Lesson 25 Game Theory
Lesson 25 Game Theory
GAME THEORY
Lesson 25
Learning Objective:
This chapter aims at showing you How games can be analyzed; How games can be related to numbers To demonstrate the theory of a representative collection of [mathematical] games games.
Hello students, In this course I will give an overview into methods for `solving games' as well as give examples for how games are used to model various scenarios.
In the automobile industry, for example, the strategies of competitors to introduce certain models with certain features can dramatically affect the profitability of other carmakers. So in order to make important decisions in business, it is necessary to consider what other organizations or individuals are doing or might do. Game theory is a way to consider the impact of the strategies of one, on the strategies and outcomes of the other. In this you will determine the rules of rational behavior in the game situations, in which the outcomes are dependent on the actions of the interdependent players. A GAME refers to a situation in which two or more players are competing. It involves the players (decision makers) who have different goals or objectives. They are in a situation in which there may be a number of possible outcomes with different values to them. Although they might have some control that would influence the outcome, they do not have complete control over others. Unions striking against the company management, players in a chess game, firm striving for larger share of market are a few illustrations that can be viewed as games.
wide range of other social and behavioral sciences. The 1994 Nobel Prize in economics was awarded to the game theorists John C. Harsanyi (19202000), John F. Nash (1928), and Reinhard Selten (1930).
Number of players
It is the number of competitive decision makers, involved in the game. A game involving two players is referred to as a Two-person game. However if the number of players is more ( say n>2 ) then the game is called an nperson game.
Total Payoff
It is the sum of gains and losses from the game that are available to the players. If in a game sum of the gains to one player is exactly equal to the sum of losses to another player, so that the sum of the gains and losses equals zero then the game is said to be a zero-sum game. There are also games in which the sum of the players gains and losses does not equal zero, and these games are denoted as non-zero-sum games.
Strategy
In a game situation, each of the players has a set of strategies available. The strategy for a player is the set of alternative courses of action that he will take for every payoff (outcome) that might arise. It is assumed that the players know the rules governing the choices in advance. The different outcomes resulting from the choices are also known to the players in advance and are expressed in terms of the numerical values ( e.g. money, market share percentage etc. )
Strategy may be of two types: (a) Pure strategy If the players select the same strategy each time, then it is referred as pure strategy. In this case each player knows exactly what the opponent is
going to do and the objective of the players is to maximize gains or to minimize losses. (b)
Mixed Strategy
When the players use a combination of strategies with some fixed probabilities and each player kept guessing as to which course of action is to be selected by the other player at a particular occasion then this is known as mixed strategy. Thus, there is probabilistic situation and objective of the player is to maximize expected gains or to minimize losses strategies. Mixed strategy is a selection among pure strategies with fixed probabilities.
Optimal Strategy
A strategy which when adopted puts the player in the most preferred position, irrespective of the strategy of his competitors is called an optimal strategy. The optimal strategy involves maximal pay-off to the player. The games can also be classified on the basis of the number of strategies. A game is said to be finite if each player has the option of choosing from only a finite number of strategies otherwise it is called infinite.
All this will require you to know about Payoff matrix of the game:
The payoffs (a quantitative measure of satisfaction which a player gets at the end of the play) in terms of gains or losses, when players select their particular strategies, can be represented in the form of a matrix, called the payoff matrix.
Since the game is zero sum, the gain of one player is equal to the loss of the other and vice-versa. This means, one players payoff table would contain same amounts in payoff table of the other player with the opposite sign. So it is sufficient to construct payoff table for any one of the players. If Player A has m strategies represented as A 1 , A 2 , -------- , A m and player B has n strategies represented by B 1 , B 2 , ------- ,B n . Then the total number of possible outcomes is m x n. Here it is assumed that each player knows not only his own list of possible courses of action but also those of his opponent. It is assumed that player A is always a gainer whereas player B a loser. Let a ij be the payoff which player A gains from player B if player A chooses strategy i and player B chooses strategy j. Then the payoff matrix is :
Player As Strategies
Player Bs B1 B2 a 12 a 22
Strategies Bn ..a 1n .. a 2n . . . .. a mn
A1 A2 . . . Am
a 11 a 21 . . . a m1
a m2
By convention, the rows of the payoff Matrix denote player As strategies and the columns denote player Bs strategies. Since player A is assumed to be the gainer always so he wishes to gain a payoff a ij as large as possible and B tries to minimize the same.
Payoff matrix
Player Xs Strategies Player Ys Strategies Y 1 (Use radio) X1 (Use radio) X2 (Use newspaper) 2 Y 2 (Use newspaper ) 7
The 2 x 2 payoff matrix shows what will happen to current market shares if both stores begin advertising. The payoffs are shown only for the first game player X as Ys payoffs will just be the negative of each number. For this game, there are only two strategies being used by each player X and Y. Here a positive number in the payoff matrix means that X wins and Y loses. A negative number means that Y wins and X loses. This game favors competitor X, since all values are positive except one. If the game had favored player Y, the values in the table would have been negative. So the game is biased against Y. However since Y must play the game, he or she will play to minimize total losses. From this game can you state the outcomes of each player?
GAME
Xs Strategy X1 (use radio) X1 (use radio) X2 (use newspaper) X2 (use newspaper)
OUTCOMES
Outcome ( % Change in market share) X wins 2 and Y loses 2 X wins 7 and Y loses 7 X wins 6 and Y loses 6 X loses 4 and Y wins 4
Y2 (use newspaper)
You must have observed in our discussion that we are working with certain ASSUMPTIONS OF THE GAME such as: 1. 2. 3. 4. 5. Each player has to choose from a finite number of possible strategies. The strategies for each player may or may not be the same. Player A always tries to maximize his gains and players B tries to minimize the losses. The decision by both the players is taken individually prior to the play without any communication between them. The decisions are made and announced simultaneously so that neither player has an advantage resulting from direct knowledge of the other players decision. Each player knows not only his own list of possible course of action but also of his opponent.
Now I would like you to tell what principle do we follow in solving a zero sum game
If the maximin value equals the minimax value, then the game is said to have a saddle point and the corresponding strategies are called optimal strategies. The amount of payoff at an equilibrium point is known as the VALUE of the game. A game may have more than one saddle point or no saddle point. To illustrate the minimax maximin principle, consider a two person zero sum game with the given payoff matrix for player A.
Payoff matrix
Player As Strategies Player B1 A1 A2 A3 4 8 5 Bs Strategies B2 3 6 4
Suppose that player A starts the game knowing that whatever strategy he adopts, B will select that particular counter strategy which will minimize the payoff to A. Thus if A selects the strategy A 1 then B will select B 2 as his corresponds to the minimum payoff to A corresponding to A 1 . Similarly, if A chooses the strategy A 2 , he may gain 8 or 6 depending upon the choice of B. If A chooses A 2 then A can guarantee a gain of at least min {8,6} = 6 irrespective of the choice of B. Obviously A would prefer to maximize his minimum assured gains. In this example the selection of strategy A 2 gives the maximum of the minimum gains to A.
This gain is called as maximin value of the game and the corresponding strategy as maximum strategy. On the other hand, player B prefers to minimize his losses. If he plays strategy B 1 his loss is at the most max {4,8,5} = 8 regardless of the strategy selected by A. If B plays B2 then he loses no more than max {3,6,4} = 6. B wishes to minimize his maximum possible losses. In this example, the selection of strategy B 2 gives the minimum of the maximum losses of B, this loss is called the minimax value of the game and the corresponding strategy the minimax strategy the minimax strategy. In this example, Maximin value ( V ) = minimax value (V) i.e. maximum {row minima} = minimum value {column maxima} or or max { r i } = 6 = min { C j } i max { min [ a ij ]} = 6 = min[max{a ij }] I j j i I = 1,2,3 and j = 1,2
Note:
2.
3.
Do you know how to implement these rules now? Try on the following example EXAMPLE 1 For the game with payoff matrix Player B Player A -2 7 3 5 -4 -5
determine the best strategies for players A and B. Also determine the value of the game. Is this game (i) fair? (ii) strictly determinable?
Here I give you the exact solution of example 1. Check it with your own solution. Solution: Applying the rule of finding out the saddle point, we obtain the saddle point which as marked with (*) and () both.
Player B strategies
Row minima
Player A Strategies
-2 7
3 5
-4 * -5*
-4 -5
Column maxima
-4
The payoffs marked with (*) represent the minimum payoff in each row and those marked with () represent the maximum payoff in each column of the payoff matrix. The largest quantity of row minima represents (V) maximin value and the smallest quantity of column maxima represents (V) minimax value. Thus we have, Maximin value (V) = - 4 = (V) minimax value this value is referred to as saddle point. The payoff amount in the saddle point position is also called the value of the game. For this game, value of the game is V=-4, for players A The game is strictly determinable and not fair.
Let us take up some more solved examples EXAMPLE 2 Find the range of values of p and q that will make the payoff element a 22 a saddle point for the game whose payoff matrix is:
Player B Player A 2 10 4 4 7 p 5 q 6
Solution: First ignoring the values of p and q in the payoff matrix, determine the maximin and minimax values of the payoff matrix. Player B Player A 2* 10 4* 4 7* p 5 q 6 Row minima 2 7 4
Column maxima
10
Since there does not exist a unique saddle point, the element a 22 will be a saddle point only when p7 and q 7
EXAMPLE 3 A company management and the labour union are negotiating a new 3 year settlement . Each of these has 4 strategies. I: II: III: IV: Hard and aggressive bargaining Reasoning and logical approach Legalistic strategy Conciliatory approach.
The costs to the company are given for every pair of strategy choice. Company Strategies I Union Strategies I II III IV 20 25 40 -5 II 15 14 2 4 II 12 8 10 11 IV 35 10 5 0
What strategy will the two sides adopt? Also determine the value of the game. Solution: Obtain the saddle point by applying the rules to find a saddle point. Company Strategies I Union Strategies I II III IV 20 25 40 -5* 40 II 15 14 2* 4 15 II 12* 8* 10 11 12 IV 35 10 5 0 35 12 8 2 -5 Row minima
Column maxima
Maximin = Minimax = Value of game = 12 The company incurs costs and hence its strategy is to minimize maximum losses. For the union, negotiation results in gain, hence union strategy aims at maximizing minimum gains. Since there exists are saddle point, strategies are pure and given as: Company will always adopt strategy III legalistic strategy and union will always adopt strategy I Hard and aggressive bargaining.
EXAMPLE 4 What is the optimum strategy in the game described by the matrix.
-5 5 -4
3 5 -2
2 4 0
10 6 -5
Solution:
Maximin = Minimax = Value of the game = 4 Hence the solution to the game is 1. The optimal strategy for player A is II 2. The optimal strategy for player B is III 3. The value of the game is 5. EXAMPLE 5 Shruti Ltd has developed a sales forecasting function for its products and the products of its competitor, Purnima Ltd. There are four strategies S1, S2, S3 and S4 available to Shruti Ltd. and three strategies P1, P2 and P3 to Purnima Ltd. The payoffs corresponding to all the twelve combinations of the strategies are given below. From the table we can see that, for example, if strategy S1 is employed by Shruti Ltd. and strategies P1 by Purnima Ltd., then there shall be a gain of Rs. 30,000 in quarterly sales to the former. Other entries can be similarly interpreted. Considering this information, state what would be the optimal strategy for Shruti Ltd.? Purnima Ltd.? What is the value of the game? Is the game fair?
Purnima Ltd.s Strategy P1 Shrutis Strategy S1 S2 S3 S4 30,000 18,000 -6,000 18,000 P2 -21,000 14,000 28,000 6,000 P3 1,000 12,000 4,000 2,000
Solution: For determining the optimal strategies for the players we shall determine if saddle point exists for this Purnimas Strategy P1 S1 S2 S3 S4 30,000 18,000 - 6,000* 18,000 30,000 P2 -21,000* 14,000 28,000 6,000 28,000 P3 1,000 12,000* 4,000 2,000* 12,000 Row Minima -21,000 12,000 -6,000 2,000
Shrutis Strategy
Column maxima
Here saddle point exists at the intersection of S2 and P3. These represent optimal policies, respectively, of Shruti Ltd. and Purnima Ltd. Correspondingly, the value of game, V=12,000. Since V 0, the game is not a fair one. EXAMPLE 6 Solve the game whose pay off matrix is given by Player B B1 A1 Player A A2 A3 1 0 1 B2 3 -4 5 B3 1 -3 -1
Maxi (minimum) = Max (1, -4, -1) = 1 Mini (maximum) = Min (1,5,1) = 1 ie., Maximin value v= 1 = Minimax value v Therefore, Saddle point exists. The value of the game is the saddle point which is 1. The optimal strategy is the position of the saddle point and is given by (A1,B1). EXAMPLE 7 For what value of
Player A
A1 A2 A3
-1 -2
Solution
Ignoring the value of , the payoff matrix is given by Player B B1 B2 6 4 6 B3 2 -7 2 Row minima 2 -7 -2
Player A
A1 A2 A3 Column maxima
-1 -2 -1
Now, I will give you some unsolved problems Problem 1: Burger Giant and Pizza mania are competing for a larger share of the fast-food market. Both are contemplating the use of promotional coupons. If Burger Giant does not spend any money of promotional coupons, it will not lose any share of the market if Pizza mania also does not spend any money on promotional coupons. Burger Giant will lose 4 percent of the market if Pizza mania spends Rs. 2500 on coupons, and it will lose 6 percent of the market if Pizza mania spends Rs. 3000 on coupons. If Burger Giant spends Rs. 2500 on coupons, it will gain 3 percent of the market if pizza mania spends Rs. 0, and it will gain 2 percent if Pizza mania Spends Rs. 2500, and it will lose 1 percent of the market if Pizza mania spends Rs. 3000. If Burger Giant Spends Rs. 3000, it will gain 5% of the market if Pizza mania spends Rs 0, it will gain 3% of the market if Pizza mania spends Rs. 2500, and gains 2% of the market if Pizza mania spends Rs. 3000. (a) (b) (c) Develop a payoff table for this game. Determine the strategies that Burger Giant and Pizza mania should adopt. What is the value of this game?
Problem 2: The two major scooter companies of India, ABC and XYZ, are competing for a fixed market. If both the manufacturers make major model changes in a year, then their shares of the market do not change. Also, if they both do not make major model changes, their shares of the market remain constant. If ABC makes a major model change and XYZ does not, then ABC is able to take away a% of the market away from XYZ, and if XYZ makes a major model change ABC does not, XYZ is able to take away b% of the market away from ABC. Express it as a two-by-two game and solve for the optimal strategy for each of the producers.
Summary
We have discussed about: Factors influencing game theory models. Identification of two person zero sum games. Minimax and Maximin Principle Importance and application of saddle point.
Slide 1
GAME THEORY
LECTURE 1
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Slide 2
INTRODUCTION
Game theory is the study of how optimal strategies are formulated in conflict.
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Slide 3
WHAT IS A GAME?
A game refers to a situation in which two or more players are competing having different goals or objectives.
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Slide 4
IMPORTANT FACTORS
Number of players Total Payoff Strategy (a) Pure strategy (b) Mixed Strategy Optimal Strategy
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Slide 5
Involving only two players. The gains made by one equals the loss incurred by the other.
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Slide 6
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Slide 7
Minimax Maximin principle is a decision making criterion that specifies how the players must select their respective strategies .
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Slide 8
Select the lowest element of each row of the payoff matrix and mark it as (*) . Select the greatest element of each column of the payoff matrix and mark it as () . The element in the payoff matrix marked with (*) and () both is a saddle point of the payoff matrix.
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