A Simple Guide to Wizards for Imi
A Simple Guide to Wizards for Imi
There are exceptions. Some spells in the game are Some spells needs ‘concentration’. What does that
marked as Ritual spells. If you choose a Known Spell mean?
This is a simple guide to spell casting and features for that has the ritual tag on it, you can cast this spell
Divination Wizards up to Level 3. I hope it helps. without using up a spell slots. It takes 10 minutes to Some spells in the game lasts for more than one turn.
cast a single spell as a ritual. These spells needs concentration to maintain its
What is the difference between a cantrip and a magical effect. If you lose concentration on a spell, the
spell? Also, some classes or feats have spell like features that spell ends. Normal actions like moving and attacking
do not use Spell Slots. You can still cast these spells does not break concentration, but it can be broken if:
A cantrip is simple magical effect that can be cast an using these features.
unlimited number of times in an adventuring day. You cast another spell that needs concentration.
Starting from Level 3, you have learnt 3 cantrips of How do I get my Spell Slots back? You cannot concentrate on 2 spells at the same time
your choice from the Wizard Spell List. As a wizard, You take damage. You must make a Constitution
you can replace one cantrip you know with another You get back all your Spell Slots after a Long Rest.
saving throw to maintain concentration if you take
cantrip from the Wizard’s Spell List after a long rest. damage. The DC equals 10 or half the damage
You also get back some of your Spell Slots after a
Short Rest. The number of spells you get back is the taken
A spell is powerful magical effect that uses up your
Spell Slots. You have a limited number of Spell Slots. combined level of Spell Slots equal to half your wizard You intentionally stop concentrating to end the
Once you have used up all your Spell Slots, you cannot level. For example, starting at Level 3, you recover a spell
cast any more spells. Starting at Level 3, you can cast combined level of 2 spells slots. You can choose to
four 1st level spells and two 2nd level spells. recover two 1st level spells, or one 2nd level spell. You are incapacitated (cannot take actions or
reactions) or killed
Can I cast any spell in the game? Can I make the spells I know more powerful?
Can I cast more than one spell on my turn?
No. You have a limited number of spells that you must Some spells in the game can be upcasted. This means
choose from the Wizard’s Spell List. This are your you can cast a lower level spell using a higher level No. Even if a spell uses different actions, you can only
Known Spells, a pool of potential spells you can cast. spell slot. This is only possible if the spell description cast one spell per turn. For example, you cannot cast
Starting at Level 3, you can choose 10 Known Spells. says it can be done. Fireball as an action and then cast Misty Step as a
Once you have chosen your Known Spells, it cannot be bonus action. There are exceptions:
changed. Upcasting increases the range, damage or area of effect
of a spell. For example, the 1st level spell Witchbolt can You can cast a cantrip as an action and a spell (like
From this pool of potential spells, you need to choose be upcasted using a 2nd level spell slot to increase its Misty Step) as a bonus action
your Prepared Spells. These are the spells you damage.
You can cast a spell (like Shield) as a reaction even
memorise and can cast during an adventuring day. if you have cast a spell as an action or bonus action
Starting at Level 3, you can memorise 6 Prepared You cannot ‘downcast’ a spell.
Spells to cast. Sorcerers can use their Twinned Spell Metamagic to
Can I homebrew a spell?
cast a single target spell against two creatures,
Can I still cast spells if I use up all my Spell Slots? effectively casting the spell twice in one turn
No. We will not use any homebrew spells in the game.
No. Once all Spell Slots are used up, you can no longer Only spells designed for D&D will be used so that the You can multiclass as a Fighter to get the Level 2
cast any spells. game is balanced for all players. feature Action Surge
A Guide to Divination Wizards Expert Divination allows you to cast more spells in an adventuring day
than any other class or subclass.
Divination Wizards have a few game breaking features You can’t use it now, but you will get another feature
that make them the best subclass in the game. I hope at Level 6 called Expert Divination. For example, starting at Level 3, you should only be
listing it below helps you. able to cast four 1st level spells and two 2nd level spells.
When you get this feature, whenever you cast a But with this feature, each time you cast a 2nd level
Portent divination spell of 2nd level or higher using a spell slot, spell, you regain one 1st level spell (if you want a 2nd
you regain one expended spell slot of a level lower. level combat spell, take the Mind Spike spell to deal
Portent represents your ability to see the future. During The spell slot you regain must be one level lower and 3d8 damage).
the start of an adventuring day (or after a Long Rest), you cannot regain spell slots higher than 5th level.
you roll two d20s and record these numbers as Plus, if you take a short rest, you recover 2 more spell
Foretelling Rolls. slots. So instead of being able to cast just six spells,
your character can cast up to six 1st level spells and
You can use Foretelling Rolls to replace any attack roll, Personal note from DM: This is another powerful three 2nd levels spells as an action during an
saving throw or ability check of any creature you can player feature, but not as game breaking as Portent. adventuring day. This does not include spells you cast
see. This must be done before the roll is made, and you This feature as a ritual.
can only replace one roll per turn.
Spell Slots
You can use each Foretelling Roll only once. When Wizard Proficien INT Spell Attack Spells Spells 2nd 3rd 4th
you finish a Long Rest, you lose any unused Foretelling Cantrips 1st Level
Level cy Bonus Modifier Save DC Modifier Known Prepared Level Level Level
Rolls. You can reroll new Foretelling Rolls.
1 3 13 5 6 4 3 2
2 3 13 5 8 5 3 3
Personal note from DM: Potent is the single most 2
powerful feature in the entire game of D&D. In the 3 3 13 5 10 6 3 4 2
game of D&D, the dice represent the forces of fate.
4 4 14 6 12 7 3 4 3
Portent gives you the ability to decide the dice roll – to
decide fate itself – even before the dice is rolled. 5 4 15 7 14 9 4 4 3 2