Cs Gamesetting
Cs Gamesetting
Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
will be decided by a knife round or coin toss. played (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team).
Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match. The admin will record the demo of the match. Approved Grenade Amounts per Round a) Flashbangs: 2 b) Grenades: 1 c) Smoke Grenades: 1
or loss by default for the offending team after deliberation and decision by the board of admins at their sole discretion. river.
Tournament Server Settings mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime 0.25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_flashlight 1 mp_forcechasecam 2 mp_forcecamera 2 mp_footsteps 1 mp_freezetime 15 mp_friendly fire 1 mp_hostagepenalty 0 mp_limitteams 10 mp_logecho 1 mp_logdetail 3 mp_logfile 1 mp_logmessages 1 mp_max rounds 0 mp_playerid 1 mp_roundtime 1. 75 mp_timelimit 0 mp_tkpunish 0 sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_allowupload 0 sv_alltalk 0 sv_cheats 0 sv_clienttrac e 1 sv_clipmode 0 sv_friction 4 sv_gravity 800 sv_lan_rate 25000 sv_maxrate 25000 sv_maxspeed 320 sv_maxunlag 0.5 sv_maxupdaterate 101 sv_minupdaterate 101
cl_updaterate 101 cl_cmdrate 101 rate 25000 hud_fastswitch zoom_sensitivity_ratio fps_max 101
m_filter cl_dynamiccrosshair 1/0 gamma 1/3 brightness 1/3 cl_minmodels 1/0 cl_shadows 1/0
Following Client Settings May Not Be Changed (Must use the default values) cl_weather mp_decals max_smokepuffs ex_interp 0.01 for LA N (0. 1 for online) mp_corpse_stay max_shells fastsprites
Unfair Practices Subject to Penalty ollowing is a list rules and unfair practices. Any player or team caught breaking a rule or performing an infraction will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the admin: Coaches may ONLY talk during the freeze time of the round. If a player touches his mouse or keyboard while dead, the team will be subject to either a warning, at the minimum, or a forfeit loss, at the discretion of the referee. Boosting (stepping on top of own team player) is permitted. Binding Duck to scroll wheel is NOT permitted. C4 must be planted at a viewable location. Planting C4 at a location where a boost is required is permitted. When defusing, the player must be able to see a part of the bomb. Defusing through objects is not permitted. Silent C4 installation is considered illegal. This offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees. Throwing grenades over buildings on every map is permitted. Any use of the flash bang bug will result in a -3 round score for the offending team. If the use of the bug is decided as unintentional, the game continues as normal. If the use of the bug is decided as intentional, the offending team will be a given a warning at the minimum or loss by default. Any flash bang disputes must be reported to a referee when they happen. The dispute will be reviewed after all the rounds of that half are completed. Use of personal model/skins (includes weapon skins) is NOT permitted.
Use of personal map texture is NOT permitted. All 3rd party programs are NOT permitted unless stated otherwise. Use of map bugs in play (e.g. map swimming, auto aim, etc.) is NOT permitted. The use of SKY Box will result in a loss by default for the offending team. Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.) is NOT permitted. The admin can and will check for the use of any unfair practice or script, even those not listed above, during each match. If the admin decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the admins sole discretion. HLTV Proxy will join the game servers for Tournament Broadcast.
If disconnection occurs during a match as server stoppage, Before the 3rd round starts: restart the match After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued by unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart) If up to 3 players are unintentionally disconnected the score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are reconnected, the match may continue by unpausing the game. In the case of intentional disconnection, the admin may decide to end the match with the offending team losing by forfeit.
Protests can only be filed by the team leader (ie: a player that represents the team) If a player does not agree to any rulings made, he/she can express his/her protest to an admin before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee. If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification. A player may request to pause the game should a problem emerge during a stage match. The referee shall pause the game through the Observer and check the reason for the pause. The player may request to pause the game by raising his hand. The players may not arbitrarily pause the game during a stage match. In case this occurs, depending on the severity of the situation and when the pause occurred, the admin may decide to issue a warning or loss by default decision. After reviewing the reason for a pause, if the referee deems the pause unnecessary the referee may decide to issue a warning or loss by default decision. If a player disrupts game play through unnecessary chatting during a stage match, the player may be given a warning, loss of the match by default, or eliminated from the competition at the Coordinators discretion. (Unnecessary Chatting is defined in the Unfair play section of these rules.) Any team or player involved in sledging or offensive taunting shall be immediately disqualified after a warning.