Planning
Planning
Project Title:
The project is titled "Developing an E-learning App for Kids" and focuses on creating an
engaging and interactive application that supports educational development for children aged
5–10.
Project Objective:
The primary objective of this project is to design and develop an e-learning application that
enhances children's cognitive, language, and mathematical skills. The app will incorporate
interactive learning modules, gamified quizzes, and engaging activities to make learning fun
and productive.
Project Team:
The project team comprises the following roles:
Project Manager: Oversees the entire project, ensures adherence to timelines, and manages
resources effectively.
UI/UX Designer: Designs the app interface to be appealing and intuitive for children.
Developer(s): Responsible for coding and developing the application features.
Quality Assurance (QA) Lead: Ensures that the application is thoroughly tested for bugs and
meets quality standards.
Project Sponsor:
The project sponsor is the entity or individual funding the development of the app. The
sponsor may provide financial resources, feedback, and overall approval for the project
deliverables.
Key Deliverables:
The final outcomes of this project include:
1. A fully functional app: The app will have a user-friendly interface suitable for kids.
2. Educational modules: Content will cover core subjects like Math, English, and Science.
3. Gamification features: These include badges, levels, and rewards to keep kids motivated.
4. Parental controls: Guardians can monitor their children’s progress and set usage limits.
5. Documentation: A user manual and frequently asked questions (FAQs) to assist end-users.
Milestones:
The project is structured into key phases, each with a specific timeline:
1. Requirements Analysis (Week 1–3): Gather and document the functional and technical
requirements.
2. Design Phase (Week 4–5): Create wireframes and prototypes for the app interface.
3. Development (Week 6–10): Implement the app's features and functionality.
4. Testing (Week 11–12): Conduct thorough testing to identify and fix any issues.
5. Deployment (Week 13–14): Launch the app and collect initial user feedback.
Assumptions:
For the project to succeed, certain assumptions are made:
The required resources, including team members and tools, will be available as planned.
Software licenses and development platforms will be accessible without delays.
Constraints:
This project has specific constraints that limit its scope and resources:
The timeline is restricted towards time, requiring careful planning and execution.
The budget is fixed, necessitating efficient resource allocation.
Risks:
Potential risks that may impact the project include:
2. Project Scope
In Scope:
Out of Scope:
Project Deliverables:
Key Stakeholders:
c. WBS
d. Defining of Activities
This section outlines the detailed activities required to achieve the goals defined in the Work
Breakdown Structure (WBS). Each activity is broken down into its sub-tasks, responsibilities,
expected outcomes, and dependencies.
1. Project Initiation
Conduct online surveys with parents and teachers to identify desired features.
Organize focus groups with children to assess usability expectations.
Analyze competitors' apps to identify gaps and opportunities.
Document requirements in a Software Requirements Specification (SRS).
2. Planning
Create a detailed scope statement including features like interactive quizzes, animations,
and parental controls.
Define what is included (e.g., app for ages 5–10) and excluded (e.g., content for high school
students).
Assign team roles such as UI/UX designer, front-end developer, and project manager.
Estimate resource requirements for each phase (e.g., hours needed for development).
3. Design
Develop visual elements such as icons, menus, and buttons using tools like Adobe XD or
Figma.
Design vibrant color schemes and child-friendly fonts to engage young users.
3.3 Prototyping
4. Development
Develop app screens for features like quizzes, videos, and progress tracking.
Implement responsive designs to ensure compatibility with tablets and smartphones.
Set up the server environment and develop functionalities such as user authentication.
Use frameworks like Django or Node.js to implement app logic.
Design a relational database schema to store user data, progress reports, and content.
Use tools like MySQL or Firebase for database management.
Build APIs to handle interactions such as fetching quiz questions or storing user progress.
Test APIs for performance and scalability.
5. Testing
Test individual components (e.g., quiz engine, login system) for functionality.
Use tools like Selenium or Jest for automated testing.
Test combined components to ensure seamless interaction, such as login leading to user
dashboard.
Identify and resolve conflicts between front-end and back-end systems.
6. Deployment
Configure cloud hosting services such as AWS or Google Cloud for scalability.
Set up security measures like SSL certificates to protect user data.
Submit the app to platforms like Google Play Store and Apple App Store.
Ensure compliance with platform guidelines for approval.
7. Closure
Prepare and deliver technical documents, including code repositories and system designs.
Share user manuals and training materials for parents and teachers.
e. Sequencing of Activities
Sequencing of activities is crucial for understanding task dependencies and organizing the
workflow efficiently. This section outlines the logical order of tasks, highlighting
dependencies and constraints.
Activity Dependencies
Finish-to-Start (FS): A task can only begin once its predecessor is complete. Example:
Development starts after design is finalized.
Start-to-Start (SS): Tasks can start simultaneously but are interdependent. Example: Front-
end and back-end development.
Sequenced Activities
1. Project Initiation
o Stakeholder identification → Requirements gathering (FS)
o Feasibility analysis → Approval and documentation (FS)
2. Planning
o Project charter creation → Scope definition (FS)
o Scope definition → Schedule development (FS)
o Resource allocation (SS with schedule development)
3. Design
o UI design → UX design (FS)
o UX design → Prototyping (FS)
4. Development
o Front-end development → Database integration (SS)
o Database integration → API development (FS)
o API development → Back-end development integration (FS)
5. Testing
o Unit testing → Integration testing (FS)
o Integration testing → Usability testing (FS)
o Usability testing → Bug fixing (FS)
6. Deployment
o Server setup → App launch (FS)
o App launch → Post-launch support (FS)
7. Closure
o Documentation handover → Stakeholder feedback (FS)
o Stakeholder feedback → Lessons learned (FS)
Critical Path
Definition: The longest sequence of dependent tasks that determines the minimum project
duration.
Critical Path for This Project:
1. Requirements gathering
2. Scope definition
3. UI design → UX design → Prototyping
4. Development (front-end → back-end → database integration)
5. Integration testing → Usability testing → Bug fixing
6. App launch → Post-launch support
Estimation is based on the complexity of each activity and the resources allocated. Below are
detailed time and resource estimates:
Estimation Process
Schedule Scope
3
Development Definition
Resource Schedule
2
Allocation Development
Resource Estimation
Human Resources:
o UI/UX Designer (1): Responsible for design and prototyping.
o Front-End Developer (1): Handles interface coding.
o Back-End Developer (1): Manages server-side logic.
o Database Specialist (1): Designs and implements databases.
o Tester (1): Ensures quality during testing phases.
o Project Manager (1): Oversees planning, execution, and closure.
Material Resources:
o Software tools (Adobe XD, Visual Studio, etc.)
o Cloud hosting services (AWS or Google Cloud)
o Development machines (PCs or laptops)
Financial Resources:
o Estimated budget: $10,000
Development tools: $1,500
Cloud hosting: $2,000
Testing tools: $1,000
Miscellaneous (licenses, app store fees, etc.): $5,500
A Project Networking Diagram illustrates the logical sequence of project activities and
their interdependencies.
Duration Depende
Activity ID Activity Name
(days) ncies
Stakeholder
A 3 None
Identification
B Requirements Gathering 7 A
C Feasibility Analysis 5 B
Approval and
D 2 C
Documentation
Critical Path
The critical path is determined by calculating the longest duration through the network. For
this project, the critical path includes:
A → B → C → D → E → F → I → J → K → L → P → Q → R → S → U → V.
The project schedule organizes activities on a timeline, showing their durations, start dates,
end dates, and dependencies. The schedule ensures the project is completed within the
semester.
1. Assign Start and End Dates: Based on dependencies and estimated durations.
2. Create a Gantt Chart: Visualize activities with timelines and overlaps.
3. Optimize Resource Allocation: Ensure efficient use of human and material resources.
Gantt Chart
Use software like Microsoft Project or Excel to create the Gantt Chart:
Conclusion
The project, "Developing an E-learning App for Kids," was planned and structured using
project management principles, including comprehensive planning, scheduling, and time
management. Through a collaborative effort, the project was broken down into manageable
components, activities were clearly defined, and resources were allocated efficiently. The
critical path analysis and Gantt chart ensured the timely and sequential completion of tasks,
allowing the team to manage dependencies and potential risks effectively.
Recommendations
1. Iterative Development: Future projects of similar nature should adopt an iterative
development approach, such as Agile, to accommodate changes in requirements effectively.
2. Enhanced Resource Utilization: Investing in automation tools for testing and project tracking
can save time and resources.
3. Stakeholder Engagement: Conduct regular feedback sessions with stakeholders to ensure
alignment with project goals.
4. Risk Management: Identify and prepare for potential risks earlier in the planning phase to
avoid delays.
5. Post-Project Review: Ensure a structured post-project review to document lessons learned
and improve future processes.
k. Feedback
Team Feedback
Stakeholder Feedback
Stakeholders, including instructors and intended app users, appreciated the clarity of the
project’s scope and objectives. The focus on addressing learning needs for children was well-
received. Suggestions included:
Ensuring the app's user interface is tested with diverse user groups for inclusivity.
Exploring further scalability for integrating advanced features such as AI-based personalized
learning paths.