration,
which converts materials into hazardous air and water emissions
and generates toxic ash.
Although the programs are not limited to electronic equipment, that
equipment poses problems because the equipment typically contains
toxic materials such as lead, cadmium, chromium, and other heavy
metals.
IBM provides a good example of the potential of EOL programs.
Over the last 15 years, it has collected about 2 billion pounds of
product and product waste.
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The 3Rs: Reduce, Reuse, and Recycle
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Reduce: Costs and Materials
Value analysis
Examination of the function of parts and materials in an effort to
reduce the cost and/or improve the performance of a product
Common questions used in value analysis
Is the item necessary; does it have value; could it be eliminated?
Are there alternative sources for the item?
Could another material, part, or service be used instead?
Can two or more parts be combined?
Can specifications be less stringent to save time or money?
Do suppliers/providers have suggestions for improvements?
Can packaging be improved or made less costly?
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Re-Use: Remanufacturing
Remanufacturing
Refurbishing used products by replacing worn-out or defective components
Can be performed by the original manufacturer or another company
Reasons to remanufacture:
Remanufactured products can be sold for about 50% of the cost of a
new product
The process requires mostly unskilled and semi-skilled workers
In the global market, European lawmakers are increasingly requiring
manufacturers to take back used products
Design for disassembly (DFD)
Designing a product so that used products can be easily taken apart
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Recycle
Recycling
Recovering materials for future use
Applies to manufactured parts
Also applies to materials used during production
Why recycle?
Cost savings
Environmental concerns
Environmental regulations
Companies doing business in the EU must show that a specified
proportion of their products are recyclable
Design for recycling (DFR)
Product design that takes into account the ability to disassemble
a used product to recover the recyclable parts 4-22
Other Design Considerations
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Phases in Design & Development
1. Feasibility analysis
2. Product specifications
3. Process specifications
4. Prototype development
5. Design review
6. Market test
7. Product introduction
8. Follow-up evaluation
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Designing for Production
Although the ability of the product or service to meet and fulfil
customer needs is a major factor in design, there is greater need to
ensure that the product designed can be produced easily and at
low cost.
There are different design techniques that have greater
applicability for the design of products than the design of services
and these include the following:
Concurrent engineering
Computer-assisted design
Production requirements
Component commonality
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Concurrent Engineering
Traditionally, designers developed a new product without any input
from manufacturing, and then turned over the design to manufacturing,
which would then have to develop a process for making the new
product.
To achieve a smoother transition from product design to production,
and to decrease product development time, many companies are using
simultaneous development, or concurrent engineering
Concurrent engineering entails bringing engineering design and
manufacturing personnel together early in the design phase
Also may involve manufacturing, marketing and purchasing
personnel in loosely integrated cross-functional teams
Viewsof suppliers and customers may also be sought
The purpose is to achieve product designs that reflect customer
wants as well as manufacturing capabilities 4-26
Production Requirements
Designers must take into account and deeply understand
production capabilities
Equipment; Skills; Types of materials; Schedules; Technologies;
Special abilities
This helps in choosing designs that match capabilities. –because
when opportunities and capabilities do not match, management
must consider the potential for expanding or changing
capabilities to take advantage of those opportunities.
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Design for Manufacture (DFM)
This is a design concept which provides guidelines on how to achieve product
design easily and at low cost using such techniques as simplification,
standardization and modularization.
It involves the designing of products that are compatible with an organization’s
abilities
Simplification involves a reduction in the number of components in the design
in order to reduce costs and increase reliability (also called design for assembly-
DFA). The focus is to reduce the number of parts in a product and on assembly
methods and sequence
Standardization iinvolves using components that can be used in a number of
products again reducing costs through economies of scale and minimizing
inventory
Modularization entails using modules or blocks of components that are
standard across products. Again costs are reduced and reliability increased - For
example, car manufacturers employ this tactic by using internal components
such as water pumps, engines, and transmissions on several automobile
nameplates.
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Designing for Service Delivery
Service Definitions
Service
Something that is done to, or for, a customer
Service delivery system
The facilities, processes, and skills needed to provide a service
Product bundle
The combination of goods and services provided to a customer Many services are
not pure services, but part of a product bundle-
Service package
The physical resources needed to perform the service, accompanying goods, and
the explicit (core features) and implicit (ancillary features) services included
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Designing for Service Delivery
With regard to services, system design involves development or refinement of
the overall service package which includes:
1. The physical resources needed to deliver the service e.g. facilities.
2. The accompanying goods that are purchased or consumed by the customer,
or provided with the service for example a cheque book for your current
account.
3. Explicit services (the essential/core features of a service, such as tax
preparation).
4. Implicit services (ancillary/extra features, such as friendliness, courtesy).- the
hair saloon example
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Key Issues in Service Design
Service design begins with a choice of service strategy, which determines the
nature and focus of the service, and the target market
Key issues in service design
Degree of variation in service requirements
Degree of customer contact and involvement
The lower the degree of customer contact and service requirement variability,
the more standardized the service can be. Service design with no contact and
little or no processing variability is very much like product design.
Conversely, high variability and high customer contact generally mean the
service must be highly customized
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Service and Product Design: Differences
1. Products are generally tangible, services intangible
2. Services are created and delivered at the same time
3. Services cannot be inventoried
4. Services are highly visible to consumers
5. Some services have low barriers to entry and exit
6. Location is often important to service design, with convenience as a major factor
7. Service systems range from those with little or no customer contact to those that
have a very high degree of customer contact
8. Demand variability alternately creates waiting lines or idle service resources
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Service Blueprint
A useful tool for conceptualizing a service delivery system is the
service blueprint , which is a method for describing and analyzing a
service process.
A service blueprint is much like an architectural drawing, but instead
of showing building dimensions and other construction features, a
service blueprint shows the basic customer and service actions
involved in a service operation.
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Service Blueprint for a restaurant
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Service Blueprinting Steps
Establish boundaries for the service and decide on the level of
detail needed.
Identify and determine the sequence of customer and service
actions and interactions. A flowchart can be a useful tool for this.
Develop time estimates for each phase of the process, as well as
time variability.
Identify potential failure points and develop a plan to prevent or
minimize them, as well as a plan to respond to service errors.
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Characteristics of Well-Designed Service Systems
Being consistent with the organization’s mission.
Being user-friendly.
Being robust if variability is a factor.
Being easy to sustain.
Being cost-effective.
Having value that is obvious to customers.
Having effective linkages between back-of-the-house operations (i.e., no
contact with the customer) and front-of-the-house operations (i.e., direct
contact with customers)
Having a single, unifying theme, such as convenience or speed.
Having design features and checks that will ensure service that is reliable and
of high quality.
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Challenges of Service Design
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Guidelines for Successful Service Design
Define the service package in detail. A service blueprint may be helpful for this.
Focus on the operation from the customer’s perspective. Consider how customer
expectations and perceptions are managed during and after the service
Consider the image that the service package will present both to customers and to
prospective customers.
Recognize that designers’ familiarity with the system may give them a quite different
perspective than that of the customer, and take steps to overcome this.
Make sure that managers are involved and will support the design once it is
implemented.
Define quality for both tangibles and intangibles. Intangible standards are more difficult
to define, but they must be addressed.
Make sure that recruitment, training, and reward policies are consistent with service
expectations.
Establish procedures to handle both predictable and unpredictable events.
Establish systems to monitor, maintain, and improve service.
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