FAQ Walkthrough by Reeve
FAQ Walkthrough by Reeve
Updated: 07/10/2001
=================================
========Mega Man X5 Guide========
=================================
by Reeve
: http://www.megaman-x.com/
: [email protected]
======
Index:
======
1. Introduction
2. Boss Weaknesses / Recommended Order
3. Power-Up Uses and Locations
4. Armor Descriptions
5. Power-up Modules
6. Statue stage
7. Chase the Truck! (Grizzly Slash)
8. Obliterate the Battleship! (Duff McWhalen)
9. Electric Trap (Squid Adler)
10. Fortress Lab Infiltration (Izzy Glow)
11. Escape the Space Trap (Dark Dizzy)
12. Destroy the Time Bombs! (The Skiver)
13. Red-Hot World (Mattrex)
14. Into the Jungle (Axle the Red)
15. Dynamo Strategy
16. Zero Virus stage 1
17. Zero Virus stage 2
18. Zero Virus stage 3
19. Final stage
20. Secrets and Tips
21. Legal
================
1. Introduction:
================
Welcome to the official Mega Man X Online guide for Mega Man X5, the fifth
installment in
the MMX saga. Refer to the index above for an easy reference guide, and go to
http://www.megaman-x.com/guides/ to find HTML versions of this guide, along with
guides for
all of the other games in the Mega Man X series. Happy gaming.
=======================================
2. Boss Weaknesses / Recommended Order:
=======================================
Boss Weakness with X Weakness with Zero
==== =============== ==================
-Grizzly Slash --- Spike Ball (Red) ------- Twin Dream (Red)
-Duff McWhalen --- Crescent Shot (Slash) -- Crescent Sword (Slash)
-Squid Adler ----- Goo Shaver (McWhalen) -- F-Splasher (McWhalen)
-Izzy Glow ------- Tri-Thunder (Adler) ---- E-Blade (Adler)
-Dark Dizzy ------ F-Laser (Glow) --------- C-Flasher (Glow)
-The Skiver ------ Dark Hold (Dizzy) ------ Dark Hold (Dizzy)
-Mattrex --------- Wing Spiral (Skiver) --- Wing Shredder (Skiver)
-Axle the Red----- Ground Fire (Mattrex) -- Quake Blazer (Mattrex)
===============================
3. Power-Up Uses and Locations:
===============================
Power-Up Use Location
-------------------------------------------
Light Capsules - armor power-ups - One per stage
Heart Tanks - more life added to meter - One per stage
Sub-Tanks - life energy reserve - Found in the stages of: Grizzly Slash, Dark Dizzy
Weapon Tank - weapon energy reserve - Found in The Skiver's stage.
EX Tank - more lives per continue - Found in Izzy Glow's stage.
======================
4. Armor Descriptions:
======================
X (Blue): X's basic armor. No special powers. Much weaker than all of X's other
armors.
X (Fourth): A reproduction of the armor from X4. If you start the game with X you
get it
automatically. Otherwise it's impossible to get. Gives you the power to hover, air-
dash, and
plasma shot, but the Nova Strike and infinite weapon energy capabilities from MMX4
are missing.
X (Falcon): New armor. Very light and nimble. Pressing the jump button in the air
lets X fly
for a short time. The powered shot is a small but powerful laser. No air-dash
ability, but
makes X generally faster. You can use boss weapons while in it, but can't power
them up like
you could with the Fourth Armor. Nova Strike replaced with Falcon Strike ability.
X (Gaea): Also a new armor. It's basically the opposite of Falcon, in that it makes
X slower
but much more powerful and defensive. It, however, also does not have an air-dash.
Clinging to
the wall lets you stick there instead of sliding off. X can also walk on spikes
without any
damage coming to him, and his powered shot is much more powerful than the Nova.
Unfortunately,
it's impossible to use boss weapons in the armor, and it makes X more sluggish.
Nova Strike
replaced with the Gaea Strike ability.
X (Ultimate): This is a hidden armor, both ways you could possibly get it. It
includes the same
abilities as the Ultimate Armor from X4, in that it's exactly like the Fourth
Armor, only
allowable to do the Nova Strike infinite times. Of course, in this game the Fourth
Armor
doesn't allow X to do the Nova Strike at all, but the Ultimate Armor still does
allow him to
do it infinite times.
Zero (Red): Zero's basic armor. Like X's blue, it has no real powers that set it
apart.
Zero (Black): Zero takes half the damage he would take otherwise, and the sabre
included with
the black armor can cut through some enemy projectiles and destroy the Sigma Virus.
Note: X gets to choose which armor he takes into battle with him, but Zero's Black
armor is a
replacement armor. Therefore, you do not get to choose Red or Black at the
beginning of each
stage.
====================
5. Power-up Modules:
====================
After beating a boss, you'll inevitably get their weapon. In addition, you'll get
the option
at times of choosing between getting a more life added to your meter, or more
energy added to
your meter. This choice will affect the Modules you get. Modules are not available
in Easy Mode,
and are harder to get in Xtreme Mode. Below is a full listing of the Modules, how
you get them,
and what they do.
Grizzly Slash
=============
+ Life: Shock Absorber - 50% damage reduction
+ Energy: Hyper Dash - Enhanced dash
Duff McWhalen
=============
+ Life: Super Recover - Items give more energy
+ Energy: W-Energy Saver - Weapons use half energy amount
Squid Adler
===========
+ Life: Quick Charge (X only) - Faster charge for X-Buster
+ Energy: Z-Saber Extend (Zero only) - More range with the Z-Saber
Izzy Glow
=========
+ Life: Burst Shot (X only) - 5 shots at a time instead of the usual 3
+ Energy: Shot Eraser (Zero only) - Destroy enemy shots
Dark Dizzy
==========
+ Life: Anti-Virus Guard - 50% less damage to Virus meter
+ Energy: Virus Buster (X only) - Ability to destroy the Sigma Virus
The Skiver
==========
+ Life: Jumper - Higher jump
+ Energy: Speedster - Fast movement
Mattrex
=======
+ Life: Speed Shot - Faster shots
+ Energy: Buster Plus (X only) - More powerful shots
================
6. Statue stage:
================
This is simple enough, especially if you have a basic grasp of X games. There are
only two new
commands that you might have to know for this level. Make sure you duck by pressing
down when
the ceiling falls inside the crumbling building, and make sure you grab onto the
wire by
pressing up when you're near it, so you won't fall down the pit. You can also avoid
falling down
the pit by Air-dashing or dash-jumping. Make sure that when climbing up the walls
at the end of
the level, you climb the right wall, then the left, then the right. This will help
you avoid
getting crushed in them.
=========================
7. Grizzly Slash's stage:
=========================
The military train area isn't too hectic. As X, you'll have to get down on a
platform below the
front of the train to hit the blue spot and destroy each train head, but as Zero
you can slash
at it from above if you want. Make sure you duck when the blue spot is firing, or
it could knock
you off. When a timer is counting down, dash and dash-jump your way off the train
before it
blows. Before long, you'll find yourself on the ground after a train wreck. From
this point,
it's only a small distance before you reach the boss.
Heart Tank
==========
After blowing up a few trains, you'll be inside a train car. In the middle there
will be a
divide that if you climb up, there will be a ceiling full of spikes. Use X's Gaea
armor to get
to the Heart Tank, which is on the left side. It's also concievable that you could
get to it
with your Falcon armor, but you'd probably have to sacrifice a life for it.
Sub-Tank
========
At the end of one train will be the Sub-Tank, sitting out in plain view. Just make
sure you have
enough time to grab it and get off the train before it explodes. It's not hard at
all.
=========================
8. Duff McWhalen's stage:
=========================
This stage is mostly a battle with the huge fish sub, U-555. At first you'll be
dueling with
just the head. Disarm the missiles by destroying the yellow-orange spots on it's
face. These
will regrow, but keep destroying them and doing damage afterwards to the face
itself, and it
will be damaged enough to be unable to grow new parts. Once the mouth laser is
produced, either
climb a nearby alchove or duck in a ditch, because you'll otherwise get dealt some
serious
damage. Once you get to a certain point, a life bar will appear. Aim for the mouth
to do damage
to the fish sub. Next is the battle with the tail, which is basically like the
head. Follow the
same basic strategies. Then comes the top of the body. Only by fully charging your
X-Buster, or
swiping your sword downward, can you do damage to the missile launchers here. Keep
dodging and
destroying them, and get out of the way of the rocks the sub is leading you into.
When you get
to a certain point, it will occasionally expose its weak spot. Destroy it, like
with the head,
and the sub will fall for good.
Heart Tank
==========
In the large pit with spikes surrounding both sides, the ceiling is open. Use the
Gaea armor or
the Falcon armor to make your way up there, and then use the armor similarly to
navigate through
the spikes. You'll eventually find your way to the Heart Tank.
=======================
9. Squid Adler's stage:
=======================
The first area here is perhaps one of the most frustrating in the game. The Ride
Chaser section
of the level is pretty hard. Unfortunately, talking about it would do no good. I
can't say
anything here that would help you get past that part except that all you really
need is
practice. Also, the end is a pain, but you really simply have to dash twice on the
Ride Chaser
in a row. The only problem is it's hard to get the timing right. Once again,
practice makes
perfect. Next comes the switches section. Using X, have his Fourth Armor at the
ready. The
plasma shot makes this part fairly easy. If you're using Zero, his Crescent spin
will reduce
headaches. Just destroy the enemies around, and then concentrate on the switches.
This will lead
directly to the boss.
Heart Tank
==========
In the switches area, you'll find a path that you can go left or right. The right
path leads to
the boss, but if you choose to go left first, and have X with his Gaea armor, you
can shoot the
switch and work your way into a room with spikes on the ground. Stand on the spikes
and power up
your Buster. Shooting the V blocks will destroy them. Then shoot the other switch
to open the
way to the Heart Tank.
======================
10. Izzy Glow's stage:
======================
This stage starts off simple enough. Just blast the enemies like you would anywhere
else. To
save the yellow hostage in the plank above, use the Ground Fire or Quake Blazer
weapon, then
navigate through the spikes. The spikes in this level aren't that hard to avoid,
but can do some
serious damage if you slip up. Proceed with caution. Next you'll find yourself on a
staircase.
Just blast away the enemies and avoid the Sigma Viruses, and you'll find yourself
at a
mini-boss. Charge your weapon and aim for the red eye of the black robot. It'll be
destroyed,
and then you have to avoid the lasers of the other two robots. The black one will
be back next
time for you to destroy again and again, until the whole mechanism is destroyed.
Next you'll
find yourself in another straight-forward area with several green wall robots
firing off large
red balls. These red balls are easy to avoid, but you can destroy them with the
Crescent
Shot/Slash if you're bored or just feel like it. Keep along this path to find your
way to the
boss.
Heart Tank
==========
The Heart Tank for this stage is right at the beginning. Equip X with the Gaea
armor and fall
down in the pit below the bridge that you extended. Veer right and the Heart Tank
is right
there. You can also fly over the spikes to it using the Falcon armor, but it's
harder to do
without wasting a life.
EX Tank
=======
At the area with the wooden ceiling and the trapped Reploid is also the EX Tank.
Use your
Ground Fire or Quake Blazer weapon to free the hostage and get the EX Tank.
=======================
11. Dark Dizzy's stage:
=======================
The opening of this stage is in outer space, where everything moves pretty slow. No
big harm,
though. Other than the slow-motion and the occassional bat problem, this part has
nothing that
differs from any other shoot-the-badguys strategy. Next you'll find yourself
indoors, but again
there's no huge threat here. The floor will become the ceiling and vice-versa when
you go into
certain switches, but this is really for your own good rather than a threat. Avoid
the spikes,
of course. The real fun is if you come here wearing Gaea Armor, and the threat of
the spikes is
removed, so there's virtually no threat at all. Navigate through the spikes and
making sure the
blocks don't fall on you, and you'll be at the boss in no time.
Heart Tank
==========
The Heart Tank is in plain view, and hard to not see in this level. It's accessible
with skill
using the Falcon or even the Fourth Armor, but the Gaea Armor makes it easiest.
Switch the
ground/ceiling so that the Heart Tank is accessible, and then just go to it with
the Gaea Armor
on. No problem.
Sub-Tank
========
At the end of the outer space part (the first part of the stage), the Sub-Tank will
be in plain
view. It's high up, so using Zero's double-jump or X's Falcon Armor to reach it is
easiest. A
well-timed Dash-Jump from the platform you're floating on can reach it, but it's
much tougher.
=======================
12. The Skiver's stage:
=======================
Your first job in this level is to disarm the bombs that are counting down, guarded
by robots.
The last one is the trickiest, but you should be able to get to most of them with
no problem.
Missing one or two doesn't have any dire consequences, as long as you keep your
life above half
so the explosion doesn't kill you. There are also several yellow hostages in need
of your aid,
but they're out in the open and don't require any special strategy. Once out of the
bomb-ridden
area, you'll be going down an elevator. No real problems should arise here. There
will be
enemies every once in a while, but a simple blast or sabre slash should take care
of them. After
this comes an escalator area. Climb onto the escalator and then drop to the right
side and cling
to the wall until you safely pass under the spikes. Next comes another escalator
with several
alchoves that have bombs, enemies, and yellow hostages. Rescue the hostages, kill
the enemies,
and try to destroy the bombs. Next, you'll find yourself at the boss.
Heart Tank
==========
At the second elevator area, one of the alchoves with yellow hostages also has a
Heart Tank
behind a bomb. Whether you destroy the bomb or not, the Heart Tank remains, so it's
not hard to
find.
Weapon Tank
===========
On the elevator ride down (just after the bomb section), drop down below the
elevator after
it crashes through the first two floors. The Weapon Tank sits on the third
collapsable floor,
so grab it and get out before the elevator crushes you.
====================
13. Mattrex's stage:
====================
The opening of this stage is simple to get through. Just dash a lot to avoid all
the
fire-breathing dragon head robots, and kill the enemies as fast as possible. Even
if you don't
kill them, avoiding them quickly is the best method to get through quickly. Next,
you'll be over
some rushing lava. Wait for it to stop coming and instantly drop. Then dash and
dash-jump as
fast as you can to an area that the background is black instead of red. Cling to
the wall there
and you'll be safe from the next rushing lava. Keep doing this, heading as fast as
you can for
an area with a black background, until you're out of the rushing lava pit. Next
you'll find a
large lava pit. There are two paths. You can get into the Riding Armor and go under
the lava, or
you can stay above it and do battle with a fire dragon. It's up to you. Neither is
all that
hard. After conquering one of these two obstacles, you'll find the boss.
Heart Tank
==========
In the large rushing lava area, wait for the lava to just have stopped coming, drop
and rush to
the left. Drop down the pit and you'll find a Heart Tank waiting for you, along
with a life.
Mattrex Strategy
================
Mattrex is one of the harder bosses in the game, but as long as you have the Wing
Spiral or Wing
Shredder from Skiver, he's not that hard. Use it, and take advantage of the time
that he's
floating in the air to cling to the very top of a wall. This will avoid most of his
attacks
completely. The few that will hit won't take off enough to really kill you before
you can kill
him. From the wall, air-dash off the wall to go over him and use the weapon again.
It's a pretty
simple pattern.
=========================
14. Axle the Red's stage:
=========================
This stage is pretty straight-forward. The only areas that might present problems
are the two
wire areas. One has spikes on the sides, and one has a pit on the bottom. Navigate
carefully
through these, and destroy enemies as you go along.
Heart Tank
==========
Right when you get into the cave, just before you climb the vines that have the
spikes on the
sides, there are some V blocks. Destroy them with your Gaea armor, and keep going
along the path
until you find a cliff. At this point, dash into some of the V blocks laying
around, and push
one of them to the edge of the cliff. Stand on top of the V block and dash-jump
from it to the
ledge carrying the Heart Tank.
====================
15. Dynamo Strategy:
====================
You'll face Dynamo twice during the game. Once after you've beaten two of the
Maverick bosses,
and again once you've beaten six of the Mavericks.
As X
====
Dynamo isn't too hard with X. Using the Fourth or Ultimate armor, keep charging
your Buster and
letting him have it. Jump over his spinning boomerang, and then duck to avoid it
coming back (or
vice-versa if he does it in that fashion). The second time you face him he'll use
an air-slash
attack when he jumps over you, and will sometimes pause in mid-air to release blue
energy beams.
These are both easy to dodge. Simply to not attack him from the air when he jumps
over you to
avoid the air-slash, and get between the blue energy beams. He's rather simple,
really.
As Zero
=======
For however easy Dynamo is with X, he's ten times easier with Zero, as long as you
have the
Crescent Slash. Keep using it on Dynamo and he'll fall easily. Dodge his attacks
in the same
way you would with X, but keep slashing. You should be able to take him out
quickly.
=======================
16. Zero Virus stage 1:
=======================
The biggest, and practically only real threat in this stage are the lasers. They
kill you one
hit and irritatingly fill the entire screen sometimes. This is where a very
important creedo
comes in: There's no shame in using the Dark Hold to stop time. This will make
things immensely
easier. Pick up the weapon power that's lying around, and try to make sure you have
a full
Weapons Tank to refill when there isn't any weapon power around. Before long,
you'll find
yourself at the boss.
=======================
17. Zero Virus stage 2:
=======================
This stage is pretty straight forward, and all you really have to do is destroy
enemies as
usual. However, the enemies usually have the tactical advantage, and you have to
find ways to
overcome this. Having Zero infected with the Virus is a great way to restore your
life bar, and
don't be afraid to use your special weapons. After a lot of enemies and a lot of
spikes, you'll
find your way to the boss.
=======================
18. Zero Virus stage 3:
=======================
This stage is pretty short, and the main danger is in the spikes. Air-dashing is a
must here.
Don't be too afraid to run into enemies on the wire area. It's long, but you should
have enough
life to withstand the attacks. Before long, you'll find your way to the boss.
Zero/X
======
If you're X, you'll fight Zero. If you're Zero, you'll fight X. As X, just keep
near the walls
and make sure you charge up your Buster often. Zero's most dangerous attack is one
that covers
most of the screen, with small gaps between each blue pillar of light. It's hard to
dodge, but
not impossible. Zero is much harder if he went Maverick earlier in the game. His
speed goes up
and he becomes trickier, but utilize the same strategies to beat him and don't be
afraid to use
your Sub-Tanks. X poses a much different danger. He can change his color and use
attacks from
Mega Man X4. These don't pose too much of a danger. Slash at him like crazy as
Zero, using your
Crescent Slash often. Zero is much harder than X, but the result is the same.
================
19. Final stage:
================
This level is very straight-forward, and shouldn't present any problems. You'll
find yourself at
eight capsules, repeating battles of the eight bosses you've already faced. The
order of them,
from left to right, is Mattrex, Dark Dizzy, Izzy Glow, Squid Adler, Duff McWhalen,
Grizzly
Slash, Axle the Red, and Skiver. Employ the same strategies as before, but conserve
your life
so you can refill it completely with the two energy capsules nearby. The bosses
will be more
powerful, but their power is purely in a larger lifebar, so the same strategies you
used before
will take them down. After this and a few more minor obstacles, you'll find
yourself at the
boss, which is two-fold.
Sigma Strategy
==============
This battle resembles your first battle ever with Sigma if you've played the entire
series,
except this time he doesn't have a beam sabre. He jumps from wall to wall, but is
easy to avoid.
Either stay on the wall above him or duck near the corner of the room. Stay on the
walls when
he's firing off his electric shocks. It's somewhat hard to get a slash or a shot
off at him,
but take advantage of the opportunities when you can. You need to conserve your
life for his
second form. Surviving this battle with all of your life in tact is difficult, but
definately
worth it. Oddly enough, Sigma is weak to Squid Adler's attacks even though he's
firing off
shocks himself. With X it's pretty easy to hit him, especially since the Tri-
Thunder goes up and
down. Zero's E-Blade attack is much harder to hit him with, but if you can get the
knack for it
it's convenient. Otherwise just slash when you get the chance. If he disappears all
of a sudden,
he'll appear on the right side of the screen. He'll fire a few of three large
shots; high, low,
and both. He usually does them in this order, but not always, so be nimble at the
fingers. When
he fires high, duck. When he fires low, get high to the wall clinging, and when he
fires on
both, air-dash between them if you're on the ground. If you're clinging to the
wall, simply
slide down and you'll go right between them. Once this form is defeated, you meet
the more
difficult boss.
=====================
20. Secrets and Tips:
=====================
1. X's Ultimate Armor - While in the character select screen, make sure X is
highlighted and
press up twice, and down nine times. X will start with his Ultimate Armor, which
is exactly
like his Fourth Armor except that it lets him use the Nova Strike an unlimited
amount of
times.
2. Zero's Black Armor - While in the character select screen, make sure Zero is
highlighted
and press down twice, and up nine times. Zero will start with his Black Armor.
This gives
him better defensive ability, and a more powerful purple sabre with the ability
to despell
the Sigma Virus.
3. The Ninth Capsule - If you want to acquire the Ultimate Armor and Black Armor
without using
a code, go to the third Zero Virus stage. As X, you have to enter without your
Fourth Armor.
At a small platform that's out of place, go down the left wall and slide down
it, then jump
to the right wall. Sliding down it will open a small alchove with the ninth
capsule. As
unarmored X he gives you the Ultimate Armor. As Zero he gives you the Black
Armor. If you
get one, you can die and come back as the other character to acquire both.
4. Virus Effects - As X, you should always avoid the Sigma and Zero Viruses, as
they can kill
him instantly. As Zero, however, these viruses are beneficial. Becoming fully
infected will
refill Zero's life completely, and make him invincible for a short while.
==========
21. Legal:
==========
This guide must always be shown in full form with credit given to the author, and a
link and
credit must be given to Mega Man X Online (http://www.megaman-x.com/). All
associated
characters and games are copyright to Capcom.