2025AoSTT
2025AoSTT
0
12.29.2024
AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making
AdeptiCon the best event possible. No fundamental rules changes will be made to the event after 03.01.2025.
BASIC RULES
Games Workshop Rules Deadline: No material released after March 1, 2025, will be allowed. Players are
responsible for ensuring their lists comply with the cutoff date.
AdeptiCon 2025 Warhammer: Age of Sigmar Team Tournament Rules Deadline: No fundamental rule changes
will be made to the event after March 3, 2025.
List Submission Deadline: All army lists must be submitted to Best Coast Pairings (BCP) by 11:59 PM Central on
March 15, 2025. It is the player’s responsibility to ensure their list is legal. Late submissions and illegal army lists
may incur point penalties.
Please contact us at [email protected] to submit questions concerning this event.
● Team Composition: Teams consist of 4 members. Each member brings a 1000-point army.
● Army Composition: Refer to the Core Book for army-building details.
● Rules and Updates: Check the Warhammer Community website for FAQs and updates from Games
Workshop.
● Rules Availability: Each player must provide access to their army’s rules, either in hard copy or digital
format, upon request.
● Individual Armies: Each player's 1000-point army must be fully contained within their own army list.
● Unique Units and Restrictions:
o Unique Units, Battle Formations, Armies of Rewnown, and Regiments of Renown cannot be
duplicated within a team.
▪ For example, Nagash cannot be fielded by more than one player on the same team.
o Armies of Renown are different from Regiments of Renown.
o Heroic Traits and Artefacts of Power cannot be duplicated unless a team is taking four lists from
the book, then a team may duplicate one Heroic Trait and Artefact of Power. Battle Formations
that let you take an additional artifact in the Deployment Phase may still choose any Artefact of
Power because this does not take place during list building.
▪ For example, if a team consists of four Skaven lists, if three lists select Fourlhide,
Skavenbrew, and Warpstone Charm as their Artefacts of Power then the fourth list may
also take Foulhide as an Artefact of Power. If a team consists of three or fewer Skaven
lists then they cannot duplicate any Artefact of Power or Heroic Traits.
o Generic Manifestation Lores cannot be duplicated. Only Faction-Specific Manifestation Lores
may be duplicated.
▪ For example, more than one player cannot take Morbid Conjuration.
o Players are responsible for ensuring their lists comply with the list restrictions.
● Army Consistency: Each player must use the same army list throughout the tournament.
● Legends Units: Legends units are not allowed.
● Terrain and Models: Armies using terrain features or manifestations should use Games Workshop
models when possible. Custom features need organizer’s approval and must match the approximate
dimensions to avoid unfair advantages.
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● Model Policy:
o Any armies that use terrain features and manifestations are heavily encouraged to use the
Games Workshop models for accuracy. We do allow for some creativity though and ask that
custom features need organizer approval and must be roughly the same dimensions to ensure
no unfair advantages.
o The models used in your army must comply with the AdeptiCon Model Policy (all models MUST
be WYSIWYG and 3-colors).
o Paint scores and additional tournament points will be judged based on the scoring documents
that appear later in the rules.
o Any models that you would summon must be fully painted to match your army and displayed on
your army display for paint judging, including terrain pieces.
o Manifestations must also be painted, but they are not required to match your army to play, and
they can impact your paint score. Please see the scoring for more details.
o All models must be on round/oval bases as appropriate (see the Games Workshop base size
guide).
o All players are expected to abide by the AdeptiCon Conduct Policy. Any behavior that is
detrimental toward your opponent or staff may be grounds for disqualification.
o AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by
players will not be tolerated. AdeptiCon reserves the right to remove players from the event or
AdeptiCon itself with no refunds allowed.
● List Violations: If illegal units or rule violations are found in a player’s list, at a minimum, the models in
violation will be removed from all subsequent play. Tournament points may be deducted, and award
eligibility may be forfeited.
● Conduct: All players must adhere to the AdeptiCon Conduct Policy.
● Dice Etiquette: Dice must be rolled on the table or in a dice tray, and opponents must be allowed to see
the results before dice are removed or re-rolled. Dice-rolling apps are not permitted.
● Judges' Rulings: Judges' and tournament officers' rulings are final. Poor conduct will not be tolerated.
AdeptiCon reserves the right to remove players from the event or the convention without refunds. In
addition, it is at the discretion of the AdeptiCon staff whether the ejected player’s team may continue in
the event.
● Collusion and Coaching: Coaching or collusion with teammates not involved in the current game is
prohibited, but players may have friends or partners at the table if there is no disruption or collusion and
coaching.
● Questions: Please use the feedback form on the AdeptiCon website to ask any questions you or your
team may have regarding rules issues or legal units in advance.
● Tools of War: Attendees are expected to bring their army, dice, a tape measure, and all relevant rules
publications via digital or print. If you are using an electronic device to carry your rules references please
ensure they are always charged and available for reference.
● Thematic Army Choices: Army list choices made for thematic purposes, even at the expense of in-game
power, are highly encouraged and can impact your overall points for the event.
● Team Allegiance: Army lists on a team do not need to come from the same Grand Alliance. Teams will
be classified based on the overall Grand Alliance composition. Your team’s allegiance will impact your
Theme score and eligibility for "Best Team" awards. If the four armies on a team do not share the same
Grand Alliance, the team will be classified as Mixed.
● Army List Availability: Each player must have their list available for review by opponents during the
event either digital or physical. Due to the pairing process, at least one physical copy of each list must be
available to share with the opposing team captain or a card representing each player’s list may be used
instead if a digital list can be shared with each team Captain. If a card they must all have a unified back
to them so that they can be indistinguishable from each other when placed down. Players are
encouraged to be creative if they use a card to represent each list, but players may write names on
something as simple as an index card.
● List Format: Army lists must be created using the AoS app or Listbot 4.0. Handwritten lists or lists from
other applications will not be accepted and may result in point penalties. Be sure to include all relevant
details such as:
o Battle Formations
o Command traits
o Artifacts
o Spells Lores
o Prayers Lores
o Manifestation Lores, etc.
● Unit Choices: If units or models have weapon or equipment options, these must be clearly indicated on
the army list and appropriately modeled. Choices may not be changed between rounds.
▪ Captains will reveal their selections at the same time, roll a priority dice, and the
winner will select the table where both captains' pairs will play.
● Army Mechanics: In each game, both players in a team are considered to be part of the same
‘Army’. This means:
o All models in both players' lists are part of a single ‘Army’.
o If one player’s models control an objective, the team gains control of it.
o Shared Battle Traits and abilities are used only Once per Army as outlined in the rules, as
they apply to the entire ‘Army’. For example: If an ‘Army’ consists of two Khorne players
they will share the same blood tithe points.
o Unless specified, players’ lists will retain their own rules, such as keywords, battle traits,
battle formations, heroic traits, artifacts of power, spell lores, prayer lores, and abilities.
o Teammates’ units are considered friendly to each other, and abilities like spells will work on
each other’s units.
▪ Friendly player's units can receive buffs they could receive if they were in your army.
▪ You only take damage from your teammate's unit’s spells and abilities if your units
would take damage from them as well.
o During setup, the team will decide which of the two generals from their lists is considered
the general for purposes related to Season Rules 2024-2025 and will be considered the
general for their ‘Army’ and the other general will count as their loremaster for their ‘Army’.
▪ The general of the ‘Army’ and their regiment is what will be used when selecting
Honour Guard Units per Season Rules 2024-25.
▪ The number of regiments in an army will be determined from the combined total
regiments in both lists that will account for one ‘Army’. This means if your ‘Army’ has
more regiments than your opponent’s ‘Army’ you can use a second Honour Guard
ability on a unit in another regiment. The second Honour Guard may be selected
from any regiment in either list.
▪ The list that does not have their general selected will then count as their loremaster
and legal units in their list will be able to use the Manifestation Lore that is selected
on their list. The other Manifestation Lore will not be able to be used for the match.
o Players must coordinate their Deploy abilities as a single ‘Army’.
o Players must coordinate which unit is selected during combat and alternate as they would if
they were playing a single-player game. For example, a team will choose only one unit to
attack and act per being the same ‘Army’ and then the opposing army will select one unit.
o Command Points are shared by the team. They are generated and spent collectively as the
same ‘Army’.
o Players cannot duplicate any abilities or actions that you could not duplicate if you were
the same player.
o Your ‘Army’ will select one Battle Tactic per turn that the pair will work together to
complete, using all models in the army. For example, for "Take the Flanks," units from either
player’s army can satisfy the objective, as they are part of the same ‘Army’.
o The total points of both players' lists will be used when calculating the overall points of the
‘Army’.
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o Both players in an ‘Army’ will roll for priority and add their dice together for the priority roll
for their ‘Army’.
● Individual Control: While players are part of a team and count as one ‘Army’, each player retains
full control over their own units. They decide their movement, actions, and dice rolls.
● Strategy and Communication:
o Players can only discuss strategy with their teammates that make up the same ‘Army’. Off-
table coaching is not allowed. Players can ask rules questions and share game information
(e.g., current score or round).
o On-table coaching from anyone not at the table is prohibited. Strategy discussions CAN only
take place with anyone playing at the same table, although friendly banter is permitted.
Opponents can offer input or feedback to each other to foster camaraderie or resolve
interactions.
o Violating these rules will result in a warning, and repeated infractions may lead to negative
sports scores.
● Game Completion:
o All players are expected to complete all five rounds of the game or play until a natural
conclusion is reached. If a player is unable to complete the game, the outcome will be
determined at the discretion of a judge.
TERRAIN
● Pre-Set Terrain:
Terrain tables will be fully set up before the start of the tournament. Players will not set up terrain
at the beginning of each game, as described in the General’s Handbook.
● Terrain Abilities:
Terrain features will be clearly labeled with the following abilities: Cover, Impassable, Obscuring,
Place of Power, or Unstable.
● Roll-Off for Attacker and Defender:
Players will still roll off to determine the attacker and defender, but this will not involve setting up
terrain.
● Moving Terrain:
Terrain should only be moved if absolutely necessary. If you need to adjust the terrain, please
consult with a judge. For example, if faction terrain requires a slight adjustment of the table terrain
to fit, this is allowed, but it must still meet the legal setup requirements as outlined in the General’s
Handbook. Terrain should never be removed from the table.
● Faction Terrain Consideration:
Be aware that placing two large pieces of Faction Terrain may be challenging, and both players in an
‘Army’ may not be able to place their Faction Terrain legally.
● Returning Moved Terrain:
If the terrain is moved during play, it should return to its original position immediately
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ACCOMMODATIONS
● AdeptiCon can be quite loud, and personal space may be at a premium. This can be overwhelming
for those with sensory issues. We recommend that if you experience sensory issues but would still
like to attend Warhammer: Age of Sigmar Team Tournament it would be a great idea to consider
bringing aides to assist with these. If you have sensory issues or a sensory disorder, please contact
the event organizers and we will accommodate as much as possible.
● AdeptiCon tables can be quite close together and this can cause problems for those with lower
mobility. If you have low mobility or mobility issues, please contact the event organizers and we will
accommodate as much as possible.
● If you need any other type of accommodation, please contact the event organizers and we will discuss
how we can make your convention experience as great as possible.
WARHAMMER TV
If Warhammer TV is present and taking place they may feature live game broadcasts of both Age of Sigmar
and Warhammer 40,000 events. To be considered for Warhammer TV, there are a few additional
requirements. Your army must feature 100% Games Workshop or Forge World models (including terrain)
and be painted/converted to a high standard. You don’t have to abide by these additional requirements if
you are not interested in being on Warhammer TV, or you can simply opt out by telling event staff, should
we ask you. Your armies will be screened by our event staff before our determination of who will be
featured on the Warhammer TV table, and you will need to provide an additional copy of your army list to
the Warhammer Live team before the game.
SCENARIOS
Scenarios will be added to the pack no later than March 15, 2025.
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SCORING
The event will be scored on a weighted scale to determine winners for each of the awards outlined below.
The total number of points available is 1050 divided as follows:
Battle Points (500 Points Total / 50 points per game): Each game will be worth a total of 50 points, with the
following breakdown:
● Each round includes 2 games worth 50 points each.
● 6 max points per round for objectives and 4 points per round for battle tactics for each game.
Team Appearance (200 Points Total): Below is the rubric used to evaluate your team’s armies' appearance and
painting. Each aspect of your armies will be judged, and points will be awarded if all models within the entire
team meet the standard for each specific aspect. Points are capped at 200 for the overall score, but teams with
a score over 200 up to a max of 300 will be eligible for appearance awards and will be reviewed a second time
by judging staff.
Additionally, teams that contain significant portions of unpainted or incomplete models will be awarded 0
points and may have models removed from play per the AdeptiCon Model Policy.
Appearance Questions: To maximize your appearance score, teams should be prepared to answer the following
questions during the judging process:
Theme & Composition (200 Points Total): Teams will be evaluated on their creativity, thematic cohesion,
quality of their display base, and any sacrifices made for thematic integrity over competitive optimization.
Scores will be assigned by individual judges, and the final score will be the average of all judges' evaluations.
Points are capped at 200 for the overall score, but teams can earn additional points up to 300 for the Theme &
Composition awards.
Display (50 Points Total): Grand, epic, diorama-quality displays are a highlight of the AdeptiCon Team
Tournament. Teams can use various creative elements like LEDs, smoke machines, sound effects, running water,
and more to enhance their displays. Judges appreciate quality over quantity, so even teams that travel can
compete effectively with creativity. During the Appearance judging, please indicate which category your display
will compete in Traditional, Special Effects, or Structural.
If no preference is expressed, judges will choose the most appropriate category.
You may only enter one category, and you will only be judged in one category.
Note: Top-scoring teams will be reviewed a second time by judges for the Best Team Display Board awards.
Sports Scores (60 Points Total): Following each game, teams will evaluate their opponents' fair play and spirit of
the game by secretly choosing one of the following marks. These marks are based on how the opposing team
conducted themselves during the game, regardless of the outcome. Sports Scores should reflect the conduct
and behavior of the opposing team and should never be influenced by the game’s results. Teams can earn a
maximum of 3 points per game for a total of 6 points per round.
Teams with the most net positive Sports Score will be eligible for the Best Sports Award. Following each game,
you will be required to evaluate the opposing team’s fair play and spirit of the game.
• Judge’s Marks: Rules judges may assign additional negative sports marks if they witness poor conduct.
These marks are independent of players’ evaluations and can contribute toward a team's
disqualification.
• Disqualification: Teams that receive 6 or more negative marks (from both players and judges) will be
disqualified from the event and no longer eligible for any awards.
Team Spirit (40 Points Total): Teams will be evaluated based on their creativity, cohesion, and effort in
showcasing team spirit. Each category contains specific aspects worth 2 points each, contributing to a
cumulative score of up to 10 points per category. Team uniforms/shirts are encouraged, but being shirtless is
not a uniform. Please be respectful of others and remain dressed for this event.
Team Attire (10 Points Total): Teams can earn up to 10 points in t0his category. Points are awarded based on
the following aspects:
Team Identity Display (10 Points Total): Teams can earn up to 10 points in this category. Points are
awarded based on the following aspects:
Team Giveaways (10 Points Total): Teams can earn up to 10 points in this category. Points are awarded
based on the following aspects:
Extra Spirit Effort (10 Points Total): Teams can earn up to 10 points in this category. Points are awarded
based on the following aspects:
AWARDS
Teams are eligible to win one major award from the list below. If a team qualifies for more than one award, the
highest-ranked award will be given.
MAJOR AWARDS
• AdeptiCon AoS Team Tournament Champions: Awarded to the team with the highest overall score
across all categories.
◦ Tiebreakers: Battle Points / Sports Score / Appearance
• Best Team Generals: Awarded to the team with the highest combined Battle Points and Battle Tactics
score.
◦ Tiebreakers: Sports Score / Appearance
• Best Chaos Team: Awarded to the team with the highest overall score among all Chaos-aligned teams.
◦ Tiebreakers: Team Spirit / Theme & Composition / Sports Score / Appearance / Battle Points
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• Best Order Team: Awarded to the team with the highest overall score among all Order-aligned teams.
◦ Tiebreakers: Team Spirit / Theme & Composition / Sports Score / Appearance / Battle Points
• Best Death Team: Awarded to the team with the highest overall score among all Death-aligned teams.
◦ Tiebreakers: Team Spirit / Theme & Composition / Sports Score / Appearance / Battle Points
• Best Destruction Team: Awarded to the team with the highest overall score among all Destruction-
aligned teams.
◦ Tiebreakers: Team Spirit / Theme & Composition / Sports Score / Appearance / Battle Points
• Best Mixed Team: Awarded to the team with the highest overall score among teams consisting of
different Grand Alliances.
◦ Tiebreakers: Team Spirit / Theme & Composition / Sports Score / Appearance / Battle Points
• Hobby Heroes: To be awarded to the team in the lowest Win/Loss/Draw bracket with the highest
combined Team Appearance, Theme & Composition, and Display.
◦ Tiebreakers: Sports Score / Team Spirit
• Comeback Kids: Awarded to the team with the largest Battle Score difference between Day 1 and Day 2.
◦ Tiebreakers: Sports Score / Team Spirit
SECONDARY AWARDS
Teams may be eligible for one or more of the following secondary awards. These awards can be won in addition
to a major award:
• Best Team Sports: Awarded to the team with the most net positive Sports Score.
◦ Tiebreakers: Team Spirit / Battle Points / Battle Tactics / Appearance
• Best Team Theme & Presentation: Awarded to the team with the highest combined score for Theme &
Composition and Appearance.
◦ Tiebreakers: Team Spirit / Judges' Discretion
• Best Team Appearance: Awarded to the team with the highest score for Appearance.
◦ Tiebreakers: Theme & Composition / Team Spirit / Judges' Discretion
• Best Team Display Board (Traditional): Awarded to the team with the best display board, categorized as
Traditional.
◦ Tiebreaker: Judges' Discretion
• Best Team Display Board (Special Effects): Awarded to the team with the best display board,
categorized as Special Effects.
◦ Tiebreaker: Judges' Discretion
• Best Team Display Board (Structural): Awarded to the team with the best display board, categorized as
Structural.
◦ Tiebreaker: Judges' Discretion
• Best Team Spirit: Awarded to the team with the highest Team Spirit score.
◦ Tiebreakers: Theme & Composition / Judges' Discretion
• Players’ Hobby Heroes: Awarded to the team with the most votes from teams and selected from
participants as their favorite army regardless of Display base type.
◦ Tiebreakers: Theme & Composition / Judges' Discretion
• Players’ Favorite (Structural) Display: Awarded to the team with the most votes from teams and
selected from participants as their favorite army regardless of Display base type.
◦ Tiebreakers: Theme & Composition / Judges' Discretion
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• Players’ Favorite (Special Effects) Display: Awarded to the team with the most votes from teams and
selected from participants as their favorite army regardless of Display base type.
◦ Tiebreakers: Theme & Composition / Team Theme / Judges' Discretion
• Players’ Favorite (Traditional) Display: Awarded to the team with the most votes from teams and
selected from participants as their favorite army regardless of Display base type.
◦ Tiebreakers: Theme & Composition / Judges' Discretion
TIEBREAKER GUIDELINES
• Team Spirit: For awards involving Team Spirit as a tiebreaker, judges will consider the overall effort a
team has put into creating a fun and engaging atmosphere, including elements like costumes, handouts,
and general energy during the event.
• Theme & Composition: Tiebreakers involving Theme & Composition will focus on how well a team has
executed a cohesive narrative and creative integration of lore.
• Sports Scores: Tiebreakers relying on Sports Score will favor teams with consistently high ratings from
their opponents, showing good conduct throughout the tournament.
• Judges' Discretion: In cases where Judges' Discretion is used, the judging panel will review all relevant
factors (e.g., creativity, extra effort, unique execution) and come to a collective decision. This is typically
applied in cases where standard scoring does not clearly differentiate between top contenders.
ADEPTICUP
The Age of Sigmar Team Tournament is a proud participant in the AdeptiCup Army Showcase. The AdeptiCup is
a convention-wide, cross-game system hobby competition. Full rules for the AdeptiCup are available here.
Teams selected for the AdeptiCup Army Showcase will need to be available Saturday evening for the showcase.
The number of teams invited to participate will be determined by the AdeptiCup Coordinator on the weekend,
with at least one team selected, but likely more.
All participants in the AdeptiCon AoS Team Tournament will automatically be considered for the AdeptiCup
Army Showcase. Selection is subjective and based on a holistic assessment of each team’s army and display,
including but not limited to:
• Quality of the painting
• Quality of the conversion work
• The impressiveness of the overall display (in size and/or quality)
• Depth of the lore represented by the army/display
SCHEDULE
SATURDAY, MARCH 29th, 2025 SUNDAY, MARCH 30th, 2025
8:00AM - 9:00AM Check-in and Registration 8:30AM - 9:00AM Check-in, Table Assignments
9:00AM - 9:30AM Appearance, Theme, Spirit & Voting 9:00AM - 12:00PM Game #4
9:30AM – 12:30PM Game #1 12:00AM – 1:00PM Lunch Break
12:30PM – 1:30PM Lunch Break 1:00PM – 4:00PM Game #5
1:30PM – 4:30PM Game #2 4:45 PM Awards
4:30PM - 5:30PM Break & Finalist Scoring
5:30PM – 8:30PM Game #3