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3-VC Skirmish Xorr War Saucer v2

The document provides detailed specifications for the Vree Xorr Class War Saucer from Babylon 5, including its hull, damage capacity, crew quality, speed, and weapon systems. It outlines critical effects on the ship's engines, reactor, and weapon systems, detailing potential damage and operational limitations. Additionally, it includes information on crew casualties and critical systems that may not be repaired during gameplay.

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vlad
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0% found this document useful (0 votes)
13 views1 page

3-VC Skirmish Xorr War Saucer v2

The document provides detailed specifications for the Vree Xorr Class War Saucer from Babylon 5, including its hull, damage capacity, crew quality, speed, and weapon systems. It outlines critical effects on the ship's engines, reactor, and weapon systems, detailing potential damage and operational limitations. Additionally, it includes information on crew casualties and critical systems that may not be repaired during gameplay.

Uploaded by

vlad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Babylon 5 Created by J.

Michael Straczynski

VREE XORR Class


SKIRMISH War Saucer
CONGLOMERATE
Hull 4 Service Date 2195+ Name Crew Quality Ship XP

Damage 18/6 Crew 20/6 Craft:

Troops 1 NONE

Speed 10 Special:
NONE
Turns 2/90˚ 1/45˚ 1/45˚ 1/45˚

Hull Damage 5 10

Crippled 15

Hull Damage 5 10

Crippled 15

Hull Damage 5 10

Crippled 15

Crippled: Turns reduced, half speed, only 1 weapon system per arc may
be fired, lose Interceptors, 50% to lose each other special trait.
ENGINE REACTOR
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
CRITICALS [1-2] CRITICALS [3]
POWER RELAYS CAPACITORS
1-2 +0 +0 -1 SPEED 1-3 +0 +1 -2 SPEED
DESTROYED DAMAGED
THRUSTERS REACTOR NO SPECIAL
3-4 +1 +0 -2 SPEED 4-5 +0 +3
DAMAGED GAS LEAK ACTIONS
FUEL SYSTEM REACTOR SPEED 0, NO
5 +2 +1 -4 SPEED 6 +3 +4
RUPTURED EXPLOSION SPECIAL ACTIONS
ENGINES SPEED 0, NO
6 +3 +1
DISABLED SPECIAL ACTIONS

WEAPON NAME ARC RANGE MOD AD MOD SPECIAL


Twin Antimatter Cannon T 10 __ __ __ 6 __ __ __ Super AP, Twin-Linked
Antimatter Cannon T 10 __ __ __ 4 __ __ __ Super AP
Antiproton Gun F 5 __ __ __ 2 __ __ __ Anti-Fighter, Twin-Linked
Antiproton Gun P 5 __ __ __ 2 __ __ __ Anti-Fighter, Twin-Linked
Antiproton Gun S 5 __ __ __ 2 __ __ __ Anti-Fighter, Twin-Linked
Antiproton Gun A 5 __ __ __ 2 __ __ __ Anti-Fighter, Twin-Linked
_______________________________ ___ ___ __ __ __ ___ __ __ __ _____________________________________________

Hits d6 WEAPON CRITICALS [4] Dam. Crew Effect WEAPON FIRE ARCS

TARGETING ALL WEAPONS


1-3 +0 +1
SYSTEM DAMAGED LOSE 1 AD (MIN 0)
ALL WEAPONS
4 POWER FLUCTUATIONS +0 +0
NEED 4+ TO FIRE
NO FIRING 1
5 WEAPONS OFFLINE +2 +2
RANDOM ARC
CATASTROPHIC NO WEAPONS MAY
6 +3 +4
AMMUNITION EXPLOSION FIRE

Crew Casualties 5 10

Skeleton Crew 15 20

Crew Casualties 5 10

Skeleton Crew 15 20

Crew Casualties 5 10

Skeleton Crew 15 20

Skeleton Crew: No special orders allowed, only one weapon


system per turn may be fired, all DC checks at -2.
CREW CRITICALS VITAL SYSTEMS
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
[5] CRITICALS [6]

1-2 FIRE +0 +2 - 1 BRIDGE HIT +0 +1 NO SPECIAL ACTIONS

NO DAMAGE
3-4 MULTIPLE FIRES +0 +3 - 2 ENGINEERING +4 +3
CONTROL PERMITTED
LOCALISED WEAPONS NO FIRING OUT OF
5 +1 +3 - 3 +4 +4
DECOMPRESSION CONTROL ONE RANDOM ARC
SECONDARY
6 HULL BREACH +2 +4 - 4 +1D6 +1D6 -
EXPLOSIONS
*** REACTOR
5 +2D6 +4D6 -
VITAL SYSTEMS CRITICALS IMPLOSION
MAY NOT BE REPAIRED CATASTROPHIC
6 +4D6 +2D6 -
*** EXPLOSION

For more information, see Babylon 5: A Call to Arms Advanced Rules and Updates in Sky Full of Stars

Babylon 5 © and ™ Warner Bros. Game Design by Mongoose Publishing

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