Gobet DevPsyc Final
Gobet DevPsyc Final
1
Gobet. F. & Campitelli, G. (2007). The role of domain-specific practice, handedness
and starting age in chess. Developmental Psychology, 43, 159-172.
Brunel University
Address correspondence to
Fernand Gobet
Centre for Cognition and Neuroimaging
Brunel University
Uxbridge, Middlesex, UB8 3PH
United Kingdom
Phone: +44 (1895) 265484
Fax: +44 (1895) 237573
[email protected]
Authors’ note
We thank Neil Charness, Philippe Chassy, Merim Bilalić, and anonymous referees for
Abstract
The respective roles of the environment and innate talent have been a recurrent
question for research into expertise. This paper investigates markers of talent,
environment, and critical period for the acquisition of expert performance in chess.
starting age, and handedness. The study reaffirms the importance of practice for
reaching high levels of performance, but also indicates a large variability, the slower
player needing eight times more practice to reach master level than the faster.
Additional results show a correlation between skill and starting age, and indicate that
players are more likely to be mixed-handed than individuals in the general population;
however, there was no correlation between handedness and skill within the chess
sample. Together, these results suggest that practice is a necessary but not sufficient
condition for the acquisition of expertise, that some additional factors may
differentiate between chessplayers and non-chessplayers, and that the starting age of
practice is important.
Keywords
mathematics, games and sports. One strand of research has tried to find out whether
(Ericsson, Krampe, & Tesch-Romer, 1993; Howe, Davidson, & Sloboda, 1998;
Starkes, Deakin, Allard, Hodges, & Hayes, 1996) or to some talent underpinned by
genetic factors (Fein & Obler, 1988; Schneiderman & Desmarais, 1988; Winner,
1996). Another strand has aimed to explain cognitive processes underlying expert
performance and its acquisition (Ericsson & Kintsch, 1995; Gobet & Simon, 1996a;
This article focuses on the talent vs. practice question, the philosophical roots
of which go back to the nature vs. nurture debate. As can be seen in a recent target
article in Behavioral and Brain Sciences (Howe et al., 1998) and in the commentaries
these two extreme positions. Continuing the efforts of others (e.g., Bronfenbrenner &
Ceci, 1998; Csikszentmihalyi, 1998), we wish to present empirical data to show that
this debate is based on a false opposition, and that both talent and practice have an
We first outline the “innate talent vs. practice” debate generally, and the
hypothesis of a critical period for the development of expertise. We then focus on the
several fields, such as mathematics, music, and chess, than in the general population.
Talent and Practice
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When presenting the other extreme emphasizing the primary role of learning from the
which proposes that the amount of deliberate practice is the key to top-level
the development of expertise. Following this, we test hypotheses derived from these
chessplayers of varying skill levels, and we draw the implications of these data for
theory.
expertise. The debate arises when researchers try to explain the source of these
(1869/1979), propose that innate talent accounts for most individual differences, while
others argue that these differences are better explained with the extended period of
intense practice that most experts have to go through. Support for innate talent
component for intelligence (see Plomin, De Fries, McClearn, & Rutte, 1997, for a
review; but see Grigorenko, 2000, for critiques of this line of research). Candidate
of the nervous system, and reaction time, among others (Mackintosh, 1998). Since
these abilities (paradoxically, not cognitive) are very basic, it is thought that they are
theory describing the relationship between brain development, immune disorders, and
the developing male foetus would lead to a less developed left hemisphere and thus a
more developed right hemisphere than in the general population, a state of affairs that
Galaburda’s (1985) theory has motivated a large number of studies (e.g., Krommydas,
Gourgoulianis, Andreou, & Molyvdas, 2003; Tan & Tan; 2001; Winner, 1996, 2000),
although the results did not always support its predictions. For example, Bryden,
McManus, and Bulman-Fleming (1994) argue that there are serious theoretical and
methodological difficulties with the concept of anomalous dominance, and that the
data on the relationship between handedness and immune disorders show a mixed
pattern, with some conditions (allergies, asthma, and ulcerative colitis) showing
discussion of Geschwind and Galaburda’s theory, see the section on innate talent and
chess, below.)
al.’s (1993) framework of deliberate practice, which was influenced by Simon and
Chase’s (1973) earlier work on chess expertise. The main assumption is that the
deliberately designed to improve performance, which are typically effortful and not
Talent and Practice
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enjoyable. Moreover, these activities cannot be extended throughout long periods and
must therefore be limited to a few hours a day. High attainments are possible only if
right place at the right time. Ericsson et al. (1993) report results from music expertise
showing that the higher skilled engage more in deliberate practice. The same pattern
was found in karate (Hodge & Deakin, 1998), soccer and hockey (Helsen et al.,
Ericsson et al. (1993) do not rule out the participation of inherited factors, but
they limit their role to motivation and general activity levels, explicitly excluding
questioning the role of talent includes a series of longitudinal experiments in the digit-
memory span task. The results show that, with sufficient practice, average college
students could achieve higher levels than those attained by individuals previously
Critical Period
practice, is that there exists a critical (or sensitive) period for starting practice in a
given domain. A number of studies have addressed the question of critical period in
acquisition (Johnson & Newport, 1989; but see also Hakuta, Bialystok, & Wiley,
2003), American sign language (Newman et al., 2001), bird singing (Doupe & Kuhl,
1999), visual system development (Hubel & Wiesel, 1970), and auditory system
The critical period hypothesis implies that certain phenotypes are more likely
to appear if particular interactions with the environment occur within a given time
Talent and Practice
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interval. For example, normal vision depends on exposition to light in an early period
language early in life. Hensch (2003) analyzed evidence for two possible sources of
synapses) and a structural consolidation of anatomical circuits are responsible for the
a critical period may enormously facilitate the acquisition of the skill, but it may not
acquisition (e.g., Johnson & Newport, 1989), there is also evidence of high
The deliberate practice framework recognizes that there are skills, most
notably absolute pitch (Takeuchi & Hulse, 1993), that can be acquired effortlessly
biological maturation. However, the most important aspect of the starting age for the
deliberate practice framework is that the earlier one starts practicing, the more hours
Chess has been an important research domain in the study of expertise (for reviews,
see Saariluoma, 1995, and Gobet, De Voogt, & Retschitzki, 2004), and, more
recently, in the study of individual differences (Frydman & Lynn, 1992; Gobet,
Campitelli & Waters, 2002; Howard, 1999, 2001, 2005; Waters, Gobet, & Leyden,
2002; see Holding, 1985, for earlier research). One invaluable feature of chess is the
Talent and Practice
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presence of a rating scale used internationally (Elo, 1978), which measures ability
from world-class players down to novices. The World Chess Federation (FIDE,
Fédération Internationale des Echecs) publishes rating lists of its members every
three months and awards the titles of grandmaster, international master and FIDE
master. Grandmasters (GMs) are usually rated above 2500 Elo, international masters
(IMs) above 2400, masters between 2200 and 2400 (players above 2300 are often
called FIDE masters), Experts between 2000 and 2200, class A players between 1800
and 2000, class B players between 1600 and 1800, and so on. In spite of the presence
of these titles, it is important to realise that the Elo scale makes it possible to
continuous variable of chess skill, as opposed to a discrete variable, makes the use of
some powerful statistical analysis, such as regression and correlation analysis, more
advantageous.
Innate Talent
Based upon Geschwind and Galaburda’s (1985) theory, Cranberg and Albert
(1988) hypothesize that the primary neurological components of chess skill are
located in the right hemisphere of the brain, and that chess skill develops more in
advantage at chess, because the right hemisphere is known to engage spatial reasoning
and pattern recognition, which both directly relate to chess skill (e.g., Simon & Chase,
1973). Cranberg and Albert’s (1988) reasoning runs as follows: chess is a visuo-
spatial task, visuo-spatial tasks are performed by the right hemisphere, non-
Talent and Practice
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righthanded individuals have the right hemisphere more developed, so non-
performed by the right hemisphere, although it should be recognized that the left
hemisphere is often engaged in these tasks. The involvement of the right hemisphere
recognition of patterns as wholes, and spatial reasoning (e.g., Benton, 1985; Bever,
The link between visuo-spatial abilities and chess is more tenuous (see Gobet,
de Voogt, & Retschitzki, 2004, for a review). On the one hand, Charness (1976),
Robbins et al. (1996), and Saariluoma (1991) showed that when chessplayers were
decreased, but when the secondary task was verbal, the performance remained
unchanged. On the other hand, the relationship between visuo-spatial abilities and
chess skill has turned out to be more difficult to document than expected, with studies
such as Waters et al. (2002) failing to find such a link with adults, and other studies,
such as Frydman and Lynn (1992), finding a link between chess and performance IQ
these results by suggesting that visuo-spatial skills may be important in the early
development of chess skill, but other skills become important over time.
There is some empirical support for the role of the right hemisphere in chess
skill. Cranberg and Albert (1988) found that extended lesions of the left hemisphere
hardly affect chess performance; however, they did not present evidence with
extended right-hemisphere lesions, which would offer a more direct test of their
hypothesis. In addition, they recorded the EEG of a chessplayer while he was playing
Talent and Practice
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blindfold chess. The player presented normal left-hemisphere activity, but
divided-visual-field experiment with male chessplayers. They showed that the right
hemisphere performs better than the left hemisphere at parsing according to the
default rules of chess chunking, but that the left hemisphere performs better than the
right at grouping pieces together in violation of these rules. Onofrj et al. (1995)
(SPECT) while chessplayers were solving a chess problem. They found a non-
middle temporal cortex. The four righthanders presented activation on the right
Zhuang, Bart, Hu, and He (2003) found that brain activity was either bilateral or
larger in the left hemisphere. In summary, although there is some evidence in favour
of the use of the right hemisphere in chess, the results of the last two experiments are
Albert (1988) collected data on handedness to test another prediction derived from
non-righthanders in the chess population than in the general population. They found
significantly different from the rate in the general population (10 to 13.5%; Bryden,
1982; Geschwind, 1983; Gilbert & Wysocki, 1992). However, they could not find
hemisphere processing.
Domain-Specific Practice
In their seminal study of perception in chess, Simon and Chase (1973) pointed
out that a decade of intense commitment with the game is necessary in order to reach
grandmaster level. They estimated that a master has spent roughly from 10,000 to
50,000 hours playing or studying chess, and that a class A player has spent from 1,000
to 5,000 hours. Thus, it takes about 10 years of study and practice to become an
expert. As we have seen, Ericsson et al. (1993) have taken these results to their
extreme by stating that levels of performance are not limited by factors related to
innate individual differences, but that they can be further increased by deliberate
efforts. Note that Simon and Chase (1973) themselves were open to the possibility of
The proponents of deliberate practice (e.g., Ericsson et al., 1993; Ericsson &
Charness, 1994; Howe et al., 1998) reject the existence of innate cognitive talent,
arguing that there is no evidence for it and that expert performance is directly related
to the amount of deliberate practice. Charness, Krampe and Mayr (1996) tested this
theory in the field of chess by asking players to report the number of hours spent both
studying chess alone and playing or analyzing games with others. The results showed
number of hours spent studying alone. Charness et al. also found a strong but less
important correlation between chess skill and the number of hours spent studying or
practicing with others. Thus, they proposed that the number of hours of study alone,
rather than the number of hours of studying and practicing with others, best measures
Botvinnik, 2000; Brady, 1973; Forbes, 1992) show that intense dedication to chess is
needed to attain high levels of performance. Krogius (1976) presents data showing
that former world champion Bobby Fischer—the case mostly discussed by the
proponents of the innate talent hypothesis—is almost within the bounds of the 10-year
practice rule. Fischer attained his first grandmaster (GM) result 9 years after he
started playing chess. Even Judith Polgar, GM at 15 years and 4 months 28 days
(15,4,28), started intensive practice at 4 (Forbes, 1992). However, there are more
recent cases that do not seem to respect the 10-year rule. World champion Ruslan
Ponomariov attained the GM title at the age of 14,0,17 and Peter Leko at 14,4,22. In
interviews, both of them reported that they had started playing chess at the age of 7.
Also, Ponomariov attained 2550 Elo points (considered GM level) at the age of 12,8,0
and Leko at the age of 13,9,0. More recently, Teimour Radjabov obtained the GM
title at the age of 14,0,14. More impressively, Sergey Karjakin obtained the GM title
at the age of 12,7,0 and he was recruited at the age of 11 to help Ponomariov in his
World Championship match. Finally, Magnus Carlsen obtained the GM title at the
age of 13,3,27 and reported: “I learned the moves when I was 5 or 6 but hardly played
until I turned 8. I played my first (children’s) tournament in July 99 at the age of 8.5”
Critical Period
Elo (1978) suggested that early introduction to the game and to organized competition
Talent and Practice
13
is a prerequisite to the attainment of mastery. He presented data of 60 contemporary
masters, whose mean starting age was 9.6 (range: from 5 to 16) and whose mean age
of starting organized competition was 14.8 (range: from 10 to 18). Krogius (1976)
presented data of grandmasters and international masters whose mean starting age
was 10.5 years. He found that a group of “early starters” (mean starting age, 6.5)
obtained the first GM result earlier (mean age 22.8) than a group of “late starters”
(mean starting age, 13.6; mean age of first GM result, 25.3). However, the first group
required more time to reach the GM result (16.3 years and 11.7 years, respectively).
In Charness et al.’s (1996) study, the mean starting age was 10 ± 4.8 and the mean age
of becoming serious at chess was 16.7 ± 8.8. The correlation between these variables
and chess rating was -.35 and -.36, respectively. However, when entered into a
multiple regression, these variables did not account for more variance than what was
already accounted for by the cumulative number of hours of serious study alone;
hence, Charness et al. concluded that younger starting age in their sample was not
associated with greater achievement when hours of cumulative practice were taken
into account (Charness et al., 1996, p. 71). Doll and Mayr (1987) found a
nonsignificant correlation between starting age and rating (r = -.27). The starting age
of the national players of their sample was 10.3 years and that of international players
was 7.25 years. The same trend was obtained in the age at which players joined a
chess club (13.8 and 10.5 years, respectively). Ericsson et al. (1993) used some of
these data to support their hypothesis of deliberate practice: basically, the younger the
players start playing chess, the more hours they spend studying it.
(Oldfield, 1971) and a questionnaire similar to that used by Charness et al. (1996).
Talent and Practice
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The results allowed us to systematically address the issues identified in the
handedness is a marker for chess ability. Second, we tested Ericsson’s et al. (1993)
deliberate practice. Third, we tested Simon and Chase’s (1973) hypothesis that it
takes at least 10,000 hours of study and practice to reach master level. Our fourth
fails to account for all of the variance, beyond limits in measurement. We tested the
possibility that starting age may be crucial for the later development of expertise, as
suggested by Elo (1978). (We discuss the detail of the practice activities and the
Methods
Participants
females). They filled in a three-section questionnaire that was left visible on a desk in
the Círculo de Ajedrez Torre Blanca, one of the most important chess clubs in Buenos
Aires (Argentina). Posters asking for volunteers were also put on the notice board of
the club. One of the authors went to several tournaments, both in the Círculo de
Ajedrez Torre Blanca and other chess clubs in Buenos Aires, and distributed the
(mean age = 31 years, standard deviation (±) 3.5), 10 international masters (29.1 ±
10.7), 13 FIDE masters (27.1 ± 8.9), 39 untitled players with international rating (30.2
± 13.9), and 39 players without international rating (33.2 ± 17.8) filled in the
questionnaire. The mean age of the sample was 30.8 ± 14.6 (range: from 10 to 78
years, median = 28 years). Since not all players had international rating, we used the
Talent and Practice
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national rating in order to measure chess skill. Note that the two ratings were closely
related: for the 65 players having both international and national rating, the
correlation between the two scales was .89.1 The range of the sample was 983 points
(from 1490 to 2473), with a mean of 1990.8 and a standard deviation of 221.5. Since
the Elo rating has a normal distribution with a theoretical standard deviation of 200,
Materials
The questionnaire was divided into three sections. (Not all players answered
all questions, with the result that the number of data points varies across our
measures.) The first section (see appendix 1 for an English translation) contained
questions about date of birth, age, profession, international rating, national rating,
speed chess rating (rating of the Círculo de Ajedrez Torre Blanca),2 chess title, chess
category, age when starting to play chess (henceforth, starting age), age when starting
to play chess seriously (henceforth, serious age),3 age at joining a chess club (club
age), years of coaching, number of chess books owned, number of speed games
played, and type of training (blindfold chess, reading games without seeing the board,
use of chess databases, and use of chess programs). The second section contained a
grid in which the participants had to fill out the number of hours per week they spent
studying chess alone in each year (henceforth, individual practice). They also had to
fill out a second row with the number of hours per week they spent studying or
practice). We estimated the number of hours studied per year by multiplying the
figures reported by 52, and then we calculated the sum of the total hours spent with
individual and group practice in the whole chess career. In some analyses, we added
the values of these two variables to obtain a single variable called total practice. The
Talent and Practice
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unit of analysis for individual practice, group practice, and total practice was the
& Schachter, 1994) of the Edinburgh handedness inventory (Oldfield, 1971). The
questionnaire had 10 items enquiring about hand preference for a variety of activities
such as writing, drawing, or using a knife. For each item, the possible responses were
“always left,” “sometimes left,” “no preference,” “sometimes right,” and “always
reported handedness in order to compare our results to Cranberg and Albert’s (1988).
When computing the correlation with other variables, the total score of the Edinburgh
handedness). In line with current literature (Barnett & Corballis, 2002; Niebauer &
Garvey, 2004; Propper & Christman, 2004), we also computed an index of degree of
handedness. We first re-centred the data around zero, extreme left-handedness being
now denoted by –100, and extreme right-handedness being denoted by +100, and we
Vasyukova (2005) argue that individual practice is better than group practice as a
deliberate practice activity leading to expert performance (see also Ericsson et al.,
1993, p. 368). However, in Charness et al.’s study (1996, Table 2.4), players
Talent and Practice
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considered that active participation in chess tournaments is the most important
with stronger players, in particular during the post-mortem analysis of the game,
where valuable information can be gained. (See Helsen et al., 1998, and Janelle &
Hillman, 2003, for the role of competition in sport). As a result, we used three
tournament games), and total practice. In order not to confuse these measures with
Ericsson et al.’s (1993) definition of deliberate practice, we did not use the label
Results
expertise. Table 2 displays the correlation matrix for all variables. Note that, for the
Handedness
The three women were excluded from this analysis since the trend in
handedness is different for women and men (Cranberg & Albert, 1988; Gilbert &
Wysocki, 1992). Six men did not fill out the inventory; therefore, the following
analyses were carried out on 95 participants. We found that 17.9% in our male
sample, which is close to the 18% found by Cranberg and Albert, were self-defined as
Talent and Practice
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either lefthanders or ambidextrous (from now on, we use Cranberg & Albert’s
terminology and call this group “non-righthanders”). We also asked a male control
sample (N = 98), matched for age and education level, to fill in the Edinburgh
questionnaire and to report their pattern of handedness. In this control sample, 10.2%
self-defined as non-righthanders, which was consistent with what had been found in
1982; Geschwind, 1983; Gilbert & Wysocki, 1992). The mean of the inventory raw
scores, a measure of direction of handedness, was 41.2 (SD = 11.3) for the chess
sample and 43.9 (SD = 9.7) for the control sample. A t-test showed that the difference
was statistically significant (t (191) = 1.78, p < .05, one-tailed). However, a test of
proportion between two independent samples showed that the difference in proportion
between the chess sample and the control sample is only marginally significant (z =
1.54, p = .06, one-tailed). The mean scores for degree of handedness were 76.7 (SD =
21.1) for the chess sample and 83.1 (SD = 17.6) for the control sample. A t-test
showed that the difference was statistically significant (t (191) = 2.28, p < .025, two-
tailed). (A two-tailed test was used as Cranberg and Albert, 1988, do not make any
prediction about degree of handedness.) Within the chess sample, there were no
= 24; 8.3%) and untitled players (n = 71, 21.1%; χ2 (1) = 1.98, p = .16), and the trend
was even opposite to the prediction. Titled and untitled players did not differ with
respect to the degree of handedness (t (96) = .56, ns). Finally, there was no reliable
correlation between the degree or direction of handedness and national rating or speed
Our results show the same pattern as that found by Cranberg and Albert
skill. To explain the latter result, Cranberg and Albert hypothesized that the group of
masters in the future; this may lead to an under-estimate of the proportion of non-
than the real one. In our sample, the age gap between the two groups was not as wide
as in Cranberg and Albert’s sample, so this explanation does not seem to apply. We
In order to compare our results with Charness et al.’s (1996), we followed their
analysis (see Table 3). In Charness et al.’s study, the eight variables together
accounted for 55% of the variance, with individual practice and log number of books
being the significant predictors. When they entered only the significant predictors
into the regression analysis, the amount of Elo rating variance accounted for was
59%. (Charness et al., 2005, using a slightly different set of predictors, found that the
regression analysis accounted for 39% and 28% of the variance in their two samples.)
In our data, the eight variables jointly accounted for 34% of the variance of
national rating. The significant predictors were log group practice and coaching (0,1).
national rating = 946 + 243 * log (group practice) + 168 * coaching (0,1)
Talent and Practice
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with an adjusted R2 of .364 (F(2,85) = 25.9, p < .001); the 95% confidence intervals
were 162.1 - 324.1 for log group practice, and 79.1 - 257.1 for coaching (0,1). This
means that there was an increase of 243 points in national rating for each log unit of
group practice (e.g., from 100 hours of group practice—2 log units—to 1,000 hours of
group practice—3 log units) and an increase of 168 points in national rating for the
players that had received coaching at some point of their chess career.
The bivariate correlations (see Figure 1) suggest that national rating and speed
chess rating are better predicted by group practice than by individual practice. Both
variables are significantly correlated with national rating, but individual practice is not
correlated with speed chess rating at the .01 level. However, a t test for the difference
differences between the correlations involving individual practice and those involving
group practice (national rating: t(86) = 1.42, ns; speed rating: t(60) = 1.55, ns).
Simon and Chase (1973) estimated that it was necessary to dedicate between
10,000 and 50,000 hours to chess for achieving master level. We tested this
individual practice until players reached 2200 Elo points (i.e., master level). As we
had access to archives containing the Elo lists with the rating of Argentinian players,
we were able to find out at which age the rated players of our sample achieved 2200
Elo points.
Talent and Practice
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Based on 34 players, the mean number of hours of total practice accumulated
when players attained master level was 11,053, with a standard deviation of 5,538,
and a range of 20,592 (from 3,016 to 23,608). Thus, the lower bound of Simon and
Chase’s estimate roughly coincides with the mean of our data. However, we should
also highlight the variability of our data. One player attained master level with just
3,016 hours, while another needed 23,608 hours (a 1:8 ratio). Furthermore, some
players in our sample had spent more than 25,000 hours of total practice (i.e., more
hours than the “slowest” master) without attaining the master level.
From these data, we can draw two main conclusions. First, the mean number
of hours of total practice supports Simon and Chase’s claim that a long period of
practice and study is required to reach master level. Second, as shown by the
measures of variability in the number of hours practicing and studying chess, total
practice is not a sufficient condition for becoming a master. The second part of this
conclusion might raise the objections that (a) by combining individual and group
practice we may have artificially inflated the variability of the data, and (b) individual
practice, and not total practice, is the closest marker of deliberate practice, as
indicated by Charness et al. (1996). To meet these objections, we also report the data
of group and individual practice separately. The mean number of hours of group
practice until reaching master level was 6,727, with a standard deviation of 3,298
hours, and a range of 12,584 hours (from 1,612 hours to 14,196 hours). The ratio
between the slowest and the fastest player was thus 1:9. With individual practice, the
mean was 4,325 hours, with a standard deviation of 3,266 hours and a range of 15,392
hours (from 728 hours to 16,120 hours). Thus, the slowest player spent 22 times more
hours than the fastest player! The variability in the number of hours of individual
practice to reach master level is so great that it supports our conclusion, based on
Talent and Practice
22
hours of total practice, that domain-specific practice is not a sufficient condition for
expert performance.
Critical Period
correlations between the onset variables (starting age, serious age, and club age) and
ratings (national and speed rating), controlling for total practice. In all the analyses
below, ages were log-transformed, because of the non-normality of the data and the
non-linear relationship between age and rating. The partial correlations between
national rating and starting age, serious age, and club age were -.23 (p < .02), -.40 (p
< .001) and -.36 (p < .001), respectively. In all cases, the correlations were calculated
with over 80 players; missing values were discarded pairwise and, since it was
predicted that starting earlier would lead to better performance, the test of significance
was one-tailed. Without controlling for hours of total practice, the bivariate
correlations were -.28 (p < .003), -.37 (p < .001), -.34 (p < .001), respectively
(calculated over 100 players) (see Figure 2). Similar partial correlations were found
with speed chess rating, where the correlations were computed with 60 players:
starting age = -.18 (p < .08), serious age = -.47 (p < .001) and club age = -.41 (p <
.002). Without controlling for hours of total practice, the bivariate correlations
(calculated with over 70 players) were -.23 (p < .03), -.46 (p < .001), and -.40 (p <
.001), respectively.4 The partial correlations were similar when current age is
partialled out in addition to total practice, with the difference that the correlation
between starting age and speed chess rating is now only -.09 (p > .20). A test of the
that the correlations were significantly higher for speed than for normal chess with
serious age, t (67) = 4.01, p < .05, and club age, t (67) = 4.09, p < .05.
Talent and Practice
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The scatterplots in Figure 2 may give the impression that the results reported
above can be explained by only a few participants that started playing seriously or
joined a chess club late in life. We computed the partial correlations removing the
players that started playing seriously or joined a chess club after the age of 30
statistically significant (serious age: -.23, p < .03, and club age: -.21, p < .04 for
national rating, and -.38, p < .003 and -.32, p < .009 for speed rating, respectively).
In summary, both for national and speed ratings, the age at which players start
playing chess seriously and enter a club correlates with current rating, even when the
amount of practice has been partialled out. Therefore, our data are consistent with
Elo’s (1978) proposal of the presence of a critical period. This conclusion is further
supported by an analysis of the absolute age at which the strong players start playing
chess seriously. The means and standard deviations (±) for the different levels were
the following: grandmasters: 11.3 years ± 1.1 (n = 3), international masters: 10.3 ± 3.6
(n = 9), FIDE masters: 11.6 ± 3.1 (n = 13), rated players: 14.2 ± 3.9 (n = 39), and non-
rated players: 18.6 ± 11.5 (n = 36). Almost all players with title started playing chess
seriously no later than the age of 12. In our sample, the probabilities to become an
for players starting to play seriously at the age of 12 or before, and only 1 in 55 (.018)
for players starting after the age of 12 (χ2 (1) = 12; p < .002), suggesting that one is
very unlikely to achieve international level when serious play begins after the age of
12. On the other hand, a cut-off age of 12 is not apparent in our sample with respect
Talent and Practice
24
to achieving a national level (2000 Elo points), since 54.5% of the players who started
to play seriously after the age of 12 reached the national level. This is not far, but still
statistically different, from 75.6% with the players who started to play seriously at the
Discussion
This paper has investigated different variables in order to uncover which ones
predict chess skill best. The results shed new light on the practice vs. talent debate, in
particular on the roles of handedness, domain-specific practice, and starting age in the
development of skill.
Handedness
Edinburgh Inventory), we found that handedness and chess were related (non-
righthanders tended to be more represented in our chess sample than in the general
population, and chessplayers’ degree of handedness was less strong than for the
control group). However, there was no relation between handedness and skill level
within our sample of moderately to highly skilled chess players. In general, these
results replicate Cranberg and Albert’s (1988), but also add new information by
One possible explanation for the relation between chess and handedness, but
the lack of relation between handedness and skill level, is that having a more
developed right hemisphere does not necessarily mean that one is not righthanded
(Geschwind & Behan, 1984). In other words, there may be chessplayers with more
developed right hemisphere who are righthanders. Indeed, there is evidence that only
one third of the people with more developed right hemisphere are not righthanded
Talent and Practice
25
(Geschwind & Behan, 1984). If this is the case, our failure to identify a correlation
between skill and handedness does not mean that brain asymmetry is irrelevant, but
using MRI, are needed to test this hypothesis. Another possibility is that non-
righthanders are more likely to consider and choose a visuospatial discipline such as
chess, and then easily improve during the earlier stages (that is why there are more
discipline is the factor that causes the largest improvement (that is why there are no
research into mathematical talent, is that the link between non-righthandedness and
than by an enhanced right hemisphere (Benbow, 1987; Singh & O’Boyle, 2004). This
explanation receives direct supported from our data on degree of handedness showing
that chessplayers tended to be more mixed-handed than the control group. Finally,
although our sample spanned five standard deviations of skill, it did not cover the full
range from absolute beginners to world champion. Therefore, it is not impossible that
restriction of range may have affected our results and that a correlation might emerge
Domain-Specific Practice
While the role of practice has been emphasized for a long time (e.g., by De
Groot, 1946/1978), Ericsson et al. (1993) have taken the extreme position that
Our data are not consistent with this position. Although the overall correlation
between individual and group practice and chess skill shows a reliable pattern, this
Talent and Practice
26
variable on its own explained less than 50% of the variance. Thus, our data indicate
that domain-specific practice is necessary, but not sufficient, to acquire master level.
According to Simon and Chase (1973), one has to spend between 10,000 to
50,000 hours of practice and study to become a chess master, which would take at
least 10 years. In our sample, the mean of total practice (11,053 hours) coincided
with the lower bound of Simon and Chase’s range. However, there was also a
and in the numerical estimates of variability we have provided. Some players with
relatively few hours of total practice (even as low as 3,016 hours) achieved master
level, while others needed much more time (up to 23,608 hours). This 1:8 ratio is so
addition, some players with a huge amount of practice (more than 25,000 hours) did
not reach the master level. Thus, while our data support Simon and Chase’s claim
that a long period of practice and study is required to become a master, the substantial
variability in the number of practice hours is not consistent with the view that practice
alone is sufficient for becoming a master. This result must count against Ericsson et
al.’s (1993) theory of deliberate practice, and in particular the “monotonic benefits
368).”
Interestingly, our estimates are much below the upper bound of Simon and
Chase’s range (50,000 hours). This result is consistent with other measures (e.g., the
number of years needed to reach grandmaster level, which we have discussed in the
introduction; see also Howard, 1999, 2001), which show that there has been recently a
speeding-up in the time to reach high levels of expertise. Whether this speeding-up
Talent and Practice
27
can be best explained by a rise in the general level of intelligence (Howard, 1999,
and in the structure of the chess environment (e.g., increased opportunity to play in
Starting Age
The final goal of our study was to explore the possibility that there was a
of onset age (starting age, age of becoming serious, and age of joining a chess club)
and practice, we carried out a partial correlation between these measures and current
rating (national and speed rating, respectively), controlling for the number of hours of
individual practice.
The results indicated that the correlation between current rating and the age at
which players started playing chess seriously or joined a club was significant even
when controlling for the number of hours of practice. This correlation was even
stronger with speed chess, although not significantly different. Moreover, almost all
players who obtained a title started studying seriously or joined a chess club when
they were 12 years old or before. Interestingly, the only two exceptions—a FIDE
master and an international master who were taught the rules at 14 years of age and
at an early age (i.e., not just playing chess with friends or relatives, but reading chess
books, solving problems, and receiving feedback from advanced players) is important
for developing skills. These results support Elo’s (1978) proposal of a critical period
in skill development.
Talent and Practice
28
To explain how differences in starting age may lead to individual differences,
known that young children pay attention to different features than teenagers or adults
(e.g., Siegler, 1986), including that they are more tuned to concrete patterns than
adults, who direct their attention to more abstract patterns (Piaget & Inhelder, 1955).
Thus, starting at different ages may lead to differences in what is learned and how
and pattern recognition in chess and other domains (De Groot, 1946/1978; Gobet,
1998; Gobet et al., 2001; Gobet & Simon, 1996b; Simon & Chase, 1973). Chunking
knowledge (see Gobet et al., 2001, for details), and differences in the efficiency of
in skill. Calderwood, Klein and Crandall (1988) as well as Gobet and Simon (1996b)
quality games in speed chess, because there is little time to carry out look-ahead
search. Indeed, this hypothesis, combined with Elo’s hypothesis of a critical period,
leads to two predictions that can be tested in our data: (a) there should be a high
correlation between normal ratings and speed chess ratings, because these two forms
knowledge; and (b) starting age should correlate higher with speed chess than with
normal chess, because reduced thinking time in speed chess enhances the role of
pattern recognition skills, which should be easier to learn when young. Consistent
with Burns (2004), who found that speed chess accounts for 81% of the variance of
slow chess, the first hypothesis was supported by our data, which showed a high
correlation between national and speed rating (r (72) = .83, p < .001). The second
Talent and Practice
29
hypothesis was also supported by our results, as serious age and club age correlated
The second explanation, which is not inconsistent with the first one, is that
starting to interact with a specific environment at earlier ages may facilitate the
acquisition of knowledge later used in pattern recognition because the brain shows
not always uncontroversial, evidence for the idea that young peoples’ brains show
more plasticity in learning than those of adults (Elman et al., 1996; Hensch, 2003;
Johnson & Newport, 1989). For example, Hensch (2003) proposed that both a
neuroanatomical circuits during the critical period explain why several skills are much
In summary, starting to play seriously not later than the age of twelve, carrying
out individual practice such as reading books, playing with others, and receiving
feedback from a coach seem to be all important factors to attain a high level of
expertise in chess. There was some evidence that individual differences in abilities
not related to the chess environment differentiate between players and non-
that the talent/practice debate is based on a false opposition, and hint at the need to
measure of handedness and designed a few additional questions about the amount of
games, we also used the rating for speed chess. This allowed us to address questions
related to the skills required by this special modality of chess, in particular pattern
We acknowledge three limits of our study. First, although often used within the
reliability. This being said, empirical research has shown that they correlated
addition, this methodology leads to replicable results. For example, one key result in
our study—the correlation between cumulative hours of individual practice and skill
.60), and Charness et al. (2005; r = .54 for the extended sample from their 1996 study,
and r = .48 for an independent sample), in spite of the fact that the data were collected
in three continents.
chess rating, this does not necessarily mean that practice is the cause of high-level
performance; it may well be the case that good players practice more than weak
players because they are rewarded by their victories. However, correlational studies
have the advantage that they provide key information in order to carry out further
studies which require more time and resources (e.g., longitudinal studies). Third,
women and some ethnic groups compared to the general population. This may affect
aptitude tests, and questionnaires. The next step requires novel approaches. A first
issues related to talent and to practice, and to analyze these data individually in order
to provide computational theories of these individuals (Gobet & Ritter, 2000). We are
currently collecting such data in our laboratory, subjecting chessplayers from novice
following the development of novices over many years until they hopefully become
differences and the role of practice, and at developing computational models of these
data. The use of computational modelling is inescapable, due to the complexity of the
processes under study, the complexity of the environments being assimilated by the
experts, and the amount and dynamic character of the data being collected.
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Talent and Practice
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function of skill.
National rating 104 1991 221 1780 125 2030 103 2165 136 2300 82 2445 39
Speed rating 72 1958 208 1787 124 2003 134 2194 122 2315 50 2403 0
Dir. of handednessa 98 41.3 11.2 41.7 11.1 40.6 12.2 44.6 4 41.0 11.6 31.7 19
Deg. of handednessa 98 76.4 21.1 76.0 25.2 78.2 18.4 73.1 19.9 76.1 16.7 75.0 25.0
d d
Total practice 89 13,325 11,527 8,303 7,900 11,715 9,029 19,618 10,917 27,929 15,804
Individual practiceb 90 5,375 5,788 3,744 5,236 4,567 4,767 8,012 6,484 10,602 7,000 d d
Group practiceb 89 7,921 6,827 4,557 3,586 7,101 5,044 11,605 5,942 17,326 10,736 d d
Age 104 30.8 14.6 33.18 17.8 30.2 13.9 27.1 8.9 29.1 10.7 31 3.5
Starting age 104 8.8 4.3 10.3 5.1 8.7 3.8 7.5 2.9 6.5 3.1 5.7 1.1
Serious age 100 15 8 18.6 11.5 14.2 3.9 11.6 3.1 10.3 3.6 11.3 1.1
Club age 102 15 8.2 18.9 11.1 14.2 4.8 10.8 3.6 9.9 3 11.7 2.1
Number of books 99 66.3 98.2 24.4 23.1 81.4 113.3 125.9 150.2 78.4 88.7 116.7 85
Coaching (0,1) 103 0.81 0.4 0.67 0.5 0.85 0.4 0.92 0.3 1 0 1 0
Chess bases (0,1) 104 0.67 0.5 0.51 0.5 0.72 0.4 0.85 0.4 0.8 0.4 1 0
Chess program (0,1) 104 0.66 0.5 0.59 0.5 0.67 0.5 0.85 0.4 0.6 0.5 1 0
Blindfold reading (0,1) 104 0.56 0.5 0.46 0.5 0.54 0.5 0.77 0.4 0.7 0.5 0.67 0.6
Blindfold chess (0,1) 104 0.23 0.4 0.15 0.4 0.26 0.4 0.23 0.4 0.5 0.5 0 0
Speed games (0,1)c 104 0.84 0.4 0.67 0.5 0.9 0.3 1 0 1 0 1 0
Speed gamesc 102 17.3 33.7 8.7 10 18.4 21 19 26.1 13.3 15.1 121.7 156.8
Note. aFor the direction of handedness, the scale ranges from 10 (extreme left-handedness) to 50
(extreme right-handedness); for the degree of handedness, the scale ranges from 0 (mixed handedness)
to 100 (strong handedness). bGroup and individual practice were measured as the cumulative number
of hours studying or practicing with others (group practice) or practicing alone (individual practice).
c
Speed games (0,1) measures whether or not the participants play speed games, and speed games is the
d
average number of speed games played per week. No GM answered these questions.
Talent and Practice
42
Table 2. Correlations and descriptive statistics for chess ratings, handedness, practice variables, activities, and age variables.
Variables 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
1. National rating .83** -.05 .04 .57** .42** .54** .08 -.28** -.37** -.34** .44** .35** .33** .11 .24* .16 .27** .28**
2. Speed rating .10 -.01 .38** .25* .43** -.04 -.23 -.46** -.40** .39** .35** .13 -.05 .05 .04 .25* .30*
3. Direction of handedness .26** .13 .11 .16 .18 -.18 .00 .00 .17 -.17 -.04 -.23* -.12 -.08 -.04 -.17
4. Degree of handedness .17 .10 .12 .26** .13 .13 .17 .25* -.14 -.12 -.13 -.15 -.01 -.13 -.11
5. Log total practice .70** .94** .43** -.17 -.08 -.07 .59** .10 .26* .18 .31** .10 .08 .03
6. Log individual practice .51** .17 -.14 -.16 -.15 .41** .19 .15 .15 .30** .15 .07 .05
7. Log group practice .41** -.19 -.14 -.11 .60** .05 .26* .14 .27* .04 .07 -.02
8. Log Age .30** .54** .62** .32** -.45** -.13 .03 -.06 -.17 -.34** -.23*
9. Log starting age .59** .59** -.11 -.33** -.21* .18 -.12 -.05 -.33** -.19*
10. Log serious age .87** -.12 -.42** -.24* -.11 -.09 -.15 -.35** -.18
11. Log club age -.10 -.48** -.21* -.03 -.08 -.11 -.38** -.20*
12. Log number of books .10 .28** .06 .17 .09 .16 .11
13. Coaching (0,1) .29** .07 .15 .14 .31** .19
14. Use of chess databases (0,1) .37** .37** .09 .47** .34**
15. Use of chess programs (0,1) .39** .05 .07 .02
16. Blindfold reading (0,1) .40** .23* .21*
17. Blindfold chess (0,1) .12 .14
18. Playing speed chess (0,1) .72**
19. Log number of speed games
Mean 1991 1958 41.3 76.4 3.9 3.1 3.7 1.4 0.9 1.1 1.1 1.5 0.8 0.7 0.7 0.6 0.2 0.8 0.8
sd 221 208 11.2 21.1 0.4 1.3 0.4 0.2 0.2 0.2 0.2 0.5 0.4 0.5 0.5 0.5 0.4 0.4 0.7
Note. Correlations with * are statistically significant at p < .05, and those with ** are significant at p < .01 (two-tailed).
Talent and Practice
43
Table 3. Multiple regression predicting national rating (using the same variables as
Coaching (0,1) 137.6 58.5 0.264 2.35 < .03 21.0 - 254.2
Log group practice 136.8 66.4 0.272 2.06 < .05 4.4 - 269.2
Log age 327.3 167.3 0.312 1.96 > .05 -6.5 - 661.1
Log serious age -318.6 204.8 -0.288 -1.55 > .1 -727.2 - 89.9
Log starting age 136.1 129.4 0.123 1.05 > .2 -122 - 394.1
Log individual practice 17.8 18.2 0.110 0.97 > .3 -18.5 - 54.1
Log club age -147.5 215.6 -0.141 -0.68 > .4 -577.4 - 282.4
Log number of books 3.3 42.8 0.009 0.07 > .9 -82.1 - 88.7
Note. R = .642, R2 = .412, Adjusted R2 = .345, F(8,70) = 6.14, p < .001. Missing
Figure 1. Scatter plots of national rating and speed rating as a function of log
individual practice and group practice. The unit of analysis of individual and group
practice is the cumulative number of hours. With group practice, there are 89 data
points for national rating and 63 for speed chess rating; with individual practice, there
are 81 data points for national rating and 55 for speed chess rating. (The plots for
individual practice have excluded nine players who reported zero hours of practice.
With these players included, the equations are 1754.508 + 73.490x (r2 = 0.175; N =
90) for national rating, and 1817.242 + 43.808x (r2 = 0.063; N = 64) for speed
rating.)
Figure 2: Scatter-plots of national rating as a function of log starting age, log serious
2250 2250
National rating
2000 2000
1750 1750
1500 1500
1250 1250
2 3 4 5 2 3 4 5
Log individual practice Log group practice
2250 2250
Speed chess rating
2000 2000
1750 1750
1500 1500
1250 1250
2 3 4 5 2 3 4 5
Log individual practice Log group practice
Talent and Practice
46
Figure 2
2500
2500
2250
2250
National Rating
National Rating
2000
2000
1750
1750
1500
1500
1250
1250
0 0.25 0.5 0.75 1 1.25 1.5 1.75
0 0.25 0.5 0.75 1 1.25 1.5 1.75
Log (Starting age) Log(serious age)
2500
2250
National Rating
2000
1750
1500
1250
0 0.25 0.5 0.75 1 1.25 1.5 1.75
Log (Club age)
Talent and Practice
47
Footnotes
1
The scores were somewhat lower in the national rating, due to differences in the
results taken into account. For instance, the four best players had 2520, 2491, 2490
and 2488 in the international rating and 2438, 2473, 2400 and 2463 in the national
rating, respectively.
2
Standard games are played with an average of three minutes per move; in speed
chess, each player has only five minutes for the entire game. The speed chess rating is
computed independently from the national rating. In some cases, the calculation for
term referred to the time they joined a chess club. The question about starting to play
seriously yielded similar results to the question about the age of joining a chess club
(serious age: M = 15.0, SD = 8.0; club age: M = 15.0, SD = 8.2; r =.87, p < .001).
4
The results are fairly similar when listwise deletion and 2-tailed tests are used. The
respective partial correlations for national rating (80 players) are: starting age, -.14;
ns; serious age, -.39, p < .001; and club age, -.31, p <.005. The respective correlations
for speed rating (56 players) are: starting age, -.28, p < .05; serious age, -.55, p < .001,