0% found this document useful (0 votes)
18 views6 pages

Outer Area 51

The document outlines a strategy for the game TDS Duo Fallen, created by starsavior./RaphaelBestGamer and ResaRaissa, with a difficulty rating of 2 stars. It includes gameplay preferences, character roles for two players, and specific instructions on unit placement and upgrades. Additional notes emphasize the importance of following instructions and using abilities effectively to succeed in the game.

Uploaded by

Trần Long Vũ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views6 pages

Outer Area 51

The document outlines a strategy for the game TDS Duo Fallen, created by starsavior./RaphaelBestGamer and ResaRaissa, with a difficulty rating of 2 stars. It includes gameplay preferences, character roles for two players, and specific instructions on unit placement and upgrades. Additional notes emphasize the importance of following instructions and using abilities effectively to succeed in the game.

Uploaded by

Trần Long Vũ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Outer Area 51

A TDS Duo Fallen Strategy


Created by : starsavior./RaphaelBestGamer and ResaRaissa

NOTES
●Any critiques are accepted, send them in
the comments in the video!
●We’d rate this strategy a ⭐⭐
difficulty, it’s relatively simple but
requires some time to adapt!
●You must be in the Paradoxum Games
group to get an additional $100 starting
cash.
●There’s a skipping guide in GAMEPLAY
PREFERENCES.
●Use Commando ability whenever needed
●Chain CTA
●Have fun!
●VIDEO PROOF

GAMEPLAY PREFERENCES
SKIP :
●Wave 7
●Don’t skip when your defense is only
Trappers and Electroshockers
●You can skip other waves if you wish
TARGETING :
●First

PLAYER 1 (⭐⭐⭐)
Farm, Commander, Trapper,
Minigunner/Golden Minigunner, Commando

GUIDE
Before starting, i suggest you to read the
NOTES section.
GY

Trapper (back)
PLACEME
2 Farms

Trapper. Upgrade other Trapper -> lvl 2

you have 4 lvl 3 + 1 lvl 1 Farms

2 Trappers (front)
l 1 Farm -> lvl 2

0 Minigunners

you have 8 lvl 3 Farms

Minis -> lvl 2

oth front Trappers -> lvl 3, and set to Mine

2 Minis, and max 1 front Trapper

Commando and 3 lvl 2 Commanders

1 by 1, and then max front Trappers

manders

mando, and place 7 Max Commandos

rappers, and then place 2 Trappers [Bear

unners, spam max Minigunners

on Wave 37, and just spam max


rs
= First 4 Trapper
Back)
= Spike Trappers
= First 5 Minigun
= Commandos an
Minigunners
= Commanders
Place Farms wherever y
PLAYER 2 (⭐⭐)
Farm, DJ, Electroshocker, Minigunner,
Mortar

GUIDE
Before starting, i suggest you to read the
NOTES section.
GY

Farms
PLACEME
Electroshocker (middle)

you have 3 lvl 2 and 1 lvl 1 Farms

Minigunner

you have 5 lvl 2 Farms

Minigunner

you have 8 lvl 3 Farms

3 Electroshockers near entrance

3 Mortars
x DJ

oshockers

3 Mortars, and max Mortars

Minigunners

on Wave 37, and spam max Minigunners

= Electroshocker
= Mortars
= First 2 Minigun
= Late game Min
= DJ
Place Farms wherever y
ADDITIONAL NOTES
You maybe died because :
●Followed instructions too slow
●Improper use of CTA and/or Missiles

You might also like