HCI-Unit-3
HCI-Unit-3
SCREEN DESIGNING
Design goals
• Reduce visual work
• Reduce intellectual work
• Reduce memory work
• Reduce mentor work
• Eliminate burdens or instructions.
Must
• Have meaning to screen users
• Serve a purpose in performing task organizing screen elements
Consistency
• Provide real world consistency
• Provide internal consistency
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• Operational and navigational procedures
• Visual identity or theme
• Component
• Organization
• Presentation
• Usage
• Locations
• Follow the same conventions
• Deviate only when there is clear benefit to user
• Divide information into units that are logical, meaningful and sensible.
• Organize by interrelationships between data or information.
• Provide an ordering of screen units of elements depending on priority.
• Possible ordering schemes include
• Conventional
• Sequence of use
• Frequency of use
• Function
• Importance
• General to specific.
• Form groups that cover all possibilities.
• Ensure that information is visible.
• Ensure that only information relative to task is presented on screen.
• Organizational scheme is to minimize number of information variables.
• Upper left starting point
• Provide an obvious starting point in the screen's upper left Corner.
• Locate the most important and most frequently used elements or controls at top left.
• Maintain top to bottom, left to right flow.
• Assist in navigation through a screen by
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► Aligning elements
► Grouping elements
► Use ofline borders
• Through focus and emphasis, sequentially, direct attention to items that are
► Critical
► Important
► Secondary
► Peripheral
• Tab through window in logical order of displayed information.
• locate command button at the end of the tabbing order sequence,
• When groups of related information must be broken and displayed on separate screens,
provide breaks at logical or natural points in the information flow.
• In establishing eye movement through a screen, also consider that the eye trends to
move sequentially, for example-
► From dark areas to light areas
► From big objects to little objects
► From unusual shapes to common shapes.
► From highly saturated colors to unsaturated colors.
• Maintain top to bottom, left to right through the screen. This top to bottom orientation is
Recommended for information entry for the following reasons-
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• Provide visually pleasing composition with the following qualities-
► Balance
► Symmetry
► Regularity
► Predictability
► Sequentiality
► Economy
► Unity
► Proportion
► Simplicity
► Groupings
Balance: Create screen balance by providing an equal weight of screen elements, left
and right, top and bottom.
Balance Instability
Symmetry: Create symmetry by replicating elements left and right of the screen
centerline.
Symmetry Asymmetry
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Regularity: Create regularity by using consistently spaced column and row starting points for
widgets. Also use elements similar in size shape, color and spacing.
Regularity Irregularity
- Control
Predictability
Title Bar
Menu Bar
Control
icons
Control
Spontaneity
Sequentiality: Provide sequentiality by arranging elements to guide the eye through the screen in an
obvious, logical, rhythmic, and efficient manner.
Economy: Provide economy by using as few styles, display techniques, and colors as possible.
Economy Intricacy
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Unity: Create unity by using similar sizes, shapes, or colors for related information. Also by leaving
less space between elements of a screen than the space left in the margins.
Unity Fragmentation
Proportion: Create windows and groupings of data or text with aesthetically pleasing proportions.
Square
1:1
Square-root
of two Square-root
1:1.414 of three
1:1.732
Golden Double
rectangle square
1:1.618 1:2
Simplicity: Optimize the number of elements on a screen, within the limits of clarity. Minimize the
alignment points, especially horizontal and vertical.
Simplicity Complexity
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Groupings: GROUPING USING BORDERS
• Provide functional groupings
• Create spatial groupings
• Provide meaningful titles for each grouping
• Incorporate line borders
• Do not exceed three-line thickness
• Create lines consistent in height and length
• For adjacent groupings with borders wherever possible
• Use rules and borders sparingly
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Amount of Information
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• Larger size
• Positioning
• Isolation
• Distinctiveness
• White space
• Provide legibility
• Provide readability
• Present information in usable form
• Utilize contrasting display features
• Create visual lines
• Be consistent
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• Provide meaningful titles
• Concisely write the text.
• Use bullets/number
• Array information in tables
• Presentation
- Key information in words or phrases
- Important concepts
STATISTICAL GRAPHICS
• A statistical graphic is data presented in a graphical format.
• A well-designed statistical graphic also referred to as chart or graph.
• Use of statistical graphics
- Reserve for material that is rich, complex or difficult.
• Data Presentation
• emphasize the data
• Minimize non data elements
• Minimize redundant data
• Fill the graph's available area with data.
• Show data variation
• Provide proper context for data interpretation.
• Scales and shading
- Place ticks to marks scales on the outside edge of each axis.
- Employ a linear scale.
- mark scales at standard or customary intervals
- Start a numeric scale at zero.
- Display only a single scale on axis.
- Provide aids for scale interpretation.
- Clearly label each axis.
- Provide scaling consistency
- Consider duplicate axis for large scale data.
- Proportion
- Lines
- Labeling
- Title
- Interpretation of numbers
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Four or five maximum
Label identification
Legend
Tightly packed curves
Important or critical data
Comparing actual and projected data
Data differences
Surface charts
Ordering
Coding schemes
Labels
Scatter plots
two dimensions
Consistent intervals
multiple datasets
Significant points
Bar graphs
consistent orientation
Meaningful organization
Bar spacing
Differentiation
Important or critical data
Related bar ordering
Reference index
labeling
Segmented or stacked bars.
Data category ordering
Large segments
Coding schemes
labeling
Flowcharts
Order of steps
Orientation
Coding conventions
Arrows
Highlighting
One decision at each step
Consistently order and word all choices
Pie chart
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TECHNOLOGICAL CONSIDERATION -INTERFACE DESIGN
Graphical systems
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