Game Design Document
Game Design Document
1. Game Overview
2. Core Gameplay
• Player controls a fox that walks, attacks and jumps through levels filled with
obstacles. Keys – WASD, up, left, down and right + spacebar
• Objective: Reach the goal flag at the end of each level.
• Physics-based movement (idle, walk and jumping).
• Avoid falling into pits, spikes, or enemies.
3. Controls
Input Action
A / Left Move left
D / Right Move right
Space Jump
R Restart level
Esc Pause Menu
Attack LMB
4. Level Structure
Element Description
Spikes Instant death on contact.
Water Pit sinks and dies.
Moving Moves horizontally or vertically.
Platform
Enemies Bunch of enemies. Can be destroyed by jumping on them or attack
them.
Button Activates a door or lifts a platform.
Door Opens after button press or key collection.
Fans Push the player in the air using wind force (optional advanced level
element).
7. Visual Design
Week Milestone
1 Prototype ball movement and
physics
2 Level editor + 3 demo levels
3 Add spikes, enemies, and triggers
4 Polish UI, add sounds
5 Add 10 levels + playtesting
6 Publish beta
7 Add More 10 levels Additionally if get
more time (Optional)