1103_Projectile Motion_
1103_Projectile Motion_
● Make sure that you read the introduction and complete the Pre-lab Quiz on Asulearn before starting
the lab.
● Use the question forum if you have questions on the Quiz or the lab. Someone else may have the
answer or the same question!
● This lab will be conducted on-line and each student will submit an individual lab report. YOU MAY
NOT COLLABORATE ON THESE LABS WITH ANYONE ELSE.
● Note: You need to make a copy of this document and save to your own google drive using
“File>Make a Copy” in order to have editing permission. Do not email asking for permission to edit
this document.
● After completing the lab, make sure that you contribute to the Post-lab Discussion forum!
Purpose
Students will predict the mathematical description of two dimensional motion and compare their
predictions to a simulation. They will also predict a graphical representation of two dimensional motion
and compare their predictions to a video analysis of that motion.
Necessary Equipment
PhET Projectile Motion HTML5 simulator
You will use a simulator to investigate projectile motion. The simulator is from the PhET Interactive
Simulations project at the University of Colorado Boulder.
i. From your web browser, go to
https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html. You can
also look for “phet projectile motion” from a search
engine and choose an appropriate result. There is a
description of required software
ii. Open the simulation by clicking on the arrow over the
diagram. You also have the option to download the
simulation and run it from a different browser
iii. Choose Intro.
As covered in the last two labs, there are several ways to discuss motion including conceptually, using
pictures, mathematically, and graphically. In this lab, you will be using concepts, pictures, and
mathematics to describe motion. If you are not comfortable with these three methods, you should refer
back to past labs where they are discussed more thoroughly.
v x = v x0 + ax t v y = v y0 + ay t
v x 2 = v x0 2 + 2ax (x − x0 ) v y 2 = v y0 2 + 2ay (y − y 0 )
x = x0 + v x0 t + 21 ax t2 y = y 0 + v y0 t + 21 ay t2
v x +v x0 v y +v y0
v x(average) = 2 v y(average) = 2
2. An object undergoing two dimensional free fall motion, or projectile motion, has the same rules in the
vertical direction as an object undergoing one dimensional free fall motion. Those rules follow.
a. The vertical velocity is always changing and can be positive or negative, based on the object’s
direction of motion.
b. The vertical acceleration at every point along its path is ALWAYS the same and downward, even
if the ball is rising. Near the Earth’s surface, that acceleration can be estimated to be ay = -9.8
m/s2 (downward).
c. The instant before an object hits the ground it has its largest downward vertical velocity. The
instant the object comes in contact with the ground, it might have a zero velocity, but when the
ground is touching it, it is no longer in projectile motion. The only time during free fall that the
vertical velocity is zero is at the very top of the motion.
d. An object’s vertical speed is the same at the same height, whether moving up or down. If an
object starts and ends at the same height, the time spent going up is the same as the time spent
going down.
3. The new thing with projectile motion is that there is now a horizontal component to the motion in
addition to the vertical component.
a. The horizontal acceleration is zero, even though the object has a horizontal velocity. This is
because the Earth is the only thing affecting the object, and it only pulls on the object downward.
There is nothing affecting the object horizontally while it is in free fall. At one time, something
was affecting the object horizontally, a person threw it, a foot kicked it, etc., but the object is only
undergoing projectile motion AFTER the person stops touching it. During the time when it
undergoes projectile motion, the horizontal acceleration is zero.
b. Because horizontal acceleration is zero, the horizontal velocity must be constant. At the very top
of the motion, the vertical velocity is zero, but the object still has a horizontal velocity.
c. The total horizontal displacement has a special name and is called the range.
The picture in Figure 1 summarizes both the vertical and horizontal velocities for two-dimensional free
fall motion.
2. Draw a diagram of the motion, choosing an origin and the x and y axes.
3. List knowns and unknowns, breaking any vectors into x and y components
● If you are given an initial speed and angle, then the break velocity into components:
v x0 = v 0 cosθ ; v y0 = v 0 sinθ
2
● Implied knows: ax =
0 m/s ; ay = -g = -9.8 m/s
2
4. Analyze horizontal motion (x) separate from vertical (y) free-fall motion. Remember that time is
the same for both.
Example: A movie stunt driver on a motorcycle is going at a speed of 28.0 m/s when they launch
horizontally off a 50.0 m high cliff. What time will they be in the air from if they took off from the top of
the cliff to when they land on the level ground below? What horizontal distance will they travel before
hitting the level ground?
Solution: If the driver is launching horizontally off the cliff their initial position is at point C on
Figure 1, where the velocity of the driver is parallel to the x-axis. This means that the velocity in the
y-direction is zero. The driver’s final position is point E.
We have the initial and final position in the y direction, use those to find time, Δt:
y = y 0 + v y0 ∆t + 12 ay (∆t)2
0 = h + 0 + 12 ay (∆t)2
1
a (∆t)2
2 y
=− h
(∆t)2 = −h
1a
2 y
(∆t)2 = −2h
−g
= 2h
g
√
2(50.0 m)
√
2h
∆t = g
= 9.80 m/s2
= 3.19 s
x = x0 + v x0 ∆t + 12 ax (∆t)2
x = 0 + v x0 ∆t + 0
x = v x0 ∆t
x = v x0 (√ ) 2h
g
Lab Activities
Activity One –Mathematical Description of Motion in 2 Dimensions
In the last lab, we considered a ball bouncing in 1 dimension under free fall conditions. This lab, we will
expand our understanding of free fall conditions to 2 dimensions and look at the motion in both the
horizontal and vertical dimensions.
Figure 2. Ball bouncing under free fall in 2 dimensions. (Knight Physics for Scientists and
Engineers, 4th ed., Thompson Higher Ed)
Question 1: A ball rolls off a table of height h with a horizontal velocity of vx0 and a vertical
acceleration of ay = -g. It will land on the floor some distance away. Draw a picture of the motion of
the ball. The picture should include: the origin of your x-y axes (it is easiest if you put the origin on
the floor at the edge of the table); the initial height of the ball, h; a vector showing the direction of the
initial velocity vx0; some indication of the trajectory of the ball and the predicted location that the ball
will land. You should also include a title and label your axes following the checklist outlined for
predictions.
You are going to answer some questions but with no numbers, only using given symbols (h, vx0, and g).
You can also plug in zero for anything you know to be zero. We call this solving the problem
symbolically. Physicists often use symbols instead of numbers to solve problems. The benefit of this is
that you come up with a mathematical expression that can be used in any situation that is the same as the
situation you have solved for. In the long run it saves you time, even though it is more difficult to do.
Use insert>equation and the following link to help with f ormatting equations.
Question 2: Find the time, Δt, it takes the ball to fall from the table of height h to the floor with a
horizontal velocity of vx0 and a vertical acceleration of a y =
-g. Show the original kinematic equation
you started from. Your answer will be an equation (not a number) in terms of h and g. You are
developing this generic equation to use in the next question. (Hint: if the ball’s initial velocity is only
in the horizontal, then the initial velocity in the vertical direction is zero.)
Kinematic equation started with: Δy = v i t + 21 at2
Question 3: At what horizontal distance, x from the edge of the table does the ball hit the floor? Show
the original kinematic equation you started from. Your answer will be an equation (not a number) in
terms of h, vx0
, and g. Y
ou are developing this generic equation to use later in the lab.
Kinematic equation started with: Δx = v i t + 21 at2
Question 4: Use your equations to calculate Δt and x, using a height of h = 10 m and a horizontal
= 12 m/s.
velocity of vx0
Δt (in s) = 3.86s
xf ( in m) = 4.632m
You will now check your solution with the PhET Projectile Motion simulation. The
intro tab is the only one that you need to use for this activity.
Question 5: Set the simulation to the values from the previous question (h = 10 m and a horizontal
= 12 m/s), make sure the cannon is at 0 degrees, and then use the tape measure to
velocity of vx0
measure the horizontal distance that your object traveled. How does the calculated value compare to
the measured value? Explain with details including the values from the simulation.
My calculated values are completely wrong. The measured value traveled is 16m. This is not
remotely close to my calculated value of 4.632 meters
Question 6: Keeping the initial speed the same, what effect do you think increasing the height will
have on the range of the projectile? Explain your reasoning and then use the simulation to test your
prediction. Are they proportionally related? Explain with details including the values from the
simulation.
I predict that the object will travel farther as it has more height.Although I think with more height
the increase in distance the object travels will get shorter. The simulation confirms this showing
that with each increase the distance between the last test becomes shorter.
Question 7: What would happen to the range of the projectile if you kept the height constant and
increased the initial speed? Explain your reasoning and then use the simulation to test your
prediction. Are they proportionally related? Explain with details including the values from the
simulation.
The range of the projectile will increase when increasing the initial speed. As you increase the
speed of the object the object will go as far as the difference from the first initial speed and the
second initial speed. The simulation also confirms this, while increasing the initial speed by one
meter, the distance increase bt one meter as well
Sketch a graph of horizontal position versus Explain your prediction in terms of the motion
time (x vs. t) for a ball rolling off of a table and of the ball. Is the equation for this motion linear
landing on the floor. or quadratic? Can you use this graph to predict
the horizontal velocity of the ball?
Question 9: Make a prediction of the vertical position versus time (y vs. t) for a ball rolling off of a
table and landing on the floor.
Sketch a graph of vertical position versus time Explain your prediction in terms of the motion of
(y vs. t) for a ball rolling off of a table and the ball. Is the equation for this motion linear or
landing on the floor. quadratic? Can you use this graph to predict the
vertical velocity of the ball?
Question 10: Make a prediction of h orizontal velocity versus time (vx vs. t) for a ball rolling off of a
table and landing on the floor. (Same situation as your position predictions.) You want to predict the
entire motion from right after the projectile leaves the table, down to the ground at the instant before
the ball hits the ground (on its way down, but hasn’t hit yet). Assume the ball leaves the table with a
horizontal initial velocity.
Sketch a graph of horizontal velocity versus Explain your prediction. Is the equation for this
time (vx vs. t) for a ball rolling off of a table motion linear or quadratic? Can you use this
and landing on the floor. graph to predict the horizontal acceleration of the
ball?
Question 11: Make a prediction of v ertical velocity versus t ime (vy vs. t) for a ball rolling off of a table
and landing on the floor.
Sketch a graph of vertical velocity versus time Explain your prediction. Is the equation for this
(vy vs. t) for a ball rolling off of a table and motion linear or quadratic? Can you use this
landing on the floor. graph to predict the vertical acceleration of the
ball?
If you cannot take a video, you may use the one provided on the
Vernier Video Analysis app titled “Ball and Table”.
Question 13: Change your graph to display only the horizontal position (X) v s time. Does your graph
match your prediction? Summarize your prediction and discuss why your graph was similar or
different.
The position is getting farther away from zero at a constant rate. This is similar to my graph
because it is a positive linear slope. Afer x amount of time the ball is farther from the origin.
Question 14: On your horizontal position vs. time graph use the analysis tool to fit a line to your data.
In the bottom left click on ‘Graph Tools’ and choose the ‘Linear’ option. This process assumes the
data is a straight line.
a. What did Vernier calculate the slope m to be? Be sure to include the units. How does the shape of the
graph and the sign of the slope relate to the motion of the object in the video?
b. Make a copy of your graph of horizontal position vs time of the ball, including the curve fit to your
file. Make sure to include a title, and label your axes well.
Question 15: Change your graph to display only the Vertical position (Y) v s time. Does your graph
match your prediction? Summarize your prediction and discuss why your graph was similar or
different.
Yes before the initial bounce the graphs match, where there is a quadratic slope on the position.
This is because the ball reaches zero as it goes down but it does not go straight down constantly as
acceleration due to gravity is happening.
Question 16: On your vertical position vs. time use the Graph Options to apply a ‘Quadratic Fit’ to
your data.
a. How does the shape of the graph relate to the motion of the object in the video? Does a quadratic
function seem to fit the data? What information could you get from a quadratic fit on this data?
The shape of the graph relates to the motion because it shows that the acceleration from gravity acts
on the object and makes the ball fall faster after a period of time.
b. Insert your graph of vertical position vs time of the ball, including the curve fit to your file. Make
sure to include a title, and label your axes well.
Question 17: Analyzing horizontal velocity (X velocity) vs. time graph to find ax
Change your graph to display only the horizontal velocity vs time. On your horizontal velocity vs. time
graph use the analysis tool to fit a line to your data. In the bottom left click on ‘Graph Tools’ and choose
the Linear option. This process assumes the data is a straight line.
a. What did Vernier calculate the slope m to be? This is the acceleration due to drag and should be close
to zero (if it was not, discuss why in the experimental error question below).
b. Make a copy of your graph of horizontal velocity vs time of the ball in a parabolic path, including
the curve fit to your file. Make sure to include a title, and label your axes well. (Hint: Set the y axis to
always scale from zero.)
Question 18: Analyzing vertical velocity (Y velocity) vs. time graph to find ay
Change your graph to display only the vertical velocity vs time. On your vertical velocity vs. time graph
use the analysis tool to fit a line to your data. In the bottom left click on ‘Graph Tools’ (the highlighted
blue button in the figure to the right) and choose the ‘Linear’ option. This process assumes the data is a
straight line.
a. What did Vernier calculate the slope m to be? This is the local acceleration due to gravity ay in the
equation v y = ay t + v y0 . Be sure to include the units.
b. Export your graph of vertical velocity vs time, including the curve fit to a file and import below.
Make sure to include a title, and label your axes well.
Question 19: Compare the magnitude of your local acceleration due to gravity, ay found from the slope
of your vertical velocity graph to the accepted value of ay = g = 9.80 m/s by using the following
2
% error = 11.67
Question 20: Why are your experimental values found using the video analysis of the ball in 2
dimensional motion different from the accepted values for both horizontal and vertical motion? Talk
about possible sources of error. Do NOT use the phrase ‘human error’ -- be more specific than that!!
Conclusion
Question 21: Summarize your experiment and interpret the major results. It should include: 1) a short
description of what you did and WHY it was done (what was the key physics explored); 2) your
MAJOR results with values and units (NOT all values measured or calculated); 3) your % error or %
difference 4) were the goals/purposes of the lab achieved? 5) identify the improvements that would
have the most impact on the experiment based on your sources of error and how you would
implement them in a practical manner. The conclusion should be concise (not wordy) and written in
paragraph form.