Can Arti Cial Intelligence Support Creativity in Early Design Processes?
Can Arti Cial Intelligence Support Creativity in Early Design Processes?
International Journal of
Architectural Computing
Can artificial intelligence support 2024, Vol. 0(0) 1–15
© The Author(s) 2024
creativity in early design processes? Article reuse guidelines:
sagepub.com/journals-permissions
DOI: 10.1177/14780771241254637
journals.sagepub.com/home/jac
Abstract
This study focuses on Generative Artificial Intelligence (AI) and its transformative impact on design ideation.
Generative AI, recognized for its ability to produce a wide array of design alternatives, has become an
important tool in design, reshaping traditional methodologies. It facilitates the generation of novel and diverse
design forms, acting as a co-creator in the design process. This technology, through machine learning and
pattern recognition, analyzes extensive design datasets, enabling the production of innovative solutions. The
utilization of generative AI extends beyond replicating AI-provided solutions; it aids in developing and
influencing novel concepts, thus fostering original design solutions. This aligns with the concept of ‘reflective
practice’ in design, where designers iteratively refine concepts through a dialogue between thought and
action. The study employed a quasi-experimental design with 40 design students, randomly assigned to two
groups of 20 each. Conducted in two phases, each phase involved a distinct urban furniture design task. In
Phase 1, Group A was provided with a text-to-image generating AI tool, while Group B was not. In Phase 2,
both groups undertook a similar task without AI assistance. This design exercise allowed for examining the
influence of AI on creativity and cognitive load. Design outcomes from both tasks were anonymized and
evaluated by experienced professionals using the Creative Product Semantic Scale (CPSS), which measures
Novelty, Resolution, and Elaboration and Synthesis. Additionally, the NASA Task Load Index (NASA TLX)
questionnaire assessed cognitive load aspects such as mental demand and effort. Findings suggest that
generative AI significantly influences the creative design process, enhancing the quality of design outcomes
and reducing cognitive load. The AI group demonstrated better performance in both tasks, indicating the
impact of AI tools on design skills. This study underscores the potential of AI tools in design education,
balancing cognitive load management with creativity enhancement.
Keywords
Artificial intelligence, design ideation, cognitive load, creative process, design process
Corresponding author:
Tilanka Chandrasekera, Design, Housing and Merchandising, Oklahoma State University, 431, Human Sciences, Stillwater, OK 74078-
0001, USA.
Email: [email protected]
2 International Journal of Architectural Computing 0(0)
Introduction
For over six decades, questions like “Can machines think?” and “Can machines be intelligent?” have been
subjects of ongoing debate. Allan Turing1 developed his infamous Turing test that has been used as a way of
judging the ability of a machine to understand. Subsequent commentaries to the Turing test have suggested
that machines can never duplicate human thought processes and no matter how well machines imitate human
behavior, they will never truly understand in the same way as a human being.2
As AI (Artificial Intelligence) becomes increasingly integrated with day-to-day human activities it is
important to reevaluate how we as humans understand and cohabitate with AI in the future. AI has the
potential to automate mundane tasks that would potentially relieve humans to focus on more creative aspects.
However, with the rise of Creative AI, the traditional boundaries of AI automation are blurring. De Vries3
proposes three types of use cases for creative AI, (1.) Understanding (since creative behavior requires some
form of understanding). (2.) Representation (using synthetic data to fill in missing data) and (3.) Creations
(such as transforming images to create novel products, and text-to-image translations). With these new
developments in technology, in addition to questioning the creativity of AI, it is important to question if
creative AI can help designers be more creative?
Given the potential of creative AI, the Integration of AI in early design education has been studied and
discussed by several researchers.4,5 However, these studies have not focused on how AI might affect
creativity in the design process, especially with students in early design studios. Can we consider AI as just
another digital technology like many others? Or will it create a paradigm shift in the way that we design and
think about creativity and design?
Literature review
Generative AI and design
In order to understand how AI has impacted and been perceived in design education and the industry, it is
important to provide a clear definition of Generative AI. Generative AI, a subset of AI, includes machines
creating content, data, or outputs without explicit human programming, utilizing generative models rooted in
learned patterns from existing data. The integration of generative AI in design processes has demonstrated
numerous advantages, including elevated design project quality, improved workflow efficiency, and
streamlined construction tasks6 Researchers, have also introduced a cost-benefit index to gauge the impact of
automation and AI adoption in the Architecture, and Construction sector. This index not only acknowledges
the replacement of manual jobs but extends its implications to roles requiring analytical, intuitive, and
empathetic skills.7 Furthermore, studies have underscored the positive influence of AI on the construction
industry, contributing to increased productivity and overall output, positioning AI as a crucial component for
economic stability.8
However, there is a critical need to understand the potential drawbacks associated with AI in design.
Concerns include system downtime, programming errors, and misinterpretations of regulations, urging a
cautious approach despite the evident advantages.9 A separate study involving 140 instructors across diverse
programs acknowledged the personalized efforts exerted by human teachers for individual students, tailoring
their approach based on each student’s unique knowledge and skills. This personalized engagement is
considered crucial for achieving success in the learning process, a feat that artificial intelligence (AI) may
struggle to replicate. While AI can suggest design ideas to students, there remains a gap as students may
implement these suggestions without possessing sufficient knowledge to critically assess the work.10 In light
of this, the challenges of incorporating artificial intelligence systems in educational settings become evident.
Another study highlights the associated costs of implementing AI and underscores the significance of human
Chandrasekera et al. 3
relationships in the classroom, emphasizing the irreplaceable role of human educators in fostering a
comprehensive and nuanced learning experience.11
As the world steadily transitions towards increased AI adoption, the literature review emphasizes the
imperative to equip students with the requisite skills. This ensures that the next generation of professionals is
adept at effectively utilizing AI-facilitating tools, positioning them as key contributors to the ever-evolving
landscape of design and construction.
In this regard, generative AI also represents a significant advancement in the field of design ideation. Its
ability to generate diverse design options, enhance collaboration contribute to the overall creative design
process. Generative AI is increasingly recognized as a pivotal tool in design, offering innovative approaches
to conceptualization and ideation. This technology, which encompasses algorithms capable of generating new
design forms and solutions, is reshaping the traditional methodologies of design. A key advantage of
generative AI in design is its capacity for creating a diverse range of design alternatives. This is particularly
beneficial in the early stages of design, where exploring various possibilities is crucial. Generative AI al-
gorithms, through machine learning and pattern recognition, can analyze extensive datasets of designs,
enabling them to produce novel and often unorthodox design solutions. This aspect is highlighted in the work
of Janssen and Stouffs,12 who discuss how generative AI can act as a co-creator in the design process, offering
a multitude of design options that might not be immediately apparent to human designers.
Generative AI also plays a significant role in optimizing designs for various parameters such as structural
integrity, material efficiency, and environmental sustainability. For example, Ko et al.13 demonstrate how AI
algorithms can be used to optimize building layouts and structures for better environmental performance, thus
contributing to sustainable design practices. Furthermore, the integration of generative AI in design aligns
with the increasing use of Virtual Reality (VR) and Augmented Reality (AR) technologies. These tech-
nologies, when combined with AI, can lead to more immersive and interactive design experiences. Kensek14
explores how the amalgamation of generative AI with VR/AR technologies can enhance the design process,
allowing architects to visualize and interact with AI-generated designs in real-time virtual environments.
Lateral transformations in the design process represent a paradigm shift towards embracing alternative,
often unconventional, sources of inspiration and ideation. The influence of external stimuli plays a crucial role
in shaping design outcomes. This concept is explored in depth in the study by Chandrasekera et al,15 which
investigates the impact of subliminal stimuli on the design process, demonstrating how subtle external
influences can significantly alter design perceptions and outcomes. The integration of Generative AI in the
design process presents a novel approach to harnessing external stimuli for creative ideation. AI-generated
images, in particular, offer visual stimuli may lead to innovative design solutions. These images, derived from
complex algorithms, often contain patterns, forms, and compositions that are not typically encountered in
traditional design processes. As noted by Janssen and Stouffs,12 the use of generative AI in design can
introduce a level of complexity and novelty that significantly deviates from conventional design norms,
thereby fostering creativity.
The potential of AI-generated images to influence design ideation lies in their ability to present visual cues
that are both unexpected and inspiring. These cues can trigger lateral thinking, a cognitive process essential
for innovative design. Lateral thinking in design, as discussed by De Bono,16 involves the search for solutions
through an indirect and creative approach, using reasoning that is not immediately obvious. AI-generated
images, with their inherent unpredictability and richness, serve as a perfect catalyst for such thinking.
Furthermore, the use of AI in generating design stimuli aligns well with the concept of ‘design by analogy’, a
method where designers draw parallels and inspiration from seemingly unrelated fields or phenomena. This
approach is highlighted in the work of Goel,17 who emphasizes the importance of analogical reasoning in
creative design. To explore creativity demonstrated by AI, one notable instance is AlphaGo, an AI developed
by Google’s DeepMind, which made history by defeating Lee Sedol, one of the world’s best Go players. This
event highlighted AI’s ability to not only master complex games but also to exhibit creative strategies that
4 International Journal of Architectural Computing 0(0)
surprised the human champion. Such achievements underscore the potential of AI in contributing creatively to
areas previously dominated by humans, raising questions and possibilities about AI’s role in creative
processes.
Creativity
This paper aims to closely examine how AI’s ability to generate new ideas impacts designers’ creativity,
especially during the early stages of coming up with design concepts, starting by exploring the complex nature
of creativity in design, and then looking at its different aspects and types. This approach helps us understand
the role of AI in enhancing creativity and its importance in the initial steps of designing.
The term “creativity” has been used – or more precisely misused – especially in the context of design and
design education. Despite Torrance’s18 statement that “creativity defies precise definition,” many definitions
of creativity have been provided. Discussions and commentaries on creativity suggest that the definitions
provided may be categorized into multiple groups. Rhodes19 theorized that creativity falls into four distinct
categories: individual aspects (the individual who is involved in the creative process), cognitive aspects (the
creative process), the influence of the context where the creative process is taking place (place), and the
resulting creative product. These are known as the four P’s of creativity (person, process, place/press, and
product).
As suggested by Rhodes19 creativity can be primarily discussed either in terms of the product or in terms of
the process.20 Rosenman and Gero stated that a product can be considered to be the result of a creative process
depending on the innovativeness of the product and the value and richness of interpretation and that the
creativity of the process can be described from an information processing standpoint. They discussed the
creative aspects of the creative process through entropy, efficiency, and richness. The aspect of novelty has
been central to a number of definitions of creativity.21 Hausman22 stated that “each appearance of genuine
novelty is a sign of creative activity” (p. 20). However, these definitions of creativity and its connection with
novelty have been much debated.
Gero and Maher23 focused on the creative design process and stated that creativity introduces new
variables to the design process which were not originally considered by the designer or design system; design
and creative design are different because reasoning plays a major role in creative design. The term “design
creativity” has been widely used.24–26 While the Vitruvian virtues of architecture27 are utilitas (function),
firmitas (solidity/stability), and venustas (delight/aesthetics), design seldom stops at aesthetics; it goes beyond
mere aesthetics and becomes an artifact that makes people think: from aesthetics to mindfulness. Taking this
into consideration, design creativity cannot only focus on novelty but must also focus on utility and value.23
The question of AI’s creativity hinges on the definition of creativity itself. If we define creativity as the
ability to produce work that is both novel and valuable, AI has certainly shown promise in various domains.
From composing music to producing artwork and even writing poetry, AI algorithms have created outputs
that, to some observers, may be indistinguishable from those produced by humans. AI’s ability to sift through
vast datasets and identify patterns can lead to the generation of unique combinations of ideas, which is a key
component of what we traditionally consider creative work. However, AI’s “creativity” is fundamentally
different from human creativity. AI lacks consciousness and intentionality (for the timebeing)—it does not
have desires, emotions, or experiences and does not create with the intention to express itself or convey
emotion. Instead, AI operates within the parameters set by its programming and the data it has been fed. Its
“creativity” is the result of complex calculations and probability estimations rather than a conscious desire to
create something new or meaningful. AI also lacks the ability to contextualize its creations within the broader
human culture and history, which is often vital to what we consider true creative acts. Moreover, AI’s reliance
on existing data to generate output can lead to a replication of what has already been done, rather than truly
innovative leaps. Its creative process is more about recombining known elements in new ways based on
Chandrasekera et al. 5
algorithms and patterns it has learned. While this can result in novel combinations, it is arguable whether this
constitutes creativity in the human sense.
However what if the same method of using patterns and combinations to develop novel product can be
combined with the human emotions and contextulization to essentially teach humans to look at patterns where
they are not readily visible through AI, in almost a way of reverse teaching (as AI is trained through human
data and then if humans can be trained on the AI patterns), it would be interesting to see this application in
design and design education.
Product-focused assessment of an artifact is particularly relevant in fields like architecture and design,
where the functional and aesthetic qualities of the final product are important. Furthermore, Dorst28 em-
phasizes that focusing on product creativity allows for a more direct correlation between the creative output
and its impact on users and society. This perspective is crucial in disciplines like interior design and ar-
chitecture, where the end product interacts with and influences human behavior and social dynamics.
Therefore, in this study the creativity in the product is assessed through established scales. The question with
regard to the topic of this study is not if AI is truly creative or not, it is about how can Creative AI help design
students understand creativity.
In this study the main research questions are as follows.
RQ1: “In what ways does the Cognitive Load vary between design tasks completed with and without the
assistance of text-to-image generating AI?”
This question aims to explore the specific aspects of cognitive load that are affected by the use of AI in the
design process.
RQ2: “What are the differences in creativity, as measured by Novelty, Resolution, and Elaboration and
Synthesis, between design outcomes produced with AI assistance and those produced without it?”
This question is structured to directly address the dimensions of creativity defined by the Creative Product
Semantic Scale (CPSS).
Design concepts
In most of the studies that have been conducted on design and the design process, the evolution of the design
process is discussed as a step-by-step process. How does a designer begin to design? Does the designer begin
with arbitrary sketching? Lawson29 provided two contrasting styles of operation: problem focused and
solution focused. He stated that in solving design problems, science students use a problem focus, which is
much more analytical, while design students use a solution focused approach in which they try out different
solutions and see what goes wrong. Hillier et al.,30 who provides a conjecture-analysis model for the design
process, states that in order to make a problem tractable, it should be pre-structured, either explicitly or
implicitly. He further states that design is essentially a matter of pre-structuring problems and argues that this
is the reason that design is resistant to empirical rationality, where even with a complete account of the
designer’s operations, there will still be gaps as to where the solution originated. Darke31 modifies Hillier’s
model as generator-conjecture-analysis. She rationalizes this model by stating that the idea of a primary
generator precedes the conjecture stage. She defines the primary generator as the concept or objective that
generates a solution. Given the importance of this conceptual stage in the design process, there is a critical
need to understand how AI might affect concept generation. Especially in early design studios, when students
6 International Journal of Architectural Computing 0(0)
are beginning to learn how design concepts are formulated, could AI assist in teaching students about
abstraction?
The centrality of design concepts in the design process cannot be overstated; they are the bedrock upon
which all subsequent design decisions and developments are built. These concepts serve not only as the initial
spark of creativity but also as the guiding framework that shapes the trajectory of the entire design process.
The genesis and evolution of design concepts are deeply influenced by a myriad of factors, including in-
spiration from various stimuli and the transformative process of lateral thinking. Inspiration for design
concepts often emerges from diverse and sometimes unexpected sources. These can range from the tangible –
such as the natural environment, urban landscapes, and historical contexts – to the intangible, like cultural
narratives, personal experiences, or theoretical discourses. This eclectic pool of stimuli provides a valuable
resource for ideas and perspectives that designers draw upon to conceive and develop their design concepts.
As Lawson29 notes, the best design concepts often arise from a deep understanding and synthesis of multiple
influences, leading to solutions that are both innovative and contextually relevant.
Lateral transformation plays a pivotal role in the development of design concepts. This approach en-
courages designers to step beyond traditional boundaries and explore a broader range of possibilities. Lateral
thinking in design, as advocated by De Bono,16 involves seeking solutions through creative and divergent
thinking, often leading to more innovative and unique design outcomes. In the context of design education,
particularly for students, the development of design concepts often involves a process of abstraction. Ab-
straction in design education is a method through which students learn to distill complex realities into simpler,
more fundamental forms and ideas. This process is crucial in developing the ability to conceptualize and
articulate design ideas effectively. As Schön32 discusses, the process of abstraction allows design students to
engage with the ‘problematic’ aspects of a design situation, enabling them to develop a deeper understanding
and more nuanced design responses. Through abstraction, design students learn to navigate the balance
between theoretical concepts and practical considerations, developing a critical skill set that allows them to
conceptualize and communicate their ideas effectively. This skill is essential in the design process, where the
ability to abstract complex ideas into coherent design concepts is fundamental.
The development of design concepts is a critical phase in the design process, shaped significantly by
inspiration, lateral transformation, and the process of abstraction, especially in the context of design edu-
cation. These concepts not only guide the design process but also embody the creative and intellectual rigor of
the designer. As such, the nurturing of these skills in design students is paramount, ensuring the continual
evolution and enrichment of the design profession. Generative AI, particularly through the use of AI-
generated images, offers a novel approach to facilitating abstraction and thereby enhancing the lateral
thinking process in design students. Generative AI, with its capability to produce complex and often un-
expected visual outputs, provides a unique platform for students to engage in abstraction. This process of
engaging with AI-generated images can stimulate the cognitive mechanisms underlying lateral thinking, as
students are prompted to interpret, deconstruct, and recontextualize these images in the pursuit of innovative
design concepts. The role of such technology in fostering creative thinking is emphasized by Oxman33 who
highlights how computational design tools can expand the creative range of designers, enabling the ex-
ploration of new forms and patterns that might not emerge through traditional design methods. By integrating
generative AI into the design curriculum, educators can provide students with a unique tool that not only aids
in the development of abstraction skills but also catalyzes the lateral thinking process, thereby enriching the
overall process of design concept development.
The utilization of Generative Artificial Intelligence (AI) in the design process extends far beyond the mere
replication of AI-provided solutions; it fundamentally aids in the development and influence of novel
concepts, fostering the creation of innovative and original design solutions. Generative AI, through its
advanced algorithms, generates countless design possibilities that serve not as final solutions but as catalysts
for creative thinking. The true value of generative AI lies in its ability to expand the designer’s creative
Chandrasekera et al. 7
horizon, challenging conventional design paradigms and encouraging exploration into uncharted territories of
design possibilities. As Janssen and Stouffs12 state, generative AI acts as a co-creator in the design process,
offering novel perspectives that can significantly alter and enrich the conceptual development phase. Fur-
thermore, the interaction with AI-generated designs compels designers to critically assess and reinterpret
these suggestions, leading to a deeper understanding of design principles and the cultivation of original ideas.
This process aligns with the concept of ‘reflective practice’ in design, as described by Schön32 where
designers learn from each iterative step, refining their concepts through a continuous dialogue between
thought and action. In essence, generative AI serves as a powerful tool in the designer’s tool palette, not as a
source of ready-made solutions, but as a springboard for innovation and the development of truly novel design
concepts.
cognitive load during complex design tasks. Therefore, the impact of cognitive load on creativity in design
tasks is multifaceted. While high cognitive load can potentially constrain creative thinking, a balanced or
moderate cognitive load can foster creativity by introducing challenges that stimulate innovative problem-
solving. The effectiveness of managing cognitive load in creative tasks is also influenced by the designer’s
expertise and the nature of the design task, underscoring the importance of developing strategies to optimize
cognitive resources during the design process. In this project, we meticulously crafted a design task calibrated
to induce an optimal level of cognitive load, thereby enabling the researchers to effectively measure and
closely observe the nuances of the creative design process.
Method
The primary objective of this study was to investigate the impact of Creative AI on the design process,
focusing specifically on the concept generation phase. The study aimed to explore how the integration of AI
influences creativity and cognitive load in the design process. A total of 40 students from early design studios
were recruited for this study. The participants were selected based on specific criteria, including their year of
study, prior experience with design tasks, and familiarity with design software.
The study employed a quasi-experimental design, with participants randomly assigned to two groups.
Each group consisted of 20 students. The study was conducted in two phases, each involving a distinct design
task. In Phase 1 (Urban Furniture Design Task 1) both groups were given an identical design brief to create a
piece of urban furniture. The brief included specific requirements regarding dimensions, materials, and
intended use. Group A (the experimental group) was provided access to a text-to-image generating AI tool to
assist in the conceptualization phase. Group B (the control group) did not receive AI assistance. Participants
were instructed to focus on concept development, documenting their process through sketches and 3D
renderings. In Phase 2 (Urban Furniture Design Task 2) Upon completion of the first task, both groups were
assigned a second, similar design brief for another piece of urban furniture. For this task, neither group was
permitted to use AI assistance, ensuring a consistent condition for comparison. Both tasks were intentionally
designed to be similar, providing students with the opportunity to apply and refine their learnings from the first
task in the subsequent one.
The participants’ design outcomes were collected and anonymized for evaluation. A total of 80 designs
(40 from each task) were reviewed by two experienced design professionals. The reviewers were blinded to
the group assignments and the use of AI in the design process. The Creative Product Semantic Scale (CPSS),
based on the theoretical model by O’Quin & Besemer40 was utilized to evaluate the creativity of the final
designs. This scale measures three dimensions of product creativity: Novelty, Resolution, and Elaboration and
Synthesis. Each design was scored independently by the reviewers, and the scores were averaged for analysis.
To assess the cognitive load experienced by participants in both conditions, the NASA Task Load Index
(NASA TLX) questionnaire was administered after each design task. This self-report measure evaluates
various aspects of cognitive load, including mental demand, effort, and frustration.
Creative Product Semantic Scale (CPSS) is used for measuring creativity in this project given its robust
framework and relevance in the context of cognitive load. The CPSS offers a multidimensional approach to
assessing creativity, focusing on Novelty, Resolution, and Elaboration and Synthesis. This comprehensive
model is highly suitable for evaluating the creative outcomes of design tasks, especially in studies where
cognitive load is a significant variable. Novelty dimension of the CPSS assesses the originality and
uniqueness of the design outcomes. In the context of this project, where cognitive load is carefully modulated,
the measurement of Novelty provides insights into how cognitive constraints or enhancements influence the
generation of original ideas. The Resolution dimension evaluates the usefulness and practicality of the
creative product, including its problem-solving effectiveness. This is particularly relevant in design tasks
where cognitive load might impact the decision-making and problem-solving abilities of the participants. The
Chandrasekera et al. 9
ability to create designs that are not only novel but also practical and solution-oriented is a key indicator of
creativity under varying cognitive loads.37 Elaboration and Synthesis assess the degree of detail and the
integration of elements within the design. This dimension is critical in understanding how cognitive load
influences the complexity and refinement of design outcomes. It aligns with the concept that moderate
cognitive load can enhance the depth and elaboration of creative work.35 Therefore, CPSS provides a nuanced
and multidimensional approach to assessing creativity, making it an ideal tool for this project. Its ability to
evaluate various aspects of creative products offers valuable insights into the interplay between cognitive load
and creativity in the design process. The scale’s comprehensive nature ensures that the creativity assessment is
not only focused on the originality of ideas but also encompasses their practicality and the intricacy of their
execution, which are essential components in understanding the full spectrum of creativity in design tasks.
The NASA Task Load Index (NASA-TLX) is a widely recognized tool for assessing cognitive load, par-
ticularly in the context of the design process. Developed by Hart and Staveland,41 the NASA-TLX is a
multidimensional scale designed to obtain workload estimates from operators based on six subscales: mental
demand, physical demand, temporal demand, performance, effort, and frustration. Its application in design
processes is crucial for understanding the cognitive demands placed on designers and for optimizing design
tasks to enhance efficiency and creativity.
The study was conducted in accordance with ethical guidelines for research with human subjects and was
provided Institutional Review Board (IRB) approval. Participants were informed about the study’s purpose,
procedures, and their right to withdraw at any time without penalty. Informed consent was obtained from all
participants prior to the commencement of the study.
Table 2. Independent Samples Test Table for Task 1 for cognitive load.
Equal variances .265 .610 2.035 38 .049 .392 .192 .781 .002
assumed
Equal variances not 2.035 37.78 .049 .392 .192 .781 .002
assumed
Table 4. Independent Samples Test Table for Task 2 for cognitive load.
Equal variances 1.245 .272 2.097 38 .043 .527 .251 1.03 .018
assumed
Equal variances not 2.097 37.503 .043 .527 .251 1.035 .0179
assumed
Table 5. Group statistics for task 1 and task 2 scores for creativity.
Group (AI or NoAI) Condition N Mean Std. Deviation Std. Error mean
the context of using AI-assisted tools. The results indicate that participants in the Non-AI group experienced a
higher cognitive demand in both design tasks, with statistically significant differences exhibiting small to
moderate effect sizes. This outcome aligns with the cognitive load theory, which posits that the mental effort
required to process information can influence task performance.34
The increased cognitive load in the Non-AI group could be attributed to the absence of AI assistance,
which necessitated more intensive mental effort for concept development. This finding is consistent with the
research by Kalyuga et al.,37 who noted that the absence of appropriate instructional support could increase
cognitive load and potentially hinder performance. In contrast, the AI-assisted group (Group A) likely
benefited from the cognitive offloading provided by the AI tool, which could have facilitated a more efficient
allocation of cognitive resources, as suggested by Fiorella and Mayer42 in their work on the role of external
aids in reducing cognitive load. Interestingly, the similarity in design tasks across both phases provided an
Chandrasekera et al. 11
Table 6. Independent samples test for task 1 and task two for creativity.
Task 1 Equal 1.602 .213 2.461 38 .018 .080 .033 .014 .146
variances
assumed
Equal 2.461 37.930 .019 .080 .033 .014 .146
variances
not
assumed
Task 2 Equal .099 .755 2.370 38 .023 .07239 .03055 .01055 .13423
variances
assumed
Equal 2.370 37.541 .023 .07239 .03055 .01053 .13425
variances
not
assumed
opportunity for participants to apply learnings from the first task to the second. However, the continued higher
cognitive load in the Non-AI group during the second task suggests that the absence of AI support consistently
imposed greater cognitive demands, regardless of prior experience with a similar task. This observation
underscores the potential of AI tools in reducing cognitive load and enhancing learning transfer, as discussed
by Van Merriënboer and Sweller43 in their exploration of cognitive load theory in educational design.
Figure 1. Task 1, AI Group – Example of one of the students AI generated images (on the left) and the resultant design
sketch (on the right). The conceptual statement for this generated by students through ChatGPT: The organic seating
design draws inspiration from lily pads and floating leaves, with curved lines and customizable upholstery in shades of
green. The pods have covered shading and can be personalized using various colors, prints, and textures, creating a natural
and calming environment in urban settings.
Figure 2. Task 1 Non-AI Group Example of one of the students design sketches.
influenced the quality of the design outcomes as perceived by the reviewers. This finding aligns with the
notion that AI tools can augment human creativity by providing novel perspectives and solutions, as
suggested by Deterding,44 who discusses the enhancement of human performance through digital tools. The
AI’s capacity to generate diverse and innovative ideas likely contributed to the enhanced performance
observed in the AI group.
The continuation of this trend in Task 2, where neither group had access to AI assistance, is particularly
intriguing. The AI group’s sustained higher performance could be indicative of a residual learning effect,
where the exposure to AI-generated concepts in Task 1 enriched the students’ creative thinking and problem-
Chandrasekera et al. 13
solving skills, subsequently benefiting their performance in Task 2. This phenomenon resonates with the
concept of ‘transfer of learning’, as explored by Perkins and Salomon,45 who emphasize the importance of
prior learning experiences in influencing subsequent task performance.
However, the observed decrease in the mean score difference between the AI and Non-AI groups from
Task 1 to Task 2 warrants attention. This reduction could suggest that while AI tools provide an initial boost in
creative output, their long-term impact on learning and creativity may be more nuanced. This interpretation
aligns with the findings of Mayer,46 who cautions against over-reliance on digital tools for cognitive tasks,
advocating for a balanced approach that fosters deep learning and understanding.
The study’s findings underscore the potential of AI tools in enhancing design task performance, par-
ticularly in the initial stages of exposure. The residual benefits observed in subsequent tasks without AI
assistance highlight the importance of integrating such tools in a manner that supports long-term learning and
creativity. These insights have significant implications for the incorporation of AI in design education and
practice, emphasizing the need to strike a balance between immediate performance enhancement and the
cultivation of enduring creative skills.
Conclusion
This study highlights the significant impact of Generative Artificial Intelligence (AI) in enhancing creativity
and reducing cognitive load in design processes. The research, focused on early design education, dem-
onstrates how AI tools can serve as effective co-creators, facilitating novel design solutions and fostering skill
development in design students. The utilization of AI in the creative process not only aids in generating
diverse design options but also instills a deeper understanding of design principles. The results underline the
potential of integrating AI into the design curriculum, emphasizing its role in balancing cognitive load and
stimulating innovation. This integration can enrich the design process, providing a platform for students to
engage in more abstract and lateral thinking. Overall, the study underscores the transformative potential of AI
in reshaping traditional design methodologies, suggesting a paradigm shift in the way design education and
practice are approached.
The findings from our study highlight several shortcomings in the study as well as areas for future
exploration, particularly the impact of individual learning styles on the utilization of generative AI tools in
design. These tools, which vary in their approach to generating imagery, underscore the diverse methods
available for creative expression. One prevalent technique involves submitting textual prompts to generate
visuals. Alternatively, some platforms allow users to input an image and then refine the generated output
through sliders that adjust specific features. This diversity in input methods suggests the possibility of future
innovations in AI interaction, potentially accommodating a broader range of designer skills and preferences.
This exploration is reminiscent of Maya Lin’s compelling written statement for the Vietnam Veterans
Memorial, which significantly contributed to the jury’s comprehension of her design’s intended experiential
and symbolic impact—a depth that may not have been fully conveyed through drawings and models alone.
Similarly, the evolving interface and input methods for generative AI tools highlight the importance of
aligning these technologies with the designer’s individual skills and creative processes, thereby enhancing the
expressive and conceptual clarity of their work.
Additionally, it’s important to acknowledge one of the study’s main limitations: the focus on a small cohort
of 40 students from early design studios who are not experts. Future studies should expand on this foundation
by including a more extensive and diverse participant pool, particularly experts from the design industry, to
validate and broaden the generalizability of the findings.
However, the potential over-reliance on AI poses a risk to individual creativity and raises concerns about
equitable access to AI tools. Future research should explore AI’s long-term impact on design thinking and
creativity, alongside the development of ethical frameworks. Interdisciplinary collaborations will be vital in
14 International Journal of Architectural Computing 0(0)
optimizing AI’s role, ensuring a sustainable, ethical, and innovative future in design. The implications of AI in
design education include the need for curriculum development that encompasses both design principles and
the technical aspects of AI. There’s an emphasis on enhancing skills for AI management and fostering creative
collaboration with AI systems. Training for cognitive load management is also crucial, balancing AI’s
efficiency with the need for critical thinking. In the design profession, adapting to AI as a co-creative partner is
essential, reshaping roles and navigating ethical considerations like authorship and data privacy.
Funding
The author(s) received no financial support for the research, authorship, and/or publication of this article.
ORCID iD
Tilanka Chandrasekera https://orcid.org/0000-0001-7019-6537
References
1. Turing AM. Mind. 1950; 59(236): 433–460.
2. Schank RP. Explanation patterns: understanding mechanically and creatively. London, UK: Routledge, 2013.
3. De Vries K. You never fake alone: creative AI in action. Inf Commun Soc 2020; 23(14): 2110–2127.
4. Kavakoglu AA, Almag B, Eser B, et al. AI driven creativity in early design education: a pedagogical approach in the
age of Industry 5.0. In: 40th Conference on Education and Research in Computer Aided Architectural Design in
Europe (eCAADe), Ghent, Belgium, 13–16 September 2022.
5. Tang T, Li P and Tang Q. New strategies and practices of design education under the background of artificial
intelligence technology: online animation design studio. Front Psychol 2022; 13: 767295.
6. Onososen AO and Musonda I. Perceived benefits of automation and artificial intelligence in the AEC sector: an
interpretive structural modeling approach. Front Built Environ 2022; 8: 864814.
7. Huang MH and Rust RT. Artificial intelligence in service. J Serv Res 2018; 21(2): 155–172.
8. Jibril U, Abdurrahman A, Abba H, et al. Introduction to artificial intelligence: applications and benefits to human life.
Int J Innov Res Adv Stud. 2018; 5(3): 89–99.
9. Fez-Barringten B. Automatic design Managing the benefits and risks of architectural artificial intelligence (res-
olution). https://www.authorsden.com/ArticlesUpload/66755.pdf (accessed May 14 2024).
10. Tao B, Dı́az Vand Guerra Y. Artificial intelligence and education, challenges and disadvantages for the teacher. Arctic
J 2019; 72(12): 30–50.
11. Al-Tkhayneh KM, Alghazo EM and Tahat D. The advantages and disadvantages of using artificial intelligence in
education. J Educ Soc Res. 2023; 13(4): 105. doi:10.36941/jesr-2023-0094
12. Janssen P and Stouffs R. Generative AI as a design partner. Int J Architect Comput 2020; 18(2): 147–163.
13. Ko J, Ennemoser B, Yoo W, et al. Architectural spatial layout planning using artificial intelligence. Autom ConStruct
2023; 154: 105019.
14. Kensek K. Integrating generative AI with virtual and augmented reality in architectural design. J Comput Des Eng
2021; 8(3): 857–869.
15. Chandrasekera T, Vo N and D’Souza N. The effect of subliminal suggestions on Sudden Moments of Inspiration
(SMI) in the design process. Des Stud 2013; 34(2): 193–215.
16. De Bono E. Lateral thinking. New York, 1970, p. 70.
Chandrasekera et al. 15
17. Goel AK. Design, analogy, and creativity. IEEE expert 1997; 12(3): 62–70.
18. Torrance EP. The Torrance tests of creative thinking norms—technical manual figural (streamlined) forms A & B.
Bensenville, IL. Scholastic Testing Service, Inc., 1998.
19. Rhodes M. An analysis of creativity. Phi Delta Kappan 1961; 42(7): 305–310.
20. Rosenman MA and Gero JS. Creativity in design using a design prototype approach. Modeling creativity and
knowledge-based creative design. Oxfordshire, UK: Taylor & Francis Group, 1993, pp. 111–138.
21. Morgan DN. Creativity today: a constructive analytic review of certain philosophical and psychological Work.
J Aesthet Art Critic 1953; 12(1): 1–24.
22. Hausman CR. Spontaneity: its arationality and its reality. Int Phil Q 1964; 4(1): 20–47.
23. Gero JS and Maher ML. Modeling creativity and knowledge-based creative design. London, UK: Routledge, 2013.
24. Daley J. Design creativity and the understanding of objects. Des Stud 1982; 3(3): 133–137.
25. Goldschmidt G and Tatsa D. How good are good ideas? Correlates of design creativity. Des Stud 2005; 26(6):
593–611.
26. Taura T and Nagai Y (eds). Design creativity 2010. London: Springer Science & Business Media, 2010.
27. Bredeson PV. Designs for learning: a new architecture for professional development in schools. Thousand Oaks,
UK: Corwin Press, 2002.
28. Dorst K. Frame innovation: create new thinking by design. Cambridge, MA: MIT Press, 2015.
29. Lawson B. How designers think: the design process demystified. London, UK: Routledge, 2006.
30. Hillier B, Musgrove J and O’Sullivan P. Knowledge and design. In: WJ Mitchell (ed). Environmental Design:
Research and Practice, Proceedings of the EDRA 3/AR 8 Conference. Los Angeles: University of California, 1972,
vol 2(29.3).
31. Darke J. The primary generator and the design process. Des Stud 1979; 1(1): 36–44.
32. Schon DA. The reflective practitioner: how professionals think in action. New York: Basic Books, 1983.
33. Oxman N. Age of entanglement. J Des Sci. 2016. http://jods.mitpress.mit.edu/pub/AgeOfEntanglement.
34. Sweller J. Cognitive load during problem solving: effects on learning. Cogn Sci 1988; 12(2): 257–285.
35. Bjork RA. Memory and metamemory considerations in the training of human beings. Metacognition: Knowing about
knowing 1994; 7: 185–205.
36. Csikszentmihalyi M. Flow: the psychology of optimal experience. Manhattan, NY: Harper, 1990.
37. Sweller J, Ayres PL, Kalyuga S, et al. The expertise reversal effect. Educ Psychol. 2003; 38(1): 23–31.
38. Kershaw TC, Holtta-Otto K and Lee YS. The effect of prototyping and critical feedback on fixation in engineering
design. Proceedings of the annual meeting of the cognitive science society. 2011; (Vol. 33, No. 33).
39. Cross N. Design cognition: results from protocol and other empirical studies of design activity. Design knowing and
learning: Cognition in design education. Oxford, UK: Elsevier, 2001, pp. 79–103.
40. O’Quin K and Besemer SP. The development, reliability, and validity of the revised creative product semantic scale.
Creat Res J 1989; 2(4): 267–278.
41. Hart SG and Staveland LE. Development of NASA-TLX (task load index): results of empirical and theoretical
research. Adv Psychol 1988; 52: 139–183, North-Holland.
42. Fiorella L and Mayer RE. Eight ways to reduce cognitive load in multimedia learning. Educ Psychol 2016; 51(1): 72–83.
43. Van Merriënboer JJ and Sweller J. Cognitive load theory in health professional education: design principles and
strategies. Med Educ 2010; 44(1): 85–93.
44. Deterding S. The lens of intrinsic skill atoms: a method for gameful design. Hum Comput Interact 2015; 30(3–4):
294–335.
45. Perkins DN and Salomon G. Transfer of learning. In: P Seel (ed) Encyclopedia of the Sciences of Learning. Oxford,
UK: Pergamon Press, 2012, pp. 3372–3375.
46. Mayer RE. Cognitive theory of multimedia learning. In: RE Mayer (ed) The Cambridge Handbook of Multimedia
Learning. Cambridge, UK: Cambridge University Press, 2014, pp. 43–71.