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Effective Drum Programming- Part 3

The article discusses advanced techniques for drum programming, focusing on utilizing the mechanical nature of sequencers and drum machines to create unique rhythms. It emphasizes exploring a wider sound palette beyond traditional drum kits, employing methods like reversing notes, using arpeggiators, and experimenting with odd time signatures. The author encourages creativity by manipulating sound sets and patterns to inspire new musical ideas.

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mario.nova
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0% found this document useful (0 votes)
0 views6 pages

Effective Drum Programming- Part 3

The article discusses advanced techniques for drum programming, focusing on utilizing the mechanical nature of sequencers and drum machines to create unique rhythms. It emphasizes exploring a wider sound palette beyond traditional drum kits, employing methods like reversing notes, using arpeggiators, and experimenting with odd time signatures. The author encourages creativity by manipulating sound sets and patterns to inspire new musical ideas.

Uploaded by

mario.nova
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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E!ective Drum Programming: Part 3


Tips & Techniques
Drum Machines
By Nicholas Rowland Published April 1998

In this article...
Introduction
A Wider Soundscape
Instrument Lists
Data Day
Arpeggiator
Number Crunching
The Examples

In this Series
E!ective Drum Programming: Part 1
E!ective Drum Programming: Part 2
E!ective Drum Programming: Part 3
E!ective Drum Programming: Part 4

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Nicholas Rowland explains how you can take advantage of your


computerised drummer to generate e!ects that sound anything but human...

In Part 2 we investigated ways of giving our rhythms the human touch by paying careful
attention to dynamics, micro-timing and sounds. This month we throw all that lot out of the
window and look at some ideas for inhuman rhythm programming. In other words, how can we
use the mechanical nature of sequencers and drum machines to develop existing rhythms or
to take us in new creative directions?

A Wider Soundscape
The first area I want to look at is that of sounds. It's an obvious point, but in these days of the
classless rhythm society, the perception of what constitutes a rhythm sound goes far beyond
traditional drum kit and percussion voices. This is reflected in the fact that as time has gone by,
the palette of sounds on drum machines and drum modules has gradually expanded to include
tuned percussion, bass instruments and all manner of weird and wonderful special e!ects.

To take a rhythm in a new direction, you can always start by loading up a new
sound set.

The first lesson, then, is to look beyond the conventional drum kit. Even a bog-standard
General MIDI module o!ers a number of voices which can be pressed into service in a
rhythmical context. The obvious ones are sounds such as the melodic tom, syntom and reverse
cymbal, which can be used to expand the often quite limited repertoire of GM drum kits. And

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there are others — such as the guitar fret and breath noises — which can also be pressed into Readers' Ads
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The example patterns elsewhere in this article give a brief glimpse into what can be achieved
with just a handful of these GM sounds. The XG set on my Yamaha CS1x (and, for that matter,
the Roland GS sound set) also o!er an expanded range of 'special e!ects', ranging from On the same subject
footsteps and maniacal laughter to the Tokyo metro system during an air raid. Many of these 2025 SOS Awards: THE RESULTS
voices are so readily identifiable that they really are only suitable for overdubbing atmosphere February 2025
to your B-movie-style home video. But some of them get more interesting at extreme tunings, Ableton Move
when their original source is less obvious. November 2024
Hardware Drum Machines
Something else to explore is what happens when you play only the first part of the sound. For November 2024
example, the attack portion of the Thunder sound in the XG set makes a reasonable substitute Elektron Digitakt II
for an orchestral stab, while the first section of the Launching sound, tuned low, makes quite a November 2024
good pseudo-cuica sound. Being able to do this depends on your equipment's ability to control Drum Beat Construction - Part 2 | SOS Podcast
the length of sounds — in other words, to send out MIDI Note O!s as well as Note Ons. This is June 2024
no problem with sequencers, although some older drum machines only send Note Ons. If in
doubt, plug in and see what happens. From the same manufacturer
Expanding Your Audio Setup With ADAT

Instrument Lists May 2023


Q. Do ADAT connections a!ect the signal quality
A number of drum machines and sequencers allow you to create and then save a series of of microphone preamps?
custom 'drum kits' or sound sets separately from any pattern or song data. In essence, these December 2022
are merely collections of voice-to-MIDI-note-number assignments — just like instrument list Alesis Strike MultiPad
July 2019
patches on keyboards or sound modules. But things can get interesting when you load one
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drum kit into a pattern which was originally created with a completely di!erent sound set.
April 2016
Imagine your drummer bashing out the same old tired rhythms, but someone's switched all the
Kojo Samuel: Musical Director
drums and cymbals around. Suddenly it all sounds very di!erent. It can suddenly sound quite May 2012
horrible too, but you have to take your chances on that one. With Cubase, for example, there
are already a number of drum kit profiles optimised for specific drum machines and sound
modules. I've also produced my own instrument lists for my somewhat eccentric collection of SIGN UP TO
long-deleted drum machines. SOS NEWSLETTERS

So, to take a rhythm in a new direction, you can always start by loading up a new sound set —
the more inappropriate, the better. If you control your drums from a sequencer, you can also
try transposing the rhythm pattern. This has the e!ect of shifting the beats to new MIDI note
numbers, and thus makes the pattern trigger a new set of voices. While the results may not
always be immediately to your liking, they can spark o! ideas which are then worth developing.

Data Day
One area where sequencers excel is rearranging data very quickly. OK, they're also good at
losing your entire afternoon's work faster than you can say "Don't go near that power switch,
Eugene", but I guess that's a subject for a separate discussion. In the case of drum
programming — as, indeed, with any other aspect of sequenced music — you can use this to
your advantage for generating new ideas quickly. As an example, most sequencers will enable
you to reverse a group of notes (in other words, play them backwards) at the touch of a button.
This is always worth trying with rhythm patterns, though you may have to re-quantise the
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pattern to get the start points of the notes in the right place.

You can also be more selective in your approach. For example, I occasionally try reversing just
the hi-hat or ride cymbal line, but keep the rest of the rhythm as it was. You can also see what
happens when you reverse sections of patterns — say, the second half or the last quarter of a
1-bar rhythm pattern — to create a fill. Another trick is to change the start point of the rhythm
loop — that is, shift the perceived first beat from where it was when the rhythm was
programmed to a di!erent point. With sequencers this is particularly easy to do — a simple cut
and paste job. What's more, by changing the positions of the markers you can try out di!erent
loop points to see whether, before you commit yourself, there is really another rhythm trying
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Arpeggiator
The world's rediscovery of the arpeggiator as part of the return to synths that time forgot is
also good news for creative drum programming. Basically, if your master keyboard outputs its
arpeggiator information over MIDI, it's simply a matter of setting the right MIDI channel and
plugging into whatever source you use for your drum sounds. Although my Yamaha CS1x
doesn't o!er that facility, I can use the arpeggiator with the internal drum kit sounds to
generate loops, which I then sample and edit to create highly individual rhythm loops. For
those with arpeggiatorly-challenged keyboards, several sequencers, including the latest version
of Cubase, incorporate a software arpeggiator. Failing this, there are MIDI disks containing Trinnov NOVA User Report - PresentDayProduction
loads of arpeggiator patterns as standard MIDI files.

The reason, again, why arpeggiators are useful tools is that they introduce an element of the
happy accident into rhythm creation. Quite simply, they create rhythms that you'd never have
come up with through programming in the conventional sense. If you want to take this a step

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further you can investigate Cubase's Interactive Phrase Synthesizer or even random music
generators such as Koan. While the use of these devices can lead to some truly outlandish
patterns — often ones which are unusable in the real world — they can be employed in subtle
ways to spice up the life of more mundane rhythms. For example, drum machines and sound
modules with tunable drum voices often allow you to select one sound and spread it across
several octaves. This means that you could trigger, say, the hi-hat or ride cymbal pattern as an
arpeggiated or randomly generated sequence, alongside a conventionally programmed bass
and snare pattern. This adds interest to the top line of percussion without necessarily making it
a feature of the whole track. Of course, you don't have to use an arpeggiator or random music
generator to apply these tricks. You can feed any MIDI sequence or ri! that was originally The Secrets Of Pink Floyd’s Quadraphonic PA
created for a melodic instrument into a bank of percussion instruments, stand back and see
what happens. This works the other way round too. A simple technique I employed when most
of my music was created just using a drum machine and a sampler was to record a shaker or
tambourine sample, then trigger this using the MIDI out notes generated by the drum machine
pattern. The result was a line of 'tuned' hand-held percussion which followed the rhythm of the
main pattern. Kept fairly low in the overall mix, it gave extra depth to what were otherwise
quite straightforward drum parts.

Number Crunching
In a world dominated by 4/4 rhythms, it's sometimes refreshing — if not always comfortable —
to count in odd numbers. I'm not necessarily talking about odd time signatures, here. One
'creative' technique which I've found useful is to abandon any conscious attempt to program
according to the laws of even nature. For example, if you're inputting a series of 16th-note
hi-hats, do so according to some arcane number system — groups of three followed by a gap
of two, then five more, then a gap of four... and so on. Any sequencer worth its salt will allow
you to program the di!erent elements of a rhythm track (bass, snare, hi-hats and so on) on a
di!erent track. You could consider programming a 2-bar or 4-bar rhythm then divide it down
into its component parts. Now chop up some of these parts into unequal lengths — the conga
pattern into a 5-beat pattern and the hi-hats into a 7-beat pattern, say. If you step and repeat
these uneven sections you'll then have di!erent parts of the rhythm looping at di!erent points.

Next time, in Part 4, we conclude this journey into rhythm with a look at the application of
e!ect treatments to rhythm patterns.

The Examples
GENERAL MIDI

General MIDI 1 example.

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General MIDI 2 example.

General MIDI 3 example.

General MIDI 4 example.

The four examples all mix conventional drum kit voices with various non-drum sounds
from the GM sound set. The purpose is to show what can be achieved even with the fairly
limited capabilities of a GM sound module. Obviously, if you're working with a more
capable unit, you'll be able to bring in more interesting sounds.

BIGBEAT 1 & 2

Big Beat 1 example.

Dance programmers have done much to advance the art of inhuman programming,
using a drum machine's inherent mechanical nature for special e!ects. One example is
what used to be known as the machine-gun snare roll. Due to the limited polyphony of
early drum machines, if one sample followed too quickly on the heels of another it would
just cut it o!, leading to a 'staccato' sound which was regarded as highly unnatural.
Indeed, compared to the sound of an acoustic drum roll it was. But now such a sound is
de rigeur in any slammin' dance track, usually falling at the end of every 16-bar section.

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Big Beat 2 example.

Here I've applied the same principle to the bongo part, which is programmed in using a
quantise value of 32nd-note triplets. The e!ect is a bit like a tent zipper being pulled up
sharpish. The section below shows MIDI velocity, and as you can see, each group of notes
fades in very quickly. For good measure, you could also pan the sound from one side of
the stereo spectrum to the other. Or program two bongo sounds and have one panning
left to right, while the other pans right to left. The area below shows the bongo notes on
a slightly bigger scale. In the second half of the rhythm, I've chosen to show the MIDI
velocity values of the snare.

TRIANGLE

Triangle rhythm example.

In this example, the triangle part has been programmed as a triplet rhythm running
against the hi-hat, which uses a series of straight 16th notes. The e!ect is to skew the
rhythm, making it slightly disjointed. But with the underpinning of the snare and bass
you're not going to have people tripping over themselves as they try to dance to it. As I
use Cubase, this kind of e!ect is easy to achieve by setting the appropriate quantise,
'brushing in' the notes, then going back and deleting certain ones until the rhythm
sounds 'right' (or wrong, depending on your point of view).

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