Physics SA2 Revision Sheet
Physics SA2 Revision Sheet
Conversion:
Km/h = 1000m / 3600s = 5m / 18s
m/s = 18 / 5 km/h
The conversion between km/h and m/s happens because 1 km equals 1000
meters, and 1 hour equals 3600 seconds. Dividing 1000 by 3600 simplifies to
5/18, so 1 km/h equals 5/18 m/s. This conversion helps in finding speed in meters
per second, which is often more practical for physics problems involving motion
and kinematics.
= Displacement / time
Acceleration: The rate at which an object changes velocity over time.
Equations of motion:
Stopping distance
It is the total distance a vehicle travels from the moment a driver spots a hazard
and decides to stop until the vehicle comes to a complete halt. It is made up of
two main components:
1. Thinking Distance: The distance the vehicle travels while the driver
reacts and decides to apply the brakes.
2. Braking Distance: The distance the vehicle travels after the brakes are
applied until it fully stops.
Formula for Stopping Distance:
Stopping Distance = Thinking Distance + Braking Distance
Braking Distance Formula:
The braking distance depends on several factors, including the vehicle's speed
and the conditions of the road. The formula is:
Braking Distance= v^2 = u^2 +2as
0 = u^2 + 2as
-u^2 = 2as
Key Factors Affecting Stopping Distance:
1. Speed: The faster the vehicle is moving, the greater both the thinking and
braking distances.
2. Reaction Time: The driver’s response time affects the thinking distance.
3. Road Conditions: Wet, icy, or uneven surfaces reduce tire friction,
increasing braking distance.
4. Tire Condition: Worn tires with less grip also increase braking distance.
5. Vehicle Condition: Well-maintained brakes reduce stopping distance,
while poor brakes increase it.
Practical Example:
If a car is traveling at a higher speed, the braking distance increases
quadratically, meaning doubling the speed will quadruple the braking distance.
Motion Graphs:
They are graphical representations of an object’s motion, showing its
position,velocity, and acceleration over time
Position-time:
It is a graph that shows the position of an object with respect to time. It is plotted
with the position of an object on y-axis, and time on x axis
Velocity-time graphs :
Contact Forces:
These forces require physical contact between objects. Here are the types:
1. Normal (Reaction) Force:
o This force acts perpendicular to the surface when an object is in
contact with it.
o Example: A book resting on a table experiences a normal force from
the table.
2. Tension Force:
o This force is transmitted through a string, rope, or cable when it is
pulled tight by forces acting from opposite ends.
o Example: A rope in a tug-of-war game experiences tension.
3. Friction Force:
o This force opposes the relative motion of two surfaces in contact.
4. Tension Force:
What it is:
Tension force is the force exerted by a string, rope, or cable when
it's pulled tight.
How it works: Imagine you’re pulling on a rope tied to a heavy object.
The force that keeps the rope tight, resisting being pulled apart, is
called tension.
Example: If you’re hanging a picture on the wall with a string, the string
is under tension because it's holding the picture up.
Think of tension as the force that keeps something stretched or
pulled tight.
5. Spring Force:
What it is: Spring force is the force exerted by a spring when it is
either compressed (squished) or stretched.
How it works: When you push down on a spring or pull it apart, it
pushes or pulls back. The more you compress or stretch the spring,
the stronger the force.
Example: When you press down on a spring-loaded toy, it pushes
back against your hand. Once you let go, the spring returns to its
original shape.
It's a "restoring force" that always tries to bring the spring back
to its normal shape.
6. Buoyant Force:
o The upward force exerted by a fluid on a submerged or floating
object.
o Example: A boat floats on water due to buoyant force.
Non-Contact Forces:
These forces act on objects without any physical contact. They include:
1. Gravitational Force:
o The attractive force between two masses. It pulls objects toward
each other.
o Example: The Earth's gravity pulls objects toward the ground.
2. Magnetic Force:
o The force exerted by magnets on magnetic materials or other
magnets.
o Example: The attraction between a magnet and a steel object.
3. Electrostatic Force:
o The force between charged objects, either attracting or repelling
them depending on their charges.
o Example: A balloon rubbed against your hair sticks to a wall due to
electrostatic forces.
Momentum:
Momentum and Force
Factors Affecting Force
The force applied by an object depends on two main factors:
Mass: The amount of matter in an object. A heavier object will
apply a greater force.
Velocity: The speed of an object in a specific direction. A faster-
moving object will apply a greater force.
The Concept of Momentum
Momentum is the product of an object's mass and velocity. It gives us a
better idea about the force applied by an object.
The momentum of an object is denoted by the letter p and is calculated
as:
p = mv
p = momentum
m = mass
v = velocity
Impulse:
In physics, impulse refers to the change in momentum of an object
when a force is applied over a period of time. It is given by the product
of force (F) and the time duration (Δt) for which the force is applied.
The formula is:
Impulse (J) = F × Δt = Δp (change in momentum)
The triangle (Δ) means "change." So, Δt is change in time, Δp is change
in momentum. Force changes momentum over time.
1. Seatbelts:
Physics Concept: Newton's First Law (Inertia)
How it Works: Seatbelts help to stop your body from continuing to move
forward during a sudden stop or collision. Without the seatbelt, your body
would continue moving at the car's speed. The seatbelt applies a force
over a longer time to decelerate your body, spreading the impact across
stronger areas, like your chest and pelvis, reducing injuries.
2. Airbags:
Physics Concept: Impulse and momentum
How it Works: Airbags work by inflating instantly in a crash, creating a
cushion that slows down your forward motion more gradually than if you
hit the steering wheel or dashboard directly. This increases the time over
which your momentum changes, reducing the force exerted on your body.
3. Crumple Zones:
Physics Concept: Kinetic Energy and Energy Absorption
How it Works: Crumple zones are designed to absorb the energy from a
collision by deforming. This process converts kinetic energy into
deformation energy, which reduces the energy that would otherwise be
transferred to passengers. This allows the vehicle to absorb much of the
crash impact, keeping occupants safer.
7. Headrest:
Physics Concept: Newton’s Third Law (Action and Reaction)
How it Works: In a rear-end collision, your body is thrown backward due
to inertia. Without a headrest, your head would move backward sharply,
causing neck injuries like whiplash. The headrest acts as a barrier to stop
your head’s backward motion, providing a force that counters the
backward force, reducing the risk of neck injury by limiting the sudden
movement of your head and neck.
These devices, from seatbelts to the ECU, are all engineered to manage forces in
a way that reduces injury, ensuring that energy is absorbed or redirected and
passengers remain in control and protected during different types of collisions.
General practice:
½(mv^2)
1. What is a Moment?
A moment is the turning effect of a force around a fixed point (called
the pivot or fulcrum).
Formula:
Moment = Force × Perpendicular distance from pivot
(Unit: Newton-meter, Nm)
4. Example:
A seesaw has:
A 20 N child 2 m on the left → 20 × 2 = 40 Nm (CCW)
A 40 N child 1 m on the right → 40 × 1 = 40 Nm (CW)
They balance each other because both moments are equal.
5. Applications:
Door handles are placed far from the hinge to increase the
moment and make it easier to open.
Spanners and wrenches use long handles to increase the turning
effect with less force.