Visualization and Design: Engineering Graphics Stephen W. Crown PH.D
Visualization and Design: Engineering Graphics Stephen W. Crown PH.D
Objective
How to represent a 3-D object effectively on a 2-D drawing surface (pictorials) How to visualize a 3-D object using solid primitives
Overview
Sketching Review Pictorials
Sketching (review)
Definition
A rough freehand drawing used to document, communicate, and refine ideas developed primarily in the ideation phase of the design process
Follows standard practices A developed skill Should be the first step of any CAD or mechanical drawing (including homework assignments)
Pictorial Sketches
Definition: A sketch developed for ease of visualization that shows an objects height, width, and depth in a single view Particularly useful for non-technical audiences
Assembly drawings Marketing
Pictorial Sketches
Parallel Projection
Parallel lines are always drawn parallel Easy to draw Often appears distorted Two common types
Oblique Pictorials Isometric Pictorials
Perspective Projection
Conveys information about distance and size Not as common as parallel projection
Oblique Pictorials
The simplest pictorial to sketch Surfaces which are parallel to the front face are undistorted as in a multiview drawing
Circular features should be placed in the front view if possible Draw the front face first
Lines which are perpendicular to the front face are drawn at an angle of 30 to 45o
Oblique Pictorials
Cavalier Oblique
Depth is drawn full size Object looks distorted (depth is exaggerated)
Cabinet Oblique
Depth is drawn to 1/2 of full size Depth appears more accurate (2/3 is best)
Circular features which are not parallel to the front plane appear elliptical
Axonometric Pictorials
Trimetric no equal angles gives the most visually pleasing view Dimetric Two equal angles Isometric Three equal angles (120o) Height drawn along vertical axis Width and depth drawn at 30o to horizontal axis Other orientations (reversed and long axis)
Isometric Pictorials
Most common Surfaces on all principle planes are distorted
All circles appear as ellipses Perpendicular lines are drawn at 60 or 1200 angles
Height drawn along vertical axis Width and depth drawn at 30o to horizontal axis
Isometric Pictorials
Begin drawing by blocking in height, width and depth of entire object. Continue to block in smaller features Add curved surfaces last
circles appear as ellipses lines tangent to arcs locate the edge of curved surfaces
Rotate about the Z axis 45o Rotate about the X axis by an angle of q=sin-1(2/3) An isometric projection is a true size projection length along projected axes is L*(2/3) An isometric drawing is drawn full scale along axes objects are increased in size by a factor of (3/2)
One point
Lines of height and width are parallel Like a perspective oblique
Two points
Only lines representing height are parallel most common perspective view
Three points
No lines are parallel
Solid primitives
Box (Parallelepiped) Cylinder Cone Sphere Wedge Extrude a 2-D shape Revolve a curve about an axis