NASA: 183867main EDC Moon Munchies DB
NASA: 183867main EDC Moon Munchies DB
Moon Munchies
Special thanks are extended to the following expert and field reviewers who provided valu-
able feedback in the development of this resource. Moon
Munchies
Lisa Bachner Molly Kilcoyne Preface
Principal 5th Grade Teacher
Benjamin Banneker Elementary Park Hall Elementary
Loveville, MD Park Hall, MD
Martha Hickman
Second Grade Teacher
James Craik Elementary
Pomfret, MD
The Human Exploration Project (HEP) units have several common characteristics. All
units:
These unit guides are designed to be practical and user-friendly. ITEA welcomes feedback
from users in the field as we continually refine these curricular products, ensuring that the
content remains as dynamic as the technological world in which we live. Please email
[email protected] or call 703-860-2100.
Table of Contents
Unit Resource Quick Links..................................................................................iv
Moon Munchies
Unit Overview
Standards.............................................................................................................1
Big Idea................................................................................................................1
Benchmarks.........................................................................................................2
Purpose of Unit....................................................................................................4
Unit Objectives....................................................................................................4
Teacher Preparation and Resources.......................................................................5
Engineering byDesign™
A National, Standards-Based Model for K-12 Technological Literacy
Elementary School; NASA Engineering Design Challenge: Moon Munchies
Moon Munchies
Engineering byDesign™
A National, Standards-Based Model for K-12 Technological Literacy
Elementary School; NASA Engineering Design Challenge: Moon Munchies
Moon Munchies
Lesson 3: 5-E Lesson Plan
Engagement.......................................................................................................27
Exploration........................................................................................................27
Explanation........................................................................................................27
Extension...........................................................................................................27
Evaluation .........................................................................................................28
Enrichment........................................................................................................28
Lesson 3: Lesson Preparation
Teacher Planning................................................................................................29
Tools/Materials/Equipment................................................................................29
Classroom Safety and Conduct..........................................................................29
References
Engineering byDesign™
A National, Standards-Based Model for K-12 Technological Literacy
Elementary School; NASA Engineering Design Challenge: Moon Munchies
Moon Munchies
Engineering byDesign™
A National, Standards-Based Model for K-12 Technological Literacy
Elementary School; NASA Engineering Design Challenge: Moon Munchies
Moon Munchies 1
Moon
Munchies
Unit Overview
Design is a creative problem-solving process. In this unit,
students will design and evaluate a lunar plant growth Big Idea Unit
chamber. The design process helps humans Overview
solve the problems of growing
Standards
Technology: Standards for Technological Literacy (STL)
plans for food on the moon..
(ITEA, 2000/2002)
• Students will develop an understanding of the characteristics and scope of technology.
(ITEA/STL – 1)
• Students will develop an understanding of the attributes of design. (ITEA/STL 8)
• Students will develop an understanding of engineering design. (ITEA/STL 9)
English Language Arts: Standards for the English Language Arts (NCTE, 1996)
• Students read a wide range of print and non-print texts to build an understanding of
texts, of themselves and of the cultures of the United States and the world; to acquire new
information; to respond to the needs and demands of society and the workplace; and for
personal fulfillment. Among these texts are fiction and nonfiction, classic and contempo-
rary works.
Benchmarks
Technology: Standards for Technological Literacy (ITEA, 2000/2002)
• The natural world and human-made world are different. (ITEA/STL 1A)
• Everyone can design solutions to a problem. (ITEA/STL 8A)
• Design is a creative process. (ITEA/STL 8B)
• The engineering design process includes identifying a problem, looking for ideas, devel-
oping solutions and sharing solutions with others. (ITEA/STL 9A)
• Expressing ideas to others verbally and through sketches and models is an important part
of the design process. (ITEA/STL 9B)
1. Unit
Overview
State the
Problem
6. 2.
Present Results Generate Ideas
5. 3.
Evaluate Select a Solution
4.
Make the Item
1. State the Problem: 4. Make the item:
-- Explain the problem -- Use resources
-- Explain the guidelines 5. Evaluate:
-- Set goals or desired results -- Test, Revise; Test,
(teacher explanation) Revise
2. Generate Ideas: -- Make
-- Brainstorm with others adjustments/Changes
-- Read books -- Improve
-- Search the Internet 6. Present Results:
3. Select a Solution: -- Verbal explanations
-- Sketches -- Share models
-- Trial and error
Activity Highlights
Engagement: Students work in small groups to explore natural resource items. Groups list the
items on a worksheet and record their importance to humans. The teacher leads a discussion to
determine the importance of these items to humans.
Exploration: The teacher guides students through a booklet about the natural environment.
Students read, discuss and illustrate. Students observe and answer questions about seeds. Students
also read, discuss and illustrate a booklet about seeds. Students observe and answer questions about
plants. Students also read, discuss and illustrate a booklet about plants.
Explanation: Students verbally identify natural resources that help seeds and plants grow.
Students identify plants that provide food for humans.
Extension: Students can also create a shoebox scene, short play, song, story or factual cartoon.
Lesson Duration
Moon
• Three hours.
Munchies
Standards/Benchmarks
Technology: Standards for Technological Literacy (STL) (ITEA, 2000/2002)
• Students will develop an understanding of the characteristics and scope of technology. Lesson 1
(ITEA/STL 1)
Natural
-- The natural world and human-made world are different. (ITEA/STL 1A)
Resources
Science: Benchmarks for Science Literacy (AAAS, 1993) on Earth
• Plants and animals have features that help them live in different environments. (AAAS 5A)
• Magnifiers help people see things they could not see without them. (AAAS 5C)
• Most living things need water, food and air. (AAAS 5C)
• Plants and animals both need to take in water, and animals need to take in food. In addi-
tion, plants need light. (AAAS 5E)
• People need water, food, air, waste removal and a particular range of temperatures in their
environment, just as other animals do. (AAAS 6A)
• Raise questions about the world around them and be willing to seek answers to some of
them by making careful observations and trying things out. (AAAS 12A)
English Language Arts: Standards for the English Language Arts (NCTE, 1996)
• Students read a wide range of print and non-print texts to build an understanding of
texts, of themselves and of the cultures of the United States and the world; to acquire new
information; to respond to the needs and demands of society and the workplace; and for
personal fulfillment. Among these texts are fiction and nonfiction, classic and contempo-
rary works.
• Students use a variety of technological and information resources (e.g., libraries, data-
bases, computer networks, video) to gather and synthesize information and to create and
communicate knowledge.
Resource Materials
Print Materials
1. Berger, M. (1992). All about seeds. New York: Scholastic.
2. Berger, M & Berger, G. (2004). Seed to plant. New York: Scholastic.
3. Royston, A. (2003). My world of science, natural and man-made. Chicago: Heinemann
Library.
4. Spilsbury, L. (2006). How do plants grow? Chicago: Heinemann Library.
5. Spilsbury, L. (2006). What is a plant? Chicago: Heinemann Library.
6. Spilsbury, L. (2006). Where do plants grow? Chicago: Heinemann Library.
Audiovisual Materials
1. Burrud, J. & Soto, R. (Producers), & Burrud, J. and Josephson, D. (Directors). (2005).
All about natural resources (Video). Wynnewood, PA: Schlessinger Media.
2. Commisso, V. (Producer), & Bastien, C. E. (Director). (2001). The magic school bus gets
planted (Video). New York: Kid Vision.
3. Giakoumis, H. (Producer), & Jacobs, L.. (Director). (1995). The magic school bus goes to
seed (Video). New York: Kid Vision.
Internet Sites
1. Sample, S. (NASA Official). (December 1, 2004). Fun and games: The earth. Retrieved
April 14, 2007, from http://science.hq.nasa.gov/kids/earth.html
Engagement Moon
1. The teacher organizes the students into groups of two to four and gives each group the Munchies
following items: cup of water, bag of air (the students should focus on what is inside the
bag, not the bag itself ), cup of soil, rock, picture of an animal or a jar with a worm or bug
in it and a plant.
2. Each team receives Natural Resources on Earth 1. Students complete this worksheet. Lesson 1
3. Groups discuss their answers. The teacher asks students: Where can we find all of these items? Natural
Resources
Exploration on Earth
1. Each student receives the booklet, Natural Environment (Natural Resources on Earth
2). (Students only complete Pages 1–11 at this time.) The teacher explains to the students
that they are going to explore natural resources that are on Earth. The students read page
1, discuss the information on the page and draw pictures. The teacher guides the students
through each page in the same manner, allowing time for the students to cut their pages in
half and staple the booklets.
2. The teacher shows the students a packet of seeds. The teacher asks the following questions:
• What are these?
• What can these seeds produce?
• Do you think seeds are important to people? Why or why not?
• Are seeds a natural resource?
3. Each student receives the booklet, Seeds on Our Earth (Natural Resources on Earth 3).
The students read page 1, discuss the information on the page and draw a picture. The
teacher guides the students through each page in the same manner, allowing time for
students to cut their books out and staple them.
5. The teacher gathers the students in a circle and places a variety of plants in front of them. Lesson 1
Natural
The teacher asks the following questions: Resources
• What is the same about these plants? on Earth
• What is different about these plants?
• Are all plants the same?
• Where can you find plants?
• Why do you think there are plants on Earth?
• Are plants important to people?
• How do people use plants?
• What do you think plants need in order to grow?
6. Each student receives the booklet, Plants (Natural Resources on Earth 4). The students
read page 1, discuss the information on the page and draw a picture. The teacher guides
the students through each page in the same manner, allowing time for students to cut their
pages out and staple them.
7. The teacher asks the students to close their eyes and picture all the plants that provide food
for them to eat. Students complete Food From Plants (Natural Resources on Earth 5).
Students share their answers. The teacher writes all responses on a piece of chart paper.
8. Students explore new terms and concepts by reading selected books or listening to the
teacher read.
9. Students explore new terms and concepts by viewing selected videos.
10. Students explore new terms and concepts by viewing selected Internet sites.
Extension
1. Students may create a poster, mobile, shoebox scene, short play, song or story pertaining
Lesson 1
to Earth’s natural resources.
2. Students respond to questions on a written assessment, Seeds and Plants on Earth.
Natural
(Natural Resources on Earth 6). Resources
on Earth
Evaluation
Rubrics guide and assess:
1. Student poster/mobile of Earth, containing all the natural resources.
2. Students written assessment to Seeds and Plants on Earth. (Natural Resources on Earth 6).
Teacher Note: Remember a seed only needs warmth, water and air to begin its growing
process. It does not need light in order to germinate. Plants have different needs than seeds
do in order to grow. They need more natural resources to survive (soil, sunlight [light],
water, air).
Enrichment
1. Students can write a report about Earth.
2. Students can create a skit about the natural resources and the importance of them.
3. Students can make an ABC book about seeds and plants that provide foods for people.
They can read it to younger children.
4. Students can research which seeds germinate quickly and/or slowly.
5. Students can research the plants that produce foods that are very nutritious.
Teacher Planning
Moon
1. Gather all the items listed in the “Tools/Materials/Equipment” section so that there is
enough for four to five groups of students.
Munchies
2. Make copies of the worksheets/assessments:
a. Natural Resources on Earth (Natural Resources on Earth 1)
Lesson 1
b. Food From Plants (Natural Resources on Earth 5)
Natural
c. Seed and Plants on Earth (Natural Resources on Earth 6) Resources
on Earth
3. Make copies of the booklets:
a. Natural Environment (Natural Resources on Earth 2)
Tools/Materials/Equipment
Group work:
• Cups of water
• Bags of air
• Cups of soil
• Rocks
• Pictures of animals or worms/bugs in jars
• Variety of plants or pictures of plants
• Natural Resources on Earth 1
Other work:
• Variety of Seeds
• Dry lima beans
• Magnifying glasses
• Chart paper
• Marker
• Natural Resources on Earth (Natural Resources on Earth 1)
Lesson 1
Natural
Resources
on Earth
Activity Highlights
Engagement: The teacher places lava rocks and “moon dust” (crushed lava rocks) around the
room. The students enter a dark room and are asked to “leap” around the room. The students
determine where they are for the day. The KWL worksheet is used to obtain some understanding of
student knowledge about the moon.
Exploration: The teacher reads a book about the moon. Using their prior and acquired knowl-
edge, students work in small groups to draw pictures of the moon and are asked to write facts.
Each group shares their illustrations and facts. The teacher shows students a picture of the moon
and Earth. During a discussion led by the teacher, students complete a Venn diagram comparing
the moon and Earth. The teacher shows students a packet of seeds. Each student responds to the
following on a worksheet: If we planted seeds on the moon, do you think they would grow? Use infor-
mation from what we have read to explain your answer. Students discuss their responses. The teacher
asks questions and guides a conversation about what seeds would be best for astronauts to take to
the moon to provide food. Students complete a worksheet determining what would need to be in a
lunar plant growth chamber.
Explanation: Students verbally identify and describe characteristics of the moon and how the
moon and Earth differ. Students verbally explain why plants couldn’t grow on the moon; what seeds
and plants would be best to grow on the moon; what astronauts would need to take to the moon so
that plants could grow and what should be included in a lunar plant growth chamber.
Extension: Students complete a KWL chart, make a model of the moon and complete pages in
booklets.
Lesson Duration
Moon
• Two hours.
Munchies
Standards/Benchmarks
Science: Benchmarks for Science Literacy (AAAS, 1993)
• Eating a variety of healthful foods and getting enough exercise and rest help people to stay Lesson 2
healthy.
Exploring
• People, alone or in groups, are always inventing new ways to solve problems and get work
done. The tools and ways of doing things that people have invented affect all aspects of life.
the Moon
• When a group of people wants to build something or try something new, they should try
to figure out ahead of time how it might affect other people.
English Language Arts: Standards for the English Language Arts (NCTE, 1996)
• Students read a wide range of print and non-print texts to build an understanding of
texts, of themselves and of the cultures of the United States and the world; to acquire new
information; to respond to the needs and demands of society and the workplace; and for
personal fulfillment. Among these texts are fiction and nonfiction, classic and contempo-
rary works.
• Students use a variety of technological and information resources (e.g., libraries, data-
bases, computer networks, video) to gather and synthesize information and to create and
communicate knowledge.
• Students employ a wide range of strategies as they write and use different writing process
elements appropriately to communicate with different audiences for a variety of purposes.
• Students adjust their use of spoken, written and visual language (e.g., conventions, style,
vocabulary) to communicate effectively with a variety of audiences and for different
purposes.
• Students use spoken, written and visual language to accomplish their own purposes. (e.g.
for learning, enjoyment, persuasion and the exchange of information).
Learning Objectives
Students will learn to:
1. Identify and describe properties of the moon.
2. Compare and contrast the properties of the moon and Earth.
3. Determine that a growth chamber is needed to grow plants on the moon.
Audiovisual Materials
1. Gross, M. & Kriegman, M. (Directors). (1993). Bill Nye the science guy: Outer space way
out there (Video). Buena Vista Home Video.
2. Schlessinger A. & Mitchell, T. (Executive Producers). (1999). All about the moon: Space
science for children (Video). Wynnewood, PA: Schlessinger Media.
Internet Sites
1. Canright, S. (Editor) & Dunbar, B. (NASA Official). (March 28, 2007). Kids’ main page.
Retrieved April 14, 2007 from http://www.nasa.gov/audience/forkids/home/
2. Fisher, Diane. (August 25, 2006). What do we know about our moon? Retrieved April 14,
2007, from http://spaceplace.nasa.gov/en/kids/phonedrmarc/2002_august.shtml
3. Grayzeck, E. (NASA Official) & William, D. K. (Curator). (October 31, 2006). The
moon. Retrieved April 14, 2007 from http://nssdc.gsfc.nasa.gov/planetary/planets/moon-
page.html
4. Keating, S. (Curator) & Gabrys, B. (NASA Official). (October 7, 2004). Moon links.
Retrieved April 14, 2007 from http://learners.gsfc.nasa.gov/challenge/moonlinks.html
5. Lee, J. (NASA Official) & Varros, G. (Curator). (March 29, 2000). Our moon. Retrieved
April 14, 2007 from http://spacekids.hq.nasa.gov/osskids/animate/moon.html
6. Whitlock, L. (Project Leader) & Newman, P. (NASA Official). The moon: Earth’s satellite.
Retrieved April 14, 2007 from http://starchild.gsfc.nasa.gov/docs/StarChild/solar_system_
level2/moon.html
Lesson 2
Exploring
the Moon
Engagement Moon
1. The teacher places lava rocks and small piles of crushed lava rock (“moon dust/soil”) on Munchies
plastic sheeting around the room and turns the lights out before the students enter the
room. The teacher asks students to take “leaps” instead of steps as they move around the
room to look at the lava rocks and moon dust/soil. The students are given time to feel the
lava rocks and moon dust/soil. The lights are turned out because the sky on the moon is Lesson 2
always black. There is no atmosphere on the moon to scatter the Sun’s light and create the Exploring
blue sky we see on Earth. the Moon
The teacher asks the following questions:
• Where do you think we are today?
• Why?
2. Students complete the first two columns of the Moon KWL Worksheet (Exploring the
Moon 1). After students complete their columns, they share information. As the students
share their information, the teacher writes responses on a piece of chart paper.
Exploration
1. The teacher reads a book about the moon to the students.
2. Place students in groups of two to four. Each group receives a large piece of white paper
and large round pattern pieces, if needed.
The Task:
• Students draw a moon and include the various characteristics that were discussed
in the book—landforms (craters, hills, mountains, rocks, plains, “seas”), dark spots
and natural resources (rocks and soil).
• Students write facts they learned about the moon on index cards.
• Students share their drawings and facts.
3. Each student receives the worksheet Venn Diagram (Exploring the Moon 2). The teacher
shows students a picture of the moon and Earth.
5. The teacher shows students various packets of seeds. Include packets of fruits, vegetables
and flowering plants. Students complete the worksheet Seeds on the Moon (Exploring the
Moon 3). The teacher leads a discussion of student responses.
6. The teacher directs student attention to the chart paper that lists what astronauts should
take to the moon to grow seeds/plants.
7. Students complete the worksheet Plant Growth Chamber Engineer (Exploring the Moon
4). Students share their answers. The teacher lists student answers on chart paper.
8. Students explore new terms and concepts by reading selected books or listening to the
teacher read.
9. Students explore new terms and concepts by viewing selected videos.
10. Students explore new terms and concepts by viewing selected Internet sites.
Explanation
1. Students verbally identify and describe characteristics of the moon.
2. Students verbally identify and describe how the moon and Earth differ.
3. Students verbally explain why plants couldn’t grow on the moon.
4. Students verbally explain what seeds and plants would be the best to grow on the moon.
5. Students verbally explain what astronauts would need to take to the moon so that plants
could grow.
6. Students verbally explain what should be included in a lunar plant growth chamber so that
plants can grow.
Extension
1. KWL chart.
2. Students make a model of the moon (i.e., papier machè).
3. Students pages 12 and 13 in Natural Resources on Earth 2.
Evaluation
Rubrics guide and assess:
1. Students Moon KWL charts (Exploring the Moon 1).
2. Students models of the moon.
Enrichment Moon
1. Students can write stories about the moon and read to younger children. Munchies
2. Students can write a letter to NASA asking for information about the moon and/or asking
for someone to be a guest speaker.
Lesson 2
Exploring
the Moon
Teacher Planning
Moon
1. Crush lava rocks.
2. Prepare a chart with a bar graph for Exploration 5, Bullet 7.
Munchies
3. Make copies of the following worksheets:
a. Moon KWL Chart (Exploring the Moon 1)
Lesson 2
b. Venn Diagram (Exploring the Moon 2) Exploring
the Moon
Tools/Materials/Equipment
• Lava rocks (Can be purchased at a garden center)
• Plastic sheeting (Can be purchased at hardware stores)
• Chart paper
• Large white pieces of construction paper
• Crayons/colored pencils/markers/construction paper
• Index cards
• Moon and Earth pictures
• Variety of seed packets
• Suggestion: NASA has done experiments with the following seeds: lettuce, tomato, bell
pepper, spinach, strawberries and dried beans.
• Newspaper
• Flour
• Bowls
• Round balloons (inflated)
• Spoons
• Paints for papier machè moon
Activity Highlights
Engagement: The teacher shows pictures of greenhouses and asks questions.
Exploration: The phrase “plant growth chamber” is discussed and defined. Students design a
chamber using paper.
Explanation: Students share their models. Students verbally explain why an electrical system
and watering system will be needed with the plant growth chambers. Students define the term
“chamber”.”
Extension: Students sketch and label a diagram of their lunar plant growth chambers.
Evaluation: A rubric guides the assessment of the diagram of a lunar plant growth chamber.
Lesson Duration
Moon
• One hour.
Munchies
Standards/Benchmarks
Technology: Standards for Technological Literacy (STL) (ITEA, 2000/2002)
• Students will develop an understanding of the attributes of design. (ITEA/STL 8) Lesson 3
-- Everyone can design solutions to a problem. (ITEA/STL 8A)
Designing
-- Design is a creative process. (ITEA/STL 8B)
the Lunar
• Students will develop an understanding of engineering design. (ITEA/STL 9)
-- The engineering design process includes identifying a problem, looking for ideas, devel- Plant Growth
oping solutions and sharing solutions with others. (ITEA/STL 9A) Chamber
-- Expressing ideas to others verbally and through sketches and models is an important part of
the design process. (ITEA/STL 9B)
English Language Arts: Standards for the English Language Arts (NCTE, 1996)
• Students read a wide range of print and non-print texts to build an understanding of
texts, of themselves and of the cultures of the United States and the world; to acquire new
information; to respond to the needs and demands of society and the workplace; and for
personal fulfillment. Among these texts are fiction and nonfiction, classic and contempo-
rary works.
• Students use a variety of technological and information resources (e.g., libraries, data-
bases, computer networks, video) to gather and synthesize information and to create and
communicate knowledge.
• Students employ a wide range of strategies as they write and use different writing process
elements appropriately to communicate with different audiences for a variety of purposes.
• Students adjust their use of spoken, written and visual language (e.g., conventions, style,
vocabulary) to communicate effectively with a variety of audiences and for different
purposes.
• Students use spoken, written and visual language to accomplish their own purposes. (e.g.,
for learning, enjoyment, persuasion and the exchange of information).
Learning Objectives
Students will learn to:
• Sketch a diagram of their lunar plant growth chamber.
• Verbally explain their design to others.
Resource Materials
Print Materials
1. Ring, S. (1999). Design it! Build it! New York: Newbridge Educational Publishing.
Engagement Moon
1. The teacher shows students a variety of greenhouses. The teacher asks the following Munchies
questions:
• What do you see in these pictures?
• What are they called?
• Why do people have them? Lesson 3
• What materials were used to build them? Designing
• Why do you think they used glass/plastic for the sides? the Lunar
• How do they help people? Plant Growth
• How would astronauts benefit from a greenhouse on the moon? Chamber
Exploration
1. The teacher asks the following questions:
• Has anyone heard of the phrase, “plant growth chamber”?
• What do you think it means?
The teacher defines the phrase “plant growth chamber,” as he/she feels appropriate for the
students (a structure or room that will represent a little piece of Earth and will be placed
on the moon to allow seeds/plants to grow so that astronauts will have food.).
2. The teacher asks the following question:
• What shape do you think a plant growth chamber can be?
3. The teacher gives each student a sheet of paper and a couple pieces of tape, then asks the
students to make a three-dimensional model of what they think a lunar plant growth
chamber would look like.
The teacher walks around asking the following questions as students are working:
• What shape are you making?
• Why do you feel that is the best shape?
Explanation
1. Students share their paper model and explain why they think this would be the best shape
for the lunar plant growth chamber.
2. Students verbally explain why both a watering system and an electrical system are needed
in their plant growth chamber.
3. Students verbally define the phrase “plant growth chamber.”
Extension
1. Students sketch and label a diagram of their lunar plant growth chamber. The electrical
system and watering system should be included in the diagram. See the Engineering
Portfolio and Journal, Worksheet 4.
Lesson 3
Designing
the Lunar
Plant Growth
Chamber
Teacher Planning
Moon
1. Prepare containers with all necessary materials so that they can be distributed to students.
2. Make copies of Engineering Worksheet 4 (Engineering Portfolio and Journal).
Munchies
Tools/Materials/Equipment
• Paper Lesson 3
• Pencil
Designing
• Tape
the Lunar
• Scissors
• Rulers Plant Growth
Chamber
Classroom Safety and Conduct
Students are expected to follow normal classroom and school safety rules.
American Association for the Advancement of Science (AAAS). (1993). Benchmarks for science Moon
literacy. New York: Oxford University Press: Author. Munchies
Berger, M. (1992). All about seeds. New York: Scholastic.
Berger, M and Berger, G. (2004). Seed to plant. New York: Scholastic.
Branley, F. M. (1987). The moon seems to change. New York: HarperCollins Publisher.
Burrud, J. & Soto, R. (Producers), & Burrud, J. and Josephson, D. (Directors). (2005). All about
natural resources (Video). Wynnewood, PA: Schlessinger Media.
Canright, S. (Editor) & Dunbar, B. (NASA Official). (March 28, 2007). Kids’ main page.
Retrieved April 14, 2007 from http://www.nasa.gov/audience/forkids/home/
Carle, E. (1986). Papa, please get the moon for me. New York: Scholastic, Inc.
Commisso, V. (Producer), & Bastien, C. E. (Director). (2001). The magic school bus gets planted
(Video). New York: Kid Vision.
Fisher, Diane. (August 25, 2006). What do we know about our moon? Retrieved April 14, 2007,
from http://spaceplace.nasa.gov/en/kids/phonedrmarc/2002_august.shtml
Fowler, A. (1994). When you look up at the moon. Chicago, Illinois: Children’s Press
Giakoumis, H. (Producer), & Jacobs, L.. (Director). (1995). The magic school bus goes to seed
(Video). New York: Kid Vision.
Gibbons, G. (1997). The moon book. New York: Holiday House.
Grayzeck, E. (NASA Official) & William, D. K. (Curator). (October 31, 2006). The moon.
Retrieved April 14, 2007 from http://nssdc.gsfc.nasa.gov/planetary/planets/moonpage.
html
Gross, M. & Kriegman, M. (Directors). (1993). Bill Nye the science guy: Outer space way out there
(Video). Buena Vista Home Video.
International Technology Education Association (ITEA). (2000/2002). Standards for technological
literacy: Content for the study of technology. Reston, VA: Author.
International Technology Education Association (ITEA). (2005). Planning learning: Developing
technology curricula. Reston, VA: Author.
Keating, S. (Curator) & Gabrys, B. (NASA Official). (October 7, 2004). Moon links. Retrieved
April 14, 2007 from http://learners.gsfc.nasa.gov/challenge/moonlinks.html
Lassieur, A. (2000). A true book: The moon. New York: Children’s Press.
Lee, J. (NASA Official) & Varros, G. (Curator). (March 29, 2000). Our moon. Retrieved April 14,
2007 from http://spacekids.hq.nasa.gov/osskids/animate/moon.html
McNulty, F. (2005). If you decide to go to the moon. New York: Scholastic Press.
National Council for the Social Studies (NCSS). (1994). Expectations of excellence: Curriculum stan-
dards for social studies. Washington, DC: Author.
National Council of Teachers of English (NCTE). (1996). Standards for the English language arts.
Urbana, IL: International Reading Association and the National Council of Teachers of
English.
National Council of Teachers of Mathematics (NCTM). (2000). Principles and standards for school
mathematics. Reston, VA: Author.
Name _______________________________
Environment
Name _______________________________
Water
Air
People use moving air (wind) to
make wind turbines spin. The
turbines make electricity for
people.
Minerals
Calcium is a mineral found in
soil. Calcium helps make plants
strong. People need calcium for
strong bones and teeth
7
Elementary School; NASA Engineering Design Challenge: Moon Munchies
Animals
cow
milk cheese
chicken
eggs pancakes
Plants
Some of our natural resources are limited. People need to use them wisely
so the resources will be around for many years.
10
_______________ _________________
Draw and label two natural resources you use every day.
11
12
Do you think any of the natural resources would help plants to grow on the
moon? Explain your answer.
13
Name ______________________________________
1.
2.
3.
4.
5.
6.
7.
8.
9.
Name
________________
10
_____________
_____________
_____________
_____________
_____________
11
___________________________________________
___________________________________________
Elementary School; NASA Engineering Design Challenge: Moon Munchies 1
Name ______________________________ KWL
Moon
Write at least two things Write at least two things Write at least two things
you know about the you want to know about you learned about the
moon. the moon. moon.
Let’s compare and contrast the Earth and the moon. List words to describe each
one in the correct spaces.
Earth Moon
same
different different
Name _________________________
Name ____________________
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
______________________________
__________________________
16.
-----------------__________
______________________________
__________________________
17.
-----------------__________
Engineering Portfolio
Name _______________________________
Explain the steps you took to build your lunar plant growth
chamber.
Length: _________________
Width: _________________
Height: _________________
Item Price
battery 85¢
battery holder 63¢
cardboard 4¢
coffee stirrer 3¢
construction paper 8¢
electrical tape 6¢
glue stick 28¢
light bulb 96¢
paper clip 10¢
paper triangles 1¢
plastic 32¢
plastic tray 45¢
popsicle stick 11¢
push pin 12¢
sandpaper 1¢
screw 7¢
socket 76¢
straw 5¢
Styrofoam® 62¢
syringe 14¢
tape 2¢
tubing 6¢ an inch
wire 2¢ an inch
wood 15¢
wooden beams 4¢ an inch
battery
battery holder
cardboard
coffee stirrer
construction
paper
electrical tape
glue stick
Items in the Store
light bulb
paper clip
paper triangles
plastic
plastic tray
popsicle stick
push pin
sandpaper
screw
socket
straw
Styrofoam®
syringe
tape
tubing
wire
wood
wooden beams
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Number of Items Bought
Chamber
Requirements
Chamber Journal
Name __________________________________
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
C Things that are found in nature differ from things that are human-made in how they are produced and used. 4
D Tools, materials, and skills are used to make things and carry out tasks. 4
E Creative thinking and economic and cultural influences shape technological development. 4
New products and systems can be developed to solve problems or to help do things that could not be done without the
F help of technology.
4 4 4
The development of technology is a human activity and is the result of individual or collective needs and the ability to be
G creative.
3 4
I Corporations can often create demand for a product by bringing it onto the market and advertising it. 2 4 3
J The nature and development of technological knowledge and processes are functions of the setting. 4 2 2 4 3 4 4
M Most development of technologies these days is driven by the profit motive and the market. 2 4 3 2 2 3
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
A Some systems are found in nature, and some are made by humans. 4
Resources are the things needed to get a job done, such as tools and machines, materials, information, energy, people,
H 4
capital, and time.
K Tools and machines extend human capabilities, such as holding, lifting, carrying, fastening, separating, and computing. 4
O An open-loop system has no feedback path and requires human intervention, while a closed-loop system uses feedback. 4
Q Malfunctions of any part of a system may affect the function and quality of the system. 3 4
S Trade-off is a decision process recognizing the need for careful compromises among competing factors. 4
T Trade-off is a decision process recognizing the need for careful compromises among competing factors. 4 3
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
W Systems thinking applies logic and creativity with appropriate compromises in complex real-life problems. 4 4 4 4
Systems, which are the building blocks of technology, are embedded within larger technological, social, and
X environmental systems.
4 3 4
The stability of a technological system is influenced by all of the components in the system, especially those in the
Y feedback loop.
3 4 4 3 4
Z Selecting resources involves trade-offs between competing values, such as availability, cost, desirability, and waste. 3 4 2 2 4
Requirements involve the identification of the criteria and constraints of a product or system and the determination of
AA how they affect the final design and development. 4 4 4 4
Optimization is an ongoing process or methodology of designing or making a product and is dependent on criteria and
BB constraints. 3 4 3 4
DD Quality control is a planned process to ensure that a product, service, or system meets established criteria. 3 3 2 4
FF Complex systems have many layers of controls and feedback loops to provide information. 4 4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
STL-3 Understanding the relationships among technologies and connections with other fields of study 4 8 6 5 12 11 5 7 12 10 10 12
A The study of technology uses many of the same ideas and skills as other subjects. 4
E A product, system, or environment developed for one setting may be applied to another setting. 3 4
Knowledge gained from other fields of study has a direct effect on the development of technological products and
F systems.
3 4
Technology transfer occurs when a new user applies an existing innovation developed for one purpose in a different
G function.
3 2 4 4 3 4
H Technological innovation often results when ideas, knowledge, or skills are shared within a technology, among 3 4 3 4 4
The use of technology affects humans in various ways, including their safety, comfort, choices, and
D attitudes about technology’s development and use.
4
Technology, by itself, is neither good nor bad, but decisions about the use of products and systems can
E result in desirable or undesirable consequences.
4 3 3
G Economic, political, and cultural issues are influenced by the development and use of technology. 3 4
H Changes caused by the use of technology can range from gradual to rapid and from subtle to obvious. 4 2 3 4
I Making decisions about the use of technology involves weighing the trade-offs between the positive and negative effects. 2 3 4
J Ethical considerations are important in the development, selection, and use of technologies. 3 2 4 4 4 4
The transfer of a technology from one society to another can cause cultural, social, economic, and political changes
I affecting both societies to varying degrees.
3 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
B Waste must be appropriately recycled or disposed of to prevent unnecessary harm to the environment. 4
C The use of technology affects the environment in good and bad ways. 4
Technologies can be used to repair damage caused by natural disasters and to break down waste from the use of various
E products and systems.
3 4
Decisions to develop and use technologies often put environmental and economic concerns in direct competition with one
F another.
4 3 2
Humans can devise technologies to conserve water, soil, and energy through such techniques as reusing, reducing and
G recycling.
4 3 2 2 3
H When new technologies are developed to reduce the use of resources, considerations of trade-offs are important. 3 4 2 3 4
With the aid of technology, various aspects of the environment can be monitored to provide information for decisionmak-
I ing.
4 2
The alignment of technological processes with natural processes maximizes performance and reduces negative impacts
J on the environment.
4 2
Decisions regarding the implementation of technologies involve the weighing of trade-offs between predicted positive
L and negative effects on the environment.
3 4 2 4 3
STL-6 Understanding the role of society in the development and use of technology 4 8 13 12 2 4 10 2 4 3 3 4
Because people’s needs and wants change, new technologies are developed, and old ones are improved to meet those
B changes.
4
C Individual, family, community, and economic concerns may expand or limit the development of technologies. 4
Throughout history, new technologies have resulted from the demands, values, and interests of individuals, businesses,
D industries, and societies.
4
E The use of inventions and innovations has led to changes in society and the creation of new needs and wants. 3 4
F Social and cultural priorities and values are reflected in technological devices. 3 4
G Meeting societal expectations is the driving force behind the acceptance and use of products and systems. 3 4 2
H Different cultures develop their own technologies to satisfy their individual and shared needs, wants, and values. 4
The decision whether to develop a technology is influenced by societal opinions and demands, in addition to corporate
I cultures.
3 2 4 4
A number of different factors, such as advertising, the strength of the economy, the goals of a company, and the latest
J fads contribute to shaping the design of and demand for various technologies.
4 3 3 3
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
A The way people live and work has changed throughout history because of technology. 4
B People have made tools to provide food, to make clothing, and to protect themselves. 4
C Many inventions and innovations have evolved by using slow and methodical processes of tests and refinements. 3 4
D The specialization of function has been at the heart of many technological improvements. 3 4
The design and construction of structures for service or convenience have evolved from the development of techniques
E 4
for measurement, controlling systems, and the understanding of spatial relationships.
F In the past, an invention or innovation was not usually developed with the knowledge of science. 4
G Most technological development has been evolutionary, the result of a series of refinements to a basic invention.. 4
The evolution of civilization has been directly affected by, and has in turn affected, the development and use of tools and
H 3 4
materials.
Throughout history, technology has been a powerful force in reshaping the social, cultural, political, and economic
I 4 3
landscape.
Early in the history of technology, the development of many tools and machines was based not on scientific knowledge
J 4
but on technological know-how.
K The Iron Age was defined by the use of iron and steel as the primary materials for tools. 4 3
The Middle Ages saw the development of many technological devices that produced long-lasting effects on technology
L 4 3
and society
The Renaissance, a time of rebirth of the arts and humanities, was also an important development in the history of
M 4 3
technology.
The Industrial Revolution saw the development of continuous manufacturing, sophisticated transportation and
N 4 3
communication systems, advanced construction practices, and improved education and leisure time.
O The Information Age places emphasis on the processing and exchange of information. 4 3 2 3 3
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
Design
STL-8 Understanding the attributes of design 8 8 11 10 3 13 2 0 15 16 15 15
Requirements for a design include such factors as the desired elements and features of a product or system or the limits
D that are placed on the design.
4
E Design is a creative planning process that leads to useful products and systems. 3 4 3
The design process includes defining a problem, brainstorming, researching and generating ideas, identifying criteria and
H specifying constraints, exploring possibilities, selecting an approach, developing a design proposal, making a model or 4 3 4 4 3
prototype.
J The design needs to be continually checked and critiqued, and the ideas of the design must be redefined and improved. 3 4 4 4 4
K Requirements of a design, such as criteria, constraints, and efficiency, sometimes compete with each other. 3 2 4 4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
B Expressing ideas to others verbally and through sketches and models is an important part of the design process. 4
The engineering design process involves defining a problem, generating ideas, selecting a solution, testing the
C solution(s), making the item, evaluating it, and presenting the results.
4
E Models are used to communicate and test design ideas and processes. 4
F Design involves a set of steps, which can be performed in different sequences and repeated as needed. 4 3
Brainstorming is a group problem-solving design process in which each person in the group presents his or her ideas in
G an open forum.
3 4
H Modeling, testing, evaluating, and modifying are used to transform ideas into practical solutions. 4 3
I Established design principles are used to evaluate existing designs, to collect data, and to guide the design process. 4 3 4 3 3
Engineering design is influenced by personal characteristics, such as creativity, resourcefulness, and the ability to
J visualize and think abstractly.
3 4 3 3 4
K A prototype is a working model used to test a design concept by making actual observations and necessary adjustments. 3 4 3 4 4
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
A Asking questions and making observations helps a person to figure out how things work. . 4
B All products and systems are subject to failure. Many products and systems, however, can be fixed. 4
C Troubleshooting is a way of finding out why something does not work so that it can be fixed. 4
D Invention and innovation are creative ways to turn ideas into real things. 4
E The process of experimentation, which is common in science, can also be used to solve technological problems. 4
F Troubleshooting is a problem-solving method used to identify the cause of a malfunction in a technological system. 3 2 4
Invention is a process of turning ideas and imagination into devices and systems. Innovation is the process of modifying
G an existing product or system to improve it.
3 4 2
Research and development is a specific problem-solving approach that is used intensively in business and industry to
I prepare devices and systems for the marketplace.
4 3 3 3 3
K Not all problems are technological, and not every problem can be solved using technology. 4 4 3
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
A Brainstorm people’s needs and wants and pick some problems that can be solved through the design process. 4
C Investigate how things are made and how they can be improved. 4
Identify and collect information about everyday problems that can be solved by technology, and generate ideas and
D requirements for solving a problem.
4
The process of designing involves presenting some possible solutions in visual form and then selecting the best
E solution(s) from many.
4
Test and evaluate the design in relation to pre-established requirements, such as criteria and constraints, and refine as
K needed.
4
M Identify the design problem to solve and decide whether or not to address it. 3 4
N Identify criteria and constraints and determine how these will affect the design process. 4 3 4 3 3
O Refine a design by using prototypes and modeling to ensure quality, efficiency, and productivity of the final product. 4 3 4 4 3
P Evaluate the design solution using conceptual, physical, and mathematical models at various intervals of the design 3 3 3 4 4
Evaluate final solutions and communicate observation, processes, and results of the entire design process, using verbal,
R graphic, quantitative, virtual, and written means, in addition to three-dimensional models.
4 3 3 3 3
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
B Use hand tools correctly and safely and be able to name them correctly. 4
E Select and safely use tools, products, and systems for specific tasks. 4
G Use common symbols, such as numbers and words, to communicate key ideas. 4
H Use information provided in manuals, protocols, or by experienced people to see and understand how things work. 4 3
I Use tools, materials, and machines safely to diagnose, adjust, and repair systems. 4
Document processes and procedures and communicate them to different audiences using appropriate oral and written
L techniques.
4 3 3
M Diagnose a system that is malfunctioning and use tools, materials, machines, and knowledge to repair it. 4 4 4
N Troubleshoot, analyze, and maintain systems to ensure safe and proper function and precision. 4
O Operate systems so that they function in the way they were designed. 4
Use computers and calculators to access, retrieve, organize, process, maintain, interpret, and evaluate data and informa-
P tion in order to communicate.
4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
B Determine if the human use of a product or system creates positive or negative results. 4
D Investigate and assess the influence of a specific technology on the individual, family, community, and environment. 4
E Examine the trade-offs of using a product or system and decide when it could be used. 4
G Use data collected to analyze and interpret trends in order to identify the positive or negative effects of a technology. 3
I Interpret and evaluate the accuracy of the information obtained and determine if it is useful. 3 4
Synthesize data, analyze trends, and draw conclusions regarding the effect of technology on the individual, society, and
K environment.
4 3 3 3
Use assessment techniques, such as trend analysis and experimentation to make decisions about the future development
L of technology.
4 3 4
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
C There are many products designed specifically to help people take care of themselves. 4
Vaccines are designed to prevent diseases from developing and spreading; medicines are designed to relieve symptoms
D and stop diseases from developing.
4
Technological advances have made it possible to create new devices, to repair or replace certain parts of the body, and to
E provide a means for mobility.
4
F Many tools and devices have been designed to help provide clues about health and to provide a safe environment. 4
Sanitation processes used in the disposal of medical products help to protect people from harmful organisms and
H disease, and shape the ethics of medical safety.
4
The vaccines developed for use in immunization require specialized technologies to support environments in which a
I sufficient amount of vaccines are produced.
3 4
J Genetic engineering involves modifying the structure of DNA to produce novel genetic make-ups. 3 4
Medical technologies include prevention and rehabilitation, vaccines and pharmaceuticals, medical and surgical proce-
K dures, genetic engineering, and the systems within which health is protected and maintained.
4 4
Telemedicine reflects the convergence of technological advances in a number of fields, including medicine, telecom-
L munications, virtual presence, computer engineering, informatics, artificial intelligence, robotics, materials science, and 4 4
perceptual psycho
The sciences of biochemistry and molecular biology have made it possible to manipulate the genetic information found in
M living creatures.
4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
STL-15 Understanding of and abilities to select and use agricultural and biotechnologies 8 12 12 4 4 4 4 7 4 0 16 4
A The use of technologies in agriculture makes it possible for food to be available year round and to conserve resources. 4
B There are many different tools necessary to control and make up the parts of an ecosystem. 4
Artificial ecosystems are human-made environments that are designed to function as a unit and are comprised of
C humans, plants, and animals.
4
Technological advances in agriculture directly affect the time and number of people required to produce food for a large
F population.
4
A wide range of specialized equipment and practices is used to improve the production of food, fiber, fuel, and other use-
G ful products and in the care of animals.
4
I Artificial ecosystems are human-made complexes that replicate some aspects of the natural environment. 4
The development of refrigeration, freezing, dehydration, preservation, and irradiation provide long-term storage of food
J and reduce the health risks caused by tainted food.
4
Agriculture includes a combination of businesses that use a wide array of products and systems to produce, process, and
K distribute food, fiber, fuel, chemical, and other useful products.
4 4
Biotechnology has applications in such areas as agriculture, pharmaceuticals, food and beverages, medicine, energy, the
L environment, and genetic engineering.
4 3 4
Conservation is the process of controlling soil erosion, reducing sediment in waterways, conserving water, and improving
M water quality.
4 4
The engineering design and management of agricultural systems require knowledge of artificial ecosystems and the ef-
N fects of technological development on flora and fauna.
4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
STL-16 Understanding of and abilities to select and use energy and power technologies 8 8 12 0 8 12 6 3 17 20 0 17
Power is the rate at which energy is converted from one form to another or transferred from one place to another, or the
G rate at which work is done.
4
H Power systems are used to drive and provide propulsion to other technological products and systems. 4
J Energy cannot be created nor destroyed; however, it can be converted from one form to another. 4 3 4 3
K Energy can be grouped into major forms: thermal, radiant, electrical, mechanical, chemical, nuclear, and others. 4 3 4 3
L It is impossible to build an engine to perform work that does not exhaust thermal energy to the surroundings. 4 3 4 3
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
STL-17 Understanding of and abilities to select and use information and communication technologies 12 16 13 4 8 16 8 8 7 0 24 7
B Technology enables people to communicate by sending and receiving information over a distance. 4
The processing of information through the use of technology can be used to help humans make decisions and solve
D problems.
4
E Information can be acquired and sent through a variety of technological sources, including print and electronic media. 4
Communication technology is the transfer of messages among people and/or machines over distances through the use of
F technology.
4
G Letters, characters, icons, and signs are symbols that represent ideas, quantities, elements, and operations. 4
Information and communication systems allow information to be transferred from human to human, human to machine,
H and machine to human.
3 4
I Communication systems are made up of a source, encoder, transmitter, receiver, decoder, and destination. 3 4
The design of a message is influenced by such factors as the intended audience, medium, purpose, and nature of the
J message.
4
The use of symbols, measurements, and drawings promotes clear communication by providing a common language to
K express ideas.
3 4
Information and communication technologies include the inputs, processes, and outputs associated with sending and
L receiving information.
4 4
Information and communication systems allow information to be transferred from human to human, human to machine,
M machine to human, and machine to machine.
4 4
N Information and communication systems can be used to inform, persuade, entertain, control, manage, and educate. 1 4 4 4
Communication systems are made up of source, encoder, transmitter, receiver, decoder, storage, retrieval, and
O destination.
4 4
P There are many ways to communicate information, such as graphic and electronic means. 4 4 4 4 3
Technological knowledge and processes are communicated using symbols, measurement, conventions, icons, graphic
Q images, and languages that incorporate a variety of visual, auditory, and tactile stimuli.
3 4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
A A transportation system has many parts that work together to help people travel. 4
B Vehicles move people or goods from one place to another in water, air, or space and on land. 4
D The use of transportation allows people and goods to be moved from place to place. 4
A transportation system may lose efficiency or fail if one part is missing or malfunctioning or if a subsystem is not
E working.
4
Transportation vehicles are made up of subsystems, such as structural, propulsion, suspension, guidance, control, and
G support, that must function together for a system to work effectively.
4
H Governmental regulations often influence the design and operation of transportation systems. 4
Processes, such as receiving, holding, storing, loading, moving, unloading, delivering, evaluating, marketing, managing,
I communicating, and using conventions are necessary for the entire transportation system to operate efficiently.
4
Transportation plays a vital role in the operation of other technologies, such as manufacturing, construction, communica-
J tion, health and safety, and agriculture.
4 4
Intermodalism is the use of different modes of transportation, such as highways, railways, and waterways as part of an
K interconnected system that can move people and goods easily from one mode to another.
4 4
L Transportation services and methods have led to a population that is regularly on the move. 4 4
The design of intelligent and non-intelligent transportation systems depends on many processes and innovative
M techniques
4 4 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
Manufacturing processes include designing products, gathering resources, and using tools to separate, form, and com-
D bine materials in order to produce products.
4
Manufacturing systems use mechanical processes that change the form of materials through the processes of separating,
F forming, combining, and conditioning them.
4
H The manufacturing process includes the designing, development, making, and servicing of products and systems. 4
Materials must first be located before they can be extracted from the earth through such processes as harvesting, drill-
J ing, and mining.
4
K Marketing a product involves informing the public about it well as assisting in selling and distributing it. 4
M Materials have different qualities and may be classified as natural, synthetic, or mixed. 4 3 3 4 3
Durable goods are designed to operate for a long period of time, while non-durable goods are designed to operate for a
N short period of time.
4 4 4
Manufacturing systems may be classified into types, such as customized production, batch production, and continuous
O production.
3 3 4 4
Q Chemical technologies provide a means for humans to alter or modify materials and to produce chemical products. 4 4
Marketing involves establishing a product’s identity, conducting research on its potential, advertising it, distributing it,
R and selling it.
4 3 4
Standards for Technological Literacy Program Responsibility Matrix
KEY
4 = Benchmark must be covered in detail, lessons and assessments cover this content Course Total 172 232 212 147 166 202 154 97 182 236 209 187
3 = Benchmark is covered, but topics and lessons do not center on them
Advanced Design
Technological
Technological
Applications
Applications
Foundations
Engineering
Invention &
Technology
2 = Topics and lessons refer to previous knowledge and integrate content covered
Innovation
Advanced
Exploring
Systems
Impacts
Design
Design
Issues
1 = Topics and lessons refer to previous knowledge K-2 3-5
B The type of structure determines how the parts are put together. 4
The selection of designs for structures is based on factors such as building laws and codes, style, convenience, cost,
F climate, and function.
4
M Structures require maintenance, alteration, or renovation periodically to improve them or to alter their intended use. 3 4 3
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