ID 2_Module 1. Lesson 1-1
ID 2_Module 1. Lesson 1-1
Introduction
In this lesson student should learn to work on the three axes, the X, Y and Z axis.
In 2D axes you have been working in a single plane with two axes, X and Y. Plan
views, sections, and elevation represent only two dimensions. Isometric, perspec-
tive, and axonometric drawings, on the other hand represent all three dimensions.
This lesson introduces to define the UCS, viewing on the different angles, and the
creation of solid shapes and mesh primitive.
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1. From the commands you have identified, what commands are very useful to
draw all the objects in the above figure?
2. Is the presentation in the above figure in 2D or 3D?
3. Why do we need to represent the object in 3D?
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Isometric Drawing constructed with both sides receding from the corner
edge at 30 degrees
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3D WORKSPACE
Workspace Settings (WSCURRENT)
Displays the current workspace name at the Command prompt and sets a speci-
fied workspace to be the current one.
Methods
1. Command window
STEPS:
1. Command: WSCURRENT <ENTER>
2. Enter new value for WSCURRENT <"Drafting & Annotation">: Enter value
Value to enter: 3D Basics
Enter the text exactly
3D Modeling including the space.
Text is not case sen-
Drafting & Annotation sitive
AutoCAD Classic
3D Basic Workspace
Home Tab
Render
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3D Modeling Workspace
Home
Solid
Surfaces
Mesh
Render
Layout
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VIEW MODES
Table 1. View Control for 2D and 3D
UCS Display Orthogonal view
UCS Display Isometric view (3D)
(2D)
Top view (default)
SW Isometric view
/Arial View
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Figure 4. Wireframe
Figure 6. Section View
VISUAL STYLE
Visual styles control the display of edges, lighting, and shading.
STEPS:
Command: VSCURRENT <enter>
The following predefined visual styles are supplied with the product:
Table 3. Visual Style description
ICON VISUAL STYLE MEANING
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Figure 7. 2D
Wireframe Figure 8. Conceptual Figure 9. Hidden Figure 10. Realistic
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VIEW CUBE
Indicates the current viewing direction. Dragging or clicking the ViewCube ro-
tates the scene.
a. Method 1
Command: DISPLAYVIEWCUBEIN2D
Enter new value for DISPLAYVIEWCUBEIN2D <ON/OFF>: OFF
b. Method 2
Command: NAVVCUBE
Enter an option [ON/OFF/Settings] <ON>: ON
The ViewCube have twenty-six parts categorized as follows;
1. Corner - eight
2. Edge – twelve
3. Face – six (top, bottom, front, back, left, right)
You use the other twenty defined parts to access angled views of a model. Clicking
one of the corners on the ViewCube reorients the current view of the model to a
three-quarter view, based on a viewpoint defined by three sides of the model. Click-
ing one of the edges reorients the view of the model to a half view based on two
sides of the model.
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Counterclockwise
rotation of ViewCube
Home in SW Isomet-
ric view Clockwise rotation of
ViewCube
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The UCs command lets you redefine the origin of your drawing and establish the
positive X and the positive Y axes.
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2D UCS Style
The following examples display two 3D UCS icons viewed in model space and a
UCS icon viewed in a paper space layout.
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UCS
Sets the origin and orientation of the current user coordinate system (UCS).
The UCS is the active coordinate system that establishes the XY plane (work
plane) and Z-axis direction for drawing and modelling. You can change the UCS
origin and orientation for convenience as you specify points, enter coordinates, and
work with drawing aids, such as Ortho mode and the grid.
Command: UCS <enter>
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>:
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If you do not specify a Z coordinate value when entering a coordinate, the cur-
rent Z value is used.
Tip. You can also select and drag the UCS icon origin grip directly to a new loca-
tion, or choose Move Origin Only from the origin grip menu.
Figure 23. Selected UCS with square grip at the origin and circle grips for direction of second and third
point
Complete the drawing in the previous activity to form a complete box shape. File-
name: PRACTICE01_UCS
Face
Dynamically aligns the UCS to a face on a 3D object.
Move the cursor over a face to preview how the UCS XY plane will be aligned.
1. Open the file PRACTICE02
2. Command: UCS <enter>
3. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: F
4. Select face of solid, surface, or mesh: PICK as shown in Figure 24
5. Enter an option [Next/Xflip/Yflip] <accept>: <ENTER>
6. Do the same steps above to apply in Figure 25 and Figure 26
Figure 24, Front View Face Figure 25. Right Side View Face Figure 26. Top View Face
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Tip You can also select and drag the UCS icon (or choose Move And Align from
the origin grip menu) to align the UCS with faces dynamically. Use this option for
3D solid and surfaces objects.
Next Locates the UCS on either the adjacent face or the back
face of the selected edge.
Xflip Rotates the UCS 180 degrees around the X axis.
Yflip Rotates the UCS 180 degrees around the Y axis.
Accept Accepts the changes and places the UCS.
7. Command: UCS <enter>
8. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: F
9. Select face of solid, surface, or mesh: PICK as shown in Figure 25
10. Enter an option [Next/Xflip/Yflip] <accept>: N<ENTER>
This option will switch to the next face for this instance the next selected face
will be the bottom face
Figure 27. Selected Face Figure 28. Selected Face using NEXT option
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Named
Saves or restores named UCS definitions.
STEPS
1. Command: UCS <enter>
2. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: NA
3. Enter an option [Restore/Save/Delete/?]: _S
4. Enter name to save current UCS or [?]: XY
5. OTHER METHOD
a. Right click on the UCS. See Figure 31
b. Select Named UCS
c. Click Save and enter the name XY
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a. Command: UCS
b. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/
ZAxis] <World>: NA
c. Enter an option [Restore/Save/Delete/?]: _R
d. Enter name of UCS to restore or [?]: XY <ENTER> SEE Figure 33
Object
Aligns the UCS to a selected 2D or 3D object. The UCS can be aligned with any ob-
ject type except xlines and 3D polylines.
STEPS
1. Command: UCS
2. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: OB <ENTER>
3. Select object to align UCS: click the top corner
Previous
Restores the previous UCS.
You can step back through the last 10 UCS settings in the current session. UCS
settings are stored independently for model space and paper space.
View
Aligns the XY plane of the UCS to a plane perpendicular to your viewing direc-
tion.
The origin point remains unchanged, but the X and Y axes become horizontal and
vertical. Once the UCS is perpendicular to your view you can draw 2D objects like
placing border in the object
STEPS
4. Command: UCS
5. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: V <ENTER>
6. Insert rectangle, multi-leader, and multi-line text. See Figure 35
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World
Aligns the UCS with the world coordinate system (WCS).
Tip You can also click the UCS icon and choose World from the origin grip menu.
You can define any UCS by specifying an origin and one or more rotations
around the X, Y, or Z axis.
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STEPS
1. Command: UCS
2. Current ucs name: *WORLD*
3. Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: X
4. Specify rotation angle about X axis <90>: 90 (See Figure 37)
5. Command: CIRCLE
6. Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: 1.5,1
7. Specify radius of circle or [Diameter]: 0.5
8. Insert circle on the top face with a radius of 1
9. Insert circle at the right-side face with a radius of .5 (See Figure 38)
10. Save the file as PRACTICE02_UCSOptions
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Z Axis
Aligns the UCS to a specified positive Z axis.
The UCS origin is moved to the first point and its positive Z axis passes through
the second point.
Object
Aligns the Z axis tangent to the endpoint that is nearest to the specified
point. The positive Z axis points away from the object.
3DORBIT
Rotates the view in 3D space, but constrained to horizontal and vertical orbit
only.
1. Command: 3DO
Hold left click button and drag your mouse. You can navigate on the other side
by releasing left button and continue holding the left click button again to view
another angle of the object.
2. Press ESC or ENTER key when done
3. Use other options by pressing RIGHT CLICK
4. Turn back to normal view by clicking TOP view and SE ISOMETRIC view.
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GIZMO
Displays 3D gizmos, which helps you move, rotate, or scale a set of objects along
a 3D axis or plane. (Autodesk)
Command: DEFAULTGIZMO
value for DEFAULTGIZMO
0 - MOVE Gizmo (3DMOVE)
1 - ROTATE Gizmo (3DROTATE)
2 - SCALE Gizmo (3DSCALE)
3 - NO Gizmo
3DROTATE
In a 3D view, displays the 3D Rotate gizmo to aid in revolving 3D objects around
a base point.
1. Command: 3DROTATE
2. Select objects: Highlight all objects and press ENTER key. See Figure 39
3. Specify opposite corner: 4 found
4. Select objects:
5. Specify base point: Select the RED orbit. See Figure 40
6. Specify rotation angle or [Base point/Copy/Undo/Reference/eXit]: TRACK 90
degree [Verify the POLAR mode degree if it is set to 90]. See Figure 41
7. Press ESC key
8. Use 3DROTATE to display the object as shown in Error! Reference source
not found.Figure 43
9. Save the file as EXERCISE_3DRotate
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3DMOVE
Sets the default display the 3D Move Gismo when an object is selected
This command is very useful when presenting the objects in exploded view and
locate its
Command: DEFAULTGIZMO
Enter new value for DEFAULTGIZMO <0>: 0
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or
Command: 3DMOVE
Select objects: 1 found (PICK the circle)
Select objects:
Specify base point or [Displacement] <Displacement>: PICK the RED arrow (See Fig-
ure 44
Specify stretch point or [Base point/Copy/Undo/eXit]: Move to desired location
(SeeFigure 45
Figure 44. Picking the basepoint RED arrow Figure 45. Moving part of the object
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Another option for 3DMOVE is you can create a copy of object without moving
the original object
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3DSCALE
Command: DEFAULTGIZMO
Enter new value for DEFAULTGIZMO <0>: 2
Or
Command: 3DSCALE
Select objects: Select all objects Specify opposite corner: 4 found
Select objects:
Specify base point: PICK the 3D Center. See Figure 48
** SCALE **
Specify scale factor or [Base point/Copy/Undo/Reference/eXit]: .5
THICKNESS
Sets the default 3D thickness property when creating 2D geometric objects.
NOTE: rectangle, spline, 3Dpoly, helix, construction line, ray, multiline, ellipse is
not part of the thickness command
STEPS
1. Open a blank drawing ACAD template
2. Change the view from TOP to SE Isometric view
3. Command: THICKNESS <ENTER>
4. Enter new value for THICKNESS <0.0000>: 1<ENTER>
5. Command: L<ENTER>
6. Specify first point: 0,0<ENTER>
7. Specify next point or [Undo]: 3,0<ENTER>
8. Specify next point or [Undo]: 3,3<ENTER>
9. Specify next point or [Close/Undo]: 0,3<ENTER>
10. Specify next point or [Close/Undo]: 0,0<ENTER>
11. Specify next point or [Close/Undo]: <ENTER>
12. Command: UCS<ENTER>
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ELEVATION
Stores the current elevation of new objects relative to the current UCS.
STEPS
1. Create a new drawing in ACAD template
2. Command: REC<ENTER>
3. Specify first corner point or [Chamfer/Elevation/Fillet/Thickness/Width]:
0,0<ENTER>
4. Specify other corner point or [Area/Dimensions/Rotation]: 3,3<ENTER>
5. Command: THICKNESS<ENTER>
6. Enter new value for THICKNESS <0.0000>: 4<ENTER>
7. Command: C<ENTER>
8. Specify center point for circle or [3P/2P/Ttr (tan tan radius)]: 1.5,1.5<ENTER>
9. Specify radius of circle or [Diameter]: 1<ENTER>
10. Command: ELEVATION<ENTER>
11. Enter new value for ELEVATION <0.0000>: 4<ENTER>
12. Command: REC<ENTER>
13. Specify first corner point or [Chamfer/Elevation/Fillet/Thickness/Width]:
0,0<ENTER>
14. Specify other corner point or [Area/Dimensions/Rotation]: 3,3<ENTER>
15. Output should be shown in Figure 51
16. 3
17. Filename format: EXERCISE02_ThicknesElevation
TIP: Aside from specifying the coordinates to specify Z axis, use ELEVATION
to specify only the XY plane coordinates.
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3DPOLY
Creates a 3D polyline
A 3D polyline is a connected sequence of straight-line segments created as a sin-
gle object. 3D polylines can be non-coplanar; however, they cannot include arc
segments.
NOTE: A polyline object is created from the origin to the midpoint of a box with object
snap method but there is no midpoint snap on the object. There are two methods to
apply is this case, a) Line command or b) 3DPOLY
2
3
1 4
(a) (b) (c)
Figure 54. 3Dpoly steps
STEPS
1. Open the drawing file EXERCISE_3DPOLY1
2. Command: 3DPOLY <ENTER>
3. Specify start point of polyline: 0,0<ENTER> [1]
4. Enable the OBJECTSNAP mode by pressing F3. Make sure that MIDPOINT
option is selected.
5. Specify endpoint of line or [Undo]: snap on the midpoint of a BOX, [2]
6. Specify endpoint of line or [Undo]: 0,0 or SNAP on the endpoint of 3DPOLY line
at the origin
7. Specify endpoint of line or [Close/Undo]: <ENTER> (See Figure 54)
8. Save as the file to this format EXERCISE03_3DPoly
9. Open another drawing file EXERCISE_3DPOLY2
10. Use 3DPOLY to connect all lines as shown in Figure 55`
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NOTE: Using 3DPOLY command you can connect objects. 3DPOLY is consider
as one object.
.
3DFACE
Creates a three-sided or four-sided surface in 3D space.
After entering the last two points for a 3D face, the command repeats automatically
using these two points as the first two points of the next 3D face. For example:
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