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JAVA I

The document provides a comprehensive introduction to the JAVA programming language, covering its advantages, installation, and fundamental concepts such as variables, operators, control structures, arrays, functions, and object-oriented programming principles. It also includes practical assignments and examples to reinforce learning, alongside topics like file handling and exception handling. Overall, it serves as a foundational guide for beginners to understand and apply JAVA programming effectively.

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0% found this document useful (0 votes)
3 views

JAVA I

The document provides a comprehensive introduction to the JAVA programming language, covering its advantages, installation, and fundamental concepts such as variables, operators, control structures, arrays, functions, and object-oriented programming principles. It also includes practical assignments and examples to reinforce learning, alongside topics like file handling and exception handling. Overall, it serves as a foundational guide for beginners to understand and apply JAVA programming effectively.

Uploaded by

nuhua8354
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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JAVA PROGRAMMING LANGUAGE

PART I
Part 1
Introduction to JAVA Programming

JAVA: JAVA is an object-oriented programming language with a focus on portability,


making it ideal for developing cross-platform applications, web servers, and Android
mobile apps.
1. Advantages of Learning JAVA as a Versatile and Widely Used Language:
JAVA has gained immense popularity due to its unique features and advantages:
 Platform Independence: JAVA programs can run on any operating system,
thanks to the JAVA Virtual Machine (JVM), making them truly cross-platform.
 Object-Oriented Approach: JAVA follows the object-oriented programming
(OOP) paradigm, making it suitable for organizing code into reusable objects
and classes.
 Large Community and Libraries: JAVA has a vast and active developer
community, providing access to a rich set of libraries and frameworks for
various applications.
 Robust and Secure: JAVA's strict type checking and memory management help
in preventing common programming errors and enhancing application security.
 Scalability and Performance: JAVA applications are known for their
scalability, making them suitable for both small projects and large enterprise
applications.
 Android App Development: JAVA is the primary language for developing
Android applications, making it a crucial skill for mobile app developers.
Learning JAVA will provide you with a solid foundation in programming and open
doors to various exciting career opportunities in software development, mobile app
development, enterprise solutions, and beyond.
Part 2
Java Installation Environment

Practical Assignment
PART 3
Variables, Operators Control and Structures in JAVA
a. Variables in JAVA:
Definition of Variables: Variables are essential for storing data during program
execution. In this section, we will understand what variables are and their role in JAVA
programming.
Declaring and Initializing Variables: We will explore how to declare variables in
JAVA and initialize them with appropriate values.
Data Types for Variables: JAVA supports various data types for variables. We will
discuss primitive data types like int, double, char, Boolean, and non-primitive data
types like String, and their memory allocation in detail.
Examples:
b. Operators in JAVA:
Arithmetic Operators: Arithmetic operators perform basic mathematical operations in
JAVA.
 Addition (+): Performs addition of two operands.
 Subtraction (-): Performs subtraction of two operands.
 Multiplication (*): Performs multiplication of two operands.
 Division (/): Performs division of two operands.
 Modulus (%): Calculates the remainder of a division operation.
Relational Operators: Relational operators are used for comparing values in JAVA.
 Equal to (==): Checks if two operands are equal.
 Not equal to (!=): Checks if two operands are not equal.
 Greater than (>): Checks if the left operand is greater than the right operand.
 Less than (<): Checks if the left operand is less than the right operand.
 Greater than or equal to (>=): Checks if the left operand is greater than or equal
to the right operand.
 Less than or equal to (<=): Checks if the left operand is less than or equal to the
right operand.
Logical Operators: Logical operators are used for evaluating conditions in JAVA.
 Logical AND (&&): Returns true if both operands are true.
 Logical OR (||): Returns true if at least one of the operands is true.
 Logical NOT (!): Reverses the result of a condition.
Examples:

c. Decision-Making Constructs:
if, else if, and else Statements: Decision-making constructs allow us to control the
flow of a program based on certain conditions. We will cover the if, else if, and else
statements for making single-way decisions.
switch-case Statements: The switch-case statement provides a multi-way decision-
making structure in JAVA.
The Ternary Operator: The ternary operator is a shorthand for simple if-else
statements, providing concise code for certain conditions.
Lecture 4: Control Flow and Loops in JAVA
1. Control Flow Statements:
Introduction to Control Flow: Control flow refers to the order in which statements are
executed in a program. Understanding control flow is crucial for designing efficient and
logical programs.
The if-else if-else Ladder: The if-else if-else ladder allows us to execute multiple
conditional statements in sequence. Each condition is evaluated one by one until a true
condition is encountered, and the corresponding block of code is executed.
Example:

The switch-case Statement: The switch-case statement provides a multi-way


branching mechanism. It evaluates an expression and executes the block of code that
corresponds to the matching case.
Example:

2. Looping Constructs:
The while Loop: The while loop executes a block of code repeatedly as long as the
specified condition remains true.
Example:

The do-while Loop: The do-while loop executes a block of code at least once, and then
it continues to repeat as long as the specified condition remains true.
Example:
The for Loop: The for loop is used when we know the number of times we want to
execute a block of code. It allows us to control the loop variable and specify the
condition for execution.
Example:

3. Break and Continue Statements:


The break Statement: The break statement is used to terminate a loop prematurely
when a certain condition is met. It immediately exits the loop and continues with the
code after the loop.
Example:

The continue Statement: The continue statement is used to skip the current iteration and
move to the next iteration in the loop based on a certain condition.
Example:

In this lecture, we covered control flow statements and looping constructs in JAVA.
These concepts are essential for designing dynamic and efficient programs. Practical
examples and exercises will help you grasp the concepts better and build confidence in
your JAVA programming skills.
Lecture 5: Arrays and Functions in JAVA
1. Arrays in
JAVA:
Introduction to Arrays: Arrays are an essential data structure in programming that
allow us to store multiple values of the same data type in a single variable. They
provide a convenient and efficient way to manage collections of data.
Declaring, Initializing, and Accessing Elements in a One-Dimensional Array: To
use an array, we first declare it by specifying the data type followed by square brackets
[]. We can then initialize the array with values using curly braces {}. Individual
elements in the array can be accessed using their indices, which start from 0 for the first
element.
Example:

Exploring Multi-Dimensional Arrays: JAVA allows the creation of multi-


dimensional arrays, such as 2D arrays, which are arrays of arrays. They are useful for
representing data in multiple dimensions, such as rows and columns, and are commonly
used for matrices or tables.
Example:

2. Functions in JAVA:
Understanding Functions: Functions, also known as methods, are blocks of code that
perform specific tasks and can be called multiple times from different parts of the
program. Functions enhance code organization, modularity, and reusability.

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Defining and Calling Functions: To define a function, we specify the return type (if
any), followed by the function name, and then list any parameters the function accepts.
The body of the function contains the code that executes when the function is called.
We can call a function using its name and providing the necessary arguments (if any).
Example:

Passing Arguments to Functions and Returning Values: Functions can accept


arguments (input) and return values (output). Arguments are passed to a function
through its parameters, and the result is returned using the return statement.
Example:

3. Method Overloading:
Explanation of Method Overloading: Method overloading is the ability to define
multiple methods with the same name but different parameter lists. It provides
flexibility and convenience when working with similar tasks but with different input
requirements.

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Creating Overloaded Methods: To create overloaded methods, we define methods
with the same name but different parameter lists. This can include different data types, a
different number of parameters, or a combination of both.
Example:

In this lecture, we explored arrays and functions in JAVA. Arrays allow us to store and
manipulate collections of data efficiently, while functions enable code reuse and
modular programming. Understanding these concepts is crucial for developing robust
and efficient JAVA programs. Practical examples and exercises will further reinforce
your understanding of arrays and functions in JAVA programming.

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Lecture 6: Object-Oriented Programming (OOP) Concepts in JAVA
1. Introduction to Object-Oriented Programming (OOP):
Understanding the Principles of OOP: Object-Oriented Programming (OOP) is a
paradigm that focuses on modeling real-world entities and their interactions as objects.
We'll explore essential OOP concepts, including:
 Abstraction: The process of simplifying complex entities by highlighting
relevant characteristics and hiding unnecessary details.
 Encapsulation: Bundling data (attributes) and methods (functions) together to
form a single unit (object) and controlling access to them.
 Inheritance: The ability of a class (subclass) to inherit properties and behaviors
from another class (superclass), promoting code reuse and hierarchy.
 Polymorphism: The ability of objects to take on different forms, allowing
multiple classes to be treated as instances of a common superclass.
Advantages of Using OOP: We'll discuss the benefits of OOP in software
development, such as code reusability, modularity, maintainability, and enhanced
problem-solving through real-world modeling.
2. Classes and Objects in JAVA:
Definition of Classes and Objects: In OOP, a class is a blueprint for creating objects
with shared attributes and behaviors. We'll delve into class declarations, specifying
attributes (instance variables) and writing methods (member functions).
Example:

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Instantiating Objects and Accessing Attributes and Methods: We'll cover object
instantiation (creating instances of classes) and accessing their attributes and methods
using the dot notation.

Example:

3. Constructors and Destructors:


Explaining Constructors: Constructors are special methods used to initialize objects
when they are created. We'll discuss the role of constructors and how they differ from
regular methods.

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Example:

Parameterized Constructors and Default Constructors: We'll explore constructors


with parameters (parameterized constructors) and constructors without parameters
(default constructors).

Example:

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4. Inheritance and Polymorphism:
Understanding Inheritance: Inheritance allows a subclass to inherit properties and
behaviors from a superclass. We'll explore how inheritance promotes code reuse and
supports the "is-a" relationship.

Example:

Introducing Polymorphism: We'll cover polymorphism through method overriding,


where a subclass provides a specific implementation of a method already defined in the
superclass.
In this lecture, we'll explore fundamental Object-Oriented Programming concepts in
JAVA, including classes, objects, constructors, inheritance, and polymorphism.
Understanding these principles is essential for building modular, maintainable, and
efficient JAVA programs. Practical examples and exercises will deepen your
understanding of OOP concepts and their application in JAVA programming.

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Lecture 7: File Handling and Exception Handling in JAVA
1. File Handling in JAVA:
Understanding File Handling: File handling is a crucial aspect of programming when
dealing with external files for reading and writing data. We'll discuss the significance
of file handling in various applications and scenarios.
Exploring File Handling Classes: In JAVA, several classes are dedicated to file
handling, including FileReader, FileWriter, and BufferedReader. We'll delve into these
classes' functionalities and their specific uses.
Reading from Text Files: We'll demonstrate how to read data from text files using the
FileReader and BufferedReader classes. Reading data from files allows applications to
retrieve information from external sources.
Example:

Writing to Text Files: We'll cover writing data to text files using the FileWriter class.
This functionality enables applications to store data in external files for future use or
sharing.

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Example:

2. Exception Handling in JAVA:


Introduction to Exceptions: Exceptions are unforeseen runtime errors that can disrupt
program execution. We'll discuss the significance of exception handling to gracefully
handle such errors and prevent program crashes.
The try-catch Block: The try-catch block is JAVA's mechanism for handling
exceptions. We'll explore how it works and its role in capturing and handling
exceptions.
Example:

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Multiple Catch Blocks: We'll cover scenarios where multiple exceptions may occur and
how to handle them using multiple catch blocks.
Example:

The finally Block: The finally block ensures that certain code gets executed, regardless
of whether an exception occurs or not. We'll discuss its purpose and practical
applications.
Example:

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3. Throwing Custom Exceptions:
Creating Custom Exception Classes: Sometimes, predefined exceptions may not be
sufficient to handle specific scenarios. We'll learn how to create custom exception
classes to handle unique situations effectively.
Example:

Throwing and Catching Custom Exceptions: We'll explore how to throw and catch
custom exceptions in JAVA programs, providing developers with more control over
exception handling.
In this lecture, we'll cover essential concepts of file handling and exception handling in
JAVA. You'll learn how to read and write data to external files, handle different types
of exceptions, and even create custom exceptions for specific scenarios. Practical
examples will enhance your understanding and enable you to apply these concepts in
real-world programming scenarios.

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PRACTICALS
Practical One: Hello World
Instructions:
 Open your preferred Java development environment (IDE) or a text editor.
 Create a new Java file and name it something like "HelloWorld.java".
 Inside the file, write the Java code to print "Hello, World!" to the console:

 Save the file and compile it. If you are using an IDE, you can simply run
the program
 Save the file and compile the program by running the following command in the
terminal or command prompt:

 If there are no errors, run the program using the following command:

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Practical Two: Basic Input/Output
Instructions:
 Create a new Java file and name it something like "Greeting.java".
 Write the code to read user input (their name) and output a personalized
greeting:

Practical Three: Calculator


Instructions:
 Create a new Java file and name it something like "Calculator.java".
 Implement methods to perform basic arithmetic operations based on user
input:

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Practical Four: Odd or Even
Instructions:
 Create a new Java file and name it something like "OddEven.java".
 Write code to check whether a given integer is odd or even:

Practical Five: Factorial Calculator


Instructions:
 Create a new Java file and name it something like "Factorial.java".
 Implement a method to calculate the factorial of a given positive integer:

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Practical Six: Fibonacci Series
Instructions:
 Create a new Java file and name it something like "FibonacciSeries.java".
 Implement code to generate the Fibonacci series up to a given number of terms:

Practical Seven: Palindrome Checker


Instructions
 Create a new Java file and name it something like "PalindromeChecker.java".
 Write code to check if a given string is a palindrome:

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Practical Eight: Array Operations
Instructions:
Create a new Java file and name it something like "ArrayOperations.java".
 Implement code to perform various operations on arrays, like finding the largest
element, the sum of elements, and searching for an element:

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Practical Nine: Pattern Printing
 Create a new Java file (e.g., PatternPrinting.java).
 Write a program to print a right-angled triangle pattern using nested loops. For
example, to print a triangle with 5 rows, write the following code in the file:

 Save the file and compile it.


 Run the program. It will print the right-angled triangle pattern with 5 rows.

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Practical Ten: File Handling
 Create a new Java file named FileHandling.java.
 Create an input file named input.txt in the same directory, containing some text
to be processed.
 Write the following code in the file:

 Save the file and compile it.


 Run the program. It will read the text from input.txt, count the number of
words, and write the word count to output.txt.

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Practical Eleven: Exception Handling
 Create a new Java file named ExceptionHandling.java.
 Write the following code in the file:

 Save the file and compile it.


 Run the program. It will prompt you to enter a number. If you enter a valid
integer, it will display the number. Otherwise, it will catch the
NumberFormatException and display an error message.

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Practical Twelve: Class and Object
 Create a new Java file named Student.java.
 Write the following code in the file:

 Create a new Java file named StudentMain.java.


 Write the following code in the file:

 Save both files and compile them.


 Run the StudentMain program. It will create a Student object with the specified
details and call the displayInfo() method to print the student's information.

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Practical Thirteen: Inheritance
 Create a new Java file named Animal.java.
 Write the following code in the file:

 Create a new Java file named Dog.java.


 Write the following code in the file:

 Create a new Java file named Inheritance.java.


 Write the following code in the file:

 Save all files and compile them.


 Run the Inheritance program. It will create objects of Animal and Dog classes
and demonstrate method overriding, showing the different sounds each makes.
Practical Fourteen: Polymorphism
 Create a new Java file named Shape.java.
 Write the following code in the file:

 Create a new Java file named Circle.java.


 Write the following code in the file:

 Create a new Java file named Square.java.


 Write the following code in the file:

 Create a new Java file named Polymorphism.java.


 Write the following code in the file:
 Save all files and compile them.
 Run the Polymorphism program. It will create objects of Circle and Square
classes, demonstrating how polymorphism allows a single interface (Shape) to
be used to refer to different implementations.

Practical Fifteen: Collections


 Create a new Java file named Collections.java.
 Write the following code in the file:

 Save the file and compile it.


 Run the program. It will create an ArrayList of fruits, add and remove elements,
and iterate through the remaining elements, printing them one by one.

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