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Tutorial3

This document provides a lesson on how to get input from the keyboard in Java using two methods: the BufferedReader class and the JOptionPane class. It includes step-by-step instructions and sample programs for both methods, explaining the necessary imports, variable declarations, and exception handling. Additionally, it briefly discusses Java packages and their role in organizing related classes.

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0% found this document useful (0 votes)
2 views25 pages

Tutorial3

This document provides a lesson on how to get input from the keyboard in Java using two methods: the BufferedReader class and the JOptionPane class. It includes step-by-step instructions and sample programs for both methods, explaining the necessary imports, variable declarations, and exception handling. Additionally, it briefly discusses Java packages and their role in organizing related classes.

Uploaded by

obedalex00
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Getting Input from

Keyboard

1
Objectives
At the end of the lesson, the student should be able to:

● Create an interactive Java program that gets input from the


keyboard
● Use the BufferedReader class to get input from the
keyboard using a console
● Use the JOptionPane class to get input from the keyboard
using a graphical user interface

2
Getting Input from the
Keyboard
● Two methods of getting input:
- BufferedReader class
- JOptionPane class
● graphical user interface

3
Using BufferedReader Class
● BufferedReader class
- Found in the java.io package
- Used to get input

4
Steps to get Input
1. Add this at the top of your code:
import java.io.*;

2. Add this statement:


BufferedReader dataIn = new BufferedReader( new
InputStreamReader(System.in) );

5
Steps to get Input
3. Declare a temporary String variable to get the input, and
invoke the readLine() method to get input from the
keyboard. You have to type it inside a try-catch block.
try{
String temp = dataIn.readLine();
}catch( IOException e ){
System.out.println(“Error in getting input”);
}

6
Sample Program
1 import java.io.BufferedReader;
2 import java.io.InputStreamReader;
3 import java.io.IOException;
4
5 public class GetInputFromKeyboard {
6
7 public static void main( String[] args ){
8 BufferedReader dataIn = new BufferedReader(new
9 InputStreamReader( System.in) );
10
11 String name = "";
12 System.out.print("Please Enter Your Name:");
13 try{
14 name = dataIn.readLine();
15 }catch( IOException e ){
16 System.out.println("Error!");
17 }
18 System.out.println("Hello " + name +"!");
19 }
20 }

7
Sample Program
● The lines,
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.IOException;

indicate that we want to use the classes BufferedReader,


InputStreamReader and IOException which are inside the
java.io package.

● These statements can also be written as,


import java.io.*;

8
Sample Program
● The Java Application Programming Interface (API) contains
hundreds of predefined classes that you can use in your
programs. These classes are organized into what we call
packages.

● Packages contain classes that have related purpose.

9
Sample Program
● The statement,
public class GetInputFromKeyboard {

means we declare a class named GetInputFromKeyboard

● The next statement declares the main method.


public static void main( String[] args ){

10
Sample Program
● The statement,
BufferedReader dataIn = new BufferedReader(new InputStreamReader
( System.in) );

declares a variable named dataIn, with the class type


BufferedReader.
- Don't worry about what the syntax means for now. We will cover more about
classes and declaring classes later in the course.

11
Sample Program
● The statement,
String name = "";

declares a String type variable name.

● The next statement,


System.out.print("Please Enter Your Name:");

outputs a String "Please Enter Your Name:" on the screen

12
Sample Program
● The given block defines a try-catch block.
try{
name = dataIn.readLine();
}catch( IOException e ){
System.out.println("Error!");
}

This assures that the possible exceptions that could occur in


the statement

name = dataIn.readLine();

will be caught.
- We will cover more about exception handling in the latter part of this
course.

13
Sample Program
● Now going back to the statement,
name = dataIn.readLine();

the method call, dataIn.readLine(), gets input from the user


and will return a String value.

● This value will then be saved to our name variable, which we


will use in our final statement to greet the user,
System.out.println("Hello " + name + "!");

14
Using JOptionPane Class
● Another way to get input from the user is by using the
JOptionPane class which is found in the javax.swing
package.

● JOptionPane makes it easy to pop up a standard dialog box


that prompts users for a value or informs them of something.

15
Sample Program
1 import javax.swing.JOptionPane;
2
3 public class GetInputFromKeyboard {
4
5 public static void main( String[] args ){
6 String name = "";
7 name=JOptionPane.showInputDialog(“Please enter your name");
8 String msg = "Hello " + name + "!";
9 JOptionPane.showMessageDialog(null, msg);
10 }
11}

16
Sample Program Output

17
Sample Program
● The statement,
import javax.swing.JOptionPane;

indicates that we want to import the class JOptionPane from


the javax.swing package.

● This can also written as,


import javax.swing.*;

18
Sample Program
● The statement,
name=JOptionPane.showInputDialog(“Please enter your name");

creates a JOptionPane input dialog, which will display a


dialog with a message, a textfield and an OK button as
shown in the figure.
● This returns a String which we will save in the name
variable.

19
Sample Program
● The statement,
String msg = "Hello " + name + "!";

creates the welcome message, which we will store in the


msg variable.

20
Sample Program
● The statement,
JOptionPane.showMessageDialog(null, msg);

displays a dialog which contains a message and an OK


button.

21
Summary
● Discussed two ways of getting input from the user by using
the classes:
- BufferedReader
- JOptionPane
● Brief overview of packages
- Groups related classes in Java
- Classes inside packages can be used by importing the package

22
import java.util.Scanner; //
needed to use Scanner for input
public class KeyboardScanner {
public static void main(String[]
args) {
int num1;
double num2;
String name;
double sum;
// Setup a Scanner called in to scan the keyboard
(System.in)
Scanner in = new Scanner(System.in);
System.out.print("Enter an integer: ");
num1 = in.nextInt(); // use nextInt() to read int
System.out.print("Enter a floating point number:
");
num2 = in.nextDouble(); // use nextDouble() to
read double
System.out.print("Enter your name: ");
name = in.next(); // use next() to read String
• // Display
• ......

• // Close the input stream
• in.close();
• }
• }

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