The document is a Lua script for a Roblox game that creates a user interface (UI) for a loading screen and a chat feature. It initializes various UI elements such as frames, text labels, and input boxes, and includes a loading function that checks for necessary services and updates a progress bar. The script also sets up variables for managing player messages, ping, and other functionalities related to the chat system.
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The document is a Lua script for a Roblox game that creates a user interface (UI) for a loading screen and a chat feature. It initializes various UI elements such as frames, text labels, and input boxes, and includes a loading function that checks for necessary services and updates a progress bar. The script also sets up variables for managing player messages, ping, and other functionalities related to the chat system.
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--// UNIVERSAL rtc made by charm
local plyrs = game:GetService('Players')
local runsrv = game:GetService("RunService") local inputsrv = game:GetService('UserInputService') local coregui = game:GetService("CoreGui") local httpsrv = game:GetService('HttpService')
local ui = Instance.new('ScreenGui') ui.IngoreGuiInset = true ui.Parent = gethui() or coregui
local chk = { {f = function() return plyrs and plyrs.LocalPlayer end, n = 'player'}, {f = function() return httpsrv and httpsrv.JSONDecode end, n = 'json'}, {f = function() return syn and syn.websocket end, n = 'websocket'}, {f = function() return inputsrv and inputsrv.InputBegan end, n = 'input'}, {f = function() return runsrv and runsrv.Heartbeat end, n = 'ui'} {f = function() return type(task.spawn) == 'function' end, n = 'task'} } local p = 0 local s = #chk for i, t in ipairs(chk) do if t.f() then p = p + 1 end prc.Text = math.floor((p / s) * 100) .. '%' bar.Size = UDim2.new(p / s, 0, 1, 0) task.wait(0.5) end task.wait(1) if p == s then ldr:Remove() return true end prc.Text = 'Failed' task.wait(2) ldr:Remove() return false end
if load then()
local ply = plyrs.LocalPlayer
local ws = nil local msg = {} local txt = '' local show = false local last = 0 local sent = {} local typ = {} local ping = {} local ptime = {} local pm = nil local mute = {} local warns = 0 local muted = 0 local retry = 0