Module 1 Fundamentals of 3D Animation
Module 1 Fundamentals of 3D Animation
Module 1
Fundamentals of 3D
Animation
Computer animation is the process used for digitally
generating animated images. The more general term
computer-generated imagery encompasses both static
scenes and dynamic images, while computer animation only
refers to moving images.
The procedure of generating 3D is sequentially categorized
into three main sections and these are modeling, layout and
animation and rendering. Modeling is the phase that
describes the procedure of generating 3D objects within a
certain scene. Layout and animation phase describes the
process followed for positioning and animating the objects
within a certain scene.
The most basic visual entity is the point. The point has no
size, but it has a location. To determine the location of
points, we first establish an arbitrary point in space as the
origin. We can then say a point’s location is so many units
left (or right) of the origin, so many units up (or down) from
the origin, and so many units higher (or lower) than the
origin.
In computer graphics, we don’t really say the point is
“left/right”, “up/down”, or “higher/lower”. Instead we call the
three dimensions the X axis, the Z axis, and the Y axis.
The process of a 3D animation pipeline is complex
and can be a lot more complicated than any other
forms of animation. Depending on what project and
which 3D animation studio is involved, the number of
steps may vary. In this lens, it is identified and
illustrated the 11 most common steps involved in
producing a 3D animation project.
They are namely:
- Concept and Storyboards
- 3D Modelling
- Texturing
- Rigging
- Animation
- Lighting
- Camera Setting
- Rendering
- Compositing and Special VFX
The very first step involved in a 3D production
pipeline is the conceptualization of ideas and the
creation of the storyboards that translate these ideas
into visual form.
A storyboard is a sequence of illustrations that
showcase your digital story in two dimensions.
Rigging is the process to set up a controllable
skeleton for the character that is intended for
animation. Depending on the subject matter, every rig
is unique and so is the corresponding set of controls.
Skinning is the process of attaching the 3D model
(skin) to the rigged skeleton so that the 3D model can
be manipulated by the controls of the rig.
Animation is the process of taking a 3D object and
getting it to move. Animation comes in a few different
flavors. There’s keyframe animation, where the
animator manipulates the objects on a frame-by-
frame basis, similar to old hand-drawn cartoons.
Keyframe animation lets you transform objects or
skeletons over time by setting keyframes. For example,
you can keyframe the joints and IK handles of a
character’s arm to create an animation of its arm waving.
Driven key animation lets you link and drive the
attributes of one object with those of another object by
setting driven keys. For example, you can key a
character’s X and Z translations as Driver attributes and
a door model’s Y rotation as the Driven attribute to
create an animation of a character and a swinging door.
Path animation lets you set a curve as an animation path
for an object. When you attach an object to a motion
path, it follows the curve during its animation. For
example, when you assign a car model to a motion path
that follows a road in your scene, the car follows the
road when you play the animation.
Motion capture animation lets you use imported motion
capture data to apply realistic motion to the characters
in your scene. For example, you can use the captured
motion of a horse to animate the skeleton of a
quadruped model.
Layered animation lets you create and blend animation
on separate layers. You can modify an animation
sequence on layers without permanently altering the
original, or simply organize your keyframe animation
onto layers.
Dynamic animation lets you create realistic motion using
the rules of physics to simulate natural forces. For
example, you can use Maya® Dynamics™ to create
effects such as sparks spraying from a welding torch or
hail falling from the sky.
Expressions are instructions that you can type to
animate attributes. For example, you can write an
expression formula that animates the flapping of a bird’s
wings.
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