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Technology in Language Education (Edtech 2)

EDTECH 2 focuses on integrating digital tools in language education, emphasizing technology-supported lessons and 21st-century pedagogies. It highlights the role of technology in enhancing engagement, supporting language acquisition, and promoting learner autonomy. The document also discusses various digital tools, frameworks for lesson design, assessment methods, and emerging trends in language education technology.

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jonard.tigas
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0% found this document useful (0 votes)
2 views5 pages

Technology in Language Education (Edtech 2)

EDTECH 2 focuses on integrating digital tools in language education, emphasizing technology-supported lessons and 21st-century pedagogies. It highlights the role of technology in enhancing engagement, supporting language acquisition, and promoting learner autonomy. The document also discusses various digital tools, frameworks for lesson design, assessment methods, and emerging trends in language education technology.

Uploaded by

jonard.tigas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TECHNOLOGY IN LANGUAGE EDUCATION

EDTECH 2

Overview

• EDTECH 2 builds on foundational concepts from EDTECH 1 by focusing specifically on the


integration of digital tools in language instruction.
• It emphasizes designing technology-supported language lessons, using multimedia and interactive
tools, and applying 21st-century pedagogies.

The Role of Technology in Language Education

• Enhances learner engagement and motivation

• Supports language acquisition through multimodal input

• Facilitates communication and collaboration

• Encourages autonomous and differentiated learning

A. Principles of Effective Technology Integration

1. Pedagogy before tools – Choose technology based on learning goals.

2. Accessibility and equity – Ensure tools are inclusive.

3. Authenticity – Use real-world digital tools and tasks.

4. Student-centered learning – Encourage learner agency.

21st Century Language Learning Framework

A. Key Components

• Critical thinking and problem-solving

• Communication

• Collaboration

• Creativity and innovation

B. ICT Literacies for Language Learners

• Digital literacy – Knowing how to use technology ethically and effectively.

• Media literacy – Understanding and analyzing multimedia content.

• Information literacy – Finding and evaluating sources.

Digital Tools and Platforms for Language Learning

A. Language Learning Platforms

• Duolingo, Babbel, Rosetta Stone – Vocabulary and grammar acquisition through gamification

• Quizlet – Vocabulary flashcards and games

• Kahoot/Blooket/Quizziz – Game-based review


B. Content Creation Tools

• Canva – Create infographics or digital posters

• Powtoon/Animaker – Animated videos for storytelling

• Padlet – Collaborative writing boards

C. Learning Management Systems (LMS)

• Google Classroom, Moodle, Edmodo

➢ Organize lessons, assignments, and materials


➢ Encourage digital submission and feedback

D. Interactive Communication Tools

• Zoom / Google Meet – Virtual synchronous classes

• Flip (formerly Flipgrid) – Video discussion boards

• VoiceThread – Multimedia discussions

E. Corpus and Writing Tools

• AntConc – Corpus tool for studying language use

• Grammarly/Hemingway Editor – Grammar and style checkers

• Google Docs with peer editing features

Multimedia and Multimodal Learning in Language Education

• Multimedia: Use of audio, video, text, images, and animations.

• Multimodal: Multiple modes of communication (linguistic, visual, audio, spatial).

A. Benefits

• Supports different learning styles

• Provides contextualized language input

• Enhances comprehension and retention

B. Classroom Applications

• Listening practice using YouTube interviews or podcasts

• Video-based speaking tasks using Flip or TikTok

• Digital storytelling with images, voiceovers, and text (e.g., Book Creator)

Computer-Assisted Language Learning (CALL)

• Use of computer technology to support language learning


A. Types of CALL

1. Structural CALL – Drill-and-practice (e.g., grammar exercises)

2. Communicative CALL – Interaction-based (e.g., online chats, role-plays)

3. Integrative CALL – Combines multimedia and internet (e.g., webquests)


B. Advantages

• Learner autonomy

• Immediate feedback

• Personalized learning pace

C. Challenges

• Digital divide

• Teacher training

• Tool reliability

Mobile-Assisted Language Learning (MALL)

• Language learning using mobile devices (smartphones, tablets)

A. Features

• Portability – Learn anywhere, anytime

• Apps and notifications – Reminders for vocabulary practice or quizzes

• Augmented reality (AR) – Enhances immersion

B. Examples

• Learners take pictures and write captions in English on Instagram for a creative writing task.

• Use of language learning apps during commuting or breaks.

Designing Technology-Enhanced Language Lessons

A. TPACK Framework

• Technological Pedagogical Content Knowledge

➢ T: Knowing how to use tech tools


➢ P: Understanding how students learn
➢ C: Mastery of language content

B. SAMR Model

1. Substitution – Technology replaces traditional tools (e.g., typing instead of handwriting)

2. Augmentation – Adds functional improvement (e.g., Google Docs with spellcheck)

3. Modification – Task redesign (e.g., collaborative editing)

4. Redefinition – New tasks previously inconceivable (e.g., global video collaborations)

C. Sample Lesson Integration

• Objective: Improve speaking fluency

• Task: Record and share video reflections on current issues using Flip

• Assessment: Rubric on fluency, coherence, pronunciation


Assessing Language Learning with Technology

A. Digital Assessment Types

1. Formative – Quizzes, discussion forums, polls

2. Summative – Final projects, digital portfolios, presentations

3. Authentic – Tasks simulating real communication (e.g., vlogging)

B. Tools for Assessment

• Google Forms – Quizzes with auto-feedback

• Edpuzzle – Embed questions into videos

• Peergrade – Peer feedback and evaluation

C. E-portfolios

• Collection of digital works that showcase progress and achievements

• Encourages reflection and ownership

Issues, Ethics, and Digital Citizenship

A. Issues in Technology Use

• Screen fatigue

• Distraction and off-task behavior

• Misinformation from the internet

B. Digital Citizenship

• Responsible and ethical use of digital tools

• Plagiarism awareness

• Respect in online communication

C. Cybersecurity and Data Privacy

• Avoid sharing personal information

• Use secure platforms

• Teach students about phishing and scams

Trends and Innovations in Language EdTech

A. Artificial Intelligence (AI)

• AI grammar checkers (e.g., Grammarly)

• Chatbots for conversation practice (e.g., ChatGPT, Elsa Speak)

B. Virtual Reality (VR) and Augmented Reality (AR)

• Immersive environments for language interaction (e.g., Google Expeditions)

C. Gamification

• Applying game elements to lessons


• Example: Reward systems, levels, competition

D. Global Collaboration Projects

• PenPal Schools, ePals – Connect students globally to practice English

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