CS Paladin Green Knight lvl20
CS Paladin Green Knight lvl20
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +1 Acrobatics (DEX)
Ability Save DC +1 Animal Handling (WIS)
+6
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY -1 Arcana (INT)
18 STR +4 +8
BONUS +
8+
18
Cha +10 Athletics (STR)
STRENGTH
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WISDOM
Divine Sense 5 LR +4 Performance (CHA)
20
TEMPORARY HP
2 SHIELD
BONUS Shield CURRENT
+ RESISTANCE
0
HP 184
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. Spells Heal
DIE LIVE
20 × d10 + 3
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 2 Actions
D PROF ABILITY D D AND
Battleaxe ✔ Str Melee +10 1d8+6 Slashing Attack / Cast a Spell Channel Divinity: Nature's Wrath
Versatile (1d10); +1d8 Radiant damage Dash / Disengage / Dodge Channel Divinity: Turn the Faithless
Longsword ✔ Str Melee +10 1d8+6 Slashing Escape Grapple / Help / Hide Cleansing Touch
Versatile (1d10); +1d8 Radiant damage Ready / Search / Use Object Elder Champion
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Features Background
PERSONALITY TRAITS
Racial Traits I can stare down a owlbear without flinching. I approach problems head-on. A simple,
direct course is the best path to a solution.
Eladrin (+2 Dexterity, +1 Charisma)
Trance: Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. This IDEAL
gives the same benefit as a human gets from 8 hours of sleep (long rest takes only 4 hours).
Greater Good: Our fate is to give our lives in the defense of others. (Good)
Fey Step: Once per short rest, as a bonus action, I can magically teleport up to 30 ft to
an unoccupied space I can see. Once I reach 3rd level, this gains an additional effect, based
on the current season I'm aligned with. See the third page notes section for the effects.
BOND
Shifting Seasons: After I finish a long rest, I can align myself with a season of my choice. My honor is my life.
Choose Feature
Class Features FLAW
I have little respect for those who are not a tested warrior.
Paladin (Oath of the Ancients), level 20:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover Feats
◆ Lay on Hands (Paladin 1, PHB 84) [100× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points Fey Touched [Charisma] [TCoE 79]
FEAT:
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
I learn Misty Step and one 1st level divination or enchantment spell. I can cast each once
◆ Divine Smite (Paladin 2, PHB 85)
per lost rest without expending a spell slot, and can cast them if I have the slot to do so.
When I hit a melee weapon attack, I can expend a spell slot to do +2d8 radiant damage
Charisma is my spellcasting ability for these spells. [+1 Charisma]
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
◆ Dueling Fighting Style (Paladin 2, PHB 84) FEAT: Heavy Armor Master [PHB 167]
+2 to damage rolls when wielding a melee weapon in one hand and no other weapons While wearing heavy armor, bludgeoning, piercing, and slashing damage taken from
◆ Spellcasting (Paladin 2, PHB 84) nonmagical weapons is reduced by 3. [+1 Strength]
I can cast prepared paladin spells, using Charisma as my spellcasting ability
I can use a holy symbol as a spellcasting focus for my paladin spells
FEAT: Shield Master [PHB 170]
◆ Divine Health (Paladin 3, PHB 85)
As a bonus action, when I use the Attack action, I can shove someone within 5 ft with my
I am immune to disease, thanks to the power of my faith
shield. I add my shield's AC bonus to Dex saves vs. effects targeting only me. As a reaction,
◆ Channel Divinity (Paladin 3, PHB 85) [1× per short rest]
if I succeed on a Dex save for half damage, I can interpose my shield to avoid the damage.
◆ Channel Divinity: Nature's Wrath (Oath of the Ancients 3, PHB 87)
As an action, a creature I can see within 10 ft must make a Str/Dex save (its choice)
FEAT:
If it fails this save, it is restrained until it succeeds on a save at the end of its turn
◆ Channel Divinity: Turn the Faithless (Oath of the Ancients 3, PHB 87)
As an action, all fey/fiends within 30 ft that can hear me must make a Wisdom save
If one fails, it is turned for 1 minute or until it takes damage and must show true form
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash FEAT:
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
◆ Aura of Protection (Paladin 6, PHB 85) [30-foot aura]
While I'm conscious, allies within range and I can add my Cha mod (min 1) to saves
◆ Aura of Warding (Oath of the Ancients 7, PHB 87) [30-foot aura]
Add Equipment
Allies within range and I have resistance to damage from spells
◆ Aura of Courage (Paladin 10, PHB 85) [30-foot aura] Equipment
While I'm conscious, allies within range and I can't be frightened
◆ Improved Divine Smite (Paladin 11, PHB 85) ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Whenever I hit a creature with a melee weapon, I do an extra 1d8 radiant damage Traveler's clothes 4
◆ Cleansing Touch (Paladin 14, PHB 85) [Charisma modifier per long rest] Signet, banner, or seal of rank
As an action, I can end one spell on me or another willing creature by touch Belt pouch (with coins) 1
◆ Undying Sentinel (Oath of the Ancients 15, PHB 87) [1× per long rest] Plate armor 65
If dropped to 0 hit points and not killed outright, I can choose to stay at 1 hit point Shield 6
Additionally, I suffer no drawbacks of old age and can't be aged magically Battleaxe 1 4
◆ Elder Champion (Oath of the Ancients 20, PHB 87) [1× per long rest] Longsword 1 3
As an action, I assume the form of a force of nature for 1 minute and gain benefits: Handaxe 1 2
• I can cast paladin spells with a casting time of 1 action as a bonus action instead Longbow 1 2
• Enemies within 10 ft have disadv. on saves vs. my paladin spells and channel divinity
Background Feature
Knightly Regard
I receive shelter and succor from members of my knightly order and its sympathizers.
Religious knightly orders get aid from temples and communities of my deity. Civic order
knights get help from the community they serve. Philosophical order knights can find help
from those they have aided in pursuit of their ideals, and those who share those ideals.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
SUBTOTAL SUBTOTAL 89
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Colorful - A4) Made by Joost Wijnen ([email protected]); Graphics by Javier Aumente ([email protected]); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Bertilak de Hautdesert
Status Possessions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Other Holdings
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Colorful - A4) Made by Joost Wijnen ([email protected]); Graphics by Javier Aumente ([email protected]); D&D logos, Dragon Heads ©Wizards of the Coast
Background
Character History
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Character Portrait
Appearance
Enemies
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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Colorful - A4) Made by Joost Wijnen ([email protected]); Graphics by Javier Aumente ([email protected]); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Notes
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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.4 (Colorful - A4) Made by Joost Wijnen ([email protected]); Graphics by Javier Aumente ([email protected]); D&D logos, Dragon Heads ©Wizards of the Coast