STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed
Player Name
Theodore
Character Name
7
Level
Barbarian
Class Paragon Path Epic Destiny
10,000
Total XP RPGA Number
Warforged
Race
Medium
Size
??
Age
Male
Gender
6' 2"
Height
250
Weight
Good
Alignment
Kord
Deity Adventuring Company
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
20
CONDITIONAL MODIFIERS
AC
13
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
20 19 10 10 8 11
STR Strength
Constitution
5 4 0 0 -1 0 HIT POINTS
8 7 3 3 2 3
21
FORT 13
12 19
10 + 10 +
2 9
CON DEX
CONDITIONAL BONUSES
DEFENSE
Dexterity
15
REF
13
1
ABILITY: ATT BONUS
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Unarmed
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
CLASS
FEAT
ENH
MISC
MISC
+ 8
15
WILL 13
1 DAMAGE WORKSPACE
ABILITY:
CONDITIONAL BONUSES
Charisma
ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
70
CURRENT HIT POINTS
35
1/2 HP
17
1/4 HP
12
CURRENT SURGE USES
1d4+5
5 BASIC ATTACKS
Action Points
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
RACE FEATURES
Living Construct - No need to eat, drink, breathe, or sleep
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
12 11 11 8
vs vs vs vs
AC AC AC AC
Magic Greataxe +2 Distance Net +1 (Melee) Distance Net +1 (Range) Unarmed (Melee)
USED
Warforged Resolve - Use warforged resolve as an encounter power Warforged Mind - +1 to Will defense
Warforged Resilience - +2 racial bonus to saving throws against ongoing damage Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
FEATS
Hide Armor Expertise - Substitute +2 for Dex or Int modifier to determine AC with hide Mark of Storm - Slide targets with thunder or lightning
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
powers, gain bonus to fly speed, perform certain rituals Deadly Draw - Combat advantage against enemy you pull or slide adjacent Net Training - Net: Gain proficiency with the net, and slow on a hit
2 3 12 3 3 2 8 2 3 2 5 7 9 3 2 3 2
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only
LANGUAGES KNOWN
Common
Theodore
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Recuperating Strike Howl of Fury Light
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
Magic Greataxe +2 (E) Distance Net +1
ENCOUNTER POWERS
Second Wind Warforged Resolve Swift Charge Avalanche Strike Brutal Slam Curtain of Steel
HANDS HEAD NECK RING RING WAIST
Gauntlets of Brilliance (heroic tier) (E) Horned Helm (heroic tier) (E) Disk of Energy Resistance +1 (E)
PERSONALITY TRAITS
Potion of Healing (heroic tier) (3) Gravespawn Potion (heroic tier) (2) Bag of Holding (heroic tier)
DAILY POWERS
Macetail's Rage Rage of the Crimson Hurricane
CHARACTER BACKGROUND
Occupation - Hunter You are a skilled hunter. Did you hunt animals or monsters? Did you hunt to support a family or were you a loner? What sorts of weapons did you use? What brought you out from the wilderness? How do you use your hunting techniques as an adventurer?
OTHER EQUIPMENT
Everburning Torch Backpack (empty) Climber's Kit Crowbar Hempen Rope (50 ft.) (2) Flint and Steel
RITUALS / ALCHEMY
Theodore
Page 2
CHARACTER NAME
Theodore
PLAYER NAME
Skills 2 3 12 3 3 2 8 2 3 2 5 7 9 3 2 3 2 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Warforged
CLASS
Barbarian
LEVEL
(Trained)
SCORE ABILITY
MOD
HP 70 Spd 6 Init +3
(Trained) (Trained)
12
PLAY DATA
Passive Insight
19
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Recuperating Strike
KEYWORDS
Howl of Fury
USED KEYWORDS
Primal, Weapon
*
USED
vs
AC DEFENSE
vs
AC DEFENSE
Effect: You spend a healing surge and regain 17 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage, and you gain temporary hit points equal to your Constitution modifier (+4). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+4). Level 11: 1[W] + 1d6 + Strength modifier (+5) damage. Level 21: 2[W] + 2d6 + Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 1d12+7 damage
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your Constitution modifier (+4). If you are raging, the thunder damage equals 3 + your Constitution modifier (+4). Level 21: 2[W] + Strength modifier (+5) damage, and add 5 to the thunder damage, whether or not you are raging. Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PP
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Light
KEYWORDS
Swift Charge
Arcane
5
USED KEYWORDS
Warforged Resolve
USED KEYWORDS
USED
Free ACTION
Minor ACTION
DEFENSE
TARGET
ATTACK
DEFENSE
TARGET
ATTACK
DEFENSE
TARGET
Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level. Unarmed: +3 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Wizard
LEVEL
BOOK
PH
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Racial Power
LEVEL
BOOK
EPG
AT-WILL POWER
Theodore
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Avalanche Strike
KEYWORDS
Brutal Slam
USED KEYWORDS
Curtain of Steel
USED KEYWORDS
Primal, Weapon
*
Primal, Weapon
*
USED
* Imm Reaction
ACTION 12 ATTACK
vs
AC DEFENSE
vs
Fort DEFENSE
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+5) damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+4). Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you. Magic Greataxe +2: +12 attack, 3d12+11 damage
ADDITIONAL EFFECTS
Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier (+5) damage, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + your Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 2d12+7 damage
Trigger: An enemy adjacent to you hits or misses you Attack: Strength vs. AC Thaneborn Triumph: You gain a bonus to the attack roll equal to your Charisma modifier (+0). Hit: 3[W] + Strength modifier (+5) damage. Magic Greataxe +2: +12 attack, 3d12+7 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PP
CLASS
Barbarian
LEVEL
BOOK
PH2
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Macetail's Rage
KEYWORDS
Rage Strike
USED KEYWORDS
Primal, Weapon
*
USED
RANGE Reflex DEFENSE Each enemy in burst you can see TARGET
vs
vs
AC DEFENSE
vs
Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier (+5) damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary hit points equal to your Strength modifier (+5). Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS
Requirement: You must be raging and have at least one unused rage power. Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier (+5) 5th level 4[W] + Strength modifier (+5) 9th level 5[W] + Strength modifier (+5) 15th level 6[W] + Strength modifier (+5) 19th level 7[W] + Strength modifier (+5) 20th level 7[W] + Strength modifier (+5) 25th level 8[W] + Strength modifier (+5) 29th level 9[W] + Strength modifier (+5) Miss: Half damage. Special: You can use this power twice per day. Magic Greataxe +2: +12 attack, As Above damage
ADDITIONAL EFFECTS
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage. Effect: Each target takes ongoing 5 damage (save ends). You enter the rage of the crimson hurricane. Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (+5). Magic Greataxe +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PP
DAILY POWER
DAILY POWER
DAILY POWER
Savage Comeback
KEYWORDS
Snarling Defiance
USED KEYWORDS
Magic Greataxe +2
USED
Primal
Primal
1d12
DAMAGE
2
PROFICIENT
Axe
GROUP RANGE
6
LEVEL
+2d6 damage
CRITICAL
Trigger: You are conscious and fail a saving throw Effect: You take 2d6 damage and succeed on the saving throw.
Trigger: You are hit and damaged by an attack Effect: You take half damage from the attack and gain a +2 power bonus to attack rolls against the attacker until the end of your next turn.
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Barbarian
LEVEL
BOOK
PP
CLASS
Barbarian
LEVEL
BOOK
PP
ITEM SLOT
Two-Hands
WEIGHT
12
PRICE
1800
BOOK
PH
UTILITY POWER
Theodore
UTILITY POWER
Page 4
MAGIC WEAPON
Distance Net +1
1d6
DAMAGE
2
PROFICIENT
2/5
RANGE AC BONUS CHECK SPEED
QUANTITY
1
LEVEL
None
CRITICAL
PROPERTIES
5
ENHANCEMENT LEVEL
Potion
TYPE
PROPERTIES
5
ENHANCEMENT LEVEL
Potion
TYPE
Increase the weapon's normal range by 5 squares and the long range by 10 squares. Off-hand, Heavy Thrown Melee Basic Attack: +11 attack, 1d6+6 damage Ranged Basic Attack: +11 attack, 1d6+6 damage
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Power (Consumable Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 5 or lower.
ITEM SLOT WEIGHT
ITEM SLOT
Off-hand
WEIGHT
PRICE
360
BOOK
Dragon 368
ITEM SLOT
WEIGHT
PRICE
50
BOOK
PH
PRICE
50
BOOK
AV
MAGIC WEAPON
MAGIC ITEM
MAGIC ITEM
-1
CHECK
SPEED
QUANTITY
+1 AC
ENHANCEMENT
PROPERTIES
2
LEVEL
Armor
TYPE
PROPERTIES
10
ENHANCEMENT LEVEL
6
ENHANCEMENT LEVEL
Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Power (At-Will): Minor Action. As the wizard's light power, but cast on the gauntlets. Power (Daily): Free Action. Use this power after you hit with a weapon attack. The attack deals an extra 10 radiant damage.
ITEM SLOT
Body
WEIGHT
25
PRICE
520
BOOK
PH
ITEM SLOT
Hands
WEIGHT
PRICE
5000
BOOK
AV
ITEM SLOT
Head
WEIGHT
PRICE
1800
BOOK
PH
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
5
ENHANCEMENT
PROPERTIES
Wondrous Item
TYPE
4
LEVEL
LEVEL
This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Requirement: You must have the living construct racial trait to use this item. Power (Daily): Immediate Reaction. Trigger: You are hit by a fire, force, lightning, psychic, radiant, or thunder attack. Effect: You gain resist 5 against one of the attack's triggering damage types until the end of the encounter.
ITEM SLOT WEIGHT
PRICE
1000
BOOK
PH
ITEM SLOT
Neck
WEIGHT
PRICE
840
BOOK
EPG
MAGIC ITEM
Theodore
MAGIC ITEM
Page 5