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Dig Dug (en)

The document provides instructions for playing the video game Dig Dug for the Atari 2600, detailing game mechanics, controls, and scoring. Players control Dig Dug to create tunnels, defeat enemies, and collect vegetables for points, with variations in gameplay difficulty. It also includes warranty information for the game cartridge and customer service details for Atari, Inc.

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Otto Von
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0% found this document useful (0 votes)
6 views

Dig Dug (en)

The document provides instructions for playing the video game Dig Dug for the Atari 2600, detailing game mechanics, controls, and scoring. Players control Dig Dug to create tunnels, defeat enemies, and collect vegetables for points, with variations in gameplay difficulty. It also includes warranty information for the game cartridge and customer service details for Atari, Inc.

Uploaded by

Otto Von
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VIDEO GAME CARTRIDGE

FOR THE ATARI 2600 VCS™

CURA aay

* DIG DUG is created and designed by Namco Ltd., manufactured under license by Atari, Inc.
Trademark and © Namco 1982
NOTE: Always turn the console POWER switch OFF when inserting or
removing an ATARI® Game Program™ cartridge. This will protect the
electronic components and prolong the life of your ATARI 2600™ Video
Computer System™ game.

Each round is completed when


you destroy all the meanies or
AND NOTES FROM THE UNDERGROUND when the last one escapes. The
You are Dig Dug, the underground game ends when you lose all
miner. With your jet-powered your lives
shovel, you create intricate, sub-
terranean mazes. Ever on the Layer 4 Layer 2
watch for vegetable prizes, you
must also look out for the fierce
Fygar™* and mean Pooka™* that
lurk underground. Their touch
kills! Worse, these two meanies
can transform into spooky ghosts
that will appear out of nowhere
and haunt you to death.

Use your Joystick Controller to


dig through the earth in this
one-player game. Your objective:
Destroy the meanies who lurk
below and uproot the prized pro-
duce. Destroy meanies by using
the fire button on your controller
to pump them up until they burst
or by dropping boulders on them.
To get the valuable vegetable,
dig to it as soon as it appears
and cover it completely by
moving Dig Dug over it.
GAME PLAY A high-scoring prize, which is
usually a vegetable, appears
Create your own tunnels and once per round at the same spot
escape routes as you carve your where you started digging. It ap-
way through the earth. You dig in pears for only a few seconds and
the same direction as you move you must get Dig Dug to com-
your Joystick. pletely cover the prize to score
big points. So keep your eyes
The meanies who chase you are: open and watch for it!
the fire-breathing Fygar, whose
flames fry you, the balloon-like You start the game with five lives.
Pooka, and the ghosts of Fygar Remaining lives are displayed as
and Pooka. You lose a life when squares at the lower left side of
any meanie touches you. the screen. (See the Game
Screen.) You can also earn bonus
To blow up a meanie: Press the lives. You win your first bonus life
red fire button on your Joystick at 20,000 points. After that, a
once or twice to stun the crea- bonus life is won at every multiple
ture, then continue pressing the of 50,000 points up to 200,000
button to pump up the meanie points. The maximum number of
until it bursts. (See USING THE lives you can have at any one
CONTROLLER for details.) time is eight.

To drop a rock: Dig under the Periodically, the game action


rock, then move away fast! The speeds up. The musical tempo in-
falling rock will crush any close- creases, the meanies move more
pursuing meanie(s) that it quickly and turn into ghosts more
touches. It can crush you, too, if often than usual.
you don't get out of the way.
To keep the challenge high, you
When only one meanie is left, he can restart a game at the same
will always try to escape, thus round you last played after you
ending that round of the game. lose all your lives. To do this, sim-
ply press the red fire button on
Your underground mine is com- your controller after a game
posed of four layers of dirt. You ends and while the title DIG DUG
receive more points for blowing appears on the screen.
up meanies in the bottom layers
than in the top soil.
DIG DUG contains two game
variations: EASY play and
NORMAL play.
EASY: There is only one pattern of
tunnels, rocks, and meanies. Each
round is identical to the previous
round, with only two meanies per
round, The meanies never speed
up and they never turn into
ghosts. The prize is always a
carrot worth 400 points. A teddy
bear head indicates easy game
Plug your Joystick Controller into play and appears in the top
the LEFT CONTROLLER jack at the score digit throughout EASY play.
back of your 2600™ Video Com-
puter System™ console, Hold the NORMAL: The pattern of tunnels,
Controller with the fire button to rocks, and meanies varies from
your upper left, toward the tele- round to round. Pooka and Fygar
vision screen. See your owner's frequently turn into ghosts and the
manual for details. game action periodically soeeds
up. In higher rounds, as many as
You can move Dig Dug up, down, seven meanies can be on the
right, or left on the screen. Just screen at once. The prize changes
move your Joystick in the direc- and increases in value with
tion you want him to go. higher rounds.

FIRE BUTTON: Press the


red fire button to start the
game. To restarta game ,
at the same round you
last played, press the
fire button while
the DIG DUG
title screen
is displayed.
You will
have approxi-
mately ten
seconds after
losing your
last Dig Dug
PE ES eae a EN

During game
play, press the
red fire button
once or twice to
stun the meanies.
Then hold the but =
ton down or use
a multiple pumping action
to pump up meanies
until they explode.

Your score is displayed at the


lower right side of the screen, You
can score a total of 999,990 Re ee
points before the score resets. In Round 4 :
EASY play, the top score is 99,990. 400 points Carr
The table below gives point i 7. zi
values for the DIG DUG game. _ Round 2 Ld
600 points ; aie)
ACTIVITY POINTS Round3
Digging 10 points every 800 points © shroom
two chunks aie
Dropping rocks on meanies Rounds 4 & 5
4 meanie 4,000 1,000 points eWfewiiiterey
2 meanies at once 2,500 :
3 meanies at once 4,000 Rounds 6 & 7 ;
4 meanies at once 6,000 2,000 points Rete)
5 meanies at once 8,000 un
6meanies at once 40,000 Rounds 8 &9
7 meanies at once 42,000 3,000 points Pets :
CONSOLE
CONTROLS HELPFUL HINTS
GAME SELECT: Use the GAME SELECT @ At higher rounds your priority
switch to choose a NORMAL or should be to get the bonus vege-
EASY game variation. The EASY tables because theyre worth more
game variation is indicated by a points than destroying meanies.
teddy bear head in the center of
the title screen. @ The prize will not appear in a
round until two boulders have
GAME RESET: Press GAME RESET to fallen and there are fewer than
start the game action or to restart seven meanies on the screen.
a game at round one.
@ The last meanie on a screen
DIFFICULTY SWITCHES: The DIFFI- will always try to escape, thus
CULTY switches have no function ending the round. So, if just one
in DIG DUG. meanie remains and the prize
hasn‘t appeared, you may want
TV TYPE SWITCH: Set the TV TYPE to stun that meanie long enough
switch to color to play the game to allow the prize to appear.
on a color TV. Set it to B/W to play
on a black and white TV. @ Since the last meanie will
always try to escape at the top
left side of the screen, you can
strategically position yourself
above ground on the left and
wait for the meanie to emerge
then quickly blow him up.

@ You can’t pump through


the soil, so back off if a
ghost is approaching
through the dirt toward
your tunnel. Wait until
the ghost gets inside
the tunnel then quickly
turn and pump it up.

® To crush a ghost,
tunnel under a rock
and wait (as long as
you don’t move,
the rock won't
fall). When a
ghost covers the
out of the way and
the ghost will be
crushed.

A good way to
trap and squash
several creatures
at once is to tunnel
straight up under
a rock and wait for the meanies
to follow. When they get close,
quickly move out of the way to the
right or left. They will be trapped
in the path of the falling rock.

If a meanie is pursuing you, try


to get to a tunnel. Since you move
more quickly in a tunnel than
through soil, this gives you a better
chance to escape.

Try to group meanies behind


you by stunning them and then
running. (You can run right
through a stunned meanie.)
When several are in pursuit, lead
5 them toward a boulder and drop
Rounds 10 & 14 it on them for high points.
4,000 points alone)

Rounds a Inflating Pooka; Inflating Fygar


5,000 points Oni ion . from above of below
Top soil layer 200
ae 14&15 2nd soil layer 300
|

6,000 points 3rd soil layer 400


ES Bottom soil layer 500

ae oe Lu Inflating Fygar from the side


‘ ie Galaxian Top soil layer 400
2nd soil layer 600
Rounds 18 on 3rd soil layer 800
8,000 points Bottom soil layer 4000
ESAIAKI SCKVICE FACTORY AUTHORIZED NETWORK
Call toll-free:
(800) 672-1404 (in California)
(800) 538-8543 (Continental U.S.)

Atari welcomes your comments. Please address all correspondence to:


Atari, Inc.
Customer Relations
1312 Crossman Avenue, P.O. Box 61657
Sunnyvale, California 94086

GAME CARTRIDGE LIMITED NINETY DAY WARRANTY

ATARI, IINC. (’"Atari’’) warrants to the original consumer purchaser that your ATARI? Game Program cartridge is
free from any defects in material or workmanship for a period of ninety days from the date of purchase. If any
such defect is discovered within the warranty period, Atari's sole obligation will be to replace the cartridge free of
charge on receipt of the cartridge (charges prepaid, if mailed or shipped) with proof of date of purchase at either
the retail store where the cartridge was purchased or at one of the ATARI Regional Service Centers listed below:
Atari, Inc. Atari, Inc. Atari, Inc. Atari, Inc.
1312 Crossman Ave. 5400 Newport Dr. 12 B World's Fair Dr. 2109 East Division St.
Sunnyvale, CA 94086 Suite 1 Somerset, NJ 08873 Arlington, TX 76001
Rolling Meadows, IL 60008
This warranty shall not apply if the cartridge (i) has been misused or shows signs of excessive wear, ii) has been
damaged by being used with any products not supplied by ATARI, or (iii) has Been damaged by being serviced or
modified by anyone other than an ATARI Regional Service Center.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS, ARE
HEREBY LIMITED TO NINETY DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY
EXCLUDED.
Some states do not allow limitations on how long an implied warranty lasts or do not allow the exclusions or
limitations of incidental or consequential damages, so the above limitations or exclusions may not apply to you
This warranty gives you specific legal rights and you may also have other rights which vary from state to state

A.
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division, 1312 Crossman Ave., P.O. Box 61657, Sunnyvale, CA 94086
CO19741-77 REV. A 2677

© 1983 ATARI, INC. ALL RIGHTS RESERVED PRINTED IN U.S.A

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