Marketing Analysis in Sport Business: Global Perspectives
Marketing Analysis in Sport Business: Global Perspectives
MARKETING ANALYSIS IN
SPORT BUSINESS
GLOBAL PERSPECTIVES
This book explores sport marketing analytics, an essential and crucially impor-
tant aspect of contemporary sport business. Successful sport marketing begins
and ends with the consumer, so understanding the consumer experience is crit-
ical. Marketing Analysis in Sport Business demonstrates how rigorous analytical
procedures are the key to developing effective, evidence-based marketing prac-
tices that reflect real consumer needs.
Presenting cutting-edge case studies of sport marketing analytics in action,
the book explores topics such as digital communications, social media, digital
ticketing, event marketing, the economic impact of COVID-19, developing sport
brands, and conducting research with athletes and event participants. Written
by a team of authors from 15 countries, including Australia, China, France, Iran,
Italy, Japan, Mexico, New Zealand, Serbia, South Korea, Spain, Taiwan, the
United Kingdom, the United States, and Venezuela, the book offers insight from
a variety of cultural contexts and new perspectives on the global sport industry.
Marketing Analysis in Sport Business is illuminating reading for any advanced
student, researcher or professional working in sport business and management,
sport development, marketing, strategic management, or international business.
Kevin K. Byon is a Professor and the Doctoral Program Coordinator of the Sport
Management Program in the Department of Kinesiology at Indiana University
Bloomington (IUB), Bloomington, IN, USA. His primary research interest
involves exploring psychological and environmental variables affecting sport
consumer behaviors in an effort to advance theories and practices of sport mar-
keting and sport tourism. To date, Dr. Byon has authored or co-authored 120
research manuscripts and has served as an editorial board member of seven schol-
arly journals including the International Journal of Sports Marketing, Sponsorship
and Sport Marketing Quarterly. Dr. Byon was also the sport management section
editor of the Measurement in Physical Education and Exercise Science journal from
2010 to 2016.
The World Association for Sport Management (WASM) was founded to facilitate
sport management research, teaching and learning excellence, and professional
practice, across every continent. The WASM book series is designed to support
those aims by presenting current research and scholarship, from well-established
and emerging scholars and practitioners, on sport management theory, policy and
practice. Books in the series will explore contemporary issues and key challenges
in sport management, and identify important new directions for research and
professional practice. Above all, the series aims to encourage and highlight the
development of international perspectives, international partnerships, and inter-
national best practice in sport management, recognizing the globalised nature of
the contemporary sport industry.
Global Perspectives
Edited by
Kevin K. Byon, Brian H.Yim, and
James J. Zhang
First published 2023
by Routledge
4 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
and by Routledge
605 Third Avenue, New York, NY 10158
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2023 selection and editorial matter, World Association of Sport
Management (WASM); individual chapters, the contributors
The right of World Association of Sport Management (WASM) to be
identified as the author of this work has been asserted by them in
accordance with sections 77 and 78 of the Copyright, Designs and Patents
Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced
or utilised in any form or by any electronic, mechanical, or other means,
now known or hereafter invented, including photocopying and recording,
or in any information storage or retrieval system, without permission in
writing from the publishers.
Trademark notice: Product or corporate names may be trademarks
or registered trademarks, and are used only for identification and
explanation without intent to infringe.
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library
Library of Congress Cataloging-in-Publication Data
A catalog record has been requested for this book
ISBN: 978-1-032-29875-7 (hbk)
ISBN: 978-1-032-29876-4 (pbk)
ISBN: 978-1-003-30247-6 (ebk)
DOI: 10.4324/9781003302476
Typeset in Goudy
by KnowledgeWorks Global Ltd.
Contents
List of Figures ix
List of Tables x
About This Book xiii
List of Contributorsxiv
Index 289
Figures
The co-editors of this book have selected research papers relevant to the topi-
cal issues. In addition to this introduction chapter, this book contains a total of
14 chapters. The chapters are contributed by a total of 43 scholars representing
15 countries or territories around the world, including Australia, China, France,
Iran, Italy, Japan, Mexico, New Zealand, Serbia, South Korea, Spain, Taiwan,
United Kingdom, United States of America, and Venezuela. Co-Editors Kevin K.
Byon, Brian H. Yim, and James J. Zhang would like to take this opportunity to
thank these eminent scholars for their remarkable contributions to the comple-
tion of this book project. This book is commissioned by the WASM Executive
Board, representing this organization’s leadership and commitment to develop,
summarize, synthesize, and analyze knowledge that help enhance global sport
industry. It covers a range of key sport marketing analysis issues in both global
and local settings. The book combines scholarly output derived from diverse
inquiry protocols, such as review of literature, documentary analysis, qualitative
research, and quantitative investigations.
Contributors
Introduction
As sport leagues, teams, and events have been integral to many communities’
cultural and economic foundations, the sport industry has experienced rapid
growth and has become one of the largest industries in North America. The esti-
mated size of the sport business industry in North America has risen sharply in
recent years, from $213 billion at the end of the 1990s to approximately $540 bil-
lion in 2018 (Plunkett Research, 2018). Despite the Great Recession occurred in
2007, the sport industry has continued to grow at a rapid pace, having more than
doubled over the last two decades. Also, the sport industry has realized similar
growth trends throughout other regions of the world estimating the global sport
industry size as $1.3 trillion in 2018 (Plunkett Research, 2018; Zhang et al., 2017).
Due to the complexity of today’s sport business environment, the traditional
entrepreneurship to operate the sport organization or understanding to deal with
sport consumers is no longer sufficient to meet the needs of the market. Instead of
relying on practical experience, hunch, and extant knowledge, both sport man-
agers and marketers should engage in understanding contemporary scholarship to
allow them to bring cutting-edge information and solutions to formal professional
preparations. By doing so, the sport marketers’ analytical and problem-solving
skills improve, which further lends credence to the notion of evidence-based
sport management scholarship (Kim et al., 2021; Zhang, 2015).
This chapter is designed to introduce concepts and applications pertaining
to traditional and emerging sport marketing analyses and analytical methods to
help sport marketers better understand research process, traditional, and contem-
porary data analytics that are utilized in global sport industry. The ensuing sec-
tions address the following: (a) needs for sport marketing analyses, (b) traditional
sport marketing analytics, and (c) digital technology for sport analytics.
Exploratory Design
Researchers conduct an exploratory study (e.g., phenomenology, focus groups, and
case study) when they need to increase their comprehension of a problem that is
not yet clearly defined. Using an exploratory study, researchers can finely tune a
broad problem into specific problem statements and develop potential hypothe-
ses (Shank & Lyberger, 2015). Therefore, an exploratory study is most effective
during the initial stages of researching a new problem or concept. Exploratory
research includes several techniques: secondary data analysis, pilot studies, expe-
rience interviews, and case studies. Secondary data, which are data already col-
lected but related to the research question (Shank & Lyberger, 2015), include
several types: (a) government reports and documents (e.g., Bureau of the Census
of the U.S. Department of Commerce, The Statistical Abstract of the United
States, Chambers of Commerce, Small Business Administration), (b) standard-
ized sports marketing information studies (e.g., ESPN Sports Poll, Sports Business
Research Network), (c) trade and industry associations (e.g., American Marketing
Association, European Association for Sport Management, Institute of Sport and
Recreation Management, National Sporting Goods Association, North American
Society for Sport Management, Sport Marketing Association, World Association
for Sport Management), and (d) books, journals, and periodicals (e.g., Sport
Marketing textbooks, European Sport Management Quarterly, International Journal
of Sports Marketing and Sponsorship, Journal of Sport Management, Sport Marketing
Quarterly).
An example of an exploratory study can be found in Yim et al. (2020a), who
explored millennial sport fans’ consumption traits and categorization of the gen-
eration by reviewing 22 studies published in academic journals. They found that
Markert’s (2004) generational cohort approach was the most appropriate categori-
zation for millennial sport fan studies and identified several consumption traits that
the millennial consumers showed: (a) community-driven; (b) peer pressure-
influenced; (c) emotional; (d) making their voices heard; and (e) technology-
driven. To explore the relationship spectator sport and population health, Inoue
et al. (2015) conducted a scoping study by reviewing 135 published sources.
Although the results derived from scoping review are preliminary in nature,
information gained to understand the phenomena of interest is comprehensive.
Oftentimes, the knowledge from exploratory and qualitative methods can be
served as foundation and precursor to more systematic and qualitative inquiries
such as meta-analysis.
As guides for future study and large-scale research, pilot studies are small-scale
research conducted using small sample of data (Connelly, 2008). Pilot studies are
quite commonly used in sport marketing research for following benefits: (a) it
can provide researchers ideas and insights that have not been identified before,
(b) enables preliminary testing of the hypotheses, (c) provide chance to evaluate
the usefulness of the data, (d) reduce unanticipated problems, and (e) try out
several measures and the select the measures that produce the clearest results
4 K. K. Byon et al.
for the main study. For example, Yim et al. (2020b) conducted focus group inter-
views (18 interviewees in 3 sessions) as a pilot study to explore Millennial sport
fans’ consumption behaviors and to develop a measurement scale for a large-scale
study. The focus group study enabled to examine millennial sport fans’ consump-
tion traits to compare with previously identified millennial consumption traits.
The focus group interview results confirmed four out of five millennial fans’ con-
sumption traits found in the previous literature and discovered two new traits
(rational choice and desire to be comfortable), which provided new insights that
the researchers did not identify through literature review. To examine the effect
of experiential marketing on behavioral intention in a festival with a specific
sport event, Yazıcı et al. (2017) used measurement scales developed in the United
States. The usefulness of the measures in Turkish culture was confirmed in their
pilot study where they collected a survey data to test the validity and reliability of
the scales. After confirming the usefulness of the scales though pilot study, they
used the scales in their main study.
Case study is another useful method widely used in exploratory research
(Rowley, 2002). When there is no single set of outcomes of the research ques-
tion, a (exploratory) case study is useful to inform the direction of a larger
quantitative study because even with a single case, researchers can collect deep
level data (Seaton & Schwier, 2014). Case study research method is defined as
“as an empirical inquiry that investigates a contemporary phenomenon within
its real-life context; when the boundaries between phenomenon and context
are not clearly evident; and in which multiple sources of evidence are used”
(Yin, 1984, p. 23). According to Eisenhardt (1989), case studies are well suited
for new areas of research since they can examine deep and rich qualitative
data, and for fresh perspectives on well-established areas by providing cases that
contract established ideas or theories. In the area of sport marketing, Hyatt
(2007), via the use of a well-designed case study of National Hockey League’s
Hartford Whalers, examined the effects of team relocation on the fandom of
the loyal left-behind fans. Through the case study, the author could shed light
on the experiences of left-behind fans, which was the new phenomenon in sport
consumer behavior literature.
Two types of data collection methods often used in survey design are cross-
sectional study and longitudinal study. In a cross-sectional study, researchers col-
lect data at a single point in time while in a longitudinal study, researchers per-
form multiple data collections (more than three points in time) over time. There
are several advantages of cross-sectional research design that its data provide a
snapshot of the characteristics of a particular group and it is relatively inexpen-
sive and convenient research design to collect data. Although results from cross
-sectional data cannot establish cause and effect, they can reveal correlations
among variables. Cross-sectional research design is one of the most used research
designs in sport marketing research area. Some concerns about the validity of cross-
sectional studies are the common method bias (CMB) and lack of causal infer-
ence (CI) (Rindfleisch et al., 2008). Three data collection strategies are suggested
to reduce the threat of CMB and enhance CI: (a) employing multiple respond-
ents, (b) gathering multiple types of data, or (c) collecting data over multiple peri-
ods (Rindfleisch et al., 2008). To avoid the CMB stem from obtaining a predictor
an outcome from the same source at the same time point, Kim and Byon (2018)
employed a dyadic method to collect the data from two sources in two data collec-
tions when they examined the mutually beneficial relationship between employ-
ees and consumers in a fitness center. Cross-cultural studies, where data are
collected multiple times in multiple locations, in sport marketing revealed that
many human needs and psychological constructs are universal such as team iden-
tification, satisfaction, and perceived service quality (Lee & Kang, 2015; Yoshida
& Heere, 2015; Yoshida & James, 2010), which enhances the external validity.
Although abovementioned ways can minimize CMB and CI, researchers
recommend longitudinal study as a better solution to these problems (Jap &
Anderson 2004; Ostroff et al., 2002). By conducting a longitudinal study, scholars
repeatedly collect data from the same individuals at different points in time to
examine changes. According to Ployhart and Vandenberg’s (2010) definition, a
longitudinal research is “a research emphasizing the study of change and contain-
ing at minimum three repeated observations (although more than three is better)
on at least one of the substantive constructs of interest” (p. 97). The advantages
of a longitudinal research design are the possibility of measuring cause and effect
and monitoring changes of a variable (e.g., consumer decision-making) over
time (Cutler, 1979). Some disadvantages of this research design are as follows:
respondents can be conditioned, potential dropout bias, and collinearity issue
by asking same questions between times. Kunkel et al. (2016) used a longitudinal
research design to examine the development and stability of consumer’s team
brand associations and their influence on team loyalty of a new sport team in
its early development stage. They collected the survey data in three points in
time over a 19-month period from new elite-level Australian football team fans
by using newsletters including the survey links. Latent growth modeling showed
that consumers’ brand association changes over time as they get more experience
with the team. Furthermore, a cross-legged panel model revealed that brand asso-
ciations cause consumer loyalty.
6 K. K. Byon et al.
Katz et al. (2021) examined the evolution of sport fan ties and friendship ties
on Division III campuses in their longitudinal network study. A freshman orien-
tation group was recruited and their network data regarding fan ties, friendship
ties, and team identification were collected over the course of two academic years
(four points in times in four semesters) using the network questionnaire. They
used the simulation investigation for empirical network analysis for the exam-
ination of the longitudinal network data and found that sport played a signifi-
cant role in promoting friendships among new students and influenced student
success and retention. Sato et al. (2015) also used a longitudinal research design
to examine whether a distance running event can cause participants’ life satis-
faction. They used a panel data (who participated in a marathon event) to collect
data from four points in times over a five-month period. Latent growth modeling
analysis was used to analyze the longitudinal data and found that the runners’ life
satisfaction peaked immediately after the marathon event before receding.
Strictly speaking, it may not be a longitudinal analysis as there have been sev-
eral studies in sport marketing that collected data from two points of time which
still enabled to see the difference over time. Zhang et al. (2020) conducted a pre-
post study using panel data to examine the changes in relationships among event
impacts, satisfaction, and host city residents’ behavioral intentions (i.e., support
intention and word-of-mouth) before and after a major sporting event, Nanjing
Youth Olympic Games. Data were collected in two time points (three months
before and three months after the event) from the panel (i.e., residents in Nanjing
city) and researchers matched the data using email address to ensure that the
same respondents were surveyed both times. Structural equation modeling (SEM)
invariance tests were conducted to examine the pre- and post-behavioral inten-
tions and revealed that the residents’ assessment regarding sport event changed
over the six-month period. Another pre- and post-study example is Lock et al.’s
(2014) study where they collected data using two online questionnaire instru-
ments from two time points over a one-year period to examine the longitudinal
stability of, and interrelationships between, the dimensions of team identification
(i.e., affect, behavioral involvement, cognitive awareness, private evaluation, and
public evaluation) of a new Australian Rules football team. They used the Gold
Cost Suns fan database to identify the fans and collected panel data in two time
points over 12 months. Since they collected the data only in two time points, a
cross-legged panel model was used to examine the change over time. They found
that each dimension showed relative stability over time and also found that pub-
lic and private evaluation in Time 1 has a positive relationship with behavioral
involvement in Time 2.
Experimental Design
The importance of making CIs is hard to overemphasize. Experimental research
design is a method of data collection design to observe the consequences of
very specific actions or stimuli to test hypotheses under controlled conditions
Sport Marketing Analyses 7
where they added two pretests for the development and validation of stimuli and
conducted repeated studies to establish external validity. Pictorial sketches were
used as a stimuli and to identify the low severity of SDB, pretest 1 was conducted
to ask participants who attended NFL games. High level of severity was physical
fighting and low level of severity was argument among spectators. Pretest 2 was
conducted to develop and validate the stimuli. In order to overcome the limita-
tion of the cross-sectional design, they conducted two studies (study 1 and study 2
to replicate and extend the study 1). Asada et al. (2020) conducted three studies
using MTurk data to analyze relative size and homogeneity influence fans’ percep-
tions and intentions to support the team. In their study 1, they used a fictional
city and a fictional soccer team in the experimental scenario which contained
high internal validity but lacked external validity. To address the limitation, they
conducted study 2, where they replicated the study with a more realistic stimulus
in which they used actual city and team names. Study 3 further improved the
external validity of the findings in the experiments.
When there are more than two groups that a sport marketer wants to compare,
a t-test cannot be used. In this case, a researcher performs an analysis of variance
(ANOVA) to reveal any significant differences in a dependent variable among
three or more sport consumer groups. There are two types of ANOVA that are
commonly used, the one-way ANOVA and the two-way ANOVA. A one-way
ANOVA compares the variance in the group means considering only one inde-
pendent variable (or factor) while a two-way ANOVA compares the group means
considering two independent variables (Mackenzie, 2018). When the group
means are found to be significantly different using an ANOVA, researchers con-
duct post-hoc tests to identify which particular pairs of means are significantly
different based on the probability of at least one Type I error in a set of com-
parisons (Levine, 2014). There are many post-hoc tests and some of the most
common tests are Bonferroni procedure, Scheffe’s method, Tukey’s HSD test,
etc. (Levine, 2014). In sport marketing research, an ANOVA has been used to
compare three or more groups with one independent variable (Yim et al., 2020b)
or two independent variables (e.g., Hwang & Chung, 2019). Yim et al., (2020b)
examined sport consumption differences among fan groups from three genera-
tions, Millennials, Generation X, and Baby Boomers, using a series of one-way
ANOVA. The ANOVA results revealed that there were significant differences
in group means of sport consumption behaviors. Scheffe’s method was used for
post-hoc tests to identify group differences such as Millennials and Generation
X spent more time on sport-related social media activity participation than Baby
Boomers. In Hwang and Chung’s (2019) study, there were two independent var-
iables (media platform and interactivity), therefore they adopted a 2×2 factorial
experimental research design and used a two-way ANOVA to analyze the data.
They were able to find significant group mean difference of fans’ online donation
intention according to the media platform as well as interactivity of cause-related
marketing (CRM).
Multivariate Statistics
While ANOVA only determines group differences in a single dependent variable,
multivariate analysis of variance (MANOVA) can test for group mean differences
in two or more dependent variables. MANOVA is an omnibus test statistic and
do not tell a researcher which specific pair of groups were different from each
other, so post-hoc tests need to be tested to identify which pairs are significantly
different. In sport marketing research, scholars have used MANOVA to exam-
ine various spectator motivations (e.g., Andrew et al., 2020; Funk et al., 2009;
Pizzo et al., 2018). Andrew et al. (2020) used a MANOVA to examine gender
differences among attendance motivation (nine motivations) and found a sta-
tistically significant difference in vicarious achievement. Specifically, male fans
reported greater vicarious achievement motivation for attendance. Pizzo et al.
(2018) examined similarities and differences in spectator motives (15 motives)
between one traditional sport (Korean Professional Soccer League) and esports
Sport Marketing Analyses 11
(FIFA Online 3 and StarCraft II) using a MANOVA. Tukey’s HSD post-hoc tests
were used to identify significant differences between context pairs. They found
similar patterns for 11 out of 15 motives and 4 different patterns out of 15 and
concluded that traditional sport and esports were similarly consumed.
Another useful parametric inferential technique is regression analysis, which
estimates the relationship between a dependent variable (i.e., outcome) and one
or more independent variables (i.e., predictor). Regression analysis is useful to
predict future trends to determine the relationship between variables and under-
stand one variable’s change when the other one(s) changes (Blokhin, 2021).
Due to its predictive power, multiple regression analysis is common in business
research (Hair et al., 2010), including sport marketing (Byon & Zhang 2019; Jin
et al., 2011). Simple regression and multiple regression are the most commonly
used types of regression analysis (Blokhin, 2021). Simple regression analyzes the
relationship between two variables (independent and dependent) in attempt to
draw a straight line based on the data by calculating the slope and interception.
However, in sport marketing research where it is rare that a dependent variable
is explained by a single independent variable, researchers use multiple regression
analysis which establishes the relationship between a dependent variable and
more than two independent variables (Blokhin, 2021).
Quarterman et al. (2013) reported that regression was the most used (23.3%)
analytic method published between 2000 and 2009 in the International Journal
of Sport Management. Because they can address particular outputs (e.g., behavio-
ral intention, satisfaction), regression models of sport consumer decision-making
are highly useful for sport marketers and organizations. An example of multiple
regression in sport marketing research is predicting sport fan satisfaction based
on five dimensions of perceived service quality inside a stadium (Theodorakis
et al., 2011). Four out of five service quality dimensions predicted the overall ser-
vice quality and the overall service quality was found to mediate the relationship
between the five service quality dimensions and fans’ satisfaction. Although mul-
tiple regression analysis is a useful analytic method, it evaluates and constructs the
relationship between variables of interval dependent variable and linear combi-
nations of interval, dichotomous or dummy independent variables. Shortcomings
of regression analysis are that it is difficult to use it to assess a complex path model
with direct and indirect effects and it cannot use latent variables with multiple
indicators to predict the dependent variables while SEM allows researchers to
overcome these shortcomings.
Factor analyses, exploratory factor analysis (EFA), and confirmatory factor
analysis (CFA) later emerged in sport marketing research where only about 3%
of the studies employed advances statistical methods such as EFA, CFA, and
SEM between 1987 and 2004 in JSM (Quarterman et al., 2006), but they gained
immediate acceptance and are now common. Byon and Zhang (2019) revealed
that until early 2000, EFA and regression, often called first-generation techniques
(Hair et al., 2010), were used by sport management researchers to identify patterns
in the data set or explore whether adding some independent variables help to
12 K. K. Byon et al.
explain more variance in the dependent variable, which helped the sport manage-
ment discipline to establish foundational knowledge and theories. Starting mid-
2000, second-generation techniques, such as CFA and SEM, have become more
frequently used in sport management research as the sport marketing research
questions were developed toward verifying the developed knowledge and proving
a priori determined factors and hypotheses (Byon & Zhang, 2019). The primary
purpose of factor analysis is to define the underlying structure among variables
(Hair et al., 2010), a process that has become popular in sport marketing research
for several reasons. First, sport marketing research involves several latent sport
consumer variables (e.g., sport fan identification, fan involvement, fan engage-
ment, spectator motivation, perceived service quality, consumer satisfaction,
and sport fan emotion). Effective measurement of these psychometric properties
requires multiple items, and factor analysis can identify how those items interre-
late. The colloquial expression “garbage in, garbage out” (Kilkenny & Robinson,
2018) applies to data and the findings they generate. To establish measurement
validity and reliability and to minimize error, sport marketing researchers use
multivariable tools, creating correlations among the variables. To manage highly
correlated variables during analysis, scholars group them into factors and, in some
cases, higher-order factors (Hair et al., 2010).
The goal of EFA is to identify the underlying relationships among measured
variables and to examine its internal reliability. It is commonly used for scale devel-
opment (e.g., Cianfrone et al., 2015; Yim et al., 2014) or when the theoretical factor
structure of the model is weak so that the researchers have no hypotheses about
the underlying factor structure, thus all the items are loaded to all factors (Byon
& Zhang, 2019). So, in EFA the number of factors is decided by examining out-
put from various factor extraction methods (e.g., a principal component analysis,
canonical factoring, alpha factoring, image factoring, and least squares) such as the
number of eigenvalues and scree plot. In an EFA procedure, the loadings are rotated
once the initial solution is obtained (Hair et al., 2010). Two basic types of rotation
are orthogonal rotation (varimax, quartamax, and equamax), which assumes the
factors are to uncorrelated to each other, and oblique rotation (oblimin, promax,
and direct quartmin) that is based on the assumption that the factors are correlated
(Hair et al., 2010). In sport marketing, Yim et al. (2014) explored and conceptual-
ized the factor structure of sport fans’ emotions that arise during attending sporting
events of their favorite team. EFA was used since the underlying factor structure was
unknown. They generated 82 initial items through literature review and reduced
the number of items via principal component analysis and Varimax rotation. Also,
items that were similarly loaded on two or more factors, items that showed low
factor loading, and items that loaded to factors that contradicted previous findings
and scales were eliminated and the number of items was reduced to 36 items within
6 factors. Eigenvalue greater than 1.0 and scree plot both recommended a six-factor
model and explained 64.8% of the variance which was adequate.
When researchers have good understanding of the theoretical factor structure,
they use CFA to verify the factor structure of a set of observed variables. CFA
Sport Marketing Analyses 13
allows a researcher to specify which items load on which factor to assess and
confirm the hypothesized latent factor structure (Byon & Zhang, 2019; Hair et al.,
2010). Therefore, a researcher should postulate the relationship pattern a priori
based on theory, empirical research, or both to test the hypothesis. CFA typically
use maximum likelihood to estimate factor loading and it provides a fit of the
hypothesized factor structure; therefore, with CFA a researcher can assess how
well the proposed (hypothesized) model fits to the observed data. Once the model
fit is considered to be acceptable, then the results are presented and interpreted.
Hair et al. (2010) suggested to use multiple goodness of fit measures, including chi-
square statistic (χ2), normed chi-square (χ2/df), root mean square error of approxi-
mation (RMSEA), standardized root mean residual (SRMR), Tucker–Lewis index
(TLI), and comparative fit index (CFI). Many sport marketing researchers have
used CFA (e.g., Kim et al., 2020; Yim & Byon, 2020) to test whether the meas-
ures of a construct are consistent with a proposed theoretical model. Kim et al.
(2020) used AMOS 21 to conduct CFA to verify the viability of the measurement
model before conducing SEM. They specified the factor structure and relationship
based on previous empirical studies. Maximum likelihood estimation was used for
CFA and the results showed excellent model fit for the measurement model: χ2 =
450.31, df = 146, p < 0.05, CFI = 0.95, TLI = 0.94, and RMSEA = 0.08 with 90% CI
[0.07, 0.09]. After the model fit was established, they computed composite reliabil-
ity (CR) and average variance extracted (AVE) to examine construct reliability,
which turned out to be greater than the suggested cutoffs.
produced higher statistical power when sample size was small. According to Hair
et al. (2017), when the number of independent variables in a structural model is 5,
a minimum of 45 sample is needed to achieve a statistical power of 80% for detect-
ing 25% of variance explained in the dependent variable. However, it is impor-
tant to note that insufficient sample size is subjected to Type II error. Therefore,
researchers should not resort to the minimum sample size by solely relying on
the ability from the statistical method such as PLS-SEM. It is recommended that
researchers calculate proper sample size using programs such as G *Power regard-
less of using either CB-SEM or PLS-SEM.
The use of PLS-SEM resulted in a robust estimation with severely non-
normal data (e.g., highly skewed data), as PLS-SEM uses nonparametric approach
(Reinartz et al., 2009). Involving samples collected from distance runners, Sato
et al. (2018) tested a mediated model examining the extent to which distance
runners’ personality explains life satisfaction mediated by running involvement
by citing “PLS-SEM allows researchers to assess the validity of measurements
without strict assumptions about the distribution of the variables and sample
size required by maximum likelihood techniques” (p. 35). In brief, SEM is widely
adopted method, and it is a power method to estimate complex research models.
Exponential growth and dynamic nature in sport industry makes PLS-SEM, as
a complementary method to CB-SEM, a valuable method to address complex
research questions to advance substantive knowledge of sport management field.
Web Analytics
Web analytics, also known as web usage mining, extracts information by ana-
lyzing data generated by webpage visitors (Sharda et al., 2016). For example, a
descriptive analysis of user interest in sport is available using Google Trends (GT),
which shows that U.S. internet users over the last 12 months searched for “NFL”
approximately four times more often than they searched for “MLB”. GT also
reveals that topics of interest related to NFL include “NFL Draft”, “Washington
Football Team”, and “NFL regular season”. Web analytics is not limited to key-
word searches. An analysis of the websites of sport organizations, for example,
yields information about the online consumption behaviors of sport consumers,
such as website usability (e.g., page views, site time, downloads, click map, and
click paths), traffic sources (e.g., referral websites, search engines, direct search,
offline campaigns, and online campaigns), visitor profiles (e.g., keywords, con-
tent groupings, geography, time of day, and landing page profiles), and conversion
statistics (e.g., new visitor numbers, returning visitor numbers, online purchase,
and exit rates) (Sharda et al., 2016). One such tool is Google Analytics (GA),
which provides visitor traffic sources, behaviors, and conversion statistics by a
landing page. For instance, according to GA, it is observed that English Premier
League (EPL) fans’ conversions are diminished during packed schedules of their
supporting teams (Pasala, 2013). Based on the analytics, sport league managers
might arrange their game schedule for optimize fans’ engagement. Thus, by track-
ing consumers on their websites, organizations can analyze the number and type
of visitors, and develop market strategies such as STP strategy (segmentation,
targeting, positioning) and customer relationship marketing (CRM) perspective
accordingly.
devices, wearable devices, IoT, social media, and sensors) have boosted not only the
quantity of data but also their quality and availability. Techniques to analyze big
data are now essential for businesses to survive in the modern information-based
marketplace.
Big data has five components: volume (quantity of data), velocity (speed of
data), variety (diverse types of data), veracity (genuineness of data), and value
(usefulness of data) (Ratten & Dickson, 2020). Although big data includes a mas-
sive amount of the five Vs, it needs to be aggregated and patterned to understand
sport fan behaviors and help sport organizations to make meaningful deci-
sions. Cabrera-Sánchez and Villarejo-Ramos (2020) suggested three types of
data-analytic techniques for big data: machine learning (i.e., supervised learning,
non-supervised learning, and semi-supervised learning), data mining (i.e., deep
learning, classification, and association rules), and statistical methods (i.e., regres-
sion analysis, descriptive statistics, and inferential statistics). For example, in a
sport consumer behavior study, Twitter mentions of “World Cup” can become a
set of big data, which is then available for BI to aggregate and identify the behav-
ioral patterns of sport fans, such as basking in reflected glory (BIRG) and cutting
off reflected failure (CORF) in the sport event (Fan et al., 2020).
For example, in the 2018 FIFA World Cup semi-final match, when Croatia
defeated England, England fans’ team identification vanished on Twitter to weaken
associations. Nowadays, various types of fan-related data overflow. Although the
number of publicly accessible big data have increased, analyzing and understand-
ing the massive data are more challengeable while the data provide meaningful
clues to develop sport management strategies, and consequently sport organiza-
tions who reluctantly effort to apply sport analytics methods for digital informa-
tion might be in trouble to survive in competitive market environments.
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Chapter 2
Introduction
Structural equation modeling (SEM) has become one of the most widely
adopted advanced statistical methods in social science research. The Sport
management field is not immune to this phenomenon. Two reasons have made
this possible: (a) An SEM model can accommodate more complicated research
problems that involve several independent variables, mediators, moderators,
and more than one dependent variables, and (b) increased availability of
user-friendly statistical software packages (e.g., model-fitting software), such
as IBM SPSS Amos, Mplus, LISREL, EQS, and SAS. Despite the advantage
and accessibility, scholars in sport management have still struggled to better
understand and appropriately apply SEM to their research. To make matters
worse, it has often been reported that SEM is one of the most widely abused
statistical methods (Byrne, 2012; Kline, 2011). This phenomenon is often
observed in sport management research by using inadequate procedures, and
reporting insufficient results makes scholars unable to reproduce the results.
It is important to note that SEM is not the path to a successful publication
or panacea but a valuable tool to confirm or disconfirm theories that help
researchers generate new knowledge or verify existing knowledge. However,
to the best of the authors’ knowledge, there is no single manuscript or mon-
ograph that details SEM in terms of definition, key concepts, recommended
procedures, and advanced SEM techniques existing in the sport management
literature.
The purpose of the current study is to introduce concepts and applica-
tion procedures related to SEM to the sport management community. We
expect that this chapter can be used as a reference to help sport management
scholars better understand and appropriately apply SEM as it helps to answer
important research questions. The following sections address the following:
(a) the definition of SEM, (b) recommended step-by-step SEM procedures,
(c) advanced SEM procedures, and (d) illustrated examples showing how to
conduct SEM using sample data.
DOI: 10.4324/9781003302476-2
Application of Structural Equation Model 25
What Is SEM?
SEM is defined as “a technique that we use to analyze ‘causal’ influence relating
latent variables along with their attendant measured indicator variables to one
another” (Meyers et al., 2016, p. 583). SEM is a theory-driven data analytical tech-
nique that evaluates a priori specified hypotheses. Specifically, a theory-driven
analysis (confirmatory) sets SEM apart from an exploratory analysis that is data-
driven. An SEM model is comprised of at least two measurement models that
have linked to each other. In other words, two or more constructs, both of which
are defined by sets of observed (measured or indicator) variables, are theorized to
examine a cause and effect by testing the relationship between the two or more
constructs. Another characteristic that makes SEM valuable is the ability to cor-
rect for measurement error, of which other multivariate statistical procedures are
not capable. Even regression analysis assumes that there was no error in the inde-
pendent variables. When the error is substantial in the explanatory variables,
the results that were not taken into consideration will immensely mislead read-
ers. SEM can incorporate error(s) that exist not only in the observed variables
(i.e., measurement error) but also those are associated with latent variables (i.e.,
disturbance). Lastly, the SEM model can be theorized to incorporate multiple
independent mediators, moderators, and dependent variables. SEM procedures
can simultaneously test a complicated model involving numerous latent variables,
reducing Type I error compared to other multivariable statistical procedures such
as regression analysis.
Given these useful features, SEM has become a widespread choice for social sci-
entists whose design is non-experimental research (e.g., Byon et al., 2020; Zhang,
Byon, Xu, et al., 2020). The following sections address recommended step-by-step
SEM procedures that include a detailed explanation of some key concepts pertain-
ing to SEM. In explaining the concepts and procedures, we provide an illustrative
example of how to use and report SEM for research articles using empirical data.
General Procedures
Kline (2011) suggested six steps for SEM analysis: (a) specify the model; (b) evaluate
model identification (if the model is not identified, go back to step 1); (c) select the
measures to report (operationalize the constructs) and collect, prepare, and screen
the data; (d) estimate the model; (e) respecify the model if necessary based on the-
oretical and sound empirical reasons; and (f) report the results. Other scholars have
suggested similar procedures (e.g., Hair et al., 2010; Schumacker & Lomax, 2010).
Model Specification
The specification is defined as a “representation of your hypotheses in the form
of a structural equation model” (Kline, 2011, p. 92). Researchers agree on the
26 K. K. Byon et al.
results from SEM analysis serve as either confirm or disconfirm a causal structural
relationship among constructs of interest. Establishing a causal relationship is an
imperative yet difficult procedure in science. Several procedures can be adopted
to demonstrate a causal relationship. For instance, James et al. (1982) proposed
a list of ten conditions. The first seven conditions establish a firm theoretical
ground before testing the model, and the last three empirically test the causality
assumptions using sample data.
The first condition is a formal statement of theory in terms of a structural model.
Establishing a relationship between two or more variables requires a rationale
based on the theory being used in the model (study). Moreover, the researchers
should be able to display a causal relationship between variables graphically. The
second condition is the theoretical rationale of causal hypotheses. When two or
more variables have covariance, they do not automatically have a causal relation-
ship. One analogy is the covariant relationship between the moon and the sun.
When the moon goes down, the sun comes up, but we would be mistaken to think
that the moon’s disappearance causes the sun to rise. No theoretical rationale
exists to support this causal relationship. The third condition is a specification of
causal order. One should specify the sequence of the variables within the causal
model. For example, suppose we wish to examine the causal relationship between
satisfaction and repurchase intention. In that case, we must provide theoretical
justifications for why satisfaction is a cause of repurchase intention.
The fourth condition is a specification of the causal direction. Directionality
between variables can be one-way or two-way. Uni-directionality means that the
causality between two variables flows in one direction only; bi-directionality means
that the causal relationship is reciprocal, that each variable influences the other
simultaneously. Failure to specify “a priori” in confirmatory analyses (e.g., confirm-
atory factor analysis [CFA] and SEM) will lead to an invalid post-hoc study. The
fifth condition is self-containment. All possible reasons (i.e., variables) should be
considered and included in the theoretical model to draw causality. One example
might be the relationship between the height of a child and nutrition. We know a
positive relationship exists between nutrition and the height of a child. However,
other causal factors might exist along the pathway from nutrition to height (e.g.,
DNA and environment). Considering these other factors can strengthen the argu-
ment made for the theory (i.e., the relationship between height and nutrition). The
sixth condition is the specification of boundaries, which is how far we can generalize
beyond the context in which the model was tested. In one context, the model might
work very well, but the causality might not exist in another context. For example,
certain organizational cultures in Asian countries (e.g., “Gung Ho”) might influ-
ence how willing the company’s employees are to purchase its products. However,
this phenomenon might not exist in the United States or European countries. The
seventh condition is the stability of the model. If the model is stable, it will show
invariance between repeated measures and yield similar results in different contexts.
The last three conditions deal with the empirical testing of causality. The
eighth condition, operationalization of variables, refers to various questions related
28 K. K. Byon et al.
to measurement, including (a) how do we measure the variables? (b) which items
do we use to measure them? And (c) at what time intervals should we meas-
ure them? If the first seven conditions are met, this step will not typically raise
any problems. The ninth condition is empirical confirmation of the model proposed
model. In this stage, we test the model using the sample data collected in the
eighth condition. Then, researchers should confirm all of the hypothesized paths,
and we should specify all the errors that stem from the non-measured variables in
the model. Finally, the tenth condition is empirical disconfirmation of the omitted
direct paths in the model. Once we have tested and confirmed all the paths in the
model, we need to test the model to disconfirm all of the direct paths omitted
from the model. By doing so, we confirm that no causal relationships are missing
from the tested model.
Moving through these rigorous stages to infer causal relationships can help
researchers avoid misspecification issues. When the true model that generated
the data is not consistent with the specified theoretical model, the theoretical
model is said to be “misspecified” (Schumacker & Lomax, 2010). Misspecification
can be easily detected by examining model fit indices. The most common reasons
for model misspecification are errors of omission and/or inclusion of variables or
parameters that do not fit the true model (Schumacker & Lomax, 2010). In other
words, the proposed model was not generated based on sound theory and strong
empirical evidence. Following the procedure suggested by James et al. (1982) can
help researchers develop a good causal model and avoid model misspecification.
Model Identification
In SEM, researchers must resolve identification issues before data collection and
estimation of parameters of a proposed model. Model identification presents the
following question: “Can a unique set of parameter estimates be found through
the sample covariance matrix S and the theoretically proposed covariance matrix
Σ?” The type of model identification depends on the amount of information avail-
able in the sample variance-covariance matrix S (i.e., known elements) to esti-
mate the unique parameters of the model (i.e., unknown elements). Structural
equation models must be over-identified (at least just-identified) to be meaning-
fully analyzed. Of the three types outlined below, the first two indicate that the
model is identified:
When a model is under-identified, the degrees of freedom for the model will be
negative, and the parameter estimates would be untrustworthy. Several condi-
tions must be met to establish model identification. Among those conditions,
the order condition is the easiest one to identify. In other words, the number of
free parameters estimated in a theoretical model must be less than (or equal to)
the number of distinct values in the matrix S. The formula to calculate a distinct
value is p(p + 1)/2, where p is the number of observed variables. However, the
order condition, while necessary, is not sufficient. The rank condition is a suffi-
cient condition but requires an algebraic determination of parameter estimation
(see Bollen, 1989, pp. 98–103; Jöreskog & Sörbom, 1996).
For SEM, assessing model fit is important, as the goal is to minimize the dis-
crepancy between an implied-covariance matrix and a sample-covariance matrix.
When the model fit is not satisfactory, the structural model does not represent the
collected data well, and a modification to the model is necessary based on strong
theoretical justifications and another set of data. Model fit indices are controver-
sial for several reasons. First, only the chi-square test is a true statistical test of
model fit; however, as sample size increases above 200 (see Hu & Bentler, 1999),
the likelihood of type II error (i.e., false rejection) increases. Given that SEM is an
asymptotic (i.e., large sample) technique, this pattern is problematic. Therefore,
other model fit indices have been developed to address these limitations. For
instance, Tanaka (1993) identified six dimensions of model fit: (a) absolute
vs. relative (incremental), (b) simple vs. complex, (c) normed vs. non-normed,
(d) population vs. sample, (e) estimation method independent vs. estimation
method dependent, and (f) sample-size dependent vs. sample-size independent.
Kline (2011) suggested three types: absolute, relative, and predictive fit indices.
Sport management researchers typically report the following fit indices (e.g., Byon
et al., 2013; Magnusen et al., 2012; Trail et al., 2012; Wright et al., 2017; Yoshida
& Gordon, 2012; Zhang, Byon, Tsuji, et al., 2020).
Chi-square
This index should always be reported. It is an exact test of whether the model
fits the data. Because it is a “badness of fit” index (i.e., a small value is better),
researchers hope to find a non-significant chi-square. A problem with the chi-
square index is that it is sensitive to the sample size, and most of the time, the
results are significant. Therefore, alternative fit indices are needed to be exam-
ined. We discuss the other fit indices widely used in SEM studies.
Normed Chi-square
This index is the chi-square divided by the degrees of freedom. In an attempt to
mitigate the impact of the sample size issue on the chi-square index, research-
ers have subscribed to the idea that their problems will be fixed if they use the
normed chi-square. Bollen (1989) recommended a maximum ratio cut-off of 2.0 or
3.0; however, he mentioned that a cut-off of as high as 5.0 is adequate.
using AIC requires that the same sample be used. Compared to BIC, AIC does
not perform well in simulations because AIC does not assume a perfect model.
Instead, it assumes a best-fitting model among alternatives. From a conceptual
viewpoint, AIC is more accurate for sport management studies (e.g., Zhang et al.,
2006). In our attempts to represent processes that involve human behavior, we
will never design a perfect model. This fit index is often used to compare non-
nested models.
Construct Mean SD 1 2 3 4 5
Table 2.2 M
aximum Likelihood Standardized Loadings, T-values, and Standard Errors
for the Hypothesized Structural Model (n = 200)
Path coefficients B T SE
Note:
* p < .05.
** p < .001.
The fifth item is to include the proposed model in the form of a diagram. The
sixth item that should be reported is the fit indices used and the reasons they
were chosen. Sample size, power, and effect size reports are also suggested. Next,
validity (e.g., convergent validity, discriminant validity) and reliability (e.g.,
Cronbach’s alpha, construct reliability, average variance extracted) tests results
should be reported. Lastly, the path coefficient table should be reported to give
readers a better understanding of the overall SEM results. Many SEM studies
include a path coefficient table (e.g., Byon et al., 2013; Magnusen et al., 2012) (see
Table 2.2).
Model Modification
Achieving an acceptable fit index is necessary to test hypotheses, but the chance
is high that a theoretical model will not have an acceptable fit initially (Hair
et al., 2010; Schumacker & Lomax, 2010). Therefore, a model modification is
typically necessary. Most model modifications are conducted at the measurement
model level (i.e., CFA model) because it is a primary source of misspecification
errors (Schumacker & Lomax, 2010) and the foundation of the structural model.
Researchers can conduct model modification in several ways, but all modification
decisions must be based on theoretical reasoning, not by the empirical reasoning
provided by SEM software (Hair et al., 2010; Kline, 2011). When model fit indices
are unacceptable, researchers can use chi-square difference test results to compare
the measurement and structural models and determine whether any additional
paths might improve the model fit (Hair et al., 2010). The next step is to exam-
ine the standardized residuals and modification indices. Eliminating items hav-
ing a large standardized residual and modification index can improve the model
(Hair et al., 2010). After modification, to cross-validate, the model, running the
model with another set of data is suggested, and that additional estimation pro-
cedure can demonstrate that the model is revised based on theory, not by chance
(Schumacker & Lomax, 2010).
34 K. K. Byon et al.
Model Comparison
Good model fit does not guarantee that the proposed theoretical model is the
best explains the observed sample covariance matrix (Hair et al., 2010). It is just a
theoretically plausible model. Equivalent models are always possible (Schumacker
& Lomax, 2010); therefore, it is highly recommended that researchers create rival
models based on theory and compare them to the initially hypothesized model
(see Byon et al., 2013; Byon et al., 2018). Doing so is a proper way to show that the
proposed model is one of the plausible models that explain the phenomenon of
interest. Researchers can compare rival models via model fit indices, chi-square
difference test, and R-square values (for nested models) and via model fit indices
of expected cross-validation index (ECVI) and AIC (for non-nested models) to
determine the best plausible model (Brown, 2015). Figure 2.2 shows an example
of SEM model comparison.
As indicated in Table 2.3, all the model fit indices for Model A were better
than the other models. The chi-square difference tests also showed that Model
A was better than the others. For example, the chi-square difference between
Model A and Model B was 6.14, with a 1 degrees of freedom difference resulting
in a p-value less than <.05. This result shows that the proposed model had one
more parameter but was significantly better. On the other hand, the chi-square
difference between Model A and Model C was 3.21, which is not significant at a
p-value of <.05 level. However, all the Model A showed better model fit indices
and higher R2 value. Therefore, we select Model A to be an optimal model among
the rival models.
Thus far, we discussed the definition of SEM, the advantages of using SEM over
other estimation procedures, such as regression, and suggested SEM procedures
that can be adopted by sport management scholars. Recently, advanced SEM
procedures have been employed to estimate a highly complex research model,
including mediators (e.g., Magnusen et al., 2012; Yim & Byon, 2020) or/and mod-
erators (e.g., Yoshida & Gordon, 2012; Yim et al., 2018; Zhang, Byon, Xu, et al.,
2020). In the following section, we will discuss advanced SEM procedures that are
useful to help answer more complicated research questions.
Mediation
A mediating effect is assumed when a third variable intervenes between related
constructs and helps explain why a relationship exists (Hair et al., 2010). Sport
management researchers theorized models by incorporating many mediating var-
iables (e.g., Magnusen et al., 2012; Trail et al., 2012; Yim & Byon, 2020; Yim et al.,
2018). Several tests can assess mediating effects in SEM analysis. Of those, Baron
and Kenny’s (1986) approach has been a popular choice, which follows the four
steps. Their causal steps approach linearly specifies the relationships among the
Application of Structural Equation Model 35
Table 2.3 Fit Statistics and Standardized Path Coefficients for All Models (n = 200)
Note: ATT = Attitude toward attending sport event; SN = Subjective norm for attending sport event;
TID = Team identification; Des = Desire to visit; Int = Intention to visit.
* p < .05.
** p < .01.
*** p < .001
The model proposed by Baron and Kenny (1986) does not meet the require-
ments set forth by James and Brett (1984) for two reasons: first, the overall model
and allowances for “partial mediation” do not test or uphold a confirmatory
model; second, the availability of a “partial mediation” designation automatically
includes the assumption that the model is not complete because all related vari-
ables are not included within the model (LeBreton et al., 2009). That is, because
the model provided in Baron and Kenny (1986) does not require hypotheses
regarding full vs. partial mediation, and a finding of a partial mediation insinuates
that there are, in fact, missing variables, it is not a confirmatory model. In addi-
tion, MacKinnon et al. (2002) tested the model of the causal steps against two
other models (including the one from Baron and Kenny) for mediation effects.
They found no optimal approach, but they did find that the Baron and Kenny
model fared the worst in all simulations, primarily due to reduced power.
Lastly, LeBreton et al. (2009) argued that because of an overall lack of causal
modeling within the causal steps procedure, particularly the lack of falsifiable
hypotheses and missing variables, the Baron and Kenny (1986) procedure is not
thorough enough to draw steadfast conclusions regarding causal relationships
and analyses within an SEM framework. Suggesting that a heuristic framework
would better suit such conclusions, LeBreton et al. (2009) recommended an SEM
framework for analyzing mediator relationships, particularly as they become more
complex, for it can accommodate more complex regressions (e.g., multiple IVs,
DVs, mediators) and non-linear relationships without substantial reduction in
power. Another important reason is that mediation is by nature an investigation
of causes and, thus, should be tested using confirmatory techniques such as SEM,
which also directly addresses measurement errors and uses manifest and latent
variables. SEM also allows for testing an entire set of equations in one model and
provides individual parameters and goodness of fit levels. LeBreton et al. (2009)
provided a heuristic to help assess such effects based on two dimensions: (a) how
complex a model is and (b) how speculative (vs. conventional) the empirical
background for such a model is. These two dimensions yield four types of models:
(a) simple speculative, (b) simple conventional, (c) complex speculative, and (d)
complex conventional. LeBreton et al. (2009) suggested that researchers should
analyze either observed variables or latent variables when using simple models,
but not both. Concerning the level of empirical support for a model, they argued
that only OLS estimation procedures be utilized when examining speculative
models, as specification errors are more impactful when using FIML procedures.
On the other hand, researchers can analyze both observed and latent variables
when working with complex conventional models and use FIML-based proce-
dures. Finally, LeBreton et al. (2009) noted the importance of letting theory guide
mediation analyses, including a priori prediction of partial versus full mediation.
In addition to the methods displayed in the summary table, other methods
such as SEM-based mediation analysis and bootstrapping (e.g., Bollen & Stine,
1990; Byon et al., 2020; MacKinnon et al., 2004) have recently become popular.
Bootstrapping is a non-parametric method based on resampling with replacement
38 K. K. Byon et al.
Table 2.4 M
ediation of the Effects of Attitude, Subjective Norm, and Team
Identification on Visit Intention through the Desire to Visit (n = 200)
Note: Attitude toward attending sport event; SN = Subjective norm for attending sport
event; TID = Team identification; Des = Desire to visit; Int = Intention to visit.
* p < .001.
and is performed many times (e.g., 5,000 cycles). The bootstrapping method is an
alternative to Sobel’s method, in which high Type I error rates and low statistical
power with small sample sizes have been identified (MacKinnon et al., 2004).
Bootstrapping controls for Type I errors has statistical power due to its data resa-
mpling procedure (MacKinnon et al., 2004). Table 2.4 shows an example of how
to report the mediation test results in a table.
Moderation
Moderation is a third variable (or construct) that changes the relationship
between two related variables (or constructs) (Hair et al., 2010). Moderation
analysis advances knowledge as testing boundary conditions for relationships
between variables is one of the causal conditions put forth by James et al. (1982).
A moderation effect occurs when the relationship between two variables, X and
Y, varies based on the level of a third variable, Z. Common practice to exam-
ine a moderating effect using a regression follows the following steps. First, X
and Z are centered by subtracting their respective means, called mean-center-
ing. These values are then multiplied to create a cross-product, XZ. Next, Y is
regressed onto X and Z. Then, the product term is added, and the researcher
examines the significance of the product term and the significance of an F
test between the model R-squares. If these values are significant, an interaction
effect is present. Consequently, simple slopes are plotted and tested to examine
the exact nature of the interaction.
While the regression approach is certainly more common, moderation can be
tested using latent interactions in SEM. While these procedures are more tech-
nical, they carry the advantages of the SEM framework. Particular importance is
the ability of SEM to deal with non-normal data. For instance, Edwards (2009)
recommended a bootstrapping procedure to handle interaction effects, which are,
by definition, non-normal. In fact, Cortina et al. (2001) provided an informa-
tive review of the technical and theoretical considerations to be addressed in
modeling latent variable interactions and explained several viable methods for
doing so. They addressed several important issues. First, these types of analyses
Application of Structural Equation Model 39
Omnibus Test
This first test generally measures the invariance of the covariance matrices
(Σ) in total. At the time of Vandenberg and Lance (2000), scholars believed
that if this test revealed no lack of invariance, subsequent tests were unneces-
sary. However, this test has proved problematic, likely due to high Type I errors.
Whatever the cause, subsequent tests sometimes reveal a lack of invariance even
when the omnibus test is non-significant. A significant omnibus result might also
yield a lack of invariance in later steps. Thus, this test is no longer necessary or
sufficient for establishing invariance.
Configural Invariance
Configural invariance is a test of the same fixed and free factor across groups.
This type of invariance is arguably the most important because it establishes that
the measure functions the same way psychologically across different groups. If
comparisons are made when there is a lack of configural invariance, a researcher
is truly comparing apples and oranges. Given a lack of configural invariance, the
researcher should inspect the CFAs to see whether a problematic item might be
removed without severely altering the measure. However, more significant prob-
lems indicate that the researcher should go no further.
Metric Invariance
This test examines whether the values in the ΛX matrix (i.e., the factor load-
ings) are equal across groups. Invariance in this respect indicates that respondents
from different groups are interpreting items in the measure on the same scale
so that their responses might be comparable. Some debate about partial metric
invariance remains; that is, some researchers have suggested that if one item is
invariant, it can be extrapolated to other items. Vandenberg (personal commu-
nication, 2013) suggested that partial invariance might not exist and might be
a slippery slope. Instead of transforming the items, omitting a problematic item
might be recommended, but omitting any more than one might alter the scale.
If the researcher’s goal is to run a path model, for instance, configural and metric
invariance are sufficient.
Scalar Invariance
Scalar invariance is a test of the item intercepts across groups. When examin-
ing group differences (described in more detail below), the researcher should
first constrain the τs of like items to be equal across groups. Doing so will
effectively push the differences up to the latent means, which can then be
tested.
Application of Structural Equation Model 41
in SEM. A similar test could be done with ANOVA or t-tests, but this approach
takes advantage of the ability to model error in SEM and represents a more
informative test.
After the series of CFA invariance tests, Byrne’s (2012) method for SEM invar-
iance is suggested. For the SEM invariance test, the configural model and the
constrained equal model (i.e., invariant factor loading, intercept, and structural
regression paths) are compared, and when the configural model demonstrates a
significantly smaller chi-square value than the constrained model, the moderat-
ing effect is present. Testing for moderating effect using invariance analysis is not
as widely adopted as it should be, considering the increasing interest of research-
ers in sport management to understand group differences (e.g., loyal fans vs. non-
loyal fans, millennials vs. baby boomers, retail customers vs online customers) for
effective marketing of sport products and services. A series of invariance tests are
demonstrated in the illustrative examples at the end of this chapter. The LMS
approach (Klein & Moosbrugger, 2000) is a more advanced method that can
examine the moderation effect of a latent variable. In contrast, the multi-group
SEM analysis after invariance tests can only examine the categorical variables.
LMS uses the full information ML approach based on expectation maximiza-
tion (EM), an approach also known as maximum likelihood robust error (MLR).
Hence, it does not require creating a product term out of the observed variables.
This method also deals with non-normality through a sandwich estimator to
compute the standard errors, similar to bootstrapping.
An Illustrative Example
This illustrative example provides readers with an example of SEM application pro-
cedures and reporting of SEM results. The purpose of this example was to investi-
gate the structural relationships of millennial sport fans’ attitude toward sport game
attendance behavior, the subjective norm for sport game attendance behavior, team
identification, desire to visit sport event, and intention to visit sport event while
taking into consideration the moderating effect of generational differences between
Millennials and Generation X. In the current illustrative example, we developed a
model based on Yim and Byon’s (2020) SFMGB. For the demonstration purpose,
we only selected the following variables: (a) attitude toward sport game attendance
behavior, (b) subjective norm for sport game attendance behavior, (c) team identifi-
cation, (d) desire to visit the game, and (e) intention to visit the game from SFMGB
and included into this illustrative example.
For the purpose of this example, the following six hypotheses were tested: (H1)
attitude will positively influence visit desire, (H2) subjective norm will positively
influence visit desire, (H3) team identification will positively influence visit desire,
(H4) team identification will positively influence visit intention, (H5) desire will
positively influence visit intention, and (H6) generational differences will be
found between millennial sport fans and Generation X sport fans when predict-
ing intention to attend sport event (Figure 2.3). To demonstrate, the proposed
Application of Structural Equation Model 43
model is the most plausible model among theoretically equivalent models, it was
compared with two rival models (see Figure 2.2). The model B (alternative model 1
where the team identification was theorized to predict the desire to visit the game
only) was based on Perugini and Bagozzi’s (2001) MGB, where they theorized and
empirically found that the desire as a mediator between motivational variable and
behavioral intention. Previous researchers have also found that team identifica-
tion predicts sport fans’ behavioral intention (e.g., Fink et al., 2009); therefore,
model C (alternative model 2 where the team identification only predicts the
intention) was compared.
Using Amazon Mechanical Turk, a total of 400 data (i.e., 200 Millennials and
200 Generation X) were collected, which were subjected to an SEM. The SEM
model includes three exogenous latent variables (i.e., attitude toward sport game
attendance behavior, subjective norm for sport game attendance behavior, team
identification) and two endogenous latent variables (i.e., desire and attendance
intentions). Information on generation (i.e., Millennials and Generation X) was
collected to examine the moderation effect.
Anderson and Gerbing’s (1988) two-step approach was used to test the meas-
urement model via CFA and then test the hypothesized structural model using
SEM procedures. For this illustrative example, we used a Mplus 7.0. We followed
Hair et al.’s (2010) suggestion to use multiple goodness of fit measures, includ-
ing chi-square statistic (χ2), normed chi-square (χ2/df), RMSEA, SRMR, TLI, and
CFI. For the chi-square statistic (χ2), it is expected to have a non-significant dif-
ference. Bollen (1989) suggested that cut-off values of less than 3.0 for the normed
44 K. K. Byon et al.
model. Next, Cronbach’s alpha, CR, and AVE values of all factors were examined.
The measurement model was of excellent reliability as all the values exceeded the
above-mentioned cut-off criteria. Obtaining satisfactory psychometric properties
of the measurement model, it was deemed appropriate to proceed with testing the
hypothesized structural model.
Before estimating path coefficients for the hypothesized structural model, good-
ness of fit indexes for the structural model was first evaluated. The overall model
fit was reasonably well (χ2 = 181.71, df = 69, p < .001; χ2/df = 2.63; RMSEA = .090,
90% CI = .074– .106; SRMR = .057; CFI = .96; and TLI = .95). The chi-square
difference test (between measurement and structural regression model following
Anderson and Gerbing’s 1988 two-step approach) was found to be statistically
significant (Δχ2(2) = 11.422; p < .01) but when comparing the loadings estimates
between CFA and SEM to check for interpretational confounding (Mesquita &
Lazzarini, 2008), they were deemed to be similar.
Two competing (alternative) models were developed to examine the adequacy
of the proposed model to the data. While in the proposed model, team iden-
tification predicted both desire and intention, in the competing models, team
identification predicted either only desire (model B) or intention (model C)
(see Figure 2.2). To compare the models, in addition to the model fit indices com-
parison, we conducted a chi-square difference test since the competing models
were nested models. The proposed model (model A) showed a significantly better
model fit than model B (Δχ2(1) = 5.86; p < .05) in the chi-square difference test,
so we chose the proposed model over the model B. The chi-square difference test
between the proposed model and model C was non-significant (Δχ2(1) = 3.21; p =
non-significant); however, when examining the model fit indices and R2 values,
the proposed model was accepted as the final plausible model (see Table 2.3).
As shown in Table 2.2, Hypothesis 1, which hypothesized an influence of atti-
tude on the desire to attend, was supported (β = .512, p < .001). Hypothesis 2 for
predicting an influence of subjective norm on desire was supported (β = .318, p <
.001). However, Hypothesis 2, which posited an influence of team identification
on desire, was not supported. Hypothesis 4 for predicting team identification’s
influence on intentions was supported (β = .177, p < .05). Hypothesis 5, which pos-
tulated an influence of desire on intention was supported (β = .518, p < .001). One
of the aims of this illustrative example was to examine the moderating effect of
generation (i.e., Millennial vs. Generation X) in predicting game visit intentions. A
multi-group SEM was conducted to detect the moderating impact of generation.
In order to conduct group comparisons, a series of multi-group CFA invariance
tests were conducted by following the recommended procedures from Vandenberg
and Lance (2000) and Ployhart and Oswald (2004). For the CFA invariance test
between Millennials and Generation X for game visit intention, the factor vari-
ance and covariance model (χ2 = 411.27; df = 171; CFI = .95; TLI = .95; RMSEA =
.084; and SRMR = .084) and invariant factor means model (χ2 = 423.56; df = 176;
CFI = .95; TLI = .95; RMSEA = .084; and SRMR = .097) were compared. The
chi-square difference test was found to be statistically significant (Δχ2(5) = 12.29;
p < .05), indicating that there was a moderation effect (see Table 2.5).
46 K. K. Byon et al.
Table 2.5 T
est for CFA Invariance of Millennials and Generation X for Game Attending
Behavior: Summary of Model Fit and χ -Difference-Test Statistics (N = 400)
2
Model
Model ML χ 2 df SRMSR RMSEA TLI CFI Comparison Δ ML χ 2 Δdf p
Configural model 310.32 134 0.042 0.081 0.95 0.97 – – – –
Metric 319.62 143 0.050 0.079 0.96 0.97 vs. Configural 9.30 9 ns
invariance
Uniqueness 398.41** 157 0.057 0.088 0.94 0.95 vs. Metric 78.79 14 <.001
invariance
Scalar test 416.79 171 0.066 0.085 0.95 0.95 NA
Means different 404.43 166 0.060 0.085 0.95 0.95 vs. Uniqueness 6.02 9 ns
Factor variance 411.27 171 0.084 0.084 0.95 0.95 vs. Mean 6.84 5 ns
and covariance different
Invariant factor 423.56* 176 0.097 0.084 0.95 0.95 vs. Factor var. 12.29 5 <.05
means
Note: ns = non-significant.
** p < .001.
* p < .05.
subjective norm was only significant among the Millennials (Millennial: β = .31,
p < .001; Gen X: β = .03, p = non-significant) while only Gen X’s team identi-
fication significantly predicted the desire to visit (Millennial: β = .12, p = non-
significant; Gen X: β = .38, p < .001). This result implies that for the Gen X fans,
team identification was an important antecedent to form a desire, but for the mil-
lennial sport fans, the subjective norm, such as peer influence, was a significant
predictor for the desire to visit. Both groups’ team identification and the desire to
visit predicted the intention to visit.
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events between on-site and online consumers. International Journal of Sports Marketing
and Sponsorship, 18(1), 48–69.
Chapter 3
Disruptive Technologies on
Sport Event Marketing
New Centrality of Digital Communication
Patrizia Zagnoli and Elena Radicchi
Introduction
The new complexity of the sport industry requires a growing level of investments
to be competitive not only in athletic performance but also in the sport busi-
ness. This leads sports organizations to establish a wide composite “network of
collaborative relationships” (Normann & Ramirez, 1993; Lusch & Vargo, 2006)
with different stakeholders (Freeman, 1984; Freeman et al., 2007) for the imple-
mentation of various sport events such as matches, tournaments, games, etc., that
can be at the national, international, and global level. The variety of stakehold-
ers converges to let the sport event take place at a different level of complexity
(amateur, professional, etc.). Sport events imply systemic relations among multiple
actors involved in specific transactions able to collect and exchange economic,
financial, technological resources toward an organizational frame where skills
and capabilities are managed.
Sport clubs need to gain specific resources like talented players, venues, facil-
ities, sporting goods, and equipment. Sport organizations must raise funds, gain
revenues, and cover costs to possibly reach both a positive sportive and financial
performance. This entails offering an exciting on-field spectacle, valuable services
within stadiums and arena, additional activities (merchandising, restoration,
social media services, connection, appliances, etc.) to enhance fans’ identifica-
tion with an athlete or a team, strengthen brand loyalty, and increase the media
audience. A critical dimension for sport clubs is the capability to exchange dif-
ferent kinds of services with multiple actors like sponsors, TV networks, sporting
equipment suppliers, institutions, marketing agencies, etc.
For global corporations, sport is very attractive to promote and sell their prod-
ucts. In recent years, they have increasingly secured ownership and control over
internationally well-known soccer clubs, Formula 1, motorbikes, and cycling
teams. On the one hand, buying into a major sport franchise is a business invest-
ment that might increase the owners’ “trophy status” (Foster et al., 2005) and
prestige. It can also generate financial gains and launch investors’ products or
brands into new markets. On the other hand, corporations play a strategic role in
the development of sport organizations: not only do they integrate their financial
DOI: 10.4324/9781003302476-3
52 P. Zagnoli and E. Radicchi
resources providing funds to the team, but they contribute with their strategic
and managerial skills in operating them. Company support allows sport organi-
zations to achieve financial, human, and managerial resources, capabilities, and
“complementary assets” (Pisano, 2006; Teece, 1986; Teece et al., 1997).
Sporting equipment suppliers capitalize on sport events as well. Sporting goods
manufacturers and distributors supply professional clubs with technologies, mate-
rials, and components necessary to the sport performance outcome. Typically,
soccer balls, shoes, fitness equipment, training software, etc. Sport is a great arena
for R&D processes and product testing. Sporting technical partners are increas-
ingly becoming sponsors of teams and events: companies gain many opportuni-
ties and synergies, such as strengthening of their ties with the local context. They
can also boost their customers’ loyalty and develop a clear brand identity in order
to achieve economic benefits from the investments they have made. Fans and
supporters play a catalytic role in sport. Their passion, excitement, and involve-
ment are crucial for the event’s implementation. Subscribers and spectators are
key supporters in producing the game and making the sport event happen. They
play a meaningful demand function, involving themselves and dragging friends,
colleagues, and families. Fans are direct consumers of the service provided by the
sport club (match). They trigger a virtuous circle where media, suppliers, distribu-
tors, institutions, sponsors, club investors, athletes play complementary roles and
create significant value at the “clue” moment when the sport event takes place
(Zagnoli & Radicchi, 2016). In this complex relational context, seemingly new
social media can appear just like a new way to distribute the event content. Today,
they play a meaningful role in stimulating the development of interactions among
a lot of actors involved within the sport industry.
The new communication channels are a kind of “soundboard” of the sport
content. New social media are strategic promotional tools for sport clubs and
sponsors’ image and brands growth. Moreover, social media allow sharing of sport
content and “voicing” opinions: an important part of the fans’ experience (Pine
& Gilmore, 2011), “in and around the sport event”. The new technological and
fruition context is the base on which eSport is taking off. From arcade games
(pinball machines, electro-mechanical games, redemption games, or merchan-
disers) in the 1980s and local area network (LAN) parties in the early 1990s – a
gathering of people with computers or compatible game consoles, where a LAN
connection is established to play multiplayer video games together – to the rise
of massively multiplayer online games in the 2000s, gamers have spent decades
building the foundations of eSports. The development of robust computing and
graphics platforms, along with the growth of social media and high-speed inter-
net access, has helped enable designers to introduce highly responsive and deeply
immersive shared gaming environments. Now, the market for video games has
grown so much that industry revenues are more than double compared to global
box-office receipts for movies.
The relation between new technologies and sport is therefore not only merely
confined to a distribution role. The new communication channels are really
Disruptive Technologies 53
a leading engine of the value co-creation process. They stimulate the people’s
potential demand and directly influence the partners’ strategies. Media and new
media companies compete to attract brands from different sectors, thus “multiply-
ing” the spread value of sport contents. The contemporary sport real event is still
the core of the process: new technologies have made the sport event more social,
interactive, and immersive. The development of robust computing and graphics
platforms, along with the growth of social media and high-speed internet access,
has indeed helped enable major leagues and top professional teams to introduce
highly responsive and deeply immersive shared gaming environments across the
real event. This research aims to enlighten the new complexity of organizing and
marketing a sport event in the light of the emergence of new variables such as
the eSport that apparently seems to represent a natural evolution, but, upon close
examination, it emerges like a disruptive technology’s affirmation process.
perceived quality of the sports venue, the higher the sports fan’s satisfaction and
attachment to their sports club. If sport fans are enjoying the venue’s environ-
ment, they are likely to stay in the stadium for a longer period, and they have a
variety of entertainment and suppliers that attract them to spend more money;
also, they are likely to return.
Distribution is strictly connected and sometimes even overlapped, with
Promotion, a different avenue for raising fans’ awareness. This process may involve
a variety of methods for gaining the attention of users. In sport, promotion cov-
ers a range of interrelated traditional and innovative tools (print media, sponsor-
ship, advertising, PR, e-commerce, TV broadcasting, social network, etc.). All these
instruments are designed to catch and stimulate the interest and the awareness
of fans and spectators, ending to a great desire to participate in the “sport event”.
Promotion is more and more about communicating and engaging people through
a mix of new digital media that have spirally disrupted the sport event marketing
mix, giving digital communication a pivotal role. The new centrality of com-
munication has been enhanced based on new technological digital paradigms.
Figure 3.2 represents the media devices that have supported the evolution of the
technological communication paradigm toward digital disruption.
The process of digitalizing, that is, “to codify, transform, and broadcast infor-
mation as a bit”, in the computer systems at the beginning of the ‘80s has been
the hauling element in the transformation of the telecommunications sector
producing important and unexpected potentials. In this phase, the technologi-
cal paradigm (Dosi, 1988) is characterized by the emergence of a personal com-
puter that allows the database construction and, therefore, the management of
a complex system of information on the PC, also by a single user. In the ‘90s,
Disruptive Technologies 55
Figure 3.2 Media Devices: Communication Technological Paradigm and Digital Disruption.
beginning of the process. Indeed, social media applications within sport venues
radically change the live event experience. It is a sort of meta-event, a “flagship”
innovation that, on the one hand, is still in an experimental phase; on the other
hand, it requires a huge amount of investment. Indeed, only major Leagues and
clubs that have sophisticated and valuable partners are able to pioneer in this
direction. This, in turn, explains why only a few clubs have been bringing their
arenas into the digital and constant connection.
The new trend is clearly the increasing convergence of the physical and digital
experience allowed by the connectivity placed in the stadium to bring fans closer
to the players. This process is boosted by the application of VR. Overcoming the
too early failed introduction during the 1990s, VR in the contemporary envi-
ronment is positioned successfully in the technological framework. VR made its
reappearance even in sports events, enabling watching the game with headsets
such as Samsung Gear VR, Google Cardboard, and Oculus Rift. With the leap
that VR has taken recently, the sport experience is being amplified and becoming
deeply immersive. Searching the VR and AR applications in the sport sector, we
can enlighten the following trends:
1 The fan can view the action from the player’s perspective in the stadium/
arena using an on-player camera feed. Moreover, the visor enables to have
interactivity, stats, and additional info added to the display. For example, in
2018, player perspective video feeds at several sporting events were offered,
including a Euro league basketball match. The garment contains an embed-
ded HD camera, a microphone, and additional sensors that monitor player
health stats.
2 A VR headset and an app enable the fan to have a look around the stadium
as the action unfolds, all without leaving the comfort of his home. This is the
most realistic experience from viewing a sporting event without attending
it in person. The Rio 2016 Summer Olympic Games kicked off with a solid
VR coverage by broadcasting networks such as NBC and BBC– a first in
Olympics broadcasting – viewable with VR headsets through their respec-
tive apps.
3 The National Basketball Association (NBA) has made the most progress in
adopting VR, but other leagues are not far behind, and VR has already cov-
ered three mid-season National Football League games plus the Super Bowl,
the live-stream broadcast of the International Champions Cup (ICC) soccer
games, a NASCAR (National Association for Stock Car Auto Racing) race,
and a couple of National Hockey League (NHL) games.
4 Since one of the strongest arguments against the use of VR in consuming
sports content is the fact that it takes away the social experience embedded
in the direct attendance – losing part of the pleasure of watching a game with
family and friends – social media companies are moving forward enforcing
the innovation diffusion, trying to combine the virtual experience with the
social connection. For example, some high-tech companies are working on
62 P. Zagnoli and E. Radicchi
in the sport industry. While fantasy sports were born of paper, pencil, and
calculator, the preferred venue to trade players is online. Fantasy sports deal
with selecting and forming virtual teams in which each virtual player repre-
sents a real player from a team of the professional league. Based on the actual
performance of the real player from the actual game, the score for each vir-
tual team is decided. Furthermore, the team whose players score maximum
becomes a winner of the league. Thus, the game here is to draft, trade, and
remove virtual players in line with the results of the real sport. CBS, ESPN,
NFL, and Yahoo Sports are among the top Fantasy League Organizers. They
help the fan organize (draft, trade, and remove) his team members through
their website. A start-up firm named “AR Sports” came up with their pat-
ented AR platform for organizing the fantasy sports leagues. This AR Sports
system can be used either as a stand-alone application or by integrating with
the existing host sites. Additionally, this platform enables advertisers to dis-
play interactive advertisements using AR.
9 Even viewer habits are shifting. In 2017, pay TV subscriptions fell by
3.6 million as cord-cutting viewers continued to move to streaming and social
platforms (Nielsen, 2017). Despite these new distribution channels, provid-
ers are generally “trapped” with their traditional business model: gather-
ing audiences and selling third parties’ access to their attention. Facebook
has purchased exclusive rights to livestream tournaments of four popular
eSports organizations, including, for example, “Valve’s Counter-Strike:
Global Offensive Pro League”. Amazon’s streaming service, Twitch, has
acquired exclusive rights to stream Blizzard’s Overwatch League games.
One challenge for the industry – both game publishers and the companies
building and maintaining the infrastructure making multiplayer gaming
possible – has been metrics since participants do not necessarily fit into
traditional TV-industry target markets.
10 The use of data analytics in eSport is evolving as well. For instance, after
Nielsen launched an eSports division, the organization partnered with
Activision – a US-based video games producer – to bring audience analytics
into Call of Duty, one of the most popular multiplayer video games. More
insight into use can help bring familiarity and clarity to the eSports market
while driving advertising revenue to game publishers. The stakes are high: at
least 30 major-player eSports tournaments worldwide are scheduled in 2018,
with top players signed to multi-year contracts worth up to $320,000 annually
(Nielsen, 2017). Success in professional eSports demands rigorous teamwork
and persistent commitment to high performance; winning teams can earn
millions in prize money, with popular teams and players drawing significant
income from advertising, merchandise, and royalties. It is no surprise that
many teenagers seriously aspire to be professional gamers. Some parents are
now taking their children to live eSports events, sharing an experience that
lies at the heart of spectator sports.
64 P. Zagnoli and E. Radicchi
Marketing Implications
The increasing and tangible disruptive process that we tried to document in this
work is mainly diffused in professional mass sport such as the most popular and
well-known sports and teams (soccer, basket, etc.) (Hilvoorde, 2013; Zagnoli &
Radicchi, 2016). The contemporary sport event can really depend on the skill lev-
els of the athletes, the location of the event, the amateur or professional degree of
the team, the technological infrastructure diffusion in a country, the sportive and
financial-economic strength of the sport companies or associations, etc. (Parent
& Smith-Swan, 2012). In Figure 3.3, we try to express the tangible differences
in the feature of the sport event, looking at the traditional elements of the real
sport event and at the observable new way induced by eSport affirmation. The
technological side takes the stage with the mediate and virtual dimensions able
to catch enormous attention by living and mediating spectators during and after
the physical sport event.
Empirical research allows highlighting a wide range of experiential sports
events. The contemporary context sees emerging a great variety of “hybrids”, such
as real events enriched with multimedia and virtual dimensions. Nevertheless,
traditional ways of accessing sport contents such as live participation in terms
of an amazing number of real spectators worldwide are not surpassed by new
technologies. Rather, it seems that interactivity and virtuality are emerging and
co-exist with the real experience, completing the latter with additional multi-
media services. The real dimension feeds the virtual one: almost all the events
involving physical and direct participation can be enriched through a “virtual
world”. New digital technologies appear to play a role in the virtual socialization
venue that somehow responds to the fan identity and to the culture of the sport
team. Global companies are a master in this process and invest in huge sport
events’ communication and marketing deals. Global firms are, in fact, the biggest
supporters of sport events. Especially sport-related companies – such as sporting
goods suppliers, casual and sportswear producers, retailers, etc. – invest in sports
events addressing the experiential marketing potential. Traditionally sport events
for companies can have multiple connotations: (a) to involve practitioners and
fans, such as prospective fruitful customers, and (b) to engage users in order to
improve product usability and performance. Nevertheless, even non-sport-related
corporations such as manufacturing firms, consumer goods producers (in prime’s
food and beverage, financial, and bank services), and multimedia companies
(Internet, mobile phones providers, online games developers, etc.) are showing
a high “strategic sensitivity” to join, catch, and exploit the people’s emotions in
promoting and selling their products addressed by the sport events.
Obviously, sport contents chosen by companies to enhance their products and
brands’ image are always top-class sport. Such as the most exciting and popular
disciplines (e.g., football), the best global performers teams (e.g., Manchester City
FC, NBA teams, etc.), or the most worldwide appealing major sport events (e.g., the
Olympics, the Football World Cup, the American Sailing Cup, etc.). Industrial
companies’ marketing strategies require jointly promoting their products through
events that represent successful, popular, and spectacular sports, seizing the atten-
tion of wider consumer segments and offering memorable emotions. Companies’
goal is to enhance an identification process of consumers to carry within people’s
daily life the emotions of the sport increasingly driven into preferring their
brands and products. Sport- and not-sport-related firms can partner with teams,
players, Leagues, and broadcasting networks. At the base of these multiple rela-
tions, there are data analytics that is progressively moving into the gaming world.
Social media are an amazing source of data about fans, supporters, and users.
The new media and the sponsor companies have access to a huge amount of
information. Big databases enable identifying users’ behaviors, tastes, preferences,
and characteristics, and profile them according to quantitative and qualitative
statistics and figures remarkably helpful to implement companies’ marketing
strategies. If multimedia companies are strongly impacted using these applications
as tools of sport content distribution and promotion, this phenomenon is quite
important also for other manufacturing firms which use interactive instruments
to appeal to different consumers’ targets by associating their products and brands
with emotional experiences.
Finally, we can say that in the disruption process, digital companies are assum-
ing a central role both in value creation and in sport distribution. Consequently,
sport companies, especially at the global and professional level, must interact and
select the overload of technological possibilities. They should choose among the
mere entertainment technologies the most appropriate for the different sport and
the fan highly differentiated in terms of passion, cultural and economic attitude.
By the way, for sport events, despite enforcing a complex digital value co-creation
Disruptive Technologies 67
process, team interactions with its fans are still a core dimension. Therefore, in
the rapidly evolving eSport industry, media, entertainment, and professional
sports companies increase access to a valuable global audience, unlock advertising
potential, and develop new entertainment and hospitality offerings, empowering
the main sport franchises. Sport businesses can capitalize on this fundamental
shift in media and sport shaped by social entertainment, live streaming, and
high-intensity competition in the digital world. By highlighting their own passion
for sport and digital gaming, companies can help co-create a more inclusive global
future of interactive and immersive entertainment.
Nevertheless, in the sport sector, media channels have been acquiring progres-
sively more and more power over the content providers (sport clubs, Federations,
Leagues, etc.). As in early times emerged in other industries such as food and large
consumer goods retailing or industrial manufacturing (Lugli, 2007), distribution
channels have a tremendous impact on sports content management. In contrast,
sporting organizations have reduced their power of controlling sport event’s dif-
fusion, taken over by multiple and overwhelming media corporations (Zagnoli &
Radicchi, 2011; 2016), which dictate the characteristics of events and matches,
change fundamental game rules, and influence the ways how fans and spectators
enjoy the sports content. It is crucial for sport clubs to develop a more complex
and structured organization that entails a set of strategic new media capabilities.
Not only to retain the value generated but also to uphold a higher level of control
over their own “identity” content.
Many questions are still open since sport is a socio-cultural and economic com-
plex outcome. How can companies build relationships with players, leagues, and
the millions of spectators watching them? How can broadcast media companies
bring a more enhanced viewing experience to the emerging audience? What are
some of the new merchandising opportunities with downloadable digital con-
tent? Considering that social media, video platforms, and messaging tools have
expanded our physical behaviors into the eSport world, executives across media
and entertainment, sponsor, and sport teams should think carefully about the
involvement and the new centrality of digital communication and the media and
technology that make it possible. Therefore, there are many raising challenges.
However, the main one is how sport practice and competition can protect and
maintain their essence despite sponsorship requirements and digital distribution
imperatives. Will sports be able to keep its identity or become more and more a
marketing opportunity?
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Chapter 4
Introduction
“The change has come. The change is present”. These two phrases could be a pre-
view of the changes that are being promoted in organizations around the world,
possibly due to the digital transformation that is taking place. The imperative
need to work in parallel with the face-to-face and digital has had an impact on
the opening of a new door not only to be explored but also to be implemented.
Thus, digital transformation refers to new digital business models, a digital
consumer, collaborative work, the implementation of analysis data, continuous
innovation, the implementation of digital strategies, the change of organiza-
tional culture, creation and social media management, critical thinking, and of
course, the attitude and aptitude of the people who make up the organizations.
Actually, it refers to the permanent change of organizations through technologies
since an improvement will always appear in the last update. That is why digital
transformation is not the use of the latest technologies but the correct integra-
tion of them in organizations allowing the evolution of organizations and their
development (Kane et al., 2015). The transformation could also be encouraged
by changes in consumption. Precisely the ways of relating and communicating
between organizations and consumers have changed. Now, in addition to “face-
to-face” relationships, organizations are seeking to create relationships with their
users and consumers in digital format (Phillips, 2015). In fact, most organizations
are using different tools and have created profiles on social networks for greater
contact and a greater relationship with their current and future consumers. This
new perspective would therefore be focused on the new forms of marketing that
organizations use and that ultimately are based on digital marketing.
Kannan and Hongshuang (2017) indicate that digital marketing may be seen
as activities, institutions, and processes facilitated by digital technologies for cre-
ating, communicating, and delivering value for customers and other stakeholders.
Specifically, they define it as “an adaptive, technology-enabled process by which firms
collaborate with customers and partners to jointly create, communicate, deliver, and
sustain value for all stakeholders” (Kannan & Hongshuang, 2017, p. 23). In fact,
these new forms of communication create value through digital environments,
DOI: 10.4324/9781003302476-4
Challenges in Sport Marketing 71
creating new online experiences for the consumer. In this new form of communi-
cation, digital marketing must take into account the environment in which the
organization operates to make an analysis of consumer behavior, search engines,
contextual interactions, or possible “digital” competitors. These aspects are nec-
essary to understand and analyze in order to establish actions with which the
objectives of the marketing plan are achieved. Likewise, understanding the mar-
ket that surrounds the organization and, in turn, specific to the sector helps to
establish objective goals to be achieved through digital sport marketing.
Among the most important activities that are carried out, digital marketing is
based on a strategy to be developed, focusing firstly on capturing the attention of
the organization, the second is converting those contacts into potential clients,
and a final phase that would analyze whether the measures and actions taken are
consistent with the needs of consumers. In fact, digital marketing has changed
the way of attracting customers and keeping them over time.
Digital marketing uses the website, email, apps, etc., and of course, social media.
Precisely in the sports sector, social media have been the most used tools in dig-
ital marketing to reach more consumers and communicate with them (García-
Fernández et al., 2017). In fact, He et al. (2013) stated that organizations use them
to find new customers, improve user satisfaction, increase sales and revenue, retain
them and consequently build a good reputation for brand image. For this reason,
social media are the perfect tool to establish relationships with customers or poten-
tial customers, favoring repurchase and, therefore, loyalty (Yoshida et al., 2014).
In the sports sector, social media are defined as “new technologies that facilitate
interactivity and co-creation that allow the development and exchange of content
generated by users between organizations (for example, teams, bodies, agencies and
media groups) and individuals (for example, consumers and athletes)” (Filo et al.,
2015, p. 167). Thus, its importance lies in the continuous exchange of information
from the organization to the consumer himself, managing to increase the knowledge
of both parties. In fact, and due to the growing use by users of these platforms, com-
panies from the different business sectors of sport are looking for strategies to make
themselves known, improve their brand image, and reach their target audience
(García-Fernández., 2015). For this reason, the relationship between digital sport
marketing and social media is obvious, taking into account that social media have
revolutionized communication in the sports industry and therefore in how sports
organizations interact with consumers (López-Carril et al., 2020). However, so far,
no study has been carried out on the specific studies that have analyzed digital mar-
keting actions and their tools in sport. Therefore, the aim of this study is to carry
out a systematic review of literature on digital sport marketing in the sports sector.
Method
To conduct the comprehensive review of literature, the search terms were estab-
lished in two groups; one group included terms related to digital marketing: “dig-
ital market*”, “digital communication”, “internet market*”, and “e-marketing”; while
72 S. Angosto et al.
the other group included terms related to sport: “sport*”, “fitness”, and “physical
activit*”. Different databases were selected to include a wide range of areas related
to this interdisciplinary study, including sports science and marketing. The data-
bases used were Web of Science, Scopus, SPORTDiscus (EBSCO), and ABI/
Inform (Ovied). The search was conducted between September 03 and December 18,
2020. The search covered all years, and no language limitations were imposed,
but the type of document was exclusively limited to scientific articles.
A form was developed for data extraction that included the following aspects: (a)
year of publication; (b) country; (c) journal title; (d) theory; (e) sport; (f) type or
organization; (g) method; (h) data collection; (i) platform; (j) analyses performed;
(k) main results; and (l) applications.
To test quality, the risk of bias analysis of the 14 studies evaluated in the
research showed that no studies had a high score of 15 points or more out of
20 totals. All studies except one had a mean score between 10 and 15 points,
and only one study had a score below 10 points (Ioakimidis, 2010). It should be
noted that none of the studies analyzed carried out a calculation of the sampling
required for the generalization of the results, which could be due to the fact that
all the studies carried out a selection of the sample for convenience within a cer-
tain population. No studies indicated the author who carried out each part of the
research or funding.
Baena 2018 Spain Social Responsibility Journal Social Identity Soccer Organization
Theory
Burton 2019 Canada International Journal of Sports Not specified Soccer Sport event
Marketing and Sponsorship
Dick & Turner 2007 United States Sport Marketing Quarterly Not specified Basket Sport event
Evans & Smith 2004 Australia International Journal of Sports Not specified Multiple sport Organization
Marketing and Sponsorship leagues
Filo & Funk 2005 United States Sport Marketing Quarterly Not specified Women’s Sport Organization/
Clubs Sport event
Filo et al. 2009 Australia Journal of Sport Management Not specified Motor race Sport event
Hazari 2018 United States International Journal of Sports Congruity theory Olympic Games Sport event
Marketing and Sponsorship
Ioakimidis 2010 Greece International Journal of Sports Not specified Multiple sport Organization
the other study compared teams from US soccer and ice hockey leagues with UK
soccer and rugby leagues (Ioakimidis, 2010). Finally, one study looked at teams
from a women’s sports organization (Filo & Funk, 2005), and another study eval-
uated the sports departments of the NCAA Division I universities (Popp et al.,
2017). Kumar and Bagchi (2020) do not specify the type of sport attended by the
participants in their study.
The results on the methodological aspects of the different studies are shown
in Table 4.2. The objectives that the different studies had can be summarized in
four different approaches. The first and most numerous approach (8/14) has been
the studies that have evaluated or analyzed marketing strategies and techniques
used by organizations and sporting events (Dick & Turner, 2007; Evans & Smith,
2004; Filo & Funk, 2005; Ioakimidis, 2010; Kumar & Bagchi, 2020; Popp et al.,
2017; Tejedor et al., 2019; Tsitskari et al., 2010). The analysis of these marketing
techniques or strategies focused mainly on the actions involving increased sales
of tickets for matches or sports events. The second approach of the studies on
digital marketing was focused on the impact of the organizations on the website
or social networks (5/14), approaching the evaluation of the media possibilities
and possible advertising actions in them associated with the organization or the
interaction with consumers (Filo et al., 2009; Hazari, 2018; Naraine et al., 2019;
Popp et al., 2017; Tsitskari et al., 2010). Third, two studies focused on assessing
consumer commitment to brand love (Baena, 2018; Zanini et al., 2019). Finally,
one study evaluated the feelings of social network consumers toward the market-
ing campaigns of sponsoring brands and the ambush marketing campaigns during
a sporting event (Burton, 2019).
Regarding the method used to develop the research, nine studies used quanti-
tative methods, four studies used mixed methods (Baena, 2018; Filo et al., 2009;
Kumar & Bagchi, 2020; Zanini et al., 2019), and one study used observational
methodology to assess the characteristics of professional team websites based on
a category system (Ioakimidis, 2010). Studies using qualitative methodology also
used interviews, open-ended questions, and tweet content analysis. The remain-
ing studies used a variety of quantitative methodologies such as a telephone ques-
tionnaire (Evans & Smith, 2004), paper-based survey (Dick & Turner, 2007; Filo
& Funk, 2005; Filo et al., 2009; Hazari, 2018; Tsitskari et al., 2010), and online
survey (Baena, 2018; Kumar & Bagchi, 2020). Three studies used a social network
analysis tool (Burton, 2019; Naraine et al., 2019; Zanini et al., 2019), two studies
were based on information available on the website (Pop et al., 2017; Tejedor
et al., 2019), and information from financial databases (Popp et al., 2017).
The platform most used by researchers to carry out their studies has been the
website, being used in a total of eight studies out of 14 analyzed (Baena, 2018;
Dick & Turner, 2007; Evans & Smith, 2004; Filo & Funk, 2005; Filo et al., 2009;
Ioakimidis, 2010; Tejedor et al., 2019; Tsitskari et al., 2010). Five articles evaluated
social networks such as Facebook, or primarily Twitter, as an ideal digital market-
ing tool (Baena, 2018; Burton, 2019; Naraine et al., 2019; Popp et al., 2017; Zanini
et al., 2019), and one study evaluated multiple platforms without specifying which
Table 4.2 Methodological Aspects of the Articles
Baena (2018) To provide a better understanding Mixed methods Online survey/ Website and Content analysis,
of the effect that the corporate interview social networks regression
social responsibility (CSR)
practices might have on brand love.
To analyses the importance of
making supporters aware and
involved in such initiatives.
Burton (2019) To explore consumers’ attitudes Mixed methods rTweet’s Twitter Twitter Comparative
toward ambush marketing and data
official event sponsorship through
the lens of sentiment analysis.
To examine social media users’
ethical responses to digital event
marketing campaigns during the
2018 FIFA World Cup.
Dick & Turner (2007) To determine whether the Quantitative Survey Website Comparative
78
Authors Objectives Method Data Collection Platform Analysis
S. Angosto et al.
Filo & Funk (2005) To evaluate specific features of Quantitative Surveys Website Content analysis,
sport organizations that comparative
consumers identify as attractive-
To compare such features to the
virtual content presented as part
of the sport organization’s
Internet marketing
communication.
Filo et al. (2009) To develop a better understanding Mixed methods Survey and open- Website Comparative
of online information ended questions
requirements for sport event
organizations.
To evaluate the impact of Website
marketing communication on
consumer motivation and
attitudes toward the event.
Hazari (2018) To investigate attitude toward Quantitative Survey Multiple Comparative,
sponsorship outcome as it relates regression
to purchase behavior, gender,
sponsor patronage, sports
enthusiasm, and social media
consumption.
Ioakimidis (2010) To identify and discuss opportunities Quantitative Observation Website Descriptive
for a sport organization to increase
its fan base and online user
interaction as a key marketing
strategy.
(Continued)
Table 4.2 Methodological Aspects of the Articles (Continued)
Kumar & Bagchi (2020) To identify productive digital Mixed methods Survey and open- Streaming Descriptive
strategies of sporting events. ended questions Platforms
To study the impact of various
attributes that contribute in the
success of sporting events through
online consumption.
Naraine et al. (2019) To examine the online brand Quantitative Commercial social Twitter Comparative
community of a professional network analysis
sport organization formed via a platform
hashtag marketing campaign to
highlight:
(a) the types of communication
networks that are formed, and
(b) the types of segments derived
from the hashtag.
Popp et al. (2017) To examine the relationship Quantitative NCAA.org and Facebook/Twitter Descriptive,
Tejedor et al. (2019) To analyze digital communication Quantitative Team website Website Descriptive,
of the main football clubs in comparative
Europe to identify and describe
what strategies they follow to
make themselves known on the
internet and to interact with
their users.
Tsitskari et al. (2010) To create the SIMEvI – Sport Quantitative Survey Website Content analysis,
Internet Marketing Evaluation comparative
Instrument, a valid and reliable tool
with Greek sport teams’ fans.
To evaluate the marketing variables
appearing on the websites and not
the variables dealing with the
design, navigation or speed of the
site.
Zanini et al. (2019) To identify how consumer Mixed methods Tweets Twitter Descriptive
engagement practices shape the
dynamics of a soccer club virtual
brand community.
Challenges in Sport Marketing 81
ones it used (Hazari, 2018). Kumar and Bagchi (2020) evaluated specific sport
streaming platforms users. The type of analysis used showed that the compara-
tive statistic (8/14) was the most used by the researchers (Burton, 2019; Dick &
Turner, 2007; Filo & Funk, 2005; Filo et al., 2009; Hazari, 2018; Naraine et al.,
2019; Tejedor et al., 2019; Tsitskari et al., 2010), followed by six descriptive studies
(Evans & Smith, 2004; Iaokimidis, 2010; Kumar & Bagchi, 2020; Popp et al., 2017;
Tejedor et al., 2019; Zanini et al., 2019). Three studies conducted content analysis
(Baena, 2018; Filo & Funk, 2005; Tsitskari et al., 2010), and another three studies
conducted regressions (Baena, 2018; Hazari, 2018; Popp et al., 2017).
The results on the main findings and applications that can be obtained from
the studies (Table 4.3) show the multitude of approaches and methodologies used
for their development. Following the line previously exposed about the group-
ing of objectives of the studies, those investigations related to the techniques
and strategies of marketing, Dick and Turner (2007) found differences of opinion
between Ticket Holders and Marketing Managers, evaluating better the second
one, about the technique of marketing focused on the offer via email and website.
On the other hand, Evans and Smith (2004) found that, in product marketing,
providing useful and timely information by expanding the brand allows for the
generation of more profits. In addition, these authors specify that an appropriate
strategy for promoting digital marketing is to generate web alliances with other
organizations. Filo and Funk (2005) found congruence between the characteris-
tics and information provided on the website about the products from the viewer’s
perspective; however, there is great variability in the presentation and accessi-
bility to the products, and it is necessary to develop content guidelines for the
leagues. On the other hand, Kumar and Bagchi (2020) showed that 77% of the
participants considered that digital marketing helps to increase the live events
promotion, while 81% considered that it allows to generate more revenues. Also,
they found that two-thirds of the participants consider that if they are willing to
consume more sports events in streaming rather than live.
Ioakimidis (2010) compared American and British leagues and found that the
American leagues offered a greater number of services, with all the teams using
online sales through the website as a marketing tool. Another study focusing on
the NCAA Division I university sports departments concluded that the use of
social media was not a predictor of purchase and attendance at the event, as were
other factors related to team performance, program history, or conference affilia-
tion (Popp et al., 2017). In contrast, Tejedor et al. (2019) found that communica-
tion management is effective for sports teams, yet it did not make good use of all
the possibilities that the digital arena allows. The majority of clubs incorporated
online shops on their websites and included advertising within the multimedia
content. The tweets that contained ticket sales promotion for the sports teams’
matches had a greater number of user interactions than the tweets that presented
sponsorship content (Zanini et al., 2019). The elements of the marketing mix
have also been found to be strong predictors in the evaluation of digital sport
Table 4.3 Main Applications of the Studies
82 S. Angosto et al.
Authors Main Results Applications
Baena (2018) There is a positive and significant association between The model developed can be useful in increasing knowledge
the use of social networks (Facebook and Twitter) to about brand love in marketing.
update fans about the CSR actions carried out by the This study allows sports managers to use the results as a
club with brand love. strategic guide for future plans as well as expand and
reinforce their fan base.
Social practices create a strong link between fans and the
sports brand.
Burton (2019) User attitudes toward ambush marketing appear to The commitment of the sponsors had an illustrative
be significantly more positive than previously assumed, competitive advantage for the brands through the official
as social media users were very receptive to non- sponsorship.
sponsored creative and value-added campaigns. Sponsor brands should be aware of online consumer usage
The results suggest that event partners still have a trends for promotional hashtags and should adopt evaluative
considerable advantage by not maintaining consumer social metrics accordingly.
attention and engagement. Ambush marketing takes an optimistic view of consumer
Non-sponsored campaigns were well received by sentiment, which depends on the delivery and effectiveness of
users at the launch of their campaigns and during the the partnership created, and the added value for consumers.
early stages of the event, but commitment decreased Sentiment analysis offers professionals the opportunity for
significantly over the course of the event. direct interaction and meaningful engagement, but it must
also be representative of the brand’s objectives and approach.
Dick & Turner (2007) There were significant differences between ticket Not specified
holders’ and marketing managers’ perceptions of the
importance of the Internet e-mail offer and the
website.
Ticket holders rated this marketing technique as the
eighth most important, while marketing managers
rated it as the sixth most important.
(Continued)
Table 4.3 Main Applications of the Studies (Continued)
Evans & Smith (2004) The most predominant goals of the website were to Information is essential for the development of appropriate
provide useful and timely information, expand Internet strategies so that the scope of the Internet
existing brand information, and generate revenue. marketing opportunity and practical recommendations are
Two-thirds consider that websites enable the achieved in an appropriate manner.
generation of profit, and 58.33% indicate that The review of goals is necessary for the development of
profitability is a goal. leadership and perceptions of e-commerce, linked to the
The most widely used strategic Internet marketing strategic goals to gain competitive advantages in marketing.
tools are those focusing on partnerships/alliances It is interesting to generate online forums that improve the
on websites and link-based or individually managed position of organizations on the Internet and allow them to
websites. form partnerships or alliances.
A large and loyal online community generates substantial
advantages and income associated with its products and the
creation of attractive spaces for sponsors.
Filo & Funk (2005) There is some congruence between the product The study shows a complementary process for effective
84 S. Angosto et al.
Authors Main Results Applications
Filo et al. (2009) The consumer’s experience on the website is more The 15 themes identified provide a useful template for sports
satisfying when they participate in the targeted events organizations to ensure that appropriate information
retrieval of information, rather than simply is available to consumers through their website, the websites
participating in the acquisition of incidental they can connect to, or other communication channels.
information through the multimedia aspects of the Visiting websites and retrieving targeted information led to a
website. significant increase in the beliefs and feelings of those with
Providing the 15 specific topics of information low motivation.
required through website communication can create Sports event organizations can immediately capitalize on
favorable attitudes toward the event among changes in consumer behavior intent by facilitating the next
consumers with low motivation to attend. stage, the purchase of tickets for the event.
Hazari (2018) Social media consumption is positively related to the Provide an opportunity for merchants to take advantage of
attitude toward the event and sports sponsorship. social media networks for sponsorship communication.
Marketing to a target audience of a specific genre thatThe use of sponsorship as a marketing communication tool
plays competitive sports and is active in social media can influence the constructs used in the study, such as
would further impact the results of sponsorship. attitude, sports sponsorship, and purchase intent.
The purchase forecasts as a result of seeing an Companies can use celebrities in sponsorship messages, which
advertisement in social media are gender, competitive can help make the product or company brand more relevant.
sport practice and social media consumption. New communication channels, such as social media, have the
potential to amplify the sponsors’ message due to the
networking effect of users sharing content on the social
network.
Ioakimidis (2010) All teams established a website and offer online media Professional teams could benefit from studying competitors’
services and interaction activities for fans. online practices, as access to the team’s website is not restricted.
The American league’s offer more services than the Teams with more services tend to be more complex to navigate
English ones. than those offering fewer services.To reduce the difficulty of
All teams used the sale of merchandise as a marketing navigating the website, a team’s website could be linked to one
tool on the website. or more secondary sites that focus on specific services such as
Nine teams offer mobile services. the offer for younger fans.
(Continued)
Table 4.3 Main Applications of the Studies (Continued)
Kumar & Bagchi (2020) About 77% of the participants consider that DM has The entrepreneur or sports marketer needs to understand
increased the promotion of live events, while 81% digital marketing strategies to initiate digital campaigns that
consider that DM allows them to generate more have a maximum reach.
revenues. The global trend is that different digital platforms experience
71% consider that DM has changed sports large traffic of consumers looking for information,
consumption since it allows them to get to know entertainment, etc., so a huge task is to predict the right
other non-existential sports through digital framework to apply digital marketing.
platforms, especially social media.
Two-thirds of the participants consider that if they are
willing to consume more sports events in streaming
rather than live.
Naraine et al. (2019) The Toronto Raptors’ #WeTheNorth campaign has There is an ongoing research arm focused on the top-level
produced a tightly knit community of online users. implications of social media and sport, in particular, the
Groups play an important role in facilitating the content, narrative, and text produced by the brand’s
empowerment of other sub-groups. consumer.
The brand’s branded anchor, designed to solicit The analysis indicates that the points where the hashtag
Popp et al. (2017) The social media measures were not statistically The findings suggest that increased interactions with social
significant predictors of attendance or ticket media may not necessarily achieve the marketing objectives
revenue. related to increased attendance or income.
The regression models were highly predictive Sports marketers will refine and improve the way they use
(between 53% and 88%), and most of the explained social media as a marketing tool in the coming years.
variations in attendance and ticket revenue were Sports marketers directly attribute ticket sales to social
attributed to team performance, program history, media marketing efforts, often describing sales that are
and conference membership. likely to occur even without social media marketing.
Social media marketing can be much more effective in
achieving other marketing objectives such as branding,
relationship building, and gathering market research.
Tejedor et al. (2019) Communication management is effective, but it also Communication and digital presence on the Internet can be
warns that none of the equipment analyzed takes improved by placing more emphasis on interaction, as this is
full advantage of the possibilities for user interaction a critical aspect of achieving user-level navigation.
offered by the digital scenario. The 2.0 and 3.0 environment offers many possibilities yet to
The clubs offer on average six different languages on be discovered.
their websites. It would be interesting to encourage research on aspects
All but one of the clubs have a shop on the menu, such as transmedia narrative or storytelling, which could
and only three clubs have e-commerce. enrich digital content and improve the user experience.
Ten clubs use the commercial domain. It would be interesting to encourage the interaction between
Nine clubs have advertising on their multimedia and the follower and the club through the collaboration
interactive resources. platforms and the digital communication tools that
cyberspace offers.
(Continued)
Table 4.3 Main Applications of the Studies (Continued)
Tsitskari et al. (2010) The main elements of the sports marketing mix Teams can gain a competitive advantage for their customers
(product, price, promotion, public relations) were the through successful e-marketing of their websites; they can
ones that most affected the public when evaluating experience significant improvements in many aspects, such as
web marketing. their fan databases, financial gains, innovations, or business
The first factor was “Product”, which represented process efficiency.
23.2% of the total variation, the second factor,
“Price – place” was developed from the variables
related to online sales, represented 17.4%, the
third-factor “Promotion” explained 13.5%, and the
fourth factor “Public Relations” explained 9.5%.
Males obtained higher scores than females.
Zanini et al. (2019) The dynamics of the engagement is based on two This study offers the refinement of social media strategies and
marketing, highlighting the product over the other elements; in addition, they
affect differently according to gender (Tsitskari et al., 2010).
The consumer experience will be more satisfactory when consumers are
involved in the generation of information if they participate only in the acqui-
sition of such information (Filo et al., 2009). These authors identified 15 specific
information topics on the website that allow for the creation of more favorable
attitudes toward a sports event among consumers with low motivation. In the
same line of sports events, social media consumption was positively related to a
higher attitude toward sponsorship at the event, as key elements in social media
for purchase, gender, competitive sports practice, and consumption at the event
(Hazari, 2018). Burton (2019) observed that ambush marketing campaigns during
a sporting event showed positive feelings among social media users, especially in
the early and late stages of the sporting event, while sponsorship campaigns dur-
ing the event gained greater competitive advantage and consumer attention. The
campaigns started on Twitter through specific hashtags produced a more united
community within the sports organization of its online consumers (Naraine
et al., 2019). The different groups that exist around the community itself promote
the empowerment of other subgroups through the digital union of users. Baena
(2018) found a positive association between the use of social networks and the
organization’s corporate social responsibility actions led by brand love. Finally,
the dynamics of the engagement were based on those that comprise the actions
of interaction in social media and on the profile of the sports club (Zanini et al.,
2019).
All studies except Dyck and Turner (2007) presented practical applications
based on their results. Thus, the main applications stated by the different authors
have been based on recommendations or guidelines to improve digital communi-
cation on the internet, such as the studies carried out by Baena (2018), Filo and
Funk (2005), and Filo et al. (2009). Baena (2018) specified that social practices
could create a strong link between brand love and fans, so sports managers can
apply these strategies with the aim of increasing the fan base. The degree and rigor
of website content guidelines imposed by sports organizations will vary depending
on the life stage of the product or the success of the organization itself (Filo &
Funk, 2005). Filo et al. (2009) identified 15 essential topics that a sports event
should report on its website. In addition, sports event organizers should quickly
capitalize on changes in consumer behavior intent to facilitate the purchase of
tickets for the event itself. In contrast, Ioakimidis (2010) found that teams with
more services have websites that are more difficult to access, so they should link
services to other secondary sites that can focus on offering services to young fans.
The global trend in the different digital platforms experience indicated that there
is a large traffic of consumers looking for information or entertainment, which
allows sport marketers to develop appropriate product promotion campaigns
(Kumar & Bagchi, 2020).
The studies that have focused on its practical applications oriented toward
improving communication and interaction with consumers highlight the fact
Challenges in Sport Marketing 89
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Chapter 5
Introduction
In the United States, high school football is a popular spectator sport. On any
given fall Friday night, when high school games are played, it is predicted that
seven million people are in attendance across the country (Niehoff, 2019). In
an environment where costs are continually rising, and revenue streams out-
side of school-assigned budgets are vital, high school athletic directors often rely
on ticket sales as a critical funding source (Hatfield & Hatfield, 2014). One strat-
egy that athletic directors have turned to increase ticket revenue is offering
digital ticketing. Digital ticketing refers to spectators’ online purchases (via phone
or website) and redemption for entry at the gate. Digital ticketing is common at
the professional level, and with the COVID-19 pandemic, it may become more
prevalent at other levels of sports, such as the high school level. While it is becom-
ing more common, many individuals prefer traditional walk-up ticket purchases
at the high school and/or many athletic directors who have not implemented
the digital ticketing option. There are many advantages to digital ticketing, so
understanding why some attendees do not utilize it is a worthwhile endeavor that
could assist administrators.
Sport administrators and marketers can use consumer data to target advertis-
ing or promotional materials to influence behavior. As part of this, they often
utilize market segmentation and start with understanding their consumers’
demographics. This information is often easily attainable by administrators
and can help inform decisions. Digital ticketing is a technology-based feature/
purchase, so specific demographic attributes may influence an individual’s
perception of the technology and intention to use the technology. As such, the
high school marketplace research is limited and warrants further discovery to
inform athletic directors of managerial decisions regarding digital ticketing (e.g.,
Cianfrone et al., 2015; Marquez et al., 2020a, 2020b). Even more specifically,
there is no research exploring the demographic influence on spectators’ adoption
of digital ticketing, which suggests the importance of the present study.
The purpose of this study is to explore differences among the factors influ-
encing the adoption of digital ticketing when attending high school football
DOI: 10.4324/9781003302476-5
94 A. A. Marquez and B. A. Cianfrone
Theoretical Framework
Historically, high school athletic events, such as football games, require attend-
ees to purchase the game ticket at the stadium ticket booth with only cash
on the game day, minutes before start time, and then proceed to have their
ticket taken at the stadium entrance. Some challenges with this approach
include theft of the ticketing cash box due to insufficient security or use of vol-
unteer staff to manage the ticketing, crowd control from the various lines, and
spectator dissatisfaction with needing cash on hand to purchase the ticket in
an increasingly digital society (Marquez et al., 2020b). Further, advance ticket
sales may not be an option, and fear of the game selling out and long lines
may deter fans. For spectators, digital ticketing may improve their experience
by providing added flexibility in their purchases, including advance purchases,
and eliminating the need to have cash or waiting in ticket lines at the event.
For administrators, digital ticketing may resolve challenges associated with
cash gates, help secure revenue through advanced ticket sales, and provide
schools with the opportunity to collect customer data, which may prove useful
when devising sponsorship packages or marketing campaigns (Marquez et al.,
2020b). However, many attendees continue to utilize the cash walk-up purchase
option rather than digital ticketing in those high schools where both options
are offered. Thus, administrators need to assess if there are possible differences
across consumer segments.
Digital ticketing adoption by high school athletic departments has gained
momentum. The National Federation of State High School Associations (NFHS)
officially partnered with a ticketing company, Huddle Inc., to provide its member
schools with the option of adopting the digital ticketing platform GOFAN. The
company also works with schools on their traditional printed tickets (Huddle
Inc., 2017b). According to Griffin Pugh, General Sales Manager at Huddle, of
the nearly 9,000 schools using the Huddle’s physical printed tickets, about 11%
adopted the GOFAN platform for the 2018−19 school year (personal communi-
cation, August 30, 2018). Other digital ticketing companies are also in the high
school athletic space, such as Mascot Media, State Champs, Ticket Roar, and
Ticket Spicket, highlighting the attractiveness of this market (Marquez et al.,
2020b). While it is becoming more prevalent, some athletic directors do not
Digital Ticketing Utilization 95
offer the option of digital ticketing to their fans and spectators who do not use
this technology, even when available. Marquez et al. (2020a) aimed to research
why athletic directors may or may not adopt digital ticketing for their programs.
Meanwhile, Marquez et al. (2020b) explored how attendees may perceive digital
ticketing over a series of technology attributes and their intentions to use digital
ticketing. Consideration of how digital ticketing factors are affected by potential
consumers’ demographic characteristics will add to the growing literature on dig-
ital ticketing.
Gender
Gender is often used as a point for segmentation in sport marketing literature,
with varying results. There are frequently behavioral differences between men
and women, such as in attendance or other forms of consumption. Yet, “research
does not support the existence of large differences between males and females
on things such as attitudes, beliefs, intentions, motives” (Trail, 2019, p. 289).
Therefore, perceptions on digital ticketing and intentions to use digital ticketing
may or may not differ by gender and needs to be investigated.
Age
One may expect differences in perceptions toward a technology based on age. Age
can influence the amount and type of media and technology people use. Millennials
have different technology habits than Baby Boomers (60+), Generations X
(45–55), and Y (26–44). As such, younger patrons may be more comfortable inter-
acting with technology, which would likely influence perceptions of ease, useful-
ness, trust of digital ticketing, acceptance of paying extra fees, and intentions to
use. Breaking down spectators’ perceptions toward and intention to use digital
ticketing by age may help identify those more likely to use the technology, provid-
ing greater insight than if we analyzed these elements separately.
Education
The level of education of an individual may also influence their perception
toward the technology. It is a common factor in determining attitudes and
behaviors (Hawkins & Mothersbaugh, 2010). Individuals pursuing higher
Digital Ticketing Utilization 97
Income
Hawkins and Mothersbaugh (2010) noted that occupation and education
influence consumer preferences and purchase, whereas personal or household
income allows them to make the purchase. Although household income does
not lead to or explain consumer purchases, it is clear that it plays a role and
should be considered. Household income has been shown to explain some of
the variance in why certain consumers are willing to pay more for tickets (Popp
et al., 2018). Because there is an additional fee associated with digital ticketing,
perhaps income influences. Also, those with higher income are more likely to
engage with technology, influencing perceptions of ease, usefulness, and trust.
Those spectators reporting higher income levels may be more likely to see
traditional ticketing (e.g., long lines at a ticket gate) as a waste of their valu-
able time. Also, higher income may influence their willingness to pay fees for
the added convenience, directly impacting their intentions to use.
Race
It is unclear how or if racial identity influences individuals’ perceptions of digi-
tal ticketing technology. Trail (2019) notes that racial identity is rarely used in
research to distinguish differences within sport consumer behavior literature.
Nevertheless, finding such differences may provide valuable insights given that
very little is known about the high school athletic spectator profile.
Affiliation
High school sports may differ from professional sports in that attendees may
have unique ties to the school or athletic program. For example, Cianfrone
et al. (2015) found that most spectators in attendance of a high school bas-
ketball tournament were parents of the basketball players, but there are also
likely other spectator affiliations of attendees. School teachers or administra-
tors who have a direct affiliation to the school may be in attendance. Relatives,
beyond parents, of the participants (e.g., band members, cheerleaders, coaches,
athletes) and, finally, alumni of the school may also be in attendance. These
different affiliations may influence perceptions and intentions to use the dig-
ital ticketing option given their particular motives for attendance. Likewise,
spectators’ affiliation will likely affect the number of games attended during
a given season and their individual ticketing needs. Therefore, understand-
ing whether attendees’ adoption of the technology is linked to their affilia-
tion with the high school would enable athletic directors to design specific
98 A. A. Marquez and B. A. Cianfrone
marketing campaigns that align with each segment (e.g., “buy tickets for the
whole family in seconds with online ticketing”).
Party Composition
Who spectators choose to attend high school athletic events may influence
their purchasing needs and, therefore, their perceptions toward digital ticketing
and their intention to use this technology in the future. Perhaps groups are
attracted to the convenience of making one purchase and sharing tickets via
text messaging across group members (e.g., mom making the purchase and dis-
tributing tickets to children, grandparents, and other family members). On the
other hand, large family groups may wish to avoid paying convenience fees on
multiple tickets, which could add considerably to the expenses.
Identifying the different patterns of attendees and their ticketing preferences
can aid athletic directors and ticketing and marketing companies working in
the secondary education space to customize their efforts to educate fans about
the option of digital ticketing when purchasing tickets in advance for sporting
events. Additionally, from a practitioners’ standpoint, understanding the effect
of spectators’ demographic profiles on their perceptions toward digital ticketing
and future usage of this technology may help administrators design appropri-
ate marketing efforts. Therefore, it was considered applicable to measure the
differences in perceived usefulness, perceived ease of use, trust in digital tick-
eting, willingness to pay, and intentions to use based on spectator demograph-
ics (i.e., gender, age, income, education, race, affiliation, and attendee party
composition).
Method
As part of a larger data collection, after university IRB approval, we ascer-
tained data on adult spectators at 12 high school football games via a paper-
and-pencil survey using (1) a mall-intercept approach at various sections of the
stadium and (2) an information table, strategically located by concessions, at
five different stadiums, located in multiple types of communities (metropoli-
tan, suburban, and rural) across a southeastern state.
Participants completed 15 items on their digital ticketing perceptions and
intentions to use (i.e., perceived usefulness, perceived ease of use, trust in digi-
tal ticketing, willingness to pay fees, and intentions to use). The digital ticket-
ing factors were measured using multi-item 7-point Likert-type scale supported
by the literature (i.e., Davis, 1993; İkram & Cem, 2016; Taylor & Todd, 1995;
Zhao et al., 2016). Participants completed 7 demographic items (i.e., gender, age,
income, education, race, affiliation with the school, and who they attended with).
Age was divided into the categorical groupings used by Google Analytics (18–24,
25–34, 35–44, 45–54, 55–64, and 65-plus), as that information is accessible to
athletic directors. Participants identified their affiliation from a parent of high
Digital Ticketing Utilization 99
Results
On average, participants (N = 523) were 45 years of age, primarily White
(68.6%), married (75.5%), and earned a yearly family income of $100,000 or
higher (50.3%). The majority (>75%) had attended college, with 54.1% complet-
ing a four-year degree or higher. Half (49.9%) of the spectators reported being in
attendance with both adults and children, while the remainder were attending
with other adults (45.3%) or alone (4.8%). In terms of affiliation to the high
schools participating, 28.3% of respondents were alumni, 19.3% were non-parent
family members of event participants (i.e., players, cheerleaders, band members),
16.8% were parents of event participants, 14.7% were parents of high school
students (non-participants), 3.4% were representatives or staff of the school, and
17.4% did not identify with any of these categories. Participants reported having
attended an average of 6.76 (SD = 5.73) high school football games the previous
season. The items for the five digital ticketing factors showed good psychomet-
ric properties (α > .70). Participants reported highest on perceived usefulness
(M = 5.82, SD = 1.15), followed by perceived ease of use (M = 5.52, SD = 1.24),
trust in digital ticketing (M = 5.39, SD = 1.36), intention to use (M = 5.21,
SD = 1.52), and willingness to pay fees (M = 3.84, SD = 1.66).
To explore differences in ticketing adoption factors based on demographics
of the spectators, we used MANOVA, finding statistically significant differ-
ences based on gender [F(5, 517) = 2.76, p = .018], age [F(5, 517) = 4.60, p < .001],
school affiliation [F(5, 517) = 3.66, p = .003], and party attending [F(5, 517) = 2.26,
p = .047]. On average, female participants scored significantly higher on perceived
ease of use [F(1, 521) = 6.05, p = .014] and trust in digital ticketing [F(1, 521) = 4.26,
100 A. A. Marquez and B. A. Cianfrone
p = .039] than men (see Table 5.1). The post hoc Tukey tests assessed differences
on the factors of digital ticketing adoption based on independent variables with
three or more levels. Scheffe post hoc was used in cases where group sizes were
statistically different. Participants’ willingness to pay was found to be statistically
different based on age [F(5, 517) = 3.30, p = .006]. On average, participants of ages
ranging between 25–34 years scored significantly (p < .05) lower (M = 3.09, SD =
1.79) than the 55-64 (M = 4.36, SD = 1.76) and 65+ (M = 4.37, SD = 1.37) groups
(see Table 5.2).
Participants’ intention to use digital ticketing was found to be statistically dif-
ferent [F(4, 518) = 2.71, p = .029] based on their affiliation with the schools (see
Table 5.3). More specifically, the high school parents scored higher on intentions
to use (M = 5.60, SD = 1.17) than all other groups, although the difference was
only statistically significant compared to the alumni (M = 4.96, SD = 1.79) group.
Based on party attending, there were statistically significant differences on per-
ceived ease of use [F(2, 520) = 4.56, p = .01] and perceived usefulness [F(2, 520) =
5.17, p = .006]. Specifically, the parties comprised of adults and children (M = 5.64,
SD = 1.19; M = 5.96, SD = 1.03 respectively) scored higher than parties of just
adults (M = 5.34, SD = 1.29; M = 5.65, SD = 1.25 respectively), on both constructs
(Table 5.4). Meanwhile, differences among factors of digital ticketing perception
and adoption, based on ethnicity (Table 5.5), levels of income (Table 5.6), and
education (Table 5.7), were non-significant.
Discussion
Ticket sales are an essential revenue stream for many organizations, including
high school athletic departments. Digital ticketing offers schools an opportu-
nity to maximize advanced ticket sales efficiently and eliminate many potential
service issues (e.g., theft, lines, crowd control, etc.). To improve sport spectators’
Digital Ticketing Utilization 101
experience, sport organizations must first understand their consumers and the
factors influencing their decisions (Trail, 2019). However, the lack of consumer
behavior research associated with interscholastic sports has left athletic direc-
tors, as well managers from marketing and ticketing companies working in
this space, to rely on trial and error or anecdotal information when making
critical decisions. The present study provides valuable insights into a market
segment that gets limited attention from researchers by exploring the role of
demographics.
Both men and women reported high intentions to use digital ticketing,
although there were no significant differences between the two. There were no
statistically significant differences found in participants’ perceived usefulness of
102 A. A. Marquez and B. A. Cianfrone
Table 5.3 S pectators’ Perceived Ease of Use, Perceived Usefulness, Trust of Digital
Ticketing, Willingness to Pay Convenience Fees, and Intentions to Use by
Affiliation
Table 5.5 S pectators’ Perceived Ease of Use, Perceived Usefulness, Trust of Digital
Ticketing, Willingness to Pay Convenience Fees, and Intentions to Use by
Race
In terms of affiliation to the school, high school parents were most likely
to use digital ticketing (highest intentions). This group may already perform
other school-related functions digitally (e.g., registering their children to
participate in specific activities, paying for school lunch, and even purchas-
ing school supplies). This insight would seem to have substantial marketing
strategy repercussions, but fortunately for athletic administrators, all groups
reported positively intending to use digital ticketing. Interestingly, alumni of
the school ranked lowest on intention to use digital ticketing. Perhaps for this
group, they are not aware of the option because it was not available when they
were in school.
Some digital ticketing preferences differed by the groups who attended the
games. The attendance parties composed of both adults and children (e.g., parents
Digital Ticketing Utilization 105
attending with high school students or younger children) had higher perceived
ease of use and perceived usefulness of digital ticketing than parties of just adults.
Attending sporting events with children can pose different challenges than when
attending with only adults. Perhaps those attending with children are accustomed
to using technology to their advantage when faced with inconvenient tasks, like
standing in line to purchase tickets at a box office and remembering to have
cash on hand and therefore find it both more useful and easier to use. As such,
athletic directors or ticketing companies could market with images of those with
106 A. A. Marquez and B. A. Cianfrone
families at games and relay the usefulness and ease of use of digital ticketing to
those groups.
The participants did not differ in their perceptions or intentions to use dig-
ital ticketing based on their ethnicity, level of income, and education. It was
somewhat surprising that levels of income did not play a role, given the rela-
tionship between technology access and wages and previous literature about
the role income may play in consumption (e.g., Hawkins et al. 2010). Similarly,
an individual’s education level sometimes predicts perceptions or intentions to
use, so it was interesting to see that lack of influence. However, digital ticketing
prevalence in other aspects of lives (e.g., movies, professional sports, plays, con-
certs) may span income and education levels. Non-statistical differences based
on ethnicity are still valuable, conveying less need for differentiation in market-
ing messaging.
Although we identified statistical differences based on spectators’ character-
istics, the magnitude of those differences was not distinctive enough to extrap-
olate practical conclusions that would allow schools and marketing companies
to differentiate their messaging depending on the targeted recipients. Therefore,
Digital Ticketing Utilization 107
based on this study, digital ticketing is the type of service that does not need to
be targeted at a specific segment. As such, athletic directors should direct their
marketing efforts broadly and not try to segment or target certain genders, ages,
or types of attendees based on their affiliation with the school or with whom they
attend games. Future researchers should explore the other bases for market seg-
mentation (i.e., psychographic, geographic, and behavioral factors; Trail, 2019).
Nevertheless, regardless of the individual characteristics, spectators reported high
intentions to use digital ticketing when attending high school athletic events if
given the opportunity. Such a finding can provide athletic directors with a cer-
tain degree of confidence in their decision to adopt the technology.
It is worth noting that the sample represents adult high school football spec-
tators, and despite the popularity of high school football, spectators across other
interscholastic sports may differ in perceptions toward and intentions to use dig-
ital ticketing. Also, some study participants had experienced digital ticketing in
their respective high schools when attending sporting events, while others did
not. Such experiences may have spurred individual differences in perceptions
toward the technology and high schools’ capabilities to execute its implementa-
tion. Future research may consider a more diverse sample across multiple states
while accounting for various sports. Another valuable area for exploration may
be high school students and their ticket purchasing behaviors. Similarly, factors
influencing the decision to adopt digital ticketing in high school athletic depart-
ments warrant further exploration. Perhaps considering the relationship between
adoption of multiple technological advances within high school athletic depart-
ments, such as video analysis for team analysis and scouting opposition, and the
likelihood of digital ticketing adoption.
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Chapter 6
Introduction
Sports in general are popular in South Korea (hereafter Korea as shorthand). The
revenue generated from the sports and the outdoor activity market in Korea is
$3,095 million in 2020 and is expected to increase $4,131 million by 2025 (Statista,
n.d.). In addition, Korea has hosted several international sporting events, such
as the 1988 Summer Olympics, 2018 Winter Olympics, and 2002 World Cup.
Moreover, the country is also home to several professional sports leagues, which
further suggest the popularity of sport. In Korea, the most popular professional
sports league is a baseball league. The Korean Baseball Organization (KBO)
league, which was introduced in 1982, has enjoyed increased interest and fan sup-
port over the last decade. This is evidenced by the fact that the price for the rights
to broadcast KBO was just under $300,000 in 2010 and had increased to over
$33 million by 2015 (Lee, 2017). In addition, the total economic impact of the
KBO reached over $1 billion in 2011 (Kim, 2016). Furthermore, reports generated
by the KBO have indicated that the number of league spectators has also increased
significantly in the last decade. In 2007, the number of spectators was approxi-
mately 4.1 million, and that number increased to 8.4 million by 2017 (KBO, n.d.).
The second most popular professional sports league in Korea is a football
league (K League), which was introduced in 1983. While soccer was at one time a
sport that garnered interest in Korea, interest in and popularity of the K League
has declined over the last decade. In 2007, the total number of spectators from
14 teams was 2.7 million, and that number from 22 teams had decreased to
1.5 million by 2018 (K League Information System, n.d.). In addition, in 2015, the
price for the rights to broadcast K League was just over $4.1 million (Kim, 2015),
which was only 12.4% of the price for the right to broadcast KBO.
U.S. Women’s Open. Pak’s win served as the catalyst to the golf boom in Korea.
Many children who are called as “Se-Ri Kids” were inspired by Se-Ri Pak’s victory
and were thus encouraged to learn and play golf in hopes that they might become
the world’s next best golfer (Randall, 2012).
The Korea Golf Course Business Association (2017) announced that,
as of 2016, Korea was home to 486 golf courses (the total number of visitors =
36.7 million), 236 more golf courses than had existed in the country in 2006
(n = 250, the total number of visitors = 19.7 million). In addition, the Korean
Golf Association (KGA, 2017) found that approximately 6.36 million people
played golf at least once in 2017, which was a 253% increase over the number of
people who had played golf in 2007 (n = 2.51 million). Those golfers each spent
around $300 per month on golf-related purchases (e.g., green fees or golf equip-
ment). Moreover, Korean golfers even travel to overseas to play golf. According
to the KGA (2017), roughly 2.11 million people had traveled to foreign countries
(e.g., Thailand, Philippines, China) to play golf in 2017. In 2007, fewer than
600,000 Korean golfers (n = 560,000) took part in overseas golf tours.
The Korea Ladies Professional Golf Association (KLPGA) tour is one of the
most popular spectating sports in Korea (Yoo, 2012). The KLPGA was intro-
duced in 1978, and as of December 2020, there are 2,716 members (KLPGA,
n.d.-a). In 2019, the KLPGA hosted 30 KLPGA tournaments, which is an
increase of approximately 50% compared to the number of tournaments the
association hosted in 2009 (n = 20; KLPGA, n.d.-b). The success of women’s golf
in Korea is not limited to the KLPGA. Korean women golfers are also dominat-
ing the LPGA tour. Since Ok-Hi Ku claimed Korea’s first LPGA victory in 1988,
100 more Korean women golfers, as of 2011, went on to win the association’s
tournaments (Koo, Kim, & Won, 2014). The success of Korean women golfers is
even greater today. One of the “Se-Ri Kids”, Inbee Park became the first female
gold medalist in the history of Olympics at the inaugural women’s golf event,
the 2016 Rio Summer Olympics. In 2019, Korean women golfers won 15 of the
LPGA’s 33 tournaments (45%). Similarly, Korean women golfers won approxi-
mately 43% (15 of 35) of the LPGA tournaments in 2017 (LPGA, n.d.). Because
of this success, 11 Korean women golfers are ranked in the top 25 in the Rolex
World Ranking as of February 2019 (Rolex Ranking, n.d.).
Despite this success, the KLPGA tour suffered a dearth of title sponsors in
the early day (1980–1990s) (KLPGA, n.d.-c). Korea’s economy was exposed to
and was hurt by corruption in the 1990s, and because golf was considered a
luxury sport, there was a lack of interest in golf during that time. Even though
the KLPGA tour secured its first title sponsor in 1990, the association contin-
ued to suffer from a lack of financial support throughout the 1990s. Despite the
difficulty experienced in that early period, however, interest in women’s golf in
Korea has increased substantially, especially during the last decade. In 2017, the
KLPGA hosted 32 tournaments, and all of those tournaments were sponsored by
major organizations (KLPGA, n.d.-b). In addition, all tournaments were broad-
casted by Seoul Broadcasting System Golf (SBS Golf). Between 2014 and 2016,
Social Media and Stakeholder Relationships 111
SBS paid roughly $4 million annually to broadcast the tournament (Han, 2013).
Furthermore, in 2017, approximately 278,000 golf fans visited the KLPGA tour-
nament to watch the professional golfers (Kwon, 2017). Because of the popularity
of women’s golf in Korea, several corporations (e.g., Hi-Mart, CJ Golf, Hana
Bank) have begun sponsoring a variety of golf professionals. Major corporations
are especially interested in sponsoring golf professionals because those corpora-
tions are able to maximize the effects of their sponsorships by investing only a
relatively small amount of money in the sponsored players (Moon, 2006).
Another unique characteristic of the Korean National Golf Tour is that
female golfers have received more interest from fans and sponsors than male
golfers (Kim & Seo, 2018). For example, in 2014, 101 out of 137 Korean LPGA
golfers (73.7%) have endorsement contracts with primary sponsors, while only
64 out of 144 Korean PGA golfers (44.4%) have similar contracts with pri-
mary sponsors (Han, 2014). In addition, the television rating is higher for the
KLPGA tour compared to the KPGA. This is unique in that many other coun-
tries (e.g., the USA, several European countries) tend to focus their attention
on male athletes and male-dominated sports.
Since 1998, there has been a gradual increase in the number of articles
published that have named KLPGA golfers. Lee and Jung (2016) found that
4,447 articles including the keywords or phrases “Korean LPGA golfer”, “Korean
female golfer”, and “LPGA” have been published in established Korean newspa-
pers (i.e., Chosun-Ilbo and Dona-Ilbo) beginning the year Pak made her debut to
August 2015. These articles have primarily focused on performance, achievement,
nationality, physical beauty, gender role, and femininity. This has resulted in some
prejudice and gender-based discrimination on the part of the media with regard to
KLPGA. Still, KLPGA athletes continue to use various media outlets, including
social networking platforms, to engage with their Korean and global fans.
Purpose of Study
Sport has become a true indicator of globalization. Throughout the world,
sport-related interactions have increased as a result of relatively recent advances
in technology. This study investigated whether extant trends shifted with regard
to the KLPGA as compared with the LPGA and each organization’s social media
communication networks. Upon examining the Twitter communication network,
it becomes apparent that not only trends but also consumer attitudes can suggest
what types of relationship might exist between sports in general and social media
outlets. This is largely due to the fact that social media both reflects social reality
and can establish and define social reality. Therefore, the purpose of this study
is to examine the online social networks affiliated with the KLPGA and LPGA
to investigate the online communication relationships that exist among users, as
this will help to enhance our understanding with regard to who or what serves as
influential stakeholders in the digital environment. The research question that
guided this study asked the following: What degree do KLPGA and LPGA stake-
holders engage with Twitter. In an attempt to answer this research question, this
study investigated the usage of Twitter by key LPGA and KLPGA stakeholders,
their networks, the groups involved, and the differences in position advantages of
the groups involved.
Method
The methodology for this study was developed based on social network con-
cepts. The Python programming language was employed per target user (i.e.,
@korealpga and @LPGA) in order to create Python codes, which were used to
extract tweets from two official Twitter pages (i.e., those of the KLPGA and
LPGA). In addition, as means of enhancing our understanding of the public’s
engagement level, data regarding the number of likes and retweets were collected.
Lastly, the structure and position of the users within the KLPGA and LPGA
networks were identified by extracting all of the usermentions in the tweets pub-
lished on the official KLPGA or LPGA Twitter accounts. Regarding the users
and ties in this investigation, mentioned users within tweets to the KLPGA
(@korealpga) or LPGA (@LPGA) Twitter accounts were the nodes, and the rela-
tionships connected to the usermentions were the ties. There was directional-
ity in the usermentions relationships as the arrowheads indicated the amount of
backward and forward flow that existed within each of the various pairs of nodes.
Additionally, the authors of this study sought to examine the network ties with
114 J. Yoon, W. (Eric) Jang, and P. M. Pedersen
regard to their strengths and weaknesses. As such, data associated with the ties
were weighted based on mentioning frequency.
Adjacency matrices were used so that the networks under study could be
conceptualized mathematically (Borgatti et al., 2013). Each relationship that
exists between any given pair of actors in the network is mapped out via a
square matrix. With a large amount of data, correctly entering all the values
into the cells would have been practically impossible to do manually. Thus,
adjacency matrices were made through the creation of Python codes. As noted
by Borgatti and colleagues, social network analysis is used to examine not only
networks but also the attributes of the nodes, which are what differentiate
the nodes from one another. Some nodes will share similarities, however, and
these similarities can be defined in terms of nodes’ attributes. Via these simi-
larities or common attributes, one can identify both central groups and cohe-
sive subgroups; this makes it also possible to assess whether subgroups might
become central groups. Further, an attribute matrix and an adjacency matrix
were created. This enabled us to determine that a total of eleven heterogeneous
types of users exist. These include women golfers, men golfers, golf courses or
clubs, golf tournaments, sponsors or partnerships, other sport players or organ-
izations, golf associations, celebrities, media-related stakeholders, public users,
and non-sport-related organizations or sponsors. The nodes were then cate-
gorized based on the eleven types of users, as this allowed for identification
of the KLPGA and the LPGA’s primary online stakeholder groups and their
interactions.
In order to better understand the usermentions structure of interaction pat-
terns, a one-mode network was assessed. Usermentions relationships permitted
the authors of the study to examine how the actors were tied to one another.
The application of graph theory principles affiliated with nodes and edges
was done to build a usermentions interaction network. In order to answer the
research question, with imported (adjacency) and attributional (KLPGA and
LPGA) matrices, UCINET was used. Exploring quantitative measures (e.g.,
in-degree, out-degree, beta centrality) was facilitated through the use of this
social network software. This was predicated on the identified interactive rela-
tionships between the nodes and clusters formed by specific types of nodes,
resulting in sub-networks within the perceived domain. This study also made
use of social network visualization software (i.e., NetDraw), which assisted in
the interpretation of the data and results. Once the network was created, all
users were color-coded by network user type. Further, the interactivity strength
was highlighted by the degree to which the node size was set. As such, the
greater the degree centrality, the larger the node was scored. The networks
were then rearranged visually by organization type, as this enabled the iden-
tification of interactions (i.e., level) and stakeholders (i.e., primary) affiliated
with the organizations. All of this permitted the viewing of a more fully
assessed social media (i.e., Twitter and usermentions) network and structure of
communication.
Social Media and Stakeholder Relationships 115
Results
To address the research question for this study, data published from August 2,
2010 to December 7, 2017 were collected from KLPGA and LPGA’s official
Twitter accounts. The KLPGA had posted 2,922 tweets on its Twitter web-
page (i.e., @korealpga) and the organization had 3,978 followers. In the same
time span, the LPGA (i.e., @LPGA), however, had posted 39,300 tweets and
had 178,000 followers. For this study, all 2,922 tweets published on the offi-
cial KLPGA Twitter webpage between August 2, 2010, when the account was
created, and December 7, 2017, were collected using Python programming lan-
guage. Due to the limitations associated with collecting data via Python, only
3,162 tweets published on the LPGA webpage were collected over the final five
months of the data collection period (Table 6.1). In addition to the differences
in the number of published tweets, there are significant differences between the
organization (i.e., KLPGA and LPGA) with regard to the number of followers,
likes, retweets, network sizes, and the total number of ties among Twitter stake-
holders. As indicated in Table 6.1, regarding the LPGA, the average number
of likes (M = 39.2) and retweets (M = 6.6) of each tweet, which could serve as
indicators of “interestingness”, is higher than the number of likes and retweets
the KLPGA garnered (0.4 for likes, 0.1 for retweets), meaning that followers
are more engaged with LPGA’s tweets, which they demonstrate by liking or
retweeting LPGA’s tweets.
The size of the social network (i.e., numbers of nodes) represents the prime
variable investigated in the analysis of a given online communication platform.
In this study, the total number of users mentioned (nodes) that is considered to
be a network size was 5 × 5 for the KLPGA and 368 × 368 for the LPGA, and
the total number of mentions (ties) among the tweets for both the KLPGA and
LPGA was 6 and 3,708, respectively (see Table 6.1). Only a few users and ties
were identified in the KLPGA network because the KLPGA uses its Twitter
webpage primarily as a way to share the results of KLPGA players’ tours and
not as a means of interacting with other stakeholders. On the other hand, the
LPGA focuses on interacting with online stakeholders. Specifically, the LPGA
mentioned at least one user in 2,399 of 3,162 tweets (76%).
To identify the KLPGA’s and LPGA’s primary online stakeholders, there were
11 categories for the coding of the data affiliated with usermentions. These categories
Table 6.1 N
umbers of Tweets, Likes, Retweets, Network Size, and Total Ties in
KLPGA and LPGA Twitter Pages
Note: For KLPGA, the data were collected for over seven years, while for LPGA the data were
collected for four and a half months.The average score of likes and retweets is for each tweet.
116 J. Yoon, W. (Eric) Jang, and P. M. Pedersen
Table 6.2 C
ategorization of Online Stakeholders in the KLPGA and
LPGA Networks
Nodes Size
Categorization of
Stakeholders KLPGA (@korealpga) LPGA (@LPGA)
Note: The KLPGA data were collected for over seven years, while the LPGA
data were collected for less than five months.
Nodes size = the number of users who had communication-based rela-
tionships with the KLPGA and LPGA in each group.
included women golfers (e.g., @LydiaKo), men golfers (e.g., @TigerWoods), golf
courses or clubs (e.g., @KingsbarnsGL), golf tournaments (e.g., @ROAD2LPGA),
sponsors or partnerships (e.g., @PNCBank), other sport players or organizations
(e.g., @serenawilliams), golf associations (e.g., LPGAGirlsGolf), celebrities (e.g.,
singers, actors, politicians), media-related stakeholders (e.g., @NBCSports), pub-
lic users (e.g., non-golfer and non-celebrities), and non-sport-related organizations
or sponsors (e.g., university). Table 6.2 indicates the numbers for each group of
Twitter users that represented LPGA stakeholders. When responding to public
user’s questions, the KLPGA barely interacted with six public users. On the other
hand, the LPGA was more inclined to mention different women professional
golfers (n = 147) than it was to mention users from other categories. The sec-
ond most mentioned group for the LPGA comprised media-related users (n = 41).
Compared to other groups, men professional golfers did not comprise a major user
group for the LPGA (n = 11).
For network analysis purposes, an adjacency matrix of 368 × 368 LPGA net-
work (numbers of cells = 135,424) was created using Python programming lan-
guage. The study suggests that high-degree nodes were closely associated with
the LPGA’s Twitter page. Within LPGA’s network, among other stakeholders, the
Golf Association engaged in the most interactions with other groups. For exam-
ple, as shown in Table 6.3, Golf Association engaged in a significant number of
interactions with women golfers (ties = 2,132), golf tournaments (ties = 701), and
media outlets (ties = 337).
The descriptive analysis (Tables 6.2 and 6.3) discussed here shows the
number of users per group and the number of ties among groups, but it does
Social Media and Stakeholder Relationships 117
WG MG GC GT SP OS GA CE ME PU NS
WG 5 0 0 0 0 0 3 0 2 0 0
MG 0 0 0 0 0 0 0 0 0 0 0
GC 0 0 0 3 0 0 1 0 0 0 0
GT 21 0 6 0 1 3 15 4 6 1 1
SP 0 0 0 0 0 0 0 0 0 0 0
OS 4 0 0 5 0 2 7 2 0 0 0
GA 2132 31 49 701 64 38 57 39 337 86 24
CE 1 0 0 1 0 1 0 1 0 0 0
ME 13 0 0 5 0 0 10 0 7 0 0
PU 0 0 1 3 0 0 2 0 1 0 2
NS 4 0 1 1 0 0 3 0 0 0 1
not make any specific suggestions regarding which categorical group tends
to be more central within the network, meaning that the groups have struc-
tural importance. This prompted the authors of the present study to conducts
social network analysis in order to identify any Twitter-based interactions that
occurred between the LPGA and its stakeholders and which groups of users
serve as the LPGA’s primary stakeholders groups. There are 11 categorical nodes
(Figure 6.1). Additionally, the number of ties a node has (i.e., degree) may be the
most straightforward measure of centrality. Because high-degree nodes are more
visible, they are generally considered important. Therefore, in the visualized
networks, the size of each node was adjusted by degree. In Figure 6.1, the net-
work pictured on the lower side was rearranged via a categorical attribute; this
permitted us to more readily recognize the LPGA’s primary stakeholders as well
as the strength of the interactions that occurred among the groups.
Within a network, a key property in terms of the position of a node is cen-
trality (Everett & Borgatti, 1999). Thus, via centrality data, the degree to which
certain nodes contribute to the network’s structure can be identified. As such, a
node’s centrality may be considered structurally important. In this study, degree
centrality was calculated using the number of users within each category in the
LPGA network. As this study’s findings illustrated, nodes of high-degree were
affiliated with the LPGA’s Twitter page (Figure 6.2). The LPGA frequently men-
tioned certain female professional golfers (e.g., Lexi Thompson, Stacy Lewis),
golf-tournament-related users (e.g., Ladies European Tour, Evian Championship),
and media outlets (e.g., Golf Channel) compared with other groups.
Social network software UCINET was employed to identify beta centrality val-
ues and to measure the total of each user’s direct and indirect potential influence
on all others (Borgatti et al., 2013). According to the results of the normalized
beta centrality scores, female professional golfers (e.g., @Lexi, @CKGolferChic),
golf tournaments (e.g., @RICOHWomensBrit, @CMEGroupLPGA), and media
118 J. Yoon, W. (Eric) Jang, and P. M. Pedersen
Figures 6.1 N
etworks for the LPGA. Networks Located in the Lower Side are Adjusted
by Groups (n = 368, ties = 3,708).
Figures 6.2 Networks for the LPGA by the Strength of Interactions (Degree).
point is that 18% of the collected tweets (n = 1,719) were written in other lan-
guages (e.g., Korean), which serves as an indicator of global fans’ interest in the
LPGA. As seen in Figure 6.3b, the LPGA engaged in direct interactions with
core users within this network, but their messages have been expanded via the
interactions among core users and subsequently via their interactions with users
positioned along the periphery (Figures 6.3c and 6.3d). For example, as shown in
Figure 6.3c, Angela Stanford, an American professional golfer currently compet-
ing on LPGA, is positioned in the center, but she has more Twitter interactions
with other users who are positioned toward the periphery. With regard to the
120 J. Yoon, W. (Eric) Jang, and P. M. Pedersen
PGA (see Figure 6.3d), although it is positioned along the periphery of the whole
network, it does have interactions with both users within the center as well as
those along the periphery. As such, network analysis regarding Twitter online
communication suggests that sport organizations can strategically interact with
groups located at a certain position in order to achieve desired outcomes.
Figures 6.3 T
witter Communication Networks for LPGA @LPGA and the Impact of
Distribution of Information via Angela Stanford (@angela_stanford) and
PGA (@PGA).
Note: Layout in square shape as follows: (a) upper left side, (b) upper right side, (c) lower left side,
and (d) lower right side.
happen between the LPGA and its stakeholders. Social network analysis was
employed here as a means of looking at these Twitter-based interactions and also
as a means of visually depicting the stakeholders’ networks. Further, to iden-
tify who was highly central within a given network, this study investigated the
number of nodes present in each network, the degrees of those nodes, and the
beta centrality of the social networks. If a node was found to be potentially
important, due perhaps to the large number of network ties that involved that
node, then the removal of that node might lead to a disconnect of the network.
As such, it is necessary to look for and identify nodes that could be central to
a network and thus could control the flow of information. Working under the
assumption that ties are where the flow of information exists, degree centrality
could be used as an index indicating a node’s exposure within a particular net-
work. Therefore, the position of a node could be considered the source of advan-
tageous and opportunistic possibilities. This study found that LPGA golfers, golf
tournaments, and media-related nodes were highly visible in the LPGA Twitter
networks and were, therefore, considered important. For example, with regard
to organizations, nodes with high degrees in organizational networks were often
the nodes insiders mentioned as being important to their respective groups.
However, per beta centrality scores, sports and sponsors (e.g., university), sport
PGA golfers, and other sport-related users were not highly positioned within the
LPGA Twitter network.
Overall, nodes are often referred to as being influential or as serving as gate-
keepers, and they are generally considered to possess autonomy, control, and
visibility while being engaged with others. Thus, sport organizations can use
centrality scores associated with social network analysis in order to more strate-
gically interact with highly centralized nodes that could affect the flow of infor-
mation. Sport organizations (e.g., the KLGPA) and relevant practitioners could
use the findings of this study to better employ social media platforms in order to
expand on their fan bases throughout the world. It is recommended that future
studies identify the reasons why the KLPGA uses social media only for infor-
mation sharing purposes and not to attract more fans to its events and athletes.
Additionally, it may be possible to examine the reasons behind the KLPGA’s
objectives as they pertain to social media use by conducting interviews with the
KLPGA’s social media managers.
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Chapter 7
Influence of Micro-Celebrities
on the Formulation of Social
Media Marketing Strategies
Benjamin Mole, Paul Cook, and Ruth M Crabtree
Introduction
Social media can be considered an integral and deeply embedded part of daily
life that is relied upon by those who use it for various needs, for example, for daily
news updates, entertainment purposes, sport events, an information source, as
part of the user’s purchase decision-making process and to communicate with
other social media users around the world (Kapoor et al., 2018; Zhu & Chen,
2015). Social media currently has 3.96 billion active users, representing 51% of
the world’s population, who spend on average 2 hours and 24 minutes on social
media every day (Chaffey, 2020). In the modern era of marketing, social media
has become an essential part of marketing strategy, one that is being used by
the majority of companies worldwide (Vinerean, 2017). As a result of the huge
number of social media users, companies are enticed to exist in such a prosper-
ous online environment (Eroğlu & Bayraktar Köse, 2019; Balliauw et al., 2020).
Consequently, companies are investing significantly more resources into devel-
oping their social media marketing strategy, not only to increase their customer
relations online but also to aid in achieving their marketing and business objec-
tives (Zhu & Chen, 2015).
In recent years, one of the social media marketing strategies that compa-
nies have expressed an increased interest in is micro-celebrity endorsement
(Schouten et al., 2020). Micro-celebrities are not famous in the traditional
sense, instead they have strategically used social media to amass a large number
of followers, often on a global scale, becoming recognizable both online and
beyond the midst of their social media account, granting them a celebrity status
(Djafarova & Trofimenko, 2019; Eroğlu & Bayraktar Köse, 2019). Companies
are showing an increased interest in, and embracing the use of, micro-
celebrities to endorse their brand, products, and services (Schouten
et al., 2020). The allure of using micro-celebrity endorsements is that micro-
celebrities often have a social media following which far exceeds that of the com-
pany (Holt, 2016); therefore, the social media posts made by a micro-celebrity
can reach a larger audience. In addition, micro-celebrities develop a strong and
meaningful relationship with their followers and through an endorsement, the
DOI: 10.4324/9781003302476-7
126 B. Mole, P. Cook, and R. M. Crabtree
company believes that the micro-celebrity can increase its relationship with its
targeted consumers (Jun & Yi, 2020; Korontina & Jargalsaikhan, 2016). Although
there are numerous industries worldwide that have embraced the use of micro-
celebrities as a marketing tool, the fitness industry is arguably using micro-
celebrities to the greatest extent (Djafarova & Thompson, 2020).
Worldwide there has been a socio-cultural change with the global popula-
tion adopting a more active and healthier lifestyle, which has resulted in an
increased sales of fitness apparel, sport nutrition, and supplementation products
(Djafarova & Thompson, 2020). Subsequently, the fitness industry has become
one of the fastest-growing industries in the world, second only to the high
technology industry (Chekhovska, 2017). The fitness industry’s growth has
been so substantial that in 2019, it globally had an estimated value of
$100 billion (Biron, 2019). However, this industry is highly fragmented, rich
in competition, dynamic, and affected by the trends in both fitness and in
fashion (Korontina & Jargalsaikhan, 2016). Those who participate in fitness
activities have become increasingly more fashion conscious and are willing
to spend more money purchasing fitness apparel that is both fashionable and
practical (Djafarova & Thompson, 2020; Mintel, 2019).
The merging of fitness and fashion trends has led to the development of
fitness apparel known as Athleisure, which is clothing that can be worn for
social, casual, and fitness purposes (Euromonitor International, 2018). The
considerable growth of the fitness industry, alongside the increased demand
and sales of athleisure clothing, has substantially influenced the global sports-
wear market, with global sales exceeding $335.5 billion in 2019 (Euromonitor
International, 2019). In addition, arising from the demand in athleisure
clothing and the growth of the sportswear market, there has been a sudden growth
in the number of new brands emerging, alongside existing brands extending
their clothing range to include sportswear apparel, which has increased the
competitiveness of the sportswear market on a domestic and global scale
(Euromonitor International, 2018).
Celebrity endorsements have been a prominent marketing strategy that
have been extensively used by companies around the world since the late
19th century (Knoll & Matthes, 2017). As such, considerable research has
been conducted to investigate the effectiveness of celebrity endorsements, pre-
senting a surplus of evidence that highlights their benefits and substantiates
their use as a marketing strategy (Von Felbert & Breuer, 2020; Schouten et al.,
2020). There has been a noticeable increase in micro-celebrity endorsements
during the last decade, yet despite this, research investigating their effective-
ness is still within its infancy, thus their marketing value is scarce (Schouten
et al., 2020). Due to the lack of research conducted on this topic area, market-
ers may be apprehensive in integrating micro-celebrity endorsements as part
of their marketing strategy. Therefore, it is of importance to further develop
the understanding of the marketing value of micro-celebrity endorsements.
Influence of Micro-Celebrities 127
Celebrity Endorsement
A celebrity can be defined as a well-known individual who receives a significant
amount of media and public attention, for example, actors, models, musicians,
and athletes (Schouten et al., 2020). Companies in various industries worldwide
have incorporated celebrities into their advertising strategy, using them to pro-
mote the company, their products, and services (Cuomo et al., 2019). One defini-
tion that encompasses all aspects of a celebrity endorsement has been provided by
Bergkvist and Zhou (2016), as a “celebrity endorsement is an agreement between
an individual who enjoys public recognition (a celebrity) and an entity (e.g., a
brand) to use the celebrity for the purpose of promoting the entity” (p. 644).
Celebrity endorsements are not a recent phenomenon, they are a well-
established advertising strategy that has been used for over 100 years with
one of the earliest examples dating back to 1893 (Louie et al., 2001). However,
the use of celebrity endorsements has seen a sharp rise in the last few dec-
ades. During the 1950s and 1960s, there was a considerable growth of the film
industry, alongside an increased household ownership of television sets (Erdogan,
1999). Subsequently, there was a surge in the number of film and televisions roles,
which by the 1970s, led to an abundance of celebrities available that companies
could select to endorse their products. The increased use of celebrity endorse-
ments was so significant that by the 1980s, one in five televisions advertisements
in the United States of America featured a celebrity endorsement (Erdogan,
1999). The persistent and extensive use of celebrity endorsements as an advertis-
ing strategy can still be seen in the present day, as celebrity endorsements con-
tinue to feature heavily on television advertisements on every continent around
the world (Bergkvist & Zhou, 2016). In addition, companies invest considerable
financial resources into this component of their advertising strategy (Upadhyay
& Singh, 2010), for example, Nike, a global sportswear brand, spends over
$6 billion per year on athlete endorsements (Enoch, 2020). This implies that
despite the financial costs involved, marketers consider celebrity endorsements to
be a valuable component of their advertising strategy (Upadhyay & Singh, 2010).
Arising from their extensive use and the financial cost involved, consider-
able research has been conducted to investigate the effectiveness of celebrity
endorsements as a marketing strategy. This is highlighted by the meta-analysis
conducted by Knoll and Matthes (2017), as their search results from three major
databases presented over 1,000 research articles relating to celebrity endorse-
ments. However, celebrity endorsement research is highly fragmented due to the
conflicting results from individual studies (Knoll & Matthes, 2017). This vari-
ation in research findings can potentially be explained, as individual research
studies often explore the research phenomenon from a different perspective or
using a different research approach, data collection or analysis method, or a
population demographic. Although the research findings are fragmented and
conflicting, there has been a number of literature reviews and meta-analyses
that have concluded that celebrity endorsements can be an effective marketing
128 B. Mole, P. Cook, and R. M. Crabtree
celebrity enters an endorsement deal, and their image and personified meaning
are then transferred onto the product they endorse. Stage three, the consumer
will purchase and consume the product to expect that the celebrity’s image and
personified meaning will be transferred unto them.
Though the MTM is one of the least researched models in the celebrity
endorsement context (Roy & Jain, 2017), previous studies have supported its
premise. For example, Langmeyer and Walker’s (1991) research findings showed
that symbolic meaning of the celebrity endorser, Cher, was transferred onto
the endorsed product, Scandinavian Health Spas. The sample, consisting of
51 undergraduate students, associated Cher with physical fitness, sexiness and
with an attractive physical appearance and by training at Scandinavian Health
Spas, they could obtain similar characteristics (Langmeyer & Walker, 1991).
Thus, supporting the premise of the MTM, as the meaning of the celebrity was
transferred onto the product, and by purchasing and consuming the product,
the consumer expects a similar meaning to be achieved.
However, the MTM model has also faced criticism as this model implies
that the transfer of meaning only occurs in one direction (Halonen-Knight &
Hurmerinta, 2010). Till’s (2001) findings support this criticism, as the image of
the celebrity was tarnished due to their endorsement of a negatively perceived
product. Therefore, this signifies that the transfer of meaning can occur in the
opposite direction, thus there is a two-way transfer of meaning from the celebrity
to the endorsed product and vice versa. This resulted in the authors proposing
the celebrity endorsement process should be considered as a Brand Alliance,
whereby the transfer of meaning exists on a pathway that incorporates the
celebrity endorser, the brand, and the endorsement action (Halonen-Knight &
Hurmerinta, 2010).
The models and theories that relate to celebrity endorsements highlight the
complexities involved within its process. Regardless, the use of celebrity endorse-
ments as an advertising strategy remains highly prevalent. Though celebrity
endorsements extensively feature on television advertisements in China and
South Korea, the extent to which they feature on television and print media
advertising across Europe and the USA is considerably lower than it was in the
late nineteenth century. Instead, in this modern era of advertising, companies
and celebrities are increasingly using the internet and social media as an advertis-
ing platform (Bergkvist & Zhou, 2016).
Social Media
Social media is a collective term for software-based technologies, such as an
application or website, that provides the user with a digital environment where
they can send and receive information or personal content and to interact with
other users worldwide (Appel et al., 2020). In the last decade, social media has
grown considerably, in 2010, there were an estimated 940 million social media
users (Moerdyck, 2010), which has since increased to approximately 3.96 billion
Influence of Micro-Celebrities 131
strategies and has provided companies with a new avenue to promote their
products and services. However, resulting from the significant integration, the
market is now saturated with competitors using social media as a marketing
medium. Therefore, marketers need to find new means of promoting their com-
pany, products or services in the online environment. One potential solution
for a company to differentiate themselves from the competition and to increase
their control of the consumer’s eWOM is by using micro-celebrities.
Micro-Celebrities Overview
Social media’s substantial growth resulted in the creation of a new form of
celebrity, known as a micro-celebrity (Khamis et al., 2017). Traditionally, a
celebrity status was achieved by receiving significant public and media atten-
tion, often as a result for professional talent or a considerable accomplishment
(Schouten et al., 2020). Whereas, micro-celebrities have strategically used
social media to amass a large number of followers, often on a global scale, thus
becoming well-known and recognizable both online and beyond the midst of
social media, granting them a celebrity status (Djafarova & Trofimenko, 2019;
Eroğlu & Bayraktar Köse, 2019).
Albeit traditional celebrities have also amounted a considerable social media
following, micro-celebrities have built their entire careers online and without
social media they would not be known to the public, nor would their celebrity
status exist (Schouten et al., 2020).
Micro-celebrities exist in different fields, for example, fashion, beauty,
food, and fitness and they consider their followers as fans and strategically
share self-generated content on their social media accounts in an attempt to
increase their awareness, popularity, and their number of followers (Djafarova
& Thompson, 2020; Schouten et al., 2020). The content that micro-celebrities
share on their social media accounts primarily relates to the field in which
they operate (e.g., fitness) and often consists of product reviews that have no
marketing intention, leading to social media users perceiving micro-celebrities
as a credible source of information (Lima de Carvalho, 2017). Consequently,
micro-celebrities are able to build a highly regarded online reputation, allowing
them to be recognized as experts in their respective fields, which has permitted
certain micro-celebrities to turn their social media presence into a profession
(Schouten et al., 2020).
In comparison to traditional celebrities, social media users consider micro-
celebrities as more authentic and relatable, as micro-celebrities are seen as
normal people who have found fame online as opposed to being subject to the
star-making system (Neal, 2017). Furthermore, social media users can engage
directly with the micro-celebrity through social media and via face-to-face
meets (Su, 2017). Although traditional celebrities can also provide a similar
level of interaction with their followers, this interaction is pivotal for increasing
and maintaining the micro-celebrity’s popularity (Schouten et al., 2020). The
Influence of Micro-Celebrities 135
interaction that the micro-celebrity has with their followers, through reply-
ing to messages or comments, has shown to increase the followers’ emotional
attachment with the micro-celebrity (Jun & Yi, 2020). Micro-celebrities also
share intimate details of their personal lives to a much greater extent than
traditional celebrities, which presents a persona that is less controlled and
managed (Marwick, 2015). A combination of the aforementioned has enabled
micro-celebrities to develop a strong and meaningful relationship with their
followers (Jun & Yi, 2020).
The rise of micro-celebrities has led to companies showing an increased inter-
est in and use of, micro-celebrities to endorse their products (Schouten et al.,
2020). The more followers a micro-celebrity has, the greater their perceived influ-
ence and thus, the greater their commercial value for a company (Djafarova &
Thompson, 2020). Companies select a micro-celebrity who exists in a similar field
and pay them to promote their products on their social media account and to
create content that highlights the product’s benefits while encouraging their fol-
lowers to purchase (Eroğlu & Bayraktar Köse, 2019). Micro-celebrities can create
viral content that can relay the company’s message, or advertise and promote the
company’s products directly in the view of thousands or millions of their follow-
ers that include the company’s target audience (Eroğlu & Bayraktar Köse, 2019).
Through the micro-celebrity endorsement deal, the company aims to transfer
the strong and meaningful relationship between the micro-celebrity and their
followers, onto the company (Djafarova & Thompson, 2020). Lima de Carvalho’s
(2017) findings support this expectation, as through a micro-celebrity endorse-
ment deal, the perceived credibility of the micro-celebrity was transferred onto
the company and vice versa. Thus, providing evidence that the MTM and the
Brand Alliance Concept apply to micro-celebrity endorsements.
Researchers suggest (Bruns & Jacobs, 2006; Neal, 2017) that micro-celebrity
endorsements are one of the hottest marketing trends that have the poten-
tial to be a highly profitable marketing strategy. Despite these claims, micro-
celebrity endorsements are primarily used by small-to-medium sized companies,
or companies exclusive to an online environment (Lim et al., 2017). Micro-
celebrity endorsements are an emerging marketing strategy, while there has been
an increased use of this strategy, their marketing value is not fully understood
(Schouten et al., 2020), perhaps defending the apprehension of large companies
implementing such a strategy.
Figure 7.2 Consumer Purchase Decision-Making Process. (Adapted from Solomon et al.,
2019.)
Figure 7.3 C
haracteristics That Increase the Effectiveness of an Endorser in an Online
Environment. (Adapted from Djafarova and Thompson, 2020.)
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Chapter 8
Introduction
Marketing literature documents a shift from a transactional paradigm to a
relationship paradigm (Gronross, 1994; 2005). This shifting school of thought,
along with social and technological drivers, has given rise to the rapid growth
and popularity of social media, particularly Facebook (Ballings et al., 2015).
Pronschinske et al. (2012) identify social media as one of the most salient devel-
opments in relationship marketing. As Ratten and Thompson (2021) argue,
the ideological foundation of the internet was to provide a social platform that
supported this relationship approach, which has now been further extended
with the advent of social media. Importantly, social media facilitates ongoing
two-way conversations between consumers and organizations, enabling frequent
anthropomorphized brand interaction as well as instant feedback between both
parties, characteristics that are central to relationship marketing. Arguably,
social media have become a defining feature of 21st-century communications.
Conceived in 2004, Facebook, in particular, has risen from relative obscurity to
become one of the most visited websites in the world.
While social media use has grown exponentially, so too has its influence.
Sport organizations were quick to capitalize on Facebook’s popularity particu-
larly with the introduction of brand pages in 2010. The trend is no different
particularly in New Zealand Rugby’s (NZR) National Provincial Championship
(NPC). With significantly more users than any other platform, it can be sug-
gested that Facebook is by far the most prominent social media channel for
rugby teams in New Zealand (Ballings et al., 2015). Within this relationship
paradigm, using this medium, sport managers can now listen and understand
fans’ needs, create “value adds” for fans to engage, and potentially translate into
the building, maintenance, and enhancement of relationships (Abeza et al.,
2019). Consequently, social media are widely accepted as important digital
marketing channels for many organizations, including sport teams (Abeza et al.,
2013; Ratten & Thompson, 2021). Indeed, one of the biggest changes within
the sport industry has been the introduction and uptake of social marketing.
These platforms have revolutionized traditional sport marketing practices be
DOI: 10.4324/9781003302476-8
Examining Facebook Marketing Practice 145
Review of Literature
Several scholars contend that since its initial conceptualization relationship
marketing has successfully been applied at multiple levels including organization-
to- consumer, business-to-business (B2B), and organization-to-employee.
Despite its multiple applications, the consumer remains at the center of dom-
inant conceptual models (Abeza et al., 2019; Bee & Kahle, 2006; Gronroos,
2005; Ratten & Thompson, 2021). While perhaps more commonly considered
within the business context, relationship marketing has emerged as an impor-
tant marketing paradigm within sport. Undeniably, professional sport operates
as a service-led industry where customer orientation is essential, and scholars
have argued that in most cases, sport involves some form of relationship market-
ing activity (Bee & Kahle, 2006). In the context of sport, Stavros et al. (2008)
interviewed several Australian professional sport franchises from Australian
Rules Football, Rugby League, Basketball, and Soccer. Their findings indicated
an understanding of relationship marketing’s contemporary prominence but
a lack of application acceptance and implementation (Stavros et al., 2008).
Contrasting findings were reported by Achen (2014) in the study of profession-
als representing United States professional sports leagues. Respondents viewed
146 J. Cole, A. J. Martin, and A.-J. Thompson
relationship marketing “as essential for the survival of professional sport teams
and used numerous tactics to build and maintain customer relationships” (p. 14).
Scholars argue that a successful approach to relationship marketing extends
beyond a short-term marketing activity (e.g., ticket and merchandise sales) and
instead considers a more long-term view that focuses on developing meaningful
relationships that are proactive, interactive, and enduring (Kim & Trial, 2011).
If organizations can successfully achieve this outcome, they are more likely to
benefit from enhanced loyalty, connection, and attachment of their fans. It is
not only organizations though that receive benefits from a relationship market-
ing approach. For consumers, it reduces choices, makes decisions cognitively
consistent and efficient, leading to increased satisfaction. Despite the distinct
mutual benefits of relationship marketing, it can also present unique challenges
(Gronroos, 2005; Stavros et al., 2008). Internally, relationship marketing is often
set up superficially as a strategic tool, as opposed to developing the long-term
established value of an organization’s culture. In a survey of 25 British profes-
sional football clubs, Adamson et al. (2005) established that relationship market-
ing failed at the majority of clubs who implemented it because there was a lack of
tangible commitment at both strategic and operational levels of the organization
coupled with under-resourcing. In addition, external consumers can present chal-
lenges as they become accustomed to a relationship marketing approach.
As with other industries, the rise of social media has not gone unnoticed
in sports. In line with the growing media-dominated sports consumer, research
shows that social media are vital tools for sports marketers, and, as several
scholars argue, social media provide an effective platform for sports organiza-
tions to execute a relationship marketing strategy (Abeza et al., 2019; Achen
et al., 2018; Pronschinske et al., 2012;). In particular, several sports-related
studies have illustrated the benefits Facebook provides to both professional,
amateur, and niche sport organizations (Abeza et al., 2013; Eagleman, 2013). For
example, after analyzing eight-participation-based running events in Ontario,
Canada, Abeza et al. (2013) outlined specific sport organization benefits of using
social media platforms such as Facebook. Specifically, Abeza et al. (2013) estab-
lished the benefits of a social media presence for relationship marketing. These
included better knowledge of fans, advanced consumer-organization interac-
tion, effective consumer engagement, and quicker evaluation of relationship
status with consumers. In a subsequent study, Abeza et al. (2014) discovered
that while Canadian National Sport Organizations (NSOs) utilized Facebook
as an effective information distribution channel, they struggled to generate
effective relationship dialogue.
Scholars have also argued that Facebook offers the potential to better under-
stand their fan bases (Abeza et al., 2013; Thompson et al., 2017). In relation-
ship marketing, an organization must know and understand the consumer as
an individual and Facebook present a realistic platform to achieve such knowl-
edge that would otherwise be unrealistic due to cost and time (Abeza et al.,
2013). The very nature of social media means that it allows for more regular
Examining Facebook Marketing Practice 147
interaction with consumers to the point that marketing insight becomes more
relevant, timely, accurate, personal, and cost-effective for sport organizations. Off-
season brand interaction has also been highlighted as another Facebook benefit
for sport organizations (Abeza et al., 2013; Abeza & O’Reilly, 2014; Thompson
et al., 2017). Traditionally interaction with a sports brand only came as a result of
direct consumption of the core product. However, it is now widely accepted that
Facebook allows for real-time direct communication with fans allowing sports
organizations to communicate activities beyond the core product, allowing for
greater accumulation of both consumer groups and individuals’ information.
Consequently, scholars widely advocate the use of Facebook brand pages by
sports organizations, particularly professional teams, in the pursuit of marketing-
related objectives (Achen et al., 2018). Thus, necessitating practitioners to be
aware of both the benefits and challenges of managing a Facebook brand page.
Research has highlighted that benefits of Facebook as a marketing platform
include better understanding consumers, maintaining a brand presence, receiv-
ing instantaneous feedback, and providing the ability to assess the consumer
organization relationship status (Abeza et al., 2013; Achen et al., 2018; Thompson
et al., 2016). That said, research has shown that most platforms’ analytical setup,
including Facebook’s, make it hard to establish the information needed to con-
firm an interactive ongoing relationship has been established (Abeza et al., 2013;
Abeza & O’Reilly, 2014; Waters & Walden, 2015). Consequently, while several
benefits can be derived from social media use, it’s also important to acknowl-
edge that Facebook can also present challenges to sport marketing practitioners
alongside these benefits.
Despite a vast uptake of social media in the corporate industry, as well as
commercialized sport, it is still challenging to manage. Challenges of managing
a Facebook brand page have been shown to include credibility and reliability,
managing the impact of consumer-driven content, identifying offline consum-
ers, allocating sufficient resources, and guaranteeing the reach of brand content
(Thompson et al., 2016). Moreover, with large audience sizes, it is hard to manage
consumer posts to large organization-owned pages, and it is difficult to ensure that
fans will not set up their own pages to compensate for their passion or perceived
lack of relevant information being posted by the organization (Abeza et al., 2013).
The literature also outlines that management of such social media involves using
relational keywords in posts, ensuring content is entertaining, informative, per-
sonalized, and with prior permission and brand association (Kwok & Yu, 2013).
Lastly, the high frequency of posts that are overly commercialized should be
avoided (Cho & Cheon, 2004).
Previous research has noted the difficulties administrators often face in quanti-
fying or measuring performance. In Facebook-related literature, such performance
measures include reach, engagement, and components of engagement on brand page
posts (likes, comments, and shares). Reach as a measurement is in line with tra-
ditional digital advertising metrics, but it is also argued as being too transac-
tional (Ballings et al., 2015). Engagement is widely considered a more appropriate
148 J. Cole, A. J. Martin, and A.-J. Thompson
1 What are the perceived challenges for Facebook brand page administrators?
2 Is total network size relatable to the performance of Facebook brand page
reach and engagement?
3 Are proportional measures relatable to the performance of Facebook brand
page reach and engagement?
Method
This research uses a prominent mixed-method case study design called concur-
rent triangulation (Creswell, 2013). Concurrent triangulation involves collecting
both qualitative and quantitative data simultaneously. Data is then compared to
Examining Facebook Marketing Practice 149
Case Context
New Zealand’s NPC was originally formalized in 1976 and has gone through
several format changes in the last decade. In its current format, 14 provin-
cial teams compete across two divisions. For this study, a convenience sam-
ple was used to select the participating teams, with four National Provincial
Competition (NPC) teams making up the final research sample (henceforth
referred to as P1-P4). Since the introduction of Facebook brand pages in 2010,
all four have experienced mixed on-field success. Two teams were based in cit-
ies that also had Super Rugby franchises (a franchise-based professional rugby
competition featuring teams from Australia, Argentina, Japan, New Zealand,
and South Africa). In the context of New Zealand, provincial rugby unions are
affiliated to a specific Super Rugby team based on geographical proximity and,
in some cases, partial equity agreements. The NPC in its current format exists
as a second-tier competition in New Zealand behind Super Rugby. With signif-
icantly more users than any other platform, it can be suggested that Facebook
is by far the most prominent social media channel for rugby teams in New
Zealand. At the time of the study, each provincial team’s Facebook brand page
had more followers than any other social media account they held, including
Twitter and Instagram (see Table 8.1).
Data Collection
All four pages were run by a professional whose role was part of the market-
ing and/or public relations function. One of the co-authors was the brand page
administrator for one of the teams as part of their role as Brand Manager. They
were the sole person in charge of the teams’ Facebook page. The importance
Teams
P4 P2 P1 P3
Figure 8.1 Facebook Insights as Displayed in the Brand Page Administrator Console.
Examining Facebook Marketing Practice 151
participating team’s Facebook brand pages. Stempel (1989) explains that con-
structed week samples see a variety of content on different days of the week as
cyclical, whereby days are selected at random to represent a seven-day week over
a defined period (Riffe et al., 2009). For this research, constructed week sampling
was used to represent a seven-day week during the pre, regular and post-season
periods. Both pre- and post-season data were randomly selected from a window
of six weeks. Regular season data were randomly selected across the full ten-week
window accounting for all ten rounds of the NPC.
Using Facebook’s Insights, data was exported into an Excel spreadsheet. For
each brand page, total reach, engagement, and components of engagement (e.g.,
likes, comments and shares) were recorded for each post. Additional insights
were also recorded for each post including date, day of the week, time posted, post
type, post characters, content description and when an applicable number of hash-
tags, hashtags used, post clicks, photo views, clicks to play, link clicks, video views,
and average view duration of videos. Data for paid content were also recorded, if
applicable, including budget spent, paid reach, total paid actions, paid photo clicks,
and paid links. Negative user actions were also captured and included actions to
hide a post, report as spam, hide all posts, and unlike the page. Negative actions were
considered as they could provide important insight into consumer-organization
relationship status as they may indicate disengagement and break down of the
relationship marketing process among a consumer group. To ensure consistency,
all posts were recorded at 10.00 pm (NZST) the same evening. In addition to
individual post data, total page performance for the week was recorded on the
Sunday of every week during the sample period at 10.00 pm. Data recorded also
included new page likes, total page likes, number of posts, total page reach, total
reach on posts, total engagement, likes on content, comments on content, shares on
content, post clicks, page ranking as listed by Facebook and general notes about
the content posted that week.
Data Analyses
A six-phase thematic analysis was used to analyze the data from both the ques-
tionnaires as well as the auto-ethnographic journal (Smith & Caddick, 2012).
These six phases included (1) immersion in the collected data, (2) collating and
coding the data, (3) identification of themes, (4) reviewing of themes, (5) refining
the themes, and (6) creation of the research paper itself. Analytical Facebook Data
from all four pages was also used to examine page reach and engagement before,
during, and following the NPC season. The Facebook Insights quantitative data
were analyzed by producing mean averages for each of the analytical measure-
ments recorded. This was done for both the data collected from the constructed
week sample for post-performance as well as the weekly total performance data
taken for overall page performance. Averages were then compared at face value to
determine how each of the participating brand pages performed when compared
to the other. For this research, “face value” refers to Facebook data that has been
152 J. Cole, A. J. Martin, and A.-J. Thompson
taken straight from Facebook Insights and not adjusted using any equations. The
mean averages were then represented as a percentage of average total page likes
for the entire collection period. The performance of the participating pages was
then compared again to see if, and how, rankings differed when considering the
proportional measurements.
Facebook Benefits
Participants in this study positioned Facebook as their most important social
media platform. Interestingly, this was largely based on audience size as opposed
to any specific features intrinsic to Facebook itself, which appears to be coun-
ter to others’ findings (Ballings et al., 2015; Thompson et al., 2016). Participants
identified three key benefits of maintaining a Facebook brand presence for their
respective teams and acknowledged that Facebook allowed for better knowledge
of consumers, effective consumer engagement, and quicker evaluation of relation-
ship status with consumers. These three benefits align with and are significant
components of relationship marketing practice (Abeza et al., 2013). Specifically,
for one team, Facebook has enabled the organization to gather knowledge on a
variety of consumer’s backgrounds as well encouraging the same consumers to
repeat “basking in reflected glory” (BIRG) actions more frequently.
For another team, Facebook allows them to engage more effectively with
consumers emphasizing being able to respond instantly. Within the context
of relationship marketing, this is important as reducing the response times
between enquiries has been found to increase the level of credibility and
therefore trust of an organization (Gronroos, 1994). Moreover, such instan-
taneous feedback allows for a two-way, and therefore relational, dialog with
consumers (Achen et al., 2017; 2018; Thompson et al., 2017). Another impor-
tant benefit of using Facebook is the ability to collect qualitative market insight
on the relational status with their consumers (Abeza et al., 2013), allowing
the teams to make more informed relationship marketing decisions. All par-
ticipants explained that Facebook allows them to establish the relationship
status they have with their consumer group at large. For example, through
Examining Facebook Marketing Practice 153
Facebook interactions, two teams now understand that their online consumers
respond very negatively to the team losing and thus must ensure that their
content remains honest and accurate so not to create greater despondence fol-
lowing a loss.
Facebook Challenges
Four key challenges were identified that were the most salient among partic-
ipants: uncontrollable factors, maintaining credibility, guaranteeing reach,
and resource allocation. Abeza et al. (2013) position uncontrollable factors as
referring to user-managed pages. However, participants in the current study
more readily cited core product inconsistency (i.e., losing games) as the most
concerning factor that they could not control. Bee and Kahle (2006) suggest
that unpredictability would lead to higher levels of “cutting off reflective fail-
ure” (CORF) behavior, and therefore outward demonstrations of brand loyalty
would be less frequent.
Kotler et al. (2010) emphasize the ability of consumer-driven pages and content
to impact credibility, whether it be positive or negative. However, participants
in this study saw credibility as being influenced by their actions, or inaction,
more so than the action of consumers. Specifically, participants expressed that
commercially obligated content and posting relevant content in the off-season
presented key challenges in maintaining credibility among the followers. Given
the increasing importance of sponsorship revenue and the need to provide a
return on investment to sponsors, this challenge is one that may become further
exacerbated in the future and is something that page administrators will need to
manage carefully.
Participants described maintaining the credibility of content by ensuring it is
relevant to the core product as well as being honest about the core product per-
formance, especially in defeat. In contrast to the current findings, Aydin (2016)
positions credibility as largely being made up of the legitimacy of an information
source. Yaakop et al. (2013), however, describes credibility as being influenced
by the believability of content. Hence, utilizing honest relational language when
posting about a poor performance could be considered best practice (Aydin,
2016; Yaakop et al., 2013). Therefore, as the participant’s outline, reporting a
result is important; however, being honest about how the team performed on
route to the results is important to maintaining a credible relationship with
consumers.
All participants alluded to the difficulty in guaranteeing reach and engagement
on a post. Posts announcing winning results were suggested to consistently
be the most successful. These views appear to support Bee and Kahle (2006)
who suggested that successful teams were more likely to generate BIRG behavior
among fans via social media if content remained focused on the success of the
core product. Furthermore, P4 highlighted the challenge of remaining relevant
and generating interest in the competitions nine-month off-season. Gensler et al.
154 J. Cole, A. J. Martin, and A.-J. Thompson
Facebook Administration
The participating page managers were cognizant of the need to ensure that page
content is more conversational than transactional, and that content is interac-
tive. As argued earlier, credibility was described as important in practice, par-
ticularly when a team suffered a defeat. Participants sought credibility through
accurate and informative information that is delivered in a tone that suits the
context of the post and the organization itself. P1 and P2 described the need
to minimize commercial content frequency to avoid negatively impacting their
page credibility. In the context of the P4 page, commercially obligated content
was posted in September in line with an NZ rugby promotion for the NPC. This
content featured transactional words that included grab, prize, and competition.
However, the total engagement on the post was below the Page’s average for the
entire collection period. This finding is consistent with findings from Kwok and
Yu (2013), who found that relational language and structure of content could
improve engagement while transactional words such as “grab” and “competition”
could reduce performance.
Examining Facebook Marketing Practice 155
performance for the collection period. This would suggest that P2’s brand page
was either under-performing or, contrary to previous findings, post reach is not
significantly relatable to total network size or on-field performance (Ballings et al.,
2015; Pronschinske et al., 2012).
Similar to post-reach, post-engagement did not appear to be directly relatable to
network size. Again, three of the four participating pages’ engagement did rank
per their total network size (e.g., P3, P1, P4). However, once again, P2 averaged
the least engagement on posts for the entire collection period. This would once
again suggest P2 is either underperforming compared to other participating pages
in terms of engaging their audience and/or winning is not necessarily linked to
post engagement (Ballings et al., 2015; Pronschinske et al., 2012). On an average
post, engagement was broken down as 79.00% from likes, 10.16% from comments,
and 3.63% of shares, with the remaining 7.00% attributed to other post actions
(e.g., link clicks, photo views, and post clicks). Bonsón and Ratkai (2013) found that
brand pages could expect likes to make up 90.80% of engagement followed by com-
ments (n = 7.45%) followed by shares (n = 1.76%). With regards to comments, all
participants exceeded Bonsón and Ratkai’s (2013) findings by more than 10.00%,
with only P3 not exceeding the expected level of comments (n = 6.38%). All par-
ticipants exceeded Bonsón and Ratkai’s (2013) findings with regards to shares on
average by 1.87%, which is noteworthy given that Bonsón and Ratkai (2013) state
that shares demonstrate the strongest interaction with a brand. The level of per-
formance on comments and shares suggests that a two-way relationship does exist
between participating brand pages and their consumers.
participating teams. The post-season, however, saw them lose the Championship
final and, in turn, their chance to be promoted back to the Premiership divi-
sion. Furthermore, during the post and off-season periods, P2 shifts their time
and human resource focus to an SR brand page, reducing the amount of content
posted on the P2 NPC page. Hence, P2’s reduction in proportional reach dur-
ing the pre-season and post-season periods could be argued to reflect despond-
ence and disconnection with the core product among consumers during these
periods (Bee & Kahle, 2006). P2’s proportional reach performance during each
collection period is also reflected by the total reach data. This would once again
indicate that in contrast to Ballings et al. (2015), network size can correlate to
increased reach, but it does not guarantee reach. Therefore, representing reach
proportionally produces more comparable performance rankings by factoring in
total network size as a component of reach as opposed to the determining factor
that produces reach.
posts taken at face value. Furthermore, their ranking does not coincide with
their ranking according to total network size, unlike total proportional page reach.
Based on Ballings et al.’s (2015) findings, one might expect proportional rankings
to match total network size rankings in reverse (e.g., P4, P1, P2, P3). Deviations
from this could therefore represent above or below average performance when
compared to other brand pages. For example, P2 would have been expected to
have the third-highest proportional post-reach ranking given that they have the
second-largest total network size. P2 ranking fourth could be argued to be a sign of
the page underperforming within the context of the other participating brand
pages. Therefore, post-reach presented as a proportion of total network size could
be argued to be a comparable insight as to how brand pages are performing
against one and other.
P4 averaged the highest proportional engagement on individual posts (n =
1.91%), while P3 averaged the lowest (n = 0.79). Proportional post engagement
averages see the pages ranked according to total network size in reverse (e.g.,
P4, P1, P2, P3), suggesting it may be a predictable and therefore unnecessary
performance ranking. However, post comments and post shares represented as a
proportion of total network size are not comparable to page ranking according
to network size. P1 proportionally averaged the most comments per post (n =
0.17%). P2 proportionally averaged the most shares per post (n = 0.07%) followed
by P1 (n = 0.56%), P4 (n = 0.04%) and P3 (n = 0.02%). Considering the recom-
mendations of Bonsón and Ratkai (2013), it can be suggested that P1’s content
is better at producing higher levels of commitment from their consumer group
compared to the other brand pages. Conversely, by generating proportionally
more shares than the other brand pages, P2 could be argued to produce con-
tent that is more viral and that generates higher levels of BIRG among their
consumer group (Bonsón & Ratkai, 2013). These contrasting results indicate
a further challenge in determining how effective a page is performing over-
all. Therefore, effectiveness may ultimately be a result of what an organization
chooses to be its key performance indicator on Facebook.
P1 proportionally averaged the highest content-specific measures for post
clicks (n = 7.02%), clicks to play (n = 2.82%), link clicks (n = 1.24%) and video views
(n = 17.88%). P4 proportionally averaged the highest photo views per post (n =
2.29%). P2 proportionally averaged the lowest on each content-specific meas-
ure except link clicks which sees them rank third. These results would suggest
that P1’s content encourages more frequent interaction than other participating
pages (Yaakop et al., 2013). Interactivity is also considered to be a strong indi-
cator that content is effectively engaging consumers. As Yaakop et al. (2013)
note, high levels of interactivity lead to higher levels of commitment and trust
between the consumer and the organization, helping to ensure the consumer
is more open to commercialized content. Conversely, it could be suggested that
P4’s photos generate the highest level of interactivity among consumers while
P2’s content does not stimulate high levels of interaction at all (Yaakop et al.,
2013). Proportional representations of content-specific measures, therefore,
160 J. Cole, A. J. Martin, and A.-J. Thompson
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Chapter 9
Introduction
Social media use is a global phenomenon, with 2.95 billion users worldwide in
2019 (Statista, 2020a). The most popular social networks usually display a large
number of user accounts or strong user engagement. For example, Facebook
was the first social network to surpass 1 billion monthly active users (Statista,
2020b). For professional sport organizations, key stakeholders such as sport
teams, leagues, athletes, events, and fans are using social media (Abeza et al.,
2017) for multiple purposes such as athlete endorsements, promotions, news
updates, relationship marketing (Abeza et al., 2019), brand promotion, and most
importantly, interacting and communicating with fan bases (Anagnostopoulos
et al., 2018; Filo et al., 2015).
When operating social media pages, information is shared in the form of posts,
and users can see and engage with posts by liking, commenting, and sharing.
Posting types such as status updates, photos, videos, and links are likely to catch
users’ attention (Luarn et al., 2015). Various post types can represent different
levels of media richness, commonly referred to as the vividness of online content
(Coyle & Thorson, 2001). Posting types can also facilitate varying levels of inter-
activity, referring to the degree to which users can influence the form and content
of the media environment (Liu & Shrum, 2002). These two post characteristics,
namely vividness, and interactivity, can potentially enhance online engagement
(de Vries et al., 2012). Indeed, research findings associated with sport settings
(Gyulai, 2016; Osokin, 2019) and non-sport settings (Cvijikj & Michahelles,
2013; de Vries et al., 2012; Luarn et al., 2015; Tafesse, 2015) have indicated that
different types of posts and post characteristics can influence the effectiveness of
fan engagement (i.e., likes, comments, and shares).
Professional sport teams have widely adopted social media platforms as an
effective branding technique to maintain and promote their brand and com-
municate with their fan bases (Anagnostopoulos et al., 2018). Researchers have
studied the use of diverse social media to build team brand associations, such as
Twitter (Parganas et al., 2015) and Instagram (Anagnostopoulos et al., 2018), and
DOI: 10.4324/9781003302476-9
164 S.-C. Ma et al.
have found that brand attributes as one major aspect of the brand association are
significantly related to the engagement of online followers. Despite such efforts,
an examination of fan engagement of social media with brand attributes without
considering post characteristics seems unsound because post characteristics are
equally vital as they can help capture social media users’ attention (Fennis &
Stroebe, 2010) and strengthen their level of engagement (Gunawan & Huarng,
2015; O’Reilly, 2015).
The purpose of this study was to examine the impact of post characteristics
(vividness and interactivity) and brand attributes (product-related and non-
product-related) would affect sport fans’ engagement (likes, comments, and shares)
with two professional baseball teams’ Facebook pages (Lamigo Monkeys and
Fubon Guardians) that were created and managed by the fans themselves. These
teams are a part of the Chinese Professional Baseball League (CPBL) of Taiwan.
Instead of focusing on team Facebook pages, the present study examined two
fan-created Facebook pages relating to CPBL. Given the fact that attendees of the
CPBL games have not increased significantly over the past ten years (CPBL, 2020),
an examination of fan-created social media may shed some light on a unique
perspective for the league and team managers to genuinely understand their
customers and develop effective marketing plans. Drawing theoretical insights
from post characteristics (Cvijikj & Michahelles, 2013; de Vries et al., 2012) and
sport team-branding models (Gladden & Funk, 2002; Bauer, Stokburger-Sauer, &
Exler, 2008), the present study aimed to examine (a) how different post charac-
teristics would affect fans’ engagement (i.e., like, comment, and share) with two
professional baseball teams’ Facebook pages that were created and managed by
their fans and (b) how brand attributes (product-related and non-product-related
attributes) would influence fans’ engagement with Facebook while controlling for
season periods (pre-season, regular season, and post-season).
Review of Literature
more sensory stimuli (i.e., hearing) than just sight. Research shows that highly
vivid banners can effectively stimulate consumers’ intention to click (Cho, 1999).
Recent studies have also revealed that consumers have a better response to vivid
posts on social media (de Vries et al., 2012; Osokin, 2019).
Interactivity is defined as “the degree to which two or more communication
parties can act on each other, on the communication medium, and on the mes-
sages and the degree to which such influences are synchronized” (Liu & Shrum,
2002, p. 54). It is also characterized by communications between companies and
customers, and among customers themselves (Goldfarb & Tucker, 2011). De Vires
et al. (2012) identified low (link to a website and vote), medium (call to act and
contest), and high (question and quiz) levels of interactivity of post characteristics
of brand fan pages on a social networking site. Liu et al. (2017) examined post
interactivity with low to high levels, including statements, links to a new page,
and encouraging fans to take action on the Facebook page of convenience stores
in Taiwan. Post characteristics differ in terms of the degree of interactivity and
can stimulate consumers to react. Numerous previous studies have displayed that
different types of posts, such as videos, can strengthen engagement (Gunawan &
Huarng, 2015; O’Reilly, 2015; Osokin, 2019). Many scholars have studied engage-
ment issues in social media use (Cvijikj & Michahelles, 2013; de Vries et al., 2012;
Kwok & Yu, 2013; Osokin, 2019; Santos et al., 2019), confirming that different
message characteristics can influence the effectiveness of brand posts. Hence,
this study extends previous theoretical perspectives on advertising from brand
fan pages.
Malhotra et al. (2013) recommended that posting photos can elicit the most
likes. Tafesse (2015) explored five top-selling motorized brands in the United
Kingdom and suggested that vivid brand posts have a critical positive effect on
the number of shares, whereas interactive brand posts have a critical negative
effect on the number of likes and shares. Gyulai (2016) found that supporters were
actively responsive to the posts with images and videos on the USA Wrestling
Facebook page. What is more, the study also indicated that sports fans tend to
interact with the posts, which encourages them to do something such as sharing
their opinions. Liu et al. (2017) examined the effects of social media character-
istics on customer engagement with the Facebook pages of convenience stores
in Taiwan and found that the higher the level of vividness and interactivity of a
brand post, the more the popular it would be. Osokin (2019) analyzed European
football and discovered that images and videos have a positive effect on the num-
ber of post likes. Santos et al. (2019) displayed that teams should create interac-
tive opportunities to endorse fans’ co-creation behaviors. As a result, we posit the
following hypotheses:
H1: The higher the level of vividness of a brand post, the more popular the
brand post.
H2: The higher the level of interactivity of a brand post, the more popular
the brand post.
166 S.-C. Ma et al.
H3: The more a brand post is about product-related attributes, the more
popular the brand post.
H4: The more a brand post is about non-product-related attributes, the less
popular the brand post.
Method
Three types of fan engagement behaviors were measured: numbers of likes, com-
ments, and shares (de Vries et al., 2012). The specific post characteristics that reflect
low, medium, and high vividness and interactivity are reported in Table 9.1. Post
vividness was categorized into three different levels (low, medium, and high) (de
Vries et al., 2012), and post interactivity was categorized into two levels (low and
high) (Cvijikj & Michahelles, 2013). No vividness and low interactivity were used
as base categories in the data analyses. Time period (Pargnas et al., 2015) and team
name (Anagnostopoulos et al., 2018) were two control variables. Post characteris-
tics and content were analyzed over the time periods selected based on the profes-
sional league’s schedule: pre-season (i.e., January and February), regular season (i.e.,
March to October), and post-season (i.e., November and December) (Li et al., 2019).
168 S.-C. Ma et al.
Data Collection
There are four teams in the CPBL, namely the Lamigo Monkeys, the Fubon
Guardians, the Chinatrust Brothers, and the UniLions. However, the Chinatrust
Brothers and the UniLions groups are closed groups whose Facebook pages could
not be accessed. As a result, the participants in this study were only fans of the
Lamigo Monkeys and the Fubon Guardians. The data were retrieved on March 20,
2019. Online information is constantly updated and removed. Thus, we targeted
posts published between January 1 and December 31, 2017. There were a total
of 3,879 posts from 17,469 members of the Fubon Guardians’ group, and a total of
924 posts were collected from 9,448 members of the Lamigo Monkeys’ group.
Data Analyses
Content analysis was employed as the methodological approach. After reviewing
the literature on content analysis coding processes, we employed a content analy-
sis where one of the authors coded the initial social media content sample for anal-
ysis and then a second independent coder performed the same coding to check
for reliability (Potter & Levine-Donnerstein, 1999). The Kappa statistical analy-
sis method was adopted to evaluate the inter-coder consistency. Disagreements
were resolved through consensus. The Kappa coefficient in the current study is
0.94, which is above 0.8, indicating a high degree of reliability (Watson & Petrie,
2010). Multiple regression was used to examine the effect between post charac-
teristics, brand attributes, and fan engagement. We view the Lamigo Monkeys,
post-season, the text, combination (i.e., product and non-product attribute) as the
baseline in the dummy variable. The three dependent variables (number of likes,
number of comments, and number of shares) were skewed in their distributions
in the data. Thus, the log transformation was first conducted in the analyses.
Table 9.2 lists the categories and variables.
Results
A total of 924 posts were collected from 9,448 members of the Lamigo Monkeys’
group; the average number of likes per post was 97.03 (SD = 2.77), the average
number of comments per post was 13.05 (SD = 0.76), and the average number of
Analyzing Sport Fan Facebook Pages 169
Category Variables
shares per post was 0.5 (SD = 0.04). There was a total of 3,879 posts from 17,469
members of the Fubon Guardians’ group; the average number of likes per post
was 225.25 (SD = 3.20), the average number of comments per post was 30.38
(SD = 1.68), and the average number of shares per post was 0.93 (SD = 0.03). In
the Lamigo Monkeys’ group, on average, about 58.77% of the posts contained
vivid characteristics, and about 41.23% contained interactive characteristics. In
the Fubon Guardians’ group, about 35.96% of the posts contained vivid char-
acteristics, and about 64.04% contained interactive characteristics (Table 9.3).
Table 9.4 presents the communication types over time periods. Specifically, the
photo was the most popular among vivid fan post characteristics, and the link
was the most popular among interactive fan post characteristics. The event of
communication type was less used among vivid fan post characteristics. Because
these characteristics did not show much variation, we decided to exclude them
from further analysis. The two groups had a lower utilization of Facebook from
Lamigo Monkeys
Vividness Low: photo 395 42.75
Medium: event 1 0.11
High: video 147 15.91
Interactivity Low: text 114 12.34
High: link 267 28.90
Total 924 100
Fubon Guardians
Vividness Low: photo 837 21.58
Medium: event 6 0.15
High: video 552 14.23
Interactivity Low: text 362 9.33
High: link 2122 54.70
Total 3879 100
170 S.-C. Ma et al.
Lamigo Monkeys
Pre-season 10 1 1 21 0
Regular season 79 23 11 29 0
Post-season 51 22 17 26 0
Total 140 46 29 76 0
Fubon Guardians
Pre-season 30 11 2 158 0
Regular season 86 73 55 223 0
Post-season 69 32 14 176 1
Total 185 116 71 557 1
December to February. Post characteristics and content were analyzed over the
time periods selected based on the professional league’s schedule: pre-season (i.e.,
January and February), regular season (i.e., March to October), and post-season
(i.e., November and December).
Table 9.5 displays that there was no difference between post types and teams
in the pre-season period (χ2 = 6.00, p > .05). Both of them utilized link posts.
During the regular season, the chi-square test revealed a significant difference
between post types and teams (χ2 = 73.90, p < .01). Lamigo Monkeys’ followers
preferred photos (55.6%), followed by links (20.4%) and videos (16.2%). Fubon
Guardians’ followers prefer links (51%), followed by photos (19.7%) and videos
(16.7%) (Table 9.6). During the post-season period, post types were significantly
related to teams (χ2 = 50.28, p < .01). Lamigo Monkeys’ followers preferred photos
(44%), followed by links (22.4%) and videos (14.7%). Fubon Guardians’ followers
preferred links (60.5%), followed by photos (23.7%) and videos (11%) (Table 9.6).
Test Variable χ2 Df p
Time period
Pearson Chi-Square Pre-season 6.00 3 .11
Regular season 73.90 3 .00
Post season 50.28 3 .00
Pre-season .015 — .02
Goodman and Kruskal’s Tau Regular season .061 — .00
Post season .064 — .00
Team
Pearson Chi-Square Lamigo Monkeys 33.427 6 .00
Fubon Guardians 65.424 6 .00
Goodman and Kruskal’s Tau Lamigo Monkeys .044 — .00
Fubon Guardians .029 — .00
Analyzing Sport Fan Facebook Pages 171
Note: LM: Lamigo Monkeys; FG: Fubon Guardians; % within the team.
When using time period as the segmentation variable, the post type was signifi-
cantly related to the team in the pre-season (Tau = .015, p < .05), the regular-season
(Tau = .061, p < .01) and the post-season (Tau = .064, p < .01) periods. In terms of
time period, the strength of association between post type and team in order was
post-season, regular season, pre-season. When using the team as the segmentation
variable, post type was significantly related to time periods for Lamigo Monkeys
(Tau = .044, p < .01) and Fubon Guardians (Tau = .029, p < .01). In terms of the
team, Lamigo Monkeys had a higher relation to post type and time (Table 9.5).
In summary, links were the predominant communication type used in the
pre-season for both fan groups, whereas Lamigo Monkeys’ fans utilized photos,
and Fubon Guardians’ fans utilized links the most during the regular season and
post-season.
Table 9.7 displays the coding results by category of Facebook posts. Photos are
the prevalent communication type used when discussing team/game and sport
Product-Related Non-Product-Related
Lamigo Monkeys
Photo 35 13 54 11 9 13
Event 0 0 0 0 0 0
Video 13 1 22 1 7 1
Text 2 7 13 0 0 7
Link 48 5 42 1 4 5
Total 98 26 131 13 20 26
Fubon Guardians
Photo 86 6 63 12 26 6
Event 0 0 1 0 0 0
Video 54 2 35 5 27 2
Text 18 9 30 6 8 7
Link 354 45 248 10 95 41
Total 512 62 377 33 156 56
172 S.-C. Ma et al.
issues in the Lamigo Monkeys’ group. Links are the main communication type
used when referring to a star player in the Lamigo Monkeys’ group. Nonetheless,
links are the predominant communication type used when discussing star players,
team/games, and other people in the Fubon Guardians’ group.
The largest number of posts was published in October in the Lamigo Monkeys’
group when the Taiwan Series was held, whereas the largest number of posts
was published in May in the Fubon Guardians’ group. These findings further
indicate that the post content was related to brand star players since spring train-
ing was held during the pre-season in both groups. During the regular season
(i.e., October) and post-season (i.e., November), the most frequently discussed
issue was teams/games in the Lamigo Monkeys’ group because that was when the
Taiwan Series was held. The Lamigo Monkeys had 74 wins, 41 losses, and their
winning percentage was .655, whereas Chinatrust Brothers had 53 wins, 64 losses,
and their winning percentage was .453 for the whole year. As a result, the Lamigo
Monkeys were the champion of the Taiwan Series. On the other hand, the most
frequently discussed issue in the regular season (i.e., May) was star players in
the Fubon Guardians’ group because it was time to vote for the All-Star Game.
During the post-season period (i.e., November), fans were concerned about star
players and teams/games (i.e., Asia Winter Baseball League and Asia Professional
Baseball Championship) (Table 9.8).
Figure 9.2 shows that March, May, October, and November are the peak
months in the Lamigo Monkeys group because these are the months when the
World Baseball Classic (WBC), regular games, Taiwan Series, and Asian Baseball
Championship are held. Most of the fans from Lamigo Monkeys actively discuss
them on the Facebook group. However, December to February are trough months
when no competitions are held. Figure 9.2 demonstrates that March, May, and
August are the peak months in the Fubon Guardians group when fans focus on
the World Baseball Classic (WBC), all-star game voting, and regular games.
Product-Related Non-Product-Related
Lamigo Monkeys
Pre-season 16 6 6 0 0 6
Regular season 45 11 70 7 9 11
Post-season 37 9 55 6 13 9
Total 98 26 131 13 22 26
Fubon Guardians
Pre-season 134 25 79 11 27 25
Regular season 223 15 142 13 87 11
Post-season 155 22 156 9 42 20
Total 512 62 377 33 156 56
Analyzing Sport Fan Facebook Pages 173
Multicollinearity was measured by the variance inflation factor (VIF) and the
conditional index (CI). The findings showed that no multicollinearity occurred
because the highest value of VIF was 3.09 (less than 4) (Hair et al., 2010), and
the value of CI was 17.41 (less than 30) (Belsley, 1991). The model for post likes
is significant as a whole (F = 106.28, p < .01) and explains the variance of the
dependent variable reasonably well (R2 = 15.1%, adj. R2 = 14.9%). The pre-season
posts were significantly and negatively related to the number of likes (β pre − game =
−0.087, p < .01), whereas the regular-season posts were significantly and positively
related to the number of likes (β game = −0.051, p < .01). The low (β photo = 0.170,
p < .01) and high (β video = 0.123, p < .01) levels of vividness were significantly and
positively related to the number of likes but did not confirm hypothesis 1. The
high-level interactive post characteristics (i.e., “link”) were significantly related
174 S.-C. Ma et al.
to the number of likes (βlink = 0.397, p < .01), supporting hypothesis 2. The posts
talking about product-related attributes were significantly related to the number
of likes (β product = 0.031, p < .05), supporting hypothesis 3. However, the posts relat-
ing to non-product-related attributes were not significantly related to the number
of likes and thus did not support hypothesis 4 (Table 9.9).
The model for post comments was significant as a whole (F = 34.03, p < .01)
and explained the variance of the dependent variable reasonably well (R2 = 5.4%,
adj. R2 = 5.2%). The pre-season posts were not significantly related to the number
of comments, whereas the regular-season posts were significantly and positively
related to the number of comments (β game = 0.063, p < .01). The low (β photo =
−0.173, p < .01) and high (β video = −0.237, p < .01) levels of vividness are signifi-
cantly and negatively related to the number of comments, rejecting hypothesis 1.
The high-level interactive post characteristics (i.e., “link”) were significantly and
Team
Lamigo Monkeys — — — —
dummy (baseline)
Fubon Guardians 0.27 (19.18***) 0.27 (19.44***) 0.22 (16.39***) 0.23 (16.04***)
dummy
Time period
Post-season — — — —
dummy (baseline)
Pre-season dummy −0.07 (− 4.08***) −0.09 (−5.23***) −0.09 (−5.14***)
Regular-season 0.03 (1.41) 0.04 (2.50**) 0.05 (2.80***)
dummy
Post type
Text dummy — — — —
(baseline)
Photo dummy 0.17 (7.95***) 0.17 (7.80***)
Video dummy 0.13 (6.44***) 0.12 (6.37***)
Link dummy 0.40 (17.20***) 0.40 (16.92***)
Brand attributes
Product & — — — —
non-product
dummy (baseline)
Product dummy 0.03 (2.04**)
Non-product −0.02 (−1.23)
dummy
Constant 97.06 91.10 −1.61 −6.07
Adjusted R2 0.071 0.078 0.148 0.149
F-value 367.71*** 137.12*** 140.32*** 106.28***
** p < .05.
*** p < .01.
Analyzing Sport Fan Facebook Pages 175
negatively related to the number of comments (βlink = −0.322, p < .01), rejecting
hypothesis 2. The posts associated with product-related attributes were signifi-
cantly related to the number of comments (β product = 0.062, p < .05), whereas the
posts associated with non-product-related attributes were not significantly related
to the number of comments, supporting hypothesis 3 and rejecting hypothesis 4
(Table 9.10).
The model for post shares was significant as a whole (F = 23.10, p < .01) and
explained the variance in the dependent variable reasonably well (R2 = 3.7%,
adj. R2 = 3.6%). The pre-season and regular-season posts were not significantly
related to the number of shares. The low (β photo = 0.053, p < .05) and high
(β video = 0.189, p < .01) levels of vividness were significantly and positively related
to the number of shares, supporting hypothesis 1. The high-level interactive
brand post characteristics (i.e., “link”) were significantly related to the number
Team
Lamigo Monkeys — — — —
dummy (baseline)
Fubon Guardians 0.07 (5.01***) 0.07 (5.11***) 0.10 (6.98***) 0.11 (7.19***)
dummy
Time period
Post-season — — — —
dummy (baseline)
Pre-season dummy −0.03 (−1.50) −0.02 (−1.36) −0.02 (−1.22)
regular-season 0.05 (2.85***) 0.04 (2.33**) 0.06 (3.28***)
dummy
Post type
Text dummy — — — —
(baseline)
Photo dummy −0.17 (−7.34***) −0.17 (−7.51***)
Video dummy −0.24 (−11.52***) −0.24 (−11.60***)
Link dummy −0.32 (−12.78***) −0.32 (−13.00***)
Brand attributes
Product & — — — —
non-product
dummy (baseline)
Product dummy 0.06 (3.90***)
Non-product −0.02 (−0.99)
dummy
Constant 13.06 4.12 49.02 42.28
Adjusted R2 0.005 0.010 0.049 0.052
F-value 25.12*** 16.67*** 42.00*** 34.03***
** p < .05.
*** p < .01.
176 S.-C. Ma et al.
Team
Lamigo Monkeys — — — —
dummy (baseline)
Fubon Guardians 0.09 (6.25***) 0.09 (5.28***) 0.06 (4.43***) 0.07 (4.50***)
dummy
Time period
Post-season dummy — — — —
(baseline)
Pre-season dummy −0.01 (−0.63) −0.01 (−0.71) −0.01 (−0.73)
regular-season dummy 0.01 (0.64) 0.02 (0.96) 0.02 (1.08)
Post type
Text dummy (baseline) — — — —
Photo dummy 0.05 (2.22**) 0.05 (2.29**)
Video dummy 0.19 (9.14***) 0.19 (9.17***)
Link dummy 0.19 (7.78***) 0.20 (7.85***)
Brand attributes
Product & non- — — — —
product dummy
(baseline)
Product dummy 0.002 (0.10)
Non-product dummy 0.02 (1.14)
Constant 0.50 0.46 −0.02 −0.06
Adjusted R2 0.008 0.008 0.036 0.036
F-value 39.08*** 13.71*** 30.58*** 23.10***
** p < .05.
*** p < .01.
of shares (βlink = 0.196, p < .01), in support of hypothesis 2. The post talking
about “product” and “non-product” was not significantly related to the number of
shares, rejecting hypotheses 3 and 4 (Table 9.11).
Discussion
The purpose of this study was to examine how different post characteristics and
brand attributes affect fans’ engagement (i.e., like, comment, and share) by season
periods on two fan-created Facebook pages for professional baseball teams. This
study extends to the sport management literature (Anagnostopoulos et al., 2018;
Parganas et al., 2015) by providing an opportunity to better understand how sport
fans interact with brand attributes and post characteristics on different social
media platforms in different professional sport (baseball) and culture (East Asia)
contexts. Based on the findings, professional teams can implement strategic plan-
ning for promoting team brand and products to sport fans via specific post types
on their social media.
Analyzing Sport Fan Facebook Pages 177
The results show that both fan groups utilized links the most in the pre-
season, focusing on the topic of spring training. The findings are consistent with
previous studies (Anagnostopoulos et al., 2018; Clavio, 2013), which contended
that sport fans value ‘behind the scenes’ information about their team and play-
ers. This study offers team marketing managers additional information about
which post type (i.e., links) fans mostly adopted. During the regular season and
post-season, Lamigo Monkeys’ fans utilized photos the most and discussed teams/
games; Fubon Guardians’ fans utilized links the most and discussed star play-
ers beyond their favorite team, followed by teams/games and other people (e.g.,
coaches). Thus, this may suggest that Lamigo Monkeys’ fans pay more attention
to their favorite team (i.e., product-related attributes), implying that their fans
may have higher team identification (Byon et al., 2013). Fubon Guardians’ fans
focus on star players in CPBL and other professional baseball leagues (e.g., Major
League Baseball, Nippon Professional Baseball). It is reasonably speculated that
fans of the Fubon Guardians were attracted to star players of other teams because
the Fubon Guardians did not enter the post-season games. It is similar to Achen
et al.’s (2018) research that during the off-season period fans are still curious about
specific players’ life outside sports. We suggest that Fubon Guardian’s manager
could draw fans’ attention by posting attractive and interactive content, such as
behind-the-scenes stories (Achen et al., 2018; Li et al., 2019), to encourage fans’
ongoing engagement in particular when the post-season time is not available.
More importantly, in terms of post characteristics, it is suggested that photos
and links are the most favored ways for communicating and managing the team
brand, which sheds fresh light for practitioners and academia.
The results also revealed that, compared to the post-season period, the posts
published in the regular season can enhance the number of likes, whereas the
posts published in the pre-season period were found to be negatively related to the
number of likes. Overall, links (high level of interactivity) could result in a high
level of engagement (likes), followed by photos (low level of vividness) and videos
(high level of vividness). However, previous studies showed that there is no influ-
ence on links because to see them, it is necessary to go through another external
page (de Vries et al., 2012; Kwok & Yu, 2013; Liu et al., 2017; Osokin, 2019). This
might be explained by the fact that both groups of fans spent much time click-
ing through external websites relating to baseball news about CPBL games. As
noted by Cvijikj and Michahelles (2013), photos could attract the highest engage-
ment, followed by text, video, and links. Geurin and Burch (2017) also found
that photo posts mentioning the brand could evoke greater engagement since
fans are impassioned about the brand. Consequently, sport teams could consider
posting links or photos to promote the number of likes among fans. Videos also
positively encouraged fans to generate post likes, as indicated by previous stud-
ies (Osokin, 2019; Liu et al., 2017; de Vries et al., 2012). The findings also showed
that, compared to the combination brand attribute, product-related attributes (e.g.,
star player, team/game) alone can positively influence the number of likes, which
have been associated with higher purchase intentions and are a factor influencing
178 S.-C. Ma et al.
consumption behavior (Gladden & Funk, 2002; Kaynak et al., 2008). Besides, the
posts concentrated on product-related attributes could stimulate engagement by fol-
lowers (Geurin & Burch, 2017), and responses in terms of liking product-related
attributes can be higher than those of non-product-related attributes in the context
of Instagram for professional football (Anagnostopoulos et al., 2018). Thus, one
idea emerging from this research is that the sport teams can combine star players or
competitions with new product launches to create discussions.
The findings showed that, compared to the post-season period, the posts pub-
lished in the regular season can enhance the number of likes and comments.
Specifically, Lamigo Monkeys was eligible to play in the Taiwan Series, so fans
still paid attention to the team. However, Fubon Guardians did not enter the
post-season games, so their fans were easily distracted from their favorite team by
other hot issues (e.g., the Asia Winter Baseball League, Asia Professional Baseball
Championship). Li et al. (2019) indicated that the pre-season and in-season periods
are good times to attract new followers in emerging markets. As a result, it may be a
warning to those teams with poor league standings. We suggest that the manager of
Fubon Guardians should actively create topics that talk about the team and player
information to maintain discussion and fan support (Li et al., 2019).
The results of this study indicate that, compared to other characteristics (i.e.,
photos, videos, links), placing only a text can increase the number of comments,
which is practically consistent with de Vries et al. (2012) and Liu et al. (2017).
An explanation for this might be that the text post would let brand fans focus
on the topic and comment on the brand post directly (Cvijikj & Michahelles,
2013; Gyulai, 2016). Previous research (Moe & Trusov, 2011) also shows that dis-
criminating opinions in posted comments can bring about subsequent comments.
Followers may view them as a part of the community because they engage with
positive and negative arguments. The emotional response from fans not only
shows a fondness for their favorite teams but also displays team support (Chang,
2019). Significantly, the content analysis revealed that fans are most likely to
comment on product-related attributes such as games and star players, consistent
with previous research (Santos, 2019). Our findings suggest that, for professional
baseball teams to further understand fans, they should post with text.
Our findings demonstrated that post characteristics can enhance fan engage-
ment with the number of shares. Previous studies (Eagleman, 2013) indicated that
interactive posts can promote more fan interaction. This result is inconsistent
with previous research on brand posts in convenience stores (Liu et al., 2017),
which only discovered that call to act (e.g., collecting stickers or lucky draw) can
induce the number of shares. This is in line with Osokin’s (2019) perspective
that users prefer short and informative content. By knowing that posting links or
videos is one way to effectively increase the number of shares and fans’ comments
mostly related to star players and games, sport teams and their sponsors can have
their products and promotion activities highly exposed through links and videos
on social media. This is one of several ideas about using social media as a platform
for promoting teams and sponsors’ products to online fans.
Analyzing Sport Fan Facebook Pages 179
Acknowledgment
This study was financially supported by the Ministry of Science and Technology,
Taiwan (109PGFA0900691). We want to thank Dr. Yue Tan, who assisted in the
data collection and comments.
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Chapter 10
Introduction
According to McKay and McKay (2020), obstacles have been used during physical
activities and for military purposes since ancient times. We have seen a transition
from the uses of obstacles by the ancient Greeks, Romans, and military around
the world to the novel physical challenge we see today in major sporting events
that combine exercise, entertainment, music, and all-day festivals (Fischer, 2015;
McKay & McKay, 2020; Mullin, 2012). The popularity of these events can be
traced to various theories. Weedon (2015) suggests that part of the appeal for
obstacle racing is the “camaraderie” shared by participants. Mullin (2012) sug-
gests that “two of the most prominent theories of physical activity motivation,
achievement goal theory and self-determination theory (SDT), may at least partly
explain their appeal” (p. 103).
The “key players in the obstacle course business” are Spartan Race, Warrior
Dash, Tough Mudder, and Rugged Maniac (Fischer, 2015, p. 17). Each of these
race promoters has entry fees ranging from $50 to upward of $200. Spartan Race
puts on the most races at over 150 a year. Each of these promoters boasts hun-
dreds of thousands of participants each year (Fischer, 2015). The growth of the
obstacle racing industry is large. By 2015, about six years after the entrance into
the market, the number of runners reached nearly five million all time (Fischer,
2015). Early on, the growth from year to year was spectacular. From 2010 to 2011,
the growth rate sextupled. In 2012, the growth rate within the industry began
to slow. In that year, the growth rate doubled. The growth rate was only 48% in
2013 and even less in 2014, 24% (Fischer, 2015). In 2009, the estimated revenue
from obstacle racing was $15.9 million. Estimated revenue increased in 2014 to
$362 million (Fischer, 2015). This has led to the development of the World OCR
in 2014, the sport’s governing body, which “had 89 national federations among its
membership” (Radnedge, 2019, p. 1). In addition, the increased prize money has
led to more athletes participating. For example, in 2019, those participating in the
three-part obstacle racing event of the Ultra World Championship, the Trifecta
World Championship, and the Spartan World Championship can win upward of
$1 million (Radnedge, 2019). Because of the increase in participant rates, and the
DOI: 10.4324/9781003302476-10
Marketing Obstacles Facing Obstacle Racing 183
Review of Literature
Price Fairness
The associations and emotions customers have when they evaluate the price they
paid is the foundation of price fairness (Xia et., 2004). In addition, price fairness is
arguably a consequence of price comparisons with consumers’ internal reference
prices (Petrick, 2005) and other providers’ prices (Xia et al., 2004). For exam-
ple, Malc et al. (2016) “confirms that social comparisons play an integral part in
determining fairness” (p. 3693). Price fairness is defined as “a consumer’s assess-
ment and associated emotions of whether the difference (or lack of difference)
between a seller’s price and the price of a comparative other party is reasonable,
acceptable, or justifiable” (Xia et al., 2004, p. 3). Firms should be concerned price
fairness as it can have a great influence on future purchase behavior. For example,
“perceptions of price unfairness may lead to negative consequences for the seller,
including buyers leaving the exchange relationship, spreading negative informa-
tion, or engaging in other behaviors that damage the seller” (Xia et al., 2004, p. 1).
Greenwell et al. (2008) argued that it is often more difficult to study price
fairness in the context of the sport due to the strong emotional connection con-
sumers in the sport industry often have with organizations. In addition, they also
suggested that due to fewer consumer options, studies investigating price fair-
ness in a sport context are unique. Regardless of the reason for its investigation,
sport industry scholars and practitioners should be aware of the importance and
uniqueness of price fairness perceptions in the sport industry. Price fairness is
investigated through the lens of four theories: equity theory, dual entitlement
theory, distributive justice, and procedural justice (Xia et al., 2004). Equity theory
is the core of all these theories. This theory suggests that there should be an equi-
table disbursement of all resources to appropriate exchange parties, not necessar-
ily equally (Kim et al., 2009). In other words, what the consumer gives up in the
exchange should be equitable to the benefit they receive from the producer/firm.
184 J. Reese
Perceived Value
Coming from the marketing and consumer behavior literature (e.g., Han &
Kwon, 2009; Helkkula & Kelleher, 2010; Itani et al., 2019; Kwon et al., 2007;
Parasuraman, 1997; Parasuraman & Grewal, 2000; Zeithaml, 1988), perceived
value is the comparison of the product received and what is given by the con-
sumer. Zeithaml’s (1988) seminal definition of perceived value is “the customer’s
overall assessment of the utility of a product based on perceptions of what is
received and what is given” (p. 14). Arguably, the core variable in examining
perceived value is the perception of price and quality (Petrick, 2002). Perceived
value is often considered the core of consumer decisions making. For example,
some argue that “perceived value is the most important indicator of future pur-
chase behavior for services” (Petrick, 2004, p. 29). Furthermore, other scholars
argue that having a good understanding of perceived value can lead to a competi-
tive edge (Parasuraman, 1997). Itani et al. (2019) suggest that perceived value has
both indirect and direct positive impact on customer engagement. Investigating
perceived value can be approached in several ways (Zeithaml, 1988). In the con-
text of the current study, examining perceived value as a comparison of what the
consumer receives and what they give up is most appropriate. If the product is not
providing an adequate return on the consumer’s investment in time/money, they
will likely perceive the experience as having little value.
Satisfaction
In today’s economy, sport organizations are constantly looking for ways to meet
the needs and wants of consumers. According to Greenwell (2007), attendance at
sporting events is commonly a problem for sport organizations. Firms understand
that customer satisfaction is commonly associated with word-of-mouth referrals
Marketing Obstacles Facing Obstacle Racing 185
Transaction-Specific Satisfaction
Beccarini and Ferrand (2006) suggest that satisfaction can be evaluated by look-
ing at the relationship between a customer and firm during a specific or several
transactions. Some researchers have argued that customer satisfaction is a sum-
mation of the attitudinal judgments of a series of purchases (Xu et al., 2006).
However, some researchers have argued that customer satisfaction can be exam-
ined immediately following a single transaction or event (e.g., Olsen & Johnson,
2003). This type of customer satisfaction evaluation is termed transaction-
specific satisfaction. The alternative option would be to use a cumulative satisfac-
tion approach (Homburg et al., 2005). In the cumulative approach, the customer
is asked to evaluate their overall experiences with a good or service. The current
study is attempting to determine the overall evaluation of an obstacle event, and
therefore, the cumulative approach will be used.
“attitude-like evaluative judgment” (p. 6). This would support Caro and Garcia’s
(2007) statement that it is especially important to include emotions when dealing
with services, specifically those experiential in nature (i.e., sport).
Purchase Intentions
Without re-patronage, firms will fail (Wilkinson, 2009). While this is likely
not considered a novel concept, it is important to understand the consumers’
intentions as it will provide marketers with an idea of how to create successful
campaigns. Using (re)purchase intentions as the dependent variable is common
among consumer perception studies. It provides the researcher the ability to better
understand and predict future behaviors. The theory of planned behavior (Ajzen,
1991), derived from the theory of reasoned action, is often considered the foun-
dation of purchase intention evaluations. The stronger the intention, the more
likely the consumer will behave in that manner. “A central factor in the theory
of planned behavior is the individual’s intention to perform a given behavior”
(p. 181). According to Tsuji et al. (2007), “measuring future intentions of attendees
is important for the continued success of an event” (p. 201). This is partly due to
the connection between repurchase intentions and perceived value. For example,
perceived value has been shown to influence golfer repurchase intentions (Petrick
et al., 1999). Scholars in other fields have also found the same perceived value/
purchase intention relationships.
Price Sensitivity
Understanding a consumer’s perception of price is important for firms attempting
to examine their future behavioral intentions and retention (Dean, Morgan, Tan,
2002). It is suggested that price sensitivity “is considered a component of behavio-
ral intentions” (Dean et al., 2002, p. 97). Petrick (2004) suggests, “Price sensitivity,
Marketing Obstacles Facing Obstacle Racing 187
Research Questions
Based on the aforementioned literature and the current participation problem
facing the event being studied, the following research questions were developed:
1 Is the reason for the decline in participation across the three years of study
due to problems with event elements and consumer perceptions?
2 Does the price tier system currently being used for registration appropriate
for the event promoters, considering consumers’ perceptions of price (fairness
and sensitivity)?
3 What are the best predictors of future purchase behavior? In other words,
what measures can we used to better determine repurchase intentions?
Method
This study investigates consumer perceptions and behaviors related to an annual
fundraising obstacle racing event in the south region of the United States. The
event is organized and promoted by a junior chamber organization. The purpose
of the organization is to help their members develop leadership skills, as well as
give back to the local community through projects and donations to other local
non-profit organizations. The idea for this event was presented to the board of
directors by a few of their members. After planning the event for a year, the event
was held for the first time in 2013. The first event hosted 617 runners. In 2014, the
event grew to 834 runners. It peaked in 2015 with 1,050 runners. Since that year,
the participation has declined to 885 in 2016 and 627 in 2017.
The literature surrounding sporting event demand suggests that some uncon-
trollable variables have an impact on demand for sporting events (Rascher et al.,
2007). In the case of this event, each year, the weather has been pleasant, with
no rain during the event. Other elements out of the control of the event promot-
ers include community-wide activities that compete for the runners’ interests, as
188 J. Reese
Participants
The sample in Study 1 consisted of participants of an annual obstacle racing
event across a three-year period, from 2015 to 2017. The data from Study 2 (2018)
race year are discussed later in the discussion section. The age of race participants
ranged from under 15 years old (approximately 16%) to over 50 years old (approxi-
mately 4%) during this three-year period. While the majority of runners (approxi-
mately 74%) during this time period lived within 50 miles of the race venue, some
runners traveled over 200 miles (one-way) to attend these events. The majority
of the runners for this event during this three-year period were female, approxi-
mately 57% of the race field.
The sample consisted of 143 runners in 2015, 87 runners in 2016, and 96 run-
ners in 2017. The combined three-year sample consisted of 184 females (56.3%)
and 75 males (23%) participants (note: 67 participants chose not to respond to
this question). The majority of the study participants were White, non-Hispanic
(N = 217, 66.6%). The study participants’ mean age was 35.36 years old (SD =
10.30). Approximately half (49.6%) of the sample had at least a college degree.
A little less than half of the sample (45.7%) had an annual household income of
over $50,000.
Marketing Obstacles Facing Obstacle Racing 189
Measures
The measures used in this study were developed based on extant literature, except
satisfaction questions related to race obstacles and knowledge of the non-profit
promoter. For example, study participants were asked to rate each race obstacle
(25–28 per year). All measures in this study were based on a 7-point scale, with 1
being “very dissatisfied” to 7 being “very satisfied”. In addition, a simple agree-
disagree scale for the runners’ knowledge and support for the non-profit and their
events was presented. The questions related to knowledge of the reason for the
organization, self-identification as a supporter, and intent to attend other events
hosted by the non-profit.
The measures for satisfaction were adapted from Greenwell et al. (2007), with
added event satisfaction elements from Tsuji et al. (2007). The price fairness meas-
ures were adapted from Xia et al. (2004). The measures for price sensitivity were
adapted from Petrick (2005). The perceived value measures were adapted from
Petrick (2002). Finally, the repurchase intentions were adapted from Hermann,
Xia, Monroe, and Huber (2007). According to the Cronbach’s alpha tests, no
issues with internal consistency were found (satisfaction = .840, price fairness =
.911, repurchase intentions = .853, price sensitivity = .830, knowledge of the non-
profit = .825, and perceived value = .913). In addition, to test for validity, Pearson
Product–Moment Correlations were used. As with internal consistency, there
190 J. Reese
were no issues with validity, as all relationships were moderate to strong positive
and significant (p < .001) for each measure.
To further test for validity and reliability, a factor analysis was conducted
on each construct. No issues were found in the analysis. For each analysis, the
Kaiser–Meyer–Olkin Measure of Sampling Adequacy (KMO) and Bartlett’s Test
of Sphericity revealed a factor analysis was appropriate (satisfaction KMO = .781
and Bartlett’s = .000, price fairness KMO = .677 and Bartlett’s = .000, repurchase
intentions KMO = .695 and Bartlett’s = .000, price sensitivity KMO = .653 and
Bartlett’s = .000, knowledge of the non-profit KMO = .738 and Bartlett’s = .000,
and perceived value KMO = .630 and Bartlett’s = .000). In addition, all values
within the correlation matrix were above .300 (satisfaction = all above .457, price
fairness = all above .635, repurchase intentions = all above .605, price sensitivity =
all above .481, knowledge of the non-profit = all above .727, perceived value = all
above .474), with none showing similarity (those close to 1.000).
Statistical Analyses
Four statistical analyses were used during this study. First, to examine demographic
information, participation, and mean scores, basic descriptive analysis was used.
Second, to better determine the reason for the decline in participation, an exami-
nation of multiple variables between years was employed. Here, a multivariate anal-
ysis of variance was conducted. Third, to analyze price sensitivity and price fairness
perceptions based on the time of registration, two separate analysis of variance
were conducted. Finally, to better predict a runner’s intent to return in future years
(repurchase intentions), while simultaneously controlling for a runner’s connection
with the non-profit, a hierarchical regression analysis was conducted.
Results
To help answer Research Question 1 (reason for the decline in participation), a
multivariate analysis of variance was conducted. To better determine the reason
for the decline in participation, a number of variables were compared between
years. The dependent variables were added based on the extant literature indi-
cating potential impact on future purchase behavior. These dependent variables
included both the event and obstacle satisfaction (Murray & Howat 2002; Tsuji,
et al., 2007; Trail et al., 2005), price fairness (Xia et al., 2004), perceived value
(Petrick, 2004), and knowledge of the non-profit promoter (Kim et al., 2009).
Here, multivariate analysis of variance (MANOVA) was used. The analysis
revealed there was indeed a significant multivariate effect, Wilks’ λ = .925, F (10,
500) = 1.999, p = .032. Due to this significant effect, the univariate statistics were
analyzed. Results are shown in Table 10.1. The results indicated that all depend-
ent variables were not significantly different from year and year, except price fair-
ness. To analyze the difference in price fairness perceptions between years, the
Duncan post hoc test was used. Results reveal the mean score for the 2017 group
Marketing Obstacles Facing Obstacle Racing 191
(M = 5.78) was significantly lower than 2016 (M = 6.12) and 2015 (M = 6.10), but
the 2016 and 2015 score did not significantly differ from each other.
To help answer Research Question 2 (price tier effectiveness), an analysis
of variance was conducted. The four price tiers for each year were as follows:
(a) Tier 1 – $30 (December 15–February 1), (b) Tier 2 – $40 (February 2–March 1),
(c) Tier 3 – $50 (March 2–April 1), and (d) Tier 4 – $60 (April 2 – Race Day).
Results show that the effects of the registration date on price sensitivity is not
significant, F (3, 254) = .355, p = .785, partial η2 = .004. The mean scores for
runners in the four registration periods did not differ significantly from each
other. The mean scores ranged from 4.60 to 4.83 (with 7 being very price sen-
sitive). An analysis of variance was conducted. Results show that the effects
of the registration date on perceived price fairness is significant, F (3, 257) =
3.125, p = .026, partial η2 = .035. Results indicate that the mean values for
those who registered before the first price increase (M = 6.25) are significantly
greater than the values for those who registered in the final two prices’ higher
tiers (both M = 5.85). However, those who registered before the second price
increase (M = 6.17) did not differ significantly from the any other group.
To help answer Research Question 3, a hierarchical regression analysis was
conducted (Table 10.2). This event is held annually in a small rural community
of approximately 34,000 citizens in the south region of the United States. The
event promoter is a well-known philanthropic group that garners much respect
in the community. Therefore, some people in the community likely register for
Model 1 Model 2
Variable B SE B β B SE B β
* p < .05.
** p < .001.
192 J. Reese
their events to support the work they do in the community. To better determine
the true effect satisfaction, perceived value, and price fairness perceptions have
on repurchase intentions, the knowledge of the non-profit promoter was included
as a control variable. Before an analysis of all three years of data could be run,
it was important to ensure the data between the years were similar. Therefore,
three separate hierarchical regressions were run, one for each year of data. The
2015 and 2017 hierarchical regression were both significant. However, the 2016
data were not significant at the .05 level (p = .066). Therefore, the 2016 data were
excluded from the multi-year hierarchical regression. The tests for multicollinear-
ity issues were performed and indicated there was a low level of multicollinearity
present (VIF = 1.118 for knowledge of the promoter, 1.405 for satisfaction, 2.587 for
price fairness, and 2.643 for perceived value). The control accounted for 12% of
the variance (p < .001) in repurchase intentions. After accounting for this effect,
the independent variables (satisfaction & perceived value) accounted for an addi-
tional 51% unique variance (p < .001). Both satisfaction (β = .306, p < .001) and
perceived value (β = .493, p < .001) were significantly associated with repurchase
intentions. However, perceived price fairness was not a significant predictor of
repurchase intentions (β = .066, p = .365) (Tables 10.3 and 10.4).
Discussion
To better determine the reason for the decline in participation, a number of varia-
bles were compared between years. All of the variables (overall event satisfaction,
obstacle satisfaction, perceived value, and knowledge of the non-profit promoter)
Subset
Year N 1 2
2017 72 5.776
2018 88 5.799
2015 115 6.101
2016 70 6.121
Marketing Obstacles Facing Obstacle Racing 193
were not significantly different between years, except price fairness. In 2017, price
fairness perceptions were significantly lower than the previous two years. Due to
the consistent year-to-year drop in participation and the understanding of equity
theory, one would likely surmise that one of the causes in participation could
be unfair pricing tactics. However, the prices for the current event did not
change from across the three years studied, nor were the price tiers. In fact, med-
als were added to the 2017 race, adding an element that could potentially increase
price fairness perceptions.
To better understand why this variable showed this significance, the raw data
were reviewed. When looking at those participants that filled out the question-
naire, 24.7% of all respondents registered for the race during the highest-priced
period. However, among the respondents to the 2015 and 2016 questionnaires,
only 11.9% and 11.4% registered during the highest-priced period, respectively. As
the results of this study’s ANOVA revealed, the later the participant registered for
the event, the lower their price fairness perceptions went. Therefore, lower price
fairness perceptions could be due to the sample in 2017, rather than an overall
price fairness perception issue for the race over the studied three-year period.
Regardless of the reason for the price fairness significance in the MANOVA,
the results of the study are likely most interesting because of the insignificance of
the rest of the dependent variables. Extant literature suggests that consumer per-
ceptions of satisfaction (Murray & Howat, 2002; Oliver, 1980; Tsuji et al., 2007;
Trail et al., 2005), price fairness (Xia et al., 2004), and perceived value (Petrick,
2002) could all lead to changes in future participation. However, the results from
this study suggest that may not be true for this event promoter. In other words,
year after year, this event promoter had positive evaluations, yet the attendance
continued to decline. The results of the study suggest the decline is likely not
due to anything the event promoter is doing wrong, but more than likely, it is an
indictment on the obstacle racing industry.
This promoter used a price tier system based on the registration date. As the
date of the event gets closer, the price to register for the event increases. This
was done for a couple of reasons. First, the event promoter may be attempting to
attract consumers who are price sensitive (e.g., looking for the best deal). Second,
event promoters try to “lock-in” participants to better plan the event. When
grouped based on registration date, the price fairness perceptions decrease as the
date of the event gets closer. Those who registered before the first price increase
(M = 6.25) are significantly greater than the values for those who registered in the
final two higher-priced tiers (both M = 5.85). When grouped based on registration
date, the price sensitivity of runners is not significantly different between groups.
The mean scores ranged from 4.60 to 4.83 (with 7 being very price sensitive).
This would disagree with the event promoter’s idea that they are attracting
price-sensitive consumers early in the registration process.
If you couple the two findings above (lower price fairness perceptions as the
event gets closer and no significances in price sensitivity between registration
groups), one could argue that the price tiers for this event promoter are not
194 J. Reese
needed. In other words, if the price fairness is decreasing as the price goes up, but
the price sensitivity is constant, why have to price tiers at all? Why not set a fixed
price for the entire registration process? Two issues may come to bear for the event
promoter if they were to make this change: (1) the runners will just wait to the
last minute to register, and (2) the price fairness will be lower for every runner,
instead of just those who register later. These two issues are addressed below.
The first concern about removing the price tiers is that runners may just wait
to the last minute to register, leaving the promoter little time to plan for the size
of the race field. In the current situation, the facility being used by the promoter
does not change based on the number of runners in the race field. Individual heats
are capped at a predetermined number of runners. The number of volunteers will
not change based on the size of the race field. In addition, the race promoter plans
on the number of shirts and medals based on the number of registered runners as
the event comes closer. By setting a hard registration date for those that want to
ensure they receive a shirt, the promoter could still plan appropriately. In addi-
tion, the cost would be the same regardless of the registration date, allowing the
promoter to save the cost of T-shirts and turning that toward their profit. Finally,
comparing the number of registrations this event promoter had throughout its
existence, approximately 94% of participants registered before the “shirt guaran-
tee” deadline. The second concern about removing the price tiers is that all run-
ners will have lower price fairness perceptions, instead of just those who register
later. To examine this relationship in the current study, a hierarchical regression
analysis was used. When controlling for runners’ knowledge of the non-profit
promoter, satisfaction with the event and perceived value significantly predicted
repurchase intentions. However, in this same analysis, price fairness did not sig-
nificantly predict repurchase intentions. In other words, the perceived fairness of
the registration fee did not impact whether they planned to run in the race in
the future. In addition, even the group with the lowest price fairness perceptions
(those purchasing at the highest prices) had relatively high price fairness ratings
(M = 5.85, with 7 being the highest price fairness perception).
Following the results from the 2015–2017 data, price tiers were eliminated from
the pricing structure of the 2018 event. Instead, a flat rate of $50 for pre-race day
and $60 for race day registration were used. These prices were determined based
on the last price tier in 2013–2017. Below is a comparison of the 2013–2017 and
the 2018 price tiers. From 2013–2017, the price tiers were set up as follows: (a)
Tier 1 – $30 (December 15–February 1), (b) Tier 2 – $40 (February 2–March 1),
(c) Tier 3 – $50 (March 2–April 1), and (d) Tier 4 – $60 (April 2 – Race Day). In
2018, the pricing structure was $50 with discounts (December 15–April 1) and
$50 with a $10 late registration fee (April 2 – Race Day). In addition to the price
changes, an increase in marketing spending for 2018 occurred. In 2017, $1,740.64
was spent on advertising, with almost all being spent on targeted social media
spending. The spending increased 87.97% in 2018 to a total of $4,419.49. The
result was a 162-runner increase (25.84%) for a total of 789 runners. The reve-
nue from increased registration fees was $6,691.25 (33.63%). The price per runner
Marketing Obstacles Facing Obstacle Racing 195
increased from $26.40 in 2017 to $29.46 in 2018. As there was a change in price
methodology in 2018, an additional round of data collection and analysis were
conducted (Study 2). The methodology was identical to Study 1. The Study 2
(2018) sample consisted of 144 runners, 74.7% females and 16% males, with
36.8% choosing not to answer. The majority of Study 2 (2018) study participants
were White, non-Hispanic (N = 78, 85.7%). The study participants’ mean age
was 37.13 years old. Over half (63.4%) of the sample had at least a college degree
and (62.2%) had an annual household income of over $50,000.
In Study 2, a MANOVA was conducted to examine the differences in consumer
perceptions, including the 2018 questionnaire data. The dependent variables
were the same as the previous MANOVA in this study and included overall event
satisfaction, obstacle satisfaction, price fairness, perceived value, and knowledge
of the non-profit promoter. The analysis revealed there was indeed a significant
multivariate effect, Wilks’ λ = .896, F (15, 930) = 2.517, p = .001. Due to this signif-
icant effect, the univariate statistics were analyzed. The results indicated that all
dependent variables were not significantly different from year to year, except price
fairness (p =.030). To analyze the difference in price fairness perceptions between
years, the Duncan post hoc test was used. Results are displayed in Table 10.4. The
results reveal the mean score for the 2017 (M = 5.78) and 2018 (M = 5.80) groups
were significantly lower than 2016 (M = 6.12) and 2015 (M = 6.10), but the 2015
and 2016 subsets were not significantly differing from each other. The results
from Study 2 (2018) data analysis might suggest that a change from price tiers
to a fixed price with price promotions did not change price fairness perceptions,
nor did it decrease the price paid per runner. In fact, it could be argued that the
price per runner increase was due to price changes, however, this statement is not
controlling for the increase in marketing expenditures.
There are a few study limitations. First, the study is contextually limited.
While the data were collected longitudinally, they were only collected at one
event. This event was unique in that the event promoters are a non-profit vol-
unteer organization. Their purpose for hosting the event was fundraising for
the community. Therefore, their motives are likely different from for-profit race
promoters. Another limitation to this study is the exclusion of the 2016 data
from the hierarchical regression analysis. Having a complete three-year period
would give more strength to the results. In addition, while the same variables
were measured from year to year, changes in the event were not controlled for
in the analyses. For example, each year, the event promoters added or removed
obstacles, added medals in 2017, and changed their advertising approach
from year to year. These elements could impact the consistency of responses
between years. Promotions each year typically followed changes in the price
(tier). However, because there is no precise information available regarding the
timing of promotions each year, it may be a combination of promotion timing
and price tiers that made the difference between years. This is an additional
limitation. Future research could focus on a larger set of obstacle racing events.
Comparisons across multiple regions, multiple event promoters (both for- and
196 J. Reese
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Chapter 11
Congruity Perceptions
in Endurance Event
Participant Consumers
Jason A. Rice, Marion E. Hambrick,
and T. Christopher Greenwell
Introduction
Endurance events in the United States, such as road running marathons/half-
marathons and obstacle course events, play a vital role in the $1.4 billion running
industry (Bershidsky, 2019). Running clubs and specialty stores across the United
States recruit new customers and build rapport through community training
programs designed for a number of these endurance events. Performance brands
(e.g., nutrition, shoes, and apparel) also utilize endurance events as marketing
communication channels. As a result of this far-reaching influence, changes in
endurance event participation trends signal and impact greater industry trends.
The United States endurance event industry has witnessed multiple booms and
contractions over the past quarter-century (Miller, 2017). The most recent growth
period, fueled by the introduction of non-traditional events (e.g., mud runs, color
runs, and obstacle events), has experienced a cooling effect. After record, high
participation numbers in 2013, Running USA (2016) reported contraction in the
market, with all events types experiencing declines over the next few years. Even
in more recent years, participation numbers have not returned to their previous
highs (Running USA, 2018).
While it is unclear if experienced event participants are leaving the market or
the pipeline of new participants has diminished, capturing a better understand-
ing of these consumers is warranted. One way to understand these changes is to
evaluate how individuals perceive these events. Past consumer behavior research
has suggested evaluating choices based on perceptions of their utilitarian brand
features and symbolic meaning (Kressmann et al., 2006). “The match between
a consumer’s ideal expectations of utilitarian brand features and their percep-
tions of how the product is perceived along the same features” has been identified
as functional congruity (Kressmann et al., 2006, p. 955). In the case of endur-
ance event participation, utilitarian features may include providing a challeng-
ing experience, the ability to obtain certain physical health outcomes, or social
opportunities (Masters et al., 1993, 2003; Rice, 2015; Summers et al., 1983).
Symbolic meaning, on the other hand, is interpreted as the perceived fit
between a person’s self-concept with the brand (the event) or brand users (event
DOI: 10.4324/9781003302476-11
200 J. A. Rice, M. E. Hambrick, and T. C. Greenwell
Review of Literature
As United States endurance sport participation numbers have witnessed a down-
ward trend, the industry must establish itself as a relevant option. Research
has found event consumers/participants are influenced by a variety of func-
tional attributes. Individuals expect endurance events to provide a sense of fun
Congruity Perceptions 201
Consumer Congruency
Congruency is important in understanding consumer behavior because of the
associations consumers hold about brands and the role these meanings take in
the decision process. Various types of congruency have been acknowledged in
past consumer research with two main categories, functional congruity and self-
congruity. Functional congruity is “the match between a consumer’s ideal expec-
tations of utilitarian brand features and their perceptions of how the product is
perceived along the same features” (Kressmann et al., 2006, p. 955). In a sport par-
ticipation context, the influence of functional attributes on the involvement pro-
cess has been identified in several studies (Funk et al., 2011; Masters et al., 1993;
McDonald et al., 2002; Ogles & Masters, 2000; Rice, 2015; Ridinger et al., 2012;
Scanlan et al., 2003; Summers et al., 1982; 1983). Functional expectations from
event participation have included feeling a sense of fun or enjoyment, having
the ability to compete, receiving socialization opportunities, improving health,
and experiencing a sense of achievement. Functional congruity is most impactful
when a participant desires the opportunities a brand category is expected to offer,
and an event is perceived as able to deliver them.
The more symbolic form of congruity, self-congruity, is an internal process
driven by individuals matching their self-concept with a target. Perceptions of
self include both actual self-concept and ideal self-concept. The actual self
is how consumers truly see themselves (Sirgy & Su, 2000), while the ideal self is
how consumers would like to be (Hung & Petrick, 2011). In the case of endurance
event participants, self-concept can range from self-identified non-runners to very
serious runners. For example, someone driving a vehicle with multiple Ironman
event or 26.2 stickers is demonstrating themselves as an endurance event athlete.
Conversely, someone identified as a non-athlete would not demonstrate this and
respond negatively when asked if they are a runner. With ideal self, someone not
currently self-identified as a runner could harbor desires to be a runner. And so,
actual and ideal self-concepts can differ.
Once self-concept is formed, they are evaluated against a target. Previous con-
gruency research has identified that the target evaluated may be interpreted as
a brand (Aguirre-Rodriguez et al., 2012) or a “stereotypical image of a person
Congruity Perceptions 203
used in congruency theory (Tajfel & Turner, 2010). These event non-participants
are likely to shape their actual and ideal self-image in response to the target. As
individuals move from awareness to actual participation in the activity, identified
as the next stage, attraction, and on to further levels, they continue to process
information about the brand by evaluating its ability to satisfy functional and
symbolic needs (Beaton et al., 2009; Funk & James, 2006).
Examination of the PCM confirms the theoretical placement of congruency
theory within an evaluation of sport involvement. In response to participation
trends within the United States endurance event market, the current research
evaluated a range of consumers, from non-endurance event participants to serious
runners, segmenting them based on involvement level. Characteristics of level
occupants, based on the theoretical underpinning of sport involvement research,
demonstrate the presence of consumer congruity within sport involvement the-
ory. In other words, runners with higher levels of involvement should perceive the
activity to be more congruous with their view and place in the world. As a result,
the following hypotheses were generated.
Method
Participants
Understanding the need to maintain current event participants while attract-
ing new participants, this study investigated a range of involvement levels, from
non-endurance event participants to highly involved endurance event partici-
pants. The sample was recruited from 11 endurance training groups located
throughout the United States. Training groups were chosen because many of
these programs are designed to prepare individuals for endurance event participa-
tion. Often, the culminating activity for a group is a specific event or a collection
of endurance events of different distances. This sample was considered appro-
priate due to the insight they would have toward endurance events and event
participation through a range of involvement levels.
The sample also included students from two undergraduate and one graduate
sport management courses at a public university in the United States Midwest.
A sample of college students was determined adequate for several reasons. First,
college students are endurance event participants. It is also a time when individ-
uals are exposed to endurance event participation (Meschke, 2018; Ruiz, 2019).
Congruity Perceptions 205
Next, previous brand association research has utilized this type of sample (Aaker,
1997; Braunstein & Ross, 2010; Lee & Cho, 2009; Ross, 2008). Finally, student
samples are often used in sport consumer researcher because they are significant
consumers of sport and reflect a valued demographic for marketers (Braunstein &
Ross, 2010; Ross, 2008).
In total, 650 questionnaires were collected, with 42 containing missing
responses to key demographic or variable items. These were removed from the
analysis. Of those remaining, 541 indicated respondents had previously partici-
pated in an endurance event (marathon or half marathon), and 67 indicated no
previous endurance event participation experience but were familiar with endur-
ance events. Following Funk and James (2006) and Beaton et al. (2009; 2011),
these 67 respondents were automatically placed in the PCM’s awareness level. Those
with previous endurance event participation were placed into involvement levels
based on their responses. The current study utilized a staging mechanism devel-
oped by Beaton et al. (2009), creating ranked involvement profiles from scores
of three facets of involvement; pleasure, sign, and centrality. The collection
of possible involvement profiles was then translated into a stage algorithm with
endurance event participant respondents placed into one of the remaining three
involvement levels. After this staging, 326 individuals occupied the highest level of
allegiance, followed by 174 respondents in attachment, 42 in attraction, and 63
in the lowest level of awareness. The demographic profile of the endurance event
sample was considered representative based on its similarity to that of endurance
event participants in the United States. Running USA (2017) estimates the United
States has more female runners than male, with 63% female runners, and the largest
category of runners includes 35- to 44-year-olds (Running USA, 2017). A full report
of demographic characteristics for the sample can be found in Table 11.2.
Measures
Each respondent received the same questionnaire consisting of three sections.
The first section was comprised of qualifying items to assist with the remainder
of the survey. This included the history of event participation. If respondents
had not previously participated in an event, they were asked if they knew what
an endurance event was. Those with no knowledge of endurance events were
finished with the survey and excluded from the results. Those with no participa-
tion history but with knowledge of endurance events were retained and received
questions measuring all constructs represented in the second section of the ques-
tionnaire except involvement’s pleasure, sign, and centrality. Those indicating
previous event participation received all items in the second section.
Within the second section of the questionnaire, the following constructs were
measured: (a) involvement, (b) functional congruity, (c) stereotypical user con-
gruity, and (d) brand association congruity with traditional endurance events
(long-distance running events such as half-marathons and marathons). Past
research has indicated non-traditional and traditional endurance events have
206 J. A. Rice, M. E. Hambrick, and T. C. Greenwell
Variable % Total
Sex
Male 25% 154
Female 74% 447
No Response <1% 7
Age
18–24 11% 63
25–34 27% 165
35–44 30% 184
45–54 23% 137
55–64 7% 45
65+ 1% 6
No response 1% 8
Ethnicitya
White (non-Hispanic) 82% 524
Black (non-Hispanic) 6% 37
Hispanic or Latino 5% 29
Asian or Pacific Islander 3% 16
American Indian or Alaskan Native 1% 5
Other 1% 6
Would rather not answer 1% 7
No response 1% 6
Past Event Participationa
Marathon 49% 315
Half Marathon 83% 528
Obstacle Course Event 32% 203
No Previous Endurance Event Participation 10% 64
PCM Level for Traditional Endurance Events
Allegiance 54% 326
Attachment 29% 174
Attraction 7% 41
Awareness 11% 67
a Respondents could choose all that apply. Percentage total >100%.
distinctive brand characteristics (Rice, 2015), and the current analysis would ben-
efit from a clear evaluation of one category. While non-traditional events have an
impact, as witnessed by their influence on recent trends, traditional endurance
events remain the pillar of the industry, and their long history is suggested to
produce a more stable influence. For these reasons, an evaluation of traditional
endurance events was considered.
As suggested by Beaton et al. (2011), involvement was measured with nine
items (three for pleasure, sign, and centrality) on a 7-point Likert-type scale (1 =
strongly disagree, 7 = strongly agree). Each of the scale scores was used to calcu-
late the occupancy of an involvement previously described (Beaton et al., 2009).
Functional congruity, the ability to fulfill the perceived utilitarian attributes gen-
erally expected with endurance event activity participation, was measured using
Congruity Perceptions 207
Data Analyses
All analyses in this study were conducted using the Statistical Package for the
Social Sciences (SPSS 16.0). Specifically, descriptive statistics, multivariate anal-
ysis of variance tests (MANOVA), and Cronbach’s alpha coefficients (α) were
used to investigate the role of congruity within the participant sport involvement
process. The treatment of the data was separated into three parts. First, descrip-
tive statistics, including the means and standard deviations of all variables and
involvement PCM level assignments for respondents, were calculated. Second,
the reliability of the involvement scores and congruity scores were assessed by
examining their Cronbach’s alphas, as recommended by Nunnally and Bernstein
(1994). Next, MANOVA was utilized to examine the relationship between par-
ticipant PCM involvement level and the role of congruity. To examine the dif-
ferences in the congruity effect between the four PCM involvement levels, the
MANOVA utilized a grouping variable, PCM level, as the independent variable.
The four types of congruity (functional congruity, stereotypical user congruity
with actual self, stereotypical user congruity with ideal self, and brand association
congruity) served as the dependent variables. These findings could determine
which types of congruity are most associated with each participant’s involvement
level. Because the study was exploratory interested in finding and highlighting
differences, a univariate post hoc analysis was chosen.
Results
Four distinct types of congruity with endurance events were measured in the cur-
rent analysis to evaluate the utlilitarian and symbolic relationships an individual
had with endurance running and events. These results are displayed in Table 11.3.
Confirmatory factor analysis indicated a good fit of the model to the data (CMIN/
DF = 1.604, CFI = .983, GFI = .934, AGFI = .906, RMSEA = .045). As expected,
results indicated the measures of congruity did increase as the level of involve-
ment increases. Results from the MANOVA test revealed significant differences
among the four unique types of congruity scores between the different levels of
endurance event involvement, where Wilks’ Lambda = 0.6281, F(4, 593) = 28.862,
Congruity Perceptions 209
Stereotypical User
Brand Stereotypical User with Actual
Association with Ideal Self- Self-Image
Functional Congruity Congruity Image Congruity Congruity
Involvement
Level Mean SD Mean SD Mean SD Mean SD
Allegiance 6.65 1 0.59 5.74 1,2,3 1.24 3.731,2,3 0.82 3.27 1,2,3 0.86
Attachment 6.441 0.54 5.181,4 1.32 3.331,4 0.91 2.851,4 0.79
Attraction 6.341 0.56 4.611,4 1.36 3.114 0.81 2.594 0.79
Awareness 5.082,3,4 1.44 3.402,3,4 1.94 2.733,4 1.11 2.353,4 0.99
1 p < 0.01 with awareness.
2 p < 0.01 with attraction.
3 p < 0.01 with attachment.
4 p < 0.01 with allegiance.
p < 0.001. The follow-up between-groups univariate tests revealed multiple signif-
icant differences between the PCM levels and measures of congruity.
To address hypothesis 1, an analysis of functional congruity, respondents in the
allegiance (m = 6.65), attachment (m = 6.44), and attraction (m = 6.34) groups
reported significantly higher functional congruity than those in the awareness
group (m = 5.08). For hypothesis 2, which addressed brand association congruity,
respondents in the allegiance group reported significantly higher brand association
congruity (m = 5.74) than respondents in the other three groups. Respondents in
the attachment (m = 5.18) and attraction (m = 4.61) groups were similar but signif-
icantly higher than respondents in the awareness group (m = 3.40). Hypothesis 3,
concerned with a stereotypical user with ideal self-image congruity, respondents
in the allegiance group reported significantly higher stereotypical user with ideal
self-image congruity (m = 3.73) than the other three groups. Respondents in the
attachment group (m = 3.33) were significantly higher than those in the aware-
ness group (m = 2.73). And finally, in evaluating for hypothesis 4, respondents in
the allegiance group reported significantly higher stereotypical users with ideal
self-image congruity (m = 3.27) than the other three groups. Respondents in the
attachment group (m = 2.85) were significantly higher than those in the aware-
ness group (m = 2.25).
The greatest differences in congruity measures between the involvement levels
were recorded between the awareness and allegiances levels. For functional con-
gruity, the scores for awareness level occupants were significantly different from
all other involvement levels. This was an effect of the large difference between
awareness (m = 5.08) and attraction (m = 6.34), with scores of functional congru-
ity increasing at each consecutive level. Interestingly, no significant differences
were shown between the other involvement levels. This isolated difference was
unique to functional congruity as other congruity measures differed between mul-
tiple involvement levels. For example, the allegiance level experienced significant
210 J. A. Rice, M. E. Hambrick, and T. C. Greenwell
differences with all other involvement levels under each symbolic measure of con-
gruity. However, no significant differences existed between attraction and attach-
ment along with any congruity measure.
Discussion
The current research was designed to further investigate involvement within the
endurance event market by introducing measures of congruity to operationalize
influencers and moderators conceptualized within a popular sport involvement
model. The research was also a response to recent endurance market trends of
stagnation following a rapid growth period. Results revealed differences in con-
gruity measures between some involvement levels, providing valuable insight into
unique consumer segments for sport marketers and the sport involvement process
but also challenged some conceptualizations of the PCM.
Theoretical Implications
Theoretically, these results confirm the presence of congruity within a sport
participant’s involvement process (Beaton et al., 2009). However, the unique-
ness between each level is not evident. Major changes were present between the
awareness and attraction phase as individuals moved from non-participation to
participation in the target activity. While functional congruity is rated high for
awareness occupants, a significant change in perception still occurs as they move
212 J. A. Rice, M. E. Hambrick, and T. C. Greenwell
from the level of attraction. Since non-event participants exist in the aware-
ness level, the increase in functional attributes is significant at they experience
event participation. Endurance event marketers should continue to rely on these
event attributes in their marketing communications targeted to those with lower
involvement levels.
While significant increases in functional congruity occurred between these
lowest involvement levels, significant differences were not present between other
involvement levels. These results challenge Beaton et al.’s (2009) role of func-
tional meaning in assisting movement between the attachment level to alle-
giance. Instead, the influence of this moderator is determined to exist between
the awareness and attraction levels. Beaton et al.’s (2009) conceptualization of
self-concept’s role between attraction and attachment is also questioned. Current
study results reveal no significant differences in three symbolic measures of
self-congruity between the attraction and attachment levels, while significant
differences exist between the allegiance level and all other levels. While past
research has conceptualized and measured four unique involvement levels (Filo
et al., 2011; Funk & James, 2001; Funk et al., 2011), the current results had diffi-
culty creating distinguishing profiles of these four levels and suggests more inves-
tigation is warranted.
Practical Implications
Because all measures of congruity increase along with the involvement lev-
els with significant increases from awareness to higher involvement levels, race
organizers are encouraged to target not only current participants but also non-
participants with messages containing characteristics suggested by the current
measure of congruity. The New York City Marathon’s social media accounts provide
a good illustration of the event attempting to promote the marathon to a wide
variety of people. Signaling evidence of symbolic congruity, a scroll through their
Instagram account reveals a mosaic of runners. In the images, event participants
represent numerous countries across the world, with unique ethnic backgrounds,
diverse ages from young to old, an array of physical disabilities and body types,
elite runners to first-timers, and even walkers. The diversity of this imagery is pur-
poseful. The New York City Marathon organizers feel their event is for everyone,
and they want everyone to imagine they have a place at their event. The current
research supports these efforts, as lower involved individuals will transition to
higher levels of congruity in relation to increases in involvement levels.
While conceptualizing a match with typical long-distance road running event
participant may be more natural than doing the same with event brand associ-
ations, event producers would benefit from building distinct characteristics for
their event. These may come in the more utilitarian form of functional con-
gruity or the symbolic brand association congruity. Road running events like
Bay to Breakers in San Francisco is known to have a party atmosphere, while a
flat marathon course like the Chicago Marathon is considered to be fast, giving
Congruity Perceptions 213
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Chapter 12
Introduction
Public sport facilities, as the material foundation of national fitness, play an impor-
tant role in the development of Chinese sport industry. In order to overcome the
business difficulties that may follow mega events, such as the 2008 Beijing Olympics,
the 2010 Guangzhou Asian Games, and National Games over the years, opera-
tional reforms are necessary. Facing the coming challenges such as the 2022 Beijing
Winter Olympics and the 2022 Asian Games at Hangzhou, China is hastening to
streamline the administration of the facilities to ease the contradiction between
inefficient supply and unsatisfied demand of public sport services.
In May of 2016, the General Administration of Sport of China released The
13th Five-Year Plan of Sport Development and brought forward important strat-
egies for introducing and applying the modern enterprise system, regenerating
public stadiums, exploring the separation of ownership and operation of major
stadiums, and promoting reforms of public stadium management and operation
mechanisms (GASC, May 5, 2016). Soon afterward, the 13th Five-Year Plan of
the Sport Industry proposed maintaining state-ownership of sport facilities while
transferring operating rights (GASC, July 13, 2016). This transformation was
again emphasized in The Outline of the Healthy China 2030 Plan (CPC central
committee & Chinas State Council, October 25, 2016). Subsequently, the GASC
formulated The Work Programme on Further Reinvigorating Stadium Resources and
started trials in Jiangsu and Zhejiang provinces and the Chongqing municipal-
ity. These trials focused on sport facility management reforms, maintaining pub-
lic stadiums as state-owned while granting operating rights to private entities.
Through the innovation of institutional superstructure design and field explora-
tion, the Chinese sport industry decision makers sought to advance the develop-
ment of public stadiums, improve the capacity of sport services that they provide,
pursue a new goal of fitness-for-all, and accelerate the development of the fitness
and recreational sports industry.
According to the law of the market economy, any decision-making depends on a
comparison of costs and benefits. The key to social investment and financing is the
reasonable expected return on investment (ROI) (Ye, 2008). Public sport facilities
DOI: 10.4324/9781003302476-12
Service Provider Selection 219
are usually large- and medium-scaled, which require large investments. The related
projects are long term in most cases. Therefore, only ROI above the average profit
margin can attract private actors’ interest. In order to address developing prob-
lems, such as financial losses in operating and maintaining local sport stadiums
and arenas after mega games, specific business pattern reforms are necessary for
the Chinese sport industry. As Xue and Mason (2019) said that the Chinese tradi-
tional sport facility operating pattern is different from that of their peers in North
American cities, very few sport arenas in Chinese cities host home teams. After
mega games, these facilities’ expected ROI from day-to-day operations faces more
realistic challenges. Newly developing multi-purpose sports complexes are emerg-
ing in response to the proper conditions. Revenues from multi supplementary busi-
nesses are expected instead of simply from sport events. Also, more benefits for the
community to improve residents’ quality of life need to be implemented.
High hopes are placed on the development of sports complexes. In this business
mode, a general contractor (i.e., the service integrator) invites a group of subcon-
tractors (i.e., sub-service providers) to build a service supply chain together. All
service providers (e.g., sports training companies, entertainment corporations,
and catering enterprises) contribute to the entire facility’s operational effective-
ness. All providers’ service capabilities, standardization levels, and qualities are
important. However, every subcontractor is usually single-functional in a certain
space. Thus, resource integration is necessary to establish a service ecosystem,
which improves the operational efficiency of public sport facilities and meets the
multi-level and diverse sports service demands of consumers.
The selection of subcontractors is important in order to increase the entire flex-
ibility of sport facilities and improve competitive power. How to make an effective
selection of service providers within the supply chain in the sports industry also
captures researchers’ attention. In this study, the authors established a service
provider selection model with an analytic hierarchy process. This study is the first
AHP research to build a reliable and valid scale for service provider selection in
terms of large- and middle-sized sport facilities in China. Through this model,
service integrators are able to evaluate their potential subcontractors. To our
knowledge, this model is the first applicable and sports-focused service provider
selection model regarding the special market of China, which is expediting the
pace of the supply-side reforms. The authors hope that our findings can help the
Chinese sport industry to take a positive step in its enterprization process.
Review of Literature
(Oliver & Webber, 1982) and has become a wide research focus since the late
1990s (e.g., Beamon, 1999; Ellram et al., 2004; Fisher, 1997; Mentzer et al.,
2001). Numerous definitions have been provided.
Handfield (1999) stated that the supply chain involves “all activities asso-
ciated with the flow and transformation of goods from the raw materials stage
(extraction), through to the end user, as well as the associated information flows.
Material and information flow both up and down the supply chain”, and “supply
chain management (SCM) is the integration of these activities through improved
supply chain relationships, to achieve a sustainable competitive advantage”
(p. 2). Simchi-Levi et al. (2008) stated generally that SCM “is a set of approaches
utilized to efficiently integrate suppliers, manufacturers, warehouses, and stores so
that merchandise is produced and distributed at the right quantities, to the right
locations, and at the right time, in order to minimize system-wide costs while sat-
isfying service level requirements” (p. 1). SCM also refers to the logistics network
(p. 1). Based on existing studies, the authors adopted the SCM approach, which
builds competitive strategic alliances. Fundamentally speaking, the purpose of
SCM is to satisfy the diverse demands of consumers and, therefore, achieve over-
all competitiveness.
Some Chinese researchers have noted the rationality of Western economic
theories and began to introduce the market-based operation pattern to the
Eastern world. Since the Chinese market leans on traditional industries, most
studies with regard to supply chain and SCM have focused on manufacture (Yang,
2006), agriculture (Zhu, 2004), and the real estate industry (Kang, 2007). Only a
limited number of studies with regard to the service supply chain can be found in
China (Yu, 2011), while many Western scholars have paid attention to compar-
ing the differences between manufacturing and service supply chain performance
(Sengupta et al., 2006), performing case studies of the after-sales service supply
chain (Saccani et al., 2007), and examining the service supply chain manage-
ment (Ellram et al., 2004; Stentoft Arlbjørn et al., 2011). Only a few pioneers
can be found in the Asian context recently, such as Cho et al. (2012) and Wang
et al. (2015). In China, even fewer scholars have started some preliminary explo-
rations (Huang et al., 2013; Yan et al., 2005). A significant research gap still exists.
Especially, the sport industry, an important component of the service industry,
has not been well considered yet, to our knowledge.
factors in partner selection. Moreover, Kannan and Tan (2002) divided their cri-
terion into two aspects: soft and hard. Their empirical study found that the soft
aspect (i.e., non-quantifiable factors, such as a supplier’s strategic commitment
to a buyer) plays a more significant role than the hard aspect (i.e., quantifiable
factors, such as supplier capability).
Most existing studies have focused on product suppliers’ selection, and var-
ious assessment criteria have been proposed, while only a few were applied
to the service market (e.g., Billhardt et al., 2007; Ko & Pastore, 2005). Since
more business strategic partnerships are being established between product
and service enterprises, suppliers and their provisions have become increas-
ingly specific. Different supplier selection criteria must be developed in dif-
ferent domains, being more applicable. For instance, Kan and Chen (1998)
suggested that an auto parts supplier assessment criterion should consider
quality, delivery, flexible manufacturing, the balance between delivery time,
price, and quantity, and diversity. Zeng et al. (2007) provided a four-dimensional
transport service supplier selection model that involved quality, service, price,
and delivery time. Moreover, Li and Wang (2015) established a criterion for
the retailer-led supply chain that involved cost, flexibility, quality, technology,
risk, and environment.
In the Chinese sport context, only Wang et al. (2013) have analyzed the
demand of mega events, discussed the goal of establishing a supply chain that
focuses on mega sport events and mentioned the process of selecting and
assessing service providers. The importance of establishing criteria for service
provider selection has been emphasized by Wang et al. (2013); however, they
have not proposed any criteria yet.. On the one hand, several well-known
enterprises, such as Amway, General Motors, Siemens, Henkel, Philips, and
Sumitomo Mitsui, explained from the perspective of being global suppliers at
the 2003 International Sourcing Summit Forum that their criteria involved
seven major assessment standards: assurance of quality, speed of delivery,
reasonable price, communication capabilities of foreign trade, ECO certifi-
cation, application of E-commerce, and secure quality of service (He, 2003).
On the other hand, from the perspective of selecting suppliers, Carrefour and
Walmart stated that their standards included an examination of whether
potential suppliers have export authority, price competitive advantage, qual-
ity assurance, mass productivity, a spirit of continuous learning, and on-time
delivery (Chen & Qi, 2009).
According to all of the above studies, no accepted general standard of supplier
selection can be determined. A specific set of criteria must be applied in a spe-
cific realm. Nevertheless, no literature with regard to the sport service provider
selection, to our knowledge, has been done yet in Western or Eastern academia.
Therefore, this study is the first research to propose an applicable service provider
selection model. This study proceeds from the perspective of establishing a sport
service supply chain and spotlights enterprization reforms in the Chinese sport
industry.
222 Y. Ding and Y. Y. Wang
Purpose of Study
Due to the complexity of SCM of large- and middle-sized sport facilities and
the diversity of all of their participants, the authors adopted both the concept
of supply chain and the stakeholder theory to analyze the stakeholders’ benefit
appeals and to examine how the ecosystem of sport facilities can be optimized.
Therefore, initially, we need to demarcate two groups of stakeholders, including
service integrators and service providers. According to the concept of SCM and
the stakeholder theory, a key stakeholder must exist in each supply chain as the
center of interest subjects. This key stakeholder coordinates all other subjects in
the chain in order to harmonize the strategic partnership. The key stakeholder
must also understand how to utilize the internal and external resources and help
all subjects in the supply chain to achieve a win–win situation. In the domain of
sport services, the service integrator who has operation rights plays the role of the
key stakeholder.
Through fixed investment, the functional layout is planned, and certain facil-
ities are arranged and installed in the sports complex by its contracted integra-
tor. Then, the integrator invites potential sub-service suppliers – both sports and
related supporting services – to join the chain. In this way, a supply-chain-based
Service Provider Selection 223
sports complex mode can be run. The service integrator (i.e., the general contrac-
tor) as the key stakeholder establishes the service ecosystem by uniting all service
providers. Therefore, the utilization and profitability of the sport facilities and the
general competitive power of the complex are closely related to the integrator’s
performance. Strong capability of integration and standard management skills
are necessary.
In an effort to separate operation rights from ownerships, privatization reforms
are promoted to address the issues of Chinese traditional state-centered economic
mechanism of public sports facilities. In order to develop each sports complex
with its own features and optimize the service ecosystem, every single element
of the supply chain needs the cooperation of different professional market sub-
jects. These subjects are diverse service providers within the complex. They build
the foundation of the chain. The service capability, standardization level, and
quality of service of every single element impact the performance of the entire
service chain. For example, hosting a Chinese Super League soccer tournament
in Hongkou Football Stadium – a typical sports complex in Shanghai – requires
that dozens of sports entities (e.g., the operator of the stadium, professional soccer
clubs, the operator of the event, broadcasters, technology suppliers, fan service
providers, sponsors) cooperate. The majority of these market entities is based in
Hongkou Football Stadium or are located nearby. These entities have developed
a cooperative effort as a community of interests.
Method
A case study, which is a qualitative research method, is based on a preliminary
analysis of the objects. Researchers choose typical cases for in-depth investigation
instead of a large sampling survey to explore new questions or new circumstances.
In this study, the authors conducted a typical survey through field visits in ten
sports complexes in six cities, in three provinces, including Jiangsu Wutaishan
Sports Center, Nanjing Olympics Sports Center, Jiangsu Hongshan Sports Park,
Shanghai East Asia Sports Center, Shanghai Hongkou Soccer Stadium, Shanghai
Xiang Cube Multi-Purpose Sports Complex, Zhejiang Huanglong Sports Center,
Zhejiang Hangzhou Gymnasium, Zhejiang Taizhou Sports Center, and Zhejiang
Shaoxing Olympic Sports Center. The sports complexes that we chose are the
typical successful cases in China. Many of them are on the recommendation list
provided by the GASC (2020).
Questionnaire
We primarily used a quantitative method to analyze the collected data. Before
that process, a pre-qualitative analysis (an empirical assessment of expertise) was
utilized to determine the initial scale items. The quantitative analysis was con-
ducted through SPSS to obtain descriptive statistics results and to test the reli-
ability and validity of the study. Corrected item-total correlations and principal
224 Y. Ding and Y. Y. Wang
component analysis were applied to the refining of the indexes of the proposed
model.
Sport facilities, Contract Brand (A11) Industry Influence (A111) (Dickson, 1966) Influence and a good brand position
service provider fulfillment (from in the particular industry
selection (A) the perspective Service quality (A112) (Song & Huang, 2010) High quality of its service product
of the service Public Image (A113) (Ding et al., 2021) Social responsibility and public
provider) (A1) service achievements
Cooperate culture (A114) (Roy et al., 2004) A good company philosophy
Entrepreneurship (A115) (Wasti & Liker, 1997) Some leaders being proved successful
Level of credibility (A116) (Li, 2006) Credit record
Policy support (A117) (Xu & Han, 2015) Support from the government
Management Management team (A121) (Wagner & An efficient management team
(A12) Hoegl, 2006)
Professorial level (A122) (Dickson, 1966) Professorial management
Organization (A123) (Wang & Wang, 2005) A reasonable and friendly internal
relationship
Salary system (A124) (Huang,Yi, & Jie, 2016) A reasonable salary system
225
(Continued)
226 Y. Ding and Y. Y. Wang
Table 12.1 The Initial Decision Hierarchy of Sport Facilities Service Provider Selection (Continued)
Performance Asset (A131) (Dickson, 1966) Enough net assets and a good related
(A13) financial position
Debt (A132) (Xiao & Liao, 2010) A reasonable asset-liability ratio
Flows (A133) (Dou et al., 2016) Reasonable inflow and outflow of
corporate cash to carry out
operations, investment, and
financing
Dynamic Performance (A134) (Wasti & A good operating income and profit
Liker, 1997) in the past three years
Cooperation Experience (A135) (Liu et al., Previous positive cases of
2003) cooperation and relatively low
negative effect
Industry Trends (A136) A positive industry trend
(Wynstra, & Ten Pierick, 2000)
Service Provider Selection 227
Results
According to the rule of thumb described above, four items (A112, A114, A115,
A117) under the factor of Brand (A11) were removed. Under the factor of man-
agement (A12), two items (A128, A129) were removed. Three items (A131, A133,
A134) were removed from the factor of performance (A13), while all four items
under the factor of matching (A21) were retained. Under the factor of value
enhancement (A22), two items (A221, A225), which CITC values .374 and .476,
were removed. The items under the factor of market response (A31) were all
retained. And three items (A323, A324, and A325) under the last factor, technol-
ogy innovation (A32), were removed to meet the statistical requirements. After
the reduction, all 27 retained items under the seven factors have CITC values
over .50. And the Cronbach’s α for each factor was over .70. The internal con-
sistency reliability of the model after item deleted is acceptable, which meets the
requirements of the rule of thumb (Table 12.2).
228
Table 12.2 CITC and Reliability Analysis of All 7 Intermediate Level and 41 Lowest Level Criteria
Index Code Corrected Item-Total Cronbach’s α Factor α CITC if Item Cronbach’s α if Factor α if Item
Index Code Corrected Item-Total Cronbach’s α Factor α CITC if Item Cronbach’s α if Factor α if Item
Correlation Deleted Item Deleted Deleted
229
230 Y. Ding and Y. Y. Wang
Because this study has a limited sample size, a higher reliability is required.
Thus, we re-tested the reliability of the model after the first round of screening to
get the CITC and Cronbach’s α values of the 27 remaining items. Also, we com-
pared the Cronbach’s α values of the overall model before and after the second
round of screening. Therefore, 12 more items (A122, A123, A124, A125, A126,
A127, A133, A211, A212, A222, A313, and A326) were removed because their
CITC values were below .50. After the double refinement, the total Cronbach’s α
increased from .923 to 0.930. As a result, all retained 15 items’ CITC values met
the requirements of the rule of thumb (as shown in Table 12.3).
Table 12.3 C
ITC and Reliability Re-Analyses of the 27-Item Model after the First
Reduction
Variable CITC Cronbach’s α Total α CITC If Item Deleted Total α If Item Deleted
of this study. The authors followed Saaty’s AHP pairwise in comparing each
item. The index weights and an overall ranking of the 15 items were determined
through a fuzzy comprehensive evaluation method that tested the proposed hier-
archical index system. According to the model refinement and accuracy con-
cerns that were identified by the experts who have participated in the pretest, the
first-order sub-criteria (i.e., the intermediate level criteria in the initial model of
Table 12.1) have been removed from further analysis. The specific four steps are
as follows.
Table 12.4 T
he Initial Analytic Hierarchy Model of Sport Facilities Service Provider
Selection
w1 /w1 w1 /w2 w1 /w n
w2 /w1 w2 /w2 w2 /w n
A=
w n /w1 w n /w2 w n /w n
where wi /wj is the relative importance for the element i to the element j. In other
words, wi and wj are the contributions of element i and the element j on the
objective U.
Considering both the expertise requirements of this study and the research
limitations into consideration, we recruited ten experts in the field, which
included three scholars from the leading sports management programs in China’s
universities, two department heads of provincial sports bureaus, and the directors
of operations of five large-scale sport complexes. In order to calculate w for the
matrix, the judgments of each element made by the experts were averaged, and
the relative weight results were rounded to two decimal places. The 3 by 3 recip-
rocal matrix of the first-order criteria is depicted as:
And the specific matrices of sub-criteria under each structural factor Ai are
depicted as:
Matrix
Index A A1 A2 A3
Figure 12.1 AHP Index System of Sport Facilities Service Provider Selection.
Service Provider Selection 235
Table 12.7 W
eight Assessment and Item Grading of the Refined Sport Facilities Service
Provider Selection Index System
Measurement Cumulative
Order Index Own Weight Weight Grade Parent Structure Index
Principle (i.e., the “80/20 Rule”) said that 80% of a project’s benefit comes from
key contributions, which account for only 20% of all work (Kaliszewski, 2012).
Therefore, we sorted the 15 sub-criteria into three grades in descending order.
The indexes with a cumulative frequency of 0%–70% are Grade A indicators,
and the indexes within the range of 70%–90% are secondary indicators
(Grade B), and the indexes from 90% to 100% are Grade C indicators. In gen-
eral, seven items (level of credibility, consumption stimulation, management
team, industry driving, target market, content innovation, and asset) were deter-
mined as the key indicators, and the remaining eight variables were general
indicators (Table 12.7).
Discussion
When sport facility integrators apply the proposed service provider selection
model through AHP to their future assessment and decision-making, they may
follow up with some corresponding adjustments based on the differences in the
focuses of their specific sports complex. Subsequent performance evaluation is
236 Y. Ding and Y. Y. Wang
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Chapter 13
Introduction
The understanding of economic concepts applicable in the sports industry has
advanced and is now much broader in scope. The distinctive characteristics of the
sports industry suggest that the “sport as business” comprises numerous aspects
aimed at general development and regional specialism addressing, among other
issues, aspects of managing sports events (Beech & Chadwick, 2004; Desbordes
& Falgoux, 2007; Desbordes, 2012; Desbordes & Richelieu, 2012; Dolles &
Söderman, 2011; Humphreys & Maxcy, 2007; Petrović & Desbordes, 2012,
Petrović et al., 2015; Trenberth & Hassan, 2011) and their beneficial impacts –
some crucial determinants of which are economic (e.g., Andreff & Szymanski,
2006; Rodríguez et al., 2006; Sandy et al., 2004). Management of contemporary
sports events involves an application of methods and models that are also used in
commercial business as well as in public and not-for-profit organizations (Petrović,
2012). In this regard, over the past several decades, much academic effort has been
invested in the development of methods and models which measure the economic
impacts of different major sports events (Andersson et al., 2008; Blake, 2005; Burns
et al., 1986; Baade & Matheson, 2002; Desbordes, 2007; Dwyer et al., 2000; Getz,
1994, 1997; Gratton et al., 2000, 2006; Kurscheidt, 2000; Matheson, 2002, 2006;
Oldenboom, 2006; Preuss 1999, 2005, 2010; Syme et al., 1989; Ritchie, 2000;
Solberg et al., 2002; Solberg & Preuss, 2007).
Discussions on the methodology and their research scope that may be found
in the sports management literature are worth special mention (Crompton, 1995,
2006; Howard & Crompton, 1995; Porter, 1999). Research attempts have also
been made to apply the Balanced Scorecard approach (Kaplan & Norton, 1992;
1996a; 1996b) to sports events evaluation (Gratton et al., 2006) since the bene-
fits associated with events are far-reaching and not confined solely to the anal-
yses of economic impacts widely used thus far. The scorecard developed aimed
at organizing the effects of a major sports event across four Balanced Scorecard
perspectives, pulled together important elements of the hosts’ agenda, but it did
not claim to cover all the possible impacts (Dolles & Söderman, 2008). The var-
ious assessments are much more than just simple evaluation tools, although they
DOI: 10.4324/9781003302476-13
COVID-19 and Economic Impacts 243
must not lose their impartiality. For this reason, some of the assessments should
be conducted by external institutions or consultants whose independence and
lack of direct involvement could be a guarantee of quality of the results presented.
The evaluation can be considered from different angles because there are as many
ways of evaluating the sports event as there are points of view and stakeholders
(Desbordes, 2012).
This is a hard time for major sports events and the sports economy. Generally
speaking, hosting a major international sports event is a costly affair for the
organizing country, as Matheson et al. (2012) mentioned. Further, the unprec-
edented COVID-19 pandemic and the lockdowns associated with attempts to
stop its spread have made a great impact on both elite and grassroots sport. Elite
sport teams and organizations have suffered immediate financial losses due to the
absence of live spectators. As an example, The Rugby Football Union (RFU) has
suggested that with no spectators attending the recent Nations Cup or the Six
Nations, they would lose close to £60 million (BBC, 22 September 2020). It is not
only elite sport that has been impacted, but grassroots sport, leisure clubs, and
organizations, including gyms, swimming pools, golf courses, and other activities,
have also been hit financially (The Guardian, October 13, 2020). Equally, gate and
ticket receipts constitute a large part of the revenue football teams receive and
the prolonged pandemic has led to many in the English football pyramid, one
the most lucrative in the world, struggling financially (The Week, September 22,
2020). Therefore, planning, organizing, and staging a major sports event is not
a free lunch; as such, an event requires different investments in infrastructure,
facilities, security, and other services (Petrović, 2016).
The COVID-19 pandemic, as the greatest global health crisis of the last decades,
has spread to almost all countries of the world and has affected all aspects of peo-
ple’s lives, including sport events. The pandemic, which is characterized as one of
the more significant human experiences of the twenty-first century (Galvani et al.,
2020), has caused the most significant disruption to the worldwide sports calendar
since World War II. The Olympics, for the first time in the history of the modern
games, have been postponed until 2021, World Championships and World Cups for
virtually every sport have been canceled or postponed, and the calendars for most
major sports have been severely disrupted with no clear indication yet of how or
when this will be resolved. Among the sports events that have been postponed are
the running events, those at the international, regional, or local level. At the same
time, serious concerns arose regarding the resumption of these events, the rules of
their conduct but also the intention of the runners to participate in them (Burrows
& Flynn, 2020). The sports events’ organizers, like every other business in tourism
and cognate industries, will have to provide evidence of the implementation of
satisfactory health and safety measures to convince customers to come back again
(Seraphin, 2020) and safeguard the health of athletes, participants, visitors, and
others involved (Burrows & Flynn, 2020).
Different aspects affect the planning and staging a major international sports
event; with regards to the sports event industry practice and for the purposes
244 L. Petrović, M. Ghasemzadeh, and C. Hautbois
of this paper, the term “major event” is used to follow the definition as sug-
gested by Jago and Shaw (1998). The chapter reviews the three main types of
economic analyses addressing measuring the economic impacts of major sports
events, namely, input–output analysis in the second section, cost-benefit analysis
in the third section, and computable-general-equilibrium modeling in the fourth
section – all three having its own and specific characteristics. This classification
of approaches to measuring the economic impact is followed by further explana-
tion and analysis of the Balanced Scorecard framework as an evaluation model
in the fifth section, modified and adapted for the needs of a major sports event
evaluation. Finally, concluding remarks and some future directions are provided
in the sixth section.
Input-Output Analysis
According to Andersson et al. (2008), “one of the most popular models, the
input-output (I-O) analysis describes financial flows; more specifically money that
flows into an economy is a positive flow, and money that flows out is a negative
flow” (p. 165), better known as leakage. Used commonly by researchers and ana-
lysts to estimate economic impacts, I-O analysis measures inter-industry linkages
in the national economy to explain the transactions between businesses and final
consumers. I-O analysis uses comprehensive matrices reflecting inter-industry
transactions. Duncombe and Wong (1998) state, “the heart of I-O analysis is the
transaction table” (p. 168); indeed, the original I-O tables were constructed by
W.W. Leontief in the 1930s, and his research and development in this field earned
him the Nobel Prize. I-O tables estimate three sets of effects – direct, indirect,
and induced impacts resulting from the final demand institutions (e.g., households,
governments, inventory/capital purchases, exports, and inter-institutional trans-
fers). For each of these sets, multipliers can be calculated that divide the gross
value added or “net output” (GVA), gross domestic product (GDP), or import impact
by the level of spending that drives that impact.
The multiplier is an estimate of how much additional economic activity will
result from an investment in the economy; it is called the multiplier due to that
total impacts are larger than the initial, direct impacts. It is the value which can
lead to inaccurate, exaggerated, and spurious inferences (Crompton, 2006) and
the widespread misuse of the concept in terms of “turnover multiplier” (Andersson
et al., 2008), inflates direct turnover effects to 10–90 percent higher than the
original direct effects. The value of the multiplier is the most sensitive param-
eter in an economic impact analysis. Sandy et al. (2004) call it the “multiplier
game”. Numbers found in consultants’ studies on regional multipliers vary from
1.2 to 5 (Matheson, 2002), with employment multipliers being somewhat lower.
Furthermore, all values above 2 are highly suspect and should be considered with
care. I-O tables assume constant returns to scale, and balance supply and demand
in the production sector. They do not account for supply side variables such as
price, technology, and industry competition, assuming full output homogeneity
COVID-19 and Economic Impacts 245
within an industry sector. A complete set of account for an economy, typically for
a certain year, is shown in I-O tables.
This technical note describes in details the methodology developed for
assessing the daily economic costs of sports events for mitigating the effects
of COVID-19. Economic impact of sports events can be defined as the net
change in an economy resulting from a sports event. The change is caused by
activity involving the acquisition, operation, development, and use of sport
facilities and services (Lieber & Alton, 1983). These in turn generate visi-
tors’ spending, public spending, employment opportunities, and tax revenue.
Specifically, the economic impacts of expenditure are composed of direct,
indirect, and induced effects. Direct effects are the purchases needed to meet
the increased demand of visitors for goods and services. Indirect effects are the
ripple effect of additional rounds of re-circulating the initial spectators’ spend-
ing. Induced effects are the increase in employment and household income
that result from the economic activity fueled by the direct and indirect effects
(Howard & Crompton, 1995).
The basic requirement of an economic impact analysis is to measure the total
change of the city structure due to staging a sports event. Therefore, determining
resources entering, leaving, rejection or exchange is crucial, as it is determining
new or lost infrastructural projects due to investments being diverted (Preuss,
2010). In order to conduct an economic impact analysis of a major sports event,
the following stages must be undertaken. Firstly, the effect of the event on spend-
ing by organizations such as the Local Organising Committee (LOC) as well
as by individuals must be calculated. Spending by the LOC includes infrastruc-
tural spending in the pre-event period as well as spending during the period of
the event itself. Spending by individuals includes the transport, accommodation,
food, and entertainment expenditures of spectators as well as athletes, officials,
and media representatives; although some of these categories have accommoda-
tion, food, and/or transport provided through the LOC’s budget. Care must be
taken to differentiate spending by residents from spending from non-residents and
also to take account of spending that is diverted away from the host city. Secondly,
this expenditure must be categorized by product (goods and services), and thirdly,
a model must be used to calculate how this spending translates into income and
employment.
It should be noted that GVA is sometimes also termed “net output”, which
is very important regarding the true impact of an event, as results for “output”
meaning gross output are often given in the event’s literature, which are then mis-
interpreted as being results for net output or GVA. Gross output is a measure of
revenue and is in most industries significantly larger than GVA; therefore, impact
calculations of gross output changes are usually much higher than earnings-based
estimates through GVA. It is also important to underline that gross output and
measures of impact based on it can have no interpretation as “benefit”. GVA and
GDP based measures are a suitable way of approximating the benefit of events as
explained by Blake (2005).
246 L. Petrović, M. Ghasemzadeh, and C. Hautbois
Cost-Benefit Analysis
The COVID-19 pandemic leads governments around the world to making sport
decisions about the cost of saving lives and the restrictions of that. Applying
cost-benefit analysis is one of the methods to help the sports industry and econ-
omy. The cost-benefit analysis (CBA) is an alternative method to economic
impact analyses. It has a different approach: it helps to decide whether hosting
an event will improve the welfare of the community in the host region by com-
paring all relevant costs and benefits in monetary terms. Cost-benefit method is
considered the proper way to estimate economic consequences, as Jeanrenaud
(2006) explains.
The CBA is explicitly designed for determination of the total “value” of
the sports event relative to a consistent set of goals, both initial event-related
expenditures and their induced impacts that have to be categorized according to
their effects on those goals. Such an evaluation method provides a clear struc-
ture that helps in classifying the repercussions of the project under examination.
The effects themselves are to be distinguished in direct and indirect and tangible
and intangible costs and benefits. That is, CBA comprehends not only quanti-
tative but also qualitative information which is impossible or difficult to express
in a money equivalent. The qualitative part of the CBA provides an additional
perspective on the problem of evaluation, although consistently embedded in a
common methodological framework. Nevertheless, the core of the CBA is the net
present value (NPV), as a highly aggregated single figure that depicts all negative
248 L. Petrović, M. Ghasemzadeh, and C. Hautbois
and positive quantifiable impacts of the project (i.e., sports event). NPV is com-
puted by summing up all discounted net benefits, which occur over time within
a defined planning period. According to the Kaldor–Hicks welfare criterion, a
potential part to optimality, the NPV should at least exceed zero to reach an
overall positive evaluation (e.g., Preuss, 1999).
The main characteristics of the CBA may be seen as follows: (i) It is a decision-
support method which address choice problems in order to raise efficiency of a
project or actions; (ii) It is guided by the evaluation of effects or actions relative
to a hierarchical set of goals and objectives; (iii) It is value-oriented, as CBA
assesses the NPV of an economic contribution to GDP over time; (iv) It is an
approach not precisely defined – it rather provides a certain structure or model,
which allows identifying and considering key factors and variables relative to
which effects and actions, respectively, are to be evaluated and/or improved
by applying the concept; (v) and Ultimately, both CBA aims at applying basic
micro-economic principles to a well-defined object of examination in order to
support rational decision-making on complex choice problems (Kurscheidt,
2000).
Considering the major sports events as public projects, CBA plays the role of
a forecasting and a feedback instrument that allows an appropriate evaluation
in the process of strategic management. The result of a CBA is the qualitative
and quantitative assessment of the efficient action relative to alternatives and
thereby establishing or raising “allocative efficiency”. The outcome of the strate-
gic management is emerging from “hierarchy of strategic intent” (Miller, 1998) to
enhance the so-called production efficiency of the respective organization. In par-
ticular, CBA is suitable for examining the repercussions of specific action plans
on the overall result. It helps to identify and then to prevent possible trade-off
effects that might be induced since all the measures and variables work in the
same direction. Such counter-effects can be visible by CBA as it always shows
the total picture and critical values of the project’s impacts. Last but not least,
the structure of the CBA provides a deep understanding of the driving forces and
interrelationships of project effects. Thus, CBA itself can be a tool for indicating
efficient strategies that direct resources to a productive use.
The outcome of a CBA may be found in the main types of benefits and costs
that may be identified (Dwyer & Forsyth, 2009). On the one hand, the benefits
comprise payments to event organizers, resident consumer benefits, surpluses
to state business, and surpluses to labor; on the other hand, there are three
main sets of costs to be differentiated, i.e., major categories of organizer’s costs
(event management and staging, recurrent engineering, marketing/promotion,
and catering, and administration), other event-related costs incurred by gov-
ernment agencies (payments in respect of roads and traffic authority, police,
fire brigade, etc.), as well as social and environmental costs (noise, congestion,
disruption to resident lifestyle, impact on destination image, etc.). Therefore,
CBA should be used to account for the wider social and environmental impacts
of sports events.
COVID-19 and Economic Impacts 249
Computable-General-Equilibrium Modeling
The COVID-19 pandemic has caused a strong discontinuance in the economy
worldwide. In many developing and developed countries, the sports economic
sector is a major source of occupation and revenue. Without this crucial section,
most of the countries might experience a dramatic decline in event revenue and
increase in rate of club bankruptcy. The computable general equilibrium model
may help to assess the implications of the COVID-19 crisis on the sports eco-
nomic sector. Computable-general-equilibrium (CGE) modeling has now largely
supplanted more traditional forms of economic analysis, such as CBA, and less
reputable methods, such as I-O analyses. They consist of several sub-models,
which describe various markets and economies, and a fundamental principle of
this evaluation technique is that markets and economies are treated as interde-
pendent (Andersson et al., 2008).
Generally speaking, CGE models are used in a wide variety of economic areas
such as international trade, free trade areas and customs unions, agricultural pol-
icy, economic development, and environmental policy. Recently, they have also
begun to be used in the field of the economic impact analysis of sports events,
where they are replacing I-O analyses, which are now seen as the “old” method.
As an example, the main analyses of the Sydney 2000 Olympic Games as well as
the 2010 FIFA World Cup South Africa have been conducted with CGE mode-
ling techniques. The main difference between I-O and CGE methods is that key
relationships that I-O analyses ignore are included in CGE models. The incorpo-
ration of these changes means that a CGE method is more complex than an I-O
analysis but also that it measures impacts more accurately. That is, I-O models
can measure all positive impacts of an event but are incapable of modeling most
of the negative impacts, so they consistently overestimate the impact of events.
Therefore, CGE modeling gives more realistic results.
However, most economists agree upon that I-O models suffer from several
major flaws, including, in the first instance that they impose no constraint on
the amount of extra income that can be earned by labor or capital. In contrast
to this, CGE models impose constraints on income and expenditure for private
households and separately for the government (the value of income must equal
expenditure) with additional constraints of a much higher level of complexity to
necessary model prices and wages and the quantity variables responding to them.
Two main differences emerge in the way that CGE models and I-O analyses pre-
dict the effects of a sports event, namely:
1 The effects of changes in demand have different effects in these two types
of models. I-O analyses capture the initial effects of sports spending plus the
indirect, and if included, the induced effects. The “multiplier” of sports spend-
ing on GDP is therefore fairly high, moreover, if induced effects are included,
can be greater than one, including (i) the effects of higher prices “crowding-
out” demand, and more significantly (ii) the movement of resources into
250 L. Petrović, M. Ghasemzadeh, and C. Hautbois
Figure 13.1 The Stakeholders’ Approach to Balanced Scorecard Sports Event’s Evaluation.
Table 13.1 M
atrix of Key Indicators Considering the Perspectives of the Balanced
Scorecard for Major Sports Event Evaluation
Performance Measurements
aspects via checking information on garbage generated from visitors and par-
ticipants, electricity consumption, physical damage of infrastructure, quality of
the air, level of noise, etc. In order to work successfully, the BSC has to be well
designed. That means it should integrate the key indicators into matrix, based on
the BSC, which reflects the desired “activity” to be evaluated. The matrix of key
indicators in Table 13.1, below considering the perspectives of the BSC model
for a major sports event evaluation, has been developed following Bauer’s (2004)
matrix initially intended for companies.
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Chapter 14
Introduction
Building a strong brand is one of the most critical issues not only for general
business companies but also for sport organizations. The value of brand assess-
ments, such as brand name, logo, and quality, is generally called “brand equity”
(Aaker, 1991; Keller, 1993). Since brand equity accumulates in consumers’ mem-
ories, customer-based brand equity (CBBE) is a significant concept of strategic
brand management (Keller, 1993). Brand knowledge, which is the core concept
of CBBE, consists of two aspects: brand awareness and brand image. A positive
brand image is created by strong, favorable, and unique brand associations. These
three types – strong, favorable, and unique – of brand associations are the key to
accumulating different brand equity in the minds of consumers. Therefore, the
concept and components of brand associations are crucial. Sub-dimensions of
brand associations and their scales have been examined and developed for assess-
ing corporate brands and services (Baalbaki & Guzman, 2016; Christodoulides
et al., 2009; Gordon et al., 2016; Grace & O’Cass, 2002; Low & Lamb, 2000;
Mann & Ghuman, 2014).
The concept of brand management has been a focus of the sport spectator
industry since the mid-1990s (Gladden, 2014). Researchers have recognized ath-
letes and sponsors for sporting events or sport teams as brands and examined con-
sumers’ perceptions and attitudes toward them (Boronczyk & Breuer, 2020; Girish
& Lee, 2019; Gwinner, 1997; Kunkel et al., 2020; Kwon & Shin, 2020; Taniyev &
Gordon, 2019; Won & Lee, 2020). Studies on sport teams have mainly discussed
brand association scales based on Keller’s (1993) CBBE concept because it assesses
structured brand equity that sport organizations can manage and control (Bauer
et al., 2005, 2008; Biscaia et al., 2013; Gladden & Funk, 2002; Kunkel et al., 2014,
2017; Ross et al., 2006, 2007, 2008).
The team association model (TAM; Gladden & Funk, 2002), based on Gladden
and Funk’s (2001) framework, was the first model to assess brand associations con-
cerning sport teams (Ross et al., 2007). Thereafter, Bauer et al. (2008) refined and
modified the refined TAM. The team brand association scale (TBAS; Ross et al.,
2006) was also developed and applied to measure brand associations concerning
DOI: 10.4324/9781003302476-14
Brand Attributes Scale 259
collegiate and professional sport teams (Biscaia et al., 2013; Ross et al., 2007,
2008). Except for Bauer et al. (2008), these studies did not measure each of the
strong, favorable, and unique brand associations, even though these three types
are essential to brand success (Keller & Swaminathan, 2019). Bauer et al. (2008)
examined the relationship between fans’ team brand image and their loyalty by
measuring the strength, favorability, and uniqueness of associations regarding
professional sport teams. Their study, however, did not verify the validity of the
scale to measure associations representing teams.
The relationships between brand associations and team loyalty have been one
of the main topics, and researchers have also examined associations representing
sport teams based on fans’ perceptions over time as longitudinal research studies
(Bauer et al., 2005, 2008; Daniels et al., 2019; Gladden & Funk, 2001; Kunkel
et al., 2016; Martín et al., 2020; Wear & Heere, 2020). However, there is no aca-
demic scale to measure strong, favorable, and unique brand associations regarding
sport teams. Such a scale is also important for marketers to grasp their team brand
image based on consumers’ perceptions. Thus, it is crucial to develop a scale to
measure team brand equity in terms of their strong, favorable, and unique brand
associations.
Review of Literature
Keller (1993) proposed that brand associations are classified into three dimen-
sions: brand attributes, brand benefits, and brand attitudes. Brand attributes are
memories or thoughts that consumers recall when they buy or consume a par-
ticular product or service. According to CBBE, attributes are “descriptive features
that characterize a product or service” (p. 4). Brand attributes have two aspects,
namely product-related and non-product-related attributes. Product-related attrib-
utes are the “ingredients necessary for performing the product or service func-
tion sought by consumers”, while non-product-related attributes are the “external
aspects of the product or service that relate to its purchase or consumption”
(p. 4). Product-related and non-product-related attributes are categorized differ-
ently depending on consumers’ perceptions and needs.
Brand benefits are described as “the personal value consumers attach to the
product or service attributes” (Keller, 1993, p. 4). Attitudes refer to consumers’
overall evaluations of a specific brand that influence consumer behavior. Benefits
and attitudes are personal evaluations of attributes, and they are abstract asso-
ciations. Gladden and Funk (2001) did not measure attitudes because attitudes
are very abstract associations and formed through associations related to attrib-
utes and benefits. Individuals may recall attributes regarding a specific team first
and then evaluate them as benefits or attitudes. Nonpattern stadium attendees
who are not fans may find it difficult to recall benefits or attitudes toward a spe-
cific team. Therefore, this study develops the factors and measurement items of
team attributes that can measure strong, favorable, and unique brand associations
separately.
260 Y. Wada and H. Matsuoka
study collects data from various types of sport consumers within proper targeting
markets of teams and composes brand attributes of professional sport teams with
product-related attributes and multiple dimensions of non-product-related attrib-
utes for scale development.
Method
The scale was developed in two steps: Step 1 involved collecting words represent-
ing professional sport teams from local residents where the teams were located
and then categorizing them to construct items for measuring team attributes. In
terms of non-product-related attributes, sub-dimensions of non-product-related
attributes were considered in the process of categorization. Step 2 included the
generation of items and determining the construct validity of the scale. The scale
comprised three models, namely the Strength, Favorability, and Uniqueness mod-
els. The Strength model measures the strength of team attributes, the Favorability
model measures the favorability of team attributes, and the Uniqueness model
measures the uniqueness of team attributes.
Data collection in Steps 1 and 2 were conducted in six cities where the home
stadiums of professional baseball teams were located in the Pacific League.
Professional baseball, operated by the Nippon (Japan) Professional Baseball
Organization (NPB), is one of the most popular spectator sports in Japan. The
NPB has 12 teams in two leagues – the Pacific League and the Central League –
each has six teams. Professional baseball teams have been considered advertising
tools of their owner companies in Japan. For the last two decades, however, the
business models of professional baseball teams, especially teams in the Pacific
League, have been developed following the European and American professional
sport team management. The marketing target of each team is local residents
where the home stadium is located, and teams have made efforts to strengthen
bonds with residents living in their marketing areas through promotional and
outreach activities for better team management (Wada & Matsuoka, 2016). Thus,
the Pacific League teams and their marketing targets (i.e., the local residents
where home stadiums of teams are located) may be valid subjects for developing a
scale to measure brand associations of professional sport teams.
Step 1
Data Collection
Data were collected from 930 respondents, 155 of which were from local residents
in six cities where the Pacific League teams are located. An online survey was
conducted through an internet research company. The sample included individu-
als over 16 years old who had registered with the Internet research company and
had attended at least one game between the 2012 and 2014 seasons. The question
used to collect words concerning team attributes was “Please write down up to
Brand Attributes Scale 263
three words when thinking of ‘a specific professional baseball team’ in the order
they come to your mind”, we requested respondents to write down at least one
word. As the NPB baseball season runs from the end of March to the beginning
of November, the online survey was conducted in mid-February 2015 to avoid a
strong influence from game results and team successes or failures during or imme-
diately after the season.
A Ph.D. expert and five graduate students specializing in sport marketing dis-
cussed and categorized the words collected from local residents relying on the
TBAS, TAM labels, and refined TAM model. When the words were unclear and
unknown, the expert panel contacted the concerned teams. The entire process
was carried out based on the practitioner’s advice, who had worked for a Pacific
League team as a player and team staff member.
Findings
Among the respondents (N = 930), 56.67% were male, and 43.33% were female.
The mean age of the respondents was 47.50 years (SD = 13.69). Of these, 71.69%
had lived at their current residence for more than ten years, and 54.69% had
attended games one to three times in the last three years. The sex and mean
age of respondents were compared with the database of the Sasakawa Sports
Foundation (SSF) to confirm the representativeness of the sample. The SSF is
one of the most prominent Japanese research and survey institutions specializing
in sport. According to the 2014 database of the SSF concerning Japanese gen-
eral baseball spectators, 63.29% were male, and 36.71% were female. Their mean
age was 48.90 years (SD = 16.28). There was not much difference between the
respondents in Step 1 and the SSF database of 2014. Thus, the respondents in
Step 1 were recognized as a valid sample to represent the population.
A total of 1,967 valid words representing team attributes were obtained.
Categorization, labeling, and their definitions were considered while referring
to previous research studies (Bauer et al., 2008; Gladden & Funk, 2002; Ross
et al., 2006). The collected words were categorized into 15 labeled items: “team
performance”, “players”, “field manager”, “owner”, “team history”, “concessions
and attractions”, “team designs”, “mascot characters”, “relations with a commu-
nity”, “region”, “home stadium”, “fans”, “Pacific League and baseball”, “others”,
and “none”. Unmeasurable labeled items, “others” and “none”, and an item with
less than 5% of all associative words, “Pacific League and baseball”, were excluded
as measurement items. Consequently, 12 measurement items were composed to
measure attributes representing professional sport teams.
The 12 labeled and measurement items were divided into three sub-dimensions:
one product-related attribute (performance factor) and two types of non-product-
related attributes (internal factor and external factor). The product-related
attribute was related to the performance of teams in games. Therefore, it was named
the “performance factor”, and it included three measurement items, namely team
performance, players, and field manager. The remaining nine items corresponding
264 Y. Wada and H. Matsuoka
to non-product-related attributes were divided into the internal factor and the
external factor.
As mentioned previously, the CBBE has four sub-dimensions of non-product
attributes, namely price information, packaging or product appearance informa-
tion, user imagery, and usage imagery. However, the survey data featured no asso-
ciations regarding price information. Labeled items concerning team designs and
mascot characters are related to packaging or product appearance information
that Keller (1993) mentioned. Kotler and Armstrong (2011) argued that product
planners “need to develop product and service features, design, a quality level,
a brand name, and packaging” (p. 249). These are controllable factors by which
product planners deliver value to consumers. Every Pacific League team has a
parent company that hosts game day events and provides attractions using the
team’s history or parent company images. Team designs, mascot characters as
well as team history, owner, and concessions and attractions relate to quality
level, brand name, and packaging or product appearance information. Thus, the
internal factor comprised aspects that teams can manage directly at any location
or environment, namely team history, owner, concessions and attractions, team
designs, and mascot characters.
Relations with community, region, home stadium, and fans relate to user and
usage imagery described by Keller (1993). Therefore, the external factor was com-
posed of aspects that relations between teams and their external environments
that teams cannot manage directly, namely relationship with the community,
region, home stadium, and fans. Twelve labeled and measurement items and their
definitions are shown in Table 14.1. The structure of the team attribute scale is
shown in Figure 14.1.
Step 2
Item Generation
As 10 of the 12 labeled items, except region and home stadium, implied vari-
ous associative words concerning each label when the expert panel categorized
and labeled them, these items began with “regarding” as measurement items (e.g.,
regarding team performance or success; regarding active players). On the other
hand, region and home stadiums did not include their functions or services but
implied definite names as proper nouns. Therefore, the measurement items of the
region and home stadium were “a community or region where the home stadium
of the team is located” and “home stadium” (Table 14.1).
Each measurement item measured its strength, favorability, and uniqueness.
The question items to measure the strength of team attributes were, “When
thinking of a ‘specific professional baseball team’, how much do the following
items come to your mind?” This was measured on a 7-point Likert-type scale rang-
ing from “never” (1) to “always” (7). The question items to measure the favorabil-
ity of team attributes were, “when thinking of ‘specific professional baseball team’,
Table 14.1 Factors, Labeled Items, Definitions, and Measurement Items for Team Attributes
Performance factor Team performance Thoughts regarding the team performance or Regarding team performance or success
success of a specific team
Players Thoughts regarding the active players or their Regarding active players
performance and qualities in a specific team
Field manager Thoughts regarding the current field manager Regarding a current field manager
of a specific team
Internal factor Owner Thoughts regarding an owner or an owner company Regarding an owner or an owner company
of a specific team
Team history Thoughts regarding precursors and the history of Regarding the history of a team
a specific team
Concessions and Thoughts regarding concessions and attractions for Regarding concessions and attractions at
attractions a specific team at the stadium (except a game), such the stadium
as eating and drinking or special game day events
Team designs Thoughts regarding the symbolic designs, such Regarding symbolic designs of the team
as colors, logos, and slogans of a specific team (such as colors, logos, and slogans)
Mascot characters Thoughts regarding mascot characters of a specific Regarding mascot characters
team
265
266 Y. Wada and H. Matsuoka
Figure 14.1 T
he Structure of the Team Attributes Scale in the Strength, Favorable, and
Uniqueness Models.
Brand Attributes Scale 267
how much are the following items seen as a good or bad image?” This was meas-
ured on a 7-point Likert-type scale ranging from “very bad image” (1) to “very
good image” (7). The question items to measure the uniqueness of team attributes
were, “when thinking of a ‘specific professional baseball team’, how much are
the following items unique?” This was measured on a 7-point Likert-type scale
ranging from “not unique at all” (1) to “very unique” (7). The scale validity was
confirmed with acceptable discriminant validity, convergent validity, and reliable
estimates in the Strength, Favorable, and Uniqueness models.
Data Collection
An online survey was conducted to confirm the construct validity of the scale
through an internet research company at the end of January 2016. Data were
collected from 171 to 173 residents in each city where the Pacific League teams
were located. The samples comprised respondents over 16 years old who were
expected to pay for themselves to attend games and had attended at least one
home game during the 2013 to 2015 seasons. The sample included 1,033 of the
1,034 responses (99.9%).
Findings
More than half (57.60%) of the respondents were male, and the female respond-
ents were 42.40%. The mean age of the respondents was 49.47 (SD = 13.51)
years. Among the respondents, 73.67% had lived at their current residence for
more than ten years. The sex and mean age of the respondents were compared
with the 2016 data of the SSF. Among Japanese general baseball spectators,
59.62% were male, and 40.38% were female. Their mean age was 48.34 (SD =
17.43). There was not much difference between the respondents in Step 2 and
those in the 2016 database of the SSF. They were quite similar to the character-
istics of the respondents in Step 1 and the database of the SSF in 2014. Thus,
the respondents in Step 2 were recognized as a valid sample to represent the
population.
The mean scores, standard deviations, and correlations across measurement
items of team attributes were calculated using SPSS Version 26 in terms of
their strength, favorability, uniqueness, and brand image as composite variables
(Table 14.2). The correlations of team performance and players were over .800 in
terms of the strength of team attributes. However, none of the items were elim-
inated because the correlations were lower than .700 for the favorability and
uniqueness of team attributes. Previous studies did not reject these items because
they were important for forming product-related attributes (Ross et al., 2007; Ross
et al., 2006).
Confirmatory factor analysis was conducted using Amos 26 to verify the valid-
ity of the scale. The chi-square to the degree of freedom ratio (CMIN/df), the
goodness of fit index (GFI), normed fit index (NFI), comparative fit index (CFI),
268
Y. Wada and H. Matsuoka
Table 14.2 Means, Standard Deviations, and Correlation Ranges between Items for Strength, Favorability, and Uniqueness Models
Factors Labeled Items Mean (SD) Correlation Ranges Mean (SD) Correlation Ranges Mean (SD) Correlation Ranges
Performance Team performance 4.48 (1.82) .546**–.805** 4.66 (1.39) .397**–.583** 4.44 (1.19) .462**–.660**
factor Players 4.59 (1.79) .544**–.805** 5.22 (1.16) .583**–.693** 4.67 (1.11) .515**–.660**
Field manager 4.15 (1.91) .546**–.747** 4.98 (1.24) .511**–.633** 4.45 (1.23) .487**–.622**
Internal factor Owner 3.71 (1.83) .431**–.741** 4.50 (1.34) .479**–.716** 4.33 (1.23) .462**–.610**
Team history 3.68 (1.78) .542**–.733** 4.88 (1.15) 470**–.669** 4.58 (1.13) .514**–.644**
Concessions and attractions 3.74 (1.75) .445**–.695** 4.84 (1.20) .415**–.596** 4.45 (1.17) .422**–.556**
Team designs 4.03 (1.82) .446**–.703** 4.97 (1.18) .434**–.612** 4.58 (1.13) .489**–.602**
Mascot characters 4.01 (1.80) .507**–.705** 5.12 (1.21) .455**–.672** 4.70 (1.14) .422**–.630**
External factor Relationship with a 5.38 (1.86) .515**–.741** 5.66 (1.25) .474**–.716** 4.69 (1.23) .501**–.643**
community
Region 4.01 (1.77) .431**–.653** 5.06 (1.20) .416**–.671** 4.66 (1.18) .440**–.604**
Home stadium 4.89 (1.80) .546**–.706** 5.27 (1.24) .544**–.671** 4.81 (1.18) .496**–.644**
Fans 3.85 (1.90) .548**–.706** 5.18 (1.23) .397**–.681** 4.67 (1.19) .462**–.609**
and root mean square error of approximation (RMSEA) were used to evaluate the
goodness-of-fit criteria. The fit index of the Strength model was χ2/df = 3.34 (p <
.001), GFI = .984, NFI = .990, CFI = .993, and RMSEA = .048; the fit index of the
Favorability model was χ2/df = 3.09 (p < .001), GFI = .985, NFI = .989, CFI = .992,
and RMSEA = .045, and the fit index of the Uniqueness model was χ2/df = 2.86
(p < .001), GFI = .984, NFI = .986, CFI = .991, and RMSEA = .042. The goodness-
of-fit in each model was regarded as within the acceptable range.
Convergent validity was assessed via factor loadings (Table 14.3). The factor
loading that supports convergent validity is greater than .707 (Fornell & Larcker,
1981). Some factor loadings were lower than .707 (i.e., Team performance of the
Favorability model was .645; the Owner of the Favorability and Uniqueness mod-
els was .658 and .679, respectively, and the Region of the Strength model was
.650). None of the items, however, were excluded because the factor loadings for
other models (Strength, Favorability, or Uniqueness models) were greater than
.707. In terms of the average variance extracted (AVE), all items in all models
were greater than .50 (Hair et al., 2018). Discriminant validity was assessed by
comparing the squared correlation between two constructs with their respective
AVE (Table 14.4). The AVE for each construct must be greater than the squared
Table 14.3 Factor Loadings and Evaluation for the Goodness-of-fit of Models
1. Performance factor
Team performance ←1 .863 .645 .784
Players ←1 .874 .917 .859
Field manager ←1 .855 .762 .724
2. Internal factor
Owner ←2 .801 .658 .679
Team history ←2 .845 .763 .737
Concessions and attractions ←2 .773 .743 .727
Team designs ←2 .874 .862 .805
Mascot characters ←2 .845 .806 .752
3. External factor
Relationship with a community ←3 .831 .791 .812
Region ←3 .650 .752 .725
Home stadium ←3 .818 .802 .797
Fans ←3 .767 .826 .757
Evaluation of the goodness-of-fit of models
The chi-square to the degree of freedom ratio 3.34*** 3.09*** 2.86***
(CMIN/df)
Goodness of fit index (GFI) .984 .985 .984
Normed fit index (NFI) .990 .989 .986
Comparative fit index (CFI) .993 .992 .991
Root mean square error of approximation (RMSEA) .048 .045 .042
Table 14.4 A
verage Variance Extracted and the Squared Correlation between Two
Factors
Factors 1 2 3
correlation between that construct and any other constructs (Fornell & Larcker,
1981). The squared correlation between the internal and external factors was
greater than the AVE in the Favorability and Uniqueness models. All Cronbach’s
alpha and composite reliability (CR) scores were over .80. The reliability esti-
mates were also acceptable (Table 14.5).
S F U
Performance factor Regarding team performance .90 (.90) .80 (.82) .81 (.83)
or success
Regarding active players
Regarding a current field manager
Internal factor Regarding an owner or an owner .90 (.92) .89 (.88) .87 (.86)
company
Regarding the history of a team
Regarding concessions and
attractions at the stadium
Regarding symbolic designs of the
team (such as colors, logos, and
slogans)
Regarding mascot characters
External factor Regarding the relationship between .86 (.85) .88 (.87) .88 (.86)
a team and community
A community or region where the
home stadium of a team is located
Home stadium
Regarding fans of a team
Discussion
This study developed a brand attribute scale for professional sport teams
(BASPST) using the associations representing professional baseball teams based
on the CBBE. The BASPST was composed of three factors and 12 measurement
items, which considered both product-related and non-product-related attributes
and proposed more concrete dimensions for non-product-related attributes. The
items were used to measure strength, favorability, and uniqueness. The measure-
ment items were constructed based on the associative words representing teams
perceived by the local residents who lived in the teams’ actual targeted markets,
not only by fans. Furthermore, the validity of the BASPST was also confirmed
using data collected from local residents who had attended the home game at
least once within three years. Consequently, the BASPST was developed using
perceptions among various types of sport consumers’ perceptions within the tar-
geted markets of the teams. The scale validity was confirmed to be acceptable
in terms of the Strength, Favorability, and Uniqueness models. Therefore, we
concluded that the BASPST was valid for assessing brand attributes representing
professional sport teams.
This study had several limitations that require future research. The first is the
application of the BASPST to other sport teams. The scale development was
conducted by focusing on professional baseball teams and their marketing area.
Therefore, further examinations for scale validity should be confirmed by assess-
ing other types of sports teams so that the BASPST would enable researchers
and marketers to assess brand associations concerning professional sport teams in
different environments.
The second point is the discriminant validity of the scale, which is the same
concern as previous scale developments. Correlations between items were high,
and the squared correlation between the internal and external factors was greater
than the AVE in the Favorability and Uniqueness models. There are several pos-
sible reasons for these results. Promotions inside and outside the stadium and
outreach activities by professional baseball teams are becoming increasingly
diversified. Teams are becoming physically and psychologically closer to residents
through these activities and are blending into the daily lives of residents. The
more they blend in, the harder it is to distinguish among associations of profes-
sional sport teams. On the other hand, as the numerical values of the squared
correlation between the internal and external factors were greater than the AVE
(from only .02 to .08), revising the wording of measurement items may resolve the
problems concerning the discriminant validity of the scale.
The third point concerns brand benefits and attitudes. This study collected
words representing team attributes only and did not measure the strength, favora-
bility, and uniqueness of benefits or attitudes. However, in terms of benefits and
attitudes, whether individual benefits and attitudes regarding a particular product
and service are favorable or not could be a contradictory question. The refined
TAM (Bauer et al., 2008) did not measure the favorability of benefits because
272 Y. Wada and H. Matsuoka
they are intrinsically favorable associations. Attitude may also be a concept that
implies the perception of consumers as favorable or not regarding a particular
product or service. Therefore, in future research, the method for collecting words
or phrases regarding benefits and attitudes within marketing areas and measuring
their strength, favorability, and uniqueness should be considered when develop-
ing a scale.
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Chapter 15
Introduction
The National Universiade is the most important student sport event in Mexico,
as it gathers the best athletes from higher education public or private institutions.
Participating in them means the beginning of an elite sport career as it represents
a possibility to compete at the World Sport Universiade, Central American and
Caribbean Games, Pan American Games, and even Olympic Games. In these
events in which a big number of sport disciplines are involved, good management
implies the follow up of planning, development, and evaluation of the quality of
the organization. Nowadays, quality has become a need to guarantee the conti-
nuity and progress of the organizations, as it can generate benefits for all those
involved in the service process, such as clients (athlete), officials, employees,
among others, but overall, the image of the organization. Besides that, the world
of sport has been sensible to this issue and has incorporated it in its organizations,
as well as it has been of interest in the academic world (Calabuig & Crespo, 2009).
There are few studies that use instruments to evaluate participants’ satisfaction
of the organization of a massive sport event. So, through the level of satisfaction
obtained, key points can be identified in order to accomplish a successful event;
and with it, improvement aspects can be considered. The quality and satisfac-
tion of sport organizations and sport events have been the study reason of differ-
ent authors. In this sense, O’Neil et al. (1999) developed a scale for valuing the
service quality of a surfing sports event in Australia, based on the dimensions
of SERVQUAL reduced to three factors. Authors like Shonk and Chelladurai
(2008) have focused on valuing the satisfaction in a sport tourism event with four
factors: access quality, lodgings quality, and contest quality; in this same sector,
Kaplanidou and Gibson (2010) evaluated the relationships of service quality, sat-
isfaction, and future intentions of the attendees in a tourism sports event. They
DOI: 10.4324/9781003302476-15
276 R. Medina et al.
used the structural equations model, where the service quality is a significant
predictor of satisfaction. In another study made by Morquecho et al. (2016), the
QUNISPORT V.MX instrument was designed to evaluate the perceived qual-
ity in organizations of university sports services, with the aim of measuring five
factors: functionality and comfort of the university sport areas, interaction with
the coach, sport service management, characteristics of the sport activities pro-
gram, as well as environment and amenities of the bath/dressing rooms. Likewise,
Calabuig-Moreno et al. (2016) made the validation of a scale that measures spec-
tators’ perception of service quality in sport events through the structural equa-
tions model: the EVENTQUAL scale, which measures the spectators’ quality
in sport events: accessibility, personnel, tangibles, and complementary services.
MacIntosh and Parent (2017) carried out a study on athletes during a sports event
who answered the questionnaire about the experience of the athlete; the findings
showed a high level of satisfaction with the event. The real recipients and inter-
ested in the improvement of sports events are the athletes themselves, and for
this reason, their opinions must be analyzed, and it is essential to attend to their
needs (Bamford & Dehe, 2016; Hill & Hill, 2011). It is for this reason that the aim
of this study consisted in designing and validating a scale that allows valuing the
satisfaction with the organization and management of a massive sport event from
the athletes’ point of view.
Method
Participants
The population sample was of 706 athletes (364 women and 342 men), with an
age range of 17–26 years old (M = 21.04; DT = 1.86); they participated in a volun-
tary way, during the development of the University Games 2017 in Mexico, in 23
sport disciplines, both individual sports disciplines (chess, athletics, boxing, fenc-
ing, gymnastics, judo, karate, weightlifting, wrestling, Tae Kwon Do, tennis, table
tennis, archery, and triathlon) and team sports disciplines (basketball, baseball,
football, indoor football, handball, softball, volleyball, beach volleyball, and flag
football). The sample was divided randomly into two sub-samples. Sample 1 was
used to make the exploratory factor analysis (Study 1), made up of 354 athletes
(179 women and 175 men), with an average age of 20.83 years old (DT = 1.92).
Sample 2, which was used to make the confirmatory factor analysis (Study 2),
was integrated by 352 athletes (185 women and 167 men), with an average age of
21.26 years old (DT = 1.75). The age range and the type of sport discipline were
represented in a proportional way in both sub-samples.
satisfaction were evaluated, and it was developed in the Mexican sports context,
at municipal level. In this case, the level of satisfaction in aspects related with the
organization of a massive sport event, whose target population are the athletes,
for which the design of the present instrument, 10 factors with a total of 50 items
were designed: information (general information about the event), facilities, pro-
grammed activities, attitude (attitudes of the organizers, support personnel, ser-
vices), lodgings, transportation, food, medical service, security and vigilance, and
global valuing. A Likert-type scale was used to evaluate each item, with values from
1 to 5, where 1 is de minimum satisfaction and 5 is the maximum satisfaction.
Procedures
In order to design the CUSADE, a preliminary analysis was carried out. It con-
sisted of the revision of studies with a similar topic and the experience of experts
in sport management, where possible factors and items were discussed. They were
related with the satisfaction of the organization of a massive sport event. From
this point, criteria and pertinent instructions were established for the application
of the instrument. Thus, content validation was obtained. Then a meeting with
the responsibility of the National Sports Education Council (CONDDE, for its
initials in Spanish) and the university sports chairman was held in order to count
with the approval to carry out the research.
The application of the instrument was made during the development of the
university games, for which a group of trained survey takers visited the different
event areas (sport facilities, hotels, dining room, medical service, and the athletes’
rest area) through an explanation where they found out the aim of the study
and the way of completing the questionnaire, as well as any doubt or suggestion
related with it. The printed survey was self-administered, with the presence of the
survey taker. The average time of application was 15 minutes.
Data Analyses
In order to analyze the data, SPSS v.24, LISREL 8.80 (Jöreskog & Sörbom, 2006),
and the Mplus statistical programs were used. First, depuration and quality of
the database were carried out with the identification of the outliers; descriptive
parameters such as the mean and the standard deviation were obtained, as well
as the correlation between factors through the Pearson coefficient and Cronbach
alpha if the element is eliminated. An exploratory factor analysis was made, using
the KMO sample adequation measure and the Bartlett sphericity test; through
the extraction method of principal components and with the use of an oblique
rotation criterium (Promax, kappa = 4). Afterward, a confirmatory factor analy-
sis (CFA) attending the ordinal nature of the variables. Polychoric correlations
matrixes and asymptotic covariances were used as input, and the method of esti-
mation used was Maximum Verosimilitude (Bentler, 2006). Criterions of the χ2/gl
minor than 3.0 were considered in order to be considered a good adjustment of
the model (Kline, 2005). The CFI and NNFI indexes above 0.90 indicate an
278 R. Medina et al.
acceptable adjustment (Hu & Bentler, 1999). For the RMSEA, satisfactory val-
ues the ones minor than 0.05, and the inferior values are the ones bigger than
0.08 (Llorent-Segura et al. 2014). Once the CFA was concluded, standardized
coefficients were employed to determine the compound reliability indexes (CR)
and the extracted mean variance (AVE). Finally, the structural equations model
(SEM) was used to estimate causal relations chains, relating two or more latent
and manifested variables (Muthén & Muthén, 2007).
Results
The internal consistency was calculated through the Cronbach Alpha Index,
referring to the resulting factors that form the instrument. The reliability analysis
revealed a good internal consistency, showing values that, in this case, are greater
than 0.70 (Cronbach, 1951; Oviedo & Campos-Arias, 2005), among ranges of
0.83 and 0.92 (Table 15.1). The correlation analysis showed that all factors (infor-
mation, facilities, programmed activities, attitude, lodging, transport, food, med-
ical service, security, vigilance, and global valuing) correlate in a positive way
among them and are significantly related (p < .01).
In order to confirm the adequation of the instrument, an exploratory factor
analysis of the 50 items was made. The adequation of the sample was confirmed
through the Bartlett sphericity test and the Kaiser–Meyer–Olkin (KMO) adequa-
tion sample index. The value of the sample adequation measure was optimal,
with a KMO index of 0.94 and the Bartlett test resulted statistically with a value
(χ2 = 12769.4, gl = 1225; p < .001). Ten factors were extracted Eigen values of 1 or
greater than 1 which, altogether, explain a total variance of 70.95% (Table 15.2).
In order to confirm that the scale follows the expected factor structure, a confirm-
atory factor analysis was carried out through the LISREL 8.80 program (Jöreskog
& Sörbom, 2006). The adequation of the model was analyzed following some
recommendations through different indexes: the value of Chi-squared divided by
the degrees of freedom (χ2/gl) must be minor than three (Kline, 2015), the non-
normative adjustment index (NNFI), the comparative adjustment index (CFI)
above 0.90 (Hu & Bentler, 1995) and the average squared root of the proximity
error (RMSEA) inferior to 0.06 or a maximum value of 0.08 (Byrne, 2000). For
the previous, the indexes of the goodness of fit of the model resulted satisfactory:
χ2/gl = 2.55, NNFI = 0.96, CFI = 0.97, RMSEA = 0.07.
The reliability with internal consistency analysis, through the Cronbach Alpha
Index, revealed a good internal consistency, showing values in this case greater
than 0.70 (Cronbach, 1951; Oviedo & Campos-Arias, 2005) among a range of
0.84 and 0.92. The correlation analysis showed that all the factors are correlated
in a positive way among them and are significantly related p < .01. Moreover, a
calculation of the compound reliability coefficient (FC) based on confirmatory
factor analysis was made, taking as criteria the values bigger than 0.70 (Hair et al.,
2004, 2010). The result was with values between 0.87 and 0.92. The extracted
average variance (AVE) showed, likewise, adequate values, in this case superior, to
Table 15.1 Mean, Typical Deviation, Compound Reliability, and Correlations among the Variables
Factor Range M DT 1 2 3 4 5 6 7 8 9 10
Note: FC = compound reliability; AVE = extracted mean variance; Cronbach’s alpha over the diagonal.
** p < .01.
Table 15.2 O
rganization of the Rotated Factor Structure, Communalities, Self-Values, and Explained Variance Percentages (by Factor
Factor
Factor
Factor
Factor
Note: 1 = information, 2 = attitude, 3 = programmed activities, 4 = lodging, 5 = food, 6 = medical service, 7 = security y vigilance, 8 = global valuing, 9 = transport,
and 10 = facilities.
284 R. Medina et al.
0.50 (Bagozzi & Yi, 1988; Hair et al., 2004, 2010), in a range among 0.53 and 0.75
(Table 15.3). Analyzing the factors that form the instrument, five parameters of the
standardized solution were determined by conducting structural equation model
analyses, which are presented in Figure 15.1. For the analyses, the perception of the
received information and the programmed activities for the athletes was a predictor
in the satisfaction of the facilities and lodging; and this, at the same time, acts as a
positive predictor of the global valuing of the organization of a massive sport event.
Discussion
The aim of the present study consisted in designing and validating a scale that
allows valuing the satisfaction with the organization and management of a mas-
sive sport event from the athletes’ point of view. The results obtained in the pres-
ent study show adequate indexes for the scale, the internal consistency of each
of the resulting factors that conform it was excellent, showing that there exists
great homogeneity among the items of each factor, according to Nunnally (2008).
The confirmatory factor analysis applied shows that de indexes of the goodness
of fit of the model resulted satisfactory, which coincides with results obtained by
other authors that have used similar scales, such as Bernal (2013), Calabuing et al.
(2008), Kim and Trail (2010), and Medina-Rodríguez (2010). In this sense, the
CUSADEP showed a solid structure of ten factors.
Similar studies show scales with a smaller number of factors like the ones
from O’Neil, Getz, and Carlsen (1999), who evaluated three factors; Shonk and
Chelladurai (2008) four factors and Morquecho et al. (2016) included five fac-
tors to evaluate similar scales to one of the present studies. It is considered an
important aspect the fact of including wide range of factors, because it allows to
identify those that can condition the success of an event of this kind and, at the
same time, they allow the detection of negative effects on the satisfaction of the
clients/athletes (García et al., 2012). For this study, the degree of satisfaction of
the service respecting the information, facilities, programmed activities, attitude,
lodging, transport, food, medical service, security and vigilance, and global valu-
ing was evaluated positively for all factors, coinciding with other studies, in which
the totality of the scale factors was evaluated favorably (Bernal, 2013; Calabuing
et al., 2008; García et al., 2016; Medina-Rodríguez, 2010; Nuviala et al., 2008;
Ruíz-Alejos, 2015; Sánchez et al., 2017; Vila et al., 2009; Yildiz, 2011).
Rocha and Chelladurai (2012) don’t recommend the use of small samples to use
the design of structural models, for which counting with a big sample in the pres-
ent study allowed applying the structural equations model. This, at the same time,
leaded to identify the factors that best predict the satisfaction level of the partic-
ipants in a massive sport event, which correspond to those related with human
resources and tangible attributes, for which coincide with some authors (Bodet,
2006; Kim & Trail, 2010). They define them as determinants of the satisfaction
generation. In this sense, not only must the attributes with best valuing be taken
care of, but a bigger effort must be dedicated, for future sport events, to implement
Table 15.3 Mean, Typical Deviation, Compound Reliability, and Correlations among Variables
Factor M DE FC AVE 1 2 3 4 5 6 7 8 9 10
Note: FC = Compound reliability; AVE = extracted mean variance; Cronbach’s alpha over the diagonal.
** p < .01.
286 R. Medina et al.
Figure 15.1 Standardized Solution of the Structural Model of the Satisfaction in the
Organization of a Massive Sport Event.
strategies in those factors that show a low-quality perception (García et al., 2012).
Understanding the service attributes is an important aspect for the researchers
and for the responsible of the enterprises in the sports sector (Albayrak & Carber,
2014). In this way, the results obtained in the present study are adequate to justify
and support the use of this scale and make it available for professionals as a tool
with adequate psychometric attributes, which will favor decision-making at the
strategic level (Gálvez et al., 2015).
The instrument represents a tool of easy application, and it has sufficient psy-
chometric guarantees in order to be used by researchers, professionals, and sport
managers for valuing the quality and satisfaction at the moment of organizing
massive sport events. Regarding the restrictions of this study, it is considered that
the specificity of the instrument itself can be considered a limitation; by virtue
of the fact that it can only be applied in massive events that involve all the factors
that define it and where the services and characteristics of the event are of such
magnitude. The model of structural equations allowed identifying the predictive
factors to accomplish global satisfaction, focusing on the received information by
the athlete attendees, the programming of activities of the event and those, at the
same time, related to the facilities where the event and lodging are being carried
out, identifying these four factors as the key elements that must be considered, at
the moment of organizing a sports event.
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Index
Italicized and bold pages refer to figures and tables respectively, and page numbers
followed by “n” refer to notes.
affirmation 57; division 63; financial risk 149–151; engagement 147–148; insights
58; inclusive and virtually immersive 57; 150, 150, 151; likes 148; page of conven-
living spaces for teams 58; market 63; ience stores 165; page reach 148; photos
marketers 56; potentials 58; revenues and videos 155; popularity 144; reach,
56, 57; sponsorships 56; tournaments engagement 148; real-time direct com-
63; traditional team sports 58; training munication 147; and shares 148; social
facilities 58; venues 58; “winning” and media 144; total page engagement 148
“losing” concepts 59 Facebook performance: engagement 156;
estimation: method types 29; procedure 33 posts 156–157; reach 155–156
ethnography 150 Facebook proportional performance:
European and American professional sport engagement 158; posts 158–160; reach
team management 262 157–158
evaluation reports 72 faceto-face relationships 70
Evans, D. M. 75, 77, 81, 83 face value 151
event-oriented sport 236 facility aesthetics 53
EVENTQUAL scale 276 factors: loadings 44; variance equivalence
event-related costs 248 41
event-related expenditures 247 Fader, P. S. 188
exclusion criteria: articles in a language familiarity 128
other than English, 72; Congress pro- fan-created Facebook pages 164
ceedings, book chapters, books, or other fan-created social media 164
types of publications 72; duplicate arti- fans 163; attachment and loyalty 53;
cles 72; no digital marketing actions 72; awareness 54; championship games
theoretical studies, qualitative approach 58; community 65; connection, and
or reviews 72 attachment 146; eSport 56; hardcore 60;
exogenous variables 26 live participation to 60; “meme-ified”
expectation maximization (EM) 42 pictures 58; photographed pictures 58;
expected cross-validation index (ECVI) 34 and supporters 52, 60; virtual
experience interviews 3 participation 60
experiential goods/services 185–186 fan satisfaction index (FANSAT) 14
experimental research design 6–9; fans’ co-creation behaviors 165
cause-andeffect relationships 7; external Fantasy League Organizers 63
validity 7–8; internal validity 7; qua- fashion 126
si-experimental design 7; true design 7 Faulds, D. J. 131
explained variance percentages 278, favorability 261, 262, 271
280–283 feelings 261
explanatory variables 169, 169 female professional golfers 117
exploratory design 3–4 Ferrand, A. 185
exploratory factor analysis (EFA) 11–12; FIFA World Cup 18, 246; South Africa,
factor extraction methods 12 2010 249
external validity 7–8; field experiments 8; Filo, K. 71, 73–75, 78, 84, 88, 89
psychological realism 8; replicating the financial databases 76
study 8; statistical method 8 finishers 211
first-generation techniques 11
Facebook 15, 16, 76, 112, 130; admin- first-time finishers 211
istration 154–160; analytical pages first-time participants 213
150; baseball teams 164; benefits 146, Fishbein, M. 95
152–153; brand pages 147–149; case fit indices 34
context 149; challenges 153–154; fitness 126; apparel 126; equipment
comments 148; components of engage- 52; industry 126; marketing strategy
ment 147; content and performance 145; 126; micro-celebrities 135–136; and
data analyses 151–152; data collection recreation-focused sport 236
Index 295
gamification 57 Ha, I. 96
gaming 57–58 Hair, J. F. 13, 31, 43, 44
Garcia, J. A. M. 185, 186 half-marathons 205, 211
GASC 218, 223 Handfield, R. B. 219–220
gender-based discrimination 96, 112 Hawkins, D. I. 97
generalized least squares (GLS) 29 Haws, K. L. 184
General Motors 221 Hazari, S. 75, 78, 84, 89
Generations X 57, 96; sport fans 42 head coach 166, 260
Generations Y 96 Hendry, J. 222
Gerbing, D. W. 43 Henkel 221
Getz, D. 284 hide post 155, 160
Gibson, H. J. 275 hierarchical regression analysis 174–176,
Gillan, P. 152 184, 191, 191
Gillooly, L. 89 hierarchy of strategic intent 248
Gladden, J. M. 166, 258 high-intensity competition 67
glass-walled rooms 60 high school representative 99
global audience 58, 67 Hongkou Football Stadium 223
globalization 113 Hongshuang, A. L. 70
global performers teams 66 hosting 246
global sales 126 Howat, G. 186
global valuing 284 Huang, W. 224
GOFAN 94 Huddle Inc. (ticketing company) 94
golf associations 114, 116 Hu, L. 30, 31, 44
golf courses/clubs 114, 116 Hwang, G. 9, 10
golf industry in South Korea: golf-related Hyatt, C. G. 4
purchases 110; KLPGA 110–111; Korean hyper-connected habitué 56
296 Index
51; online 115, 116; sport marketing 4; Super Rugby franchises 149
sport organizations 163; theory 222; see supplementation products 126
also social media supplier selection: and assessment 220–221
stand-alone application 63 supply chain 219–220; cooperation 224
standard deviations 267, 268 supply chain management (SCM)
standardization levels 219 219–220; large- and middle-sized sport
Standardized Path Coefficients 35, 36 facilities 222; logistics network 220;
standardized residuals 33 manufacture 220
standardized root mean square residual surpluses to labor 248
(SRMR) 30–31 surpluses to state business 248
standardized sports marketing information survey takers 277
studies 3 symbolic congruity 211, 212
star-making system 134
star player 166, 260 Tafesse, W. 165
Star Sports 62 Tanaka, J. S. 30
state-centered economic mechanism 223 Tan, K. C. 221
State Champs 94 target audience 71
Statistical Package for the Social Sciences targeted marketing materials 103
(SPSS 16.0) 208 target population 2
Stavros, C. 145 tax revenue 245
Stempel, G. 151 team association model (TAM) 258; five
stereotypical image 202 product-related attributes 260; head
stereotypical user congruity 205, 207 coach 260; star players 260
store type 188 team attributes scale 263–264, 266
Stout, L. A. 222 team brand association scale (TBAS) 258,
Strategic management:a stakeholder 260; attributes 260; classified 260; 11
approach (book) 222 labeled groups 260
strategic sensitivity 66 team identification 5, 42, 45
strength 262, 271 team performance 81, 260
structural equations model (SEM) 6, teams 163, 260
11–15, 276, 278; advanced SEM pro- technological ecosystem 58
cedures 34–42; covariance-based SEM technology-enabled process 70
14; definition 25; measurement error Tejedor, S. 75, 80, 81, 86
correction 25; measurement models 25; telecommunications 54, 55
model comparison 34; model estimation telephone questionnaire 76
and model fit indices 29–32; model television (TV) 51, 55
identification 28–29; model modifica- theoretical model 32
tion 33; model specification 25–28; PLS- Theoretical Model for Athletic Event
SEM 14; regression analysis 25; research Digital Ticketing Use 94, 95
problems 24; selecting measures to theoretical reasoning 33
report 32–33; sport management 24; theory-based data analytical method 26
theory-driven data analytical technique Thompson, A. 144, 145
25; type I error reduction 25; user- Thompson, M. 136, 138
friendly statistical software packages 24 Ticket Roar 94
structural model 44, 45; of the satisfaction tickets: holders 81; multiple 98; purchase
284, 286 and sharing 98; sales 100
subscribers 52 ticket sales 56; promotion 81
substantial marketing strategy 104 Ticket Spicket 94
success 260 time-proven application 236
Suh, J. C. 185 time-switchers 247
Sumitomo Mitsui 221 Tokyo Olympics, 1964 59
Summer Olympics, 1988 109 top-class sport 66
Index 305