Technology in Language Education (Edtech 2)
Technology in Language Education (Edtech 2)
EDTECH 2
Overview
A. Key Components
• Communication
• Collaboration
• Duolingo, Babbel, Rosetta Stone – Vocabulary and grammar acquisition through gamification
A. Benefits
B. Classroom Applications
• Digital storytelling with images, voiceovers, and text (e.g., Book Creator)
• Learner autonomy
• Immediate feedback
C. Challenges
• Digital divide
• Teacher training
• Tool reliability
A. Features
B. Examples
• Learners take pictures and write captions in English on Instagram for a creative writing task.
A. TPACK Framework
B. SAMR Model
• Task: Record and share video reflections on current issues using Flip
C. E-portfolios
• Screen fatigue
B. Digital Citizenship
• Plagiarism awareness
C. Gamification