Chapter 8 Innovation Strategies
Chapter 8 Innovation Strategies
PART 1
1. Research – An original and planned inquiry that aims to discover new knowledge and
achieve a greater understanding in the scientific and technological field.
Technological innovation
The set of scientific, commercial, technological, financial activities which enable to:
Introduce new or improved services. Examples: new surgical services, preventive care,
dental care.
Technological innovation includes new products and processes and significant changes, from a
technological point of view, in products and processes. It is the activity that results in a
technological breakthrough in the development of new products or production processes, or
substantial improvements of the existing ones.
Innovation categories
Radical Innovation: Essential and revolutionary changes. These innovations open new
markets, industries, and fields of activity, such as in the cultural sphere, public
administration, or services.
o Frequently occur in production activities and are often the result of efforts by
production staff (e.g., "learning by doing" and "learning by using") rather than
planned Research & Development (R&D) activities.
Types of Innovation
Basic Knowledge—This serves as the foundation where core understanding and principles are
established.
Invention — The stage where new products and processes are created. This can happen
through developing original knowledge or by combining existing knowledge in innovative ways.
Diffusion —This is the phase where the innovation spreads across different users or markets. It
is explained from two viewpoints:
Supply perspective — This leads to imitation, where others replicate the innovation.
Demand perspective — This results in adoption, where users integrate the innovation
into their practices or lives.
Example: MP3, a software to compress audio files, was developed at the Fraunhofer
Institute in Germany in 1987; in the mid-nineties, it began the sharing MP3 music files at
American universities and in 1998 was launched the first MP3 player. Despite the closure of
the file-sharing service Napster in 2001, the proliferation of music piracy reduced by 25%
the sales of CDs in 2002 and 2003
Innovation process
Linear Process
Basic / Fundamental Study of a physical phenomenon without having "a priori" any use
R&D or application for the resulting knowledge.
Applied Research Studies focused on identifying possible concrete applications of the
generated knowledge.
Development Studies or tests to develop a model or prototype of a new product
to verify the practical utility of a new process.
Invention Result of the R&D. A new product or process that is technically
finished and ready for commercialization.
Innovation The moment in which the application of the new product or
process takes place.
Diffusion Buyers/users acquire the new product or process (demand side)
and competitors try to imitate it (supply side).
Non-linear Process
Traditionally, firms used to develop products for “passive” consumers.
Now, consumers play a much more active role in the development of new products and
processes. This phenomenon is called consumer-innovators or entrepreneurs, lead users.
Some industries in which this non-linear innovation process is frequent are the toy, clothing
and sports industries.
10 types of innovation
CONFIGURATION
Profit model Ad-supported - Auction - Bundled pricing - Cost leadership - Disaggregated pricing -
Financing - Flexible pricing - Freemium - Licensing – Membership - Microtransactions
- Premium - Risk sharing - Subscription
Network Alliances – Collaboration - Complementary partnering - Coopetition - Franchising -
Merge/acquisition - Open innovation - Secondary markets - Supply Chain Integration
Structure Asset Standardization - Competency center - Corporate university - Decentralized -
management - Incentive systems - IT integration - Knowledge management
Organizational design - Outsourcing
Process Crowdsourcing - Flexible manufacturing - Intellectual property - Lean production -
Localization - Logistics systems - On-demand production - Process automation -
Process efficiency - Process standardization - Strategic design - User-generated
OFFERING
Product Added functionality - Conservation Customization - Ease of use - Engaging
performanc functionality - Environmental sensitivity - Feature aggregation – Focus -
e Performance simplification - Safety - Styling - Superior product
Product Complements - Extensions / Plug-ins - Integrated offering - Modular systems -
system Product bundling - Product / service platforms
EXPERIENCE
Service Added value – Guarantee - Lease or loan - Loyalty programs - Personalized service -
Self-service - Superior device - Supplementary service - Total experience
management - Try before you buy - User communities/ support system
Channel Context specific - Cross-selling – Diversification - Experience center - Flagship store -
Go direct - Indirect distribution - Multi-level marketing - Non-traditional channels -
On-demand - Pop-up presence
Brand Brand extension - Brand leverage - Certification - Co-branding - Component branding
- Private label - Transparency - Values alignment
Costumer Autonomy and Authority - Community and belonging - Experience automation -
engagement Experience enabling - Experience simplification - Mastery - Personalization –
Status and recognition - Whimsy and personality
Open innovation – consumers innovators (Incorporating customer feedback into product and
marketing)
The smart people in the field work Not all the smart people in the field work for us. We
for us. need to work with smart people inside and outside
the company.
To profit from R&D, we must External R&D can create significant value; internal
discover it, develop it, and ship it R&D is needed to claim some portion of that value.
ourselves.
If we discover it ourselves, we will We don’t have to originate the research to profit
get it to the market first. from it.
The company that gets an innovation Building a better business model is better than
to the market first will win. getting to the market first.
If we create the most and best ideas If we make the best use of internal and external
in the industry, we will win. ideas, we will win.
We should control our IP, so that our We should profit from others’ use of our IP, and we
competitors don’t profit from our should buy others’ IP whenever it advances our
ideas. business model.
Obtain skills and resources in a faster way than Loss of control, as decisions are taken jointly
through internal development. with partners.
Guarantee access to ideas and external knowledge Too much externalization could generate a loss
to increase the company’s knowledge. of absorption capacity.
Access new knowledge and technologies that the Excessive externalization can negatively affect
company could never develop on its own. innovation performance.
Use resources more efficiently (shared), allowing Legal problems related to the copyright of
for lower investment and greater flexibility. shared inventions/innovations.
Technology-based industries
Technology diffusion – The process by which the use of technology expands over time in a
community of users. After the adoption of the technology, it is needed to be properly
transferred to the rest of consumers.
Characteristics
Majority adoption → Dominant design → Source of competitive advantage for the company
which develops it (usually by differentiation)
Network effects → indicates that the utility of a product increases with the number of
consumer users, i.e.: mobile phones, social networks (exceptions luxury products).
Objectives
Alternatives
If there are network effects, control of the standard is the basis of competitive advantage.
This often results in a “standard war”. (Risks and costs assumed in trying to set the initial)
Technical standard patented in 1932 regarding the position of key letters in typewriter s
and pc’s. It refers to the first six letters.
Consequences
Specific requirements for additional resources: If the innovator is not the owner of the
resources. → little grasp of the value of the innovation.
Generic resources: Innovator has more bargaining power → it will maintain more easily
the value generated.
3. Protecting Innovation
Legal protection creates barriers to imitation although they are not always effective
In the absence of effective legal protection, the imitation of innovation depends on:
Being the first in the industry provides an advantage in the form of temporary monopoly
until followers imitate technology.
Lead or follow?
The relative costs and advantages of being the first to enter depend on a large number of
variables, they can be classified into three groups:
Is the innovation adequately protected against imitation? o If so, the benefits to the
leader
5. Achieving Technology
Another alternative is to get technology through R&D itself or by buying technology in the
open market.
Alternatives
Internal operation vs Sourcing External Technology for Innovation
Transfer of technology (licenses)
Alliances (strategic partenrships)
There is no empirical evidence to support the superiority of one strategy versus another,
general speaking
Industry Technologies/Applications
Area
Blue Ocean Strategy was developed by W. Chan Kim and Renée Mauborgne in 1990. It is
important to the company to focus on leaving aside the competition between industries, and
to expand the market through innovation.
Red Ocean are all industries that exist today: the known market space where the industry
boundaries are defined, and all companies try to overcome its competition.
It is red because there is a fierce competition which turns the red ocean bloody.
The blue oceans denote the unknown market space: unexplored and untainted, not infected
by competition
It has created a clear space of blue ocean competition in the mature industry of coffee shops.
Starbucks sold a retailing concept: the coffee bar.
It offer relaxation and conversation, and drinks made with quality beans, frothy and flavored
milks, creams, syrups and ices.
While $3 for a cup of Starbucks coffee is outrageous compared with the cost of a cup of instant
coffee at home, consumers did not see it that way. They judged Starbucks as an indulgence, so
the steep price appeared good value for money.
Starbucks turned the coffee industry on its head by shifting its focus from commodity coffee
sales to the emotional atmosphere in which customers enjoy their coffee. With almost no
advertising, Starbucks became an international brand with margins roughly five times the
industry average.