Tails on Fire. Rules_ENG_v28
Tails on Fire. Rules_ENG_v28
GAME COMPONENTS
9 Fire Cards
1+
6 Player Sets (12 cards)
4.
6 5
7 86. 97. +81 9.
53 +1
13 42
2
1
5 4
8 +1 7 9. 6. 8 7 6. 3 5 2 1 9.
4 +1
3
2
Opossums Bonfire Den
1
1
SETUP
1 Each player chooses a color and takes the matching set of
12 cards. Return unused sets to the box.
2 All players place their bonfire faceup in front of them.
3 Each player places a random opossum card faceup on
their bonfire card so the flame icon is visible. (This random
opossum must be 1–9, not the +1 "trickster".) Make sure
all players have a different number—if necessary, replace
cards until everyone has a different number. These are the
starting fire stacks.
Take all remaining opossum cards and your den as your
starting hand.
4 Shuffle the fire cards and place them in a faceup pile in the
middle of the table as the Iguana pile.
5
1 Example: 5
1 4-Player Setup
5
1
5
1
Iguana
discard 5+
89++ pile
pile
9.
9.
3
2
3
9.
GAMEPLAY
At the start of a round, players choose only 3 cards to use this
round. On their turn they can either play a card or pass.
If your card is on top of the discard pile when your turn comes
around again, then you win the round and take a fire card.
At the end of the game, the player with the most flames wins!
HOW TO PLAY
A ROUND
Each round has 3 steps:
2
1. CHOOSE OPOSSUMS 2 2 8
5
8
1 5
1
1
1 4
+1 4
unchosen cards).
chosen unchosen
3 Place your unchosen opossums opossums opposums
facedown next to your fire in hand in den
stack(s) with the den card on top.
4 Keep your 3 chosen opossums for this round in your hand,
hidden from other players.
When all players have their 3 chosen opossums, then the
Hunt begins!
3
2. THE HUNT
Iguana pile
THE FIRST OPOSSUM
Starting with the winner of the previous flames
round (or the oldest player in the first
round), play proceeds clockwise with starting
players taking turns: either playing 55++ number
a card matching the iguana pile's
starting number or passing. Each time
it becomes the first player's turn again,
they increase the starting number by 1, stating it aloud
(after 9, go back down to 1). Once the starting number has
been played to the discard pile, continue to "Bring the fire home".
Note: Even if a card in hand matches the starting number, you
are not required to play it!
+1
+1
BRING FIRE HOME
THE TRICKSTER
From the player who played
A +1 opossum
the starting number, play
can be played on
proceeds clockwise with
top of any 1– 9.
players taking turns (playing, +1
+1
Its number is the
passing, or winning).
previously played number
• Play an opossum: To plus one (if played on 9, it
play a card, it must be becomes 1).
exactly 1 higher than the top You cannot play a Trickster
card of the discard pile. as the starting number or
Exception: If a 9 is the top on top of another player's
card, a 1 must be played. trickster.
• Pass: A player passes, and
the next player in turn order takes their turn. Players who
pass are not out of the round; they can play on future turns.
4
Example: 4-Player Round
The Iguana pile shows a 4. Pass
Green is the first player this 4
round, and they happen to Pass Pass
have a "4," so they play the
4
4
facedown in front of you. 4
4+
3
4
5
3. PREPARE FOR NEXT ROUND
1 All of your cards fire stack previously
not in a fire stack with no fire fire den exhausted
and not in the (stolen) stack pile opossums
discard pile return 5 5
8 8 7 1 7 1
to your hand.
Right now, your
hand consists of:
B
5 5
8 8
C 7 1
D
7 1
A Leftover opossums
chosen for this round,
B a card from a stolen 4
2 4
fire stack, C all cards 2
+11
+1
1
+1
GAME END
When the Iguana pile is depleted,
the game ends. Players add up all
flame icons in their fire stacks. The
player with the most flames wins!
If players are tied, all tied players
share the win.
6
THE ROGUE
ADDITIONAL RULES FOR 2-3 PLAYERS
A Rogue player is added to the game. It follows a simple script
that any player can run.
ADDITIONAL SETUP
Take the black opossum set of cards and return its trickster,
bonfire, and den to the box. Shuffle the remaining cards
and place them facedown to the right of the first round's first
player. This is the rogue deck.
THE ROGUE`S TURN 9.
6.
9.
6.
7
STRATEGY TIPS
WHICH OPOSSUMS TO CHOOSE?
Before choosing opossums, consider these suggestions
to make the wisest choice.
• Starting Number: Choose this number (or slightly
higher, depending on your position)
• Your Fire Stacks: Choose 1 higher to ensure the
round doesn't end at your number (preventing
opponents from stealing your fire cards).
• Opponents' Fire Stacks: Choose the exact number
shown to try to steal fire from them.
• Opponents' Exhausted Opossums: Choose 1 lower
so they can't play the next higher number against
your card.
• Your Right Neighbor: Anticipate which opossums
you think they'll choose, and then choose 1 higher
for yourself.
CREDITS
Game Design: Thomas Sellner Rules Editing: Sabine Machaczek
Development: Roland Goslar Producer: Heiko Eller-Bilz
Artwork: Mayra Guadalupe Thanks to: Steve Kimball, Michael
Ornelas Ramos Kränzle, Anne Wisser, and all our
Graphic Design: Marina Fahrenbach friends and playtesters.