WAVES-1
WAVES-1
INTRODUCTION
1.1. OVERVIEW
Whisper to waves is based on converting the audio signals receiver to text using speech to
text API. Speech to text conversion comprises of small, medium and large vocabulary conversions.
Such systems process or accept the voice which then gets converted to their respective text. This
paper gives a comparative analysis of the technologies used in small, medium, and large vocabulary
Speech Recognition System. The comparative study determines the benefits and liabilities of all
the approaches so far. The experiment shows the role of language model in improving the accuracy
of speech to text conversion system. We experiments the speech data with noisy sentences and
incomplete words. The results show a prominent result for randomly chosen sentences compared
to sequential set of sentences. Text to sign language conversion is mainly focused on
communication between ordinary people and ordinary people and deaf-mute people.
Sign language paves the way for deaf mute people to communicate. Sign language is a
visual language that is used by deaf and dumb as their mother tongue. It is figure out about 240
sign language have exist for spoken language in the world. Sign language is a type of language that
uses hand movements, facial expressions and body language to communicate. It is used by the
people who are deaf and people who can hear but cannot speak. Gesture based communication is
a language which primarily utilizes manual correspondence to pass on importance, rather than
acoustically passed on sound examples. This can include at the same time consolidating states
of hands, direction and development of the hands, arms or body and outward appearance to
communicate a speaker's considerations. To encourage correspondence between hearing
impaired and hearing individuals, gesture based communication translators are generally
utilized. Such exercises include significant exertion with respect to the translator, as
communications via gestures are unmistakable common language with their own syntax,
differed from any communicated in language. Non-verbal communication is a significant
method of correspondence among people. Ordinary individuals can convey their musings and
thoughts to others through discourse. The solitary methods for specialized strategy for the
meeting impaired community is the utilization of communication via gestures. The consultation
impaired local area has built up their own way of life and strategies to convey among themselves
and with normal individual by utilizing sign motions. Rather than passing on their
considerations and thoughts acoustically they pass on it by methods for sign examples.
The project leverages the principles of Natural Language Processing (NLP) to refine the
transcription of spoken words and to ensure contextual accuracy. The use of advanced NLP
algorithms enhances the system's ability to interpret and convert spoken content into coherent and
meaningful sign language gestures. Special attention is given to processing sentences with
incomplete words or irregular speech patterns, which often pose challenges to traditional speech
recognition systems. The integration of speech recognition technologies, which are categorized
into small, medium, and large vocabulary systems. Each of these systems has unique strengths and
limitations based on vocabulary size, language models, and accuracy in noisy environments. The
project conducts a comparative analysis of these different approaches to identify the most suitable
techniques for achieving high accuracy and performance, particularly in real-world scenarios where
background noise and spontaneous speech are common.
Communication plays a vital role in our daily lives, and for individuals with hearing
disabilities, the lack of accessibility to spoken language poses significant challenges. The project
aims to bridge this communication gap by leveraging the power of Natural Language Processing
(NLP) techniques. By developing a system that can convert spoken language into sign language in
real-time, we can provide a means for individuals with hearing disabilities to better understand and
participate in conversations, educational settings, public events, and various social interactions.
One of the most compelling aspects of the project is its alignment with the growing
global emphasis on digital accessibility and inclusivity. By offering a real-time conversion
system, it directly supports people with disabilities in everyday interactions—whether in
classrooms, workplaces, or public service centers. The tool empowers users to understand
spoken content in visual form, making it especially valuable in environments where sign
language interpreters are not readily available. From a technical standpoint, the project
incorporates a comparative analysis of small, medium, and large vocabulary speech recognition
systems. This study not only enhances understanding of speech recognition models but also
informs the design of more accurate and efficient NLP pipelines. It explores the limitations and
strengths of different language models when exposed to noisy, incomplete, or randomly
structured input, reflecting real-world speech variability. The project's findings, which show
improved recognition accuracy with non-sequential sentences, contribute meaningful insights
to ongoing research in computational linguistics and machine learning.
The system accounts for small, medium, and large vocabulary models to improve
recognition accuracy under different linguistic conditions. It also explores the impact of
sentence structure and environmental noise on transcription performance. People who are deaf
or hard of hearing face difficulties in understanding spoken language, especially in situations
where they are unable to lip-read or when there is no one around to interpret for them. While
sign language is a common means of communication for the deaf community, not everyone is
proficient in it. This creates a communication barrier that can lead to exclusion and isolation for
the deaf or hard of hearing individuals. Therefore, the problem is to develop a system that can
translate spoken language into sign language in real-time, making communication accessible
and inclusive for everyone.
Existing systems that convert speech to sign language typically work through a multi-
stage process involving speech recognition, natural language processing, and sign language
generation. The first stage uses speech-to-text technology such as Google Speech-to-Text,
Microsoft Azure, or IBM Watson to accurately transcribe spoken words into written text. These
tools rely on advanced machine learning models trained on large datasets to handle different
accents, background noise, and varying speech speeds. Once the speech is converted into text,
the system uses natural language processing (NLP) techniques to interpret the meaning,
grammar, and structure of the sentence. This step is essential for adapting spoken language into
the correct format for sign language, which often has a different grammatical structure.
After processing the text, the system then maps the interpreted words and phrases to
corresponding sign language gestures. This is typically done using 3D avatars or animated
models such as those used in SignAll or KinTrans that visually display the signs in real time.
These avatars follow standardized sign language databases, ensuring that the gestures are
accurate and understandable to users who rely on sign language for communication. Overall,
the process integrates various AI technologies to create a real-time, accessible communication
bridge between spoken language and sign language. Since technology evolves at a dizzying
speed, humans make smart ideas every year to help themselves and those who are disabled. We
want to make it simpler for deaf people to interact with each other, so we designed a language
interpreter that quickly transforms audio to sign language. For the deaf, sign language is their
sole way of communicating. People who are physically disabled use sign language to express
their emotions to others. It's difficult to communicate because ordinary people struggle to master
the specific sign language. Because sign language comprises of a wide range of hand motions
and gestures, acquiring the necessary precision at a reasonable cost has proven to be a
monumental undertaking. We already have physical software and hardware that can convert
audio to sign language. As a result, we're upgrading the product using the processing of natural
languages. The word library may be expanded to encompass the great majority of English terms
that are often used. Speech to text - to - speech and language processing may be enhanced using
various NLP methods.
1.5. LIMITATIONS
Limited Language Support: Most systems support only specific spoken and sign
languages (e.g., English to ASL), limiting broader accessibility.
Grammar and Context Issues: Many systems fail to accurately interpret the structure
and context of spoken language for correct sign translation.
Static or Rigid Gestures: Some systems use pre-recorded signs, reducing natural
expression and flexibility in communication.
The proposed system is an innovative solution aimed at bridging the communication gap
between individuals who rely on spoken language and those who communicate using sign
language. The system begins with an input acquisition module that captures real-time voice data
through a microphone, ensuring it can process live conversations or commands. This voice input
is processed through a robust speech-to-text engine, such as Google's Speech-to-Text API, CMU
Sphinx, or Mozilla’s Deep Speech, which converts the spoken content into textual data. To
account for diverse accents, background noise, and speech inconsistencies, preprocessing steps
such as noise filtering, normalization, and segmentation are applied to enhance recognition
accuracy.
Following speech recognition, the resulting text undergoes natural language processing
(NLP) to ensure clarity and context-aware interpretation. Libraries such as NLTK and spaCy
are used to clean the text, perform tokenization, and identify meaningful keywords or phrases.
This step is crucial for accurately mapping the text to its corresponding sign language
representation, as direct word-to-sign conversion is not always feasible due to linguistic
differences between spoken and sign languages. After NLP processing, the text is matched with
appropriate sign language gestures from a prebuilt dataset or model. This dataset can include
static images for alphabet-based finger-spelling and dynamic videos or animations for
commonly used words and phrases in sign language, such as American Sign Language (ASL).
The conversion logic is designed to handle both individual word translation and full-sentence
gesture construction, allowing for contextual and grammatical coherence in sign language. The
final output is rendered through a visual display interface developed using libraries such as
OpenCV, Tkinter, PyQt, or Pygame. This interface presents the translated sign language in an
intuitive, user-friendly manner using animations or real-time gesture simulations.
1.7. ADVANTAGES
Support for Noisy Environments: The system is designed to process speech data even
when sentences are noisy or incomplete, increasing its robustness.
Adaptability to Vocabulary Size: The system accounts for small, medium, and large
vocabulary processing, making it scalable for different applications and user needs.
Integration with NLP: Using Natural Language Processing enhances the accuracy of
the speech-to-text conversion and helps in understanding context for better gesture
mapping.
1.8. AIM AND OBJECTIVE
1.8.1. AIM
The aim of this project is to design and implement an assistive communication system
that captures spoken audio, accurately converts it into textual form using advanced speech-to-
text APIs, and then translates the processed text into corresponding sign language gestures. By
leveraging Natural Language Processing (NLP) and gesture rendering technologies, the system
seeks to bridge the communication gap between hearing individuals and those with hearing
impairments. The ultimate goal is to create an inclusive, real-time solution that promotes
accessibility, enhances interaction, and fosters social inclusion in both personal and public
communication environments.
1.8.2. OBJECTIVE
The primary objective of this project is to create an assistive communication system that
enables real-time conversion of spoken language into sign language, thereby supporting
individuals with hearing impairments. To achieve this, the system will first implement a reliable
speech-to-text conversion module that can accurately transcribe audio input using advanced
APIs and machine learning models. A comparative analysis of small, medium, and large
vocabulary speech recognition methods will be conducted to determine the most effective
approach for different types of input. Natural Language Processing (NLP) techniques will be
integrated to enhance the contextual understanding and accuracy of the transcribed text.
CHAPTER 2
LITERATURE SURVEY
These networks are well-suited for recognizing spatial hierarchies in images, making
them ideal for gesture recognition tasks. One of the key strengths of the proposed system is its
real-time performance. Unlike traditional systems that require significant processing time, this
framework ensures minimal latency, making it suitable for live communication scenarios. The
authors utilize hardware such as webcams or Kinect sensors to capture video input,
demonstrating the system's adaptability to various technological setups. Another noteworthy
aspect of the paper is its emphasis on scalability and user-friendliness. The system is designed
to be scalable across different languages and dialects of sign language. Moreover, the user
interface is intuitive, ensuring that individuals with limited technical knowledge can still use the
tool effectively. The researchers conducted experiments using a publicly available sign language
dataset and reported high accuracy in gesture recognition, validating the effectiveness of their
framework. They also acknowledged challenges such as variations in lighting conditions,
occlusions, and differences in user hand shapes and sizes, and proposed future enhancements
using more robust neural networks and data augmentation techniques.
This enhancement not only improves clarity for the viewer but also aids in the accurate
interpretation of the intended message. The system architecture includes three main components
speech recognition, text-to-sign language mapping, and avatar animation. The speech
recognition module utilizes robust Natural Language Processing (NLP) algorithms to transcribe
spoken words into text. This text is then processed through a database or rule-based engine that
maps it to corresponding sign language gestures. Finally, these gestures are animated through a
3D avatar using pre-rendered motion sequences or real-time animation scripts. One of the
highlights of the paper is its focus on automation and real-time translation, which makes it
viable for use in dynamic environments such as classrooms, hospitals, public services, or
television broadcasts. Additionally, the system is scalable and can be extended to support
multiple languages and regional variations of sign language, making it globally applicable. The
authors also discuss several challenges such as handling homonyms, emotion detection, and
gesture transitions. They suggest future improvements including the use of AI-powered gesture
synthesis, emotional recognition, and more lifelike avatar animation to enhance user
engagement and comprehension.
Importantly, the system is designed to adapt based on user interaction and environmental
feedback. This is achieved by incorporating machine learning algorithms that learn from user
inputs and make corrections over time, thereby refining the system's accuracy and
responsiveness. For instance, it can adjust to a speaker's accent or vocabulary style with repeated
use, making it more effective for diverse user groups. To deliver the sign language output, the
system uses animated avatars or visual sign representations, which not only make the interaction
more natural but also ensure accessibility for users with different levels of literacy or visual
needs. These animations are synchronized with speech input to maintain real-time performance,
which is crucial for live communication. The authors also highlight the system’s ability to scale
across different languages and dialects, making it a powerful tool in multicultural and
multilingual settings. The paper includes experiments and user evaluations that demonstrate
improvements in usability, comprehension, and user satisfaction compared to earlier models.
It presents a robust and modern approach to interpreting hand gestures through deep
learning, particularly using convolutional neural networks. This research significantly
contributes to the fields of human computer interaction and assistive technology, especially in
applications such as sign language translation, gesture-based control systems, and virtual
environments. The core objective of the paper is to develop a reliable system that can recognize
static hand gestures from images using CNNs, which are widely acknowledged for their ability
to automatically extract spatial hierarchies of features from input data. The authors outline a
structured methodology that involves capturing hand gesture images, preprocessing them to
remove background noise, and then feeding the images into a deep CNN model for
classification. The CNN architecture used in the study is designed with multiple convolutional
layers followed by pooling layers, ReLU activations, and fully connected layers. This structure
enables the network to learn both low-level features like edges and curves and high-level
representations such as the shapes and patterns specific to different hand gestures.
The model is trained using a large dataset of labeled gesture images, and the training
process optimizes the network weights to minimize classification error. A significant
contribution of this work is the focus on high accuracy and real-time performance. The
authors ensure that the model is not just academically sound but also practical for real-world
applications. Their experimental results demonstrate strong performance metrics high accuracy,
precision, and recall indicating that the model is effective in recognizing a wide range of gestures
under varying lighting conditions and hand orientations. The paper also discusses the use of
data augmentation techniques to improve model generalization. By rotating, flipping, and
scaling gesture images during training, the model becomes more robust against variations in
input data. This is especially important in gesture recognition, where different users may
perform the same gesture with slight variations. The authors suggest potential real-world
implementations, such as integration into sign language translation systems, gesture-based user
interfaces for smart devices, and even in surveillance and robotic control.
CHAPTER 3
SYSTEM ANALYSIS
The feasibility study for the "Whisper to Waves Converting Sound into Sign Language"
project evaluates the technical, operational, and financial viability of the proposed system. This
system utilizes speech-to-text conversion technology to process audio signals and translate them
into sign language through graphical hand gestures, aimed at providing an effective
communication tool for individuals with hearing impairments. Technically, the project
leverages existing speech-to-text APIs and Natural Language Processing (NLP) techniques to
accurately interpret speech and convert it into meaningful output. The system's adaptability to
different speech recognition vocabularies small, medium, and large ensures flexibility in diverse
environments. Operationally, the project integrates these technologies into a user-friendly
interface that simplifies communication for the disabled. Financially, it is feasible given the
availability of open-source tools, reducing the need for extensive funding.
Additionally, the project addresses a critical social need, enhancing its impact and
importance, making it not only technically feasible but also beneficial to society. The feasibility
of the project is analysed in this phase and business proposal is put forth with a very general
plan for the project and some cost estimates. During system analysis the feasibility study of the
proposed system is to be carried out. This is to ensure that the proposed system is not a burden
to the company. For feasibility analysis, some understanding of the major requirements for the
system is essential. While the proposal shows strong potential, its ultimate feasibility will
depend on achieving sufficient accuracy in speech recognition across diverse speaking styles
and creating natural, understandable sign language representations. The social relevance of such
a system for the hearing-impaired community adds significant value to the undertaking, making
it worth pursuing despite potential challenges in perfecting the technology. The academic
timeline appears reasonable for developing a functional prototype, though creating a polished
end-product would require additional development cycles.
The economic feasibility of the project is promising and practical. The project leverages
existing, cost-effective technologies such as speech-to-text APIs and Python-based NLP
frameworks, minimizing development expenses. Additionally, the integration of open-source
tools and libraries helps reduce software licensing costs. Since the primary hardware
requirements are basic microphones and standard computing systems, infrastructure
investments remain low. The societal value added by enhancing communication for individuals
with hearing impairments translates into high potential social return on investment. Moreover,
the scalable nature of the solution enables future enhancements or deployment at larger levels
without significant additional expenditure. Overall, the project offers an economically viable
approach to bridging communication gaps with minimal financial burden.
The project demonstrates high operational feasibility due to its potential to significantly
improve communication for individuals with hearing or speech impairments. The proposed
system, which transforms spoken audio into sign language using speech-to-text APIs and
graphical hand gestures, aligns well with real-world applications in education, healthcare, and
assistive technologies. It leverages widely available technologies such as Natural Language
Processing and speech recognition systems, making it practical and user-friendly for the
intended beneficiaries. Furthermore, the project addresses a socially relevant need, thereby
increasing its acceptance and usability in target communities. With minimal training
requirements for end users and intuitive visual outputs, the system promises smooth integration
into daily use without disrupting existing workflows or requiring significant behavioural
changes from users.
Speech to text conversion: The system must convert speech to corresponding text using
a speech-to-text API.
Vocabulary Handling: The system should support small, medium, and large
vocabulary speech recognition.
Speech Input Capture: The system should accept real time audio from users.
Graphical Interface: The system should provide a visual interface to display the
converted sign language.
Accuracy: The system should provide high accuracy in both speech recognition and
sign language generation, especially in noisy environments.
Maintainability: The system should be easy to update as new APIs or models become
available.
HARDWARE REQUIREMENTS:
RAM : 4GB
SOFTWARE REQUIRENENTS:
HTML
Modern versions like HTML5 have significantly enhanced the capabilities of the
language, introducing features such as native support for audio and video, improved
accessibility through semantic tags, and support for offline web applications. One of
HTML's key strengths is its simplicity and universality, making it accessible to beginners
while remaining powerful for advanced developers. It also ensures compatibility across
devices and platforms, making it possible for users to access web content from desktops,
tablets, and smartphones seamlessly. As a constantly evolving standard maintained by
the World Wide Web Consortium (W3C), HTML continues to adapt to the changing
needs of web development, ensuring its relevance in building the modern web. HTML
(Hypertext Mark-up Language) is the standard language used to create and design the
structure of web pages.
JS
CSS
PYTHON
Data Preparation:
Language Model:
A language model is a vital component of a speech recognition system that helps predict
the probability of a sequence of words. It plays a key role in improving the accuracy of
recognition by guiding the system toward more likely word combinations. The language
model is typically built using a large corpus of text data often derived from the transcriptions
used during data preparation. It analyzes patterns in the text and assigns probabilities to word
sequences based on their likelihood of occurring in real language. The most common type
used is the N-gram model, where the probability of a word depends on the previous one or
more words (e.g., in a bigram model, it depends on the previous word). For example, the
sequence "I am going" is more likely than "I am gone" in many contexts, and the language
model helps the system make such distinctions. The model is usually created using tools like
SRILM or CMU-Cambridge Statistical Language Modeling Toolkit and is saved in specific
formats (e.g., ARPA format). A well-trained language model significantly enhances
recognition performance by reducing errors caused by incorrect or confusing word
sequences. In summary, the language model adds linguistic intelligence to the system,
enabling it to understand and predict natural word flo.3w, which is critical for converting
spoken input into coherent and meaningful text.
Dictionary Preparation:
Sphinx Model:
The Sphinx Model is the final, integrated model used in the CMU Sphinx speech
recognition system. It combines three essential components: the acoustic model, the
language model, and the pronunciation dictionary. The acoustic model represents the
relationship between audio signals and phonemes, enabling the system to interpret the
sounds of speech. The language model helps predict the likelihood of word sequences,
improving the system’s ability to recognize grammatically correct sentences. The
dictionary maps each word to its phonetic representation, ensuring the recognizer
understands how words are pronounced. Once these components are trained and properly
prepared, they are integrated into the Sphinx Model, which can then be used to convert
spoken language into text. This model can be customized or trained for specific languages,
dialects, or domains, making it versatile for various applications. The quality and accuracy
of the Sphinx Model depend heavily on the quality of the data and models it incorporates,
making each previous step in the pipeline crucial to its performance.
CHAPTER 5
SYSTEM DESIGN
The system architecture for the project is designed to transform spoken language into
sign language through a multi-stage process. It begins with the audio input layer, where a user's
voice is captured using a microphone .This model converts spoken words into text by analyzing
the sound patterns and matching them with trained linguistic data. The generated text is passed
to a text processing or natural language processing (NLP) module that refines the raw output by
removing noise, identifying keywords, and structuring the sentences appropriately. After this,
the clean and processed text is mapped to corresponding sign language gestures using a
predefined database or animated graphical representations. These gestures are then displayed
through a visual interface, allowing users especially those with hearing or speech disabilities to
receive communication in the form of sign language. This system architecture enables a smooth
and accurate transformation of sound into visual language, promoting accessibility and inclusive
communication.
The diagram shown is a sequence diagram that represents the interaction between
various components of a speech-to-sign-language conversion system. It illustrates the step-by-
step communication flow beginning with the User and passing through components such as
Audio Input, Speech to Text Engine, Text Processor, Sign Language Generator, and Sign
Language Display. The process starts when the user initiates the translation by calling the start
Translation () function. The Audio Input module captures the user’s speech using capture audio
(), which is then passed to the Speech to Text Engine via the convert to text (audio) method.
The engine processes the audio and returns the corresponding text. This text is sent to the Text
Processor, where it undergoes cleaning and context detection through functions like clean text
() and detect context (). The processed text is then sent to the Sign Language Generator, which
generates the appropriate sign language gestures using generate signs (). These generated signs
are sent to the Sign Language Display, which finally renders the signs on-screen using the
display () function. This diagram effectively maps out the dynamic flow of data and control
across components, providing a clear visual of how user speech is transformed into visual sign
language in a structured and interactive manner.
The diagram shown is a Use Case Diagram for a system that converts spoken language
into sign language. It visually represents the interactions between the actors and the system
functionalities. There are two primary actors in this diagram user and System Architecture. The
user interacts with several system functions including capturing audio, converting speech to
text, processing text, translating to sign language, and displaying sign language. Additionally,
the user can train custom vocabulary and configure system settings. The System Architecture
actor is involved with training custom vocabulary and configuring system settings, indicating
these actions also rely on internal system capabilities or administrative roles. Each use case is
represented by an oval and signifies a specific functionality of the system. The arrows from the
actors to the use cases depict the direction of interaction, clarifying which actor initiates or
participates in each function.
This diagram effectively outlines the core functionalities required to build an audio-to-
sign-language translation system and the roles involved in operating and maintaining it. A use
case diagram is a type of behavioural diagram in Unified Modelling Language (UML) that
visually represents the interactions between users (actors) and a system to achieve specific
goals. It helps identify the functional requirements of a system by showing various use cases
essentially the actions or services the system provides and how different users interact with
them. Use case diagrams are useful in the early stages of software development, as they provide
a clear overview of system functionality from the user's perspective. They help stakeholders,
including developers, clients, and analysts, understand the system's scope and ensure that all
user interactions are considered in the design.
The diagram shown is a Class Diagram that illustrates the structural design of a system
converting speech into sign language. It highlights the primary classes, their responsibilities
(methods), and the flow of data between them. The process begins with the Audio Input class,
which captures audio using the capture audio () method, returning Audio Data. This audio is
then passed to the Speech to Text Engine, which uses the convert to text () method to transcribe
the audio into text. The resulting text is sent to the Text Processor class, which provides
methods like clean text () to sanitize the text and detect context () to interpret meaning or
context. The processed text is then forwarded to the Sign Language Generator, which translates
the text into a sequence of signs using the generate signs () method, returning a list of Sign
Frame objects.
Each Sign Frame contains a frame id and a gesture, representing individual sign
language components. These sign frames are then displayed using the Sign Language Display
class, which takes a list of Sign Frame objects and shows them through its display () method.
This diagram clearly defines class-level responsibilities and relationships, illustrating how
audio input is transformed into visual sign language output through a sequence of modular
components.
6.1. CODE
HOME PAGE
{% extends 'base.html' %}
{% load static %}
{% block content %}
</video>
</div>
{% endblock %}
LOGIN PAGE
{% extends 'base.html' %}
{% block content %}
<div class="form-style">
<h1>Log in</h1>
{% csrf_token %}
{{ form }}
{% if request.GET.next %}
{% endif %}
</form>
</div>
{% endblock %}
SIGNUP PAGE
{% extends 'base.html' %}
{% block content %}
<div class="form-style">
<h1>Sign Up</h1>
{% csrf_token %}
{{ form }}
<br><br>
</div>
<script type="text/javascript">
document.getElementsByTagName("span")[0].innerHTML="";
document.getElementsByTagName("span")[1].innerHTML="";
</script>
{% endblock %}
CONTACT PAGE
{% extends 'base.html' %}
{% block content %}
<h2>VERSION 1.0.0</h2>
<hr>
<h2>CONTACT US</h2>
<hr>
{% endblock %}
MAIN PAGE
{% load static %}
<!DOCTYPE html>
<html>
<head>
<style>
.center {
display: block;
margin-left: auto;
margin-right: auto;
width: 50%;
#nav {
list-style-type: none;
margin-top:0;
padding: 0;
overflow: hidden;
background-color: #feda6a;
h2
color: #feda6a;
}
.li {
float: left;
.li a {
display: block;
color: #393f4d;
font-size: 20px;
font-weight: bold;
text-decoration: none;
li a:hover {
background-color: #393f4d;
color: #feda6a;
font-weight: bold;
.form-style button{
width: 89%;
height:70%;
padding: 5%;
background: #feda6a;
border-bottom: 2px solid #393f4d;;
border-top-style: none;
border-right-style: none;
border-left-style: none;
color: #393f4d;
font-weight: bold;
font-size: 28px;
.form-style button:hover {
background-color: #393f4d;
color: #feda6a;
font-weight: bold;
.split {
height: 100%;
width: 50%;
position: fixed;
z-index: 1;
top: 50;
overflow-x: hidden;
padding-top: 20px;
.left {
left: 15;
.right {
right: 0;
.mytext {
border-right:none;
padding:4px;
margin:0px;
float:left;
height:32px;
overflow:hidden;
line-height:16px;
width: 300px;
margin-left: 54px;
}
.mic {
background:#feda6a;
vertical-align:top;
padding:0px;
margin:0;
float:left;
height:42px;
overflow:hidden;
width:5em;
text-align:center;
line-height:16px;
.submit {
height: 42px;
width: 160px;
text-align: center;
background-color: #feda6a;
color: #393f4d;
font-weight: bold;
font-size: 24px;
vertical-align:top;
.submit:hover {
background-color: #393f4d;
color: #feda6a;
font-weight: bold;
.td {
color: #feda6a;
font-weight: bold;
font-size: 20px;
body
background-color: #404040
.form-style{
padding: 16px;
padding: 20px 0;
font-size: 24px;
font-weight: bold;
text-align: center;
color:#feda6a
.form-style input[type="text"],
.form-style input[type="password"],
.form-style input[type="date"],
.form-style input[type="datetime"],
.form-style input[type="email"],
.form-style input[type="number"],
.form-style input[type="search"],
.form-style input[type="time"],
.form-style input[type="url"],
.form-style textarea,
.form-style select
outline: none;
box-sizing: border-box;
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
width: 100%;
background: #fff;
margin-bottom: 4%;
padding: 3%;
color:#0000a0 ;
.form-style input[type="text"]:focus,
.form-style input[type="password"]:focus,
.form-style input[type="date"]:focus,
.form-style input[type="datetime"]:focus,
.form-style input[type="email"]:focus,
.form-style input[type="number"]:focus,
.form-style input[type="search"]:focus,
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<title>Homepage</title>
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<br>
<body>
<ul id="nav">
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{% endif %}
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ABOUT PAGE
{% extends 'base.html' %}
{% block content %}
<h2>VERSION 1.0.0</h2>
<hr>
<h2>We are just a bunch of Enthusiastic people,who wants to help The Society.</h2>
<hr>
<hr>
<ul class="td">
<li>LALITHA</li>
<li>UMA SHENKER</li>
<li>ABHISHEK</li>
<li> VENU</li>
</ul>
<hr>
{% endblock %}
CHAPTER 7
SYSTEM TESTING AND TYPES
7.1. TESTING
Testing is an important phase in the development life cycle of the product. This is the
phase, where the remaining errors, if any, from all the phases are detected. Hence testing
performs a very critical role for quality assurance and ensuring the reliability of the software.
During the testing, the program to be tested was executed with a set of test cases, and the output
of the program for the test cases was evaluated to determine whether the program was
performing as expected. Errors were found and corrected by using the below-stated testing
steps and correction was recorded for future references. Thus, a series of testing was performed
on the system, before it was ready for implementation. It is the process used to help identify
the correctness, completeness, security, and quality of developed computer software. Testing
is a process of technical investigation, performed on behalf of stakeholders, i.e. intended to
reveal quality-related information about the product with respect to the context in which it is
intended to operate.
This includes but is not limited to, the process of executing a program or application
with the intent of finding errors. The quality is not an absolute; it is value to some people. With
that in mind, testing can never completely establish the correctness of arbitrary computer
software; Testing furnishes a ‘criticism’ or comparison that compares the state and behaviour
of the product against the specification. An important point is that software testing should be
distinguished from the separate discipline of Software Quality Assurance, which encompasses
all business process areas, not just testing. There are many approaches to software testing, but
effective testing of complex products is essentially a process of investigation not merely a
matter of creating and following routine procedures. Although most of the intellectual
processes of testing are nearly identical to that of review or inspection, the word testing is
connoted to mean the dynamic 41 analysis of the product-putting the product through its paces.
Some of the common quality attributes include capability, reliability, efficiency, portability,
maintainability, compatibility, and usability.
7.2. TYPES OF TESTING
System testing is a critical phase in the software development lifecycle where the
entire integrated system is tested as a whole to ensure that it meets the specified requirements
and functions correctly in all intended scenarios. It is a black-box testing technique, meaning
the internal workings of the system are not considered; instead, testers focus on validating
outputs based on given inputs. This phase comes after integration testing and involves testing
both the functional and non-functional aspects of the system, including performance,
reliability, security, and usability. In system testing, the application is evaluated in an
environment that closely resembles the production environment, ensuring real-world behaviour
is simulated. Testers verify that all modules and components interact correctly and that the
system as a whole behaves as expected. Common types of system testing include end-to-end
testing, load testing, stress testing, compatibility testing, and regression testing. The primary
goal is to detect any defects or inconsistencies before the product is released to users, thus
ensuring high quality, reliability, and user satisfaction.
System testing is a critical phase in the software development lifecycle where the
complete and integrated software system is evaluated to ensure it meets the specified
requirements. It is conducted after unit testing and integration testing, and before acceptance
testing. The primary objective of system testing is to validate the end-to-end functionalities of
the system in a real-world-like environment. This includes verifying the system’s performance,
reliability, scalability, and overall behaviour under various conditions. It involves testing both
functional and non-functional aspects such as user interactions, security, compatibility, and
error handling. In the context of the project "Whisper to Waves Converting Sound into Sign
Language," system testing would involve checking the accuracy of audio capture, correctness
of speech-to-text conversion, the contextual processing of text, and the proper generation and
display of sign language gestures. Various test cases are designed to simulate realistic use
scenarios, including different accents, background noise levels, and vocabulary complexities.
The system’s response is then monitored to detect issues such as delays, incorrect sign output,
or system crashes. Tools like test automation frameworks and debugging utilities may be used
to streamline and enhance the testing process. A well-executed system testing phase ensures
the final product is robust, user-friendly, and ready for deployment, thereby playing a pivotal
role in the project's success and quality assurance.
7.2.4. PERFORMANCE TESTING
Performance testing is a type of software testing that evaluates how a system performs
under a particular workload. It measures various aspects such as speed, responsiveness,
stability, and scalability of an application. The main objective of performance testing is to
identify and eliminate performance bottlenecks in the software. It includes several subtypes,
such as load testing (to assess system behaviour under expected user load), stress testing (to
evaluate how the system handles extreme workloads), and endurance testing (to check system
performance over an extended period). Performance testing helps ensure that the application
meets performance standards and provides a smooth user experience under different
conditions.
Black box testing is a software testing method in which the internal structure, design,
or implementation of the item being tested is not known to the tester. Instead, the tester focuses
on examining the functionality of the software by providing inputs and analysing the outputs
without any knowledge of how and what the code is doing internally. This technique is
primarily used to validate whether the system behaves as expected according to the specified
requirements. It is useful for identifying errors related to incorrect or missing functionality,
interface issues, data handling problems, and performance shortcomings. Black box testing is
often applied at higher levels of testing such as system testing, acceptance testing, and
integration testing. Common techniques within black box testing include equivalence
partitioning, boundary value analysis, decision table testing, and state transition testing. The
main advantage of black box testing is that it allows non-developers, such as quality assurance
teams, to test the application independently, ensuring that the user’s perspective and experience
are prioritized.
Black Box Testing is a software testing method that evaluates the functionality of an
application without any knowledge of its internal code structure or implementation. It focuses
solely on the inputs given to the system and the outputs it produces, making it ideal for
validating whether the software behaves as expected based on user requirements. This method
is widely used in functional, system, and acceptance testing, employing techniques like
equivalence partitioning, boundary value analysis, and state transition testing to ensure
comprehensive test coverage. Its main advantage lies in its objectivity, as it can be conducted
by testers without programming knowledge, helping identify user-facing issues such as
incorrect outputs, broken functionalities, or unexpected behaviour’s. In the context of projects
like “Whisper to Waves – Converting Sound into Sign Language,” black box testing is essential
to verify whether spoken inputs are accurately converted and displayed as sign language
gestures without needing insight into how the backend processes such as speech recognition or
natural language processing—are implemented. This approach ensures the system meets user
expectations and performs reliably in real-world scenarios.
White box testing, also known as clear box testing or structural testing, is a software
testing technique that involves examining the internal structure, logic, and code of a program.
In this method, the tester has full visibility into the code base and uses this knowledge to design
test cases that cover all possible execution paths, branches, conditions, and loops within the
application. Unlike black box testing, which focuses only on inputs and outputs, white box
testing requires a thorough understanding of the programming language, algorithms, and
design used in the software. Common techniques include statement coverage, branch coverage,
path coverage, and condition coverage. This type of testing helps in identifying hidden bugs,
logical errors, unreachable code, and security vulnerabilities early in the development cycle. It
is typically performed by developers or testers with programming expertise and is especially
useful in unit testing where individual functions or modules are verified for correctness. By
thoroughly analysing the code’s internal workings, white box testing contributes significantly
to the overall quality, efficiency, and security of the software product.
White box testing, also known as structural or glass box testing, is a software testing
technique that involves examining the internal structure, logic, and code of an application to
ensure its correctness and efficiency. Unlike black box testing, where the tester only focuses
on outputs based on inputs without knowledge of the internal code, white box testing requires
in-depth understanding of the codebase, allowing testers to evaluate every possible path,
condition, loop, and decision point in the program. It is commonly performed at the unit level
by developers to detect logical errors, broken paths, unreachable code, and security
vulnerabilities. This testing method uses techniques like statement coverage, branch coverage,
and path coverage to thoroughly test all code segments. While white box testing enhances code
quality, improves performance, and ensures comprehensive test coverage, it is also resource-
intensive and requires skilled personnel with strong programming knowledge. Tools such as
JUnit, NUnit, and code coverage analysers are typically used to support white box testing.
Overall, white box testing is essential for developing robust, error-free, and maintainable
software systems.
Acceptance testing is a critical phase in the software development lifecycle where the
system is evaluated to ensure it meets the business requirements and expectations of the end
users. It is typically the final phase of testing before the software is released or delivered, and
it acts as the formal validation that the software behaves as intended in a real-world
environment. The primary objective of acceptance testing is to verify that the entire system
functions correctly from the user's perspective and fulfils all predefined criteria outlined in the
requirements specification. There are different types of acceptance testing, including User
Acceptance Testing (UAT), Business Acceptance Testing (BAT), Alpha Testing, and Beta
Testing. User Acceptance Testing is the most common and involves real users testing the
software in a controlled setting to validate its usability, functionality, and overall user
experience.
Business Acceptance Testing ensures the software aligns with business goals, while
alpha and beta testing are typically conducted to gather feedback in both controlled and real-
world settings, respectively. In the context of the “Whisper to Waves” project which aims to
convert spoken language into sign language using speech-to-text and natural language
processing techniques acceptance testing would ensure that the system correctly captures
audio, accurately transcribes it to text, processes the text, and translates it into appropriate sign
language gestures. The test would involve users interacting with the system in real-life
conditions to confirm the translation accuracy, gesture clarity, and responsiveness of the
system. Thus, acceptance testing is not just a technical validation step but a vital checkpoint
that ensures the system delivers value, meets user needs, and is ready for deployment in its
target environment.
TEST CASES
INTEGRATION TEST 1
INTEGRATION TEST 2
INTEGRATION TEST 3
INTEGRATION TEST 5
INTEGRATION TEST 6
INTEGRATION TEST 8
8.1. SCREENSHOTS
9.1. CONCLUSION
The conclusion for the project represents a meaningful and innovative solution aimed
at addressing one of the most critical challenges faced by the hearing and speech-impaired
community effective communication. This project integrates speech-to-text conversion
technologies with advanced Natural Language Processing (NLP) techniques and sign language
gesture generation, offering a novel approach to bridging the communication barrier. By
analysing different speech recognition models ranging from small to large vocabularies we
have identified the strengths and weaknesses of each and selected the most suitable components
to ensure system accuracy, even in noisy and incomplete speech inputs. The development
process involved rigorous testing, model training, and refinement to ensure reliability and
robustness across various scenarios.
In conclusion, this project embodies both technical excellence and social responsibility.
It highlights the power of collaborative engineering and innovation in solving real-world
problems. The knowledge and experience gained through this journey have not only
strengthened our technical competencies but also deepened our understanding of how
technology can create meaningful change. With further development and integration, "Whisper
to Waves" has the potential to evolve into a widely-used tool, promoting accessibility and
equity in communication across diverse user groups.
9.2. FUTURE SCOPE
The future scope of the project is both vast and transformative, especially in the realm
of assistive technologies for individuals with hearing or speech impairments. As speech-to-text
technologies continue to evolve with advancements in natural language processing (NLP) and
deep learning, the system can be significantly enhanced to handle multiple languages, dialects,
and accents with greater accuracy and minimal latency. The integration of real-time sign
language translation through dynamic graphical interfaces opens doors for seamless, two-way
communication between the hearing and hearing-impaired communities. Future iterations of
this project could incorporate machine learning models trained on diverse datasets to improve
contextual understanding, emotion detection, and adaptability in noisy environments.
The solution can be scaled for mobile platforms and wearable devices such as AR
glasses, enabling real-time translation in social and professional settings. Additionally, its
applications can extend into education, customer service, and healthcare, where inclusive
communication is vital. By partnering with linguistic experts and accessibility organizations,
the system can evolve to support regional sign languages, thus promoting cultural inclusivity
and accessibility at a global scale. Ultimately, this project lays the foundation for a socially
impactful technology that bridges the communication gap and fosters a more inclusive society.
REFERENCES
[1] Amit kumar shinde and Ramesh Khagalkar “sign language to text and vice versa
recoganization using computer vision in Marathi” International journal of computer
Application (0975-8887) National conference on advanced on computing (NCAC 2015).
[2] Sulabha M Naik Mahendra S Naik Akriti Sharma “Rehabilitation of hearing impaired
children in India"International Journal of Advanced Research in Computer and
Communication Engineering.
[3] Neha Poddar, Shrushti Rao, Shruti Sawant, Vrushali Somavanshi, Prof. Sumita Chandak
"Study of Sign Language Translation using Gesture Recognition" International Journal of
Advanced Research in Computer and Communication Engineering Vol. 4, Issue 2, February
2015.
[4] Christopher A.N. Kurz "The pedagogical struggle of mathematics education for the deaf
during the late nineteen century: Mental Arithmetic and conceptual understanding" Rochester
Institute of Technology, Rochester, NY USA. Interactive Educational Multimedia, Number 10
(April 2005), pp. 54-65.
[5] Foez M. Rahim, Tamnun E Mursalin, Nasrin Sultana “Intelligent Sign Language
Verification System Using Image Processing, clustering and Neural Network Concepts”
American International University of Liberal Arts-Bangladesh.
[6] Shweta Doura, Dr . M.M.Sharmab "the Recognition of Alphabets of Indian Sign Language
by Sugeno type Fuzzy Neural Network"International Journal of Scientific International Journal
of Scientific Engineering and Applied Science (IJSEAS) – Volume-6, Issue-6, June 2020
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2 Issue 5, pp : 336-341 1 May 2013.
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Recognition for Indian Sign Language"International Journal of Advance Research in Computer
Science and Management Studies Volume 1, Issue 7, December 2013.
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Voice Conversion System Using Sign Language Transcription System" ISSN : 2230-7109
(Online) | ISSN : 2230-9543 (Print) IJECT Vol. 5, Issue 4, Oct - Dec 2014.
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Pervasive Computing Environments, in the Proceedings of the working conference on
advanced visual interfaces, ACM, Italy, p. 480-483.
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in accelerometer based gesture interaction, in the Proceedings of the 3rd international
conference on Mobile and ubiquitous multimedia. ACM, Finland. P. 25-31.
[13] D. Y. Huang, W. C. Hu, and S. H. Chang, “Vision-based Hand Gesture Recognition Using
PCA+ Gabor Filters and SVM”, IEEE Fifth International Conference on Intelligent
Information Hiding and Multimedia Signal Processing, 2009, pp. 1-4.
[14] C. Yu, X. Wang, H. Huang, J. Shen, and K. Wu, “Vision-Based Hand Gesture Recognition
Using Combinational Features”, IEEE Sixth International Conference on Intelligent
Information Hiding and Multimedia Signal Processing, 2010, pp. 543-546.
[15] Amit Kumar Shinde and Ramesh Khagalkar “sign language to text and vice versa
recognization using computer vision in Marathi” International journal of computer Application
(0975-8887) National conference on advanced on computing (NCAC 2015).
[16] Neha Poddar, Shrushti Rao, Shruti Sawant, Vrushali Somavanshi, Prof.Sumita Chandak
"Study of Sign Language Translation using Gesture Recognition" International Journal of
Advanced Research in Computer and Communication Engineering Vol. 4, Issue 2, February
2015.
[19] Hinton et al. (2012) and Graves et al. (2013) laid the groundwork for using deep neural
networks and recurrent neural architectures in acoustic modeling and sequential data
processing, respectively—techniques that are critical for accurate speech-to-text conversion.
[20] Amodei et al. (2016), demonstrate the power of deep learning in handling multiple
languages and noisy environments, which is highly relevant to this project.