The document outlines a folk-horror campaign set in the village of Hollowbrook, where an ancient entity known as The Ashen King has driven the community to madness and cannibalism due to starvation and an unnatural winter. The player characters, immune to the corruption, must return to save their loved ones and confront the horrors of their transformed home while navigating themes of survival, moral ambiguity, and the dark influence of an Old God. The campaign emphasizes exploration, peril, and the unraveling of the mystery behind the characters' immunity and the village's descent into darkness.
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The Hunger
The document outlines a folk-horror campaign set in the village of Hollowbrook, where an ancient entity known as The Ashen King has driven the community to madness and cannibalism due to starvation and an unnatural winter. The player characters, immune to the corruption, must return to save their loved ones and confront the horrors of their transformed home while navigating themes of survival, moral ambiguity, and the dark influence of an Old God. The campaign emphasizes exploration, peril, and the unraveling of the mystery behind the characters' immunity and the village's descent into darkness.
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THE HUNGER
A Folk-Horror Campaign for The Ruins of Symbaroum
Tagline: In the desolate village of Hollowbrook, an ancient hunger stirs, fed by whispered madness and forbidden feasts. To save those they love, a few immune survivors must return to the heart of a nightmare made real by an Old God of terrible power: The Ashen King. I. Introduction & Core Premise Logline: The isolated, once-diverse village of Hollowbrook, crippled by an unnatural winter and gnawing starvation, has fallen under the sway of an ancient, malevolent entity. Known formally as The Ashen King, manifesting its active terror as The Fell-Horn, and whispered fearfully by locals as The Whisper of the Wood, this Old God of Symbaroum has twisted the community's desperation into a dark folk-witchcraft, compelling them towards horrific rituals, including cannibalism. The Player Characters are among the last few who, by refusing to partake in the ultimate taboo of cannibalism, resisted its full influence. Having narrowly escaped becoming part of a "Twisted Feast," they are now driven by the desperate hope of returning to save family and loved ones trapped in the unfolding folk-horror. Core Themes: * Folk-Horror & Primal Fear: The corruption of a community from within, the twisting of traditions, and the terror of ancient, earth-bound powers. * Survival & Desperation: The extreme lengths people resort to when faced with annihilation and insidious manipulation. * Corruption (Physical & Spiritual): The ever-present threat of Symbaroum's Blight, amplified by the malevolent will of an Old God. * The Mystery of Immunity: The PCs' resistance to The Ashen King's influence, rooted in their refusal of cannibalism, is a central, evolving enigma for them to uncover. * Bonds of Love & Community: The desperate drive to save loved ones clashing with the horror of what that community has become. * The Unseen History of Symbaroum: Unearthing fragments of a dangerous, undocumented past and powers best left undisturbed. * Moral Ambiguity & Difficult Choices: Navigating a world where the lines between victim and perpetrator blur. Tone & Atmosphere: Dark, oppressive, and steeped in dread. The campaign should evoke a sense of creeping paranoia, visceral horror, and profound sorrow, with intense action, perilous exploration, and challenging moral dilemmas. II. The Setting: Hollowbrook & Its Environs Hollowbrook: The Doomed Village * Original Diverse Nature & Hopeful Founding: Hollowbrook was once a testament to resilience, a settlement founded on the very edge of Davokar. It was a place where diverse peoples— Ambrians, various Barbarian clansfolk, Goblins, Ogres, and perhaps others—sought to build a life, driven by hope, the promise of fertile (if dangerous) land, or a strategic position for trade or resource gathering. This diversity was its bedrock. * Geographic Location: Remote and isolated, nestled near the foreboding expanse of Davokar forest. Its precise location can be tailored (e.g., near the Sinking Hills, the foothills of the Titans, or a lesser-known, mist-shrouded river valley). This isolation makes it vulnerable and cuts it off from easy aid. * The Unnatural Winter & Ensuing Starvation: The campaign's prelude is an unusually harsh, seemingly endless winter that has smothered Hollowbrook – the culmination of the Ashen King’s insidious influence, gradually exerted over the twenty-two years since Hollowbrook’s founding. Game has vanished, stores are depleted, crops have failed utterly, and the gnawing pangs of starvation have become a constant, driving the inhabitants to the brink of madness and despair. The Descent into Folk-Horror * The Creeping Corruption & Twisted Folkways: As conventional prayers and leadership failed against the relentless, decades-long winter, the community’s desperation festered. The first subtle encouragements of The Whisper of the Wood began to take root. Old, half-forgotten folk remedies and rural superstitions were revived, then slowly perverted. Hope curdled into a dark, communal embrace of strange new beliefs and rituals. * Embrace of Dark Witchcraft: Guided by the insidious influence of The Ashen King, these practices evolved into a potent, corrupted form of folk-witchcraft. This involved: * Profane Rites: Seasonal celebrations transformed into grotesque parodies. Once-sacred groves, village commons, or ancient stones became sites for bloody rituals and whispered chants to their new, dark patron. * Macabre Talismans: Charms and effigies crafted from bone, teeth, human hair, strangely bundled twigs, blighted flora, and other disturbing materials became commonplace, believed to offer protection or favor. * Blurred Boundaries: The lines between human and beast, living and dead, sanity and madness began to erode under the weight of the new "faith." * The "Faithful" & The "Inquisition": Most villagers have succumbed, becoming the "Faithful" of The Ashen King. Among them, a zealous core has emerged, acting as an "Inquisition" – specifically comprised of those who have partaken in human flesh. These are not formal inquisitors but rather witch-finders and enforcers of the new dark order, often led by formerly respected individuals now deeply corrupted. They hunt those who resist or, like the PCs, are immune (having refused the Fell-Horn's ultimate temptation of cannibalism), seeing them as abominations or necessary sacrifices to be consumed. Their methods are brutal, relying on superstitious trials, mob justice, and paranoid fervor. The Blighted Land The area in and around Hollowbrook is increasingly tainted by The Ashen King's presence. The forest grows silent and menacing, trees may become twisted and gnarled (perhaps seen as aspects of The Fell-Horn), the water sources might become murky or poisonous, and a palpable sense of dread hangs heavy in the air. Blight Marks may be visible on the land itself, not just its inhabitants. III. The Ancient Adversary: The Ashen King Known Names & Titles * The Ashen King: The formal, potent name for this Old God, suggesting its sovereignty over domains of ruin, desolation, cold embers, and despair. Used in deeper lore or by those who grasp its true nature. * The Fell-Horn: The name given to its more active, directly terrifying manifestations or aspects. It speaks of its cruel, fiendish power and is associated with its direct interventions, its corrupting "voice," and terrifying appearances (actual or symbolic horns). * The Whisper of the Wood: The name used by commoners in and around Hollowbrook, especially in the early stages of its influence. It describes the unseen, eerie presence, the insidious suggestions, and the unsettling phenomena attributed to the local woods before its fuller, more horrifying nature became apparent. Nature & Origin * An Old God of Symbaroum: This entity is not a mere spirit or abomination but a primordial power, an Old God whose existence predates or lies outside the commonly acknowledged pantheons and historical records of Ambria and the modern Barbarian clans. It is deeply rooted in the undocumented, wild, and forgotten history of the world. * Devil/Satanic Archetype (Symbaroum's Version): While an Old God, its nature aligns with that of a supremely malevolent will: a tempter, a grand deceiver, a corrupter of souls and flesh, and a spreader of suffering and despair. It delights in the fall from grace, the perversion of hope, and the breaking of taboos. It seeks not just worship, but the utter degradation of its followers, culminating in acts like cannibalism. Methods of Influence * Insidious Whispers: Its primary tool is subtle mental and spiritual intrusion, preying on fears, doubts, and desires, twisting thoughts until they seem like the victim's own. * Source of Corrupted Witchcraft & Blight: The power it grants and the rituals it inspires are a dark, primal form of folk-witchcraft that directly channels and spreads Blight, corrupting both the practitioners and the land. * Exploitation of Despair and Fear: It masterfully uses the desperation caused by the prolonged, supernaturally-induced starvation and the unnatural winter (a result of its influence over two decades) to break the spirit of Hollowbrook and make its inhabitants receptive to its dark promises, ultimately pushing them towards cannibalism as a perverse form of survival and worship. Goals (Speculative) The true aims of an Old God like The Ashen King may be vast and alien. Possibilities include: * Reclaiming ancient dominion over lands where it once held sway. * Spreading its blighted influence like a spiritual plague. * Reveling in the suffering, despair, and devolution of mortals. * Achieving an ancient, unfathomable agenda tied to its original role or imprisonment. * Simply feeding an insatiable hunger for worship, sacrifice (especially of those who resist its deepest taints), or negative emotional energy. The Twisted Feast (The Ritual Cannibalism) The horrifying culmination of Hollowbrook's descent is ritualistic cannibalism, referred to by the cult in perverted terms like "The Great Feast," "The Hallowed Consumption," or "The Seed of Survival." * Purpose: It is framed as a dark offering to The Ashen King, a method to absorb the "essence" or "spirit" of those consumed (especially the "immune" who resisted cannibalism themselves), a means of ensuring the cult's survival through a divinely sanctioned (by their dark god) act, and a final, terrible pact that binds them to their master. Those who partake form the core of the "Inquisition," driven to convert or consume all others. * Horror: This act generates immense Corruption, solidifies The Ashen King's dominion, and severs the community entirely from its former humanity. IV. The Player Characters: The Immune Survivors Fugitives from a Nightmare The PCs are former residents of Hollowbrook. As the "Inquisition" (comprised of those who had succumbed to cannibalism) began to solidify its hunt for those who refused the Ashen King's ultimate corruption, the PCs, recognizing their shared uncorrupted state through their mutual refusal of human flesh, organized a desperate and stealthy escape. They slipped out of the village unbeknownst to the nascent Inquisitors just before they were to be sacrificed or consumed. Echoes of a Diverse Past Reflecting Hollowbrook's original multicultural foundation, PCs can come from any of the races and backgrounds found in Symbaroum, bringing a variety of skills, beliefs, and personal histories to the group. Their shared home and subsequent trauma bind them. The Central Enigma: Their Immunity A core mystery of the campaign for the PCs is why they were able to resist when so many others succumbed. The truth, to be discovered, is that their refusal to partake in the spreading madness of cannibalism is the bedrock of their immunity to the Ashen King's deepest mental and spiritual corruption. This was not necessarily a coordinated group decision initially, but individual acts of revulsion or moral strength that set them apart. Discovering the shared nature of this profound refusal and its link to their resistance will be a significant thread throughout their journey. Primary Motivation The overwhelming driving force for the PCs is the desperate need to return to Hollowbrook, born from a sense of having no other viable option and the haunting conviction that they must save those they love. They are haunted by the faces of family members, children, loved ones, and friends who could still be left behind, possibly resisting the call to cannibalism or not yet fully lost to the Ashen King. They cling to the desperate hope of rescuing them from the clutches of The Ashen King and its crazed, flesh-eating followers. Other Motivations Beyond rescue, PCs may also be driven by: * Sheer survival and finding a new, safe place in the world. * A need to understand the source and meaning of their immunity (their refusal of cannibalism) and why it protected them. * A desire for justice or revenge against the entity and those who betrayed their community by embracing such horrors. * A grim determination to stop the evil in Hollowbrook before it can spread further. V. Campaign Elements in Symbaroum Corruption The Blight is a central and ever-present threat. The Ashen King is a potent source of it. Hollowbrook and the surrounding lands are deeply tainted. PCs will risk gaining temporary and permanent Corruption through exposure to the entity, its followers (especially the cannibalistic Inquisition), its dark witchcraft, and the blighted environment. Managing, mitigating, and perhaps finding ways to cleanse Corruption will be crucial. Mystical Powers & Ancient Lore * The Ashen King's Witchcraft: This is an ancient, potent, and deeply corrupted form of primal folk magic, distinct from more formal Ambrian traditions or even conventional Barbarian witchcraft. Its effects are often tied to blight, mental domination (especially tempting towards cannibalism), elemental fury (like the unnatural winter), and dark pacts. * Countering the Darkness: PCs may need to research forgotten lore, uncover specific weaknesses of The Ashen King, find counter-rituals, or seek aid from practitioners of "purer" mystical traditions, ancient orders, or even other denizens of Davokar who might oppose such a primal evil. Their own mystical abilities (if any) will be tested in new ways. The Outside World & Its Factions The news of Hollowbrook's fate (if it reaches the outside) or the PCs' own story could draw the attention of various Symbaroum factions: * Ambrian Institutions: * Ordo Magica: May view the situation with alarm but also as a unique opportunity to study an Old God, its specific form of magic, and the nature of the PCs' immunity (rooted in their rejection of cannibalism). * Church of Prios: Would likely condemn Hollowbrook as a sinkhole of ultimate heresy and abomination, demanding its utter annihilation to prevent the Blight from spreading. * Barbarian Clans: Different clans might react based on their own beliefs and histories. Some might hold fragmented legends about The Ashen King or similar entities. Others might see Hollowbrook as a cursed place to be shunned, or a threat to their own territories. Specific elders or mystics might possess vital, hard-won knowledge. * Elves of Davokar: May have their own ancient knowledge or reasons to intervene (or pointedly ignore) such a powerful Old God reawakening so close to their ancestral lands. * The Iron Pact: If The Ashen King is recognized as an ancient and world-threatening power, the Iron Pact might take a grim interest, though their methods can be as perilous as the evils they hunt. Exploration & Peril The campaign will involve perilous journeys: * Navigating the treacherous and monster-filled depths of Davokar forest or the blighted frontier lands. * Infiltrating the transformed village of Hollowbrook, which will be a dangerous environment in itself, both physically and spiritually, especially with the cannibalistic "Inquisition" actively hunting resisters. Folk-Horror Investigation A significant part of the campaign will involve the PCs piecing together the specific rituals, twisted beliefs (particularly surrounding cannibalism), fears, and internal dynamics of the Hollowbrook cult. Understanding the local manifestation of The Ashen King's influence will be key to finding weaknesses and saving anyone. VI. Potential Campaign Arcs (Overview) * The Flight & The Fragile Sanctuary: The PCs' organized and stealthy, yet desperate, escape from Hollowbrook as the cannibalistic Inquisition began its purge; their arrival in a nearby (and perhaps not entirely safe) settlement; the immediate struggle for survival and processing their trauma. * Gathering Shadows & Desperate Hope: PCs attempt to warn others, seek aid, and gather information about what truly befell their home and the nature of the entity. They may face skepticism or hostility, while the mystery of their immunity (and its connection to rejecting cannibalism) might begin to surface. They must decide on the desperate course of returning, driven by the belief that loved ones might still be resisting. * The Bitter Road Back to Hollowbrook: The perilous journey to their transformed home, facing the dangers of a blighted Davokar and perhaps evading cultist patrols. The emotional weight of nearing the nightmare they fled. * Within the Ashen Coils: Infiltrating the blighted Hollowbrook. Navigating the village of fear, locating loved ones (who may be captive, corrupted, resisting, or even among the faithful), and confronting key figures of the "Inquisition" and the power of The Fell-Horn. * Confronting The Ashen King: The climax involves a direct or indirect confrontation with the Old God itself, or its primary avatar/conduit. This might require a specific ritual, exploiting a discovered weakness, a desperate battle, or a profound moral choice. * Echoes in the Ashes: The aftermath. Dealing with Corruption gained, the fate of rescued loved ones, the future of Hollowbrook (destroyed, cleansed, or a lingering wound), and the PCs' place in a world now touched by such ancient horror. The mystery of their immunity may find resolution or deepen. VII. Driving Questions & Themes for Exploration * What is the true origin and nature of our immunity? Is its root in our refusal of cannibalism a shield, a weapon, a curse, or something else entirely in the eyes of ancient powers? * Can our loved ones still in Hollowbrook truly be saved, or are they too far lost to the influence of The Ashen King and the defilement of the "Twisted Feast"? What terrible choices will we have to make for those who have partaken? * How can a few survivors stand against an ancient god, its terrifying aspect The Fell-Horn, and an entire village consumed by its dark witchcraft and driven by cannibalistic hunger? * What forgotten lore, ancient rituals, or hidden weaknesses can be used against The Ashen King? Who or what holds such secrets? * Will the outside world believe our harrowing tales of cannibalism and dark gods? If so, will their intervention save or further doom Hollowbrook? * What is the ultimate, unfathomable agenda of The Ashen King, and what are the consequences if it succeeds or its influence spreads beyond The Whisper of the Wood? * What will be the cost of our return, even if we succeed? What parts of our own humanity will we sacrifice along the way, especially when facing those we once knew? * How do we live with the memories of what Hollowbrook became, the pervasive dread of The Whisper of the Wood, the terror of The Fell-Horn, the horror of the cannibalistic "Inquisition," and the looming shadow of The Ashen King?