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lec2-2

The document provides an introduction to the Dart programming language, covering basic concepts such as syntax, identifiers, data types, and operators. It explains how to write a simple 'Hello World' program, the use of comments, and various data types including numbers, strings, and lists. Additionally, it discusses operators, including arithmetic and conditional operators, and emphasizes the importance of proper syntax and structure in Dart programming.

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0% found this document useful (0 votes)
3 views52 pages

lec2-2

The document provides an introduction to the Dart programming language, covering basic concepts such as syntax, identifiers, data types, and operators. It explains how to write a simple 'Hello World' program, the use of comments, and various data types including numbers, strings, and lists. Additionally, it discusses operators, including arithmetic and conditional operators, and emphasizes the importance of proper syntax and structure in Dart programming.

Uploaded by

ahmedsenara455
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Dart Programming Language

Lecture 2

Dr.Sara Shehab
Getting Started

• Dart is easy to learn if you know any of Java, C++,


JavaScript, etc.
• The simplest "Hello World" program gives the idea of
the basic syntax of the programming language. It is the
way of testing the system and working environment.
• There are several ways to run the first program, which
is given below:
– Using Command Line
– Running on Browser
– Using IDE
Hello World

void main() {
print("Hello World!");
}
Identifiers

• Identifiers are the name which is used to define


variables, methods, class, and function, etc.
• An Identifier is a sequence of the letters([A to
Z],[a to z]), digits([0-9]) and underscore(_), but
remember that the first character should not be
a numeric.
Identifiers
The first character should not be a digit.
Special characters are not allowed except underscore
• (_) or a dollar sign ($).
• Two successive underscores ( ) are not allowed.
The first character must be alphabet(uppercase or
• lowercase) or underscore.
Identifiers must be unique and cannot contain
• whitespace.
They are case sensitive. The variable name Tushar and
tushar will be treated differently.
Printing and String Interpolation

• The print() function is used to print output on


the console, and $expression is used for the
string interpolation. Below is an example.
void main()
{
var name = "Tushar";
var marks = 78.56;
print("My name is ${name} My marks are ${marks}");
}
• Semicolon
The semicolon is used to terminate the statement
that means, it indicates the statement is ended
here. It is mandatory that each statement should be

terminated with a semicolon(;).
We can write multiple statements in a single line by
using a semicolon as a delimiter. The compiler will

generate an error if it is not use properly.
Example -
var msg1 = "Hello World!";
var msg2 = "How are you?"
Whitespace and Line Breaks

The Dart compiler ignores whitespaces. It is used to


specify space, tabs, and newline characters in our
• program.
It separates one part of any statement from
• another part of the statement.
We can also use space and tabs in our program to
define indentation and provide the proper format
• for the program.
It makes code easy to understand and readable.
• Block
• The block is the collection of the
• statement enclosed in the curly braces. In
• Dart, we use curly braces to group all of the
statements in the block.
• Consider the following
syntax. Syntax:
• { //start of the block
• //block of statement(s)
• }// end of the block
• Comments
Comments are the set of statements that are
ignored by the Dart compiler during the program
execution. It is used to enhance the readability of
• the source code.
Generally, comments give a brief idea of code that
• what is happening in the code.
We can describe the working of variables, functions,
• classes, or any statement that exists in the code.
Programmers should use the comment for better
practice.
• Comments

Dart provides three kinds of comments


– Single-line Comments
– Multi-line Comments
– Documentation Comments
• Single-line Comment
• We can apply comments on a single line by using the
• / (double-slash). The single-line comments can be
/
applied until a line break.
• Example - void
main(){
• / / This will print the given statement on screen
• print("Welcome to MITU Skillologies");
•}
• Multi-line Comment
Sometimes we need to apply comments on multiple lines;
then, it can be done by using /*…..*/. The compiler
ignores anything that written inside the / * … * / , but it
cannot be nested with the multi-line comments. Let's see

the following example.
Example -
void main(){
/* This is the example of multi-line comment
This will print the given statement on screen */
print("Welcome to MITU Skillologies");
}
Documentation Comment
• The document comments are used to generate documentation or
reference for a project/software package. It can be a single-line or
multi-line comment that starts with / / / or /*. We can use / / / on
consecutive lines, which is the same as the multiline comment.
• These lines ignore by the Dart compiler expect those which are
written inside the curly brackets. We can define classes, functions,
parameters, and variables. Consider the following example.
• Syntax
///This
///is
///a example of
/ / / multiline comment
Keywords
Data Types

• The data types are the most important fundamental


features of programming language.
• In Dart, the data type of the variable is defined by its
value.
• The variables are used to store values and reserve the
memory location.
• The data-type specifies what type of value will be
stored by the variable. Each variable has its data-type.
• The Dart is a static type of language, which means
that the variables cannot modify.
Data Types
• Dart supports the following built-in Data types.
– Number
– Strings
– Boolean
– Lists
– Maps
– Runes
– Symbols
Numbers

• The Darts Number is used to store the numeric values. The


number can be two types - integer and double.
• Integer - Integer values represent the whole number or
non-fractional values. An integer data type represents the
64-bit non-decimal numbers between -263 to 263. A variable
can store an unsigned or signed integer value. Ex.
int marks = 80;
• Double - Double value represents the 64-bit of information
(double-precision) for floating number or number with the
large decimal points. The double keyword is used to declare
the double type variable.
double pi = 3.14;
Strings

• A string is the sequence of the character. If we


store the data like - name, address, special
character, etc.
• It is signified by using either single quotes or
double quotes. A Dart string is a sequence of
UTF-16 code units.
var msg = "Welcome to MITU";
print("सुस्वागतम");
Boolean

• The Boolean type represents the two values -


true and false.
• The bool keyword uses to denote Boolean Type.
• The numeric values 1 and 0 cannot be used to
represent the true or false value.
• bool isValid = true;
List

• The list is a collection of the ordered objects


(value).
• The concept of list is similar to an array. An
array is defined as a collection of the multiple
elements in a single variable.
• The elements in the list are separated by the
comma enclosed in the square bracket[].
• The sample list is given below.
var list = [1,2,3]
• Map
The maps type is used to store values in key-value

pairs. Each key is associated with its value.
The key and value can be any type. In Map, the key
must be unique, but a value can occur multiple

times.
The Map is defined by using curly braces ({}), and
comma separates each pair.
var student = {'name': 'Rajesh', 'age':22, 'Branch':
'Statistics'}
Runes
• As we know that, the strings are the sequence of Unicode
UTF-16 code units. Unicode is a technique which is used to
describe a unique numeric value for each digit, letter, and
symbol.
• Since Dart Runes are the special string of Unicode UTF-32
units. It is used to represent the special syntax.
• For example - The special heart character is equivalent
to Unicode code \u2665, where \u means Unicode, and the
numbers are hexadecimal integer.
• If the hex value is less or greater than 4 digits, it places in a
curly bracket ({}). For example - An emoji is represented
as \u{1f600}.
Example

void main( ){
var heart_symbol = '\u2665';
var laugh_symbol = '\u{1f600}';
print(heart_symbol);
print(laugh_symbol);
}
Symbol

• The Dart Symbols are the objects which are


used to refer an operator or identifier that
declare in a Dart program.
• It is commonly used in APIs that refers to
identifiers by name because an identifier name
can changes but not identifier symbols.
• Dynamic Type

• Dart is an optionally typed language.
• If the variable type is not specified
explicitly, then the variable type is dynamic.
The dynamic keyword is used for type
annotation explicitly.
Variable Default Value
• While declaring the variable without initializing
the value then the Dart compiler provides
default value (Null) to the variable.
• Even the numeric type variables are initially
assigned with the null value.
• Let's consider the following example.
int count;
Final and const
• When we do not want to change a variable in the future
then we use final and const. It can be used in place of var
or in addition to a type.
• A final variable can be set only one time where the
variable is a compile-time constant. The example of
creating a final variable is given below.
• Example -
final name = 'Rashmi';
/ / final variable without type annotation.
final String msg = 'Hi?';
/ / final variable with type annotation.
Final and const

• The const is used to create compile-time constants.


We can declare a value to compile-time constant such
as number, string literal, a const variable, etc.
const a = 1000;
• The const keyword is also used to create a constant
value that cannot be changed after its creation.
var f = const[];
• If we try to change it, then it will throw an error.
f = [12]; //Error, The const variable cannot be change
Operators
Arithmetic Operators

• +
•-
•*
•/
•%
• Unary –
Arithmetic Operators

void main(){
print("Example of Assignment operators");
var n1 = 10;
var n2 = 5;

print("n1+n2 = ${n1+n2}");
print("n1-n2 = ${n1-n2}");
print("n1*n2 = ${n1*n2}");
print("n1/n2 = ${n1/n2}");
print("n1%n2 = ${n1%n2}");
}
Increment and Decrement

• ++ and -- operators are known as increment and


decrement operators and also known as unary
operators, respectively.
• Unary operators, operate on single operand where ++
adds 1 to operands and -- subtract 1 to operand
respectively.
• The unary operators can be used in two ways - postfix
and prefix.
• If ++ is used as a postfix(like x++), it returns the value
of operand first then increments the value of x. If -- is
used as a prefix(like ++x), it increases the value of x.
Assignment Operators

• =
• +=
• -=
• *=
• ~/=
• %=
Relational Operators

• ==
• !=
•<
•>
• <=
• >=
Bitwise Operators

• AND &
• OR |
• EX-OR ^
• >>
• <<
• ~
Type Test Operators

• as
– It is used for typecast.
• is
– It returns TRUE if the object has specified
type.
• is!
– It returns TRUE if the object has not specified
type.
Type Test Operators

void main()
{
var num = 10;
var name = "Skillologies";
print(num is int);
print(name is! String );
}
Logical Operators

• &&
• ||
•!
Conditional Operators

• The Conditional Operator is same as if-else


statement and provides similar functionality as
conditional statement.
• It is the second form of if-else statement. It is also
identified as "Ternary Operator". The syntax is
given below.
• Syntax 1 -
condition ?exp1 : exp2
If the given condition is TRUE then it returns exp1
otherwise exp2.
Conditional Operators

• Syntax 2 -
exp1 ??expr2
If the exp1 is not-null, returns its value,
otherwise returns the exp2's value.
Conditional Operators

void main() {
var x = null;
var y = 20;
var val = x ?? y;
print(val);
}
Conditional Operators

• void
main()
{ var a
= 30;
• var output = a > 38 ? "value greater than 10":"value
lesser than equal to 30";
• print(output);
• }
The parse()

• The parse() function converts the numeric


string to the number. Consider the following
example -
• void main(){
• var a =
num.parse("20.56");
var b =
num.parse("15.63");
• var c = a+b;
• print("The sum is = ${c}");
The number properties
The number methods
• Strings
String is a sequence of the character or UTF-16 code
• units. It is used to store the text value. The string can be
created using single quotes or double-quotes.
The multiline string can be created using the triple-
• quotes. Strings are immutable; it means you cannot
modify it after creation.
In Dart, The String keyword can be used to declare the
string.
• Strings
• String msg = 'Welcome to
MITU'; or
• String msg1 = "This is double-quoted string
example."; or
• String msg2 = ' ' '
line1 line2
• line3'''
Strings


• The + or += operator is used to merge the two
string.
• String Interpolation
– The string interpolation is a technique to
manipulate the string and create the
new string by adding another value.
• – It can be used to evaluate the string
including placeholders, variables, and
interpolated expression.
– The ${expression} is used for string
interpolation.
• Strings

Properties and Methods


Useful web resources

• www.mitu.co.in
• www.pythonprogramminglanguage.com
• www.scikit-learn.org
• www.towardsdatascience.com
• www.medium.com
• www.analyticsvidhya.com
• www.kaggle.com
• www.stephacking.com
www.github.com

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