GAMES COMPILATION
GAMES COMPILATION
VIVI’S CONTRIBUTION
YES / NO
TEAPOT (*)
BOARDGAMES (*)
Variation 1
In the same way as fruit salad>> stampede > wild animals
Greengrocer’s > vegetables
Workers
School bag
Typhoon (sea animals)
Variation 2: the teacher calls out an odd one out, for example if they are playing fruit salad, she says:
“CARROT” to confuse them
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PLAYGROUND GAME: CAT & MOUSE
Objective: reflexes, agility, coordination. Song – Expressions Can I have .. here you are
One player is the mouse, another is the cat. The rest stand in a circle holding hands, singing Mary has a little
mouse, little mouse little mouse, it is as white as snow….
The mouse is in the circle, pretends to be eating cheese. The cat is outside the circle. The cat interrupts the
sog and says: Little mouse, little mouse, can I have some cheese, please? The mouse says: yes, here you are.
The cat repeats the question (2 mre times) but this third time the mouse says, “NO” The cat chases the
mouse but the players in the circle try to protect the mouse from the cat by stopping the cat from coming
in or out of the circle. There must be a time limit for the cat to catch the mouse.
You can use any group of words, such as: animals, colors, family members, clothes, different
food, etc.
Hand out 1 flashcard to each student. Have them stand on a line (so that they all see you and
stand on the same starting point). You call out a word, the one who has that flashcard takes a
step forward. Or they can jump the step to advance further.
The winner is the one to get to the finish line first (where you are standing).
Tips: They can have similar cards so the competition gets more exciting.
You can also hand out 2 cards for each student, so they have twice the chance to move
forward.
The game can be played several times by letting them switch their flash cards with their
friends after each round.
PICASSO DICTATION
THE WAITER
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Players sit in a circle. One stands and plays the role of waiter / waitress. Each player has to think of
something to eat / drink or both. The waiter walks round and asks each for the order. He leaves. The
players change their position. When the waiter comes back he has to give each player what he/she
has ordered.
The learners should know one another quite well; if they enjoy acting out or are uninhibited so much the
better.
Tip: it is probable best to set the writing for homework before the oral work. Give your sts a card, each st
has to write one or two sentences for each of the two categories. Check that the sentences are acceptable
to you. E.g.
Truth
Is it true that you are sometimes a party pooper?
Is it true that you like classical music?
Dare
I dare you to pretend that you are a dog
I dare you to sing the barney Song
I dare you to kiss the teacher that comes right after this class
PRETENDING TO BE
The st reads aloud those sentences. The class guesses who that person is.
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Language Verbal descriptions, vocabulary review
Skills Speak - list
Level Pre nt
Time 15 min
Materials Word cards or picture cards
Keep a box or bag of vocabulary cards in the classroom. (I usually write out each week's vocabulary words
on index cards at the beginning of a week, then add these to the box as I teach them.) As an end of the
week review or a filler for those last five minutes of class, I select a student, hand him or her the box and
set a time limit of thirty to sixty seconds. This student draws a card from the box, then proceeds to describe
the object, action, emotion, etc. to the class. As soon as the class guesses the word, the student or another
st proceeds to the next card, and so forth. One point is given for each word guessed by the class. If a
student does not know the meaning of a vocabulary word he or she draws, he or she may skip it; however,
one point is deducted for each skipped card. This activity works well as either a team or an individual
exercise.
For added practice, you may randomly ask students to use reviewed words correctly in sentences at the
end of each timed turn.
Choose a student to begin. Tell the student, "Look at Pedro." Allow the student to examine the person or
object for about five seconds, then direct the student, "Close your eyes!" or you blindfold him / her. After
the student's eyes are closed, ask him or her a question about the person or object examined. For example,
you might ask, "What color is Pedro’s T-shirt?" or "Is there a box of crayons on his desk?" “Where is his
rubber?” If the student responds incorrectly, direct him or her to open his or her eyes and inspect the
object for five more seconds. Direct the student to close his or her eyes again and ask another question.
Depending on class size, you may allow students up to three turns. If the student correctly answers the
question, he or she chooses a player as well as a person or object and asks the next question.
Language naming food items, listing items in alphabetical order, identifying initials sounds,
recalling items in a series
Skills Speak - list
Level beginning to lower intermediate
Time 5-15 minutes
Materials none
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Choose a student to begin. This student will say, "I'm going to the supermarket to buy [food item beginning
with "a"]." The next student will then say, "I'm going to the supermarket to buy [food item beginning with
"a" named by first student] and [food item beginning with "b"].
The game continues, with each student recalling all previously mentioned items and adding another item in
alphabetical sequence. If a student misses an item or cannot think of an item to add, he or she is out. The
last remaining student wins.
If the game continues after all letters have been exhausted, students repeat all previously named words,
then add a new word beginning with "a" and continue through the alphabet once more. For example, "I'm
going to the supermarket to buy apples and . . . zebra meat and apple juice . . . "
Note: The letters "q," "x," and "z" may be omitted if you like. Or you may encourage creativity--quiche, a
xylophone-shaped cake, zebra meat, etc...
OCCUPATION, PLEASE!
Prepare flashcards of people engaged in various occupations or just write occupations on cards.
Select student to begin. The student draws a card and must assume that occupation shown. Other students
ask yes/no questions in order to guess occupation. Sample questions might be...
Do you work inside?
Do you treat sick people?
Do you work with children?
Do you work in an office?
Do you travel a lotl?
The first student to guess the correct occupation draws the next card.
PHOTOGRAPHIC MEMORY
Preparation: Place a variety of small items or flashcards (word or picture) face down on a table. Cover these
with a cloth or towel until the game begins.
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Game: Uncover the objects and allow the players a set amount of time (1-3 minutes, depending on
students' ages) to memorize them. Players may not make any notes about the contents. At the end of the
time, objects are removed or covered again. If players can write, they are asked to list as many of the items
as they can remember (in their notebooks, a sheet of paper or whiteboard. The student with the most
detailed list wins. For recall, one point is awarded. If the student can also use the item in a sentence, a
second point is awarded.
THWIBBLEDY-THWOP
Game: In this simple activity, a player chooses a secret word. The word may be chosen from a list of
vocabulary words on the board, drawn from a basket, or pulled from a file of previous vocabulary words.
The player must then create a sentence which uses the word correctly. In place of the chosen word,
however, the player says, "thwibbledy-thwap."
For example, if the student chose the word "polite," he or she might create the following sentence: "he is
very thwibbledy-thwap. He always says please and thank you"
Any student who believes that he or she knows what word "thwibbledy-thwap" represents should raise his
or her hand. The player or the teacher calls on students in the order in which they raise their hands.
WHO AM I?
Flashcards of popular characters. With very young children, you may want to use cartoon characters like
Mickey Mouse, Minnie Mouse, Simba, Nala, Snow White, Donald Duck, and so forth. With older students,
you may choose to use well-known athletes, political leaders, actors and actresses, musicians, and so forth.
Call one student away from group. Show the student a card. (Make sure that the student recognizes the
individual on the card.) The student then stands in front of the class and his or her classmates ask questions
in order to guess who the student is. Students may ask questions like . . .
Are you male or female?
Are you a real person or a fictional character?
Are you a child or an adult?
How old are you?
Do you like sports?
How often are you on television?
Where do you live?
Do you make much money?
Who likes you more, children or adults?
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When a student correctly guesses who the student is, he or she becomes the next mystery person.
e.g.If the topic were food and the card chosen were ice cream, a round might go like the following:
The student who correctly guesses the word chooses the next card.
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BELEN’S CONTRIBUTION
o ACTION GAMES
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MELODY’S CONTRIBUTION
In this example children in their first year of learning English (six to seven-year-olds) in Croatia are playing a
game with their teacher. They have obviously played it before
T: Let’s start. Oh what’s that up in the sky? (Sound surprised) oh my goodness, you know I can see
seven helicopters in the sky
T: you don’t believe me. Have a look there. (Gives one pupil a pair of binoculars)
DANIEL`S CONTRIBUTION
Input material: pictures of people. They should reflect a wide assortment of ages, nationalities, clothing,
hair style, and eye and hair colour.
One student selects a car and describes the person on the card to the rest of the class. Descriptions should
be as detailed as possible. Meanwhile, each student makes a drawing based on the description.
On a piece of paper write down the number of a floor and keep it out of sight.
Teach the structures: Are you staying on the _______ floor? Teach also: “higher” and “lower”
A student begins by asking: Are you staying on the 15th floor? To which you reply: no, I’m lower/higher. Go
from student to student until one identifies which floor you are staying on. Then, it’s a student’s turn.
He/she writes down secretly the number of the floor where he/she is staying on and the game starts again.
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If students don’t yet know ordinal numbers, teach them the structure: are you on floor number ___ ?
Input material: flashcards containing a picture (e.g. relating to a sport) and words. A student picks a card at
random and makes a sentence that contains the words and is linked to the picture. One of the words
should force the student to choose a certain tense.
WHAT AM I?
Write random nouns on adhesive tags and stick one on each student’s forehead. They have to walk around
the class asking yes/no questions to find out what/who they are.
TIC TAC TOE: good for revising general vocabulary, parts of speech and verb form.
Draw a nine square grid on the board and fill each bow with one word. Divide the class in half and
designate one as X and the other as 0. The students on each team collaborate in making grammatical
sentences using the vocabulary. When they use a word in a correct sentence, mark either X or 0 over the
word. Three in a row wins!
Place the cards face up on a table, as though they were the numbers of a clock and put the pencil in the
middle of the circle. Ask a student to spin it. The pencil will stop at a certain card. The student has to say
what the picture is.
IN MY BAG THERE IS A… Good for listening and the repetition of a structure, as well as vocabulary
practice. – CHAIN GAME
Say, e.g. In my bag there is a dog. A pupil repeats this last sentence and adds another object, e.g. In my bag
there is a dog and a cat. Another pupil repeats this last sentence and adds another object…
Only let the children use one or two categories e.g. animals and school things.
Explain in L1 what you are going to do. e.g. We are going to learn how to ask for a sweet.
Start with the last word in the question, and build the question up backwards.
T: please?
Get children to repeat please? Use different voices: whisper, a shout, a high/low voice…
Say the preceding word (sweet). Get children to repeat it a few times. Then, add please (sweet, please?)
Continue like this with the rest of the sentence. Remember to keep a steady rhythm and consistent
intonation. Later in the lesson repeat it.
RHYMES: good for developing the ear, to teach pronunciation, intonation and stress in a natural
way. So, try and keep your intonation consistent and natural. Do not separate words artificially.
Reinforce the meaning of the words with actions.
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They also teach vocabulary and structures.
Teacher mimes and students repeat the words and do the actions.
T: one (put one finger in the air), two (put a second finger in the ait), put my shoe! (mime)
Say the line again and the children repeat them after you with the actions.
After having repeated the rhyme a few times, leave it alone for a while. Come back to it later in the lesson.
SONG: SALLY HAS GOT A RED DRESS: Good for teaching has got and names for clothes and to start
learning how to give personal descriptions.
Red dress can be changed to other clothes or to words for physical description.
GRACIELA’`S CONTRIBUTION
As I mentioned during the lesson, for me these are not games, but timefillers, icebrakers and useful
strategies to use with your students. This set of copies is very good for vocabulary practice.
Instructions: Take a word the class has recently learnt and ask them to suggest all the words they can
associate with it. Write all the suggestions on the blackboard. The aim is to create a “sunray” effect around
the main word. You can use this activity individually or in pairs. The central word can be a theme, a concept
or just a word.
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Getting to know someone
Instructions: Ask the students to list three things they like to know about people they have just met (they
can be their own classmates). Working in pairs, each student then chooses one of the areas in the other
student´s list and asks him or her questions about it. This exercise is good for sharing information and
getting to know other students.
This exercise is very good for conditionals practice, and at the same time they can imagine different settings
and expand their vocabulary.
Instructions: Tell your students to imagine that a million dollars is to be won by the person who can think of
the most original thing to do with the money. After sharing their ideas, decide who has won.
Instructions: Take one word or a short sentence and ask the students to say it in as many different ways as
possible. You might like to discuss with the students what difference the intonation makes to the meaning
in each case.
My neighbour´s cat
This is perfect for a review of adjectives. First you have to draw a cat on the blackboard. Then introduce
him as your neighbour´s cat. After introducing him, say: “My neighbour´s cat is an awful cat”. Write the
letters of the alphabet next to the cat, and then complete with different adjectives beginning with those
letters.
Instructions: Start by telling the students something you like. Then ask a student to recall what you like, and
add a “like” of his or her own. Another student adds a further item and so on. They can practice the use of
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Present Simple and it can help them to improve their memory. The game finishes when the chain is too
long for the students to remember.
Instructions: Players go through the alphabet, thinking of nouns that begin with the letters. Ex: My father
likes apples/books/cats/dolphins, etc… You can play this game as a whole class, or you may divide the class
in teams and use it as a team competition.
Write on the blackboard one or two words they have recently learnt, and ask them to form as many words
as possible from that word. You can provide different categories of words such as:
Noah´s ark
Instructions: Choose two children to be Mr and Mrs Noah. Stand them at the door of the ark. Take half the
class aside and ask them to tell you what animal they are going to be. After choosing, take them back and
give them wives. Do not tell the wives which animals they are.
The game begins: The first couple go to the ark. Mr and Mrs Noah ask the wife: Who are you? The wife
looks at her husband, who mimes the animal, and the wife answers: We are Mr and Mrs Giraffe. If she is
right they both go into the ark. If she is wrong, the boy will have to think of another animal and try again.
Set of copies 7
The games mentions in this set are traditional English games. Most of them are played in the playground.
These games include running ad chasing.
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Please Mr Crocodile
Instructions: The players stand behind one line. One player is Mr Crocodile, and he stands in the middle. He
is in the “river”. Then the players shout: “Please, Mr Crocodile, can we cross the river?” Mr Crocodile
answers: “No, you can´t, unless you are wearing…” (The person picks a colour or a piece of clothing). The
players wearing the chosen colour walk across the river, and the players not wearing that colour run across
the river. If Mr Crocodile touches someone, they are crocodile too.
One player is Mr Wolf. Mr Wolf walks slowly. The players walk slowly towards Mr Wolf and shout, “What´s
the time, M Wolf?” Mr Wolf turns around quiclky and shouts one o´clock (two o´clock. half past six, etc). Mr
Wolf turns around and walks again. The players get nearer and nearer to Mr Wolf. They ask, “What´s the
time, Mr Wolf?” again. If Mr Wolf shouts “Dinner time!” he runs after the players. He tries to touch one of
them. If he touches someone, they are Mr Wolf. The game starts again.
CRISTINA’S CONTRIBUTIONS
1) Listening grid
Procedure: The children have to mark on a matrix or grid the information read out by the teacher. The
example below is practising prepositions. The teacher has read so far:
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“The cat is under the chair”.
The children are asked to arrange a picture according to the information they hear.
Materials required: Each child needs a sheet of paper showing a house and some slips.
Procedure:
Variation: The same activity may be used to practise the name of places in a city.
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Language focus: Food.
Variation: You can use this kind of jumbled pictures to make the kids prepare a shopping list which includes
all the necessary items.
Materials required: Any short story which has plenty of repetition and which contains plenty the children
can mime. In the example below, the children can mime while they are sitting in their seats. Before telling
the story, you can draw some relevant pictures on the board.
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Then we run down the hill.
Now, sit down yourself and tell the story again, this time with the actions as follows. Get the
children to copy the actions and do each one with you before you move on to the next stage.
Off we go!!
First we walk along the path. Make walking noises on your knees
with your hands.
Then we go over the bridge. Walk in such a way that you make a hollow
sound.
Next we walk across the swamp. Make squelchy noises and lift your hands as
if lifting them from something sticky.
The story continues and the kids mime all the actions mentioned by the teacher.
Variation: The story may be turned into pairwork with all the children taking turns to tell their partner the
story while they both do the actions.
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Materials required: A set of drawings representing different weather words.
Procedure: Collect the promptcards into a pile and give it to one child who holds them so that the other
children cannot see which card is on the top of the pile.
Start the guessing yourself, so that you provide a model for the children to follow. E.g.
Teacher: Is it raining?
When someone guesses correctly, another child is allowed to choose a card and you start the process
again.
6) Interviewing grids
Procedure: Draw the chart on the board. Include the picture of animals and the name of several students in
the classroom.
Ask one of the kids if he likes cats (“Do you like cats?”). If the students’ answer is affirmative you tick the
proper place. If it is not, you write a cross.
Explain the pupils that they will have to move round the classroom in order to ask six classmates whether
they like the animals in the grid or not.
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Variation: You may also prepare a grid designed in such a way that the kids’ ask their partners the date of
their birthday, the number of brother or sisters they have got, their favourite food and so on.
Material required: A set of cards for a topic you are practising (animals, food, clothes, toys).
Procedure: Give each student a photocopy similar to the one included above. He has to find someone else
in the room whose card of pictures is the same as the one he himself has been given. All the cards are
based on the same group of items, but the exact selection on any one card only matches one other card.
Before starting the game, explain the kids what to do by following these instructions:
Take two pairs of cards from the pack.
Keep one card youself. Give the other three cards to three children, keeping a mental note of which child
has the card that matches yours.
Make a statement about your card saying: “I like hamsters. Do you?”.
If the child you are addressing also has a hamster on his card, he will reply “Yes, I do”.
Carry on asking until it is clear that your two cards do not match.
Then ask the next child. Leave the third child who has your card till last, by which time the class will have
got the idea that you are looking for the matching card.
STIRRERS
1) “The Washing Line Game”: It is designed to provide physically active listening practice
Procedure: At the front of the room, have two boxes, each containing identical sets of the items you want
to practise. Besides, get two children to hold a short length of rope between them as a washing
line.
Divide the class into two teams and get a representative of each team to come to the front.
Ask for an item from one of the boxes. E.g. “Please bring me a blue sock”.
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The two representatives search their boxes to identify and take out the object concerned. The first one to
hang it on the line is the winner and that team scores a point.
Variation: Each child draws his own washing line in his binder. He draws and colours each item according to
the instructions said by the teacher. E.g. “ I have got a blue sock, a green shirt, a red pair of trousers …”.
Procedure: Give the kids step-by-step instructions to prepare a fortune teller. E.g. “Fold your paper like this.
Press hard with your thumb. Open it again …”
Once they have designed it, they individually choose eight numbers and write them on the flaps.
They make up eight sums with the numbers between 1 and 50 (according to the level).
The teacher shows them what to do by using a volunteer from the class.
T: Say a number.
C: Three.
(Makes 3 moves with the fortune teller, counting). One, two, three.
T: Choose a number.
(The child chooses one of the numbers now revealed by the fortune teller).
C: Five.
C: Seven
T: Yes.
When the children have got the idea, let them get up and test their friends
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