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Blackgrail Demo700

The document details various units from the Cult of the Black Grail faction, including their traits, abilities, weapons, and equipment. Key units include the Plague Knight, Corpse Guard, Hound of the Black Grail, and Grail Thrall, each with unique characteristics and combat rules. The document emphasizes the use of Infection Markers and various upgrades that enhance the units' combat effectiveness and survivability.

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0% found this document useful (0 votes)
13 views11 pages

Blackgrail Demo700

The document details various units from the Cult of the Black Grail faction, including their traits, abilities, weapons, and equipment. Key units include the Plague Knight, Corpse Guard, Hound of the Black Grail, and Grail Thrall, each with unique characteristics and combat rules. The document emphasizes the use of Infection Markers and various upgrades that enhance the units' combat effectiveness and survivability.

Uploaded by

VerHalal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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blackgrail demo700

Faction: The Cult of the Black Grail

Ducats: 697 Glory: 0

Plague Knight Traits: Blackgrail, Fear, Elite, Strong

Base: 32 Range: 0 Melee: +2 Move: 6" Plague Knight

Weapons:

Name Type Range Keywords Modifiers


Beelzebub's Axe 2-Handed Melee Heavy +2D to Injury

Rules:
This weapon rolls injuries with +2 DICE. This weapon causes
INFECTION MARKERS instead of BLOOD MARKERS.

Abilities/Upgrades:

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

• Strong:
The model ignores the effect of the Keyword HEAVY on any weapon
they wield.

• Knight Companion of the Fly (Melee):


Add +1 DICE to Melee.

Equipment:

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• Reinforced Armour:
Grants a -2 modifier to all injury rolls against the model wearing
this armour.
• Combat Helmet:
Ignores additional BLOOD MARKERS caused by the Keyword SHRAPNEL.

• Grail Devotee:
A single model may be accompanied by up to two Grail Devotees.
For each Devotee a model is accompanied by, it rolls injuries
with a flat +1 bonus with all of its attack ACTIONS. Note that
although Grail Devotees can be represented by a model, they
are not treated as models for any rules purposes. As equipment,
they must remain stationary and wholly on the base of the model
that they accompany.

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Corpse Guard Traits: Blackgrail, Elite, Fear

Base: 32 Range: 0 Melee: +1 Move: 6" Corpse Guard

Weapons:

Name Type Range Keywords Modifiers


Plague Blade 1-Handed Melee

Rules:
This weapon causes INFECTION MARKERS instead of BLOOD MARKERS.

Name Type Range Keywords Modifiers


Parasite Grenade Grenade 8" Assault, Grenade

Rules:
If this weapon hits a model, the target is moved up to 3" in
a single direction of the attacker's choosing. This can be used
to move the model out of cover, to fall from a high position
or even into Melee Combat with their enemies. Models that are
immune to FEAR cannot be moved by this weapon.

Abilities/Upgrades:

• Parasitic Tick:
If the Corpse Guard inflicts one or more BLOOD or INFECTION
MARKERS with a melee attack on a non-BLACK GRAIL model, it can
remove one of its own BLOOD or INFECTION MARKERS.

• Bodyguard:
If a BLACK GRAIL model within 1" of the Corpse Guard is hit,
the Corpse Guard can redirect the hit to itself. The injury
and any additional effects of the attack are resolved against
the Corpse Guard instead of the original target. This ability
cannot be used against BLAST weapons.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

Equipment:

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• Black Grail Shield:
This counts as a Trench Shield. In addition, when this model
is targeted by a ranged attack, it can draw on the power of
the Black Grail to disturb the flow of reality as an ACTION.
If successful, the ranged attack is rolled with -2 DICE. If
this ACTION is a Critical, the ranged attack automatically misses.
This can be done outside of the model's Activation and can be
done each time the model is targeted by a ranged attack.
• Reinforced Armour:
Grants a -2 modifier to all injury rolls against the model wearing
this armour.
• Combat Helmet:
Ignores additional BLOOD MARKERS caused by the Keyword SHRAPNEL.

• Grail Devotee:
A single model may be accompanied by up to two Grail Devotees.
For each Devotee a model is accompanied by, it rolls injuries
with a flat +1 bonus with all of its attack ACTIONS. Note that
although Grail Devotees can be represented by a model, they
are not treated as models for any rules purposes. As equipment,
they must remain stationary and wholly on the base of the model
that they accompany.

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Corpse Guard Traits: Blackgrail, Elite, Fear

Base: 32 Range: 0 Melee: +1 Move: 6" Corpse Guard

Weapons:

Name Type Range Keywords Modifiers


Viscera Cannon 2-Handed 24" Heavy +2D to Hit

Rules:
This weapon rolls attacks with +2 DICE, as even the slightest
splash can kill. After resolving an injury caused by this weapon,
this model may choose to suffer up to three BLOOD MARKERS to
inflict the same number of additional BLOOD MARKERS upon the
target of the attack.

Abilities/Upgrades:

• Parasitic Tick:
If the Corpse Guard inflicts one or more BLOOD or INFECTION
MARKERS with a melee attack on a non-BLACK GRAIL model, it can
remove one of its own BLOOD or INFECTION MARKERS.

• Bodyguard:
If a BLACK GRAIL model within 1" of the Corpse Guard is hit,
the Corpse Guard can redirect the hit to itself. The injury
and any additional effects of the attack are resolved against
the Corpse Guard instead of the original target. This ability
cannot be used against BLAST weapons.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

Equipment:

• Reinforced Armour:
Grants a -2 modifier to all injury rolls against the model wearing
this armour.
• Compound Eyes Helmet:
Ignores additional BLOOD MARKERS caused by the Keyword SHRAPNEL.
Additionally, this model increases its Ranged characteristic
by +1 DICE.

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Hound of the Black Grail Traits: Blackgrail, Fear

Base: 30x60 Range: N/A Melee: +1 Move: 8" Hound of the Black Grail

Abilities/Upgrades:

• Frightening Speed:
Hounds roll to Dash with +1 DICE and they do not suffer any
penalties to movement after they Stand from being Down.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

• Disease Carrier:
If an enemy model is Activated while in Melee Combat with a
Hound, that model suffers one INFECTION MARKER.

• Hound Infection:
This model causes INFECTION MARKERS with their unarmed attacks
instead of BLOOD MARKERS.

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Grail Thrall Traits: Blackgrail, Fear

Base: 25 Range: N/A Melee: -1 Move: 5" Grail Thrall

Abilities/Upgrades:

• Overwhelming Horde:
For each BLACK GRAIL model within 3” of the Thrall, it gains
+1 DICE to its Melee attack rolls, up to maximum +4 DICE.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

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Grail Thrall - Copy Traits: Blackgrail, Fear

Base: 25 Range: N/A Melee: -1 Move: 5" Grail Thrall

Abilities/Upgrades:

• Overwhelming Horde:
For each BLACK GRAIL model within 3” of the Thrall, it gains
+1 DICE to its Melee attack rolls, up to maximum +4 DICE.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

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Grail Thrall - Copy Traits: Blackgrail, Fear

Base: 25 Range: N/A Melee: -1 Move: 5" Grail Thrall

Abilities/Upgrades:

• Overwhelming Horde:
For each BLACK GRAIL model within 3” of the Thrall, it gains
+1 DICE to its Melee attack rolls, up to maximum +4 DICE.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

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Grail Thrall - Copy Traits: Blackgrail, Fear

Base: 25 Range: N/A Melee: -1 Move: 5" Grail Thrall

Abilities/Upgrades:

• Overwhelming Horde:
For each BLACK GRAIL model within 3” of the Thrall, it gains
+1 DICE to its Melee attack rolls, up to maximum +4 DICE.

• Undead Fortitude:
Non-FIRE injuries against the Lord of Tumours are rolled with
-1 DICE. Additionally, this model ignores any additional BLOOD
MARKERS caused by the Keyword GAS.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

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Herald of Beelzebub Traits: Blackgrail, Fear, Skirmisher

Base: 40 Range: 0 Melee: 0 Move: 10" Herald of Beelzebub

Weapons:

Name Type Range Keywords Modifiers


Putrid Shotgun 2-Handed 12" Assault

Rules:
This weapon rolls attacks with +1 DICE and causes INFECTION
MARKERS instead of BLOOD MARKERS.

Abilities/Upgrades:

• Flying:
Flying models treat Difficult and/or Dangerous Terrain
as Open Terrain and they do not trigger mines and similar devices.
Flying models can climb up and down and they can jump over gaps
of up to their Movement characteristic without taking ACTIONS.

• Infected Proboscis:
Heralds suffer no penalties for fighting unarmed in melee and
they cause INFECTION MARKERS with their unarmed attacks instead
of BLOOD MARKERS. If this attack causes an INFECTION MARKER
on any enemy without the Keyword BLACK GRAIL, the Herald can
remove one of their own BLOOD MARKERS.

• Toxic:
This model ignores any additional BLOOD MARKERS caused by the
Keyword GAS.

• Skirmisher:
Unless engaged in melee, before an enemy makes a charge against
a SKIRMISHER, you can immediately move D3” in any direction
you wish (except within 1” of any enemy). After this manoeuvre,
the charging model is moved as normal. This may lead to the
charger being unable to enter Melee.

• Unholy Horror:
The grusome visage of the Model causes FEAR.

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